diff --git a/data/core/units/dunefolk/Strider.cfg b/data/core/units/dunefolk/Strider.cfg index b3e7ab29010c..1ab9a3c17cc1 100644 --- a/data/core/units/dunefolk/Strider.cfg +++ b/data/core/units/dunefolk/Strider.cfg @@ -18,7 +18,7 @@ units/dunefolk/skirmisher/#enddef advances_to=Dune Harrier cost=23 usage=mixed fighter - description= _ "The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, Dune Striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, Striders are fairly fragile in direct combat and are easily taken down if left exposed." + description= _ "The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed." {NOTE_SKIRMISHER} {NOTE_SLOW} {NOTE_FIRSTSTRIKE}