diff --git a/data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg b/data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg index f830638e0c36..aff73cdcb6f0 100644 --- a/data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg +++ b/data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg @@ -276,7 +276,7 @@ of Healing" image=items/gravestone1.png [/item] - {PLACE_GUARD 10 11 (Spearman) RESILIENT QUICK "Gwillyn" (_"Gwillyn")} + {PLACE_GUARD 10 11 (Spearman) RESILIENT QUICK "Gwyllin" (_"Gwyllin")} {PLACE_GUARD 10 10 (Spearman) QUICK RESILIENT "Veomyr" (_"Veomyr")} {PLACE_GUARD 8 10 (Spearman) STRONG RESILIENT "Syrillin" (_"Syrillin")} {PLACE_GUARD 7 10 (Bowman) STRONG INTELLIGENT "Glant" (_"Glant")} @@ -293,7 +293,7 @@ of Healing" #endif # We don't want the guard on the village to move from there: - {FREEZE_UNIT Gwillyn} + {FREEZE_UNIT Gwyllin} [store_locations] terrain=*^Gryv