From 79015f03926b28b90f371d417b41b2290c1a48ab Mon Sep 17 00:00:00 2001 From: mattsc Date: Sun, 5 Jun 2016 10:40:52 -0700 Subject: [PATCH] LoW S3: adapt Urudin retreat AI to new Lua engine syntax This is needed due to the recent refactor of the Lua AI engine in commit f8f5557eb0 (and related commits). This fixes bug #24679. --- .../scenarios/chapter1/03_Kalian_under_Attack.cfg | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg b/data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg index ca1fe246ef0f..dee4e12b13a8 100644 --- a/data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg +++ b/data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg @@ -39,16 +39,6 @@ [/shift_labels] [/event] - [event] - name=preload - first_time_only=no - [lua] - code = << - ai = {} - >> - [/lua] - [/event] - {LOW_MASK 03_Kalian_under_Attack.mask (-7) (-7)} #### /Map setup #### @@ -190,7 +180,6 @@ [engine] name=lua code=<< - ai = ... local my_ai = { } function my_ai:retreat()