diff --git a/changelog.md b/changelog.md index 852e50f7d88d..730a41154152 100644 --- a/changelog.md +++ b/changelog.md @@ -29,6 +29,7 @@ * Added an editor-only overlay for deprecated terrains (PR#4347) * Re-enabled and updated the editor topics in the help browser (PR#4414) ### Language and i18n + * New translations: Ancient Greek * Updated translations: British English, Czech, Chinese (Simplified), French, Italian, Japanese, Korean, Portuguese (Brazil), Russian, Spanish * Set up for translating the Wings of Victory campaign (PR#4265) diff --git a/data/core/about_i18n.cfg b/data/core/about_i18n.cfg index fed5b2a2b842..4fe5db956401 100644 --- a/data/core/about_i18n.cfg +++ b/data/core/about_i18n.cfg @@ -20,6 +20,14 @@ sort=yes [/entry] [/about] +[about] + title = _"Ancient Greek Translation" # wmllint: no spellcheck + # [entry] + # name = "" + # comment = "current maintainer" + # [/entry] +[/about] + [about] title = _"Arabic Translation" # wmllint: no spellcheck [entry] diff --git a/data/languages/grc_GR.cfg b/data/languages/grc_GR.cfg new file mode 100644 index 000000000000..6614acbebfb6 --- /dev/null +++ b/data/languages/grc_GR.cfg @@ -0,0 +1,6 @@ +[locale] + name="Ἀρχαία Ἑλληνική (Archaia Hellēnikē)" + sort_name = "Archaia Hellēnikē" + locale=grc_GR + percent=0 +[/locale] diff --git a/po/LINGUAS b/po/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/LINGUAS +++ b/po/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-ai/LINGUAS b/po/wesnoth-ai/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/wesnoth-ai/LINGUAS +++ b/po/wesnoth-ai/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-ai/grc.po b/po/wesnoth-ai/grc.po new file mode 100644 index 000000000000..9c427201508d --- /dev/null +++ b/po/wesnoth-ai/grc.po @@ -0,0 +1,2594 @@ +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 19:41 UTC\n" +"PO-Revision-Date: 2019-08-27 19:41 UTC\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Language: grc\n" + +#. [ai]: id=ai_default_rca +#: data/ai/ais/ai_default_rca.cfg:9 +msgid "Multiplayer_AI^Default AI (RCA)" +msgstr "" + +#. [ai]: id=experimental_ai +#: data/ai/ais/ai_experimental.cfg:9 +msgid "Multiplayer_AI^Experimental AI" +msgstr "" + +#. [ai]: id=idle_ai +#: data/ai/ais/idle_ai.cfg:4 +msgid "Multiplayer_AI^Dev AI: Idle AI" +msgstr "" + +#. [ai]: id=ai_default_rca_alternate_recruiting +#: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10 +msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting" +msgstr "" + +#. [ai]: id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI +#: data/ai/dev/formula_ai.cfg:10 +msgid "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)" +msgstr "" + +#. [ai]: id=formula_ai_poisoning +#: data/ai/dev/formula_ai_poisoning.cfg:9 +msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)" +msgstr "" + +#. [test]: id=The_Elves_Besieged +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:5 +msgid "The Elves Besieged" +msgstr "" + +#. [unit]: type=Spearman, id=Konrad +#. [side]: type=Spearman, id=Konrad +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34 +#: data/ai/micro_ais/scenarios/patrols.cfg:92 +msgid "Konrad" +msgstr "" + +#. [side]: type=Spearman, id=Konrad +#. [side]: type=Elvish Champion, id=Galdrad +#. [side]: type=Elvish Shyde, id=Chantal +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46 +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:151 +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:171 +msgid "Rebels" +msgstr "" + +#. [unit]: id=Delfador, type=Elder Mage +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:49 +msgid "Delfador" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Urug-Telfar +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:85 +msgid "Urug-Telfar" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Urug-Telfar +#. [side]: type=Orcish Warlord, id=Knafa-Tan +#. [side]: type=Orcish Warlord, id=Maga-Knafa +#. [side]: id=Vanak, type=Orcish Ruler +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:97 +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:111 +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:129 +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24 +msgid "Orcs" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Knafa-Tan +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:104 +msgid "Knafa-Tan" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Maga-Knafa +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:122 +msgid "Maga-Knafa" +msgstr "" + +#. [side]: type=Elvish Champion, id=Galdrad +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:141 +msgid "Galdrad" +msgstr "" + +#. [side]: type=Elvish Shyde, id=Chantal +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:158 +msgid "Chantal" +msgstr "" + +#. [message]: speaker=Konrad +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:208 +msgid "" +"Master Delfador! Look, there are orcs coming from all directions! What shall " +"we do?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:212 +msgid "There are too many to fight, far too many. We must escape!" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218 +msgid "" +"This is a reenactment of scenario The Elves Besieged of the mainline " +"campaign Heir to the Throne, just that the AI is playing Konrad's side here. " +"The goal is to move Konrad to the signpost in the northwest, while keeping " +"both Konrad and Delfador alive. The same AI as in scenario Protect Unit is " +"used.\n" +"\n" +"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " +"and adapted to the need of a scenario easily using only WML and the " +"[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:225 +msgid "Move Konrad here" +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:241 +msgid "Very well, we have made it this far! But where do we go next?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:246 +msgid "" +"In HttT, we would travel north now, and try to make it to the Isle of " +"Alduin. But for this demo campaign, we'll call it good here." +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:271 +msgid "I... I don’t think I can make it anymore." +msgstr "" + +#. [message]: speaker=Delfador +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:275 +msgid "Prince... you must keep fighting! Nooooooo!" +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:279 +msgid "It is over. I am doomed..." +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:293 +msgid "I have... have failed in my duty to protect the prince! I am defeated." +msgstr "" + +#. [message]: speaker=Konrad +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:297 +msgid "Don’t die, Delfador! Please, you have to stay alive!" +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:301 +msgid "Ugh!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:312 +msgid "" +"Oh, no! We have run out of time, they have arrived with reinforcements..." +msgstr "" + +#: data/ai/micro_ais/scenarios/animals.cfg:4 +msgid "" +"General: These AIs are set up to simulate (to some extent) how these " +"animals behave in real life. This includes that they are animals, meaning " +"that they are not super smart. As an example, the wolves generally hunt in a " +"pack, but are easily distracted by prey coming into range. They are also " +"decent, but not great at cornering deer. For the most part, this is " +"intentional.\n" +"\n" +"Bears (replaced by Ghasts), Spiders and Yetis mostly just wander in " +"their respective parts of the map. They stay out of each other's way (and " +"out of the way of the dogs), but do attack each other if cornered. They " +"attack the other, weaker animals (deer etc.) if those are within range.\n" +"\n" +"Wolves hunt in a pack. They actively go after the closest deer (as " +"long as it stays in the forest) and try to corner it (not always super " +"successfully), but are easily distracted by other prey coming into range. " +"The wolves try to avoid getting into the range of bears, spiders, dogs and " +"the yeti, except when they are going in for an attack. If you let them move " +"for long enough, they will also learn that it is not healthy to attack the " +"tusklets. When no deer is left, they wander randomly. Note that, unlike the " +"Wolves Multipack AI (used in a different scenario), this Wolves AI combines " +"all wolves of the side in the same pack." +msgstr "" + +#: data/ai/micro_ais/scenarios/animals.cfg:12 +msgid "" +"Each Deer (replaced by Vampire Bats) wanders randomly on forest " +"tiles, except when enemies get in its (the deer's) range, in which case it " +"flees to the farthest point it can reach.\n" +"\n" +"Tuskers (replaced by Ogres) exhibit the same behavior as deer, except " +"when an enemy is next to one of the tusklets. This enemy will then " +"experience the full wrath of an irate boar.\n" +"\n" +"Tusklets (replaced by Young Ogres) blindly follow the closest adult " +"tusker, except when there is no tusker left, in which case they behave the " +"same as deer.\n" +"\n" +"Rabbits (replaced by Rats) also wander randomly, but in addition " +"disappear into their holes (replaced by straw bales; if any are within " +"reach) when enemies are close. They reappear out of their holes at the " +"beginning of the turn, if it is safe.\n" +"\n" +"Sheep dogs (replaced by Footpads) try to keep their sheep safe. This " +"involves keeping them inside the area outlined by the path the dogs have " +"worn into the meadow, positioning themselves in between the sheep and " +"approaching enemies, and attacking the enemies if those get too close. You " +"might have to let the scenario play for quite some time before you get to " +"see an interesting dog/wolf interaction. If no active herding or protecting " +"move is needed, the dogs go to a random location on the path.\n" +"\n" +"Sheep (replaced by Troll Whelps) wander aimlessly except when a sheep " +"dog is next to them, in which case they run away from the dog. The dogs " +"exploit this by positioning themselves on the outside of the sheep, if " +"possible. Sheep also run away from approaching enemies. The sheep, dogs and " +"forest creatures (deer, tuskers, rabbits) have learned that they are no " +"threat to each other and leave each other alone, demonstrating the enormous " +"self control of a well trained sheep dog." +msgstr "" + +#. [test]: id=animals +#. [event] +#: data/ai/micro_ais/scenarios/animals.cfg:27 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:45 +msgid "Animals" +msgstr "" + +#. [side]: id=Rutburt, type=Outlaw +#: data/ai/micro_ais/scenarios/animals.cfg:41 +msgid "Rutburt" +msgstr "" + +#. [side]: id=Rutburt, type=Outlaw +#. [side]: type=General, id=leader2 +#. [side]: type=Lieutenant, id=leader5 +#. [side]: type=Lieutenant, id=leader6 +#: data/ai/micro_ais/scenarios/animals.cfg:48 +#: data/ai/micro_ais/scenarios/goto.cfg:43 +#: data/ai/micro_ais/scenarios/goto.cfg:93 +#: data/ai/micro_ais/scenarios/goto.cfg:110 +#: data/ai/micro_ais/scenarios/wolves.cfg:27 +msgid "Humans" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/animals.cfg:63 +msgid "Forest Creatures" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/animals.cfg:77 +msgid "Ghasts" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/animals.cfg:91 +msgid "Spiders" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/animals.cfg:105 +msgid "Yetis" +msgstr "" + +#. [side] +#. [event] +#. [test]: id=wolves +#: data/ai/micro_ais/scenarios/animals.cfg:119 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:48 +#: data/ai/micro_ais/scenarios/wolves.cfg:5 +msgid "Wolves" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/animals.cfg:133 +msgid "Whelps" +msgstr "" + +#. [set_menu_item]: id=m01_end_animals +#. [event] +#. [set_menu_item]: id=m04_end_animals +#. [set_menu_item]: id=m01_end_swarm +#. [set_menu_item]: id=m01_end_wolves +#: data/ai/micro_ais/scenarios/animals.cfg:209 +#: data/ai/micro_ais/scenarios/dragon.cfg:48 +#: data/ai/micro_ais/scenarios/goto.cfg:382 +#: data/ai/micro_ais/scenarios/guardians.cfg:85 +#: data/ai/micro_ais/scenarios/lurkers.cfg:382 +#: data/ai/micro_ais/scenarios/patrols.cfg:185 +#: data/ai/micro_ais/scenarios/swarm.cfg:66 +#: data/ai/micro_ais/scenarios/wolves.cfg:95 +msgid "End Scenario" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/animals.cfg:224 +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:200 +#: data/ai/micro_ais/scenarios/goto.cfg:397 +#: data/ai/micro_ais/scenarios/recruiting.cfg:126 +#: data/ai/micro_ais/scenarios/swarm.cfg:75 +#: data/ai/micro_ais/scenarios/swarm.cfg:188 +#: data/ai/micro_ais/scenarios/wolves.cfg:104 +#: data/ai/micro_ais/scenarios/wolves.cfg:273 +msgid "Well, that was that." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/animals.cfg:346 +msgid "" +"Important: The animal Micro AIs in this " +"scenario are written for a number of animal unit types that do not exist in " +"Wesnoth mainline, such as bears, sheep and sheep dogs, or deer. In this test " +"scenario, these units have been replaced by mainline units." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/animals.cfg:353 +msgid "" +"This is a fun little scenario with a bunch of different animal AIs, mostly " +"for watching only. The animal AIs behave as follows:\n" +"\n" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/animals.cfg:366 +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:108 +#: data/ai/micro_ais/scenarios/protect_unit.cfg:147 +#: data/ai/micro_ais/scenarios/wolves.cfg:204 +msgid "Question for the Player" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/animals.cfg:370 +msgid "" +"It is possible to include a human-controlled Side 1, so that the action " +"stops once every turn for looking around (or to mess with things in debug " +"mode).\n" +"\n" +"Note that there is no end to this scenario. For demonstration purposes, any " +"unit that is killed is replaced by another unit of the same type at the " +"beginning of the next turn. In order to end the scenario, there's a right-" +"click option - but that only works in human-controlled mode. In AI-only " +"mode, you have to press 'Esc' or reload a previous savefile.\n" +"\n" +"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added " +"and adapted to the need of a scenario easily using only WML and the " +"[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [option] +#: data/ai/micro_ais/scenarios/animals.cfg:378 +msgid "I'll just watch the animals." +msgstr "" + +#. [option] +#: data/ai/micro_ais/scenarios/animals.cfg:396 +#: data/ai/micro_ais/scenarios/wolves.cfg:232 +msgid "I want to have control of Side 1." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/animals.cfg:402 +msgid "Watch the animals do their things" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/animals.cfg:404 +#: data/ai/micro_ais/scenarios/goto.cfg:431 +#: data/ai/micro_ais/scenarios/swarm.cfg:160 +#: data/ai/micro_ais/scenarios/wolves.cfg:244 +msgid "Use right-click option" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/animals.cfg:408 +#: data/ai/micro_ais/scenarios/wolves.cfg:248 +msgid "Death of Rutburt" +msgstr "" + +#. [note] +#: data/ai/micro_ais/scenarios/animals.cfg:412 +#: data/ai/micro_ais/scenarios/goto.cfg:439 +#: data/ai/micro_ais/scenarios/swarm.cfg:168 +#: data/ai/micro_ais/scenarios/wolves.cfg:252 +msgid "Check out the right-click menu options for additional actions" +msgstr "" + +#. [message]: speaker=$second_unit.id +#: data/ai/micro_ais/scenarios/animals.cfg:432 +msgid "" +"Yowl!\n" +"Translation: Those Ogres are mean! We better stay away from them and their " +"young." +msgstr "" + +#. [test]: id=bottleneck_defense +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:5 +msgid "Bottleneck Defense" +msgstr "" + +#. [side]: type=Orcish Leader, id=Big Bad Orc +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:38 +msgid "Big Bad Orc" +msgstr "" + +#. [message]: speaker=LuaAI +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87 +msgid "All right, chaps. Those orcs need to be stopped." +msgstr "" + +#. [message]: speaker=Big Bad Orc +#. [message]: speaker=Another Bad Orc +#. [message]: speaker=Vanak +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93 +#: data/ai/micro_ais/scenarios/guardians.cfg:572 +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:148 +msgid "They there! We them get!" +msgstr "" + +#. [message]: speaker=LuaAI +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:99 +msgid "" +"We need to hold that pass for as long as we can. Let's put our strongest " +"fighters on the front line and bring injured units to the back for healing. " +"If we're careful enough, we might even win this battle. I'll join you as " +"soon as I'm done recruiting and do my share of the fighting.\n" +"\n" +"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be " +"added and adapted to the need of a scenario easily using only WML and the " +"[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:110 +msgid "" +"In this scenario, the AI playing the humans in the east is instructed to " +"form a defensive line at the pass and hold off the orcs for as long as " +"possible. Do you want to play the orc side or let the default (RCA) AI do " +"that?" +msgstr "" + +#. [option] +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:112 +msgid "I'll watch the two AIs fight it out." +msgstr "" + +#. [option] +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:115 +msgid "I'll play the orcs." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:126 +msgid "Take the pass" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:128 +msgid "Defeat all humans" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:132 +msgid "Death of Big Bad Orc" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:136 +msgid "Only one orc remains" +msgstr "" + +#. [message]: speaker=LuaAI +#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:163 +msgid "" +"I may have fallen, but we will continue to defend the pass to the last man!" +msgstr "" + +#. [test]: id=dragon +#. [event] +#: data/ai/micro_ais/scenarios/dragon.cfg:5 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:54 +msgid "Dragon" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/dragon.cfg:21 +msgid "team_name^Rowck" +msgstr "" + +#. [side]: type=Dread Bat, id=Dreadful Bat +#: data/ai/micro_ais/scenarios/dragon.cfg:33 +msgid "Dreadful Bat" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/dragon.cfg:51 +msgid "Rowck's Home" +msgstr "" + +#. [unit]: id=Rowck, type=Fire Dragon +#: data/ai/micro_ais/scenarios/dragon.cfg:55 +msgid "Rowck" +msgstr "" + +#. [message]: speaker=Dreadful Bat +#: data/ai/micro_ais/scenarios/dragon.cfg:85 +msgid "Be careful to stay out of the way of that dragon. He's a mean one." +msgstr "" + +#. [message]: speaker=Rowck +#: data/ai/micro_ais/scenarios/dragon.cfg:91 +msgid "" +"Hi there. I am Rowck and here is what I do:\n" +"When hungry, I move around part of the map in a random wander until I get " +"into range of an enemy. If enemies are within range, I attack and devour the " +"weakest of them. After that, I retreat to my rest location, where I stay for " +"a certain number of turns or until fully healed.\n" +"A few details (features, not bugs, but can be changed if desired):\n" +"- If my way home is blocked on the return, the normal RCA AI takes over my " +"behavior.\n" +"- I will, however, attack any enemy occupying my rest hex, if I can get " +"there.\n" +"- A kill only makes me go home when I am the attacker, not as defender.\n" +"- Occasionally I will not move at all while wandering (a dragon has to rest " +"sometimes!)\n" +"\n" +"Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and " +"adapted to the need of a scenario easily using only WML and the [micro_ai] " +"tag. Check out the Micro AI wiki page at " +"https://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/dragon.cfg:104 +msgid "Move the bats around to explore how Rowck reacts" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/dragon.cfg:106 +msgid "Defeat Rowck" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/dragon.cfg:110 +msgid "Move the lead bat to the signpost" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/dragon.cfg:114 +msgid "Death of the bat leader" +msgstr "" + +#. [message]: speaker=Dreadful Bat +#: data/ai/micro_ais/scenarios/dragon.cfg:149 +msgid "I'm out of here." +msgstr "" + +#. [test]: id=fast +#: data/ai/micro_ais/scenarios/fast.cfg:5 +msgid "Fast" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/fast.cfg:67 +msgid "" +"This scenario presents a situation with so many units on the map, that there " +"is a noticeable delay (a few seconds or so) before each move by the default " +"AI. By contrast, the Fast Micro AI has a much shorter delay. To demonstrate " +"the difference, side 1 is played by the Fast Micro AI and side 2 by the " +"default (RCA) AI.\n" +"\n" +"There is nothing to do here, just watch or use this scenario as a template " +"or for your own tests." +msgstr "" + +#. [test]: id=goto +#. [event] +#: data/ai/micro_ais/scenarios/goto.cfg:5 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84 +msgid "Goto" +msgstr "" + +#. [side]: id=Vaddan, type=Outlaw +#: data/ai/micro_ais/scenarios/goto.cfg:27 +msgid "Vaddan" +msgstr "" + +#. [side]: type=Poacher, id=leader3 +#: data/ai/micro_ais/scenarios/goto.cfg:60 +msgid "Woodsmen" +msgstr "" + +#. [side]: type=Saurian Flanker, id=leader4 +#: data/ai/micro_ais/scenarios/goto.cfg:76 +msgid "Saurians" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/goto.cfg:125 +msgid "team_name^Animals" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/goto.cfg:138 +msgid "team_name^Ghosts" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/goto.cfg:185 +msgid "General Minry" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/goto.cfg:186 +msgid "Lieutenant Gadoc" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/goto.cfg:187 +msgid "Lieutenant Senvan" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/goto.cfg:188 +msgid "Sergeant Aethubry" +msgstr "" + +#. [set_menu_item]: id=m01_new_footpad +#: data/ai/micro_ais/scenarios/goto.cfg:339 +msgid "Place Side 1 Footpad" +msgstr "" + +#. [set_menu_item]: id=m02_kill_unit +#. [set_menu_item]: id=m05_kill_unit +#: data/ai/micro_ais/scenarios/goto.cfg:350 +#: data/ai/micro_ais/scenarios/swarm.cfg:117 +#: data/ai/micro_ais/scenarios/wolves.cfg:157 +msgid "Kill Unit under Cursor" +msgstr "" + +#. [set_menu_item]: id=m03_null_control +#: data/ai/micro_ais/scenarios/goto.cfg:363 +msgid "Turn off human control of Side 1" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/goto.cfg:419 +msgid "" +"This scenario demonstrates a variety of different uses of the Goto Micro AI. " +"All AI sides are controlled by this MAI in one way or another (except for " +"the saurians, which are run by the Lurkers Micro AI). Messages will be " +"displayed throughout the scenario to point out what the units are doing.\n" +"\n" +"The player controls Side 1. There are right-click context menu options for " +"adding Side 1 units to the map and for taking them off again. This is useful " +"mostly for testing how the Side 3 guardians react.\n" +"\n" +"Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and " +"adapted to the need of a scenario easily using only WML and the [micro_ai] " +"tag. Check out the Micro AI wiki page at " +"https://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/goto.cfg:429 +msgid "Watch the AI units do their things" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/goto.cfg:435 +msgid "Death of Vaddan" +msgstr "" + +#. [message]: speaker=messenger1 +#: data/ai/micro_ais/scenarios/goto.cfg:450 +msgid "The bridge is out. What do we do now?" +msgstr "" + +#. [message]: speaker=messenger2 +#: data/ai/micro_ais/scenarios/goto.cfg:454 +msgid "Looks like we need to take the long way around to get to General Minry." +msgstr "" + +#. [message]: speaker=leader3 +#: data/ai/micro_ais/scenarios/goto.cfg:463 +msgid "" +"Chaps, ignore everybody except for that swindler Vaddan and his men. Stay in " +"place until any of his units gets within 8 hexes of you.\n" +"\n" +"Note: This is a demonstration of how the Goto Micro AI can be used to code " +"guardian units, although one of the dedicated Guardian Micro AIs will often " +"be better suited for that purpose." +msgstr "" + +#. [message]: type=Vampire Bat +#: data/ai/micro_ais/scenarios/goto.cfg:474 +msgid "" +"Us four bats switch between running off to the corners of the map (each one " +"to a different corner), and getting back in a group right here. Either " +"behavior is set up with a single [micro_ai] tag, one with " +"'unique_goals=yes', the other without." +msgstr "" + +#. [message]: speaker=ghost1 +#: data/ai/micro_ais/scenarios/goto.cfg:484 +msgid "Aaiiieeeeeee !!!" +msgstr "" + +#. [message]: speaker=messenger2 +#: data/ai/micro_ais/scenarios/goto.cfg:488 +msgid "O no, a ghost!" +msgstr "" + +#. [message]: speaker=messenger1 +#: data/ai/micro_ais/scenarios/goto.cfg:492 +msgid "" +"Don't worry, those are really shy ghosts. Nobody knows why, but they always " +"appear in the north this time of year and move through to the south. Also, " +"very unusually for ghosts, they seem to be scared of everybody and avoid " +"other units as much as possible -- except for the bats and saurians, with " +"which they seem to get along just fine for some reason. So as long as we " +"don't corner them, they'll leave us alone." +msgstr "" + +#. [message]: speaker=messenger2 +#: data/ai/micro_ais/scenarios/goto.cfg:551 +msgid "" +"I'll take the route straight through the mountains. It's much shorter than " +"following the trail all the way around in the south." +msgstr "" + +#. [message]: speaker=messenger1 +#: data/ai/micro_ais/scenarios/goto.cfg:555 +msgid "" +"You're crazy. It might be shorter as the crow flies, but it will take you " +"forever to get through those mountains.\n" +"\n" +"Note: The messengers are controlled by Goto Micro AI definitions that differ " +"by a single line, 'use_straight_line=yes/no'." +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/goto.cfg:591 +msgid "I told you so!" +msgstr "" + +#. [message]: speaker=leader5 +#: data/ai/micro_ais/scenarios/goto.cfg:601 +msgid "" +"Men, head down to the River Fort and get your orders from Sergeant Aethubry. " +"I want each and every one of you to report to him before going east to fight " +"those saurians." +msgstr "" + +#. [message]: speaker=leader6 +#: data/ai/micro_ais/scenarios/goto.cfg:610 +msgid "" +"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward " +"the River Fort as well, but it's good enough for one of you to report to " +"Sergeant Aethubry. Once that has happened, the rest of you can head into " +"battle directly." +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/goto.cfg:628 +msgid "" +"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting " +"for duty, sir." +msgstr "" + +#. [message]: speaker=fort_commander +#: data/ai/micro_ais/scenarios/goto.cfg:644 +msgid "Ready to fight those saurians, soldier?" +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/goto.cfg:648 +msgid "Yes, sir." +msgstr "" + +#. [message]: speaker=fort_commander +#: data/ai/micro_ais/scenarios/goto.cfg:656 +msgid "" +"Very good, $unit.language_name. Now go help your comrade get rid of that " +"saurian infestation in the swamps." +msgstr "" + +#. [message]: speaker=fort_commander +#: data/ai/micro_ais/scenarios/goto.cfg:664 +msgid "Maybe if I ignore them, they'll just go away?" +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/goto.cfg:683 +msgid "Lieutenant Senvan's men reporting for duty, sir." +msgstr "" + +#. [message]: speaker=fort_commander +#: data/ai/micro_ais/scenarios/goto.cfg:687 +msgid "" +"Ah, Lieutenant Senvan... Is every single one of you going to bother me " +"individually as well?" +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/goto.cfg:691 +msgid "" +"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have " +"reported to you." +msgstr "" + +#. [message]: speaker=fort_commander +#: data/ai/micro_ais/scenarios/goto.cfg:695 +msgid "" +"Well, that's a relief. Somebody knows how to use his ... I mean, very well, " +"off you go then.\n" +"\n" +msgstr "" + +#. [message]: speaker=fort_commander +#: data/ai/micro_ais/scenarios/goto.cfg:697 +msgid "" +"I wouldn't say anything negative about one of my superior officers now, " +"would I?" +msgstr "" + +#. [message]: type=Vampire Bat +#: data/ai/micro_ais/scenarios/goto.cfg:735 +msgid "We've all made it to the corners, let's get back together again." +msgstr "" + +#. [message]: type=Vampire Bat +#: data/ai/micro_ais/scenarios/goto.cfg:776 +msgid "We're back together, let's head out to the corners again." +msgstr "" + +#. [test]: id=guardians +#. [event] +#: data/ai/micro_ais/scenarios/guardians.cfg:17 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57 +msgid "Guardians" +msgstr "" + +#. [side]: id=Kraa, type=Gryphon +#: data/ai/micro_ais/scenarios/guardians.cfg:31 +#: data/ai/micro_ais/scenarios/swarm.cfg:19 +msgid "Kraa" +msgstr "" + +#. [side]: id=Kraa, type=Gryphon +#: data/ai/micro_ais/scenarios/guardians.cfg:37 +#: data/ai/micro_ais/scenarios/swarm.cfg:27 +msgid "Gryphons" +msgstr "" + +#. [side]: type=Orcish Leader, id=Another Bad Orc +#: data/ai/micro_ais/scenarios/guardians.cfg:49 +msgid "Another Bad Orc" +msgstr "" + +#. [unit]: type=Dwarvish Guardsman, id=guardian1 +#: data/ai/micro_ais/scenarios/guardians.cfg:96 +msgid "Guardian 1" +msgstr "" + +#. [unit]: type=Dwarvish Guardsman, id=guardian2 +#: data/ai/micro_ais/scenarios/guardians.cfg:107 +msgid "Guardian 2" +msgstr "" + +#. [unit]: type=Giant Rat, id=coward1 +#: data/ai/micro_ais/scenarios/guardians.cfg:120 +msgid "Coward 1" +msgstr "" + +#. [unit]: type=Giant Rat, id=coward2 +#: data/ai/micro_ais/scenarios/guardians.cfg:144 +msgid "Coward 2" +msgstr "" + +#. [unit]: type=Giant Rat, id=coward3 +#: data/ai/micro_ais/scenarios/guardians.cfg:170 +msgid "Coward 3" +msgstr "" + +#. [unit]: type=Giant Rat, id=coward4 +#: data/ai/micro_ais/scenarios/guardians.cfg:197 +msgid "Coward 4" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/guardians.cfg:219 +msgid "Move gryphons here to see different coward reactions" +msgstr "" + +#. [unit]: type=Troll, id=return1 +#: data/ai/micro_ais/scenarios/guardians.cfg:228 +msgid "Return Guardian 1" +msgstr "" + +#. [unit]: type=Troll Whelp, id=return2 +#: data/ai/micro_ais/scenarios/guardians.cfg:249 +msgid "Return Guardian 2" +msgstr "" + +#. [unit]: type=Troll Whelp, id=home1 +#: data/ai/micro_ais/scenarios/guardians.cfg:271 +msgid "Home Guard 1" +msgstr "" + +#. [unit]: type=Troll, id=home 2 +#: data/ai/micro_ais/scenarios/guardians.cfg:283 +msgid "Home Guard 2" +msgstr "" + +#. [unit]: type=Skeleton Archer, id=stationed1 +#: data/ai/micro_ais/scenarios/guardians.cfg:296 +msgid "Stationed Guardian 1" +msgstr "" + +#. [unit]: type=Skeleton, id=stationed2 +#: data/ai/micro_ais/scenarios/guardians.cfg:320 +msgid "Stationed Guardian 2" +msgstr "" + +#. [unit]: type=Troll, id=zone1 +#: data/ai/micro_ais/scenarios/guardians.cfg:345 +msgid "Gate Keeper" +msgstr "" + +#. [unit]: type=Dwarvish Guardsman, id=zone2 +#: data/ai/micro_ais/scenarios/guardians.cfg:372 +msgid "Home Keeper" +msgstr "" + +#. [unit]: type=Naga Fighter, id=zone3 +#: data/ai/micro_ais/scenarios/guardians.cfg:403 +msgid "Water Guardian" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/guardians.cfg:424 +msgid "Guarded Location" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/guardians.cfg:425 +msgid "Station 1" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/guardians.cfg:426 +msgid "Station 2" +msgstr "" + +#. [message]: speaker=narrator +#. [set_menu_item]: id=m01_guardian +#: data/ai/micro_ais/scenarios/guardians.cfg:447 +#: data/ai/micro_ais/scenarios/guardians.cfg:456 +msgid "Standard WML Guardian" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/guardians.cfg:457 +msgid "" +"This is the built-in WML guardian coded using 'ai_special=guardian'. These " +"guardians attack if there is an enemy within their movement range, otherwise " +"they do nothing (except maybe retreating to a village for healing)." +msgstr "" + +#. [message]: speaker=narrator +#. [set_menu_item]: id=m02_return +#: data/ai/micro_ais/scenarios/guardians.cfg:463 +#: data/ai/micro_ais/scenarios/guardians.cfg:472 +msgid "Return Guardian" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/guardians.cfg:473 +msgid "" +"A 'return guardian' is a variation of the standard Wesnoth guardian. It has " +"an assigned guard position (GP) to which it returns after attacks on " +"approaching enemies:\n" +"- If at GP with no enemy in reach, do nothing.\n" +"- If at GP with enemy in reach, leave attack to default AI (note that this " +"may include not attacking if the enemy is deemed too strong).\n" +"- If not at GP, return there, no matter whether an enemy is in reach or " +"not.\n" +"- If enemies are blocking your way back, do your best to get there anyway.\n" +"- If you end up next to an enemy on the way back, attack after the move." +msgstr "" + +#. [message]: speaker=narrator +#. [set_menu_item]: id=m03_home +#: data/ai/micro_ais/scenarios/guardians.cfg:484 +#: data/ai/micro_ais/scenarios/guardians.cfg:493 +msgid "Home Guard" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/guardians.cfg:494 +msgid "" +"A 'home guard' is a variant on the 'guardian' AI special. With this variant, " +"the unit has an assigned 'home' location, and will return there if not " +"involved in combat and if not going to a village, whether for healing or to " +"capture it this turn. (By contrast, the standard guardian AI will cause the " +"unit to stay where it last attacked.) This differs from 'return guardian' in " +"that a home guard will press the attack, possibly getting drawn quite far " +"from 'home', rather than returning after each attack. (It can also be lured " +"away by a string of closely-placed villages, but that is something a map " +"builder can control.)\n" +"This also demonstrates how to combine candidate actions from Formula AI and " +"Lua AI in one side. The home guard is written in Formula AI, while the " +"return and stationed guardians and the cowards are written in Lua AI. In " +"addition the non-guardian units of the side follow the default AI behavior." +msgstr "" + +#. [message]: speaker=narrator +#. [set_menu_item]: id=m04_stationed +#: data/ai/micro_ais/scenarios/guardians.cfg:501 +#: data/ai/micro_ais/scenarios/guardians.cfg:510 +msgid "Stationed Guardian" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/guardians.cfg:511 +msgid "" +"A 'stationed guardian' is another variation of the standard Wesnoth guardian " +"with a somewhat more complex behavior than that of the 'return guardian'. " +"Two positions are defined for it, a 'station' and a 'guarded location', as " +"well as a 'distance'. The behavior is as follows:\n" +"- If no enemy is within 'distance' of the guard's current position, do " +"nothing.\n" +"- Otherwise: If an enemy is within 'distance' of the guard, but not also " +"within the same distance of the guarded location and the station (all of " +"this simultaneously), move the guard in the direction of the station.\n" +"- Otherwise:\n" +" - Pick the enemy unit that is closest to the guarded location.\n" +" - If we can reach it, pick the adjacent hex with the highest defense " +"rating and attack from there.\n" +" - If not in reach, move toward this unit." +msgstr "" + +#. [message]: speaker=narrator +#. [set_menu_item]: id=m05_coward +#: data/ai/micro_ais/scenarios/guardians.cfg:523 +#: data/ai/micro_ais/scenarios/guardians.cfg:532 +msgid "Coward" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/guardians.cfg:533 +msgid "" +"Cowards are units that, like guardians, sit around doing nothing until an " +"enemy comes into range. Unlike guardians, however, they run away once " +"enemies approach. Applications might be wild animals, unarmed civilians " +"getting in the way of a battle, etc. The coward macro can be called with two " +"optional locations, 'seek' and 'avoid':\n" +"- If neither is given, the coward retreats to the position farthest away " +"from the approaching enemies.\n" +"- If 'seek' is given, it preferentially goes toward that location (but " +"getting away from enemies takes priority).\n" +"- If 'avoid' is given, it in addition tries to avoid that location (with " +"both maximizing distance from enemies and going toward 'seek' taking " +"priority).\n" +"- Both 'seek' and 'avoid' may consist of only one coordinate ('x' or 'y'), " +"in which case not a single hex, but a line of hexes is sought or avoided." +msgstr "" + +#. [message]: speaker=narrator +#. [set_menu_item]: id=m06_zone +#: data/ai/micro_ais/scenarios/guardians.cfg:543 +#: data/ai/micro_ais/scenarios/guardians.cfg:552 +msgid "Zone Guardian" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/guardians.cfg:553 +msgid "" +"A zone guardian is a unit that, as the name says, guards a zone. It moves " +"randomly inside this zone until an enemy enters it (or a separately defined " +"enemy zone, see below). Applications might be the defense of a castle or a " +"nesting area. The zone macro can be called with an optional enemy zone:\n" +"- If not specified, the zone guard attacks any enemy coming inside its guard " +"zone.\n" +"- Otherwise, it attacks any enemy entering the enemy zone and once there are " +"no more enemies, it goes back to patrol in its basic zone." +msgstr "" + +#. [message]: speaker=Kraa +#: data/ai/micro_ais/scenarios/guardians.cfg:568 +msgid "Kraahhh!!!!" +msgstr "" + +#. [message]: speaker=Kraa +#: data/ai/micro_ais/scenarios/guardians.cfg:578 +msgid "" +"Gryphons of the High Plains, look at all these enemies. They don't behave " +"normally. Most of them don't move at all unless we get close. Let's check " +"out how they react to us.\n" +"\n" +"Note to the player: the right-click context menu provides information about " +"each of the units' behavior.\n" +"\n" +"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI " +"can be added and adapted to the need of a scenario easily using only WML and " +"the [micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/guardians.cfg:588 +msgid "Move the Gryphons around to explore how the guardians react" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/guardians.cfg:590 +#: data/ai/micro_ais/scenarios/patrols.cfg:256 +msgid "Defeat all enemy units" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/guardians.cfg:594 +msgid "Move Kraa to the signpost" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/guardians.cfg:598 +msgid "Death of Kraa" +msgstr "" + +#. [note] +#: data/ai/micro_ais/scenarios/guardians.cfg:602 +msgid "" +"Check out the right-click menu options for information on each guardian type" +msgstr "" + +#. [message]: speaker=Kraa +#: data/ai/micro_ais/scenarios/guardians.cfg:659 +msgid "" +"Gryphons of the High Plains, it is time to return to said plains. Follow me." +msgstr "" + +#. [test]: id=hang_out +#: data/ai/micro_ais/scenarios/hang_out.cfg:5 +msgid "Hang Out" +msgstr "" + +#. [side]: id=Bad Outlaw, type=Outlaw +#: data/ai/micro_ais/scenarios/hang_out.cfg:23 +msgid "team_name^Bad Outlaw" +msgstr "" + +#. [side]: id=Good Bandit, type=Bandit +#: data/ai/micro_ais/scenarios/hang_out.cfg:39 +msgid "team_name^Good Bandit" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/hang_out.cfg:61 +msgid "Outlaw moves here" +msgstr "" + +#. [message]: speaker=Good Bandit +#: data/ai/micro_ais/scenarios/hang_out.cfg:120 +msgid "" +"That outlaw over there is going to run for the keep in the southeast. He's " +"only going to recruit for three rounds before he'll start moving and he and " +"his footpads are much faster than we are. Let's make haste or we'll never " +"catch him.\n" +"\n" +"Note: This scenario uses a combination of two Micro AIs, the Hang Out Micro " +"AI which makes the Side 2 units remain around the keep for two turns (while " +"moving off castle tiles to allow for recruiting) and the Messenger Escort AI " +"which takes over after that. A Micro AI can be added and adapted to the " +"need of a scenario easily using only WML and the [micro_ai] tag. Check out " +"the Micro AI wiki page at https://wiki.wesnoth." +"org/Micro_AIs for more information." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/hang_out.cfg:127 +msgid "" +"Get into the outlaw's way before he can make it to the south-eastern keep" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/hang_out.cfg:129 +msgid "Death of Bad Outlaw" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/hang_out.cfg:133 +msgid "Death of Good Bandit" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/hang_out.cfg:137 +msgid "Bad Outlaw makes it to the signpost" +msgstr "" + +#. [message]: speaker=Good Bandit +#: data/ai/micro_ais/scenarios/hang_out.cfg:151 +msgid "We got him! Now whatever it is we are fighting for is safe." +msgstr "" + +#. [message]: speaker=Bad Outlaw +#: data/ai/micro_ais/scenarios/hang_out.cfg:178 +msgid "" +"I made it! Now we can keep fighting for whatever it is that we are fighting " +"for." +msgstr "" + +#. [test]: id=healer_support +#: data/ai/micro_ais/scenarios/healer_support.cfg:5 +msgid "Healer Support" +msgstr "" + +#. [side]: id=Rebels1, type=Elvish Ranger +#: data/ai/micro_ais/scenarios/healer_support.cfg:21 +msgid "Rebels 1" +msgstr "" + +#. [side]: id=Rebels2, type=Elvish Marksman +#: data/ai/micro_ais/scenarios/healer_support.cfg:35 +msgid "Rebels 2" +msgstr "" + +#. [message]: speaker=Rebels1 +#: data/ai/micro_ais/scenarios/healer_support.cfg:81 +msgid "" +"In this scenario, we demonstrate the use of the Healer Support Micro AI. " +"This AI configures the healers of a side to stay behind the battle lines and " +"heal injured and/or threatened units rather than participate in the attacks " +"under all circumstances. It includes several configurable options (which are " +"set differently for the two sides in this scenario) that determine how " +"aggressive/careful the healers are, whether they also attack, how much risk " +"they are willing to take, etc.\n" +"\n" +"For clarity, each healer announces her upcoming support move. If you don't " +"want to see that each time, just hit 'esc' when it happens the first time.\n" +"\n" +"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added " +"and adapted to the need of a scenario easily using only WML and the " +"[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [message]: speaker=$unit.id +#: data/ai/micro_ais/scenarios/healer_support.cfg:100 +msgid "Argh! They got us..." +msgstr "" + +#. [test]: id=lurkers +#: data/ai/micro_ais/scenarios/lurkers.cfg:184 +msgid "Lurkers of the Swamp" +msgstr "" + +#. [side]: id=Pekzs, type=Saurian Soothsayer +#: data/ai/micro_ais/scenarios/lurkers.cfg:198 +msgid "Pekzs" +msgstr "" + +#. [side]: id=Pekzs, type=Saurian Soothsayer +#: data/ai/micro_ais/scenarios/lurkers.cfg:204 +msgid "team_name^Pekzs" +msgstr "" + +#. [side]: type=Saurian Oracle +#: data/ai/micro_ais/scenarios/lurkers.cfg:220 +msgid "Micro AI Lurkers (saurians, stationary)" +msgstr "" + +#. [side]: type=Saurian Oracle +#: data/ai/micro_ais/scenarios/lurkers.cfg:236 +msgid "Micro AI Lurkers (saurians, wanderers)" +msgstr "" + +#. [side]: type=Naga Warrior +#: data/ai/micro_ais/scenarios/lurkers.cfg:252 +msgid "Micro AI Lurkers (nagas)" +msgstr "" + +#. [side]: type=Saurian Oracle +#: data/ai/micro_ais/scenarios/lurkers.cfg:268 +msgid "WML Lurkers (saurians)" +msgstr "" + +#. [side]: type=Saurian Oracle +#: data/ai/micro_ais/scenarios/lurkers.cfg:284 +msgid "Formula AI Lurkers (saurians)" +msgstr "" + +#. [set_menu_item]: id=m01_menu_lurker2 +#: data/ai/micro_ais/scenarios/lurkers.cfg:387 +msgid "Place a Side 2 lurker" +msgstr "" + +#. [set_menu_item]: id=m01_menu_lurker3 +#: data/ai/micro_ais/scenarios/lurkers.cfg:399 +msgid "Place a Side 3 lurker" +msgstr "" + +#. [set_menu_item]: id=m01_menu_lurker4 +#: data/ai/micro_ais/scenarios/lurkers.cfg:411 +msgid "Place a Side 4 lurker" +msgstr "" + +#. [set_menu_item]: id=m01_menu_lurker5 +#: data/ai/micro_ais/scenarios/lurkers.cfg:423 +msgid "Place a Side 5 lurker" +msgstr "" + +#. [set_menu_item]: id=m01_menu_lurker6 +#: data/ai/micro_ais/scenarios/lurkers.cfg:435 +msgid "Place a Side 6 lurker" +msgstr "" + +#. [message]: speaker=Pekzs +#: data/ai/micro_ais/scenarios/lurkers.cfg:452 +msgid "" +"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that " +"is capable of moving across most terrains, but that only stops on and " +"attacks from specific terrain. It might also have the ability to hide on " +"this terrain (which is the reason why this is called the Lurker AI).\n" +"\n" +"Lurkers move individually without any strategy and always attack the weakest " +"enemy within their reach. If no enemy is in reach, the lurker does a random " +"move instead - or it just sits and waits (lurks)." +msgstr "" + +#. [message]: speaker=Pekzs +#: data/ai/micro_ais/scenarios/lurkers.cfg:460 +msgid "" +"Three different lurker behaviors are set up here using the [micro_ai] tag " +"with different parameters:\n" +"\n" +"Side 2 (blue): saurians attacking only from swamp. If no enemy is in range, " +"they do not move.\n" +"\n" +"Side 3 (green): saurians attacking only from swamp. If no enemy is in range, " +"they wander randomly (on swamp only).\n" +"\n" +"Side 4 (purple): nagas wandering only on water terrain, but attacking from " +"both water and swamp.\n" +"\n" +"We also added two other sides, which demonstrate lurker behavior coded in " +"WML (Side 5, gray) and Formula AI (Side 6, brown)." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/lurkers.cfg:474 +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:159 +#: data/ai/micro_ais/scenarios/patrols.cfg:238 +#: data/ai/micro_ais/scenarios/recruiting.cfg:100 +msgid "Notes" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/lurkers.cfg:475 +msgid "" +"You can use the right-click context menu to add additional lurkers.\n" +"\n" +"Any unit not adjacent to swamp (and water, for the nagas) is safe from the " +"lurkers, thus it is easy to keep Pekzs from being attacked.\n" +"\n" +"The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and " +"adapted to the need of a scenario easily using only WML and the [micro_ai] " +"tag. Check out the Micro AI wiki page at " +"https://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/lurkers.cfg:485 +msgid "Watch the lurkers move around and fight them if you want" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/lurkers.cfg:487 +msgid "Defeat all lurkers" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/lurkers.cfg:491 +msgid "Move Pekzs to the signpost" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/lurkers.cfg:495 +msgid "Death of Pekzs" +msgstr "" + +#. [note] +#: data/ai/micro_ais/scenarios/lurkers.cfg:499 +msgid "Right-click on unoccupied swamp hexes to add more lurkers" +msgstr "" + +#. [message]: speaker=Pekzs +#: data/ai/micro_ais/scenarios/lurkers.cfg:546 +msgid "" +"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again " +"ssometime." +msgstr "" + +#. [test]: id=messenger_escort +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:5 +msgid "Messenger Escort" +msgstr "" + +#. [side]: id=Vanak, type=Orcish Ruler +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:18 +msgid "Vanak" +msgstr "" + +#. [event] +#. [side] +#. [unit]: type=Dragoon, id=messenger +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:37 +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:73 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:72 +msgid "Messenger" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:131 +msgid "Messenger Waypoint 1" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:133 +msgid "Messenger Waypoint 2" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135 +msgid "Messenger Waypoint 3" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:138 +msgid "AI moves Messenger here" +msgstr "" + +#. [message]: speaker=messenger +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:153 +msgid "" +"Men, I need to get to that signpost in the north, to get the message to our " +"leader. Let's head up there as quickly as we can." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:160 +msgid "" +"The Messenger Escort AI will try to move the dragoon messenger to the " +"signpost in the north, while protecting him as well as possible with the " +"other units. Vanak's orcs need to stop him.\n" +"\n" +"Note that the messenger route is set up through a series of waypoints here " +"simply to demonstrate how to use waypoints. On this map, using only a single " +"waypoint at the end of the route would work just as well (or probably even " +"better).\n" +"\n" +"Also note that the messenger does not have to get exactly to each signpost " +"(except for the last one), getting close is good enough.\n" +"\n" +"The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and " +"adapted to the need of a scenario easily using only WML and the [micro_ai] " +"tag. Check out the Micro AI wiki page at " +"https://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:173 +msgid "Defeat the messenger" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:177 +msgid "Messenger gets to the signpost" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:181 +msgid "Death of Vanak" +msgstr "" + +#. [message]: speaker=messenger +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:197 +msgid "I made it! Now our people will be safe." +msgstr "" + +#. [message]: speaker=messenger +#: data/ai/micro_ais/scenarios/messenger_escort.cfg:212 +msgid "Nooo! All is lost. We will never stop the orcs now!" +msgstr "" + +#. [test]: id=patrols +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:5 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:75 +msgid "Patrols" +msgstr "" + +#. [side]: id=Gertburt, type=Outlaw +#: data/ai/micro_ais/scenarios/patrols.cfg:19 +msgid "Gertburt" +msgstr "" + +#. [side]: id=Gertburt, type=Outlaw +#: data/ai/micro_ais/scenarios/patrols.cfg:27 +msgid "Bandits" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/patrols.cfg:41 +msgid "team_name^Konrad" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/patrols.cfg:56 +msgid "team_name^Urudin" +msgstr "" + +#. [unit]: type=Orcish Slayer, id=Urudin +#: data/ai/micro_ais/scenarios/patrols.cfg:114 +msgid "Urudin" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:188 +msgid "Konrad Waypoint 1" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:190 +msgid "Konrad Waypoint 2" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:192 +msgid "Konrad Final Waypoint" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:195 +msgid "Patrol Waypoint 1" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:197 +msgid "Patrol Waypoint 2" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:199 +msgid "Patrol Waypoint 3" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:201 +msgid "Patrol Waypoint 4" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:204 +msgid "Urudin retreats here" +msgstr "" + +#. [message]: speaker=Konrad +#: data/ai/micro_ais/scenarios/patrols.cfg:215 +msgid "" +"Hello! I'm a Konrad impostor. We are going to demonstrate the Patrol AI to " +"you in this scenario.\n" +"\n" +"I am heading for the keep east of the central mountain via a couple " +"waypoints in the south. I will stay there once I get there. By contrast, " +"those two fellas in the center are perpetually circling the mountain, one of " +"them always in the same direction, the other changing directions after every " +"lap.\n" +"\n" +"All of this is implemented by use of the Patrol [micro_ai] tag." +msgstr "" + +#. [message]: speaker=guard1 +#: data/ai/micro_ais/scenarios/patrols.cfg:225 +msgid "" +"By contrast, I am a zone guardian patrolling, in a way, the southernmost " +"part of the map. This AI is implemented via the Guardian [micro_ai] tag. " +"It is here mostly to demonstrate how to set up different Micro AIs for the " +"same side. For more details on different types of guardian AIs, there is a " +"separate test scenario specializing on those." +msgstr "" + +#. [message]: speaker=Urudin +#: data/ai/micro_ais/scenarios/patrols.cfg:229 +msgid "" +"And I am Urudin. I will attack my enemies for a few turns, but will retreat " +"toward the right edge of the map if my hitpoints are below half of maximum " +"or by Turn 5, whatever happens first.\n" +"\n" +"This is an AI separate from the Patrols of Side 2." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/patrols.cfg:239 +msgid "" +"You, as the player, are in charge of Gertburt's bandits in this scenario. " +"You can either simply watch the patrols move around, or you can move units " +"into their way. The three patrol units are instructed to behave differently " +"when facing enemy units:\n" +"\n" +"Konrad only attacks Gertburt, or any enemy unit that blocks his final " +"waypoint.\n" +"\n" +"The Swordsman never attacks at all.\n" +"\n" +"The Longbowman attacks any enemy unit he ends up next to at the end of his " +"move.\n" +"\n" +"They all have in common, however, that getting to their next waypoint takes " +"priority over attacking. They will thus prefer to move around enemies rather " +"than straight for them. Also, if a waypoint is occupied by a unit they are " +"not instructed to attack, they will (eventually) abandon that waypoint once " +"they get close enough and move on to the next one.\n" +"\n" +"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro " +"AI can be added and adapted to the need of a scenario easily using only WML " +"and the [micro_ai] tag. Check out the Micro AI wiki " +"page at https://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/patrols.cfg:254 +msgid "Watch the patrols, attack them etc." +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/patrols.cfg:260 +msgid "Move Gertburt to the signpost" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/patrols.cfg:264 +msgid "Death of Gertburt" +msgstr "" + +#. [message]: speaker=Konrad +#: data/ai/micro_ais/scenarios/patrols.cfg:281 +msgid "" +"Well, that was fun! I'll just hang out here now and watch those two guys " +"walk and walk and ..." +msgstr "" + +#. [message]: speaker=Gertburt +#: data/ai/micro_ais/scenarios/patrols.cfg:325 +msgid "Let's go home, chaps." +msgstr "" + +#. [test]: id=protect_unit +#. [event] +#: data/ai/micro_ais/scenarios/protect_unit.cfg:5 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:63 +msgid "Protect Unit" +msgstr "" + +#. [side]: id=Langzhar, type=Lieutenant +#: data/ai/micro_ais/scenarios/protect_unit.cfg:18 +#: data/ai/micro_ais/scenarios/recruiting.cfg:17 +msgid "Langzhar" +msgstr "" + +#. [side]: id=Langzhar, type=Lieutenant +#: data/ai/micro_ais/scenarios/protect_unit.cfg:24 +#: data/ai/micro_ais/scenarios/recruiting.cfg:23 +msgid "team_name^Langzhar" +msgstr "" + +#. [side]: id=Koorzhar, type=Lieutenant +#: data/ai/micro_ais/scenarios/protect_unit.cfg:34 +#: data/ai/micro_ais/scenarios/recruiting.cfg:32 +msgid "Koorzhar" +msgstr "" + +#. [side]: id=Koorzhar, type=Lieutenant +#: data/ai/micro_ais/scenarios/protect_unit.cfg:41 +#: data/ai/micro_ais/scenarios/recruiting.cfg:38 +msgid "team_name^Koorzhar" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/protect_unit.cfg:119 +msgid "Move Rossauba here" +msgstr "" + +#. [message]: speaker=Koorzhar +#: data/ai/micro_ais/scenarios/protect_unit.cfg:129 +msgid "There's that traitor wizard. Let's get him." +msgstr "" + +#. [message]: speaker=Langzhar +#: data/ai/micro_ais/scenarios/protect_unit.cfg:134 +msgid "" +"Men, you know the deal. We must protect Rossauba under all circumstances. " +"Even my survival is not as important." +msgstr "" + +#. [message]: speaker=Rossauba +#: data/ai/micro_ais/scenarios/protect_unit.cfg:138 +msgid "That's very kind of you, but ..." +msgstr "" + +#. [message]: speaker=Langzhar +#: data/ai/micro_ais/scenarios/protect_unit.cfg:142 +msgid "" +"No buts! You stay behind the lines and do not engage in battle unless there " +"is no risk to your life, is that understood? And get to that signpost in " +"the northwest if it is safe." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/protect_unit.cfg:150 +msgid "" +"In this scenario, the AI playing the humans in the east (Langzhar) is " +"instructed to protect the wizard Rossauba, while moving him safely to the " +"signpost. On the other side, Koorzhar's units (in the west) will primarily " +"attack Rossauba, even if a better target is available. Do you want to play " +"either of the sides or let the AIs battle it out among themselves?