diff --git a/data/gui/default/window/lobby_sounds_options.cfg b/data/gui/default/window/lobby_sounds_options.cfg index a7e0359fdbc7..e7fc8a24fbf7 100644 --- a/data/gui/default/window/lobby_sounds_options.cfg +++ b/data/gui/default/window/lobby_sounds_options.cfg @@ -176,7 +176,7 @@ {__GUI_LOBBY_SOUNDS_ENTRY "friend_message" _"Friend message:" _"When a message from a friend is recieved."} {__GUI_LOBBY_SOUNDS_ENTRY "public_message" _"Public message:" _"When a public message is recieved."} {__GUI_LOBBY_SOUNDS_ENTRY "server_message" _"Server message:" _"When a server message is recieved."} - {__GUI_LOBBY_SOUNDS_ENTRY "ready_to_start" _"Ready to start game:" _"When the game you are hosting is ready to start."} + {__GUI_LOBBY_SOUNDS_ENTRY "ready_for_start" _"Ready to start game:" _"When the game you are hosting is ready to start."} {__GUI_LOBBY_SOUNDS_ENTRY "game_has_begun" _"Game has begun:" _"When the host (not you) has started the game."} [/grid] diff --git a/src/gui/dialogs/lobby_sounds_options.cpp b/src/gui/dialogs/lobby_sounds_options.cpp index 76cd394dfdb6..9dadb647c488 100644 --- a/src/gui/dialogs/lobby_sounds_options.cpp +++ b/src/gui/dialogs/lobby_sounds_options.cpp @@ -129,7 +129,7 @@ void tlobby_sounds_options::pre_show(CVideo& /*video*/, twindow& window) } ttoggle_button * in_lobby; - in_lobby = &find_widget(&window,"ready_to_start_in_lobby", false); + in_lobby = &find_widget(&window,"ready_for_start_in_lobby", false); in_lobby->set_visible(twidget::tvisible::invisible); in_lobby = &find_widget(&window,"game_has_begun_in_lobby", false); diff --git a/src/mp_ui_sounds.cpp b/src/mp_ui_sounds.cpp index bd636f73310b..91d0cbc8cc66 100644 --- a/src/mp_ui_sounds.cpp +++ b/src/mp_ui_sounds.cpp @@ -53,7 +53,7 @@ bool notif_pref(std::string id) } // end anonymous namespace // Note: This list must agree with data/gui/.../lobby_sound_options.cfg -const std::vector items = boost::assign::list_of("player_joins")("player_leaves")("private_message")("friend_message")("public_message")("server_message")("ready_to_start")("game_has_begun"); +const std::vector items = boost::assign::list_of("player_joins")("player_leaves")("private_message")("friend_message")("public_message")("server_message")("ready_for_start")("game_has_begun"); void player_joins(bool is_lobby) {