From 958cb2d9c5c7f55f0d3341512d70a008c7a04ad1 Mon Sep 17 00:00:00 2001 From: Nils Kneuper Date: Sat, 21 Mar 2015 09:47:30 +0100 Subject: [PATCH] fixed changelog formatting to 80 chars per line --- changelog | 29 ++++++++++++++++------------- players_changelog | 10 +++++----- 2 files changed, 21 insertions(+), 18 deletions(-) diff --git a/changelog b/changelog index d40de3154716..b1dd547aef43 100644 --- a/changelog +++ b/changelog @@ -47,7 +47,8 @@ Version 1.13.0-dev: * Eras, mods, and options are now available for sp campaigns. * Fix sighted events firing too early in several scenarios. Fixes bug #22466 * Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The - Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of Wesmere. + Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of + Wesmere. * Descent into Darkness: * Fixed various issues with player and enemy gold and income in 'Descent into Darkness'. @@ -135,8 +136,10 @@ Version 1.13.0-dev: * When using the terrain description feature with a mixed terrain type, the game will autogenerate a formatted explanation of its best / worst movement / defense properties. - * Added automatic help entries for all eras, fulfilling Feature Request #22107 - * Fixed in-game help descriptions of default factions, using content from wiki + * Added automatic help entries for all eras, fulfilling Feature Request + #22107 + * Fixed in-game help descriptions of default factions, using content from + wiki * Added automatically generated lists of races and alignments to the descriptions of factions * Autogenerated Time of Day Schedule section @@ -479,18 +482,18 @@ Version 1.13.0-dev: * Fix Grand Knight image being distorted in the sidebar * Fix bug #22251: Map labels not appearing in mp * Fix bug: lobby sounds not all playing. This was fixed by adding a second - dedicated channel for UI sounds, and moving the "Ready to start" sound to the - turn bell channel. + dedicated channel for UI sounds, and moving the "Ready to start" sound to + the turn bell channel. * Bug fix: another instance of "overlapping messages", this time with the planning mode activiation hotkey - * Fix bug #21400: Use unit 'image' with higher priority than 'image_icon' for - animation frames with no specified image. + * Fix bug #21400: Use unit 'image' with higher priority than 'image_icon' + for animation frames with no specified image. * New filesystem implementation based on boost filesystem * Added "--noaddons" command-line argument, prevents any add-ons from being loaded. * Added "--render-image" command-line argument, similar to --screenshot, but - instead of a map, it takes a wesnoth imagepath and generates at bitmap with the - filters applied. + instead of a map, it takes a wesnoth imagepath and generates at bitmap + with the filters applied. * New gettext implementation based on boost locale. This raises min boost requirement to 1.48, and adds a new dep (locale, filesystem was also added above) @@ -498,13 +501,13 @@ Version 1.13.0-dev: sourceforge) * Now may save screenshots and other images as pngs, using SDL_SavePNG lib (from github) - * Image path function ~XBRZ added, taking one argument, the scaling factor. A - number 1-5. + * Image path function ~XBRZ added, taking one argument, the scaling factor. + A number 1-5. * Image path function ~SCALE_SHARP added, analogous to ~SCALE but using nearest neighbor algo. * Image path function ~PlOT_ALPHA added. Takes no arguments, plots the alpha - channel in greyscale. Mainly useful for diagnostics of other ipf combinations, - or debugging the engine itself. + channel in greyscale. Mainly useful for diagnostics of other ipf + combinations, or debugging the engine itself. * Image path function ~WIPE_ALPHA added. Again mainly useful for diagnostics. * New RNG implementation using boost::mt19937, and boost::random_device for seeds. The boost random library is now a build requirement. diff --git a/players_changelog b/players_changelog index d09ff39914c4..275419093f34 100644 --- a/players_changelog +++ b/players_changelog @@ -135,12 +135,12 @@ Version 1.13.0-dev: * Default to classic minimap terrain representation (satellite view). * Added trait list with links to the help page for units * In the help page for a units, if a unit has "terrain defense caps" (like - cavalry on forests), a "Defense Capped" column is added to the terrain modifiers - table, showing which terrains have a cap in place. A link to an explanation of - this behavior elsewhere in the help is given. + cavalry on forests), a "Defense Capped" column is added to the terrain + modifiers table, showing which terrains have a cap in place. A link to an + explanation of this behavior elsewhere in the help is given. * When using the terrain description feature with a mixed terrain type, the - game will autogenerate a formatted explanation of its best / worst movement / - defense properties. + game will autogenerate a formatted explanation of its best/worst + movement/defense properties. * Autogenerate help pages for all eras and factions. * Help pages for a faction autogenerates a list of races and alignments that appear in that faction.