From 8c369ed7993a9f9555406c22b7a3cff632ce4338 Mon Sep 17 00:00:00 2001 From: Iris Morelle Date: Sun, 20 May 2018 23:05:37 -0400 Subject: [PATCH] Remove door terrains that were supposed to be removed by 1.14 If someone was using these despite being hidden and everything they were really asking to get shot in the foot at some point. (cherry-picked from commit 6eddc6f978b0c3196bdba67b811459eaabbcaac6) --- changelog.md | 3 ++ data/core/terrain-graphics.cfg | 6 ---- data/core/terrain.cfg | 63 ---------------------------------- 3 files changed, 3 insertions(+), 69 deletions(-) diff --git a/changelog.md b/changelog.md index 8adb3ff97542..d9f16ccf034b 100644 --- a/changelog.md +++ b/changelog.md @@ -70,6 +70,9 @@ * Fixed various instances of the server crashing under certain conditions. ### Packaging * OpenMP support has been removed. It is no longer an optional build-time dependency. + ### Terrains + * Removed hidden terrains that were not supposed to make it to 1.14: ^Prg, + ^Prgo, ^Pwd, ^Pwdo ### Units * Changed the plural name for the merfolk race from Mermen to Merfolk (issue #2940) and replaced a few instances in core unit or terrain descriptions accordingly. diff --git a/data/core/terrain-graphics.cfg b/data/core/terrain-graphics.cfg index 9d4b9b8ef63e..859d2df73d80 100644 --- a/data/core/terrain-graphics.cfg +++ b/data/core/terrain-graphics.cfg @@ -433,12 +433,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef {GATES_DIAGONAL_SW_L (*^Pw\o) (X*) 0 () portals/door-wooden-open} {GATES_DIAGONAL_SE_L (*^Pw/o) (X*) 0 () portals/door-wooden-open} -# Simple dummy tiles for obsolete terrain codes -{NEW:OVERLAY (*^Prg) portals/gate-rusty-long-n} -{NEW:OVERLAY (*^Prgo) portals/gate-rusty-open-long-n} -{NEW:OVERLAY (*^Pwd) portals/door-wooden-long-n} -{NEW:OVERLAY (*^Pwdo) portals/door-wooden-open-long-n} - # # > B A S E T E R R A I N S < diff --git a/data/core/terrain.cfg b/data/core/terrain.cfg index 66d61c5ef81e..1a97bf81fbcd 100644 --- a/data/core/terrain.cfg +++ b/data/core/terrain.cfg @@ -1400,69 +1400,6 @@ Occasionally caves are dst='terrain_illuminated_cave' text='illuminated'