\n" +"\n" +"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " +"and adapted to the need of a scenario easily using only WML and the " +"[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [option] +#: data/ai/micro_ais/scenarios/protect_unit.cfg:155 +msgid "I'll watch the two AIs fight it out" +msgstr "" + +#. [option] +#: data/ai/micro_ais/scenarios/protect_unit.cfg:158 +msgid "" +"I'll play Langzhar's side (to see how Koorzhar's units " +"target Rossauba)" +msgstr "" + +#. [option] +#: data/ai/micro_ais/scenarios/protect_unit.cfg:167 +msgid "" +"I'll play Koorzhar's side (to see how Langzhar's units " +"protect Rossauba)" +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/protect_unit.cfg:179 +msgid "Protect Rossauba while moving him to the signpost" +msgstr "" + +#. [objective]: condition=win +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/protect_unit.cfg:181 +#: data/ai/micro_ais/scenarios/protect_unit.cfg:201 +msgid "Rossauba makes it to the signpost" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/protect_unit.cfg:185 +msgid "Death of Rossauba" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/protect_unit.cfg:189 +msgid "Death of Langzhar" +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/protect_unit.cfg:195 +msgid "Get rid of that traitor wizard Rossauba" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/protect_unit.cfg:197 +msgid "Defeat Rossauba" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/protect_unit.cfg:205 +msgid "Death of Koorzhar" +msgstr "" + +#. [message]: speaker=Rossauba +#: data/ai/micro_ais/scenarios/protect_unit.cfg:230 +msgid "I held out for as long as I could." +msgstr "" + +#. [message]: speaker=Rossauba +#: data/ai/micro_ais/scenarios/protect_unit.cfg:248 +msgid "I made it" +msgstr "" + +#. [test]: id=recruiting +#. [event] +#: data/ai/micro_ais/scenarios/recruiting.cfg:5 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:78 +msgid "Recruiting" +msgstr "" + +#. [message]: speaker=Koorzhar +#: data/ai/micro_ais/scenarios/recruiting.cfg:88 +msgid "" +"This is a very simple scenario that can be used to test out different " +"recruiting patterns." +msgstr "" + +#. [message]: speaker=Langzhar +#: data/ai/micro_ais/scenarios/recruiting.cfg:94 +msgid "" +"Just watch the recruiting of both sides and see if it is what you would " +"expect. The recruitment lists cover level 0 to level 2 units, in order to " +"make differences more obvious." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/recruiting.cfg:101 +msgid "" +"If you have not changed anything in the scenario code, Side 1 uses the " +"Random Recruitment Micro AI, with swordsmen and peasants having been given " +"higher probability than the other units, and mages a middling probability. " +"This is not meant as a good recruitment pattern, it simply serves as a " +"demonstration how to use the AI.\n" +"\n" +"Side 2 uses the Rush Recruitment Micro AI (which is also used in the " +"Experimental AI).\n" +"\n" +"A Micro AI can be added and adapted to the need of a scenario easily using " +"only WML and the [micro_ai] tag. Check out the Micro " +"AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more " +"information." +msgstr "" + +#. [test]: id=micro_ai_test +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:5 +msgid "Micro AI Tests" +msgstr "" + +#. [side]: id=Grnk, type=Goblin Spearman +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:19 +msgid "Grnk the Frail" +msgstr "" + +#. [side]: id=Grnk, type=Goblin Spearman +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:27 +msgid "team_name^Grnk" +msgstr "" + +#. [event] +#. [test]: id=swarm +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51 +#: data/ai/micro_ais/scenarios/swarm.cfg:5 +msgid "Swarm" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:60 +msgid "Lurkers" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:66 +msgid "HttT: The Elves Besieged" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:69 +msgid "Bottleneck" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:81 +msgid "Healers" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:87 +msgid "Hang Out and Messenger" +msgstr "" + +#. [event] +#. [test]: id=simple_attack +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:90 +#: data/ai/micro_ais/scenarios/simple_attack.cfg:5 +msgid "Simple Attack" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:93 +msgid "Fast AI" +msgstr "" + +#. [set_menu_item]: id=m01_menu_bottleneck_defense +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:100 +msgid "Bottleneck Defense Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:111 +msgid "Bottleneck Defense Micro AI Demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:112 +msgid "" +"In the Bottleneck Defense Micro AI scenario, a small group of human soldiers " +"is instructed to hold a pass against a large horde of orcs. You can either " +"watch them fight it out against the standard RCA AI or take over the orc " +"side." +msgstr "" + +#. [message]: speaker=Grnk +#. [set_menu_item]: id=m02_swamp_lurkers +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:119 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:130 +msgid "Swamp Lurker Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:131 +msgid "" +"Swamp lurkers are dumb, impulse-driven creatures which can move across most " +"terrain, but only stop on swamp. They move individually without any strategy " +"and always attack the weakest enemy within their reach. If no enemy is in " +"reach, the lurker does a random move instead." +msgstr "" + +#. [message]: speaker=Grnk +#. [set_menu_item]: id=m03_guardians +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:138 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:149 +msgid "Guardian Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:150 +msgid "" +"In 'Guardians', several variations of the standard Wesnoth guardian are " +"shown, including a \"coward\" unit that runs away from any approaching unit " +"(an \"inverse guardian\", in a way)." +msgstr "" + +#. [message]: speaker=Grnk +#. [set_menu_item]: id=m04_patrol +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:157 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:168 +msgid "Patrol Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:169 +msgid "'Patrols' contains AI modifications for units following patrol routes." +msgstr "" + +#. [message]: speaker=Grnk +#. [set_menu_item]: id=m05_recruiting +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:176 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:187 +msgid "Recruiting Tests Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:188 +msgid "" +"A simple scenario set up for the sole purpose of testing different " +"recruiting patterns." +msgstr "" + +#. [set_menu_item]: id=m06_protect +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:195 +msgid "Protect Unit Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:206 +msgid "Protect Unit Micro AI Demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:207 +msgid "" +"This scenario demonstrates one side protecting a wizard while moving him to " +"a goal location. At the same time, the other side is modified to do priority " +"attacks on the wizard, even if a better target (by the default AI criteria) " +"is available. You can watch the two AIs fight it out, or take control of " +"either side to explore how the opposing AI behaves." +msgstr "" + +#. [message]: speaker=Grnk +#. [set_menu_item]: id=m06a_protect +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:215 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:226 +msgid "HttT: The Elves Besieged Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:227 +msgid "" +"This is a reenactment of scenario \"The Elves Besieged\" of the mainline " +"campaign \"Heir to the Throne\", just that the AI is playing Konrad's side " +"here. The same algorithm as for scenario \"Protect Unit\" is used." +msgstr "" + +#. [message]: speaker=Grnk +#. [set_menu_item]: id=m07_messenger +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:234 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:245 +msgid "Messenger Escort Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:246 +msgid "" +"'Messenger Escort' has the AI actively protect a messenger while he makes " +"his way to the edge of the map. The escort will also try to open the path " +"for the messenger if there are enemies in the way." +msgstr "" + +#. [message]: speaker=Grnk +#. [set_menu_item]: id=m08_animals +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:253 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:264 +msgid "Animals Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:265 +msgid "" +"This scenario demonstrates a number of different animals following " +"customized AI behavior, including wolves hunting deer in packs; dogs herding " +"sheep; bears, spiders, yetis, boar and rabbits wandering and hunting/" +"avoiding each other." +msgstr "" + +#. [message]: speaker=Grnk +#. [set_menu_item]: id=m09_wolves +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:272 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:283 +msgid "Wolves Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:284 +msgid "" +"Another demonstration of wolves wandering and attacking in packs, with a " +"different behavior from that in 'Animals'." +msgstr "" + +#. [message]: speaker=Grnk +#. [set_menu_item]: id=m10_swarm +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:291 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:302 +msgid "Swarm Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:303 +msgid "This scenario features bats moving around semi-randomly in a swarm." +msgstr "" + +#. [message]: speaker=Grnk +#. [set_menu_item]: id=m11_dragon +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:310 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:321 +msgid "Dragon Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:322 +msgid "" +"This scenario features a fire dragon displaying a hunt-and-rest behavior." +msgstr "" + +#. [set_menu_item]: id=m12_healer_support +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:329 +msgid "Healer support Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:340 +msgid "Healer Support Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:341 +msgid "" +"This scenario contains a simple demonstration of setting up the Healer " +"Support Micro AI, which uses the healers of a side to back up injured or " +"threatened units rather than having them participate in combat under all " +"circumstances." +msgstr "" + +#. [message]: speaker=Grnk +#. [set_menu_item]: id=m13_goto +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:348 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:359 +msgid "Goto Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:360 +msgid "" +"This scenario contains several example usages of the Goto Micro AI, which is " +"a highly configurable method of sending a unit (or units) to a location or " +"set of locations. The units to be moved are defined using a Standard Unit " +"Filter, while the goto locations are given in a Standard Location Filter." +msgstr "" + +#. [set_menu_item]: id=m14_hangout +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:367 +msgid "Hang Out Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:378 +msgid "Combined Hang Out and Messenger Escort Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:379 +msgid "" +"This scenario is a demonstration of the Hang Out Micro AI which keeps units " +"around a (customizable) location until a (customizable) condition is met. " +"After that the units are released to follow other AI behavior. The scenario " +"also shows how to combine two Micro AIs on the same side by having the " +"Messenger Escort Micro AI take over at that point." +msgstr "" + +#. [message]: speaker=Grnk +#. [set_menu_item]: id=m15_simple_attack +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:386 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:397 +msgid "Simple Attack Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:398 +msgid "" +"This scenario demonstrates how certain attacks can be executed with higher " +"priority than the standard Wesnoth attacks and how the AI can be forced to " +"do attacks that it would otherwise avoid." +msgstr "" + +#. [message]: speaker=Grnk +#. [set_menu_item]: id=m16_fast +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:405 +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:416 +msgid "Fast Micro AI demo" +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:417 +msgid "" +"A simple demonstration of the calculation time advantage of the Fast Micro " +"AI over the default AI in scenarios with many units." +msgstr "" + +#. [message]: speaker=Grnk +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:430 +msgid "" +"Move me to any of the signposts to go to a Micro AI demonstration.\n" +"\n" +"Information about each demonstration can be accessed by right-clicking on " +"the respective signpost." +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:437 +msgid "Move Grnk to one of the signposts" +msgstr "" + +#. [note] +#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:441 +msgid "Right-click on a signpost to get information about the scenario" +msgstr "" + +#. [side]: id=Grospur, type=General +#: data/ai/micro_ais/scenarios/simple_attack.cfg:18 +msgid "Grospur" +msgstr "" + +#. [side]: type=Ancient Lich, id=Uralt +#: data/ai/micro_ais/scenarios/simple_attack.cfg:33 +msgid "Uralt" +msgstr "" + +#. [message]: speaker=sergeant +#: data/ai/micro_ais/scenarios/simple_attack.cfg:125 +msgid "General Grospur, what do we do? These undead will surely wipe us out." +msgstr "" + +#. [message]: speaker=Grospur +#: data/ai/micro_ais/scenarios/simple_attack.cfg:129 +msgid "" +"Don't be such a chicken, Sergeant! I have placed units with lots of " +"experience around the perimeter. The undead will not dare to attack them. " +"And those few that sneak through... we can easily dispose of them once they " +"make it inside.\n" +"\n" +"In other words, the Wesnoth AI does generally not attack units one XP " +"from leveling if there is no chance of killing the unit with a single " +"attack. However, some of the attacks by the undead are handled by the Simple " +"Attack Micro AI in this scenario. General Grospur might be in for a surprise." +"" +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/simple_attack.cfg:135 +msgid "Watch the undead take care of business" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/simple_attack.cfg:137 +msgid "Don't even try. You can't reach the Lich." +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/simple_attack.cfg:141 +msgid "Death of the last of Grospur's units" +msgstr "" + +#. [note] +#: data/ai/micro_ais/scenarios/simple_attack.cfg:145 +msgid "When your leader dies, side leadership passes on to another unit" +msgstr "" + +#. [message]: speaker=$second_unit.id +#: data/ai/micro_ais/scenarios/simple_attack.cfg:172 +msgid "" +"What the ... ?!? They are not supposed to attack me. That just doesn't " +"happen in Wesnoth!" +msgstr "" + +#. [message]: speaker=Uralt +#: data/ai/micro_ais/scenarios/simple_attack.cfg:176 +msgid "" +"Hahahahaha!! I have given special instruction to my Soulless to attack all " +"your almost-advanced units first. Also watch how those same Soulless will " +"throw themselves mercilessly at your pitiful soldiers after that, saving my " +"more valuable skeleton minions for later. I have taken the term 'disposable " +"units' to a whole new level. Watch in awe!!\n" +"\n" +"Translation: The undead side includes two instances of the Simple Attack " +"Micro AI. The first makes the Soulless attack all units 1 XP from leveling " +"up, such that they can be eliminated afterward. The second executes all " +"remaining attacks possible by Soulless (and Walking Corpses), without regard " +"for their own safety. Only after that does the default Wesnoth attack " +"mechanism kick in to attack with the remaining units (skeletons)." +msgstr "" + +#. [message]: speaker=Uralt +#: data/ai/micro_ais/scenarios/simple_attack.cfg:195 +msgid "Rise, minions!" +msgstr "" + +#. [message]: speaker=Uralt +#: data/ai/micro_ais/scenarios/simple_attack.cfg:241 +msgid "And that's how the undead AI executes total annihilation ..." +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/swarm.cfg:41 +msgid "Bats" +msgstr "" + +#. [set_menu_item]: id=m02_new_gryphon +#: data/ai/micro_ais/scenarios/swarm.cfg:95 +msgid "Place Side 1 Gryphon" +msgstr "" + +#. [set_menu_item]: id=m03_new_bat +#: data/ai/micro_ais/scenarios/swarm.cfg:106 +msgid "Place Side 2 Bat" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/swarm.cfg:144 +msgid "" +"This scenario features bats moving around in a swarm. Without adjacent " +"enemies, they simply try to stay together and at a certain distance from " +"enemies. However, if an enemy unit is close to any bat, the swarm scatters. " +"This is particular fun to watch when one places an enemy unit in the middle " +"of the swarm. After being scattered, the swarm members slowly rejoin, but " +"not in a very organized way. Sub-swarms or individual bats might roam around " +"for quite some time before they find their way back. It is also possible " +"that individual bats (or small groups) split off from the larger swarm at " +"times.\n" +"\n" +"The player controls a side of gryphons, each of which is given 99 moves so " +"that the reaction of the swarm to enemies can be tested easily. There are " +"also several right-click options, for example for adding bats or gryphons or " +"for taking units off the map.\n" +"\n" +"Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and " +"adapted to the need of a scenario easily using only WML and the [micro_ai] " +"tag. Check out the Micro AI wiki page at " +"https://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/swarm.cfg:154 +msgid "Watch the bats move around and fight them if you want" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/swarm.cfg:156 +msgid "Defeat all bats" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/swarm.cfg:164 +msgid "Death of all gryphons" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/wolves.cfg:42 +msgid "team_name^Wolves" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/wolves.cfg:56 +msgid "More Wolves" +msgstr "" + +#. [set_menu_item]: id=m02_new_peasant +#: data/ai/micro_ais/scenarios/wolves.cfg:124 +msgid "Place Side 1 Peasant" +msgstr "" + +#. [set_menu_item]: id=m03_new_wolf2 +#: data/ai/micro_ais/scenarios/wolves.cfg:135 +msgid "Place Side 2 Wolf" +msgstr "" + +#. [set_menu_item]: id=m04_new_wolf3 +#: data/ai/micro_ais/scenarios/wolves.cfg:146 +msgid "Place Side 3 Wolf" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/wolves.cfg:195 +msgid "" +"This scenario features a different kind of wolf behavior from 'Animals'. " +"First, there can be an arbitrary number of wolf packs and the pack size on " +"each side is a free parameter (set to 3 for Side 2 and 4 for Side 3 in this " +"scenario). At the beginning of the scenario, close wolves are grouped into " +"packs in a semi-methodical way. Wolves of the same pack begin by joining " +"each other on the map. After that, they stay together until only one wolf is " +"left, which then tries to join up with an incomplete pack or with other " +"single wolves. Individual wolves entering the map during the scenario behave " +"in that way as well.\n" +"\n" +"Second, wolves do not actively hunt here. For the most part they just wander " +"(often long distance). However, the pack ferociously (and without regard for " +"its own health) attacks any enemy units that come into range, as long as " +"that does not mean separating the pack by more than a few hexes. Staying " +"together, or joining with a new wolf assigned to the pack, is the only thing " +"that takes priority over satisfying the wolves' thirst for blood.\n" +"\n" +"To emphasize which wolf belongs to which pack, the pack number will be " +"displayed below each wolf in this scenario once the AI takes control of a " +"side the first time." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/wolves.cfg:207 +msgid "" +"It is possible to include a human-controlled Side 1, so that the action " +"stops once every turn for looking around (or for messing with things in " +"debug mode). In human-controlled mode, several options are available through " +"the right-click menu, such as adding additional wolves to either side, " +"taking wolves off the map, adding peasants to the human-controlled side or " +"ending the scenario. This enables easy exploring of the wolf AI behavior " +"under different circumstances.\n" +"\n" +"Note that the leader of the human-controlled side, Rutburt, can move 99 " +"hexes per turn, so that it is always possible to keep him out of harm's " +"way.\n" +"\n" +"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added " +"and adapted to the need of a scenario easily using only WML and the " +"[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [option] +#: data/ai/micro_ais/scenarios/wolves.cfg:214 +msgid "I'll just watch the two wolf sides." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/wolves.cfg:238 +msgid "Watch the wolves move around and fight each other" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/wolves.cfg:240 +msgid "No wolves left on one side" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/scenarios/ai_arena_small/0001-healing.cfg:17 +msgid "This situation should test the ability of AI to heal efficiently..." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:17 +msgid "This situation should test the ability of AI to spread poison around..." +msgstr "" + +#. [label] +#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:112 +msgid "Undead target test" +msgstr "" + +#. [label] +#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:119 +msgid "Target choose test" +msgstr "" + +#. [label] +#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:126 +msgid "Regeneration attack test" +msgstr "" + +#. [label] +#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:133 +msgid "Weapon test with low hp target" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/scenarios/ai_arena_small/0003-simple_combat.cfg:17 +msgid "This situation should test the ability of AI to make an attack..." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/scenarios/ai_arena_small/0004-filtered_combat.cfg:17 +msgid "" +"This situation should test the ability of AI to obey own unit and enemy unit " +"filters while making attacks. Only dwarves should attack. Dark Adepts are " +"not to be attacked." +msgstr "" + +#. [test]: id=ai_arena_small +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:6 +msgid "AI Arena - small" +msgstr "" + +#. [test]: id=ai_arena_small +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:7 +msgid "Small ai arena" +msgstr "" + +#. [set_menu_item]: id=repeat_test +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:61 +msgid "Repeat last test" +msgstr "" + +#. [set_menu_item]: id=select_another_ai +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:77 +msgid "Select another ai" +msgstr "" + +#. [set_menu_item]: id=select_test +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:87 +msgid "Select another test" +msgstr "" + +#. [side]: type=Nightgaunt +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:100 +msgid "AI Developer" +msgstr "" + +#. [side]: type=Nightgaunt +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:106 +msgid "team_name^AI Developer" +msgstr "" + +#. [side]: id=chall-ai, type=White Mage +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:117 +msgid "Challenger AI" +msgstr "" + +#. [side]: id=chall-ai, type=White Mage +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:122 +msgid "North" +msgstr "" + +#. [side]: id=champ-ai, type=Dark Adept +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:129 +msgid "Champion AI" +msgstr "" + +#. [side]: id=champ-ai, type=Dark Adept +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:134 +msgid "South" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:173 +msgid "Which AI do you wish to use, O Mighty AI Developer?" +msgstr "" + +#. [option] +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:175 +msgid "I am happy with the current AI of team 2, [$test_path_to_ai]" +msgstr "" + +#. [option] +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:178 +msgid "My AI is the RCA AI (the current default)." +msgstr "" + +#. [option] +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:187 +msgid "" +"I am the king of FORMULA AI, and I will use its vast powers for world " +"domination." +msgstr "" + +#. [option] +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:196 +msgid "I want to test formulaAI-based poisoning improvements" +msgstr "" + +#. [option] +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:205 +msgid "I've come with my own AI, and I am ready to test its strength" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:210 +msgid "And where is it located (path follows the usual WML convention)" +msgstr "" + +#. [text_input] +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:212 +msgid "AI Location:" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:313 +msgid "And so, the AI for team 2 was redeployed from file '$test_path_to_ai'" +msgstr "" + +#. [test]: id=lua_ai +#: data/ai/scenarios/scenario-lua_ai.cfg:4 +msgid "Lua AI Test scenario" +msgstr "" + +#. [test]: id=lua_ai_old_syntax +#: data/ai/scenarios/scenario-lua_ai_old_syntax.cfg:5 +msgid "Lua AI Test scenario (old syntax)" +msgstr "" + +#. [unit]: type=Skeletal Dragon, id=Kiressh +#: data/ai/scenarios/scenario-lua_ai_old_syntax.cfg:87 +msgid "Kiressh" +msgstr "" diff --git a/po/wesnoth-anl/LINGUAS b/po/wesnoth-anl/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/wesnoth-anl/LINGUAS +++ b/po/wesnoth-anl/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-anl/grc.po b/po/wesnoth-anl/grc.po new file mode 100644 index 000000000000..ce8b1a8a92a0 --- /dev/null +++ b/po/wesnoth-anl/grc.po @@ -0,0 +1,772 @@ +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 19:40 UTC\n" +"PO-Revision-Date: 2019-08-27 19:40 UTC\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Language: grc\n" + +#. [multiplayer]: id=multiplayer_A_New_Land +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4 +msgid "4p — A New Land" +msgstr "" + +#. [multiplayer]: id=multiplayer_A_New_Land +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6 +msgid "" +"This 4p survival scenario allows you to construct buildings and terraform " +"the land. The recommended starting gold is 100." +msgstr "" + +#. [part] +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:26 +msgid "" +"In the aftermath of the great war the remnants of humanity fled to an " +"obscure secluded glen. Though they knew they could not hide from the mighty " +"armies that had crushed their homeland, the leaders of the resistance hoped " +"only for enough time to rebuild their forces." +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:46 +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:62 +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:78 +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:94 +msgid "teamname^Settlers" +msgstr "" + +#. [side]: type=Death Knight +#. [side]: type=Orcish Sovereign +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:114 +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:145 +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:176 +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:207 +msgid "teamname^Enemies" +msgstr "" + +#. [side]: type=Death Knight +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:123 +msgid "Mal Sevu" +msgstr "" + +#. [side]: type=Orcish Sovereign +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:154 +msgid "Gol Goroth" +msgstr "" + +#. [side]: type=Orcish Sovereign +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:185 +msgid "Greg" +msgstr "" + +#. [side]: type=Death Knight +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:216 +msgid "Mal Shiki" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:242 +msgid "teamname^Prisoners" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:266 +msgid "teamname^Monsters" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:462 +msgid "" +"You destroy the mushroom mine. The northwest undead now have 10 less income." +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:490 +msgid "" +"You destroy the mushroom mine. The northeast orcs now have 10 less income." +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:518 +msgid "" +"You destroy the mushroom mine. The southwest orcs now have 10 less income." +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:546 +msgid "" +"You destroy the mushroom mine. The southeast undead now have 10 less income." +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:661 +msgid "" +"One of your peasants has happened upon some spiders’ nests in the north and " +"south." +msgstr "" + +#. [message]: type=Peasant +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:667 +msgid "" +"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue " +"him?" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689 +msgid "" +"Move any unit next to these captives and they will join your side. The " +"spiders guarding each captive are currently wounded, the sooner you get " +"there the better chance you have of killing them." +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:701 +msgid "" +"Your men report strange sounds coming from some caves to the east and west." +msgstr "" + +#. [message] +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:707 +msgid "" +"It would seem the enemy has built some underground mushroom mines nearby — " +"it must be where the mainstay of their resources are produced. If we could " +"destroy them our chances wouldn’t nearly be so slim." +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:729 +msgid "" +"Move any unit onto these villages to destroy the mine. Each one you destroy " +"will reduce the enemy’s income by 10." +msgstr "" + +#. [message] +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:742 +msgid "This battle is nearly at an end. Victory is close at hand!" +msgstr "" + +#. [message] +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:754 +msgid "" +"We have survived the onslaught! The tide of the battle has turned, victory " +"cannot elude us now!" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:758 +msgid "You have won the game, but you may continue if you wish..." +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:774 +msgid "I have fallen, but all is not lost!" +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:787 +msgid "I am done for, but we have yet to lose this battle!" +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:800 +msgid "Comrades, avenge me!" +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/4p_A_New_Land.cfg:813 +msgid "Do not fear, there is hope for us still!" +msgstr "" + +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5 +msgid "Return to menu" +msgstr "" + +#. [message]: speaker=narrator +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:14 +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105 +msgid "Peasants" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17 +msgid "" +"Peasants are your workers. Depending on the terrain, right-clicking on a " +"peasant allows you to terraform the landscape and/or build castles, mines, " +"farms, villages and universities." +msgstr "" + +#. [message]: speaker=narrator +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:24 +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112 +msgid "Mages" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26 +msgid "" +"Mages are your wise men. They can study at universities, pursuing advances " +"in mining, farming and recruitment." +msgstr "" + +#. [message]: speaker=narrator +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:33 +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119 +msgid "Farms" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35 +msgid "" +"Farms can only be planted on grassland. Move a peasant onto a farm and he " +"will begin to automatically harvest the cash crop." +msgstr "" + +#. [message]: speaker=narrator +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:42 +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126 +msgid "Villages" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:44 +msgid "" +"Villages can only be built on grassland. They provide income and healing as " +"usual. Right-click on a peasant in a village and you can establish a " +"university." +msgstr "" + +#. [message]: speaker=narrator +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:51 +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133 +msgid "Mines" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:53 +msgid "" +"Mines can be built on hills or mountains. A peasant on a mine will " +"automatically dig for gold at the start of your turn." +msgstr "" + +#. [message]: speaker=narrator +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:60 +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140 +msgid "Universities" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:62 +msgid "" +"Any of the ‘Elvish’ style villages represent universities. At the start of " +"your turn, Mages in universities automatically add to the study progress of " +"your chosen research target. Right-click on a mage in a university to change " +"research target." +msgstr "" + +#. [message]: speaker=narrator +#. [option] +#. [set_menu_item]: id=anl_diplomacy +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:69 +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147 +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:217 +msgid "Diplomacy" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:71 +msgid "" +"Right-clicking on your leader when in a university allows you to select " +"special diplomatic options." +msgstr "" + +#. [set_menu_item]: id=anl_help +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:79 +msgid "Help" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:94 +msgid "A New Land — Help" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:95 +msgid "Select a topic:" +msgstr "" + +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:98 +msgid "Done" +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:52 +msgid "I hereby donate 20 gold to the coffers of $df_player_name|." +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:111 +msgid "" +"$sf_player_name|, since our wisdom exceeds yours I have instructed my " +"scholars to further your understanding of agriculture." +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:155 +msgid "" +"$sm_player_name|, since the wisdom of my people exceeds yours I have " +"instructed my scholars to aid you in your efforts to learn the science of " +"mining." +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:204 +msgid "" +"You know worryingly little about the arts of war, $sw_player_name|. I feel " +"an obligation to instruct you in this vital matter." +msgstr "" + +#. [set_variable] +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:266 +msgid "" +"$player_name\n" +"Share knowledge of agriculture" +msgstr "" + +#. [set_variable] +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:273 +msgid "" +"$player_name\n" +"Share knowledge of mining" +msgstr "" + +#. [set_variable] +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:280 +msgid "" +"$player_name\n" +"Share knowledge of warfare" +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:310 +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:348 +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:393 +msgid "Diplomatic Options" +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:313 +msgid "What shall I do?" +msgstr "" + +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:319 +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:48 +msgid "Nothing" +msgstr "" + +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:332 +msgid "" +"Donate Funds\n" +"Give 20 gold to another player" +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:351 +msgid "Who will you donate funds to?" +msgstr "" + +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:354 +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:399 +msgid "Back" +msgstr "" + +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:377 +msgid "" +"Share Knowledge\n" +"Help an ally with their research" +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:396 +msgid "Who will you share knowledge with?" +msgstr "" + +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:435 +msgid "" +"Negotiate with the Dwarves\n" +"Lets you recruit a Dwarvish unit\n" +"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/" +"$player_$side_number|.leader_option_1.target" +msgstr "" + +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:491 +msgid "" +"Negotiate with the Elves\n" +"Lets you recruit an Elvish unit\n" +"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/" +"$player_$side_number|.leader_option_2.target" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:559 +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:591 +msgid "Negotiation Complete" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:562 +msgid "" +"Our talks are complete — the Dwarves will gladly fight by your side. Which " +"of our brethren do you want to recruit?" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:594 +msgid "" +"Our talks are complete — the Elves shall aid you in this battle. Which our " +"of kin do you wish to recruit?" +msgstr "" + +#. Part of the scenario objectives +#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:5 +msgid "In this scenario you build up an economy" +msgstr "" + +#. Part of the scenario objectives +#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:9 +msgid "Move any unit next to captives and they will join your side" +msgstr "" + +#. Part of the scenario objectives +#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:13 +msgid "Right-click on a leader to read about the game mechanics" +msgstr "" + +#. Part of the scenario objectives +#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:17 +msgid "Rules:" +msgstr "" + +#. Part of the scenario objectives +#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:21 +msgid "Goal:" +msgstr "" + +#. Part of the scenario objectives +#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:25 +msgid "Hint:" +msgstr "" + +#. Part of the scenario objectives +#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:29 +msgid "Hints:" +msgstr "" + +#. Part of the scenario objectives +#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:33 +msgid "Defeat all enemy leaders" +msgstr "" + +#. Part of the scenario objectives +#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:37 +msgid "You must survive until turn 25" +msgstr "" + +#. [set_menu_item]: id=anl_choose_new_recruit +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:45 +msgid "Choose New Recruit" +msgstr "" + +#. [message]: speaker=unit +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:69 +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:207 +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:239 +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:266 +msgid "Study Complete" +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:70 +msgid "Which type of unit would you like to be able to recruit?" +msgstr "" + +#. [set_menu_item]: id=anl_oversee_research +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:93 +msgid "Oversee Research" +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:124 +msgid "Research" +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:126 +msgid "" +"We are currently studying $player_$side_number|.research." +"target_language_name|. To which end would you have our scholars devote their " +"minds?\n" +"\n" +"Our farms produce $player_$side_number|.farming.gold|g\n" +"Our mines produce $player_$side_number|.mining.gold|g\n" +msgstr "" + +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:134 +msgid "Continue as before" +msgstr "" + +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:144 +msgid "" +"Agriculture\n" +"Farmers produce +1 gold\n" +"Study Progress: $player_$side_number|.farming.progress|/$player_" +"$side_number|.farming.target" +msgstr "" + +#. [command] +#. [research] +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:148 +#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:99 +msgid "agriculture" +msgstr "" + +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:156 +msgid "" +"Mining\n" +"Miners produce +1 gold\n" +"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|." +"mining.target" +msgstr "" + +#. [command] +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:160 +msgid "mining" +msgstr "" + +#. [option] +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:168 +msgid "" +"Warfare\n" +"Allows you to recruit a new type of unit\n" +"Study Progress: $player_$side_number|.warfare.progress|/$player_" +"$side_number|.warfare.target" +msgstr "" + +#. [command] +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:179 +msgid "warfare" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:209 +msgid "" +"$player_$side_number|.name|’s farms now produce $player_$side_number|." +"farming.gold gold." +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:241 +msgid "" +"$player_$side_number|.name|’s mines now produce $player_$side_number|.mining." +"gold gold." +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:268 +msgid "" +"$player_$side_number|.name|, we have finished researching warfare. Right-" +"click on a mage in a university to select a unit to recruit." +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:196 +msgid "Let’s cut you free!" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:201 +msgid "You release the creature from the web and it agrees to help you." +msgstr "" + +#. [set_menu_item]: id=anl_get_to_work +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6 +msgid "Get to Work!" +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:45 +msgid "What shall I do my liege?" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:64 +msgid "Convert to Grassland" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:65 +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:84 +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:369 +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:578 +msgid "Cost: 0g" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:83 +msgid "Plant Farm" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:99 +msgid "Build Village" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100 +msgid "Cost: 15g" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:123 +msgid "Build Castle" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:124 +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:525 +msgid "Cost: 6g" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:146 +msgid "Flood the Field" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:147 +msgid "Cost: 4g" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:171 +msgid "Plant Saplings" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:172 +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:394 +msgid "Cost: 1g" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:199 +msgid "Chop Down Forest" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:200 +msgid "Earns: 1g" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:255 +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:282 +msgid "Build Mine" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:256 +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:283 +msgid "Cost: 25g" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:309 +msgid "Make a Ford" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:310 +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450 +msgid "Cost: 3g" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:337 +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:393 +msgid "Landfill" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:338 +msgid "Cost: 5g" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:368 +msgid "Destroy the Ford" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:424 +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:449 +msgid "Smash Cave Floor" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:425 +msgid "Cost: 2g" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:474 +msgid "Harvest Mushrooms" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:475 +msgid "Earns: 3g" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:524 +msgid "Build a Keep" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:550 +msgid "Establish University" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:551 +msgid "Cost: 7g" +msgstr "" + +#. [option]: description= +#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:577 +msgid "Clear the Ground" +msgstr "" diff --git a/po/wesnoth-aoi/LINGUAS b/po/wesnoth-aoi/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/wesnoth-aoi/LINGUAS +++ b/po/wesnoth-aoi/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-aoi/grc.po b/po/wesnoth-aoi/grc.po new file mode 100644 index 000000000000..f933d55a79f0 --- /dev/null +++ b/po/wesnoth-aoi/grc.po @@ -0,0 +1,1269 @@ +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 19:40 UTC\n" +"PO-Revision-Date: 2019-08-27 19:40 UTC\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Language: grc\n" + +#. [campaign]: id=An_Orcish_Incursion +#: data/campaigns/An_Orcish_Incursion/_main.cfg:11 +msgid "An Orcish Incursion" +msgstr "" + +#. [campaign]: id=An_Orcish_Incursion +#: data/campaigns/An_Orcish_Incursion/_main.cfg:12 +msgid "AOI" +msgstr "" + +#. [campaign]: id=An_Orcish_Incursion +#: data/campaigns/An_Orcish_Incursion/_main.cfg:18 +msgid "" +"Defend the forests of the elves against the first orcs to reach the Great " +"Continent, learning valuable tactics as you do so.\n" +"\n" +msgstr "" + +#. [campaign]: id=An_Orcish_Incursion +#: data/campaigns/An_Orcish_Incursion/_main.cfg:20 +msgid "(Rookie level, 7 scenarios.)" +msgstr "" + +#. [campaign]: id=An_Orcish_Incursion +#: data/campaigns/An_Orcish_Incursion/_main.cfg:22 +msgid "Beginner" +msgstr "" + +#. [campaign]: id=An_Orcish_Incursion +#: data/campaigns/An_Orcish_Incursion/_main.cfg:22 +msgid "Fighter" +msgstr "" + +#. [campaign]: id=An_Orcish_Incursion +#: data/campaigns/An_Orcish_Incursion/_main.cfg:23 +msgid "Lord" +msgstr "" + +#. [campaign]: id=An_Orcish_Incursion +#: data/campaigns/An_Orcish_Incursion/_main.cfg:23 +msgid "Normal" +msgstr "" + +#. [campaign]: id=An_Orcish_Incursion +#: data/campaigns/An_Orcish_Incursion/_main.cfg:24 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=An_Orcish_Incursion +#: data/campaigns/An_Orcish_Incursion/_main.cfg:24 +msgid "High Lord" +msgstr "" + +#. [about] +#: data/campaigns/An_Orcish_Incursion/_main.cfg:38 +msgid "Campaign Design" +msgstr "" + +#. [about] +#: data/campaigns/An_Orcish_Incursion/_main.cfg:44 +msgid "Adaptation for mainline" +msgstr "" + +#. [about] +#: data/campaigns/An_Orcish_Incursion/_main.cfg:50 +msgid "Post 1.4 story and gameplay improvements" +msgstr "" + +#. [about] +#: data/campaigns/An_Orcish_Incursion/_main.cfg:56 +msgid "Artwork and Graphics Design" +msgstr "" + +#. [about] +#: data/campaigns/An_Orcish_Incursion/_main.cfg:67 +msgid "Editing, proofreading and gameplay testing" +msgstr "" + +#. [scenario]: id=01_Defend_the_Forest +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:10 +msgid "Defend the Forest" +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:25 +msgid "" +"The arrival of humans and orcs caused turmoil among the nations of the Great " +"Continent. Elves, previously in uneasy balance with dwarves and others, had " +"for centuries fought nothing more than an occasional skirmish. They were to " +"find themselves facing conflicts of a long-forgotten intensity." +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:29 +msgid "" +"Their first encounter with the newcomers went less well than either side " +"might have wished." +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:33 +msgid "" +"But humans, though crude and brash, at least had in them a creative spark " +"which elves could recognize as akin to their own nature. Orcs seemed " +"completely alien." +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:37 +msgid "" +"For some years after Haldric’s people landed, orcs remained scarce more than " +"a rumor to trouble the green fastnesses of the elves. That remained so until " +"the day that an elvish noble of ancient line, Erlornas by name, faced an " +"enemy unlike any he had ever met before." +msgstr "" + +#. [part] +#. "northern marches" is *not* a typo for "northern marshes" here. +#. In archaic English, "march" means "border country". +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:43 +msgid "" +"The orcs were first sighted from the north marches of the great forest of " +"Wesmere." +msgstr "" + +#. [side]: type=Elvish Lord +#. [side] +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:56 +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:41 +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:49 +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:44 +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:47 +#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:28 +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:29 +msgid "Elves" +msgstr "" + +#. [unit]: type=Elvish Rider, id=Lomarfel +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:68 +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:111 +msgid "Lomarfel" +msgstr "" + +#. [side]: type=Orcish Slayer, id=Gharlsa +#. [side]: type=Orcish Warlord, id=Gnargha +#. [side]: type=Orcish Warlord, id=Krughnar +#. [side]: type=Orcish Warrior, id=Urugha +#. [side]: type=Orcish Sovereign, id=Rualsha +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:88 +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:59 +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:66 +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:64 +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:58 +msgid "Orcs" +msgstr "" + +#. [side]: type=Orcish Warrior, id=Urugha +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:93 +msgid "Urugha" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:108 +msgid "Defeat Urugha" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:112 +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:96 +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:86 +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:144 +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:103 +#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:66 +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:86 +msgid "Death of Erlornas" +msgstr "" + +#. [objectives] +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:124 +msgid "" +"Elves can move quickly and safely among the trees. Pick off the enemy grunts " +"with your archers from the safety of the forest." +msgstr "" + +#. [message]: speaker=Lomarfel +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:134 +msgid "" +"My lord! A party of aliens has made camp to the north and lays waste to the " +"forest. Our scouts believe it’s a band of orcs." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:139 +msgid "" +"Orcs? It seems unlikely. The human king, Haldric, crushed them when they " +"landed on these shores, and since then they’ve been no more than a bogey " +"mothers use to scare the children." +msgstr "" + +#. [message]: speaker=Lomarfel +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:144 +msgid "" +"So it seemed, my lord. Yet there is a band of them in the north cutting down " +"healthy trees by the dozen, and making great fires from the wood. They " +"trample the greensward into mud and do not even bury their foul dung. I " +"believe I can smell the stench even here." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149 +msgid "" +"So the grim tales of them prove true. They must not be allowed to continue; " +"we must banish this blight from our forests. I shall marshal the wardens and " +"drive them off. And the Council needs to hear of this; take the message and " +"return with reinforcements, for there might be more of them." +msgstr "" + +#. [message]: speaker=Lomarfel +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:154 +msgid "Yes, my lord!" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:175 +msgid "" +"Look at them. Big, slow, clumsy and hardly a bow in hand. Keep to the trees, " +"use your arrows and the day will be ours." +msgstr "" + +#. [message]: race=elf +#. the player hasn't recruited any Shamans. This message isn't shown if they have a Shaman, even if she has 0 xp. +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:208 +msgid "" +"My lord, none of our healers have experience on the battlefield. It pleases " +"me that they are safe, but if we should embark on a campaign then we will " +"surely need them alongside us in the battles ahead." +msgstr "" + +#. [message]: race=elf +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:209 +msgid "" +"female^My lord, none of our healers have experience on the battlefield. It " +"pleases me that they are safe, but if we should embark on a campaign then we " +"will surely need them alongside us in the battles ahead." +msgstr "" + +#. [message]: race=elf +#. the player has recruited some Shamans but has lost all them (or managed to level a Sorceress) +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:223 +msgid "" +"My lord, none of our surviving healers have experience on the battlefield. " +"It pains me to suggest that we should risk another, but if we should embark " +"on a campaign then we will surely need them alongside us in the battles " +"ahead." +msgstr "" + +#. [message]: race=elf +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:224 +msgid "" +"female^My lord, none of our surviving healers have experience on the " +"battlefield. It pains me to suggest that we should risk another, but if we " +"should embark on a campaign then we will surely need them alongside us in " +"the battles ahead." +msgstr "" + +#. [message]: race=elf +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:239 +msgid "It’s hopeless; we’ve tried everything, and they’re still coming back." +msgstr "" + +#. [message]: speaker=Urugha +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:244 +msgid "" +"Forward, you worthless worms! Look at them, they’re tired and afraid! You " +"killed their will to fight, now go and finish the job!" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:249 +msgid "" +"That cloud of dust on the horizon... flee! There’s more of the abominations " +"heading this way! Fall back before we’re outnumbered and crushed." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:255 +msgid "" +"Lord Erlornas didn’t drive the orcs back, although he and his warriors tried " +"their absolute best. When another war band arrived, elvish resistance " +"crumbled." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:261 +msgid "" +"Of the ensuing events little is known, since much was lost in the chaos and " +"confusion, but one thing is painfully sure. Elves lost the campaign." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:273 +msgid "Ugh..." +msgstr "" + +#. [message]: speaker=Urugha +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:278 +msgid "Finally! Got him!" +msgstr "" + +#. [message]: race=elf +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:286 +msgid "Lord!" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:291 +msgid "Take... command... Drive them... away." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:297 +msgid "" +"Lord Erlornas died the day he first fought the orcs and never saw the end of " +"the war. Given its final outcome, this was perhaps for the best." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:309 +msgid "" +"I’ve been bested, but the combat wasn’t fair... A thousand curses on you, " +"withered coward! May you suffer... and when my master, Rualsha, finds you " +"may he wipe your people from the face of this earth!" