From 97d1fcd3bc2077b6697a3ef43ab6c772e51e7094 Mon Sep 17 00:00:00 2001 From: josteph Date: Sat, 22 Sep 2018 12:34:31 +0000 Subject: [PATCH] manpage: Fix option name typos and update documentation of --render-image. (cherry-picked from commit ae4ef058ed28981eb29d79eb6f6586ef6dcc75a1) --- doc/man/wesnoth.6 | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/doc/man/wesnoth.6 b/doc/man/wesnoth.6 index f78d6416ec73..26a510255809 100644 --- a/doc/man/wesnoth.6 +++ b/doc/man/wesnoth.6 @@ -47,13 +47,13 @@ campaigns, and share them with others. Show all translations in the in-game language selection list, even if they are deemed insufficiently complete. .TP -.BI --bunzip \ infile.bz2 +.BI --bunzip2 \ infile.bz2 decompresses a file which should be in bzip2 format and stores it without the .bz2 suffix. The .I infile.bz2 will be removed. .TP -.BI --bzip \ infile +.BI --bzip2 \ infile compresses a file in bzip2 format, stores it as .IR infile .bz2 and removes @@ -181,7 +181,7 @@ as explained below. .B --mp-test load the test mp scenarios. .TP -.B --no-delay +.B --nodelay runs the game without any delays for graphic benchmarking. This is automatically enabled by .BR --nogui . .TP @@ -257,7 +257,7 @@ sets the screen resolution. Example: .B -r 800x600 .TP .BI --render-image \ image \ output -takes a valid wesnoth 'image path string' with image path functions, and outputs to a .png file. Outputs to a windows .bmp file if the filename ends with .bmp or if libpng is not available. Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML. +takes a valid wesnoth 'image path string' with image path functions, and outputs to a .png file. Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML. .TP .BI -R,\ --report initializes game directories, prints build information suitable for use in bug reports, and exits. @@ -359,7 +359,7 @@ The side-specific multiplayer options are marked with has to be replaced by a side number. It usually is 1 or 2 but depends on the number of players possible in the chosen scenario. .TP -.BI --ai_config \ number : value +.BI --ai-config \ number : value selects a configuration file to load for the AI controller for this side. .TP .BI --algorithm \ number : value