From 8219ddf190c142d6da33c0b1e7e6026fa420876f Mon Sep 17 00:00:00 2001 From: sigurdfdragon Date: Wed, 11 Oct 2017 14:53:15 -0400 Subject: [PATCH] DM S18: Changes to improve story, feel, difficulty & gameplay Add character macro for Iliah-Malal. Make Iliah-Malal an Ancient Lich. Add Iliah-Malal 'heal when killed' motif from S19. Improve dialog to better convey reason for running away. Make portal guardian stronger. --- .../scenarios/10_The_Gate_Between_Worlds.cfg | 5 +- .../scenarios/18_The_Portal_of_Doom.cfg | 62 +++++++------------ .../19_Showdown_in_the_Northern_Swamp.cfg | 5 +- .../Delfadors_Memoirs/utils/characters.cfg | 8 +++ 4 files changed, 34 insertions(+), 46 deletions(-) diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg index 53f6815971127..bdaaa55373917 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg @@ -25,12 +25,9 @@ {STARTING_VILLAGES 1 5} [side] - type=Necromancer - id=Iliah-Malal - name= _ "Iliah-Malal" + {ILIAH_MALAL (Necromancer)} facing=se side=2 - canrecruit=yes controller=ai recruit=Vampire Bat,Dark Adept,Thug team_name=enemies diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg index 522696fdbb1c4..51963c41a1e4a 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg @@ -109,9 +109,9 @@ {FLAG_VARIANT undead} [/side] [side] - type=Dark Adept - id=Unuvim - name=_ "Unuvim" + type=Necromancer + id=Unuvim-Malal + name=_ "Unuvim-Malal" facing=nw side=3 canrecruit=yes @@ -151,21 +151,6 @@ {MEMOIRS_DEATHS} -#define MATERIALIZE_ILIAH_MALAL - # Materialize the bad guy on his keep - [unit] - id=Iliah-Malal - name=_ "Iliah-Malal" - type=Lich - facing=sw - side=3 - x=17 - y=1 - overlays="misc/leader-expendable.png" - ellipse="misc/ellipse-hero" - [/unit] -#enddef - [event] name=prestart @@ -253,21 +238,6 @@ name=close_portal [/fire_event] - # If Iliah-Malal got killed before this point, - # rematerialize him on his keep so we can have - # final dialog - the "join me" is referred to later. - [if] - [not] - [have_unit] - side=3 - id=Iliah-Malal - [/have_unit] - [/not] - [then] - {MATERIALIZE_ILIAH_MALAL} - [/then] - [/if] - {MODIFY_UNIT (id=Iliah-Malal) facing se} [message] speaker=Iliah-Malal @@ -301,7 +271,7 @@ [/message] [message] speaker=Delfador - message=_"(To the dwarves). Quickly, back in the tunnel! I will stay last to seal the entrance." + message=_"(To the dwarves). Now that the portal is closed, his power will start to weaken, but that doesn't help us now. Quickly, back in the tunnel! I will stay last to seal the entrance." [/message] #Delf collapses the cave entrance @@ -439,7 +409,14 @@ [event] name=iliah-malal - {MATERIALIZE_ILIAH_MALAL} + # Materialize the bad guy on his keep + [unit] + {ILIAH_MALAL (Ancient Lich)} + facing=sw + side=3 + x=17 + y=1 + [/unit] {NAMED_UNIT 3 (Draug) 17 2 Samun _"Samun" (facing=sw)} {NAMED_UNIT 3 (Banebow) 15 1 Skoogal _"Skoogal" (facing=sw)} @@ -471,13 +448,24 @@ [event] name=last breath + first_time_only=no [filter] id=Iliah-Malal [/filter] [message] speaker="Iliah-Malal" - message=_ "Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!" + message=_ "Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will destroy you!" [/message] + [message] + id=Delfador + message= _ "We cannot defeat him now. We must carry out our mission first, so we will be able to defeat him later." + [/message] + # He gets a full heal, not an advance, otherwise we'd have to make sure we ported him to the next scenario properly + [heal_unit] + [filter] + id=Iliah-Malal + [/filter] + [/heal_unit] [/event] # Isolate special effects from story logic for testing. @@ -533,5 +521,3 @@ [/terrain] [/event] [/scenario] - -#undef MATERIALIZE_ILIAH_MALAL diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg index 27428c452137a..d27c3f7db3bdb 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg @@ -59,12 +59,9 @@ # The strategic challenge should be getting these to cooperate well [side] - type=Lich - id=Iliah-Malal - name= _"Iliah-Malal" + {ILIAH_MALAL (Ancient Lich)} facing=se side=3 - canrecruit=yes controller=ai team_name=enemies user_team_name= _ "Undead" diff --git a/data/campaigns/Delfadors_Memoirs/utils/characters.cfg b/data/campaigns/Delfadors_Memoirs/utils/characters.cfg index e829cb9ea4c3e..638d3405af98b 100644 --- a/data/campaigns/Delfadors_Memoirs/utils/characters.cfg +++ b/data/campaigns/Delfadors_Memoirs/utils/characters.cfg @@ -100,3 +100,11 @@ {TRAIT_AGED} [/modifications] #enddef + +#define ILIAH_MALAL TYPE + id=Iliah-Malal + name=_ "Iliah-Malal" + # TODO maybe get custom portraits? Default ones may be fine. + type={TYPE} + canrecruit=yes +#enddef