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:321 +msgid "" +"Rualsha? Hmm... What if... Assemble a war-party, we need to scout north!" +msgstr "" + +#. [scenario]: id=02_Assassins +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:10 +msgid "Assassins" +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:25 +msgid "" +"The path of the orcish war band was easy to follow — a wide swathe of " +"trampled ground through violated forest. Erlornas and his party swiftly " +"followed it north and west." +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:29 +msgid "" +"Soon they arrived at a region where the forest was cut through by many " +"streams, only to find something unexpected." +msgstr "" + +#. [side]: type=Orcish Slayer, id=Gharlsa +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:65 +msgid "Gharlsa" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:92 +msgid "Defeat Gharlsa" +msgstr "" + +#. [objectives] +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:108 +msgid "" +"Assassins are hard to hit, and their poison is insidious. Stay close to the " +"villages, where poisoning can be cured, and force your enemies to attack you " +"from the river." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:122 +msgid "The trail leads straight to this place, my lord." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:127 +msgid "" +"There is a keep ahead of us. How comes it that we know nothing of it? I " +"thought our borders were watched more carefully." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:132 +msgid "" +"I... I know not, my lord. For ages there was no one in these lands that " +"could build such a thing save us. I fear we have fallen prey a false sense " +"of security that has injured the vigilance of our scouts." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:137 +msgid "When the fighting ends, I’ll have some answers. But for now—" +msgstr "" + +#. [message]: speaker=Gharlsa +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:142 +msgid "Gharlsa sees elves... yes... Fresh meat for wolves. Yes, yes..." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:147 +msgid "— let’s focus on the task at hand." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:152 +msgid "Does that demented creature truly believe he can kill us?" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:157 +msgid "Appearances can be deceiving. Tell the men to be cautious." +msgstr "" + +#. [message]: speaker=Gharlsa +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:169 +msgid "Yes... yes... Slay them!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:181 +msgid "Hurts... failed... Rualsha gonna be angry..." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:193 +msgid "" +"This... ‘Rualsha’ again. We need to forge ahead; the answers we seek are not " +"here. Perhaps we will find them further north." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:198 +msgid "" +"Destroy this place and let the forest take the ruins. We don’t want any more " +"undesirables to use it." +msgstr "" + +#. [scenario]: id=03_Wasteland +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:10 +msgid "Wasteland" +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:25 +msgid "" +"As they fared further north the green forest thinned around them, slowly " +"fading into a barren and fallow country. The signs were obvious and " +"unmistakable — tree stumps, an occasional half-rotten tree felled long ago, " +"and dead wood around them in scarce grass. This had been forest once, like " +"the woods they called home. It had been murdered." +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:29 +msgid "" +"There was no trail to be found here; wind and rain had erased the spoor. " +"Fortunately, there was no need of a trail; smoke on the horizon betrayed the " +"presence of their enemies." +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:33 +msgid "" +"Erlornas was near-certain they would find orcs there. No clan of dwarves " +"would break their ancient treaties with the elves in this way; humans were " +"never so... methodical in their destruction, and did not travel in " +"sufficiently large numbers in a north country they found too cold and damp " +"for comfort. The great question remained — would he find Rualsha?" +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:37 +msgid "" +"Perhaps, but not here. The tribe this camp housed was too small to impress " +"fear on other orcs. Come next morning, the elves were prepared for battle." +msgstr "" + +#. [side]: type=Orcish Warlord, id=Gnargha +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:71 +msgid "Gnargha" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:82 +msgid "Defeat Gnargha" +msgstr "" + +#. [objectives] +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:98 +msgid "" +"There are no villages in this scenario — you must use healers instead. Use " +"hit-and-run tactics to weaken enemy units who cannot heal themselves." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:116 +msgid "" +"Lord... I’m... I am filled with grief. This senseless destruction is... " +"overwhelming." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:121 +msgid "" +"Yes. And this is the threat we were blind to but are now facing. This tribe " +"is small, yet we must drive them back to the north. They must have no " +"footholds south of the hills." +msgstr "" + +#. [message]: speaker=Gnargha +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:126 +msgid "" +"Elves!? This means Urugha failed and his spirit will suffer greatly for his " +"weakness. So be it!" +msgstr "" + +#. [message]: speaker=Gnargha +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:131 +msgid "" +"Rise up, grunts! We have a great fight upon us! Let your rage flow freely! " +"Let your blades slay all! First one to draw blood will feast by my fire this " +"night!" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:136 +msgid "" +"Aim true, men, with wit and courage the day will be ours. And spare no-one, " +"there can be no orc south of the hills, else we’ll never have peace again." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:194 +msgid "You won... elf... But it changes... nothing... (cough)" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:199 +msgid "" +"We found the way... Now... we will come in numbers... (cough) you " +"can’t imagine..." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:204 +msgid "(Cough) I’ll be waiting... among the dead..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217 +msgid "" +"The orcish chieftain finally fell, overcome by his wounds. The elves found " +"themselves in a half-ruined camp littered with the bodies of both sides. " +"There was no hale orc in sight, nor did any of the wounded beg mercy. The " +"elves took no prisoners." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:238 +msgid "" +"It’s done, lord. No-one escaped. No-one tried to escape. I’m... disturbed." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:243 +msgid "" +"Good. But their disregard for self-preservation is astounding. As is their " +"ferocity when defending what they claim as their own. Have the scouts found " +"others this side of the hills?" +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:248 +msgid "" +"No, lord. But trolls were spotted in the hills ahead. Do we really need to " +"cross them to the north?" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:253 +msgid "" +"Yes. The council has spoken to me through a dream-sending. They are " +"troubled. Reinforcements have been sent after us, but we need to press on. " +"Tell the men to rest, we’ll move out at dawn." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264 +msgid "" +"What about the loot, lord? We found supplies worth over a hundred gold in " +"the camp." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:269 +msgid "" +"Distribute some among the men, save the rest for the road. This country is a " +"wasteland now; we won’t find much forage on the march." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:286 +msgid "" +"We found some supplies when searching the camp, but nothing much. What is to " +"be done with them?" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:291 +msgid "" +"Save it for the march north. There is little to be found in this barren " +"country." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319 +msgid "We can’t carry on, lord, the men are too tired. We have to fall back." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:324 +msgid "Damn it. Sound the retreat, we’ll try again when reinforcements arrive." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:330 +msgid "" +"The expected relief caught up with them a few days later. The following " +"morning they took the field against a far larger host of orcs. The battle " +"ended in a draw; the war raged on for years..." +msgstr "" + +#. [scenario]: id=04_Valley_of_Trolls +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:10 +msgid "Valley of Trolls" +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:25 +msgid "" +"Next morning, the elves set off again, increasingly wearied by the hardships " +"of the campaign and longing for the green comfort of their home forests. " +"This land was barren and rugged; nothing shielded them from biting northern " +"wind as they traveled towards the mountains looming before them." +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:29 +msgid "" +"At dusk they arrived at the mouth of a valley cutting almost straight " +"through the range and made camp, as scouts warned that the area was hostile " +"and the road ahead treacherous in darkness. There were no songs or music " +"that night and most of the elves slept uneasily. An unlucky few kept a " +"cautious watch." +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:33 +msgid "" +"When sunrise came, the elves moved into battle formations. Whatever waited " +"in the slopes ahead, it would not find them unprepared." +msgstr "" + +#. [side]: type=Troll, type=Troll Warrior, id=Gurk +#. [side]: type=Troll, type=Troll Warrior, id=Hrugu +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:66 +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:99 +msgid "Trolls" +msgstr "" + +#. [side]: type=Troll, type=Troll Warrior, id=Gurk +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:75 +msgid "Gurk" +msgstr "" + +#. [side]: type=Troll, type=Troll Warrior, id=Hrugu +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:108 +msgid "Hrugu" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:140 +msgid "Defeat all enemy leaders" +msgstr "" + +#. [objectives] +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:156 +msgid "" +"Trolls are poor fighters when not on rugged terrain and fare even worse " +"during the daytime. Lure them out of the hills and attack in the sunlight." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:170 +msgid "" +"We are far from our lands, now, Erlornas, and we have driven the orcs from " +"the forest. Why do we not return home?" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:175 +msgid "" +"You know well enough... Rualsha. That name sounds everywhere we go since the " +"incursion began. That orc is much more than a mere marauding bandit in " +"search of pillage. And he wants this land. Our land. He is planning " +"an invasion, I’m sure of it. We must gather more information about his plans " +"before we go back." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:180 +msgid "And tell me... How did you sleep last night?" +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:185 +msgid "" +"How did I?... Uneasy, lord. My dreams were bleak, some of them nightmares." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:190 +msgid "" +"Yes. The earth currents are perturbed here, and the bridges to the dreamland " +"are tainted. I think there is a mage dwelling somewhere nearby. Or perhaps " +"more than one; the traces are mixed, and some of them have an unwholesome " +"flavor." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:195 +msgid "" +"It would be dire indeed for us if these orcs have magic to add to their " +"battle-might." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:200 +msgid "We must discover if this is so." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:205 +msgid "" +"Information will do us no good if we are killed before we return with it! " +"These mountains look like troll territory." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:210 +msgid "Enough. The sun’s fully over the horizon. Give the order to advance." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:221 +msgid "" +"That was the last of the chieftains, lord. The lesser trolls seem to be " +"retreating now." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:226 +msgid "" +"It is well. Break camp and move everyone through the pass before they rally. " +"We’ll rest a bit on the other side; we have earned it." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:231 +msgid "At once. How much time do you think we have?" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:236 +msgid "" +"A day, perhaps. We fought two clans today; they won’t take long to rally. We " +"need to be gone from here by sunset next." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:255 +msgid "We have slain a chieftain! Take heart! This battle is almost won!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:270 +msgid "Ha! Me smashed da funny elf. Me got a trophy!" +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:275 +msgid "No! This can’t be!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:281 +msgid "" +"Soon after Erlornas died, the elven party, lacking a leader and pressed from " +"all sides, scattered and fled. Their retreat to Wesmere was arduous and long." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:286 +msgid "" +"During their retreat, the pass was crossed by another army moving in the " +"opposite direction. Orcs were back south of the pass, and this time they " +"were to stay for a long, long time." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:297 +msgid "" +"We can’t get through, my Lord. These whelps are not individually very " +"dangerous, but there are huge numbers of them." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:302 +msgid "" +"Four days of combat and nothing to show for it. How does it feel to you?" +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:307 +msgid "" +"Terrible, my lord. Never in my life did I dream I’d be bested by mere " +"trolls. What are your orders?" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:312 +msgid "" +"Withdraw and make camp a safe distance from the hills. There is no further " +"point in this fight. We’ll wait for reinforcements." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:318 +msgid "" +"The reinforcements arrived a few days later, a crack force of rangers with " +"some cavalry support. When they attempted the pass again, they found not " +"trolls but something worse — an orcish army approaching from the north." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:324 +msgid "" +"The battle that ensued was bloody and inconclusive, and the elven losses " +"were only the beginning of the mournful toll in a war that would rage for " +"many years after." +msgstr "" + +#. [scenario]: id=05_Linaera_the_Quick +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:10 +msgid "Linaera the Quick" +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:26 +msgid "" +"After a day of hard-earned rest the elves marched north again. This was " +"unknown country, not frequented even by Wesmere’s furthermost-faring scouts." +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:30 +msgid "" +"Two days’ travel later, the forward scouts reported another orcish warband " +"laying siege to a tower." +msgstr "" + +#. [part] +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:34 +msgid "" +"Erlornas surveyed the siege from atop a small tree-covered hill overlooking " +"the tower valley..." +msgstr "" + +#. [side]: type=Orcish Warlord, id=Krughnar +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:69 +msgid "Krughnar" +msgstr "" + +#. [side] +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:81 +msgid "Mages" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:99 +msgid "Defeat Krughnar and break the siege" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:107 +#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:70 +msgid "Death of Linaera" +msgstr "" + +#. [objectives] +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:113 +#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:81 +msgid "Linaera is a leader and can recruit mages when standing on a keep." +msgstr "" + +#. [objectives] +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:121 +msgid "" +"Use Elven Scouts and Linaera’s power of teleportation to mount hit-and-run " +"attacks." +msgstr "" + +#. [message]: id=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:135 +msgid "Report." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:140 +msgid "" +"A warband of orcs, no women or children among them, besieges a tower. It’s " +"of human design... but we are far from the lands granted to humans by " +"treaty, my lord Erlornas." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:145 +msgid "" +"Under the letter of the treaty, it is so. But this country is too cold and " +"barren for us. I wonder, what manner of human would choose to live here, far " +"from its kind? Hmmm..." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:150 +msgid "It trespasses, and should be driven out!" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:155 +msgid "" +"Hold. It is only one human, or a few of them at most. Time enough to speak " +"of driving it out when we have no enemies in common." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:160 +msgid "" +"Tell me: I see no bridge over the chasm around that keep. Is there any sign " +"that one has been withdrawn by the defenders?" +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:165 +msgid "" +"No, lord. No traces of any construction. It looks like no bridge has ever " +"existed there. There must be other, hidden means of access to the tower." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:170 +msgid "" +"Interesting... Go to my personal stores and bring me a bottle of wine. And a " +"couple of glasses." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:175 +msgid "... Glasses?" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:180 +msgid "Do it. We’ll have a guest soon." +msgstr "" + +#. [message]: speaker=narrator +#. "Faerie" in this paragraph is a rare, poetic word in +#. English. It is the proper name of a magical otherworld +#. associated with elves - actually, originally with +#. fairies, but before Tolkien the boundary between elves +#. and fairies was extremely blurry. In Wesnoth it is +#. deliberately unclear whether Faerie is a place that is +#. the source of magical power or a label for the inner +#. nonhuman/magical nature of the Elves. Translate freely. +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:194 +msgid "" +"Erlornas closed his eyes and brought his hands forward, joined palms forming " +"a cup open to the sky. Soon they began to glow, then to flare like a brazier " +"with the fire of Faerie, casting a cold, blue light all around the elf-lord. " +"A wisp of light emerged from the eerie flames, and at a few murmured words " +"from the elf-lord flew away towards the tower below. Then the light around " +"Erlornas faded and all was seemingly as before." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:204 +msgid "Some time later..." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:228 +msgid "" +"So you decided to accept the invitation. Good. Welcome, I am lord Erlornas " +"of Wesmere. I find your presence here... surprising." +msgstr "" + +#. [message]: speaker=Linaera +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:233 +msgid "" +"Scarcely less than I find yours, my lord elf, but I would welcome your aid " +"against these orcs. They have been besieging my tower for weeks." +msgstr "" + +#. [message]: id=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:238 +msgid "" +"I wish their foul kind driven as far as possible from my borders, not to " +"return. It would be no bad thing if an ally of the elves kept watch over " +"this country." +msgstr "" + +#. [message]: speaker=Linaera +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:243 +msgid "Count me an ally, then, lord Erlornas. We can defeat them together." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:257 +msgid "" +"My lord... humans cannot be trusted! They shift their allegiances with the " +"changing of the wind!" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:262 +msgid "" +"That may be, but I do not think this one will betray us to the orcs. And we " +"may need her assistance, too: that is a powerful force of orcs ahead." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:271 +msgid "" +"And that is well ended. But, Linaera, there is somewhat else that concerns " +"me. You are a mage; do you not feel something... wrong... to the east of " +"here?" +msgstr "" + +#. [message]: speaker=Linaera +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:276 +msgid "" +"I do indeed. Something evil has recently made a nest in the next valley " +"over; its servants have been sniffing at the edges of my domain. I had meant " +"to deal with it myself, but if you elves revere the green earth I think you " +"will want it abolished as much as do I." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:281 +msgid "We are of one mind, then. Let us go to it." +msgstr "" + +#. [scenario]: id=06_A_Detour_through_the_Swamp +#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:10 +msgid "A Detour through the Swamp" +msgstr "" + +#. [side]: type=Lich, id=Keremal +#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:45 +msgid "Undead" +msgstr "" + +#. [side]: type=Lich, id=Keremal +#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:50 +msgid "Keremal" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:62 +msgid "Defeat Keremal" +msgstr "" + +#. [objectives] +#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:82 +msgid "" +"Undead are resistant to physical attack. Use mages to attack the undead, and " +"elves to protect and support the mages." +msgstr "" + +#. [message]: speaker=Linaera +#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:99 +msgid "" +"The evil spirits who have settled in this wetland have turned it into a vile " +"bog. My apprentices and I have the power to dispel them, but you must " +"protect us from their weapons." +msgstr "" + +#. [message]: speaker=Linaera +#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:110 +msgid "" +"Thank you, Erlornas... now I can return to my tower in peace. But I think " +"some of my apprentices wish to follow you north in pursuit of the orcs." +msgstr "" + +#. [message]: role=mage +#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:115 +msgid "" +"I have always wished to see elves, and now I have fought alongside them! May " +"I please travel with you?" +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:120 +msgid "Certainly... I shall be glad of your help." +msgstr "" + +#. [scenario]: id=07_Showdown +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:10 +msgid "Showdown" +msgstr "" + +#. [side]: type=Orcish Sovereign, id=Rualsha +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:63 +msgid "Rualsha" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:82 +msgid "Defeat Rualsha" +msgstr "" + +#. [objectives] +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:94 +msgid "" +"Your enemy is well-defended against attacks from the south. Use rangers to " +"sneak through the forest and mount a surprise attack from the north." +msgstr "" + +#. [unit]: type=Elvish Ranger, id=Celodith +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:130 +msgid "Celodith" +msgstr "" + +#. [unit]: type=Elvish Ranger, id=Earanduil +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:149 +msgid "Earanduil" +msgstr "" + +#. [unit]: type=Elvish Ranger, id=Elvyniel +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:168 +msgid "Elvyniel" +msgstr "" + +#. [unit]: type=Elvish Ranger, id=Delorfilith +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:187 +msgid "Delorfilith" +msgstr "" + +#. [message]: speaker=Lomarfel +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:199 +msgid "" +"My lord! We have ridden hard for over a week to catch up with you! The " +"Ka’lian has deliberated, and asks you to defeat Rualsha quickly before he " +"can muster a full invasion force." +msgstr "" + +#. [message]: speaker=Rualsha +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:204 +msgid "" +"Puny elves! My full army will be here soon, and then we will crush you. You " +"will beg for a quick death!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:216 +msgid "" +"You may slay me, Erlornas, but my people live on. They will not forget! They " +"will pursue you, and destroy you utterly... we will... we... arrgh..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:229 +msgid "" +"But Rualsha overestimated the will of his troops. With their leader dead, " +"they scattered, and fled from the elves back to their fastnesses in the far " +"north." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:240 +msgid "It grieves me to take life, even of a barbarian such as Rualsha." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:245 +msgid "" +"If the orcs press us, we shall need to become more accustomed to fighting." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:250 +msgid "" +"I fear it will be so. We have won a first victory here, but dark times come " +"upon its heels." +msgstr "" + +#: data/campaigns/An_Orcish_Incursion/utils/characters.cfg:6 +msgid "Erlornas" +msgstr "" + +#: data/campaigns/An_Orcish_Incursion/utils/characters.cfg:16 +msgid "Linaera" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:13 +msgid "" +"Lord Erlornas never saw the blade that felled him. He died on the spot, with " +"not a chance to issue last commands or farewells. Without him his wardens " +"soon fell into confusion, and losing heart withdrew from the battle." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:19 +msgid "" +"When reinforcements finally arrived, elves managed to dislodge the orcish " +"tribe. But the threat from the north remained unresolved and loomed large " +"over their future." +msgstr "" + +#. [message]: speaker=Linaera +#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:37 +msgid "Alas, Erlornas, I have failed us..." +msgstr "" + +#. [message]: speaker=Erlornas +#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:49 +msgid "" +"All is lost! Without Linaera’s help, I cannot hope to defeat these " +"abominations!" +msgstr "" + +#: data/campaigns/An_Orcish_Incursion/utils/macros.cfg:4 +msgid "Hint:" +msgstr "" diff --git a/po/wesnoth-did/LINGUAS b/po/wesnoth-did/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/wesnoth-did/LINGUAS +++ b/po/wesnoth-did/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-did/grc.po b/po/wesnoth-did/grc.po new file mode 100644 index 000000000000..b2edbe746b6d --- /dev/null +++ b/po/wesnoth-did/grc.po @@ -0,0 +1,4410 @@ +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 19:40 UTC\n" +"PO-Revision-Date: 2019-08-27 19:40 UTC\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Language: grc\n" + +#. [scenario]: id=11_Descent_into_Darkness +#. [campaign]: id=Descent_into_Darkness +#: data/campaigns/Descent_Into_Darkness/_main.cfg:14 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:5 +msgid "Descent into Darkness" +msgstr "" + +#. [campaign]: id=Descent_into_Darkness +#: data/campaigns/Descent_Into_Darkness/_main.cfg:15 +msgid "DiD" +msgstr "" + +#. [campaign]: id=Descent_into_Darkness +#: data/campaigns/Descent_Into_Darkness/_main.cfg:19 +msgid "Neophyte" +msgstr "" + +#. [campaign]: id=Descent_into_Darkness +#: data/campaigns/Descent_Into_Darkness/_main.cfg:19 +msgid "Normal" +msgstr "" + +#. [campaign]: id=Descent_into_Darkness +#: data/campaigns/Descent_Into_Darkness/_main.cfg:20 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Descent_into_Darkness +#: data/campaigns/Descent_Into_Darkness/_main.cfg:20 +msgid "Evoker" +msgstr "" + +#. [campaign]: id=Descent_into_Darkness +#: data/campaigns/Descent_Into_Darkness/_main.cfg:21 +msgid "Difficult" +msgstr "" + +#. [campaign]: id=Descent_into_Darkness +#: data/campaigns/Descent_Into_Darkness/_main.cfg:21 +msgid "Summoner" +msgstr "" + +#. [campaign]: id=Descent_into_Darkness +#: data/campaigns/Descent_Into_Darkness/_main.cfg:23 +msgid "" +"The northern frontier town of Parthyn is annually raided by neighboring " +"tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and " +"wreak vengeance on the orcs by any means necessary, even if it means " +"sacrificing his own soul in the process.\n" +"\n" +msgstr "" + +#. [campaign]: id=Descent_into_Darkness +#: data/campaigns/Descent_Into_Darkness/_main.cfg:25 +msgid "(Intermediate level, 12 scenarios.)" +msgstr "" + +#. [about] +#: data/campaigns/Descent_Into_Darkness/_main.cfg:28 +msgid "Original Campaign Design" +msgstr "" + +#. [about] +#: data/campaigns/Descent_Into_Darkness/_main.cfg:34 +msgid "Latest Campaign Revision" +msgstr "" + +#. [about] +#: data/campaigns/Descent_Into_Darkness/_main.cfg:40 +msgid "Artwork and Graphics Design" +msgstr "" + +#. [about] +#: data/campaigns/Descent_Into_Darkness/_main.cfg:55 +msgid "Dialogue Comments and Revisions" +msgstr "" + +#. [scenario]: id=01_Saving_Parthyn +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:5 +msgid "Saving Parthyn" +msgstr "" + +#. [part] +#. comments about dialogue style and characterization **THIS TEXT CONTAINS SPOILERS**: +#. Drogan: although he is the captain of Parthyn's guard, he shows signs of recklessness and inflexibility; he's stiff and stubborn, which causes him to butt heads with Malin +#. often, we see that Drogan says something to Malin (e.g. banishing him) without a clearly good reason why, and that's because of his ego and confidence in his own righteousness +#. Darken Volk: he talks a little more formally than Malin, and has quite a few ellipses in his speech. These are at points where he's not speaking exactly what he's thinking in his head because in reality, +#. he's trying to manipulate Malin for his own gain. His mode of speech is a little more formal. +#. Dela: little more of a minor character, she's what you might expect from a sister. She isn't wholly against Malin until he kills Drogan, but she also doesn't really want to do much with a necromancer either. +#. Malin: rash and impulsive, he cares a lot about his home, but doesn't see that power itself can be a corrupting force (though he does not seek power just for the sake of it, it is for another purpose which is +#. to drive off the orcs). He's a little more informal in his speech, meaning more contractions and colloquialisms, and this is intentional. +#. Things to be careful about while editing: there are some poems in S8 and S11, please be mindful when making wording changes there. Some commas are added for readability even though they may not be grammatically correct. +#. If the target language has a specialized term for a fortified town, like Latin "oppidum", use it for Parthyn. +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:33 +msgid "" +"Malin Keshar was born ten years after the death of Haldric IV. He grew up in " +"the northern border town of Parthyn, the second child and eldest son of the " +"city’s baron. Every summer, by the time the mountainous paths and high " +"passes shed their wintry gowns of snow, orcs descended from the northern " +"hills to ravage the settlements at the frontier. Every year, Malin’s father " +"led the townsfolk to repel the raids and force the orcs to retreat back to " +"the north." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:37 +msgid "" +"When Malin was ten, a passing mage sensed strong magical abilities in the " +"boy and suggested he be sent to the Isle of Alduin for training in the " +"magical arts. Malin studied there for eight years, learning all manner of " +"magic from basic control over the elements, to the mystic arts and scrying, " +"to alchemy and simple medicine." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:41 +msgid "" +"Although his life on Alduin was luxurious and peaceful, Malin found the " +"teachings of the scholarly mages to be too philosophical for his tastes. His " +"thoughts turned back to Parthyn, where brute force, not theoretical " +"reasoning, was necessary to drive off the orcs. In time, Malin began to " +"research new magics on his own, but his lack of experience led to a series " +"of failed experiments, one of which took the life of a fellow student. For " +"his transgressions, he was expelled." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:45 +msgid "" +"When Malin returned to Parthyn, orcs had already begun to attack the city. " +"Although he tried his best to fight them off, the raids were far more " +"relentless and the town guard was far weaker than he had remembered. One " +"night, a particularly powerful strike stormed the city and Malin could only " +"watch as his father was cut down by one of the savage orcish warriors." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:49 +msgid "" +"Shaken by the loss of their commander, the human defense began to falter. " +"The orcs roared in anticipation of victory, but before they could overrun " +"the city, skeleton warriors poured out of the woods to their rear. The " +"undead cut down orc after orc, swords and axes hacking through flesh and " +"bone with ruthless efficiency. The soldiers watched in half amazement, half " +"fear as the orcs dropped and the skeletons turned toward them, empty eyes " +"bleeding with fetid magic. All was dreadfully still as the blood and carnage " +"settled in the rank darkness." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:53 +msgid "" +"The silence was broken by the irregular shuffle of a man emerging from the " +"trees. He stood before them, a hunched figure with a rasping voice " +"reminiscent of crackling bones. “I am Darken Volk. While I know you do " +"not love my kind, I think it is vital that we put aside our differences for " +"the moment. The orcish menace grows in the north and they will soon return " +"in even greater force. You cannot hope to defend against them without my... " +"help. For now, however, I ask only to refresh myself in your town.”" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:57 +msgid "" +"Drogan, the captain of the guard, replied, “Nay, you surely know that the " +"penalty for necromancy is death. Seeing that you have saved our village, " +"however, we will allow you to rest here for a few days. Nevertheless, upon " +"your departure, you are banished from Parthyn. Should you return, we will " +"attack you on sight.”" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:61 +msgid "" +"Malin, troubled by his father’s death and the strength of the orcish " +"assault, argued to no avail that Darken Volk be allowed to stay. After a " +"couple days, the necromancer left Parthyn without incident." +msgstr "" + +#. [side]: type=General, id=Taylor +#. [side] +#. [side]: type=Sergeant, id=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:75 +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:122 +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:122 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:142 +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:48 +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:63 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:42 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:93 +msgid "Defenders" +msgstr "" + +#. [modify_side] +#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr +#. [side]: type=Orcish Warlord, id=Borth +#. [side]: type=Orcish Warlord, id=P'Gareth +#. [side]: type=Orcish Warlord, id=K'Vark +#. [side]: type=Orcish Warlord, id=Gron'r Hronk +#. [side]: type=Orcish Warlord, id=K'rrlar Oban +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:97 +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:57 +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:85 +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:66 +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:104 +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:142 +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:67 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:639 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:795 +msgid "Orcs" +msgstr "" + +#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:102 +msgid "Kreg’a’shar Trr" +msgstr "" + +#. [side]: type=Sergeant, id=Drogan +#. [side]: type=Lieutenant, id=Drogan +#. [unit]: type=Ghoul, id=DroganGhoul +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:127 +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:97 +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:776 +msgid "Drogan" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:180 +msgid "Defend the river fort for two nights" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:185 +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:173 +msgid "Kill the orcish leader" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:189 +msgid "Orcs reach the outskirts of Parthyn" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:193 +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:95 +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:103 +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:135 +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:738 +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1075 +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:124 +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:194 +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:198 +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:721 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:400 +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:125 +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:848 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:203 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:939 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1007 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1054 +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:161 +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:735 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:723 +msgid "Death of Malin Keshar" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:197 +msgid "Death of Dela Keshar" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:201 +msgid "Death of Drogan" +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:218 +msgid "" +"Was it really a good idea to send out a raiding party so soon after the orcs " +"just attacked us? Even Father is no longer here..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:223 +msgid "Nor is Darken Volk. We are truly defenseless." +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:228 +msgid "" +"Not like we needed him. I cannot believe that you would even consider " +"trusting a necromancer!" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:233 +msgid "" +"Quit bickering, you two. With the bulk of their forces massacred in that " +"assault, the orcish encampments will be greatly weakened. The raiding party " +"should be able to clear them out and leave us a relatively quiet summer." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:238 +msgid "So much for quiet, Drogan. Orcs amass north of the river!" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:243 +msgid "What? Curses! How can there still be so many of them?" +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:248 +msgid "" +"You sent most of our soldiers away to attack the orcs, and we haven’t even " +"begun to rebuild the city walls..." +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:253 +msgid "" +"Quiet, you. Malin, you must hold the river fort, or they shall surely " +"overrun the town. If you can defend for two days, the raiding party should " +"return by then and we will be able to fight the orcs off. For now, I will " +"bring what soldiers remain to your aid." +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:267 +msgid "" +"What in blazes is that thing? Has the necromancer returned? His timing could " +"not be worse..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:272 +msgid "" +"No, Drogan. I raised this corpse with the skills Darken Volk taught me " +"before he left. While I have no love for it, we cannot hope to repel the " +"orcs without the help of the dead!" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:277 +msgid "" +"You say it will ensure our survival, but at what price? Defiling the bodies " +"of our dead? Your soul, sold to black magic?" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:282 +msgid "What? I am hardly evil, Drogan!" +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:287 +msgid "" +"You say that, Brother, but you have been very close-mouthed about why the " +"mages sent you home from Alduin. I am beginning to think that you were " +"already dabbling in this witchcraft even before you met that necromancer!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:292 +msgid "" +"No! No... it was something stupid, something silly... it does not matter " +"now! I will not stand by and allow the orcs to destroy my home while I have " +"the skills to prevent it!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:307 +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:517 +msgid "Welcome to Parthyn" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:322 +msgid "" +"Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. " +"Hate leads to suffering." +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:339 +msgid "The orcs have broken through. Parthyn is open to attack!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:356 +msgid "Who will be left to defend Parthyn?" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:372 +msgid "I’m... dying..." +msgstr "" + +#. [message]: speaker=Soldier +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:403 +msgid "" +"We’ve returned from ransacking the orcish camps, Drogan. It seems like we’re " +"just in time!" +msgstr "" + +#. [message]: speaker=Kreg'a'shar Trr +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:407 +msgid "" +"More humans! We will need the Chief if we are to fight them now. Grunts, " +"retreat!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:427 +msgid "The orcs are dead!" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:454 +msgid "" +"By all rights, I should have you executed on the spot, Malin. I cannot " +"believe you let that necromancer corrupt you. I suppose part of this is my " +"fault since I was the one who allowed him into Parthyn; nevertheless... " +"Since I showed him mercy, I will show the same to you. You are hereby " +"banished from Parthyn." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:459 +msgid "" +"Fine words, Drogan. Would you rather have let the orcs overrun the town?" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:464 +msgid "" +"Aye, better that than to even dabble in dark magic. People would have " +"rebuilt the town, just as they always have before. Even had I died, it would " +"at least have been with dignity. Would the mages had taught you more sense." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:469 +msgid "" +"I only did it to protect those whom I care about. Is this really what I " +"deserve for saving your hides?" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:474 +msgid "Yes, yes it is. Nobody will support you on your path to depravity." +msgstr "" + +#. [message]: race=human +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:484 +msgid "" +"We should all be glad to see you gone, necromancer. I detest having fought " +"by your side." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:489 +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:550 +msgid "Dela? Sister?" +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:494 +msgid "" +"It sickens me to be of the same blood as a necromancer. Father would turn in " +"his grave if he could see what you’ve become. Just leave." +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:499 +msgid "Begone, Malin. I’ve no wish to see your face around here ever again." +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:505 +msgid "" +"That was bravely done, lad, holding the orcs off by yourself. But I fear the " +"raiding party brings grave news from the north. More warlords have begun to " +"amass armies in the hills, no more than a few days north of the Great River. " +"I do not know if we possess the strength to fight them off." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:510 +msgid "" +"Then we must seek help. It has not been long since Darken Volk’s departure. " +"Perhaps I can find him and ask him to aid us." +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:515 +msgid "I will pretend I did not hear that." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:520 +msgid "" +"Then what would you have us do, Drogan? Let the orcs overrun Parthyn? " +"Abandon our families to those savages?" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:525 +msgid "" +"If it comes to it, yes. Abandon the town and rebuild later, as we have " +"always done." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:530 +msgid "" +"Or we can drive off the orcs altogether and make sure they never attack us " +"again. Surely I cannot be the only one who sees that what Drogan says is " +"madness!" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:535 +msgid "" +"Should you embark on a quest to seek out depravity, none of us will support " +"you." +msgstr "" + +#. [message]: race=human +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:545 +msgid "Better to die than to ally ourselves with a necromancer." +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:555 +msgid "I hope that you will stay with us, Malin. Be reasonable." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:560 +msgid "" +"Be reasonable? I am the only one who sees reason here. If no one will help " +"me, I will go by myself." +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:565 +msgid "" +"Malin, seeking out the help of a necromancer is just... just foolhardy! We " +"need you here to help protect the town!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:570 +msgid "You will eventually see that I am right, Dela. I am resolved." +msgstr "" + +#. [scenario]: id=02_Peaceful_Valley +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:5 +msgid "Peaceful Valley" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:20 +msgid "" +"Bitter and alone, Malin follows the back-trail of the orcish band north from " +"Parthyn. He curses the mages for casting him out from the Isle of Alduin " +"only half-trained, unprepared for conflict. He curses Drogan for lacking the " +"resolve to make the necessary sacrifices to protect their home. Most " +"fiercely, he curses the orcs for their mindless savagery, pillagers and " +"raiders who view violence as little more than sport." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:24 +msgid "" +"Three days’ travel northeast, Malin stumbles upon Darken Volk, the " +"necromancer who had saved Parthyn and taught him to raise the dead. The dark " +"mage suggests that they travel together; Malin obliges, having been " +"abandoned by his kinsmen. As the weeks pass, Darken Volk teaches Malin more " +"dark magic." +msgstr "" + +#. [side] +#. [unit]: id=Malin Keshar, type=Dark Mage +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:38 +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:46 +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:38 +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:49 +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:43 +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:41 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:65 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:142 +#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:6 +msgid "Malin Keshar" +msgstr "" + +#. [side]: type=Goblin Knight, id=T'shar Lggi +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:64 +msgid "Goblins" +msgstr "" + +#. [side]: type=Goblin Knight, id=T'shar Lggi +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:69 +msgid "T’shar Lggi" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:91 +msgid "Occupy all of the goblin villages" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:99 +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:128 +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:198 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:404 +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:129 +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:852 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:207 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:943 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1011 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1058 +msgid "Death of Darken Volk" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:121 +msgid "" +"In truth, I share your hatred for the orcs. The Northlands have been my home " +"for many years and the orcs have been a growing infestation in recent times. " +"They despoil the beauty of the land wherever they go, hacking and burning " +"the forests and wildlife with their crude armaments. They are truly nothing " +"but brutish barbarians. If you are interested, I would be happy to take you " +"on as my... apprentice... so that you can aid me in the fight against them." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:126 +msgid "" +"Yes! These vile creatures have ruined our lives in more ways than I can " +"name. It is time someone did the same to them. They deserve to suffer for " +"what they have done to us." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:131 +msgid "" +"Perhaps removing the threat of orcish raids will persuade the people of " +"Parthyn to welcome you home." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:136 +msgid "" +"They should be grateful. Imagine. No need to rebuild our homes year after " +"year. No more needless deaths, no more senseless bloodshed, no more fear..." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:141 +msgid "" +"But first, training. The orcs are powerful in the hills, strong enough that " +"even I dare not confront them directly." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:146 +msgid "Then what shall we do?" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:151 +msgid "" +"Strike at them where they are weak. A goblin village lies in this valley, " +"just ahead. They are the bastard children of the orcs, feeble creatures " +"individually, but annoying enough in large numbers. Subduing them will " +"provide us a supply of fresh corpses and souls to use against the orcs." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:156 +msgid "... It will be a worthwhile test of your skills." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:170 +msgid "Beware the goblin guards in the villages." +msgstr "" + +#. [unit]: id=guard_$x1|_$y1|_$guard_location.n, type=Goblin Spearman +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:211 +msgid "Villager" +msgstr "" + +#. [modify_unit] +#. Shaun and Ed are characters from the zombie film "Shaun of the Dead". +#. If the names cannot be translated into your language so that the +#. movie reference remains recognizable, then simply translate these the +#. same as "Villager" above. +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:255 +msgid "Shaun" +msgstr "" + +#. [modify_unit] +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:261 +msgid "Ed" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:293 +msgid "" +"Ahhh... I did not realize there was a swamp near this village. Malin, it " +"would be beneficial for your training if you and I were to investigate the " +"swamp." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:308 +msgid "Rise from the realms of death and decay!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:345 +msgid "What are these things?" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:350 +msgid "" +"They are ghouls: noxious beings fashioned from living flesh into carcasses " +"of disease and poison. Those that outlive their masters gravitate towards " +"the natural decay present in swamps and bogs." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:355 +msgid "It seems cruel to turn men into such a hideous form." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:360 +msgid "" +"You need not pity them. Once, these were... evil men... murderers and " +"outlaws, no better than the orcs you hunt. I have transformed them so their " +"physical forms match the spirits within. Is that not fitting? No punishment " +"is too great for their kind." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:365 +msgid "I suppose so..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:377 +msgid "The goblin knight is dead, master." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:413 +msgid "" +"Sacking goblin villages is all well and good, but walking corpses and bats " +"will not stand up to full orcish warriors." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:418 +msgid "" +"Have some patience. We have only just begun your training. These corpses and " +"souls will supply you sufficient resources for practice. When you have " +"mastered the basics, we will then assault the orcs and you will see your " +"forces grow quickly." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:423 +msgid "Excellent. I’m eager to move on to some real foes." +msgstr "" + +#. [scenario]: id=03_A_Haunting_in_Winter +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:5 +msgid "A Haunting in Winter" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:25 +msgid "" +"Malin and Darken Volk spend the summer and fall traveling across the lower " +"Northlands. They attack goblin villages and small orcish camps when they " +"find them. Although Darken Volk is occasionally demanding and irritable, he " +"proves to be an effective mentor. Malin’s power grows considerably under the " +"necromancer’s tutelage." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:29 +msgid "" +"The colored patchwork of fall eventually fades to wintry snowfall drifting " +"over barren lands. The nights grow longer as the sun disappears behind a " +"seemingly perpetual mist of pallid clouds. Hounded by the elements, the two " +"necromancers retreat into the hills to seek shelter. By a stroke of good " +"fortune, they stumble across a mostly abandoned cave just as the winter sets " +"in." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:99 +msgid "Explore" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:131 +msgid "Defeat both young ogres" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:254 +msgid "" +"I sense many lifeforms in this cavern, but none are very powerful. Most " +"likely they are merely nothing more than beasts. Still, we may be able to " +"use them to continue your training." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:259 +msgid "Better than nothing. Which way do these creatures lie?" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:264 +msgid "East." +msgstr "" + +#. [message]: speaker=YOgre1 +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:281 +msgid "Me kill you!" +msgstr "" + +#. [message]: speaker=YOgre2 +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:304 +msgid "No, me kill you!" +msgstr "" + +#. [message]: speaker=YOgre1 +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:327 +msgid "No, me kill— I see human!" +msgstr "" + +#. [message]: speaker=YOgre2 +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:332 +msgid "Human! We smash human!