From 829e4d2cd6e9c06877084bb065a7dc28b21f63ee Mon Sep 17 00:00:00 2001 From: Charles Dang Date: Fri, 16 Jun 2017 09:09:09 +1100 Subject: [PATCH] Trim ToD images to hex --- src/display.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/display.cpp b/src/display.cpp index 3020d53e56b3..59b774f005b9 100644 --- a/src/display.cpp +++ b/src/display.cpp @@ -1205,7 +1205,7 @@ std::vector display::get_terrain_images( // We need to test for the tile to be rendered and // not the location, since the transitions are rendered // over the offmap-terrain and these need a ToD coloring. - texture tex = image::get_texture(image); + texture tex = image::get_texture(image, image::HEXED); // TODO: scaled to hex? //const bool off_map = (image.get_filename() == off_map_name || image.get_modifications().find("NO_TOD_SHIFT()") != std::string::npos); #if 0