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:337 +msgid "Simple-minded, obtuse creatures." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:342 +msgid "" +"This should be an easy task for you. Once you have slain them both, we shall " +"turn them into skeletons." +msgstr "" + +#. [message]: speaker=YOgre1 +#. this line is just a death scream +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:357 +msgid "Arrghhaaugghhh..." +msgstr "" + +#. [message]: speaker=YOgre2 +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:373 +msgid "Me... die..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:414 +msgid "The ogres are dead." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:419 +msgid "" +"Good... I have already showed you how to raise a skeleton before, but " +"perhaps it would be best if we... went over it once again. Other than for " +"ghouls, flesh and blood are useless for undead creatures. First, let out the " +"blood and innards and dispose of them." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:424 +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:611 +msgid "Very well." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:442 +msgid "What a mess." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:447 +msgid "" +"The ghouls will take care of it once we have the resources to keep them " +"here. Next, strip away the flesh. A little remaining is fine; too much will " +"hamper your skeletons’ movement." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:472 +msgid "And then?" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:477 +msgid "" +"Bind the strings of energy to the bone. Skeletons are no more than puppets. " +"Novices will directly control their movement with strands of dark magic, but " +"you should have no need for such crude methods. Instead, impart your will " +"upon the skeleton, spread the threads over the bones, then let loose the " +"twine from your hand. If your will is strong enough, the skeleton will be " +"able to move on its own." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:482 +msgid "I will try." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:511 +msgid "Do it again." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:554 +msgid "Good, good. Now head north. I sense another young ogre there." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:571 +msgid "I can turn this one into a skeleton as well." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:606 +msgid "" +"The ogre seems to have looted a bow. Use it to create a Skeleton Archer." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:641 +msgid "" +"It seems that raising skeletons is already a trivial matter for you now. You " +"are indeed... talented." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:646 +msgid "Perhaps, but I will need more than a few skeletons to fight the orcs." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:651 +msgid "" +"They will come in time, when you learn to control more of them at once. For " +"now, continue exploring these caves. We may yet find something else of use." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:689 +msgid "This cave is infested with giant scorpions!" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:694 +msgid "" +"Annoying pests, no more than that. Killing them, however, may provide some " +"useful experience to your skeletons." +msgstr "" + +#. [message]: speaker=Naga1 +#. Hsss is just a hissing sound that nagas make. The extra s's in spy and must are also intended to be the same sound. +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:716 +msgid "Hssss, I ssspy human vermin... I mussst kill." +msgstr "" + +#. [message]: speaker=Naga2 +#. The extra s's in slay are also intended to mimic a hissing sound. +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:722 +msgid "We will ssslay him..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:727 +msgid "I do not think I will be the one dying here." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:734 +msgid "Defeat both nagas" +msgstr "" + +#. [message]: speaker=Naga1 +#. this line is also just a death scream +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:754 +msgid "Hsssss..." +msgstr "" + +#. [message]: speaker=Naga2 +#. again, drawn out s's are just to mimic hissing +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:771 +msgid "Evil... dark... magicssssss..." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:811 +msgid "" +"Since you have mastered reanimating skeletons, I will now teach you to " +"control spirits. The souls of the recently deceased do not stray far from " +"their bodies. You should be able to sense them still." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:841 +msgid "I feel them." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:846 +msgid "" +"Controlling spirits can be somewhat hazardous even for experienced " +"necromancers. When imprisoning a soul, use all your might to retain control " +"over it. You must exert your will over its own, or the spirit will break " +"free and destroy you." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:851 +msgid "I... I will do my best." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:879 +msgid "I... think I did it—" +msgstr "" + +#. [message]: speaker=S3_Rebel_Soul +#. more s's indicating hissing +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:906 +msgid "" +"Freedom! Your sssorceries sssshall not sshackle me any longer, Malin the " +"Damned!" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:911 +msgid "" +"You blithering fool! How did you let your will be overcome by a half-" +"sentient creature that can hardly come up with a single coherent sentence?! " +"Let your will slip further and you shall join other young necromancers who " +"have died at the hands of their own servants." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:916 +msgid "" +"My will is strong, but he still does not return to me. What should I do?" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:921 +msgid "" +"Subdue the rebel! When you have sapped it of its energies, exert your power " +"over it and do not lose focus." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:933 +msgid "Seize control back while it is weakened!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:963 +msgid "" +"I think I’ve got it under control again. That was a close call. Let me try " +"the other one now." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:994 +msgid "No mishaps this time, but you will need to practice more." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1034 +msgid "" +"Rail tracks and mines... dwarves used to live here, but there do not seem to " +"be any guards. I wonder where they went?" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1049 +msgid "Trolls! I suppose I should have expected this." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1054 +msgid "" +"Threats to your skeletons, but no more than fodder for your ghosts. " +"Eliminate them all." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1071 +msgid "Defeat the trolls" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1107 +msgid "The trolls are defeated." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1124 +msgid "" +"If I act quickly, I can enslave another ghost to help me fight off the " +"rest of these trolls." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1154 +msgid "The boy learns quickly. He should be of great use after all." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1165 +msgid "" +"You have done well enough so far, but I still have much more to teach you. " +"Come, we have work to do." +msgstr "" + +#. [scenario]: id=04_Beginning_of_the_Revenge +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:5 +msgid "Outset of Vengeance" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:20 +msgid "" +"Weeks pass in the cold, bare caverns. There is little light and little food, " +"but Malin’s burning desire for vengeance sustains him through his training. " +"As the grip of black magic grows stronger, so does his control of the " +"undead. He finds it to be a mastery of a different sort than what he was " +"taught at the Academy. The magic reaches out to him as it never has before; " +"he listens and it speaks back — he senses its will and lets it guide him — " +"he embraces the dark magic as an extension of himself." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:24 +msgid "" +"When spring comes, Darken Volk leads Malin toward the jagged mountain peaks " +"in the north. In the higher reaches, snow begins to melt into rivulets of " +"water, streaming downward and fracturing the surface of the ice that " +"blankets the river Listra. Though the unstable terrain is hazardous to " +"traverse, the elder necromancer insists that they press on, saying that he " +"hopes to catch the orcish fighters unprepared by arriving early in the year." +msgstr "" + +#. [side]: type=Orcish Warlord, id=Gron'r Hronk +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:62 +msgid "Gron’r Hronk" +msgstr "" + +#. [side]: type=Orcish Warlord, id=K'rrlar Oban +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:90 +msgid "K’rrlar Oban" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:115 +msgid "Move Malin to the end of the mountain pass" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:120 +msgid "Kill the orc leaders" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:191 +msgid "" +"Across this pass lies the eastern edge of the Heart Mountains proper. For " +"their distinctive shape, the orcs call these the ‘Whitefang’ Mountains, " +"which is also the namesake of the dominant clan in this region. They are the " +"very same who killed your father." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:196 +msgid "The Whitefang orcs... so that is their name." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:201 +msgid "" +"To reach them, we must first destroy the orcs who block our way out of this " +"mountain pass. Then, we can move on to our main target." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:206 +msgid "" +"I have anticipated this day for a long time. At last, we shall have revenge." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:224 +msgid "Feel my wrath, vile creature!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:240 +msgid "These orcs aren’t so strong after all!" +msgstr "" + +#. [message]: speaker=K'rrlar Oban +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:257 +msgid "" +"Wait, human! I may be of use to you! What is it that you desire? Slaves? " +"Gold? Land?" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:261 +msgid "What I desire is your death." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:287 +msgid "The ice doesn’t look very thick..." +msgstr "" + +#. [message]: speaker=Mal Keshar +#. [message]: speaker=Malin Keshar +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:292 +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:497 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:923 +msgid "..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:342 +msgid "" +"The weak ice gives way beneath the undead creature, who becomes mired in the " +"thick mud at the lake’s bottom." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:349 +msgid "" +"The weak ice gives way beneath the heavy warrior, who drowns in the frigid " +"mountain waters." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:426 +msgid "It’s time to hunt down the Whitefangs." +msgstr "" + +#. [scenario]: id=05_Orc_War +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:5 +msgid "Orc War" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:19 +msgid "" +"The cycle of the seasons churns and summer and fall roll around once more. " +"Malin’s thoughts turn back to Parthyn frequently, where a year prior, he had " +"still been among family and friends in the rustic little town that he still " +"thinks of as his home. He has since become a forsaken wanderer, he thinks, " +"but the still burning image of his father being cut down amidst the ruins of " +"his home is imprinted at the forefront of his mind." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:23 +msgid "" +"Companionship and peace... perhaps they are but a farce and certainly an " +"impossibility with the threat of the orcish clans still looming. Perhaps " +"there is no point in reminiscing on his once peaceful, pastoral life. He has " +"never been one for regrets." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:27 +msgid "" +"Malin turns his attention to the task at hand. Darken Volk leads him through " +"the heart of the Whitefang territory, where they terrorize and murder entire " +"camps of orcs with their undead minions. Word spreads among the orcish " +"towns, which begin to post more guards and dispatch frequent patrols to " +"exterminate the two necromancers. All of their attempts fail." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:31 +msgid "" +"Word spreads to the south as well when the ever present raids are suddenly " +"absent this year. The people at the frontier towns go about their days, " +"gossiping about rumors of the undead, some with disgust, some with intrigue. " +"When winter passes and spring comes again, a number of dark adepts travel " +"northward and join the pair of necromancers. “They can be quite useful,” Darken Volk says to Malin, “but none of them have even a tenth of your " +"potential power.”" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:35 +msgid "" +"Malin and Darken Volk continue their raids on the orcs and eventually force " +"the usually fractious Whitefang chieftains to unite in opposition. The orcs " +"pursue the two necromancers east toward the mouth of the river Men call the " +"Longlier and Elves call the Arkan-thoria, where they manage to surround the " +"humans and force a fight." +msgstr "" + +#. [side]: type=Orcish Warlord, id=Borth +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:71 +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:72 +msgid "Borth" +msgstr "" + +#. [side]: type=Orcish Warlord, id=P'Gareth +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:109 +msgid "P’Gareth" +msgstr "" + +#. [side]: type=Orcish Warlord, id=K'Vark +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:147 +msgid "K’Vark" +msgstr "" + +#. [label] +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:175 +msgid "River Longlier" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:190 +msgid "Kill the orcish leaders" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:221 +msgid "" +"Even before the very founding of Wesnoth, you have hounded my people at " +"every turn. You have trampled our fields, slaughtered our livestock, and " +"burned our houses. You have brought war to a place of peace and death to a " +"place of life. You are nothing but remorseless killers and savage beasts. " +"Your kind deserves no mercy and shall receive none. I will crush you into " +"the dust and make you into my slaves for all eternity." +msgstr "" + +#. [message]: speaker=Borth +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:226 +msgid "" +"The silly necromancer is trying to talk us to death! Puny human, you have " +"caused us enough trouble. It is time for you to die." +msgstr "" + +#. [message]: speaker=P'Gareth +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:231 +msgid "Ummm... unless... you are already dead, like the skeletons?" +msgstr "" + +#. [message]: speaker=K'Vark +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:236 +msgid "Then, it will be time for you to die again!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:262 +msgid "How puny and weak you look in death, orc." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:289 +msgid "" +"Death is only the beginning for you. After this battle, you can be sure that " +"I will make you into my thrall. And now for the last one—" +msgstr "" + +#. [message]: speaker=$remaining_orc_leader.id +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:342 +msgid "Retreat!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:368 +msgid "The last chieftain flees! The coward!" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:373 +msgid "" +"Orcs are no more than beasts. They bellow out against a weaker foe as if " +"that makes them mighty, but will always flee in the face of an overwhelming " +"force. Nevertheless, the Whitefangs still number many and have some ties to " +"the other orcish clans as well. You must hunt this chieftain down before he " +"can alert the others, else we may soon have dozens more on our tail." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:378 +msgid "By ‘you’, you mean... on my own?" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:383 +msgid "" +"Your apprenticeship is nearly over; you are more than capable of handling a " +"single, half-dead orc on your own. After, I do have a small favor I will ask " +"of you. It will constitute the last part of your... training. I have some " +"other things that I must attend to in preparation. In a few weeks, meet with " +"me to the west, near the town of Tath. For now, hunt down the last chieftain." +msgstr "" + +#. [scenario]: id=06_Return_to_Parthyn +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:5 +msgid "Return to Parthyn" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:20 +msgid "" +"Two days’ travel south of the previous battle, Malin picks up the trail of " +"the regrouped orcish warriors. He follows them down the western bank of the " +"river Listra, past the Whitefang Mountains. He wonders why they continue " +"rushing toward the Great River instead of calling for reinforcements, but " +"after a bit of thought, he realizes where the orcs are headed. It is, after " +"all, the season when they usually raid human towns." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:24 +msgid "" +"‘This chieftain has no intention of warning the rest of his clan about " +"me. I suppose he must think that I intend to attack the rest of the " +"Whitefangs rather than pursue him this far; with his brethren occupied " +"against me, he will be able to raid more human towns undisturbed. Selfish " +"creature. Exactly what one would expect from an orc.’ Malin thinks " +"carefully and quickly realizes what he should do." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:28 +msgid "" +"He tramps through the woods tirelessly, forsaking several days’ sleep as he " +"and his servants draw closer to the Great River, hoping to cut off the orcs " +"before they reach Parthyn. Soon, Malin recognizes some familiar " +"surroundings..." +msgstr "" + +#. [side]: type=Lieutenant, id=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:92 +msgid "Guardsmen" +msgstr "" + +#. [side]: type=Lieutenant, id=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:104 +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:105 +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:106 +msgid "River fort guard" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:187 +msgid "Remove the traitor Drogan" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:194 +msgid "Kill any people from Parthyn but Drogan" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:229 +msgid "" +"I bring word from the north, Drogan! Orcs march on Parthyn, no more than a " +"few hours’ journey away. They mean to raid the village tonight!" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:240 +msgid "" +"I hoped that I would never see you again, Malin. I see that you are not " +"taking your banishment seriously, so I will make myself clear to you: no " +"matter for what reason you have returned, you are not welcome here. Take one " +"step closer to Parthyn and I will order the guards to attack you." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:245 +msgid "Banishment or not, I am here to help defend the town against the orcs!" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:250 +msgid "Orcs or not, you must leave!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:255 +msgid "Dela, help me! You, at least, must see reason!" +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:260 +msgid "" +"You chose the path of darkness on your own. We will not be dragged into it " +"with you." +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:265 +msgid "If you continue to be stubborn, we will attack you. It is your choice." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:270 +msgid "" +"Master, do not listen to them! He, too, has a choice, but he foolishly " +"chooses to spurn your aid! He jeopardizes the safety of Parthyn!" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:276 +msgid "" +"I had not thought to see you again, Malin. But what is this foul creature " +"that stands by your side?" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:281 +msgid "" +"It is of little concern to you. It is merely the byproduct of the new " +"magical arts that I have learned." +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:286 +msgid "" +"It does not take a trained mage to realize that by ‘magical arts’, you refer " +"to necromancy! That creature reeks of death!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:291 +msgid "" +"And why should you care about such things? Orcs march on Parthyn! We must " +"defend the town!" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:296 +msgid "" +"Better to face the orcish menace alone than to embrace dark magic! I warned " +"you about this before, yet you failed to heed my advice. Your father would " +"turn in his grave if he could see what you’ve become." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:301 +msgid "" +"How dare you bring my father into this, Drogan! I have fought with every " +"fiber of my being against these foul orcs, and I have done it to protect my " +"country and kinsmen. Is this how you repay me? With scorn and disdain?" +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:306 +msgid "" +"Master, do not listen to him! He is clearly blinded by his own prejudice! He " +"jeopardizes the safety of Parthyn!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:313 +msgid "Silence from you." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:318 +msgid "" +"Drogan! With my newfound powers, I have already eliminated several orcish " +"chieftains! If you will allow me to help, I will crush the one who comes " +"here as well!" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:323 +msgid "" +"A fine tale. I find it more likely that you brought your orcish allies here " +"with you to take your revenge upon the city. If we stand down, your undead " +"will no doubt kill us where we stand. Watching you grow up, I never could " +"have believed you would turn into such a traitor." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:328 +msgid "Dela, you do not believe that, do you?" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:333 +msgid "" +"Stop looking to your sister, Malin. The fact that even she rebuffs you so " +"should tell you how much of a traitor you are." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:338 +msgid "Master, he threatens the safety of the city by standing in your way." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:343 +msgid "" +"You are the traitor, Drogan, for preventing me from protecting Parthyn. I " +"will defend my home no matter the cost, even if it means I must cut you down " +"first." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:348 +msgid "" +"If I want the people of Parthyn to accept me back, I must be cautious. I " +"must not kill any of them besides Drogan or they will surely oust me for " +"good." +msgstr "" + +#. [message] +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:422 +msgid "" +"Grunts! Prepare the camp! We attack the city tonight— wait. You! " +"Necromancer, you followed us all the way here?!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:430 +msgid "" +"Did you really think you could outrun the dead, who need neither rest nor " +"sleep? Prepare to meet your makers, orc. Drogan, I will show you what my new " +"powers are capable of. You will see how foolish you are to oppose me." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:436 +msgid "" +"Did you really think you could outrun the dead, who need no rest nor sleep? " +"Prepare to meet your makers, orc." +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:459 +msgid "" +"So, Malin, you have even begun to corrupt our people with your sorcerous " +"ways. Even I did not expect you to stoop low enough to kidnap the villagers " +"and make them into your pawns!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:464 +msgid "" +"I joined Malin of my own free will! You fools simply do not understand the " +"power that necromancy holds." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:465 +msgid "" +"female^I joined Malin of my own free will! You fools simply do not " +"understand the power that necromancy holds." +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:470 +msgid "" +"I understand it well enough to know that it makes all who embrace it evil." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:475 +msgid "" +"There is no point in arguing with one so obstinate. We can only show Drogan " +"the error of his ways through force." +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:481 +msgid "" +"Malin! First you abandon us to the orcs on your mad quest for necromancy, " +"then you heartlessly murder Drogan, and now... now you even kidnap the " +"villagers and corrupt them with your sorcery! How low have you fallen?" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:486 +msgid "" +"I joined Malin of my own free will! The orcs would have overrun you if not " +"for Malin’s powers!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:487 +msgid "" +"female^I joined Malin of my own free will! The orcs would have overrun you " +"if not for Malin’s powers!" +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:492 +msgid "" +"You necromancers defile the bodies of the dead and slaughter the innocent " +"for your sick perversions. Do you not see the depravity that you have " +"become, Malin?" +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:502 +msgid "" +"No quip about how we do not understand you? No comment about your moral " +"superiority? Nothing to say at all? I can only hope you are so quiet when I " +"kill you." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:537 +msgid "Behold, Drogan! I have slain the orcish chieftain. Do you trust me now?" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:542 +msgid "" +"At least you have not completely lost your humanity by allying yourself with " +"the orcs. But you cannot return to Parthyn, Malin. No necromancer will ever " +"be welcome here." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:547 +msgid "" +"What?! You ungrateful cur! You would sack the city and let all of our people " +"die, and for what? Only to spurn something you do not understand? You are a " +"fool. Parthyn will only be under greater danger with you leading it. If the " +"town is to survive, you are the one who must leave!" +msgstr "" + +#. [message]: speaker=Dela +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:552 +msgid "" +"Have you lost your mind, Malin? There’s no way we’re going to banish Drogan!" +msgstr "" + +#. [message]: speaker=Drogan +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:557 +msgid "" +"Malin, in truth, I do not want to fight you as one of my former friends. " +"Leave Parthyn. I will not ask you again." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:562 +msgid "" +"Your choice, not mine. If you refuse to leave by your own volition, then it " +"will have to be by force. Attack him!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:570 +msgid "The orc was carrying some gold." +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:599 +msgid "" +"I am defeated but not dead, foul thing that was once my brother. Watch your " +"back, because I will come for you and I will kill you..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:637 +msgid "Now the people of Parthyn will never accept me back!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:647 +msgid "See how you die when you spurn the help of Malin Keshar!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:664 +msgid "See what your traitorous ways have won you, Drogan?" +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:669 +msgid "" +"Drogan, no! Malin, you monster, how could you just murder Drogan in cold " +"blood?" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:674 +msgid "He chose this fate for himself! I merely retaliated in turn!" +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:679 +msgid "" +"How could you possibly think Drogan was the traitor when you are the one " +"attacking Parthyn?" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:684 +msgid "" +"What? I have not harmed even a single villager or guardsman besides Drogan! " +"I am only trying to help, but none of you will listen to reason!" +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:689 +msgid "" +"There is no reason to be had with someone who embraces evil so shamelessly! " +"You will pay for Drogan’s death!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:697 +msgid "" +"Even with my new powers, I cannot fight the entire town as well as the orcs. " +"I must flee to the west to find Darken Volk!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:703 +msgid "" +"Even with my new powers, I cannot fight the entire town on my own. I must " +"flee to the west to find Darken Volk!" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:714 +msgid "Escape to the northwest" +msgstr "" + +#. [message]: speaker=DroganGhoul +#. This is just some guttural sound that a ghoul might make since it can't actually talk +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:785 +msgid "Grahhhuralug..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:790 +msgid "As ugly in death as he was in life. This is proof that Drogan was evil!" +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:795 +msgid "" +"What have you done?! Killing Drogan was not enough — you had to defile his " +"body as well? How could you turn him into such a... a twisted, abominable " +"thing? I cannot believe how depraved you have become!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:800 +msgid "" +"What you see on the outside reflects the inside. It is an ugly truth, but it " +"is not my fault if you cannot accept it!" +msgstr "" + +#. [message]: speaker=OWarlord +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:824 +msgid "" +"Look what we have here! A human city on the verge of collapse and a " +"necromancer with only a few paltry minions at his command. The wolves will " +"feed well tonight!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:828 +msgid "" +"More orcs, and powerful ones at that! Alas, it will be impossible for me to " +"outrun their riders..." +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:840 +msgid "" +"Flee while you still can, Malin the Damned! When I have defeated these orcs " +"and secured Parthyn against further raids, you can be sure that I will hunt " +"you down. You are my brother no longer." +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:846 +msgid "" +"Flee while you still can, Malin the Damned! When I have secured Parthyn " +"against further raids, you can be sure that I will hunt you down. You are my " +"brother no longer." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:854 +msgid "" +"O gods, how did it come to this? My own sister determined to personally see " +"to my demise. Banished from Parthyn, my country, my home... spurned by my " +"people, whom I have given everything for... nothing has gone right ever " +"since I got into an argument with that fat, orc-loving toad Zephrin and " +"tried to curse him. I was only testing my new spell on him! It was only " +"supposed to be a simple curse! How was I supposed to know it would kill him? " +"Blasted Academy." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:859 +msgid "" +"... Now the only being who still wants to see me alive is a necromancer. I’m " +"beginning to think that I’m the one who was cursed..." +msgstr "" + +#. [scenario]: id=07_A_Small_Favor +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:5 +msgid "A Small Favor" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:84 +msgid "" +"Fleeing from the city of his birth, Malin escapes into the forested hills " +"north of the Great River. Some distance west, he finally stops after several " +"days bereft of rest and sleep. He closes his eyes, trying to purge the last " +"few hours from his mind, but the darkness only makes the images all the more " +"vivid. He is tired, so tired, but sleep does not come." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:88 +msgid "" +"“No regrets. No regrets...” He repeats it under his breath like a " +"chant, murmuring over and over in his half-conscious state. After a while, a " +"second voice joins, a voice that sounds very much like his own, but somehow " +"feels foreign and alien. ‘There could have been another way. You might " +"have been wrong.’" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:92 +msgid "" +"“No, no. Even if there were another way, they would have spurned me all " +"the same. They are wrong... blind. I have no regrets about what I did. No " +"regrets...” He quells the voice. Sleep comes, long stretches of " +"dreamless darkness punctuated briefly by nightmarish forms — distorted, " +"grotesque things that whisper in eerily familiar voices. ‘You are cursed, " +"Malin the Damned! Cursed! Cursed. Cursed...’ They echo over and over, " +"first a choir, then a duet, both male, then just one, a single voice alone " +"in the darkness." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:96 +msgid "" +"Malin wakes up to a plume of smoke rising in the east. He gives it only a " +"brief thought before heading farther west toward Tath. Soon, he reunites " +"with his teacher." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:100 +msgid "" +"“For your final test as my apprentice, you will aid me in retrieving a " +"book,” the necromancer says. “The book was... stolen from me long " +"ago. It has personal value to me, so you may think of this as a small favor. " +"However, this task will require you to act against your countrymen of " +"Wesnoth, since it was one of them who took it from me.”" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:104 +msgid "Malin replies, “They are no longer countrymen of mine.”" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:108 +msgid "" +"Darken Volk continues, “Excellent. There is a lord of Tath by the name of " +"Karres. He was trained as a mage in his youth and now uses his wealth to " +"support a large number of mages in their studies. Among his library is the " +"book we seek. We shall break into his manor to seek the book.”" +msgstr "" + +#. [side] +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:122 +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:30 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:24 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:60 +msgid "Intruders" +msgstr "" + +#. [side]: type=General, id=Taylor +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:150 +msgid "General Taylor" +msgstr "" + +#. [side]: type=General, id=Taylor +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:160 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:161 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:162 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:164 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:165 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:166 +msgid "Night Watchman" +msgstr "" + +#. [side]: type=General, id=Taylor +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:168 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:169 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:171 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:172 +msgid "Gate Guard" +msgstr "" + +#. [side]: type=General, id=Taylor +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:174 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:175 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:187 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:194 +msgid "City Guard" +msgstr "" + +#. [side]: type=General, id=Taylor +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:179 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:180 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:185 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:186 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:192 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:193 +msgid "Mage Guard" +msgstr "" + +#. [side]: type=General, id=Taylor +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:181 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:188 +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:195 +msgid "Head Trainer" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:392 +msgid "Move Malin and Darken Volk into the Mage Lord’s manor" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:396 +msgid "OR: Defeat General Taylor" +msgstr "" + +#. [note] +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:415 +msgid "This scenario takes place entirely at night." +msgstr "" + +#. [note] +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:418 +msgid "Enemy units have reduced vision (radius 3)" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:454 +msgid "" +"The stolen book lies within Lord Karres’s manor at the north end of the " +"city. It will be difficult for us to defeat the entire city guard, so we " +"must stay hidden as long as possible. For now, we can use this fog to our " +"advantage. I shall use it to cast a spell to obscure the town guards’ " +"vision. It should not affect us, however." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:475 +msgid "" +"This spell will not hide us completely. If we stray too close to the guards, " +"they will still be able to see us. Once we are spotted, we shall have to " +"make a run for it. The faster we enter the manor, the more time we shall " +"have to search for the book before the guards can pursue us." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:480 +msgid "" +"Note: Only the units you recruit now will be available to you once inside." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:496 +msgid "This blasted fog is so thick! I can’t see a thing!" +msgstr "" + +#. [message]: speaker=Taylor +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:501 +msgid "Stay alert, soldier. Report anything unusual immediately." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:522 +msgid "Undead are emerging from the forest!" +msgstr "" + +#. [message]: speaker=Taylor +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:528 +msgid "Wake the guard! To arms, men!" +msgstr "" + +#. [message]: speaker=unit +#. Ooouuuh is a cry of pain +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:565 +msgid "Ooouuuh! It burns... burrrrnnns..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:588 +msgid "What was that?!" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:593 +msgid "" +"That was the impact of what is known as holy water among commoners. It is " +"brewed in a complicated procedure only known to a few priests. As you might " +"imagine, it is quite effective against undead." +msgstr "" + +#. [message]: speaker=Taylor +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:605 +msgid "The undead are too strong! Retreat and regroup!" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:643 +msgid "Here is the entrance! Hurry!" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:689 +msgid "" +"We have no hope of entering the manor now that dawn has broken and the " +"entire city guard is alerted to our presence. Your incompetence is truly " +"appalling." +msgstr "" + +#. [scenario]: id=08_A_Small_Favor2 +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:5 +msgid "A Small Favor — Part 2" +msgstr "" + +#. [time]: id=indoors +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:13 +msgid "Indoors" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:121 +msgid "Find Lord Karres" +msgstr "" + +#. [unit]: type=Great Mage, type=Arch Mage, id=Lord Karres +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:177 +msgid "Lord Karres" +msgstr "" + +#. [command] +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:259 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:335 +msgid "Guard" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:407 +msgid "" +"Malin and Darken Volk enter the mage lord’s manor, closing the heavy gates " +"behind them." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:412 +msgid "That gate will not hold back the soldiers for long. We must hurry." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:427 +msgid "Undead have entered the manor! Defend yourselves!" +msgstr "" + +#. [message] +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:627 +msgid "Hunt down the undead! Destroy them all!" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:631 +msgid "" +"The city guard has entered the manor. We will have to hold them off while we " +"search." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:645 +msgid "More guards are coming. We must hasten our search!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:659 +msgid "It does not look like we have much time left!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:673 +msgid "The only thing we have to fear is fear itself." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:687 +msgid "... nameless, unreasoning, unjustified terror..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:700 +msgid "There is nothing good or bad, but thinking makes it so." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:713 +msgid "" +"Mirrors of shallow blue, they stare,\n" +"Piercing, unblinking, a pitiless reflection,\n" +"Shattering our brittle, fancied reality." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:728 +msgid "" +"Emerald, verdant green gives way,\n" +"Touched by shadow, the dark dye of black,\n" +"A fetid stain of pestilence." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:743 +msgid "" +"Crimson pool, the essence of life,\n" +"Flesh and blood flow away to rot,\n" +"Leaving only bones to remain." +msgstr "" + +#. [message]: speaker=Lord Karres +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:764 +msgid "Darken Volk! I should have known it was you! What are you doing here?" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:768 +msgid "Taking back what is rightfully mine." +msgstr "" + +#. [message]: speaker=Lord Karres +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:772 +msgid "" +"As impudent as ever. What lies in that book is not meant for human eyes — " +"yours or mine." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:776 +msgid "I am not here to argue." +msgstr "" + +#. [message]: speaker=Lord Karres +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:780 +msgid "" +"Of course you are not. I assume your arrogance has only grown over the years." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:784 +msgid "" +"If you wish to continue lecturing me, by all means, do so. It will only make " +"you easier to kill." +msgstr "" + +#. [message]: speaker=Lord Karres +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:788 +msgid "I regret that it has come to this." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:800 +msgid "Someone was... messing... with some potions here." +msgstr "" + +#. [message]: speaker=Lord Karres +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:812 +msgid "How... dare you..." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:816 +msgid "Cease your prattle, you decrepit old man." +msgstr "" + +#. [message]: speaker=Darken Volk +#. a vault is a big underground room, sort of like a gigantic basement +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:837 +msgid "" +"I feel the breaking of an illusion spell. The book is in the vault in the " +"northwest corner of the manor. We must find the passageway leading there!" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:844 +msgid "" +"Move Malin Keshar or Darken Volk through the passageway in the northwest " +"leading to the vault" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:868 +msgid "I found the passage to the vault!" +msgstr "" + +#. [message]: speaker=RGuard +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:918 +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:947 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1134 +msgid "Surround those necromancers! They cannot escape now!" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:922 +msgid "" +"Fool boy! You took too long to defeat Karres! Now we are at the mercy of the " +"city guards!" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:951 +msgid "" +"Fool boy! You took too long to find the path to the vault! Now we are at the " +"mercy of the city guards!" +msgstr "" + +#. [scenario]: id=09_A_Small_Favor3 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:5 +msgid "A Small Favor — Part 3" +msgstr "" + +#. [side] +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:47 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:48 +msgid "Guardian" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:199 +msgid "Retrieve the book and escape" +msgstr "" + +#. [command] +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:365 +msgid "Mage" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:457 +msgid "The book is very close, somewhere to the northwest." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:773 +msgid "The guards continue to pursue us." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:787 +msgid "The guards are catching up to us!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:801 +msgid "" +"Beware that, when fighting monsters, you yourself do not become a " +"monster..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:814 +msgid "" +"Death is the twilight that follows the light of day.\n" +"Life fades with the setting sun into darkness.\n" +"Existence churns and the soul is reborn into endless night." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:829 +msgid "There are quite a few failed potions around here." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:841 +msgid "This coffin is empty." +msgstr "" + +#. [message] +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:867 +msgid "I have found the book, master!" +msgstr "" + +#. [message]: id=Malin Keshar +#. The speaker addresses an undead minion. +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:881 +msgid "Good! Guard it with your unlife while I come to fetch it." +msgstr "" + +#. [message]: id=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:888 +msgid "Good! Guard it with your life while I come to fetch it." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:918 +msgid "" +"Such an old, worn book. It does not seem like much, but at least we’ve got " +"it now." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:923 +msgid "... So... how do we get out of here?" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:928 +msgid "" +"There is a small tunnel in the cellar to the northeast. It will lead us far " +"enough out of the city that we can escape pursuit." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:935 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1003 +msgid "Escape via the tunnel in the northeast cellar" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:963 +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1097 +msgid "Let’s get out of here." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1026 +msgid "We’ve got the book, but how do we get out of here?" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1039 +msgid "Wait, you aren’t leaving me behind, are you?" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1046 +msgid "" +"Escape the manor (Malin reaches the tunnel in the northeast cellar before " +"Darken Volk)" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1050 +msgid "Darken Volk reaches the tunnel before Malin does" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1074 +msgid "You have served me well, boy." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1080 +msgid "" +"As he heads into the tunnel, Darken Volk collapses the entrance, leaving " +"Malin to be captured and executed by the city guards." +msgstr "" + +#. [scenario]: id=10_Alone_at_Last +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:5 +msgid "Alone at Last" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:19 +msgid "" +"As he enters the tunnel underneath Lord Karres’s manor, Darken Volk " +"gestures, causing the entrance to collapse. The two necromancers turn and " +"begin walking down the pitch-black tunnel, temporarily safe from pursuit." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:23 +msgid "" +"Silence permeates the darkness, broken only by the irregular dripping of " +"water from the musty cave walls. Malin looks toward Darken Volk " +"occasionally, expecting something from the elder necromancer, but is met " +"with stone-cold dispassion. There is no acknowledgment... no word of " +"gratitude — only a sense of unease that has as much to do with the book as " +"it does with Darken Volk." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:27 +msgid "" +"They continue walking through the damp, cold air all through the morning and " +"day, finally emerging as the last rays of sunlight sink below the horizon." +msgstr "" + +#. [side] +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:61 +#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:37 +msgid "Darken Volk" +msgstr "" + +#. [side] +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:95 +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131 +msgid "Wesnothians" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:157 +msgid "Take the book back from Darken Volk" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:208 +msgid "" +"Well, we got your precious book and made it out of Tath in one piece. What " +"do we do now?" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:213 +msgid "‘We’? We do nothing." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:228 +msgid "Now give the book to me." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:234 +msgid "" +"Darken Volk grabs the mysterious book from Malin’s hands and stalks away." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:243 +msgid "Now go your own way, and I will go mine." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:267 +msgid "You can’t just leave me here!" +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277 +msgid "Master, do you not see? He has merely been using you to get that book!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:282 +msgid "What do you mean?" +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:287 +msgid "" +"He cares not about your noble quest to push back the orcs. He needed your " +"help to fight the mages!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:292 +msgid "Wait!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:299 +msgid "" +"You used me! You knew the people of Parthyn would cast me out — you knew I " +"had nobody else to turn to! You knew I would do whatever you said..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:306 +msgid "... have I really just been a pawn all this time?" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:311 +msgid "Why don’t you say anything?! Don’t you care at all?!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:318 +msgid "" +"... you can’t abandon me too, not the way they did... Father, Drogan, Dela..." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:326 +msgid "" +"He will not help you, but perhaps the book might. You were the one who " +"helped him retrieve it; it is rightfully yours!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331 +msgid "Yes, perhaps, I suppose that is right..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:336 +msgid "" +"Darken Volk! That book is as much mine as it is yours! Give it back, or I " +"will have to take it by force!" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:351 +msgid "You are even more of a fool than I thought." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:433 +msgid "" +"You let me believe Parthyn would accept me back, so when they didn’t, I " +"would be willing to attack my own countrymen!" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:438 +msgid "" +"What you let yourself believe is no fault of mine. I gave you more power " +"than you could have possibly dreamed. Use it to fight the orcs that annoy " +"you so, not me." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:443 +msgid "" +"You took my home away from me. You took Drogan away. You turned my sister " +"against me! You have ruined my life!" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:448 +msgid "" +"The only thing I have done is given you the power to achieve your own goals. " +"The rest, you have done yourself." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:453 +msgid "That’s not true! You can’t abandon me like this!" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:458 +msgid "" +"Enough prattle from you, boy. Fighting the orcs is your ambition, not mine. " +"You cannot expect me to help you in an endeavor that does not concern me at " +"all." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:463 +msgid "" +"The very same to you! I helped you retrieve that book! If you will not help " +"me with my mission, I will at least keep the fruits of my labor." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:468 +msgid "Hardly. I will crush you easily." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473 +msgid "Perhaps, but I have nothing left to lose..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:488 +msgid "Now you shall pay for what you have done to me." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493 +msgid "" +"Done? I have done nothing but give you an opportunity. What you choose to do " +"with your life is not my business. Leave me alone!" +msgstr "" + +#. [unit]: type=Paladin, id=Sir Cadaeus +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:517 +msgid "Sir Cadaeus" +msgstr "" + +#. [message]: speaker=Sir Cadaeus +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:549 +msgid "" +"Your travels in this region have not gone unnoticed, necromancers! The " +"disaster you wreaked upon the good city of Tath and the noble Lord Karres " +"can only be paid back in turn with your blood and souls — whatever little " +"may remain of them. Yes, on this day, you shall have to answer for your " +"innumerable crimes." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:554 +msgid "" +"Pompous words from an arrogant fool. We shall see how well you fare once I " +"have finished this upstart." +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606 +msgid "" +"I finally found you, Malin! At last, you will have to pay for what you have " +"done to my people and my home. I will not let you live to see another sunset." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:611 +msgid "... I suppose you did vow to kill me..." +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:616 +msgid "" +"Did you not think I would keep my word? Attack him, men! Do not let the " +"traitor escape!" +msgstr "" + +#. [message]: speaker=Dela Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:630 +msgid "" +"Vile fiend... I regret that I was... not strong enough... to destroy you..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:635 +msgid "You brought this on yourself..." +msgstr "" + +#. [message]: speaker=Sir Cadaeus +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:664 +msgid "For the Light I fall..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:699 +msgid "See? This is what happens when you abandon me!" +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:704 +msgid "" +"Ungrateful wretch, this is how you repay me? Curse you, Malin the Damned!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:719 +msgid "I have already been cursed many times over. One more time is nothing..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:724 +msgid "Well, I suppose I should get that book off the battlefield." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:731 +msgid "Bring the book back to Malin’s camp" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:749 +msgid "" +"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the " +"book." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:801 +msgid "I have the book." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:807 +msgid "My minions have captured the book." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:829 +msgid "I am sorry, master, but this book is too heavy for me." +msgstr "" + +#. [message]: speaker=unit +#. this is just a squeaking sound a bat might make +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:848 +msgid "Neep! Neep!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:853 +msgid "It’s impossible for a bat to carry a book that heavy." +msgstr "" + +#. [unit]: type=Paladin, id=Telemon +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:867 +msgid "Telemon the Slayer" +msgstr "" + +#. [message]: speaker=Telemon +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:881 +msgid "Foul necromancer! Your time has come!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:885 +msgid "" +"Reinforcements! I took too long to retrieve that book and now I have no way " +"to win this battle..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:913 +msgid "" +"The terrain is hazardous in these mountains. Neither the paladins nor Dela " +"will be able to pursue me." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:918 +msgid "" +"... then again, is there a point? Even should I escape, then what? All that " +"I have fought for, everyone who I have tried to protect, everything is gone " +"to me." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:923 +msgid "" +"Life, death... unlife — at this point, I could accept any of them and " +"nothing would change." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:928 +msgid "... but, I suppose giving up now would be a waste..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:943 +msgid "So, they are all dead. The paladin, Darken Volk, Dela..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:948 +msgid "" +"All that I have fought for, everyone who I have tried to protect, everything " +"is gone. Everyone is dead. Is this truly all that I am left with?" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:953 +msgid "... nothing at all..." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:29 +msgid "“To become a lich, one must first die.”" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:33 +msgid "" +"So reads the book that Malin has reclaimed. “The spells of necromancy can " +"free the spirit from the limitations of the flesh, but only once the soul " +"has been unbound from the body. The necromancer must make the necessary " +"incantations with his dying breaths, then conquer his own spirit much the " +"same way he binds the spirits of others. Because he retains his own will, " +"however, the lich can call upon the awesome powers of the spirit world.”" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:37 +msgid "" +"Malin closes the book. After all this time and all that he has struggled " +"for, could he just surrender to despair and perish? Could he... would he " +"just give up, just like that? Still, the words, that terrifying idea, stick " +"in the back of his mind. Life has offered him nothing; could death be any " +"worse? Death... and not rebirth, but undeath." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:41 +msgid "" +"With all of Wesnoth forbidden to him, Malin finds refuge in a secluded " +"frontier village where few questions are asked. When word eventually filters " +"to the town that Parthyn has been overrun by orcs, Malin rouses himself from " +"his listless state without really knowing why, and heads northward." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:45 +msgid "" +"Malin soon finds the track of an enormous orc army and follows them until he " +"reaches their camps. As he sees the number of orcs, he begins to realize the " +"futility of his quest — harassing and harrying one clan of orcs is a far " +"different task than waging a truly meaningful war against them as a whole. " +"Then again, perhaps he is beyond the point of ordinary reason." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:49 +msgid "" +"There is nothing else left for me to do anyway, Malin thinks, and " +"raises his undead to assault the camp. Within mere minutes, nearly his " +"entire army is destroyed and he is badly injured by a poisoned dagger. Malin " +"retreats and finds refuge in a small cave." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:243 +msgid "Cursed beasts!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:255 +msgid "I won’t go down like this, felled by an orc’s blade!" +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:363 +msgid "Master, you are gravely injured!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:368 +msgid "So it seems..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:373 +msgid "" +"Perhaps it would be a suitable end. The orcs were the ones who provoked this " +"journey of mine. Would it not be fitting for them to end my quest as well?" +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:378 +msgid "There is another way, master. Remember the book!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:383 +msgid "" +"Yes... yes. The book. That half-rotten, tattered tome which I gave my blood " +"and soul for. I forsook my people, my family, my home... to follow that " +"damned necromancer! And in the end, he betrayed me too, just like Drogan, " +"just like Dela..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:388 +msgid "Everyone has betrayed me. I am alone. All that is left..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:417 +msgid "Leave me while I prepare." +msgstr "" + +#. [message]: role=advisor +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:422 +msgid "Yes, master." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:458 +msgid "... I suppose I have never been one for regrets..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:478 +msgid "I’m ready. Do it." +msgstr "" + +#. [time]: id=limbo1 +#. [time]: id=limbo2 +#. [time]: id=limbo3 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:536 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:791 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:994 +msgid "Limbo" +msgstr "" + +#. [unit]: id=MKFlesh, type=Necrophage +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:569 +msgid "Flesh of Malin Keshar" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:617 +msgid "I feel... different. Where am I?" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:622 +msgid "Why is my body still intact? Am I still alive? Or..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:627 +msgid "... something isn’t quite right." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:653 +msgid "" +"I see, accepting death was not enough. To become a lich, I must master it." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:658 +msgid "" +"First comes the flesh, the physical form of life. Blood is the crux of life " +"for mortal creatures, but if I wish to ascend beyond that..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:711 +msgid "" +"Stepping on runes provides Malin with a temporary buff. He loses any " +"additional abilities he obtains if he steps off of the corresponding " +"runestone." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:719 +msgid "Complete the ritual" +msgstr "" + +#. [note] +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:726 +msgid "" +"While Malin is standing on a runestone, he receives additional abilities" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:762 +msgid "The flesh dies, and then..." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:827 +msgid "Drain the blood, strip away the meat, and all that is left is the bone." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:853 +msgid "" +"I remember a time when I thought skeletons were repulsive, sickening things. " +"I suppose it is only natural for the living to fear the most prominent " +"figure of death. Even if I grew out of such a naive thought... I suppose I " +"could not have expected Drogan and Dela to follow suit so easily. My family " +"and friends, yes, but they were nothing but simpletons. Would that they had " +"tried to understand me instead of shunning me outright." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:858 +msgid "I do not really regret following my own path that much." +msgstr "" + +#. [unit]: id=MKBone, type=Revenant +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:923 +msgid "Bones of Malin Keshar" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:965 +msgid "The physical form collapses altogether. What remains?" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1053 +msgid "" +"The soul. Dela always said I was a creature without a soul. I suppose she " +"was jesting at the time, but perhaps not after I killed Drogan." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1058 +msgid "" +"Bah! Two can play that game. I have only ever fought to protect my people " +"and my family, but the only thing I received in return was scorn and exile. " +"My own sister would not listen to me. My people would rather feed themselves " +"to orcs than follow my ‘sorcerous ways’. Drogan, Dela... all of them! They " +"are the ones without souls, not me!" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1063 +msgid "" +"I should not really care anymore. According to them, I have forsaken my soul " +"already. So what does it matter?" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1068 +msgid "I should not regret anything. I’m not really one for regrets..." +msgstr "" + +#. [unit]: id=MKSpirit, type=Spectre +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1135 +msgid "Soul of Malin Keshar" +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1192 +msgid "" +"These thralls contain only a meager amount of energy, but enough to sustain " +"me." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1208 +msgid "" +"The flesh appears, distorted and warped, but somehow strangely familiar." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1222 +msgid "I feel an aching in my bones, as if my joints are about to fall apart." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1236 +msgid "" +"Cold... it’s so very cold. Not a biting chill, but a numbness, an emptiness, " +"as if there is nothing left inside of me..." +msgstr "" + +#. [leadership] +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1270 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1271 +msgid "conscience" +msgstr "" + +#. [leadership] +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1272 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1273 +msgid "This unit has its damage increased by 50%" +msgstr "" + +#. [resistance]: id=carapace +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1324 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1325 +msgid "carapace" +msgstr "" + +#. [resistance]: id=carapace +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1326 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1327 +msgid "This unit gains 40% to all resistances." +msgstr "" + +#. [regenerate]: id=lifeblood +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1374 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1375 +msgid "lifeblood" +msgstr "" + +#. [regenerate]: id=lifeblood +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1376 +msgid "" +"This unit will heal 40 HP every turn. If it is poisoned, it will remove the " +"poison instead of healing." +msgstr "" + +#. [regenerate]: id=lifeblood +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1377 +msgid "" +"This unit will 40 HP every turn. If it is poisoned, it will remove the " +"poison instead of healing." +msgstr "" + +#. [message]: speaker=Malin Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1504 +msgid "These runes seem to be useful." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1560 +msgid "There is darkness..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1569 +msgid "and peace..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1578 +msgid "for a moment." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1587 +msgid "" +"Then, they are replaced by a pulling, a pain too strong to resist, and " +"then..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1592 +msgid "... by emptiness." +msgstr "" + +#. [side] +#. [modify_side] +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1669 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:115 +#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:15 +msgid "Mal Keshar" +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1695 +msgid "AAAaaiiigghh!!" +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1700 +msgid "The cold, it burns!" +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1705 +msgid "I need warmth... life..." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1763 +msgid "" +"I sense some primitive life in that direction. Perhaps I can sustain myself " +"upon them." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1917 +msgid "Regain your strength" +msgstr "" + +#. [objective]: condition=lose +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1921 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3109 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:196 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:214 +msgid "Destruction of Mal Keshar" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1949 +msgid "" +"Welcome to Zephryn’s laboratory. Please be mindful of ongoing " +"experiments during your visit.\n" +"This territory is the domain of the mighty Xanthric. All " +"unwelcome intruders shall die." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1964 +msgid "That mage’s name is suspiciously... familiar." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1986 +msgid "Why are these bats chasing me?" +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2007 +msgid "Blasted rats!" +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2028 +msgid "" +"Dela used to be afraid of spiders. Imagine if I showed her something like " +"this..." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2059 +msgid "What an unusual bat." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2082 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2108 +msgid "Yes! I can draw energy from even these insignificant creatures." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2131 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2162 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2193 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2224 +msgid "You found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2267 +msgid "You picked up a brazier!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2300 +msgid "You picked up an empty flask." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2321 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2486 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2616 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2669 +msgid "You should do something else first." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2354 +msgid "You melted the ice." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2378 +msgid "You filled the flask." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2410 +msgid "You picked up the flask of water." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2445 +msgid "You created a new potion!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2451 +msgid "" +"Mal Keshar drinks the potion and feels energy flow through his skeletal " +"form. The power of death surges in his vacant body, threatening to overflow, " +"to burst free, but at the last moment, he reins it in. The stream of magic " +"trickles down to drops, diminished, tempered, but manageable." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2516 +msgid "" +"Dark water beneath crystal ice,\n" +"Unmasked by a lick of flame,\n" +"Transmuted by the altar of darkness\n" +"Into pitch black shadow." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2531 +msgid "Someone left their experiment unfinished here." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2562 +msgid "You picked up a key!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2591 +msgid "You found a skeleton." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2597 +msgid "" +"There are some robe scraps stuck to this skeleton. This must have once been " +"a mage." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2645 +msgid "You picked up a brazier." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2702 +msgid "You opened the coffin." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2722 +msgid "You placed the skeleton in the coffin." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2742 +msgid "You cremated the bones!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2748 +msgid "" +"Ash swirls upward, charred remnants of the once living. Charcoal from bone, " +"embers from flesh, he consumes the pallid cinders, siphoning away the energy " +"with a draining touch." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2801 +msgid "" +"Bones, scattered carelessly onto the floor,\n" +"Remains laid without rest,\n" +"Reside outside their coffin, locked away,\n" +"In eternal wakefulness.\n" +"Then, the key is found and the lid opened,\n" +"And the tongue of fire begets ashen repose." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2852 +msgid "" +"I sense the lair of something powerful nearby. Capturing that castle may be " +"a worthwhile endeavor, but I shall have to approach carefully." +msgstr "" + +#. [unit]: id=Xanthric, type=Fire Dragon +#. [unit]: id=Xanthric, type=Skeletal Dragon +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2946 +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3521 +msgid "Xanthric" +msgstr "" + +#. [message]: speaker=Xanthric +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2978 +msgid "" +"What manner of vile creature intrudes upon my domain?!" +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2983 +msgid "I suppose there is some irony in this." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2988 +msgid "" +"I was not aware that dragons still existed. This was most unexpected. " +"Nevertheless, this shall be a worthwhile test of my new powers." +msgstr "" + +#. [message]: speaker=Xanthric +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2993 +msgid "" +"A derelict corpse like you has no business challenging a dragon! " +"Even my lowly elementals will be more than a match for you. Rise, my thralls!" +"" +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3018 +msgid "" +"Fire magic. Annoying, but you are not the only one who can summon minions to " +"your aid." +msgstr "" + +#. [message]: speaker=Xanthric +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3084 +msgid "" +"A few decrepit souls will do you no good, necromancer. Your bones " +"shall soon join my garden of carcasses!" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3105 +msgid "Defeat Xanthric" +msgstr "" + +#. [note] +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3116 +msgid "At most one rune may be activated each turn" +msgstr "" + +#. [message]: speaker=Xanthric +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3139 +msgid "" +"How dare you?! That stone is my throne! I am the king of this " +"domain!" +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3144 +msgid "" +"Peasant, warrior, king or emperor, all living things are the subjects of " +"death. Eternity will claim your soul as its own if I do not." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3391 +msgid "There are many corpses around here. I can use them to my advantage." +msgstr "" + +#. [message]: speaker=Xanthric +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3420 +msgid "How could this happen..." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3425 +msgid "You were not as powerful as you thought." +msgstr "" + +#. [message]: speaker=Xanthric +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3440 +msgid "I feel... so... cold..." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3450 +msgid "" +"So, the beast dies. I will have to make a few modifications to this lair " +"later. First, I shall have to test the extent to which I can push these new " +"powers." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3551 +msgid "" +"Excellent! My will is even strong enough to conquer a dragon. None can stand " +"against me any longer! To those who cursed me prior: I spit at thee! For I " +"am Mal Keshar the Damned, spurned by all men, forsaken by all who live and " +"draw breath! I laugh, for now, you are all naught but remains and dust, and " +"I live on, alone..." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3569 +msgid "So this is how it ends..." +msgstr "" + +#. [scenario]: id=12_Endless_Night +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:5 +msgid "Endless Night" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:21 +msgid "" +"Years pass. Every summer, by the time the mountainous paths and high passes " +"shed their wintry gowns of snow, the lich sends his soldiers to attack the " +"orcs, removing all human, elven, and dwarven patrols that impede them. Every " +"year, the undead inflict some damage before being repelled." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:29 +msgid "" +"The lich sometimes wonders if his endeavors are naught but a fruitless " +"crusade, but then again, so what? Life, unlife, death... nothing has ever " +"given his existence meaning. And yet, he still persists on? For what?" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:33 +msgid "Reason and purpose..." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:37 +msgid "" +"He needs none. Philosophy only begets misery. Violence and savagery have " +"been the essence of his existence, the forces that once controlled his life, " +"the ones unrelinquished in undeath. Better to simply kill without " +"deliberation, for what use is there to dwell on any alternative? He has " +"never been one for regrets." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:47 +msgid "Mal Keshar continues to study the book and re-reads the final entry." +msgstr "" + +#. [part] +#. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists +#. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:52 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:67 +msgid "" +"“We prevailed today on the field, but our victory did not please me. I " +"realize now... the world is not ready for our knowledge. They cannot " +"understand that we have conquered that primordial fear: death. Instead, as " +"they look upon us, judgment of our appearance drives them to ignorant " +"terror. I give up on all of them. [...] In some future time, less " +"conservative attitudes may dominate, and our knowledge can be put to good " +"use. I can certainly afford to wait. In the meantime, we are doing what we " +"can to hasten that day.”" +msgstr "" + +#. [part] +#. More text from the epilogue of Secrets of the Ancients +#. More text from the epilogue of Secrets of the Ancients +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:57 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:72 +msgid "" +"“As for me, I will make my journal conspicuous on this battlefield. I " +"suspect that most will fear it enough to try to destroy it, but I have " +"placed several wards on my journal to protect it. This way, it should " +"survive long enough to make its way into the hands of someone more open-" +"minded. Tath, in particular, is home to many mages. It only takes one who is " +"willing to learn...”" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:76 +msgid "" +"The final entry gnaws at Mal Keshar. While he had been Darken Volk’s pawn, " +"both of them were being used as pawns by the author of the book. Has his " +"whole existence been nothing more than that of a puppet?" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:80 +msgid "" +"Still, despite his misgivings about being manipulated, he feels that he can " +"learn something from the book. Orcs had only ever been half of the story — " +"the other had been his own people being unable to accept his use of dark " +"magic. But, if he allowed a foolish hero to take a copy of the book, would " +"others eventually follow in his footsteps? If enough people began to view " +"necromancy as merely another magical art, could it eventually be accepted in " +"society?" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:89 +msgid "" +"The book still sits on a dusty shelf in Mal Keshar’s keep, untended and " +"untouched, but constantly plaguing the forefront of the lich’s mind." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:93 +msgid "" +"If he allowed a foolish hero to take a copy of the book, would others " +"eventually follow in his footsteps? Would the author’s plan actually work, " +"or would people continue to view necromancy as only a corrupting power? One " +"voice tells him that being accepted by society should not be of any concern " +"to him. Another says that it would not harm him to try. He does not come to " +"any conclusions, but a slightly embellished copy of the tome sits there in " +"his lair, waiting to be taken." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:99 +msgid "" +"Rumors circulate of a lich who preys on scouting patrols. A hero, gathering " +"his loyal troops to him, decides to put an end to the evil." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:161 +msgid "Defeat the foolish hero" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:169 +msgid "Defeat another foolish hero" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:177 +msgid "Defeat yet another foolish hero" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:188 +msgid "Defeat both foolish heroes" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:205 +msgid "Allow an enemy unit to take the book" +msgstr "" + +#. [note]: description= +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:225 +msgid "Endless Night $timesForever" +msgstr "" + +#. [note] +#. more text copied from Secrets of the Ancients +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:230 +msgid "" +"To turn a necromancer into a lich, right-click on it while it is in a castle." +msgstr "" + +#. [set_menu_item]: id=lichify +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:243 +msgid "Transform into a lich" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:273 +msgid "You can only do this in a castle." +msgstr "" + +#. [unit]: type=Royal Guard, id=Too Foolish Hero +#. [unit]: type=Highwayman, id=Too Foolish Hero +#. [unit]: type=Elvish Marshal, id=Too Foolish Hero +#. [unit]: type=Dwarvish Lord, id=Too Foolish Hero +#. [unit]: type=Orcish Warlord, id=Too Foolish Hero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:362 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:424 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:485 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:546 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:608 +msgid "Too Foolish Hero" +msgstr "" + +#. [message]: speaker=Too Foolish Hero +#. the text that the "Too Foolish Hero" speaks is identical to that in the start event and can probably be copied over +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:394 +msgid "" +"Your doom is at hand, lich! It is nigh time you answered for your evil " +"crimes!" +msgstr "" + +#. [modify_side] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:399 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:707 +msgid "Humans" +msgstr "" + +#. [message]: speaker=Too Foolish Hero +#. [message]: speaker=Foolish Hero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:455 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:957 +msgid "" +"You have preyed on too many of my men. Our territory will be much more " +"secure without your undead pestering us." +msgstr "" + +#. [modify_side] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:460 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:729 +msgid "Bandits" +msgstr "" + +#. [message]: speaker=Too Foolish Hero +#. [message]: speaker=Foolish Hero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:516 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:970 +msgid "" +"We have finally found you, lich! Long have we heard of your abominable " +"deeds, ensnaring the living with your dark sorceries and molding them into " +"your slaves. Your wretched unlife ends here!" +msgstr "" + +#. [modify_side] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:521 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:751 +msgid "Elves" +msgstr "" + +#. [message]: speaker=Too Foolish Hero +#. [message]: speaker=Foolish Hero +#. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break" +#. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break" +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:578 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:984 +msgid "" +"Been a long time since I’ve smashed me some undead. Ye gots ye plenty o’ " +"bones for me hammer ta break." +msgstr "" + +#. [modify_side] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:583 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:773 +msgid "Dwarves" +msgstr "" + +#. [message]: speaker=Too Foolish Hero +#. [message]: speaker=Foolish Hero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:646 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:997 +msgid "" +"I’ve finally found your lair, lich! You have attacked my tribe and wreaked " +"havoc on our homes for many years. You slew my father and turned his body " +"into one of your nasty creations. With your death, your annoying minions " +"will pester us no longer!" +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:655 +msgid "" +"I almost feel as if the universe is mocking me by sending me this many " +"imbeciles..." +msgstr "" + +#. [unit]: type=Royal Guard, id=Foolish Hero +#. [unit]: type=Highwayman, id=Foolish Hero +#. [unit]: type=Elvish Marshal, id=Foolish Hero +#. [unit]: type=Dwarvish Lord, id=Foolish Hero +#. [unit]: type=Orcish Warlord, id=Foolish Hero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:699 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:721 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:743 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:765 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:787 +msgid "Foolish Hero" +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:883 +msgid "I will destroy you like the last foolish hero who challenged me." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:890 +msgid "Another foolish hero? Seriously?" +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:897 +msgid "" +"Is there an endless supply of foolish heroes with death wishes? Honestly, " +"where do you all come from?" +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:909 +msgid "Am I doomed to fight foolish heroes forever?" +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:916 +msgid "How long is this going to keep happening?" +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:929 +msgid "" +"At this point, I would be more surprised if these foolish heroes stopped " +"showing up." +msgstr "" + +#. [message]: speaker=Foolish Hero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:943 +msgid "" +"Your doom is at hand, lich! It is nigh time you answered for your crimes " +"against humanity!" +msgstr "" + +#. [message]: speaker=Mal Keshar +#. cityfolk - just a person from the city, e.g. Weldyn +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:949 +msgid "" +"Narrow-minded and obtuse, as one would expect of cityfolk. Go back to your " +"manors and taverns before I decide to kill you." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:962 +msgid "Not even real soldiers. How meaningless." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:975 +msgid "" +"Life or death, it is all the same. There are always those who try to kill " +"me. Ever do they fail." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:989 +msgid "" +"And it has been some time since I’ve had a supply of dwarven corpses to work " +"with. I suppose I can put your hammers to good use in the mines." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1002 +msgid "" +"The Whitefang Orcs! It is you who despoiled my motherland and razed my home. " +"It is you who forced me to resort to necromancy to protect myself. It is you " +"who ended my mortal life and forced me to become a lich. And you desire " +"vengeance? Hah! The irony of this would be hysterical if I could still feel " +"such an emotion." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1014 +msgid "" +"Mal Keshar has had time to study the book, learning how his apprentices can " +"become liches with less reliance on luck than Malin’s own transformation." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1073 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1101 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1129 +msgid "That’s an evil grimoire!" +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1078 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1106 +msgid "It might be linked to the lich’s power! Try burning it." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1083 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1111 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1155 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1186 +msgid "(faking pain) Aaargh!" +msgstr "" + +#. [message]: role=unit +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1088 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1116 +msgid "It’s not catching fire!" +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1093 +msgid "" +"Still, it seems to be hurting the lich. Let us retreat and bring it with us. " +"The mages may be able to destroy this and put an end to this lich." +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1121 +msgid "" +"Still, it seems to be hurting the lich. Let us retreat and bring it with us. " +"We may yet find another way to destroy it and put an end to this lich." +msgstr "" + +#. [message]: role=speakinghero +#. "faerie fire" as in the elvish sylph's attack +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1135 +msgid "" +"It must be connected to the lich’s power. Perhaps if we burn it with faerie " +"fire, the lich will be destroyed. Let us take it and retreat." +msgstr "" + +#. [message]: speaker=unit +#. regular english: That's an evil grimoire! +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1144 +msgid "That be an evil grimoire!" +msgstr "" + +#. [message]: role=speakinghero +#. regular english: Try destroying the darned thing. +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1150 +msgid "Try destroyin’ the blasted thing." +msgstr "" + +#. [message]: speaker=unit +#. regular english: My axe can't cut the paper. It's protected by magic! +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1161 +msgid "Me axe kinna cut tha paper. It be protected by magic!" +msgstr "" + +#. [message]: role=speakinghero +#. regular english: Yes, but the lich still seems to be hurt. Let's take it and retreat. Maybe the forge can destroy it. +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1167 +msgid "" +"Aye, but the lich still seems ta be hurtin’. Let’s take it ’n retreat. Maybe " +"tha forge ken destroy it." +msgstr "" + +#. [message]: speaker=unit +#. this orc has bad grammar on purpose +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1176 +msgid "Me like skull on book. It look good." +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1181 +msgid "Idiot." +msgstr "" + +#. [message]: speaker=unit +#. still the same orc, still has bad grammar. Uuuuuh is a whine-like sound, indicating disappointment. +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1192 +msgid "Uuuuuh, I can’t pull skull off book, but lich scream." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1197 +msgid "Defend the book, my minions! Aaargh!" +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1202 +msgid "" +"The book must be connected to the lich’s power! Take it and retreat. Once we " +"smash that book, the lich should be destroyed." +msgstr "" + +#. [story] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1208 +msgid "Epilogue" +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1210 +msgid "" +"The foolish hero was tricked, and left believing both that the book could be " +"destroyed, and that the lich might be weakened by doing so." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1214 +msgid "" +"Retreating outside the cave, the foolish hero tried to destroy the book. " +"None of the attempts left so much as a single dent or char, yet each one " +"caused another scream to echo from the cave mouth. Eventually, the cave " +"entrance collapsed, and everything was still. Satisfied, and slightly " +"intrigued, the foolish hero left the ruined lair behind, book stowed away " +"safely — and secretly — in his pack." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1218 +msgid "" +"Years pass. Every summer, by the time the mountainous paths and high passes " +"shed their wintry gowns of snow, humans, elves and dwarves patrol to resist " +"orcish raiders. Undead no longer trouble the watches and memories of the " +"lich fade to mere legend." +msgstr "" + +#. [part] +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1222 +msgid "" +"Rumors circulate about a spirit of good fortune that protects these guards. " +"It is said that that when attacked by orcs at night, the darkness itself " +"descends to repel the assailants." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1297 +msgid "Slain by those who were once my countrymen..." +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1307 +msgid "His evil deeds have come to an end." +msgstr "" + +#. [message]: role=second +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1312 +msgid "Who do you think he was before he was corrupted by the darkness?" +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1317 +msgid "" +"It matters not. He embraced death over life, and thus relinquished his right " +"to our mercy. Let us return home; the town will need us to help defend " +"against the orcish raids." +msgstr "" + +#. [message]: role=second +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1322 +msgid "Yes, sir." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1330 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1368 +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1406 +msgid "Darkness descends... and I..." +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1340 +msgid "It is done. He will trouble us no more." +msgstr "" + +#. [message]: role=second +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1345 +msgid "Who do you think he was before becoming a lich?" +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1350 +msgid "" +"Likely one of those arrogant mages who think themselves superior to everyone " +"else. He probably learned necromancy just to subjugate people like us." +msgstr "" + +#. [message]: role=second +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1355 +msgid "So he was an evil tyrant. How dreadful." +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1360 +msgid "" +"Probably. Anyway, there is no use in dwelling upon one so wicked. Let us go." +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1378 +msgid "Well, that is the end of his evil ways." +msgstr "" + +#. [message]: role=second +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1383 +msgid "" +"I wonder who this lich was in life before he turned to the evil that is " +"undeath." +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1388 +msgid "" +"A selfish human, only greedy for power while utterly indifferent to anything " +"but himself. A necromancer’s only purpose is to work for their own gain, " +"nothing else." +msgstr "" + +#. [message]: role=second +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1393 +msgid "Pure evil, that is what they are." +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1398 +msgid "" +"Indeed. We need not afford this one any compassion. Let us leave this " +"miserable place." +msgstr "" + +#. [message]: role=speakinghero +#. regular english - the lich is nothing but a pile of bones now +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1417 +msgid "Tha lich be nae but a pile o’ bones now." +msgstr "" + +#. [message]: role=second +#. regular english - I wonder what kind of human he was in life +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1423 +msgid "I wonder what kind o’ human he did be in life." +msgstr "" + +#. [message]: role=speakinghero +#. regular english - I guess he was some crazy mage who wanted to make other humans his slaves. Why else do you think he would turn to dark magic? +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1429 +msgid "" +"Me guess be that he be some loonie mage who wanted ta make other humans inta " +"’is slaves. Why else d’ye think tha lad woul’ turn ta dark magic?" +msgstr "" + +#. [message]: role=second +#. regular english - I don't know. You think the lich's castle can be useful +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1435 +msgid "I dinna know. Ye think tha lich’s castle ken be useful?" +msgstr "" + +#. [message]: role=speakinghero +#. regular english - Yes. Let's get to work. +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1441 +msgid "Aye. Let’s git to workin’." +msgstr "" + +#. [message]: speaker=Mal Keshar +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1449 +msgid "Felled by an orc... so it ends... like this..." +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1459 +msgid "The lich is dead! I have finally avenged my father." +msgstr "" + +#. [message]: role=second +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1464 +msgid "Who you think he was, boss?" +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1469 +msgid "" +"Just some angst-ridden mage who turned to dark magic when he swore some " +"stupid quest for revenge upon us. Amusing that he was more bothersome in " +"death than in life. Annoying that it took so long to kill him." +msgstr "" + +#. [message]: role=second +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1493 +msgid "Boss, look! The lich dropped a shiny book!" +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1498 +msgid "Well, what is it?" +msgstr "" + +#. [message]: role=second +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1503 +msgid "" +"I don’t know, but it looks like someone wrote something inside! It says:" +msgstr "" + +#. [message]: speaker=narrator +#. hahaha is Zephrin laughing +#. this line sounds very "modern-day" but that's intentional because it's an easter egg, not meant to be taken strictly at face value +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1511 +msgid "" +"That stupid memory came back to bother me again today. It was that time " +"at the Academy when Zephrin and I were arguing about orcs. I still remember " +"that hoarse voice of his telling me, ‘Fun story, Malin, but you really " +"should put a disclaimer. You know, to make sure everyone understands no orcs " +"were harmed in the making of this story, hahaha.’\n" +"\n" +"I can still hear his infernal cackling ringing in my head. Sure thing, " +"Zephrin, right... like my whole life was some sort of work of fiction!" +msgstr "" + +#. [message]: role=speakinghero +#. Bah is an exclamation of disgust or irritation +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1519 +msgid "" +"Bah! Do these people believe that we are fools? They must think we are all " +"actors in a poorly written drama! I’ve had enough of this. I’m going home." +msgstr "" + +#. [message]: role=speakinghero +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1525 +msgid "Anyway, round up the wolves. I’m going home." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1545 +#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:30 +msgid "... Then my battle against the orcs is lost!" +msgstr "" + +#. [unit_type]: id=Apprentice Mage, race=human +#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:4 +msgid "Apprentice Mage" +msgstr "" + +#. [unit_type]: id=Apprentice Mage, race=human +#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:17 +msgid "" +"Trained in swordsmanship as a boy and the magical arts as a young man, Malin " +"Keshar is talented at both but an expert in neither. Although not as " +"powerful as other fighters in direct combat, Malin’s sharp wit often allows " +"him to outsmart his foes without putting himself in much danger." +msgstr "" + +#. [attack]: type=impact +#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:33 +msgid "magic blast" +msgstr "" + +#. [unit_type]: id=Apprentice Necromancer, race=human +#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:4 +msgid "Apprentice Necromancer" +msgstr "" + +#. [unit_type]: id=Apprentice Necromancer, race=human +#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:16 +msgid "" +"Under Darken Volk’s tutelage, Malin has become adept at wielding necromancy " +"both as a tool to raise an army of undead, and as a means to increase his " +"own, personal power. Malin’s focus on improving his magical prowess has left " +"little time for him to improve his swordsmanship, but he still holds on to " +"his short sword as his melee weapon of choice." +msgstr "" + +#. [unit_type]: id=Dark Mage, race=human +#: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:4 +msgid "Dark Mage" +msgstr "" + +#. [unit_type]: id=Dark Mage, race=human +#: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:17 +msgid "" +"Although Malin’s sword has grown rusty from lack of proper care, he " +"continues to use it for melee combat, perhaps more as a keepsake than an " +"effective weapon. His increasing skill with magic, however, is more than " +"enough to compensate." +msgstr "" + +#. [unit_type]: id=Frontier Baroness, race=human +#: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:6 +msgid "female^Frontier Baroness" +msgstr "" + +#. [unit_type]: id=Frontier Baroness, race=human +#: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:23 +msgid "" +"At Wesnoth’s frontiers, all able-bodied men and women must be able to defend " +"their homes in times of need. Men are most often trained in the use of sword " +"or bow and are used as soldiers who withstand the brunt of orcish assaults " +"to hold the raiders at bay. Women, instead, learn to use the staff and sling " +"and are most effective as scouts and ambushers. The most proficient are " +"powerful skirmishers and are highly adept at reconnaissance, allowing them " +"to often outmaneuver and entrap orcish raiders." +msgstr "" + +#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:28 +msgid "Dela Keshar" +msgstr "" + +#. [trait]: id=loyal +#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:46 +msgid "loyal" +msgstr "" + +#. [trait]: id=loyal +#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:47 +msgid "to himself" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12 +msgid "I’m not ready to die yet..." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:48 +msgid "Fool boy! With my demise, none in this world will aid you..." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:66 +msgid "No! I was so close... to achieving my goal... of so many years..." +msgstr "" + +#. [message]: speaker=Darken Volk +#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:81 +msgid "" +"Your incompetence at this simple task is appalling. You will never grow " +"strong enough to be of use to me." +msgstr "" + +#. [unstore_unit] +#: data/campaigns/Descent_Into_Darkness/utils/macros.cfg:239 +msgid "Lich" +msgstr "" diff --git a/po/wesnoth-dm/LINGUAS b/po/wesnoth-dm/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/wesnoth-dm/LINGUAS +++ b/po/wesnoth-dm/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-dm/grc.po b/po/wesnoth-dm/grc.po new file mode 100644 index 000000000000..cd55c1bd448a --- /dev/null +++ b/po/wesnoth-dm/grc.po @@ -0,0 +1,4488 @@ +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 19:40 UTC\n" +"PO-Revision-Date: 2019-08-27 19:40 UTC\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Language: grc\n" + +#. [campaign]: id=Delfadors_Memoirs +#: data/campaigns/Delfadors_Memoirs/_main.cfg:22 +msgid "Delfador’s Memoirs" +msgstr "" + +#. [campaign]: id=Delfadors_Memoirs +#: data/campaigns/Delfadors_Memoirs/_main.cfg:23 +msgid "DM" +msgstr "" + +#. [campaign]: id=Delfadors_Memoirs +#: data/campaigns/Delfadors_Memoirs/_main.cfg:31 +msgid "Apprentice" +msgstr "" + +#. [campaign]: id=Delfadors_Memoirs +#: data/campaigns/Delfadors_Memoirs/_main.cfg:31 +msgid "Normal" +msgstr "" + +#. [campaign]: id=Delfadors_Memoirs +#: data/campaigns/Delfadors_Memoirs/_main.cfg:32 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Delfadors_Memoirs +#: data/campaigns/Delfadors_Memoirs/_main.cfg:32 +msgid "Mage" +msgstr "" + +#. [campaign]: id=Delfadors_Memoirs +#: data/campaigns/Delfadors_Memoirs/_main.cfg:33 +msgid "Difficult" +msgstr "" + +#. [campaign]: id=Delfadors_Memoirs +#: data/campaigns/Delfadors_Memoirs/_main.cfg:33 +msgid "Great Mage" +msgstr "" + +#. [campaign]: id=Delfadors_Memoirs +#: data/campaigns/Delfadors_Memoirs/_main.cfg:35 +msgid "" +"Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour " +"south across the Great River, and mysterious and deadly creatures roam the " +"night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys " +"all life in Wesnoth?\n" +"\n" +msgstr "" + +#. [campaign]: id=Delfadors_Memoirs +#: data/campaigns/Delfadors_Memoirs/_main.cfg:37 +msgid "(Intermediate level, 19 scenarios.)" +msgstr "" + +#. [about] +#: data/campaigns/Delfadors_Memoirs/_main.cfg:40 +msgid "Creator and Original Designer" +msgstr "" + +#. [about] +#: data/campaigns/Delfadors_Memoirs/_main.cfg:48 +msgid "Co-Authors" +msgstr "" + +#. [about] +#: data/campaigns/Delfadors_Memoirs/_main.cfg:63 +msgid "Campaign Maintenance" +msgstr "" + +#. [about] +#: data/campaigns/Delfadors_Memoirs/_main.cfg:70 +msgid "WML Programming and Assistance" +msgstr "" + +#. [about] +#: data/campaigns/Delfadors_Memoirs/_main.cfg:85 +msgid "Graphics" +msgstr "" + +#. [about] +#: data/campaigns/Delfadors_Memoirs/_main.cfg:91 +msgid "Additional thanks to" +msgstr "" + +#. [scenario]: id=01_Overture +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:4 +msgid "Overture" +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:19 +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:38 +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:24 +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:24 +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:24 +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:140 +msgid "Mages" +msgstr "" + +#. [part] +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:20 +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:25 +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:25 +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:25 +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:22 +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:26 +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:40 +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:26 +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:24 +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:21 +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:27 +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:28 +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:38 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:27 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:43 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:51 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:100 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:108 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:120 +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:37 +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:42 +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:38 +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:55 +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:40 +#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:29 +#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:51 +msgid "Delfador" +msgstr "" + +#. [unit]: id=Marshal, type=Mage of Light +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:42 +msgid "Marshal" +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:47 +msgid "First Oracle" +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:48 +msgid "Second Oracle" +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:49 +msgid "Third Oracle" +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:50 +msgid "Fourth Oracle" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:56 +msgid "" +"This is the true story of Delfador the Great from his humble beginnings; the " +"tale of how he became the most famous and powerful of all the mages of " +"Wesnoth." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:59 +msgid "" +"It begins on the Isle of Alduin, at the Academy which trains mages from " +"throughout the Great Continent." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:62 +msgid "" +"After ten years of training, two tests stand between that apprentice and " +"attainment of the degree of Mage:" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:65 +msgid "The New Mage Ceremony" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:68 +msgid "and" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:71 +msgid "The Name Journey" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:80 +msgid "Academy of Magic, Isle of Alduin." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:86 +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:103 +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:113 +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:122 +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:131 +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:140 +msgid "... thorum restro targa thorum..." +msgstr "" + +#. [message]: speaker=Marshal +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:91 +msgid "Come, O aspirant. The Oracles await you." +msgstr "" + +#. [message]: speaker=First Oracle +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:109 +msgid "" +"The time of peace is passing. Chaos is rising; evil is rooted in the land’s " +"very heart. Darkness is coming soon. The world will be changed. And you will " +"be among the champions of our brotherhood of mages. I give you the first " +"syllable of power, the beginning of your name: DEL" +msgstr "" + +#. [message]: speaker=Second Oracle +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:118 +msgid "" +"You will not be least among those champions. Nay; you will be called “The " +"Great” before your days are through. I give you the second syllable of " +"power, the second part of your name: FA" +msgstr "" + +#. [message]: speaker=Third Oracle +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:127 +msgid "" +"Yes. Peace is broken, but hope is not extinguished. There is always hope. " +"And you will be the father of it. I give you the final syllable of power, " +"the last part of your name: DOR" +msgstr "" + +#. [message]: speaker=Fourth Oracle +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:136 +msgid "" +"After the battle, peace. After the darkness, dawn. From death springs new " +"life. I call the power of the Bright Gods into your name: DELFADOR" +msgstr "" + +#. [message]: speaker=Marshal +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:145 +msgid "DELFADOR, open your eyes. And open them again!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:149 +msgid ". ." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:153 +msgid "o o" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:157 +msgid "O O" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:161 +msgid "The light fills me!" +msgstr "" + +#. [message]: speaker=First Oracle +#. [message]: speaker=Second Oracle +#. [message]: speaker=Third Oracle +#. [message]: speaker=Fourth Oracle +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:165 +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:169 +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:173 +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:177 +msgid "It is well." +msgstr "" + +#. [message]: speaker=Marshal +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:181 +msgid "Now, go forth!" +msgstr "" + +#. [message]: speaker=Marshal +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:185 +msgid "Your name journey begins. Methor will lead you from this place." +msgstr "" + +#. [message]: speaker=Methor +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:197 +msgid "But I will not see you to its end, for that is yours alone." +msgstr "" + +#. [message]: speaker=Methor +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:205 +msgid "" +"Dangers and trials await us. When you have truly claimed the name you have " +"been given, I will depart." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:209 +msgid "I am ready." +msgstr "" + +#. [scenario]: id=02_This_Valley_Belongs_to_Me +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:4 +msgid "This Valley Belongs to Me" +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:47 +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:44 +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:61 +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:70 +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:42 +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:59 +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:71 +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:106 +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:141 +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:98 +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:121 +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:145 +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:169 +msgid "Pillagers" +msgstr "" + +#. [leader]: id=Grogor-Tuk, type=Goblin Pillager +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:51 +msgid "Grogor-Tuk" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:64 +msgid "" +"Delfador’s wandering time with Methor took them to many strange places, both " +"within and beyond the lands of men. They studied and practiced, applying " +"magecraft to aid those they traveled among and to deepen their understanding " +"of the hidden currents and powers of the world." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:67 +msgid "" +"But the elder mage’s health was taxed by the rigors of the journey. A year " +"after the two left Alduin, Methor settled in a tranquil valley at the edge " +"of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened " +"a small school of his own, and with Delfador assisting him he began training " +"a handful of youths who might in time be worthy to enter the great Academy " +"on Alduin." +msgstr "" + +#. [message]: speaker=Methor +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:76 +msgid "" +"Delfador, your time as my apprentice is now almost over. You are a fully-" +"trained mage, and may choose your own path in life. I hope, however, that " +"you will take my advice, and enroll yourself in the service of King Garard. " +"I have many contacts at the court and..." +msgstr "" + +#. [message]: speaker=Grogor-Tuk +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:80 +msgid "" +"Listen, humans! This valley belongs to me now. I require all your houses and " +"your possessions! Hand them over quietly and I may permit you to live on as " +"my slaves..." +msgstr "" + +#. [message]: speaker=Methor +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:84 +msgid "" +"Arrogant creature! We have little enough, and we will not suffer you to take " +"it from us by force." +msgstr "" + +#. [message]: speaker=Grogor-Tuk +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:88 +msgid "" +"That’s where you are wrong, puny mage. War is coming, humans... War! Take " +"their villages, and spare no-one!" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:93 +msgid "Defeat Grogor-Tuk" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:97 +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:79 +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:117 +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:98 +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:92 +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:114 +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:119 +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:54 +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:113 +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:268 +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:181 +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:208 +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:298 +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:193 +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:109 +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:180 +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:416 +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:158 +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:120 +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:102 +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:191 +msgid "Death of Delfador" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:119 +msgid "Grooar! Pillage! Pillage! Ahahaha..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:130 +msgid "No! Methor... Don’t die!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:134 +msgid "" +"Heed my last words, Delfador! Journey northwest to Weldyn, and seek out my " +"friend Leollyn. He will help you." +msgstr "" + +#. [message]: speaker=Methor +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:147 +msgid "" +"Well done, Delfador! I see I have trained you well, and you are truly ready " +"to seek your fortune. My traveling days are done, but it is time for you to " +"journey northwest to Weldyn, and seek out my friend Leollyn. He will help " +"you." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:157 +msgid "" +"I will grieve for master Methor... I must take his advice and seek out " +"Leollyn." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:164 +msgid "" +"And it is no good news I will bring him. Orcs, so far south and so near the " +"capital? This is a dire sign; things are gravely amiss in Wesnoth." +msgstr "" + +#. [scenario]: id=03_The_Road_to_Weldyn +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:4 +msgid "The Road to Weldyn" +msgstr "" + +#. [leader]: id=Urthaka-Tan, type=Orcish Warrior +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:48 +msgid "Urthaka-Tan" +msgstr "" + +#. [scenario]: id=03_The_Road_to_Weldyn +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:66 +msgid "The Great Valley" +msgstr "" + +#. [scenario]: id=03_The_Road_to_Weldyn +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:67 +msgid "Fort Brell" +msgstr "" + +#. [scenario]: id=03_The_Road_to_Weldyn +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:68 +msgid "Fort Miryen" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:75 +msgid "Defeat Urthaka-Tan" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:97 +msgid "" +"Delfador followed Methor’s advice, and headed over the hills towards Weldyn. " +"But the roads were more dangerous than he had expected..." +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:106 +msgid "Derrin" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:113 +msgid "Feorth" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:120 +msgid "Gar" +msgstr "" + +#. [message]: speaker=Derrin +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:123 +msgid "" +"Beware, stranger! I come to warn you — a party of orcs have moved into the " +"Great Valley to the north, and have been raiding the lands around. If you " +"press on westward, you will have to fight them." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:127 +msgid "" +"I cannot turn back now... If I fight these orcs, will your villagers help me?" +msgstr "" + +#. [message]: speaker=Derrin +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:131 +msgid "" +"You see me armed for war because we were mustering to aid our kin. We can " +"help each other — and you’ll not be sorry to fight beside us, for this " +"region trains the best bowmen in Wesnoth." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:143 +msgid "Take this, you slimy invader!" +msgstr "" + +#. [message]: role=bowman_advisor +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:158 +msgid "Beware! Night is falling — that’s when the orcs tend to attack!" +msgstr "" + +#. [message]: role=bowman_advisor +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:180 +msgid "" +"Thank you, Delfador, for helping to rid our land of those pestilent orcs. " +"Your magic was more help than we looked for, and we are in your debt." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:184 +msgid "" +"You are welcome... But I am wondering what orcs were doing so deep inside " +"the borders of Wesnoth." +msgstr "" + +#. [message]: role=bowman_advisor +#: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:188 +msgid "" +"Perhaps some of our lads had better go with you as far as Weldyn. These " +"lands are not safe for a lone traveler, and we may learn what drew the orcs " +"so far south." +msgstr "" + +#. [scenario]: id=04_Leollyn +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:4 +#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:135 +msgid "Leollyn" +msgstr "" + +#. [leader]: id=Hagha-Tan, type=Orcish Slayer +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:65 +msgid "Hagha-Tan" +msgstr "" + +#. [side] +#. [modify_side] +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:92 +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:21 +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:32 +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:25 +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:39 +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:25 +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:23 +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:20 +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:26 +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:27 +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:104 +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:378 +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:37 +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:60 +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:36 +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:41 +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:37 +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:62 +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:71 +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:101 +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:82 +msgid "Loyalists" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:113 +msgid "Defeat Hagha-Tan" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:121 +msgid "Death of Leollyn" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:138 +msgid "" +"Methor told me that I could find Leollyn in his tower in the Royal Forest " +"outside the city. It should be near here..." +msgstr "" + +#. [message]: speaker=Hagha-Tan +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:142 +msgid "Ah, another human is approaching... yes... more meat for my war-band..." +msgstr "" + +#. [message]: speaker=Leollyn +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:146 +msgid "" +"Hail, strangers on the road! I crave your aid; hurry, for we are sorely " +"beset!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:150 +msgid "" +"Well met, Leollyn! My friends and I will roust this barbarian for you. We’re " +"getting used to such work by now — I did not expect to have so much trouble " +"getting here!" +msgstr "" + +#. [message]: speaker=Leollyn +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:154 +msgid "" +"Then you have not heard...? —But there will be time enough for talking. If " +"you can distract those vile creatures, I will try to organize a " +"counterattack." +msgstr "" + +#. [message]: speaker=Hagha-Tan +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:169 +msgid "Yes... yes... slay them, my assassins!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:173 +msgid "Uh oh... I don’t like the look of this..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:187 +msgid "Their blood sheds as readily as any man’s." +msgstr "" + +#. [message]: speaker=Leollyn +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:191 +msgid "You are a brave fighter, young friend." +msgstr "" + +#. [message]: speaker=Leollyn +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:208 +msgid "All of you have to be extra careful!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:212 +msgid "Kill them all! For our murdered friend." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:224 +msgid "" +"Leollyn is slain! This is terrible... I had best give up and return home." +msgstr "" + +#. [message]: speaker=Leollyn +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:235 +msgid "" +"Well now, you arrived just in the nick of time. A fellow mage, too, I see. " +"Now what did you say your name was?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:245 +msgid "" +"Delfador, sir. Actually, I came seeking you — you see, I was a student of " +"Methor’s. He said that you might find me employment in Weldyn." +msgstr "" + +#. [message]: speaker=Leollyn +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:249 +msgid "" +"Ah, one of Methor’s, eh? Good, good... Well, young Garard certainly needs " +"all the hands he can muster right now. Especially those who know their magic!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:255 +msgid "Delfador, sir. But I bring you ill news... Methor, my teacher, is dead." +msgstr "" + +#. [message]: speaker=Leollyn +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:259 +msgid "" +"That is ill news indeed... these are dark times. I think you had best return " +"with me to Weldyn. Garard too, must hear your news." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:266 +msgid "Is that Garard, King of Wesnoth, you refer to?!" +msgstr "" + +#. [message]: speaker=Leollyn +#: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:270 +msgid "" +"Of course — do you know any other kings by that name? I was one of his " +"father’s most trusted advisors until he passed away earlier this year, and I " +"still have the son’s ear, though being young he listens perhaps less well " +"than he should." +msgstr "" + +#. [scenario]: id=05_Council_in_Weldyn +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:4 +msgid "Council in Weldyn" +msgstr "" + +#. [unit]: id=Gurcyn, type=Cavalryman +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:51 +msgid "Gurcyn" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:67 +msgid "" +"Delfador and Leollyn met no more opposition in returning to Weldyn. As they " +"entered the city, Delfador was amazed by its size, its grand walls and " +"impressive citadel. After a night’s rest, Leollyn invited him to attend a " +"meeting with the king himself. Garard, it seemed, was anxious to hear news " +"from the borders of Wesnoth." +msgstr "" + +#. [message]: speaker=Garard II +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:81 +msgid "" +"Ah, now the last of my council is here. Lionel, what tidings from the north?" +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:85 +msgid "" +"Bad news, my liege. The orcs mass in great numbers on the north shore of the " +"river, near to the Ford of Abez. We have been cut off from the dwarves of " +"Knalga — the rumor is that the orcs plan to overrun them, then turn their " +"attention to Wesnoth. The good people of our northern provinces flee, and " +"the land there falls into anarchy. We were attacked more than once by thugs " +"and bandits, and by evil creatures that roamed the night in the shapes of " +"men." +msgstr "" + +#. [message]: speaker=Leollyn +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:89 +msgid "" +"Worse news — the orcs are already here, sire. I myself was set upon within " +"the royal forest. Were it not for this young fellow here..." +msgstr "" + +#. [message]: speaker=Garard II +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:93 +msgid "" +"Then there is no time to be lost! I will ride to the Ford of Abez with an " +"army. As bold as the orcs may be to cross our borders in secret and prey on " +"the defenseless, they are disorganized and cowardly in the face of a foe " +"worth their mettle. They need reminding that Wesnoth is too hot for them. " +"Gurcyn, you have been to the west — will the Elves lend their archers to " +"help us?" +msgstr "" + +#. [message]: speaker=Gurcyn +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:97 +msgid "" +"The elves will not fight; they hate the orcs, but spoke darkly of human " +"greed and foolishness. I have never seen them so unfriendly. There is " +"something they know of and fear, but they would not tell me what it is." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:101 +msgid "" +"Your majesty... may I join your army? I mean, I came to Weldyn to seek your " +"employ. And if it’s archers you need, might not a mage be of help?" +msgstr "" + +#. [message]: speaker=Garard II +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:105 +msgid "" +"Ah, young Delfador... you speak well, and Leollyn has already told me of " +"your bravery. I accept your offer of service with gratitude, but this is a " +"task for warriors, not magic-makers. You shall stay here with Leollyn and be " +"Leollyn’s right hand as he is mine." +msgstr "" + +#. [message]: speaker=Leollyn +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:124 +msgid "" +"Delfador, I may have a task for you... Lionel’s talk of evil night creatures " +"troubles me. Such stories have reached me before. There are a few places " +"where the spirit world comes close to the earth we know, and there a trained " +"mage may communicate with the spirits of the dead through meditation. The " +"nearest lies to the northwest, on a small island in the Great River just " +"south of the Ford of Abez. If the dead are restless, they may tell us why. I " +"had thought to undertake such a mission myself... but now I must remain in " +"Weldyn... perhaps you could go in my place?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:128 +msgid "" +"I’m honored that you would entrust me with such a task... but I too stay in " +"Weldyn, by the king’s order!" +msgstr "" + +#. [message]: speaker=Leollyn +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:132 +msgid "" +"Hmmm... King Garard placed you under my command, and I may command you to " +"travel north, if you wish to; he will not interfere with a mission of magery " +"as he might with one of war. But you must be sure you are ready for such a " +"grave task. Dealings with the spirit world are dangerous even for the most " +"powerful mages. Allow only your mind to enter the land of the dead — should " +"your body follow, there is no return! Do you still wish to go?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:136 +msgid "If that is how I may best serve, I will do it right willingly." +msgstr "" + +#. [message]: speaker=Leollyn +#: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:140 +msgid "" +"Then you shall! Lionel and his men will accompany you, for you will need " +"more than magic for protection on the road... especially where you’ll be " +"going, into the wild country north of Tath. It is a chancy place at the best " +"of times, and orcs may already be raiding south of the Ford." +msgstr "" + +#. [scenario]: id=06_Swamps_of_Illuven +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:4 +msgid "The Swamps of Illuven" +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:48 +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:68 +msgid "Bandits" +msgstr "" + +#. [leader]: id=Garrath, type=Rogue +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:52 +msgid "Garrath" +msgstr "" + +#. [leader]: id=Harold, type=Bandit +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:72 +msgid "Harold" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:94 +msgid "Move Delfador to the signpost in the northeast" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:102 +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:96 +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:118 +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:162 +msgid "Death of Lionel" +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:119 +msgid "" +"These are the swamps of Illuven — lesser kin of the Swamp of Dread north of " +"the Great River, but noxious enough in their own fashion. Our way lies west " +"and north across them to the Ford of Abez. The western road around the other " +"edge of the Brown Hills would have been safer, but..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:123 +msgid "" +"... I insisted on the most direct possible route. I know; let us both hope " +"the choice was not folly. Who made those villages in the swamps? Orcs?" +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:127 +msgid "No, men of Wesnoth... but those who dwell here are a lawless lot." +msgstr "" + +#. [message]: speaker=Garrath +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:139 +msgid "" +"Greetings, strangers! This swamp is dangerous... You wanna cross it, you’ll " +"need protection — cost you only $fee gold!" +msgstr "" + +#. [option] +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:141 +msgid "Thanks very much. Here’s the gold..." +msgstr "" + +#. [message]: speaker=Garrath +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:150 +msgid "It’s been a pleasure doing business with you... Bye!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:162 +msgid "Where did he go?" +msgstr "" + +#. [message]: speaker=Harold +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:166 +msgid "Haw haw haw! Fools!" +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:170 +msgid "Well, at least we only have to deal with one of them now..." +msgstr "" + +#. [option] +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:180 +msgid "No thanks — we’ll manage by ourselves..." +msgstr "" + +#. [message]: speaker=Garrath +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:184 +msgid "You’ll regret it!" +msgstr "" + +#. [message]: speaker=Harold +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:188 +msgid "They certainly will! Haw haw haw!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:212 +msgid "" +"This chest contains all the money that rogue has taken from unwary travelers!" +msgstr "" + +#. [scenario]: id=07_Night_in_the_Swamp +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:4 +msgid "Night in the Swamp" +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:55 +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:38 +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:34 +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:84 +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:51 +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:77 +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:105 +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:89 +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:72 +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:112 +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:154 +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:83 +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:107 +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:135 +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:70 +msgid "Undead" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:82 +msgid "Survive until daybreak" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:88 +msgid "Destroy the stones" +msgstr "" + +#. [note] +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:106 +msgid "Mages and Paladins are capable of destroying the stones" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:115 +msgid "These swamps seem to go on forever!" +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:119 +msgid "" +"One more day’s travel, I think. We should camp for the night now — we should " +"be out of it by tomorrow evening." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:127 +msgid "Those standing stones — they summon evil creatures!" +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:131 +msgid "" +"I saw this kind of thing in the north... These abominations are not much " +"affected by swords, but they fear the light of day. We must hold them off as " +"best we can." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:135 +msgid "" +"Hmmm... if I could get nearer to the stones, I could perhaps break their " +"power..." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:150 +msgid "This’ll splinter your bones, you vile monstrosity!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:163 +msgid "At last, morning is here... And the skeletons are disappearing!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:174 +msgid "At last, morning is here!" +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:180 +msgid "" +"I hope I never see another night like that! Let’s leave this evil place as " +"quickly as possible — I want to get us out of Illuven before dusk." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:202 +msgid "" +"I think that’s all of them! Let’s move on — the less time we spend in this " +"swamp the better." +msgstr "" + +#. [leader]: id=Ur-Thorodor, type=Ancient Wose +#. [scenario]: id=08_Ur-Thorodor +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:4 +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:52 +msgid "Ur-Thorodor" +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:49 +msgid "Wose" +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:80 +msgid "" +"We have arrived. And there is the island Leollyn spoke of. But what are " +"those strange shapes moving among the trees?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:84 +msgid "" +"I believe that they are woses — tree guardians. I have heard of them, but " +"thought they were gone from Wesnoth forever. They are not evil, it is said, " +"but yet they may be hostile to us. We had best be careful." +msgstr "" + +#. [message]: speaker=Ur-Thorodor +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:88 +msgid "" +"I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may " +"not trespass on our island." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:93 +msgid "" +"Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, " +"in the interests of all living things in Wesnoth." +msgstr "" + +#. [message]: speaker=Ur-Thorodor +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:97 +msgid "" +"We care nothing for your kings, human-creatures. It is centuries since your " +"kind have been here, and only now are our roots destroying the last of your " +"accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!" +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:101 +msgid "" +"This Ur-Thorodor should not speak of King Garard that way! “Suffer our " +"wrath” indeed... I’ll show him wrath!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:105 +msgid "" +"It seems there is no alternative — we must get onto that island! Perhaps if " +"we can get close to Ur-Thorodor, and speak with him again, he will " +"understand." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:110 +msgid "Move Delfador to Ur-Thorodor’s castle" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:122 +msgid "Death of Ur-Thorodor" +msgstr "" + +#. [message]: speaker=Ur-Thorodor +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:149 +msgid "Hruuuarrgh! The vile human-creatures hew at me..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:153 +msgid "" +"Ur-Thorodor, you must listen to us! A great evil power threatens all living " +"things in Wesnoth — we must fight against it together, or all life here will " +"perish." +msgstr "" + +#. [message]: speaker=Ur-Thorodor +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:157 +msgid "I trust no humans! Drive them out, my children!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:168 +msgid "" +"I am defeated... My children: hear my last words! Destroy the humans, and " +"never let them set foot on our island again!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:172 +msgid "" +"This is hopeless! If carrying out my mission means killing these noble " +"creatures, then I cannot continue." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:188 +msgid "" +"Ur-Thorodor, listen to me! We are not here to take your island. If you will " +"let just me remain here, then I promise you, on behalf of King Garard, that " +"no Wesnothian will set foot on your island without your permission again. As " +"a token of good faith, I command my army to return to the mainland." +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:192 +msgid "Are you sure that’s wise?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:196 +msgid "" +"It’s the only way! Lionel, lead our soldiers back to the mainland. I will " +"rejoin you when I have carried out my mission, and determined what is amiss " +"in the world of the dead." +msgstr "" + +#. [message]: speaker=Ur-Thorodor +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:200 +msgid "" +"I see I had misjudged you, human. You are not like those who came before. I " +"accept your offer!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:240 +msgid "" +"As the Wesnothians withdrew from the island, the woses melted away into the " +"trees. Delfador began the meditation that would place him in contact with " +"the spirit world.\n" +"\n" +"But as Delfador’s meditation deepened, and the woses sank into their " +"timeless dreams of earth and trees, something else stirred on the island — " +"for a few orcish scouts had indeed crossed the Ford of Abez..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:247 +msgid "Ommmmmmm..." +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:259 +msgid "Gurbash" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:266 +msgid "Pruark" +msgstr "" + +#. [message]: speaker=Pruark +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:273 +msgid "A human mage... is it dead?" +msgstr "" + +#. [message]: speaker=Gurbash +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:277 +msgid "Easy to find out... thump it and see if it wakes up!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:281 +msgid "Thump!" +msgstr "" + +#. [scenario]: id=09_Houses_of_the_Dead +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:4 +msgid "Houses of the Dead" +msgstr "" + +#. [leader]: id=Arakar, type=Death Knight +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:42 +msgid "Arakar" +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:74 +msgid "Undead Followers" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:81 +msgid "" +"It was one of those moments that altered the destiny of the world. The orc " +"warrior held many possibilities in his hand. He could simply have taken " +"Delfador’s head. Had that occurred, the orcs might have overrun the whole of " +"Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to " +"abuse one of the hated human mages, was to strike Delfador with his " +"gauntleted fist." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:84 +msgid "" +"The blow interrupted Delfador’s meditation. He began to topple over to the " +"ground, but before his head reached it he vanished as though he had never " +"been there at all." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:96 +msgid "Explore the Land of the Dead" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:103 +msgid "Have Delfador claim the magical artifact, then move him to the signpost" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:111 +msgid "Move Delfador to the signpost" +msgstr "" + +#. [note] +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:131 +msgid "Delfador must visit a village himself to find if help is there" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:154 +msgid "" +"Delfador opens his eyes and realizes he is alone in the dark." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:159 +msgid "" +"This is surely the land of the dead... and it seems I am still alive. But " +"then, as Leollyn warned, I can never return! I suppose I may as well explore." +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:234 +msgid "Rorthin" +msgstr "" + +#. [message]: speaker=Rorthin +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:238 +msgid "A living man... so it is as Iliah-Malal says..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:242 +msgid "Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?" +msgstr "" + +#. [message]: speaker=Rorthin +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:246 +msgid "" +"My name is Rorthin. I died long ago, in a great battle... I have almost " +"forgotten... Iliah-Malal is a living man, like you, who walks among the " +"dead. He promises life to all those who follow him. Such is against the way " +"of things." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:250 +msgid "" +"I agree. I would very much like to meet Iliah-Malal. Where can I find him?" +msgstr "" + +#. [message]: speaker=Rorthin +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:254 +msgid "" +"Follow the dry river, then the road to the signpost in the north. I will " +"help you. Enter the houses of the dead as you pass, for others here may help " +"you." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:258 +msgid "Speak again, spirit! What else do you know of this place?" +msgstr "" + +#. [message]: speaker=Rorthin +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:262 +msgid "" +"I have heard there is a powerful magical artifact somewhere around here. Any " +"more, I cannot tell you." +msgstr "" + +#. [scenario]: id=09_Houses_of_the_Dead +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:297 +msgid "Penella" +msgstr "" + +#. [message]: speaker=Penella +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:300 +msgid "" +"Do not fear me, Delfador. It is my doom to appear as you see me. I was a " +"serf of a cruel lord. He demanded great taxes to fight many wars... then " +"plague came... my family were starving, and we were forced to eat the flesh " +"of those who had died." +msgstr "" + +#. [scenario]: id=09_Houses_of_the_Dead +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:307 +msgid "Roddry" +msgstr "" + +#. [message]: speaker=Roddry +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:310 +msgid "" +"Have you encountered the skeletons? Their castle lies north of here. It is " +"difficult to attack, but there is a secret entrance in the valley beyond " +"Sythan’s village." +msgstr "" + +#. [scenario]: id=09_Houses_of_the_Dead +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:313 +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:188 +msgid "Nameless" +msgstr "" + +#. [message]: speaker=Nameless +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:316 +msgid "I died a long time ago. I have forgotten my name." +msgstr "" + +#. [scenario]: id=09_Houses_of_the_Dead +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:319 +msgid "Melinna" +msgstr "" + +#. [message]: speaker=Melinna +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:322 +msgid "" +"Iliah-Malal says that he can open a portal to the world of the living. Those " +"who follow him will walk the earth as they did in life." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:326 +msgid "" +"Why are the dead so restless? This should be a place of rest and peace for " +"you." +msgstr "" + +#. [message]: speaker=Melinna +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:330 +msgid "" +"Once, I was happy here, but Iliah-Malal made me see this land as the eyes of " +"the living see it... a place of rock and dust." +msgstr "" + +#. [scenario]: id=09_Houses_of_the_Dead +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:333 +msgid "Sythan" +msgstr "" + +#. [message]: speaker=Sythan +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:336 +msgid "" +"I was once a great lord... I commanded armies! Iliah-Malal promised I would " +"lead again." +msgstr "" + +#. [scenario]: id=09_Houses_of_the_Dead +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:339 +msgid "Hereld" +msgstr "" + +#. [message]: speaker=Hereld +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:342 +msgid "" +"Beware the skeletons! They are not the spirits of dead men, but the " +"creations of evil magic." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:346 +msgid "What else do you know of the skeletons?" +msgstr "" + +#. [message]: speaker=Hereld +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:350 +msgid "" +"It is said that they guard a powerful magical artifact. Roddry knows more " +"than I do; he lives to the west." +msgstr "" + +#. [message]: id=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:379 +msgid "" +"I must find that artifact of which the ghost spoke; it sounds too powerful a " +"thing to be left in Iliah-Malal’s hands." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:406 +msgid "Something does not feel right about those villages..." +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:416 +msgid "Rattles" +msgstr "" + +#. [message]: speaker=Rattles +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:426 +msgid "Do you serve Iliah-Malal, living man?" +msgstr "" + +#. [option] +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:428 +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:452 +msgid "Yes, I serve him." +msgstr "" + +#. [message]: speaker=Rattles +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:432 +msgid "Then you will not mind if we kill you! Hahahahah!" +msgstr "" + +#. [option] +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:437 +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:461 +msgid "No, I do not." +msgstr "" + +#. [message]: speaker=Rattles +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:441 +msgid "Then you will die forever!" +msgstr "" + +#. [message]: speaker=Rattles +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:450 +msgid "Do you serve Iliah-Malal?" +msgstr "" + +#. [message]: speaker=Rattles +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:456 +msgid "Then you will not mind if we destroy you! Hahahahah!" +msgstr "" + +#. [message]: speaker=Rattles +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:465 +msgid "Then you will perish forever!" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:480 +msgid "Bones" +msgstr "" + +#. [message]: speaker=Bones +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:490 +msgid "Iliah-Malal commands your death!" +msgstr "" + +#. [message]: speaker=Bones +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:496 +msgid "Iliah-Malal commands your destruction!" +msgstr "" + +#. [message]: speaker=narrator +#. The Tomb Guardian's dialogue should sound especially archaic +#. and imperious. If your language has special forms for superior +#. addressing inferior, use them here. +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:516 +msgid "WHO ENTERS THE TOMB OF AN-USRUKHAR?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:521 +msgid "I... I am Delfador, a mage of Wesnoth." +msgstr "" + +#. [message]: speaker=narrator +#. "bestrode" = past tense of archaic verb "bestride", literally +#. meaning to straddle but with a secondary sense of "to +#. dominate", and connotations of gigantism. +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:528 +msgid "" +"I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in " +"the morning of time, who sleeps now in a death beyond death until the " +"unmaking of the world." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:533 +msgid "" +"I am only a man, a living man seeking a way home from the house of the dead." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:537 +msgid "" +"Living...? I see that it is so. Your breath stirs dust that has lain " +"untouched since the Primal Aeon. And it was foretold that one like you would " +"come." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:542 +msgid "Foretold?" +msgstr "" + +#. [message]: speaker=narrator +#. "Aeon" is a variant form of the word English word "eon", used +#. for a long and indefinite span of time. The variant has +#. mystical connotations. +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:549 +msgid "" +"Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar " +"the Great, he of whom I am but the tiniest shade and fragment, foresaw in " +"the Mirror of Evanescent Time that a living man would come here to be " +"tested. AND I AM THE TEST!" +msgstr "" + +#. [message]: speaker=Delfador +#. "coil" is an archaism. In the English of around 1600, it was +#. used to refer to a difficulty or entanglement. Translate +#. freely. +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:557 +msgid "" +"I have felt the coils of prophecy on me before. I am beginning to dislike " +"them." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:561 +msgid "" +"It is only given to the small not to feel the hand of fate on their " +"shoulder; the great must suffer its weight whether they will or no. " +"Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:566 +msgid "I serve my king and my kingdom." +msgstr "" + +#. [message]: speaker=narrator +#. The Tomb Guardian speaks closer to literal truth here than +#. Delfador can possibly know. It is now 470YW; in 501YW, +#. Garard II will be murdered by his wife and son, and the +#. usurpation of Asheviere will begin. +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:574 +msgid "" +"Your king will die in an eyeblink and your kingdom in the drawing of a " +"breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:579 +msgid "I serve my people and my land." +msgstr "" + +#. [message]: speaker=narrator +#. "matter" is used here with an archaic meaning, roughly +#. that of "ground" or "essence". This sense survives in +#. modern English in constructions like "It matters a lot." +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:586 +msgid "" +"Peoples vanish and lands wither under the pitiless gaze of eternity; the " +"true matter of the world is deeper. Delfador, I ask you a third time, and on " +"your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:591 +msgid "" +"I... I serve life against death. Love against fear. Light against darkness." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:599 +msgid "" +"IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The " +"trials before you will be great. So is its power." +msgstr "" + +#. [scenario]: id=10_The_Gate_Between_Worlds +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:4 +msgid "The Gate Between Worlds" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:50 +msgid "Defeat Iliah-Malal" +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:100 +msgid "" +"So, this is the one my minions told me of... the living man who walks here " +"among the dead. You have come in time to see my greatest achievement — an " +"end to death itself!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:104 +msgid "That’s impossible! You must be insane!" +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:108 +msgid "" +"Have not you yourself traveled between the realms of life and death? Behold!" +msgstr "" + +#. [message]: role=dead_sidekick +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:164 +msgid "" +"Iliah-Malal has created a portal to the land of the living! How I long to go " +"through it and see the sun again..." +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:169 +msgid "" +"Now, my living followers, I summon you! See that death is nothing, and fear " +"not to fight for me!" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:178 +msgid "Vobryn" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:185 +msgid "Tur" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:192 +msgid "Meorraent" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:197 +msgid "" +"This is a great evil. The dead will not find peace by passing through your " +"gateway, Iliah-Malal, for you cannot give them life again. You have not " +"brought an end to death, but to life itself!" +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:201 +msgid "" +"You will see things differently at the point of a sword, my friend. Minions! " +"Kill the unbeliever... he will join us then." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:212 +msgid "Iliah-Malal’s body lay still for a moment, then stirred!" +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:222 +msgid "Follow me if you dare..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:226 +msgid "" +"This portal Iliah-Malal has created is a great and terrible work of magic. I " +"must catch him, and somehow force him to close it!" +msgstr "" + +#. [scenario]: id=11_Wasteland +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:4 +msgid "Wasteland" +msgstr "" + +#. [leader]: id=Tish Golub, type=Orcish Warlord +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:46 +msgid "Tish Golub" +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:60 +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:40 +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:167 +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:31 +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:51 +msgid "Elves" +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:67 +msgid "Istelimir" +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:68 +msgid "Atellas" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:98 +msgid "" +"As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up " +"and the air became thick with ghosts pouring through into the land of the " +"living. The ground became icy underfoot, and soon Delfador was following the " +"necromancer’s footsteps in a thick layer of snow. Eventually, even these " +"became indistinct." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:103 +msgid "" +"It’s hopeless, I’ve lost all track of Iliah-Malal... and I shall freeze " +"unless I find shelter soon. Perhaps in that forest to the north..." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:109 +msgid "Find Delfador shelter before he freezes to death" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:154 +msgid "What are you doing in our forests, stranger?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:158 +msgid "" +"It’s a long story... but I wonder whether I might first ask for your " +"hospitality? I’m lost, and freezing to death here!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:162 +msgid "" +"I suppose there can be little harm in one half-frozen human... Our nearest " +"post is to the northeast; I’ll lead you there. But we must not tarry! There " +"are deadlier foes than the weather abroad." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:201 +msgid "Welcome, Delfador!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:206 +msgid "Er, hello... you know my name, then...?" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:210 +msgid "" +"Yes. I am Chantal, and I know many things. I know you come from the great " +"human kingdom of the south, and are a master of magic. You have faced great " +"adversity, and visited a place from where few hope to return, and from where " +"none before have returned unchanged. Fate is heavy upon you, and you deserve " +"our help." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:214 +msgid "" +"Oh... well... very nice of you, but I don’t feel very fated. In fact, I’ve " +"been positively blundering! I was just trying to defend my master Methor’s " +"school against the orcs, and then to find out the source of the undead " +"activity... and I have failed at both." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:218 +msgid "" +"But you have not failed. The southlands have not yet fallen to the orcish " +"army, and have you not learned more about the undead than any man alive? It " +"is he who fears death above all things who deceives the spirits into " +"believing they can live again, and blinds them to the peace and rest of " +"their own domain." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:222 +msgid "You mean Iliah-Malal?" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:226 +msgid "Yes, that is who I mean." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:230 +msgid "" +"If I might ask, where am I? And what of Lionel, and King Garard? What has " +"befallen them?" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:234 +msgid "" +"You are among the North Elves, in the Lintanir Forest. Our arts hold back " +"the winter cold within these woods. To the south and west of here lies a " +"wasteland inhabited only by barbarians and orcs. To the south again, the " +"Great River, and your home. Of your friends, I know nothing." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:238 +msgid "" +"I am deeply grateful for your aid, Chantal. I see now what I must do... I " +"have lost Iliah-Malal, but I must at least try to report back to the King or " +"to Leollyn. I will set out for the south!" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:247 +msgid "" +"It will not be easy. The orcish army lies between here and your destination. " +"We are under attack even here, by an orcish warband encamped in the " +"mountains to the southwest." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:251 +msgid "" +"Attacked by orcs? Then I might perhaps help you to defeat them, and repay " +"your assistance and kindness!" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:264 +msgid "Defeat the enemy leader" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:272 +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:185 +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:212 +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:136 +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:302 +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:197 +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:130 +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:128 +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:110 +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:199 +msgid "Death of Chantal" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:290 +#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:41 +msgid "" +"Chantal! No — you can’t be dead! I have no hope of returning to Wesnoth " +"now..." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:334 +msgid "" +"With your help, Delfador, we have overrun the orcish warlord of this area, " +"and our forests are secure. Secure enough that I can even join you in your " +"journey south... at least as far as the Great River." +msgstr "" + +#. [scenario]: id=12_Terror_at_the_Ford_of_Parthyn +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:4 +msgid "Terror at the Ford of Parthyn" +msgstr "" + +#. [leader]: id=Upgar, type=Orcish Warlord +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:63 +msgid "Upgar" +msgstr "" + +#. [leader]: id=Dirator, type=Death Knight +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:88 +msgid "Dirator" +msgstr "" + +#. [leader]: id=Niktor, type=Lieutenant +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:108 +msgid "Niktor" +msgstr "" + +#. [leader]: id=Arpus, type=White Mage +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:143 +msgid "Arpus" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:177 +msgid "Find out what is happening at the Ford" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:204 +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:183 +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:128 +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:290 +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:185 +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:154 +msgid "Defeat all enemy leaders" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:247 +msgid "" +"This is the nearest human garrison, Delfador. Here is the only place to " +"cross the river. Soon after the last King of Wesnoth began his reign, he put " +"a strong garrison not far south of here in the town of Parthyn, and orcs " +"have not been able to cross into Wesnoth over this part of the river since." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:251 +msgid "" +"This mist is unusual, though, even if we are close to the river. I have " +"never seen it so thick before." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:259 +msgid "" +"There should be no orcs this far south. But I do not like the feel of this " +"mist." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:263 +msgid "Stay close. I don’t like the feel of it either." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:284 +msgid "Be wary. Something does not feel right about that village..." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:304 +msgid "What in the wide green world is this abomination?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:310 +msgid "One of Iliah-Malal’s creatures. So it has begun!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:327 +msgid "Orcs! Orcs at the Ford!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:331 +msgid "Prepare to fight them! We must clear the Ford!" +msgstr "" + +#. [message]: role=Commander +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:378 +msgid "Halt! Who goes there?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:382 +msgid "" +"I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; " +"with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must " +"speak with your commander; death treads upon our very heels." +msgstr "" + +#. [message]: role=Commander +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:386 +msgid "" +"I command here, but we have lost the north shore. Uncanny creatures stalk " +"the night; our weapons scarcely seem to scathe them. I fear we cannot hold " +"against an attack in strength." +msgstr "" + +#. [message]: speaker=Delfador +#. "be of heart" -> "have courage" in modern English. +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:391 +msgid "" +"I have fought these before. Be of heart: impact weapons and magic can defeat " +"them. Do I recall aright that there is a school of mages not far from here?" +msgstr "" + +#. [message]: role=Commander +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:395 +msgid "" +"Yes, close by the southeast wall of our fort across the Ford. But they are " +"jealous of their privileges and hold aloof from us." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:399 +msgid "" +"That shall soon end. Send to them in my name and the Arch-Mage Leollyn’s; " +"nay, tell them that in this matter I speak with the King’s voice!" +msgstr "" + +#. [message]: role=Commander +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:403 +msgid "I heed the King’s voice. My men are at your command." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:416 +msgid "To wake up the mages, move a unit near their tower." +msgstr "" + +#. [message]: role=Teacher +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:532 +msgid "What are you doing here, disturbing our peace and concentration?" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:536 +msgid "Undead are attacking the fort on the north shore. We need your help!" +msgstr "" + +#. [message]: role=Teacher +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:540 +msgid "" +"I have told the commander of that garrison that we take orders from none " +"other than the Chief Mage of the High Council, Master Leollyn!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:544 +msgid "" +"Leollyn’s emissary, Delfador, requests your help. He bears Leollyn’s token, " +"which is not lightly given." +msgstr "" + +#. [message]: role=Teacher +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:548 +msgid "I recognize it. Very well; we shall join battle." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:576 +msgid "What is going on here? This village has been burned to the ground!" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:580 +msgid "Maybe there are survivors? We should check." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:593 +msgid "Another village burned. Nobody to be seen!" +msgstr "" + +#. [unit]: type=Spearman, id=Theorin +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:613 +msgid "Theorin" +msgstr "" + +#. [message]: speaker=Theorin +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:624 +msgid "Please, spare me..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:628 +msgid "Spare you from whom, soldier? What has happened here?" +msgstr "" + +#. [message]: speaker=Theorin +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:632 +msgid "They come at night... and leave no one alive..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:636 +msgid "Get hold of yourself, soldier! Who is ‘they’?" +msgstr "" + +#. [message]: speaker=Theorin +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:640 +msgid "" +"I do not know. No one has seen their faces and lived. All I could hear is my " +"comrades’ screams as they were being slaughtered." +msgstr "" + +#. [unit]: type=Heavy Infantryman, id=Donc +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:666 +msgid "Donc" +msgstr "" + +#. [unit]: type=Halberdier, id=Stanis +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:683 +msgid "Stanis" +msgstr "" + +#. [message]: speaker=Donc +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:693 +msgid "It’s time to stand up and fight... What’s this?" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:697 +msgid "Friends, soldiers. Why were you hiding?" +msgstr "" + +#. [message]: speaker=Stanis +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:701 +msgid "Our post was overrun. Very few of us survived." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:705 +msgid "Your orders from the King are to fight. Just stay close to me." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:722 +msgid "This village seems unharmed. Anyone here?" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:733 +msgid "Bled" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:740 +msgid "Crod" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:747 +msgid "Angedd" +msgstr "" + +#. [message]: speaker=Angedd +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:750 +msgid "Surprise, surprise..." +msgstr "" + +#. [message]: speaker=Bled +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:754 +msgid "We have not waited all this time for nothing!" +msgstr "" + +#. [unit]: type=Heavy Infantryman, id=Zagar +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:784 +msgid "Zagar" +msgstr "" + +#. [unit]: type=Heavy Infantryman, id=Brox +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:801 +msgid "Brox" +msgstr "" + +#. [unit]: type=Longbowman, id=Adran +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:818 +msgid "Adran" +msgstr "" + +#. [message]: speaker=Adran +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:829 +msgid "Long live the King! Wait, you are not—" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:833 +msgid "—The enemy? Yes, we’re on your side." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:837 +msgid "Soldiers of Wesnoth, rise to fight for your King!" +msgstr "" + +#. [unit]: type=Heavy Infantryman, id=Axios +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:863 +msgid "Axios" +msgstr "" + +#. [unit]: type=Spearman, id=Ulfter +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:880 +msgid "Ulfter" +msgstr "" + +#. [unit]: type=Bowman, id=Ogdal +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:897 +msgid "Ogdal" +msgstr "" + +#. [message]: speaker=Ulfter +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:907 +msgid "Is the enemy gone?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:911 +msgid "He will be, if you help. Now follow me into battle!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:927 +msgid "Anyone here?" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:936 +msgid "Dreadred" +msgstr "" + +#. [message]: speaker=Dreadred +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:939 +msgid "Master said more would come!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:960 +msgid "There are signs of a battle, but nobody seems to be here..." +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:972 +msgid "Crum" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:979 +msgid "Smalg" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:986 +msgid "Grubar" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:993 +msgid "Ulkar" +msgstr "" + +#. [message]: speaker=Crum +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:997 +msgid "Wrong!" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1012 +msgid "Axhamr" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1013 +msgid "Horfir" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1014 +msgid "Backu" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1015 +msgid "Camdun" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1016 +msgid "Drapug" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1017 +msgid "Kalip" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1018 +msgid "Abmin" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1027 +msgid "" +"They have unleashed a second wave. Soldiers, stand firm and send these " +"abominations back to the darkness!" +msgstr "" + +#. [message]: speaker=Upgar +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1040 +msgid "" +"You may have defeated me, but the great Zorlan will have revenge! I have " +"done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can " +"come to the aid of your doomed army. It will be a glorious massacre!" +msgstr "" + +#. [message]: speaker=Dirator +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1064 +msgid "Master will avenge me!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1086 +msgid "" +"We have much less time than I thought. Iliah-Malal’s offensive has begun. I " +"must close his portal before it’s too late, and I have no idea how to do " +"that. And we must also defeat those that have already escaped the Land of " +"the Dead." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1090 +msgid "" +"But there is something else those orcs said that deeply worries me in a " +"different way. I have wondered why the orcs have been attacking in concert " +"all along the frontier; they do not coordinate well. If that orc was telling " +"the truth and a paramount chief strong enough to marshal their entire host " +"has arisen among them, the King may be walking into a lethal trap at the " +"Ford of Abez." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1094 +msgid "" +"Word had just arrived when I left Lintanir that the High Lord Kalenz was " +"mustering an elvish army against the orcs, but he is not aware of the King’s " +"movements or of any trap in wait for him. And he certainly does not know of " +"the undead menace." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1098 +msgid "" +"Maybe we can warn the King in time. Lionel should be back in Weldyn by now; " +"I shall send one of the garrison’s message-riders to him, but I cannot spare " +"the time to go south myself. I will gather as many troops as I can move " +"quickly through these wildlands and head west from here." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1102 +msgid "" +"Will you join me? Elves know these northern paths better than any human." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1106 +msgid "" +"It is not to be, Delfador. I must return to Lintanir as swiftly as I may; " +"the Northern Elves must be informed immediately — and mayhap I can find High " +"Lord Kalenz or get a message to him." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1110 +msgid "" +"My King does not command him... but if Elves and Humans do not stand " +"together in this, I fear we will fall separately." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1114 +msgid "" +"I do not doubt it. Go to your King, Delfador, and have faith in yourself; " +"for I sense that you hold the fate of Wesnoth in your hands, and will need " +"all the strength you have. I think we will meet again." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1126 +msgid "" +"This is hopeless. Many more enemies are coming, while our numbers are " +"limited." +msgstr "" + +#. [scenario]: id=13_The_Return_of_Trouble +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:4 +msgid "The Return of Trouble" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:18 +msgid "" +"While Delfador was still at the Academy, major events were taking place " +"throughout Wesnoth. After centuries of squabbling, a warlord emerged to " +"unite the Orcs. This was ill tidings for men and Elves alike." +msgstr "" + +#. [part] +#. "errantry" is an archaic English word associated with medieval +#. knights. It means he wandered around looking for monsters to +#. slay and wrongs to right. +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:24 +msgid "" +"There was an elf named Kalenz who had already in Delfador’s time been a " +"legend among his people for centuries; his tale, The Legend of Wesmere, is known throughout the Elven lands. Prolonged in life by a necromantic " +"potion, he put aside the High Lordship of the Elves after the death of his " +"beloved wife, and wandered the Great Continent in errantry." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:27 +msgid "" +"But Kalenz half-knew and half-feared he would be needed again, and the day " +"he had long foreseen finally arrived. Report came to him of large orcish " +"forces attacking the outskirts of elvish forests, including Lintanir itself. " +"Kalenz quickly gathered a small troop of picked guards. War had returned to " +"the land of the Elves." +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:41 +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:32 +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:52 +#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:16 +msgid "Kalenz" +msgstr "" + +#. [leader]: id=Knafa-ord, type=Orcish Warlord +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:75 +msgid "Knafa-ord" +msgstr "" + +#. [leader]: id=Tan-drul, type=Orcish Warlord +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:110 +msgid "Tan-drul" +msgstr "" + +#. [leader]: id=Krardul, type=Orcish Warlord +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:145 +msgid "Krardul" +msgstr "" + +#. [leader]: id=Clartakis, type=Elvish Captain +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:171 +msgid "Clartakis" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:187 +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:132 +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:294 +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:189 +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:166 +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:126 +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:124 +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:106 +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:195 +msgid "Death of Kalenz" +msgstr "" + +#. [message]: speaker=Tan-drul +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:204 +msgid "" +"Kill these filthy elves! All warlords will then accept our leader, Zorlan, " +"as king and he will reward you all!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:208 +msgid "This is what we have been training for! Now we drive these beasts back!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:220 +msgid "" +"The orcs are retreating! And... what is this? A shyde flying towards us as " +"if hell were on her heels..." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:226 +msgid "" +"The orcs are retreating! And... what is this? A druid running to meet us as " +"though hell were on her heels..." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:245 +msgid "My lord Kalenz, at last I have found you!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:249 +msgid "" +"Chantal! Granddaughter! What are you doing here? You were not attacked, I " +"hope." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:253 +msgid "" +"We were, but the enemy was vanquished. There are much more serious matters " +"that require your attention." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:257 +msgid "" +"A paramount chief of all the Orcs has arisen, and he is setting a trap for " +"the humans at the Ford of Abez. I think we must aid the humans, lest we be " +"defeated separately once they are crushed." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:261 +msgid "" +"There is more ill news. Evil has been unleashed. A portal has been opened " +"from the Land of the Dead. An army of undead is being raised as we speak." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:265 +msgid "This is very serious. Have you informed the elvish settlements?" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:269 +msgid "" +"Yes. And I have prepared holy water for our warriors. They should be able to " +"hold against the undead in our forests, at least for now." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:273 +msgid "" +"Holy water? What is this? Have you been dabbling where you should not, in " +"the Book of Crelanu?" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:277 +msgid "" +"No. But Cleodil gave some of the Book’s least dangerous secrets to her " +"daughters, and so I had them from my mother. And I think I have found the " +"one we have been awaiting since Cleodil accepted the guardianship of the " +"Book. You know of what I speak." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:281 +msgid "" +"I never thought to see such a human, not even in all the years I have lived. " +"Who is this person?" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:285 +msgid "" +"Delfador, a mage trusted of their King. He has survived a passage through " +"the Land of the Dead not merely alive but uncorrupted. He helped us defeat " +"the orcs when they threatened Lintanir, and I fought undead with him at " +"Parthyn Ford. I have come north partly because I am thinking to fetch the " +"Book of Crelanu so I can take it to him." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:289 +msgid "He is uncorrupted? You are sure of this?" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:293 +msgid "I have bent my healing senses upon him. I am as sure as I can be." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:298 +msgid "" +"Then we must aid him, and I must meet him. The King of Wesnoth is just a " +"king; it is inner strength such as you describe that will turn back the " +"darkness, if anything can. West, to the Ford of Abez!" +msgstr "" + +#. [scenario]: id=14_Shadows_in_the_Dark +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:4 +msgid "Shadows in the Dark" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:17 +msgid "" +"Kalenz and his troops fared swiftly south and then westward along the north " +"bank of the Great River. They successfully evaded the orcs, but would soon " +"find there were grimmer foes awaiting them." +msgstr "" + +#. [leader]: id=Rudimil, type=Death Knight +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:55 +msgid "Rudimil" +msgstr "" + +#. [leader]: id=Roth-Malal, type=Necromancer +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:81 +msgid "Roth-Malal" +msgstr "" + +#. [leader]: id=Barth-Malal, type=Necromancer +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:109 +msgid "Barth-Malal" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:158 +msgid "" +"This forest looks quiet — too quiet. Proceed carefully, I don’t like this at " +"all." +msgstr "" + +#. [message]: speaker=Barth-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:174 +msgid "Living... Soon, you’ll be more troops for my master!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:178 +msgid "Undead! Where did they come from?" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:182 +msgid "" +"We should try to go west. I sense things are worse on the eastern front." +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:189 +msgid "Hraul" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:190 +msgid "Atrag" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:191 +msgid "Horr" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:192 +msgid "Nfrigt" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:193 +msgid "Rkrin" +msgstr "" + +#. [message]: role=enemy_speaker +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:210 +msgid "We have more help!" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:217 +msgid "Haunt" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:218 +msgid "Gdal" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:219 +msgid "Oltr" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:220 +msgid "Orbl" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:221 +msgid "Nifigt" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:222 +msgid "Dert" +msgstr "" + +#. [message]: role=enemy_speaker +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:239 +msgid "And now even more help!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:260 +msgid "Foul creatures, it is time for your final rest!" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:264 +msgid "That is Delfador. Do you see, now?" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:268 +msgid "" +"I do. He is like a blazing fire to my inner eye. I think you have chosen " +"well, granddaughter; he is indeed the one to whom the Book of Crelanu should " +"pass." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:272 +msgid "If I were human, I think I would be in love with him." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:276 +msgid "" +"If you were human, you would be quite right to be. Strange... they are such " +"surly children in the main, short-lived and crude and quarrelsome. And yet, " +"even our greatest mystics do not shine so brightly as this one." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:280 +msgid "I hope the Book does not destroy him." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:284 +msgid "You speak my thought, granddaughter. May it be so." +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:332 +msgid "Krumful" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:333 +msgid "Unhul" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:353 +msgid "I arrive too late for the entertainment, it would seem." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:360 +msgid "" +"Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of " +"the Elves, and we are in your debt today." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:364 +msgid "" +"It is my honor to meet you. And it relieves my mind to know Chantal is safe " +"and with her kin again." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:368 +msgid "" +"I am not sure there is safety for anyone in these days, but we all travel " +"the same road and face the same foes." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:372 +msgid "" +"Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are " +"not too late to prevent an orcish victory there." +msgstr "" + +#. [scenario]: id=15_Save_the_King +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:4 +msgid "Save the King" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:18 +msgid "" +"Following Delfador, the elves moved to unite with the Wesnothian forces and " +"meet Zorlan head-on..." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:24 +msgid "but the King was in an unenviable position..." +msgstr "" + +#. [leader]: id=T'bhan, type=Orcish Warrior +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:125 +msgid "T’bhan" +msgstr "" + +#. [leader]: id=Qgthun, type=Orcish Warrior +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:149 +msgid "Qgthun" +msgstr "" + +#. [leader]: id=Trgrau, type={ON_DIFFICULTY (Troll Hero) (Great Troll) (Great Troll)} +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:173 +msgid "Trgrau" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:201 +msgid "Death of Garard II" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:228 +msgid "" +"It appears we have arrived just in time! The King stands at bay, surrounded " +"by the enemy." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:232 +msgid "" +"I fear we may be too late. This new warlord must have united every orcish " +"tribe north of the Great River. Look at their army, it is vast!" +msgstr "" + +#. [message]: speaker=Zorlan +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:236 +msgid "" +"Elves! I heard you have been looking for me! But you will save neither the " +"human prince, nor yourselves." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:240 +msgid "We must destroy this warlord now, before his power grows any greater!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:244 +msgid "Agreed, but we must make haste, for the King is hard pressed." +msgstr "" + +#. [message]: speaker=Garard II +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:275 +msgid "" +"The enemy is drawing near. My personal guards must join the fight. We can " +"only hope help arrives soon." +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:289 +msgid "Adamar" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:296 +msgid "Mitbreen" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:303 +msgid "Ronduger" +msgstr "" + +#. [message]: speaker=Adamar +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:308 +msgid "For the King!" +msgstr "" + +#. [message]: speaker=Zorlan +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:319 +msgid "Argh! It can't be, beaten by these swine!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:327 +msgid "Victory!" +msgstr "" + +#. [message]: speaker=Garard II +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:331 +msgid "" +"Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt " +"today!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:335 +msgid "My King, this is Kalenz, High Lord of the Elves." +msgstr "" + +#. [message]: speaker=Garard II +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:339 +msgid "You will be forever welcome in the court of Wesnoth." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:343 +msgid "" +"We look forward to fighting beside you to defeat those threats that remain." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:347 +msgid "" +"Your Majesty, we have more urgent matters. Leollyn sent me on a mission to " +"find out why the dead are restless. A foul necromancer has opened a portal " +"to the land of the dead. It must be closed at all costs, and I am afraid my " +"skills may be insufficient for that task." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:351 +msgid "" +"Delfador, our weapons are weak against the undead, but perhaps we have other " +"help to give you. Centuries ago the great mage Crelanu entrusted to us a " +"book of lore, powerful knowledge, perilous secrets that it took Crelanu all " +"his life to gather." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:355 +msgid "" +"Crelanu charged us to guard his book until someone worthy of it appeared. We " +"believe you are that one, Delfador. The book may help you find a way to " +"close that portal." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:359 +msgid "" +"Friends, your words do me perhaps greater honor than I deserve. I am not " +"sure I am worthy of this charge." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:363 +msgid "" +"Chantal and I are sure of your quality. But be warned: there is a curse on " +"this book. Crelanu fairly warned us that his arts would bring much woe down " +"upon us. And so it proved, though at the time we had no other choice. The " +"victories you win with it may cost you as dearly." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:367 +msgid "Curse or no, we must close that portal soon, or else we are all doomed." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:371 +msgid "" +"This is a decision you will have to make. If we fight the undead without the " +"book’s help, it will be an honor to fight by your side, no matter what the " +"outcome." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:375 +msgid "" +"I think I, too, have no choice but to accept the book. I cannot allow the " +"sure death of many humans and elves for fear of the curse." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:379 +msgid "" +"Then here it is, Delfador. May it help you bring a swift end to the undead " +"menace. And may it cost you less than it has cost us..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:383 +msgid "" +"Thank you, friends. May we meet again in happier times. Now I must make " +"haste, for I need to study the book and prepare for the battle with the " +"undead." +msgstr "" + +#. [scenario]: id=16_Dark_Sky_Over_Weldyn +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:4 +msgid "Dark Sky Over Weldyn" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:18 +msgid "" +"Kalenz and Chantal and their troops departed to ride against the remnants of " +"the orcish Great Horde. Delfador returned to Weldyn with the King and his " +"gift from the elves, the Book of Crelanu. However, despite the victory, " +"Delfador was deeply worried by the undead menace. On the way back they met " +"with Lionel who was arriving with reinforcements, and were deeply saddened " +"to learn that Leollyn had died under very suspicious circumstances." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:23 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:35 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:59 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:68 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:76 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:92 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:104 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:116 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:128 +#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:142 +msgid "Garard II" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:23 +msgid "" +"We have assembled here with good and bad news: The good news is that the " +"orcs have been defeated decisively. Their Great Chief is dead and their army " +"has been scattered. We owe much of this great victory to Delfador." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:27 +msgid "" +"I did very little, sire. It was actually the elves who saved us on that day." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:31 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:39 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:64 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:72 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:80 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:96 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:112 +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:124 +#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:86 +msgid "Lionel" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:31 +msgid "" +"We owe the elves nothing, sire. They refused to send their archers when we " +"needed them!" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:35 +msgid "" +"Peace, Lionel. The elves fought well and have earned Our respect. But this " +"council is here to address an alarming matter. Young master Delfador here " +"reports of an undead threat. He was able to fight them off at Parthyn Ford, " +"but more are coming." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:39 +msgid "" +"With your permission, sire, I will take some picked men north and crush " +"these abominations." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:43 +msgid "" +"Your majesty, these are no stray undead; this lunatic, Iliah-Malal, has " +"opened a portal to the Land of the Dead. Unless we close this portal soon, " +"the relatively small numbers of enemy troops he now commands will swell into " +"an endless stream of undead. And our army, having equipped and trained " +"primarily to fight raiding orcs, is not well suited to fight even the forces " +"he fields now. Mages, in combination with heavy infantry are most effective " +"against them." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:47 +msgid "" +"I think our young and inexperienced friend overestimates the powers of the " +"enemy. I’m sure they’ll be no match for Wesnothian troops." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:47 +#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:156 +msgid "Sagus" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:51 +msgid "" +"I have fought these things, and I know what I am talking about. This is a " +"deadly serious threat." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:55 +msgid "" +"Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:55 +msgid "Artuman" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:59 +msgid "" +"You have proven your bravery, young Delfador, but I think you underestimate " +"the might of our army." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:64 +msgid "Sire, may I lead some part of your army to crush the undead?" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:68 +msgid "" +"No, Lionel. This should be too simple a task for my best general. I will " +"send Dudpon instead with most of my army." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:72 +msgid "What are my orders, then?" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:76 +msgid "" +"As a reward for Delfador’s bravery, I am temporarily appointing you and your " +"men to be his personal guard. Make sure nothing untoward happens to him, as " +"the circumstances of Leollyn’s death are not fully clear." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:80 +msgid "As you command, sire!" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:88 +msgid "" +"And so it was that the Wesnothian army left Weldyn to seek out and crush " +"Iliah-Malal’s forces. But the campaign proved a disaster. Less than a " +"handful of terrified soldiers returned. The Wesnoth army had been destroyed, " +"with the few survivors fleeing in terror. Nothing stood now between Iliah-" +"Malal’s army and Weldyn..." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:92 +msgid "" +"This is a disaster. I should have led the army myself and died with them. " +"And I should have listened to you, Delfador." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:96 +msgid "We will fight till the last man, my King." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:100 +msgid "" +"My Lord, things are very grave indeed, but all is not yet lost. There is " +"still hope if we do not falter." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:104 +msgid "Yes, Delfador. This time we will follow your advice." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:108 +msgid "" +"There are three things we must do. First, we must organize our defenses as " +"best we can. Second, we need to ask the elves to create a diversion, to " +"distract and delay Iliah-Malal. The elves will not be able to fight the " +"undead head on on the field, but they can harass them by striking from " +"forests where the undead dare not follow. And last, I have been studying and " +"I think I now know how to close Iliah-Malal’s portal to the Land of the " +"Dead. I will need a small escort, but this must be done immediately." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:112 +msgid "My Lord, I can arrange the defenses around the city." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:116 +msgid "Very well, Lionel, take command." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:120 +msgid "" +"These are only the first steps. If we are to defeat the undead, we need to " +"use and train the army differently than we have. First, you must recall " +"every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more " +"heavy infantry." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:124 +msgid "" +"But heavy infantry is too slow! And mages in the army? Who can command these " +"know-it-alls?" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:128 +msgid "" +"Delfador could. You will command the heavy infantry. Make sure to shield the " +"mages in battle, for they are precious. Now, go, close the portal and come " +"back soon!" +msgstr "" + +#. [scenario]: id=17_A_New_Ally +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:4 +msgid "A New Ally" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:23 +msgid "" +"Delfador took a small escort to the north in order to attempt to close the " +"portal. But with Iliah-Malal’s army at large north of the Great River, this " +"was a perilous road. Delfador was constrained to avoid well-trodden paths. " +"This meant a detour..." +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:56 +msgid "Dwarves" +msgstr "" + +#. [side] +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:69 +msgid "Udrin" +msgstr "" + +#. [leader]: id=Gruv-Malal, type=Necromancer +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:93 +msgid "Gruv-Malal" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:105 +msgid "Defeat Gruv-Malal" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:113 +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:184 +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:420 +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:170 +msgid "Death of Ulrek" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:117 +msgid "Death of Relgorn" +msgstr "" + +#. [message]: speaker=Gruv-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:134 +msgid "" +"Attack, my loyal soldiers; the more we slay, the more troops for our master!" +msgstr "" + +#. [message]: speaker=Ulrek +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:138 +msgid "Keep fighting them sacks o’ bones." +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:142 +msgid "Ulrek, more enemies approach from the south... Wait, these are humans!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:146 +msgid "Dwarves, attacked by undead. We must help them." +msgstr "" + +#. [message]: speaker=Gruv-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:150 +msgid "Then your corpses will also serve my master." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:154 +msgid "Your master’s days are numbered. Yours will end this day!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:170 +msgid "I am Delfador. And you are dust!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:181 +msgid "Now we shall rid Wesnoth of the rest of your unholy spawn!" +msgstr "" + +#. [message]: speaker=Ulrek +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:185 +msgid "We are in your debt." +msgstr "" + +#. [message]: speaker=Ulrek +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:193 +msgid "" +"Human, ye ha’ fought well. I am Ulrek, chieftain o’ the clan of Norlund. My " +"house is in yer debt today. But who are ye and what do ye do in these lands?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:197 +msgid "" +"I am Delfador. Friends, a great evil has been unleashed. A portal has been " +"opened to the land of the dead near the northernmost extent of these hills, " +"nearly under the eaves of Lintanir Forest. I must close it, or else we are " +"all doomed." +msgstr "" + +#. [message]: speaker=Ulrek +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:201 +msgid "" +"We ha’ seen those undead walking, aye, and fought them too. And no one will " +"ever say my kin ha’ been ungrateful for yer help. I will place my best " +"warriors at yer service. Relgorn, my son, ye will lead the women and " +"children to Knalga. They will be safe there among the rest of my kin. But " +"can ye really close that thing?" +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:205 +msgid "" +"Father, did ye not see these thunderbolts! This was awesome. Even our " +"thundersticks do not strike so powerfully!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:209 +msgid "" +"My friends, I am in your debt for your kind offer. But we have no time to " +"waste!" +msgstr "" + +#. [message]: speaker=Ulrek +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:213 +msgid "" +"Delfador, the surface path to the north ye’d need to have ta’en, along the " +"Listra, is too dangerous. That valley is swarming with orcs now. We’ll take " +"ye by a safer route, through tunnels under these hills." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:228 +msgid "" +"With their leader slain we cannot count on dwarvish help to reach Iliah-" +"Malal’s portal! All is lost!" +msgstr "" + +#. [message]: speaker=Ulrek +#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:242 +msgid "Relgorn fell! Quickly, run for yer lives!" +msgstr "" + +#. [scenario]: id=18_The_Portal_of_Doom +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:4 +msgid "The Portal of Doom" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:26 +msgid "" +"The dwarves led Delfador through a veritable maze of tunnels. Delfador was " +"amazed at the speed with which the dwarves could move through their tunnels. " +"Far sooner than he would have believed possible they reached their " +"destination, undetected by Iliah-Malal." +msgstr "" + +#. [leader]: id=Prepolur, type=Death Knight +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:76 +msgid "Prepolur" +msgstr "" + +#. [leader]: id=Unuvim-Malal, type=Necromancer +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:116 +msgid "Unuvim-Malal" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:176 +msgid "" +"Move Delfador to close the Portal and then return everyone to the tunnel" +msgstr "" + +#. [message]: speaker=Prepolur +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:208 +msgid "" +"Living men and dwarves are nearing. Rise, Portal Guard and slay the " +"intruders!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:212 +msgid "" +"The portal must be closed at any cost. You must allow me to get close to it, " +"so I can seal it." +msgstr "" + +#. [message]: speaker=Ulrek +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:216 +msgid "Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:237 +msgid "Samun" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:238 +msgid "Skoogal" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:239 +msgid "Skulrag" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:240 +msgid "Idthom" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:241 +msgid "Hyvrun" +msgstr "" + +#. [event] +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:242 +msgid "Blud" +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:250 +msgid "What’s going on here? Is this Delfador? Welcome to your doom, Delfador!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:254 +msgid "" +"They have reinforcements. Hurry, we must close the portal before we are " +"overrun!" +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:258 +msgid "Slay them all!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:315 +msgid "Out of my way, foul creatures!" +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:327 +msgid "" +"Fool! You could not kill me in the land of the dead, nor can you in the land " +"of the living! I transcend both death and life, and I will destroy you!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:331 +msgid "" +"We cannot defeat him now. We must carry out our mission first, so we will be " +"able to defeat him later." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:354 +msgid "Earth, rise and shut this gate of evil for good!" +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:367 +msgid "Portal, reopen! No! What have you done?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:372 +msgid "Your portal is shut. And you cannot open another one." +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:376 +msgid "" +"Delfador, you have proven your skill. I have an offer for you. Join me and " +"you will live as my right hand. Together our magic skills will be unmatched " +"and irresistible." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:380 +msgid "Join you?" +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:384 +msgid "Or, fight me and die. I will then resurrect you as my slave." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:388 +msgid "" +"My path is set. Your path must end. I will not dishonor my oaths, and will " +"not abandon friends and country." +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:392 +msgid "" +"Then you shall perish. After I finish with these pesky elves and dwarves, " +"Weldyn will be mine. Wesnoth has no army to resist me." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:396 +msgid "" +"(To the dwarves). Now that the portal is closed, his power will start " +"to weaken, but that doesn't help us now. Quickly, back in the tunnel! I will " +"stay last to seal the entrance." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:412 +msgid "All the player’s units must reach the tunnel. Then Delfador." +msgstr "" + +#. [message]: id=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:465 +msgid "Hurry up!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:472 +msgid "We’re in. Now: Earth, seal this entrance!" +msgstr "" + +#. [scenario]: id=19_Showdown_in_the_Northern_Swamp +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:4 +msgid "Showdown in the Northern Swamp" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:18 +msgid "" +"With the portal closed, Iliah-Malal was weakened. He retreated into the " +"Swamp of Dread to recover his strength and attempt another conjuration. " +"Delfador’s troop, hurrying west by secret Dwarvish ways and stealthily " +"crossing the Listra by night, found the necromancer there, on the brink of " +"raising another army amidst the fetid reek." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:22 +msgid "" +"Using dwarvish and elvish messengers, Delfador was able to communicate the " +"news to the King and ask for help. Mustering all the troops he could find, " +"Lionel marched north to join Delfador for the battle that would decide the " +"fate of Wesnoth." +msgstr "" + +#. [leader]: id=Maldun, type=Necromancer +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:111 +msgid "Maldun" +msgstr "" + +#. [leader]: id=Alderoth, type=Death Knight +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:139 +msgid "Alderoth" +msgstr "" + +#. [note] +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:182 +msgid "" +"The killing blow against Iliah-Malal can only be struck by one of your " +"Undead veterans or by Delfador" +msgstr "" + +#. [note] +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:192 +msgid "The killing blow against Iliah-Malal can only be struck by Delfador" +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:233 +msgid "" +"So we meet again, Delfador. You were a fool to turn down my offer. None of " +"your allies will save you now." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:237 +msgid "" +"You have ravaged your own soul with your corrupt arts, and your words are " +"empty wind; I fear them not." +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:241 +msgid "" +"Is he not amusing, my creatures? He puffs himself up as though he were " +"Delfador the Mighty, Delfador the Powerful, Delfador the Great... rather " +"than a jumped-up hedge wizard I shall shortly crush beneath my heel." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:245 +msgid "" +"Delfador the Great, eh? And so it comes to pass as the four Oracles " +"foretold. I accept your name-gift, Iliah-Malal." +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:249 +msgid "" +"Oracles? What nonsense you babble... After you die, I will raise your corpse " +"and compel you to tell me how to reopen my portal!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:253 +msgid "One of us will find a final death here. I do not think it will be me." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:264 +msgid "" +"In this scenario only, you may recall your veterans from the Land of the " +"Dead. The killing blow against Iliah-Malal can only be struck by one of them " +"or by Delfador." +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:281 +msgid "Delfador... You raise undead?!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:286 +msgid "" +"No. I did not raise them from our dead; I offered some who fought beside me " +"in the otherworld a way here, and they come to us of their own will. Today " +"they fight for the living." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:294 +msgid "" +"I have prepared some holy water. Sprinkle it on your weapons and smash those " +"foul creatures into dust!" +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:298 +msgid "Powers of darkness, enshroud this field!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:314 +msgid "Darkness shall be dispelled!" +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:322 +msgid "No!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:326 +msgid "Let the light shine forth!" +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:330 +msgid "" +"Your sorcery matters little. Your army will fall like wheat to the sickle " +"before my undead legions." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:334 +msgid "" +"Your mindless minions will be no match for the spirit and fire of the living." +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:339 +msgid "" +"Delfador, as the King ordered I place all troops under your command. They " +"will follow you to death, if necessary, and so will I!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:344 +msgid "" +"Lionel, it is an honor to go into battle beside you. Now let us fight for " +"life over death!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:357 +msgid "" +"Remember that one of our undead or I must strike the final blow, for Iliah-" +"Malal’s un-life can only be ended by the touch of un-life or by the power of " +"the Book of Crelanu." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:363 +msgid "" +"Remember that I must strike the final blow, for Iliah-Malal’s un-life can " +"only be ended by the power of the Book of Crelanu." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:383 +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:408 +msgid "Now your days are ended!" +msgstr "" + +#. [message]: speaker=Iliah-Malal +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:387 +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:412 +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:439 +msgid "" +"The power of death is mine! When you strike me down I arise stronger than " +"before!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:391 +msgid "" +"Not this time. For I have gazed upon the dark heart of necromancy in the " +"Book of Crelanu, and found there your final doom at the hands of the dead " +"themselves." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:416 +msgid "" +"Not this time. For I have gazed upon the dark heart of necromancy in the " +"Book of Crelanu, AND I REMAIN OF THE LIGHT!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:450 +msgid "" +"Evil has been vanquished on this day. May this victory bring lasting peace." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:454 +msgid "" +"You have earned the name the accursed one gave you... Delfador the Great." +msgstr "" + +#. [message]: speaker=Ulrek +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:458 +msgid "Indeed. This will be quite a tale to tell." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:484 +msgid "" +"You who fought beside me in the Land of the Dead and chose the side of the " +"living on this day, return now to your peace and rest." +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:496 +msgid "And the portal, it is sealed for good?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:500 +msgid "" +"Yes, it is. But it was too great a work of magic to be entirely undone; " +"there is a flaw still remaining, a trace of Iliah-Malal’s way between " +"worlds. Raising undead will be a little easier in the future than it has " +"been before. Those who come after us will have to be vigilant against the " +"corruption of the dark arts, and show themselves worthy of the land they " +"live in." +msgstr "" + +#. [scenario]: id=20_Prince_of_Wesnoth +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:4 +msgid "Prince of Wesnoth" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:22 +msgid "" +"Following the alliance’s victory and the peace treaty came a period of calm " +"that lasted a generation. The new King had learned to trust Delfador at the " +"battle of Abez Ford, and it was no surprise that Delfador became Garard II’s " +"most valued advisor." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:26 +msgid "" +"The elves knew that with Delfador close to the King, Wesnoth would be a " +"reliable ally. And it was for a while." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:31 +msgid "" +"But Delfador was not alone in having the King’s ear; there was one yet " +"closer to him. The Queen’s power was rising..." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:37 +msgid "" +"One day reports came of Wesnothian forces seizing elvish land on the border. " +"Kalenz gathered a small force and hurried to the disputed country." +msgstr "" + +#. [leader]: id=Eldred, type=General +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:75 +msgid "Eldred" +msgstr "" + +#. [leader]: id=Lowel, type=General +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:105 +msgid "Lowel" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:122 +msgid "Defeat Eldred" +msgstr "" + +#. [note] +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:142 +msgid "" +"As a generation has passed, all your elvish units have gained a level and " +"some experience." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:167 +msgid "" +"Generals of Wesnoth: you have attacked defenseless elvish land. You must " +"leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great " +"will confirm the treaty between us." +msgstr "" + +#. [message]: speaker=Eldred +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:171 +msgid "" +"This is elvish land no more. I, Eldred, prince of Wesnoth and heir to the " +"throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in " +"Wesnoth!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:175 +msgid "" +"I did not want to spill human blood, but this arrogant prince leaves me no " +"other choice." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:210 +msgid "" +"Peace, friends! I have been riding nonstop for days to prevent this madness! " +"Eldred, I have direct orders from the King to take you back to the Palace, " +"where you will be reprimanded for your inexcusable actions. Kalenz, the King " +"offers his deepest apologies for these events and promises to do anything in " +"his power to make amends." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:214 +msgid "" +"Delfador! I am glad to see you. We have no demands on the King, but I " +"believe he should be very careful, for he does not seem to be the only ruler " +"in Wesnoth!" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:218 +msgid "" +"Kalenz, I am very worried. There is a cloud of evil swirling around the " +"Royal Palace, and it has more centers than the prince alone. I see dark days " +"ahead..." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:222 +msgid "" +"I wonder if the Book of Crelanu is not behind this. The Book is not evil in " +"itself, but the power it gives tends to magnify any evil in the reader’s " +"soul. Delfador, has anyone but you opened its covers since you got it from " +"us?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:226 +msgid "" +"I do not think so. But... Asheviere, Garard’s queen and Eldred’s mother, " +"seemed to be hinting some months ago that I should teach her magery. She " +"ceased all such talk when I did not respond, and I thought it merely the " +"momentary whim of a proud and willful woman." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:230 +msgid "I wonder if we have not dangerously misjudged her..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:234 +msgid "" +"It may be so. Now that I think on it, I think I had best return to the " +"Palace more swiftly than I came here, even if I have to kill three horses " +"under me to do it." +msgstr "" + +#. [side] +#. [modify_side] +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:240 +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:54 +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:39 +msgid "Rebels" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:248 +msgid "We are too late! All is lost!" +msgstr "" + +#. [scenario]: id=21_Clash_at_the_Manor +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:4 +msgid "Clash at the Manor" +msgstr "" + +#. [part] +#. "demesne" = the part of a feudal lord's lands reserved for +#. personal use. +#. The "Sceptre" spelling is intentional. +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:29 +msgid "" +"Upon his return to Weldyn, Delfador discovered that the Book was missing. " +"The queen had left with a strong escort to visit her family’s demesne and " +"her ailing parents. Lionel, the King’s most trusted general, had been sent " +"at Asheviere’s request on an errand to Knalga to retrieve the Sceptre of " +"Fire. That mission would cost Lionel his life; and neither Lionel nor " +"Delfador knew that Lionel’s mission had been compromised from the start." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:32 +msgid "" +"Although the King did reprimand Eldred for his actions, Delfador could sense " +"that the military commanders were solidly behind Eldred and his mother. " +"Asheviere had flattered them and beguiled them with promises of glory and " +"plunder in a coming war." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:36 +msgid "" +"Delfador was granted an audience with the King and expressed his concerns " +"about the Book, but the King put off a decision until Asheviere returned to " +"Weldyn, and ordered Delfador to take no further action. And for once, " +"Delfador knew he could not obey the King’s order." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:40 +msgid "" +"Since he could not ask even his personal guard to go against the King’s " +"wishes, he turned to Kalenz and the elves. Traveling by night to remain " +"unseen they reached Asheviere’s family demesne." +msgstr "" + +#. [leader]: id=Rhuwin, type=General +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:86 +msgid "Rhuwin" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:112 +msgid "Kill all enemy units" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:116 +msgid "Enemy unit reaches a signpost" +msgstr "" + +#. [note] +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:140 +msgid "Enemy rider units will go for a signpost" +msgstr "" + +#. [note] +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:149 +msgid "All enemy units will go for a signpost" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:167 +msgid "" +"I am grieved to have to resort to this. Yet the book must be recovered at " +"all costs and no one should be left alive." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:171 +msgid "" +"The book’s curse is already weighing heavy upon you, friend. But we cannot " +"falter. We have acquired orcish weapons, as you have requested. Nobody will " +"be able to link this to you or the elves." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:175 +msgid "Make sure everybody hears the orders. Nobody must escape." +msgstr "" + +#. [message]: speaker=Rhuwin +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:179 +msgid "" +"Elves! And that traitor, Delfador is with them! Riders, quickly, go alert " +"the queen. And guards, prepare to strike them down!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:278 +msgid "The guards are slain. Now we must look for the book." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:283 +msgid "Find the secret door to enter the manor" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:308 +msgid "This looks like a secret door. Let’s see where it leads..." +msgstr "" + +#. [message]: speaker=Rhuwin +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:337 +msgid "Everyone, quickly, go alert the queen!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:449 +msgid "Reinforcements on the horizon. We are too late!" +msgstr "" + +#. [scenario]: id=22_Face_of_the_Enemy +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:4 +msgid "Face of the Enemy" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:24 +msgid "" +"Delfador and the elves went through the secret door and ended in the " +"dungeon, a veritable maze of narrow corridors." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:98 +msgid "Find the Book" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:126 +msgid "There is no doubt the book is here; I can feel its presence." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:130 +msgid "" +"This place stinks of evil and death. Chantal, do we have any holy water with " +"us? I fear we may have need of it ere long." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:134 +msgid "Only one bottle, Kalenz. Choose carefully who will take it." +msgstr "" + +#. [message]: speaker=Sagus +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:145 +msgid "So, we meet again, Delfador! This time you will not steal what is mine!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:149 +msgid "Who are you, and what did I ever steal from you?" +msgstr "" + +#. [message]: speaker=Sagus +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:153 +msgid "" +"I am the one whose place you took in the court of Wesnoth. But my daughter " +"brought me what you seek, and I have seized the power of it." +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:157 +msgid "Asheviere is this thing’s daughter?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:161 +msgid "" +"I fear so. This was the Arch-Mage Sagus. He was a good man when I knew him." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:165 +msgid "" +"Sagus... old friend... The book you have taken is no good for you, your " +"daughter or the Kingdom. It will destroy you both!" +msgstr "" + +#. [message]: speaker=Sagus +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:169 +msgid "" +"Same old Delfador, the arrogant, the overweening, always placing yourself " +"above others. But I have become as great as you; I have mastered the Book! " +"You always underestimated me, as Leollyn did before you. Now you will meet " +"the same fate as he. Rise, my loyal soldiers!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:173 +msgid "" +"I see that the Book has mastered you, and destroyed you. Farewell, Sagus. " +"You were a good man, once." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:178 +msgid "Prepare to fight! Block the chokepoints and hold them there!" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:187 +msgid "Defeat Sagus" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:215 +msgid "" +"The book is recovered, but the damage is done. Friends, thank you. Now let’s " +"get out of here!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:227 +msgid "We are too late! Royal troops are coming! We are trapped!" +msgstr "" + +#. [scenario]: id=23_Epilogue +#: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:4 +msgid "Epilogue" +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:11 +msgid "" +"Delfador returned to Weldyn, but not before secreting the Book of Crelanu in " +"a place known only to him. To his surprise, Asheviere made no further " +"mention of the events in the manor. But not long after, orcish raids " +"increased to a degree that threatened the Kingdom. The King mustered his " +"armies to deal with the orcish menace, leading to the great battle at the " +"Ford of Abez that was lost through betrayal." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:14 +msgid "" +"Delfador’s last great quest, after that battle, was ending the usurpation of " +"Asheviere and restoring the rightful Heir to the Throne." +msgstr "" + +#. [part] +#: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:17 +msgid "" +"Afterwards, Delfador lived the rest of his life as an advisor to the new " +"rulers. He devoted much of his attention to restoring the Great Academy in " +"Alduin to its former glory. But his efforts there were to bear little fruit " +"in his lifetime; for through many years of war and strife, very few mages " +"were left, and none of them came near in power and skill to Delfador, " +"greatest mage ever to grace the courts of Wesnoth." +msgstr "" + +#. [unit_type]: id=Journeyman Mage +#: data/campaigns/Delfadors_Memoirs/units/Journeyman_Mage.cfg:7 +msgid "Journeyman Mage" +msgstr "" + +#. [unit_type]: id=Journeyman Mage +#: data/campaigns/Delfadors_Memoirs/units/Journeyman_Mage.cfg:12 +msgid "" +"A mage who has just finished his apprenticeship is known as a journeyman. " +"Journeyman mages travel far in search of employment and experience." +msgstr "" + +#. [unit_type]: id=King of Wesnoth +#: data/campaigns/Delfadors_Memoirs/units/King_of_Wesnoth.cfg:7 +msgid "King of Wesnoth" +msgstr "" + +#. [unit_type]: id=King of Wesnoth +#: data/campaigns/Delfadors_Memoirs/units/King_of_Wesnoth.cfg:15 +msgid "" +"Under the feudal system, all authority ultimately rested with the sovereign. " +"His lords held their property only with his agreement, and had to pay him " +"tribute. In return, the king would defend the realm against invaders, and " +"redistribute wealth in times of need." +msgstr "" + +#. [unit_type]: id=Mage Commander +#: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:7 +msgid "Mage Commander" +msgstr "" + +#. [unit_type]: id=Mage Commander +#: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:16 +msgid "" +"This mage has gained much experience leading others into battle. As a " +"result, level 1 and 2 units fight more effectively when they are adjacent to " +"him. He also has the power to heal others during combat." +msgstr "" + +#. [unit_type]: id=Mage Leader +#: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:7 +msgid "Mage Leader" +msgstr "" + +#. [unit_type]: id=Mage Leader +#: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:15 +msgid "" +"This mage has gained some experience leading others into battle. As a " +"result, level 1 units fight more effectively when they are adjacent to him." +msgstr "" + +#. [unit_type]: id=Mage Magister +#: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:7 +msgid "Mage Magister" +msgstr "" + +#. [unit_type]: id=Mage Magister +#: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:18 +msgid "" +"A Mage Magister, though equivalent in degree to a Great Mage, has special " +"abilities of command and healing derived from extensive experience of battle." +msgstr "" + +#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:64 +msgid "Chantal" +msgstr "" + +#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:99 +msgid "Ulrek" +msgstr "" + +#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:111 +msgid "Relgorn" +msgstr "" + +#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:123 +msgid "Methor" +msgstr "" + +#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:149 +msgid "Zorlan" +msgstr "" + +#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:167 +msgid "Iliah-Malal" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:13 +msgid "No! There is still more that I must do!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:27 +msgid "No! Without Lionel’s help, I am as good as defeated!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:56 +msgid "I have been defeated!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:69 +msgid "No! All is now lost..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:83 +msgid "With Ulrek slain we cannot count on dwarvish help! All is lost!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/utils/generators.cfg:46 +msgid "I call upon all that is holy to break the power of this evil stone!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/utils/generators.cfg:82 +msgid "Evil emanates from this stone, but I have not the power to destroy it." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:17 +msgid "Ahh... I can slake my thirst at this well. Glug, glug glug..." +msgstr "" + +#. [object]: id=staff_lightning +#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:42 +msgid "Staff of Lightning" +msgstr "" + +#. [object]: id=staff_lightning +#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:45 +msgid "" +"A wizard’s staff of power. This allows the bearer to summon powerful " +"lightning bolts which strike their enemies, even at close range." +msgstr "" + +#. [object]: id=staff_lightning +#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:46 +msgid "Only a powerful mage can wield this." +msgstr "" + +#. [effect] +#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:51 +msgid "staff of power" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Delfadors_Memoirs/utils/misc.cfg:37 +msgid "A secret passage... I wonder where it leads..." +msgstr "" + +#. [time]: id=land_of_the_dead +#: data/campaigns/Delfadors_Memoirs/utils/schedules.cfg:5 +msgid "Land of the Dead" +msgstr "" + +#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:266 +msgid "Clogrin" +msgstr "" + +#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:267 +msgid "Theorsten" +msgstr "" + +#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:268 +msgid "Igler" +msgstr "" + +#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:269 +msgid "Larsin" +msgstr "" + +#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:270 +msgid "Aldrin" +msgstr "" + +#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:271 +msgid "Gren" +msgstr "" + +#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:272 +msgid "Droni" +msgstr "" + +#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:273 +msgid "Artor" +msgstr "" diff --git a/po/wesnoth-dw/LINGUAS b/po/wesnoth-dw/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/wesnoth-dw/LINGUAS +++ b/po/wesnoth-dw/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-dw/grc.po b/po/wesnoth-dw/grc.po new file mode 100644 index 000000000000..857013e52e5e --- /dev/null +++ b/po/wesnoth-dw/grc.po @@ -0,0 +1,2898 @@ +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 19:40 UTC\n" +"PO-Revision-Date: 2019-08-27 19:40 UTC\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Language: grc\n" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:13 +msgid "Dead Water" +msgstr "" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:14 +msgid "DW" +msgstr "" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:18 +msgid "Beginner" +msgstr "" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:18 +msgid "Citizen" +msgstr "" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:19 +msgid "Fighter" +msgstr "" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:19 +msgid "Normal" +msgstr "" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:20 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:20 +msgid "Warrior" +msgstr "" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:21 +msgid "Difficult" +msgstr "" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:21 +msgid "Triton" +msgstr "" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:23 +msgid "" +"You are Kai Krellis, son and heir of the last merman king but only a child. " +"A necromancer is turning your subjects into undead slaves! Lead your people " +"on a mission to convince a powerful mer-sorceress to help you repel the " +"invasion. The oceans near the Northern Lands are perilous, so you will need " +"cunning and bravery to survive. But first you need to gain the respect of " +"your troops!\n" +"\n" +msgstr "" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:25 +msgid "(Intermediate level, 10 scenarios.)" +msgstr "" + +#. [about] +#: data/campaigns/Dead_Water/_main.cfg:31 +msgid "Campaign design and programming" +msgstr "" + +#. [about] +#: data/campaigns/Dead_Water/_main.cfg:37 +msgid "Script-doctoring and cleanup for mainline" +msgstr "" + +#. [about] +#: data/campaigns/Dead_Water/_main.cfg:43 +msgid "Artwork" +msgstr "" + +#. [lua]: wesnoth.theme_items.unit_status +#: data/campaigns/Dead_Water/_main.cfg:88 +msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control." +msgstr "" + +#. [scenario]: id=01_Invasion +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36 +msgid "Invasion!" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45 +msgid "" +"In the Far North, where the Mountains of Dorth approach the coast, lies a " +"bay with a narrow mouth. In the calm waters of this bay lies the merfolk " +"city of Jotha. The natural harbor and the prosperity of the dwellers within " +"drew many envious eyes, but none could match the prowess of the merfolk in " +"their aquatic domain. In most years, orcs from the port city of Tirigaz, " +"further north, would raid against Jotha as predictably as the spring rains; " +"always, they were driven back to dry land with heavy losses, the salt water " +"of the bay stinging their wounds." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50 +msgid "" +"In 626 YW, Jotha was attacked by a larger raiding party than ever before. " +"The king Kai Laudiss led his troops to repel the raiders. They were " +"successful, but merfolk casualties were greater than usual. And numbered " +"with the slain was the wife of Kai Laudiss. The kai’s grief was great, but " +"his wrath was also fearsome to behold. He readied his army to follow the " +"orcs. His stated purpose was not revenge, but the desire to secure the " +"safety of Jotha with a demonstration of force that would teach the orcs to " +"steer well clear of the merfolk. The merfolk army caught up with the orc " +"band as it reached Tirigaz." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55 +msgid "" +"Under the cover of darkness, the merfolk slid into the bay, intending to " +"launch a surprise attack at dawn. But the orcs were prepared for this, and " +"had hastily devised a surprise of their own. Ships at the mouth of the bay " +"that had seemed but derelict hulks disgorged hordes of orcs. More of them " +"poured forth from the city. The merfolk were trapped, and found themselves " +"vastly outnumbered." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60 +msgid "" +"Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they " +"lost. The kai himself fought with reckless abandon; foes fell with each " +"swing of his great mace. The orcs discovered that trapped merfolk were " +"tougher than they had imagined, and found themselves fleeing into the forest " +"to escape their vengeful spears. As the kai had intended, it was a defeat " +"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was " +"felled by a poisoned orcish dart, and the greater part of his army was " +"destroyed. When the remaining soldiers returned to Jotha, Krellis, the young " +"son of Kai Laudiss, learned that he had become kai." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:65 +msgid "" +"Kai Krellis felt too young for the responsibilities of a kingdom, so he " +"relied on the wisdom of a priestess named Cylanna. She had been a friend of " +"his father, and he had known her as long as he could remember. Cylanna " +"mourned the former kai, but believed that his sacrifice would allow Krellis " +"to preside over an age of peace. Unfortunately, that was not to be. A new " +"enemy appeared from under the mountains." +msgstr "" + +#. [side]: type=Dark Sorcerer, id=Mal-Kevek +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83 +msgid "Undead Forces" +msgstr "" + +#. [side]: type=Dark Sorcerer, id=Mal-Kevek +#. [side]: type=Lich, id=Mal-Kevek +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:126 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:39 +msgid "Mal-Kevek" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202 +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:65 +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:115 +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:107 +msgid "Defeat enemy leader" +msgstr "" + +#. [unit]: type=Mermaid Priestess, id=Cylanna +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228 +msgid "Cylanna" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:265 +msgid "Is something wrong, priestess?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:270 +msgid "Maybe. I smell death and decay." +msgstr "" + +#. [unit]: type=Merman Netcaster, id=Gwabbo +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:302 +msgid "Gwabbo" +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:319 +msgid "Back, you fiend! You have not won...I will return to finish this." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:330 +msgid "" +"Kai! We are under attack! Fell creatures invaded our village and slew " +"without mercy. I managed to fight my way clear, and have come to seek your " +"aid." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:335 +msgid "What manner of creatures were they?" +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:340 +msgid "" +"I have never seen their like before in all my years. They were like men, but " +"they had no skin. Our spears went right through them; they laughed at " +"our weapons. And they smelled like nothing in the sea, of dank earth and " +"rottenness." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:345 +msgid "" +"Undead. This will be your first real test as a leader, Kai Krellis. You must " +"defeat these creatures." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:350 +msgid "" +"Kai, please lead us against them yourself, it will hearten the folk. And — " +"if you will permit — you reach the age now where a kai must learn battle " +"skills." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:355 +msgid "" +"Gwabbo speaks wisely. You must fight; I will protect you as much as I can..." +"but when war looms, a kai must lead. It is our way." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:360 +msgid "" +"You have few trained fighters, so you can only recruit three of each level 1 " +"unit. There is no limit on citizens." +msgstr "" + +#. [message]: speaker=Mal-Kevek +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:389 +msgid "Rise, my slaves! We will create an army for Lord Ravanal." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:398 +msgid "" +"He is raising our dead to fight against us! Even though they were your own " +"citizens, Krellis, show no mercy. Destroy them if you can." +msgstr "" + +#. [message]: id=Mal-Kevek +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:419 +msgid "Foolish fish-men. You cannot kill me that easily." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:424 +msgid "" +"The merfolk saw a shadowy shape rise from the dead body of the necromancer " +"and disappear under the mountain." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:590 +msgid "He is raising the dead from every village!" +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:594 +msgid "This will be a dark day, but we will prevail." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:620 +msgid "Hey, I did it!" +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:624 +msgid "Good work, Kai, if I may say so." +msgstr "" + +#. [scenario]: id=02_Flight +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27 +msgid "Flight" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:36 +msgid "" +"Kai Krellis was concerned that the undead might return, so he determined to " +"learn as much as possible about them. His only clue was the name the " +"necromancer had spoken: “Lord Ravanal”. He sent his swiftest scouts " +"north and south along the coast to learn what they might about this Ravanal. " +"The news they brought him was not good." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41 +msgid "" +"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself " +"into a lich. He had attacked the edges of the kingdom of Wesnoth, and was " +"building a fearsome army of undead humans there. He had also sent " +"necromancers to attack the orcs, and even the elves, in a quest for undead " +"soldiers of different races. It seemed that he also lusted for merfolk " +"slaves. Krellis’ scouts reported that more dark armies were heading north." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:46 +msgid "" +"As the weeks went by, the veterans of the last battle helped train new " +"recruits. Krellis’ army did not yet match his father’s, but he now had many " +"competent soldiers. As he had expected, their adversaries soon arrived." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:80 +msgid "" +"Move Kai Krellis to the north-west corner of the map. He must be level one " +"or higher." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85 +msgid "(different bonus for each)" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85 +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:70 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:273 +msgid "Defeat all enemy leaders" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:92 +msgid "Have a unit pick up the ring of power." +msgstr "" + +#. [side]: type=Lich, id=Mal-Kevek +#. [side]: type=Necromancer, id=Mel Daveth +#. [side]: type=Death Knight, id=Dead Knight +#. [side] +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:121 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:145 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:164 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:34 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:50 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:90 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:105 +msgid "Mal-Ravanal’s Forces" +msgstr "" + +#. [side]: type=Necromancer, id=Mel Daveth +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:150 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:55 +msgid "Mel Daveth" +msgstr "" + +#. [message]: speaker=Mal-Kevek +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:281 +msgid "" +"You may have ended my first life, but you have only made me more powerful in " +"death. Now I will teach you a lesson!" +msgstr "" + +#. [message]: speaker=Mel Daveth +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:286 +msgid "Leave some of them for me." +msgstr "" + +#. [message]: speaker=Dead Knight +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:292 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:494 +msgid "Uhhh." +msgstr "" + +#. [message]: speaker=Mel Daveth +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:297 +msgid "And him." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:302 +msgid "" +"We are surrounded. Look how many there are! How can we defeat them this time?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:307 +msgid "" +"I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on " +"an island to the north. She and her priestesses are powerful. With their " +"help we could probably defeat these enemies. Our task is to convince her to " +"leave her enclave." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:312 +msgid "You can do that, right?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:317 +msgid "I am not sure that I can. However, you could." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:322 +msgid "" +"Me? I’ve never even met Tyegëa. How can I convince her to help us if you " +"cannot?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:327 +msgid "" +"You will just have to trust me on this. She will listen to you. I will say " +"no more on the matter." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:332 +msgid "Very well. How do we get there?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:337 +msgid "" +"We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a " +"small island to the west of Bilheld, which is over ocean to the west-" +"southwest of Tirigaz. Everyone will have to go; it is now deadly perilous " +"here, and the open ocean west of Tirigaz can be dangerous for small groups." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:362 +msgid "" +"Most of your citizens are not soldiers who will simply obey your orders. It " +"will not be voiced aloud, but if you leave now, some of the people will " +"think this mission is just an excuse to run away." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:368 +msgid "" +"However, I am afraid that not everyone will follow you on so perilous an " +"adventure. First you must prove you are not afraid of danger. If you leave " +"now, many will think the mission is but an excuse to flee." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:375 +msgid "" +"I am not afraid! My people will see me fight the undead before we leave, " +"even if defeating them all is impossible." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:381 +msgid "" +"But will everyone follow me on so perilous an adventure? I am still a youth; " +"it may be they will not trust me." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:390 +msgid "" +"They will follow. You proved your courage in our last battle. Your father, " +"the Kai-that-was, would have been proud." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:396 +msgid "" +"You have proven your courage in battle, as tradition required of a kai; they " +"will follow you now." +msgstr "" + +#. [message]: speaker=Mal-Kevek +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:418 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:733 +msgid "This is impossible!" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:448 +msgid "With their master gone, the undead are vanishing!" +msgstr "" + +#. [unit]: type=Dread Bat, id=Fearsome Bat +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:462 +msgid "Fearsome Bat" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:477 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:503 +msgid "That is a mighty bat!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:481 +msgid "It is no matter. I will destroy it immediately." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:485 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:511 +msgid "" +"Hold a moment! Do you think, with its master gone, it might desire a new one?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:489 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:515 +msgid "If it does not attack, do not kill it. Let us see if it follows us." +msgstr "" + +#. [message]: speaker=unit +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:507 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:633 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:745 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:802 +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248 +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:710 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:845 +msgid "Neep, neep!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:522 +msgid "Look! There is a massive bat back here." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:526 +msgid "Be courageous, and attack it anyway!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:530 +msgid "" +"But it isn’t attacking me. Do you think, with its master gone, it " +"might desire a new one?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:534 +msgid "" +"If it does not attack, we shall not kill it. Let us see if it follows us." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:573 +msgid "With their master gone, the undead are fading away!" +msgstr "" + +#. [unit]: type=Vampire Bat, id=Friendly Bat +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:588 +msgid "Friendly Bat" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:603 +msgid "Look! There is a bat cowering in the corner here." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:607 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:641 +msgid "Aren’t you going to kill it? We need to keep moving." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:611 +msgid "I would feel bad about that. It is, uh, licking my hand." +msgstr "" + +#. [message]: speaker=Friendly Bat +#. [message]: speaker=unit +#. This should just be "translated" to whatever noise a bat makes in your language. +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:615 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:649 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:673 +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:702 +msgid "Neep?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:619 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:653 +msgid "Apparently you have your own bat." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:637 +msgid "Look! There is a bat." +msgstr "" + +#. [message]: speaker=Kai Krellis +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:645 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:677 +msgid "It’s kind of cute." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:660 +msgid "And look! There is a bat cowering in the corner here." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:664 +msgid "Well, kill it, and let’s keep moving." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:668 +msgid "But look, it’s licking my hand." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:681 +msgid "Very well then. I suppose we have our own bat." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:717 +msgid "With their master gone, the skeletons are crumbling!" +msgstr "" + +#. [unit]: type=Walking Corpse, id=Undead Bat +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:730 +msgid "Undead Bat" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:749 +msgid "Look! There is a bat. It is moving, but it looks half dead." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:756 +msgid "" +"Look! There is a bat in the corner here. It is moving, but it looks half " +"dead." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:768 +msgid "No, that thing is all the way dead." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:774 +msgid "Actually, I believe it is truly dead." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:780 +msgid "" +"I believe it is undead and has no will of its own, but the Kai may have the " +"will power to direct it." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:784 +msgid "Fascinating. I shall certainly try." +msgstr "" + +#. [message]: speaker=Kai Krellis +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:806 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:812 +msgid "He had a chest in his tent, too. It is filled with gold!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:827 +msgid "You receive 120 gold." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:834 +msgid "It galls me to flee from our home, but we will return." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:918 +msgid "Have a unit pick up the ring to end the scenario." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:933 +msgid "" +"Killing these enemies was good, but there were many more on the way. It will " +"take greater might than we have to defeat them." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:937 +msgid "Onward to Tyegëa’s island, then." +msgstr "" + +#. [scenario]: id=03_Wolf_Coast +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13 +msgid "Wolf Coast" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:21 +msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:26 +msgid "" +"They had only just begun their trek when they encountered wolves who had " +"gotten wind of the battle. Many of the wolves were ridden by goblins. The " +"orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not " +"to bother the merfolk, but these goblins were bandits and outcasts even to " +"their own kind." +msgstr "" + +#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:81 +msgid "Wolf Riders" +msgstr "" + +#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:85 +msgid "Gashnok" +msgstr "" + +#. [side] +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:143 +msgid "Wild Wolves" +msgstr "" + +#. [unit]: type=Goblin Knight, id=Vrunt +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:200 +msgid "Vrunt" +msgstr "" + +#. [message]: speaker=Gashnok +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210 +msgid "" +"Smells like lots of death in the south near that merman town. Hey, Vrunt, " +"you think the wolves like eatin’ merfish?" +msgstr "" + +#. [message]: speaker=Vrunt +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215 +msgid "" +"Talking or not, fish are fish. Wolves’ll probably love them. Besides, look " +"there! Some fresh ones are coming our way!" +msgstr "" + +#. [message]: speaker=Gashnok +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220 +msgid "" +"They look mighty good to me. Might even have a taste later, myself. Let’s " +"get ’em, boys!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225 +msgid "Beware, people!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:253 +msgid "Someone go find out what is exciting the bat." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:277 +msgid "" +"I wonder why such a strangely colored wolf emerged from the forest over " +"there." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306 +msgid "There is something sticking out of the mud here. Ah! I got it." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:313 +msgid "" +"I know what that is. It’s a storm trident. It is supposed to let you control " +"the lightning." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:318 +msgid "The trident is 14×2, magical, ranged, with fire damage." +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:325 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:905 +msgid "That sounds great! I’ll take it." +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:334 +msgid "That sounds frightening. Let someone else have it." +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:372 +msgid "Let me have that trident. I want to control lightning!" +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:381 +msgid "I’ll just leave that trident where it is." +msgstr "" + +#. [scenario]: id=04_Slavers +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33 +msgid "Slavers" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:42 +msgid "" +"Now, they were farther away from home than most merfolk ever went. Only " +"Cylanna and a few soldiers had been farther." +msgstr "" + +#. [side] +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86 +msgid "Former Slaves" +msgstr "" + +#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker +#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:110 +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:166 +msgid "Saurian Slavers" +msgstr "" + +#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:114 +msgid "Gilak" +msgstr "" + +#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170 +msgid "Raxisz" +msgstr "" + +#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:214 +msgid "Saurians" +msgstr "" + +#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:219 +msgid "Aglizix" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:316 +msgid "There are cages on the shore. I wonder why." +msgstr "" + +#. [unit]: type=Merman Brawler, id=Teeloa +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:329 +msgid "Teelöa" +msgstr "" + +#. [message]: speaker=Teeloa +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:342 +msgid "Help! Save me!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:347 +msgid "Who are you? What is happening?" +msgstr "" + +#. [message]: speaker=Teeloa +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:352 +msgid "" +"My name is Teelöa. I have been a slave to these saurians for almost two " +"years. I saw you coming up the coast in strength, so I fled. They follow in " +"my wake, and without your protection they will surely kill me." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:357 +msgid "A slave!" +msgstr "" + +#. [message]: speaker=Gilak +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:363 +msgid "" +"You! Merman! You have some property of oursss. Return it at once if you " +"value your life." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:368 +msgid "" +"If you mean this merman, Teelöa, he is no longer your property. No person " +"should be the property of another. Release all your slaves, or the wrath of " +"the merfolk will fall upon you!" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:373 +msgid "A brave and kindhearted choice! I cannot abide slavery." +msgstr "" + +#. [message]: speaker=Gwabbo +#. The phrase 'words of a man' does *not* have the sense of +#. 'words of a human' here; it signifies rather 'words of a +#. moral adult' as opposed to a child or dependant. +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:381 +msgid "" +"Those were the words of a man and a leader, Kai Krellis, and well spoken. " +"The folk are truly yours now." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:387 +msgid "" +"Kai Krellis saw that it was so. The refugee merfolk, sore in their pride " +"from fleeing their enemies, cheered his ultimatum and made ready to fight " +"with a will." +msgstr "" + +#. [message]: speaker=Gilak +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:393 +msgid "Foolish merman! You will sssoon wish you had minded your own affairs." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:402 +msgid "" +"Perhaps if I called out to the slaves, I could rouse them to help us fight " +"against their captors." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:412 +msgid "" +"I think that would work. If I may make a suggestion though, I think we " +"should wait for a more strategic moment." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:416 +msgid "" +"Never hesitate to speak your counsel to me, Gwabbo. You have been my right " +"arm on this journey; your courage and loyalty are well proven." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:420 +msgid "" +"Those are the words of a true kai and your father’s son. I am proud of you, " +"Krellis." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:426 +msgid "" +"I believe that would work, but many of them will be killed if you do it now. " +"It might be better to wait." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:434 +msgid "" +"You can choose when the slaves come out of their villages and attack their " +"captors. When you are ready, right click anywhere and select the slave " +"revolt." +msgstr "" + +#. [set_menu_item]: id=peasant_revolt_menu_option +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:449 +msgid "Inspire the slaves to revolt" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:463 +msgid "" +"Hear this! Slaves, the merfolk have sworn war against your tormentors. If " +"you would be free, arise and seize your liberty!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:502 +msgid "" +"Cheers erupted from several villages, and former slaves rushed out with " +"whatever meager weapons they could find, or fists and rocks if no weapons " +"were to hand. Screams and curses came from the saurian castles." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:540 +msgid "There is a treasure chest there! Good bat!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:546 +msgid "There is a treasure chest here!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:559 +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:184 +msgid "You receive 100 gold." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:581 +msgid "Neep!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:585 +msgid "" +"I believe our bat is impressed! That must be a drake. I am told they are " +"fearsome, but honorable, creatures. I think we can let him out of the cage." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:597 +msgid "" +"This must be a drake. I am told they are honorable creatures. I am going to " +"let him out of the cage." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:603 +msgid "" +"That must be a drake. I am told they are fearsome, but honorable, creatures. " +"Let him out of the cage." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:607 +msgid "Uh...If you say so." +msgstr "" + +#. [unit]: type=Drake Burner, id=Keshan +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:620 +msgid "Keshan" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:633 +msgid "What is your name?" +msgstr "" + +#. [message]: speaker=Keshan +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:638 +msgid "I am Keshan." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:643 +msgid "How did you come to be in a cage?" +msgstr "" + +#. [message]: speaker=Keshan +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:648 +msgid "" +"I was hunting north of here when the small ones captured me. I killed many, " +"but I was humiliated in the end." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:653 +msgid "Will you fight with us, Keshan?" +msgstr "" + +#. [message]: speaker=Keshan +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:658 +msgid "You have released me, so I owe you a great debt. I will fight with you." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:663 +msgid "" +"Don’t let him go too crazy. Those saurian spears will go right through his " +"scales." +msgstr "" + +#. [unit]: type=Poacher, id=Siddry +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:683 +msgid "Siddry" +msgstr "" + +#. [message]: speaker=Kai Krellis +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:706 +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:712 +msgid "Who are you, and what are you doing in a cage?" +msgstr "" + +#. [message]: speaker=Siddry +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:719 +msgid "" +"My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to " +"turn overseer to their other slaves. I wouldn’t do it, so they caged me with " +"them. They tried to take my bow too, but they had some trouble with that." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:724 +msgid "So you will help us defeat them?" +msgstr "" + +#. [message]: speaker=Siddry +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:729 +msgid "" +"The way I see it, you’re helping me. There is nothing I would like better " +"than to put their slavery to an end. I can’t swim, so I won’t be able to " +"come with you on your travels, but I will owe you. If there is anything I " +"can do in the future, I will do it." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:734 +msgid "" +"Well met, then, friend. I am Kai Krellis, leader of the people of Jotha." +msgstr "" + +#. [message] +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:749 +msgid "" +"Kai Krellis, you have freed us, and we are forever in your debt. How can we " +"repay you?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:754 +msgid "" +"I will not ask you to follow me. You have suffered enough for the benefit of " +"others. Go back to your families if you have them, and work for yourselves " +"from now on." +msgstr "" + +#. [scenario]: id=05_Tirigaz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23 +msgid "Tirigaz" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:32 +msgid "" +"Farther up the coast was the port city of Tirigaz where Kai Laudiss had so " +"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt " +"uneasy, so they took shelter in an abandoned orcish encampment as night fell." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:66 +msgid "Destroy all the undead" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:77 +msgid "(you can destroy the undead first)" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:77 +msgid "Also kill Marg-Tonz" +msgstr "" + +#. [side]: id=Marg-Tonz, type=Orcish Sovereign +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:110 +msgid "Orcs" +msgstr "" + +#. [side]: id=Marg-Tonz, type=Orcish Sovereign +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:114 +msgid "Marg-Tonz" +msgstr "" + +#. [side] +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:142 +msgid "Undead" +msgstr "" + +#. [message]: speaker=ghost scout +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:240 +msgid "Found. Them." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:357 +msgid "" +"I feared this might happen. We tarried too long fighting the saurians, and " +"the undead have caught up with us. The spirits may have trapped us here for " +"the night, but in the morning we will..." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:362 +msgid "" +"What’s going on? What are you fish-men doing here? Are we constantly to be " +"pestered by you creatures?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:367 +msgid "He’s one to complain about that..." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:372 +msgid "We were just passing through." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:377 +msgid "Well, finish passing." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:382 +msgid "" +"Actually, we have some ghosts after us now, and we would like to shelter " +"here for a while." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:387 +msgid "" +"Forget about it! We don’t want no trouble, but get off our land! Ghosts who " +"don’t like fish are your problem." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:392 +msgid "" +"If you give us a few hours to regroup and prepare our soldiers, we will go " +"without causing you trouble." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:397 +msgid "" +"You have one hour. After that, we are tearing down that old encampment. You " +"stay in the water if you know what’s good for you. If you set foot...or " +"whatever...on land again, we’ll cut your throats. And stay off our piers. " +"And don’t touch the ships neither!" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:402 +msgid "I wonder how he gets customers with manners like that." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:407 +msgid "" +"One hour will work for us. It will not take all of us to defeat the undead. " +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:407 +msgid "We can decide what to do about the orc after that." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:412 +msgid "You will only be able to use your keep for one turn." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:480 +msgid "You’re still squatting on our land! I warned you." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:514 +msgid "I told you to stay off our land! Now you’re in for it." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:548 +msgid "I told not to bother the ships! Now you’re in for it." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:581 +msgid "" +"You crazy fish men are attacking us? After we tried to be nice? That’s it. " +"We’re going to end you once and for all." +msgstr "" + +#. [message]: speaker=Kai Krellis +#. [option] +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:649 +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:662 +msgid "Now maybe we can head west undisturbed." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:660 +msgid "We have destroyed the undead." +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:671 +msgid "" +"This orc leader has not learned that threatening merfolk is a bad idea. We " +"shall defeat him before we go." +msgstr "" + +#. [message]: speaker=Kai Krellis +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:715 +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:721 +msgid "" +"It seems that orc was rich! He has a chest here with over 100 pieces of gold!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:729 +msgid "Now we must defeat the undead." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#. orc's boss' last breath, deliberately gendered instead of changing to "merfolk" +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:770 +msgid "I hate mermen!" +msgstr "" + +#. [scenario]: id=06_Uncharted_Islands +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26 +msgid "Uncharted Islands" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:35 +msgid "" +"Now the merfolk had no choice but to travel through the open ocean, which " +"they knew was more dangerous than shallow water. After a few days, they " +"found some islands in their path. The infirm and young among the refugees " +"needed a break from travel; Cylanna only vaguely remembered them, but " +"thought they might be safe." +msgstr "" + +#. [side]: id=Growloff, type=Ranger +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:53 +msgid "Growloff and His Pets" +msgstr "" + +#. [side]: id=Growloff, type=Ranger +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:58 +msgid "Growloff" +msgstr "" + +#. [unit]: type=Cuttle Fish, id=pet +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:133 +msgid "Beloved Pet" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:166 +msgid "" +"Uh oh. There is someone else here. Hey! He is being attacked by a cuttle " +"fish!" +msgstr "" + +#. [message]: speaker=Growloff +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:170 +msgid "Look my pet, here’s a yummy treat!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:174 +msgid "Or...is he talking to it?!" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:178 +msgid "It is worse than that. I think we are the treat!" +msgstr "" + +#. [message]: speaker=Growloff +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:182 +msgid "Who is ready for a merfolk snack?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:186 +msgid "Brace yourselves." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:199 +msgid "" +"Oh no! Look what he has frisking at his heels now. And I thought the cuttle " +"fish was bad!" +msgstr "" + +#. [message]: speaker=Growloff +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:211 +msgid "You killed my pet! You’ll pay for that!" +msgstr "" + +#. [message]: speaker=Growloff +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:230 +msgid "Don’t kill me!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:234 +msgid "But you attacked us with these monsters." +msgstr "" + +#. [message]: speaker=Growloff +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:238 +msgid "" +"They are my friends. I’ve been so lonely here...and you killed so many of my " +"friends. They could be your friends too. Spare me, and I’ll give you my " +"favorite cuttle fish. His name is Inky." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:242 +msgid "I do not want a dangerous beast like that!" +msgstr "" + +#. [message]: speaker=Growloff +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:246 +msgid "" +"But he’s tame! Really! He understands dozens of commands. He’ll do what you " +"tell him. He’s a really nice fish." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:250 +msgid "Maybe we could use a pet sea monster." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:254 +msgid "" +"Very well. I will take the cuttle fish. But do not trouble us again, or I " +"shall kill you and all the rest of your pets." +msgstr "" + +#. [message]: speaker=Growloff +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:258 +msgid "" +"Of course, of course. I promise! I never wanted to hurt you nice people " +"anyway." +msgstr "" + +#. [unit]: type=Cuttle Fish, id=Inky +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:266 +msgid "Inky" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:275 +msgid "Right. Tell me how to control this thing." +msgstr "" + +#. [scenario]: id=07_Bilheld +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24 +msgid "Bilheld" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:33 +msgid "" +"Finally, the merfolk arrived at Bilheld. Their destination, and help, was " +"just behind it. The island was inhabited, however, and the residents didn’t " +"look happy to see them." +msgstr "" + +#. [side]: id=Vlagnor, type=Drake Flameheart +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:50 +msgid "Drakes" +msgstr "" + +#. [side]: id=Vlagnor, type=Drake Flameheart +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:55 +msgid "Vlagnor" +msgstr "" + +#. [message]: speaker=Vlagnor +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124 +msgid "What are you merfolk doing here?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128 +msgid "We have business with Tyegëa on the other side of the island." +msgstr "" + +#. [message]: speaker=Vlagnor +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:132 +msgid "The mermaid witch?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:136 +msgid "Witch?!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140 +msgid "Witch?" +msgstr "" + +#. [message]: speaker=Vlagnor +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144 +msgid "" +"She kill drakes. If you are her friend, we will kill you. We do not want " +"MORE merfolk blasting and stabbing." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:148 +msgid "We are going around this island whether you want us to or not." +msgstr "" + +#. [message]: speaker=Vlagnor +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:152 +msgid "This is OUR territory and you will not pass." +msgstr "" + +#. [message]: speaker=Vlagnor +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:162 +msgid "You! Drake. Do we kill you too?" +msgstr "" + +#. [message]: speaker=Keshan +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:166 +msgid "These are my friends. I will fight with them." +msgstr "" + +#. [message]: speaker=Vlagnor +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:170 +msgid "Then you will die with them!" +msgstr "" + +#. [scenario]: id=08_Talking_to_Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7 +msgid "Talking to Tyegëa" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16 +msgid "" +"It had been more of an adventure than the Kai Krellis had planned, but they " +"were finally at their destination. The small island where Tyegëa and her " +"students lived was before them." +msgstr "" + +#. [side]: id=Tyegea, type=Mermaid Diviner +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37 +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:35 +msgid "Tyegëa and Priestesses" +msgstr "" + +#. [side]: id=Tyegea, type=Mermaid Diviner +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:41 +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:39 +msgid "Tyegëa" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:67 +msgid "Choose a unit to take the holy water" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:107 +msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:111 +msgid "" +"Welcome, merfolk! It has been a long time since outsiders have visited. And " +"Cylanna! It is pleasant to see you." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:115 +msgid "The honor is ours. I present Kai Krellis of Jotha." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:119 +msgid "Indeed! So this is the one. Does he know?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:123 +msgid "Know what?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:127 +msgid "" +"Now is not the time. We have a desperate errand, Tyegëa. Jotha has been " +"attacked and taken." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:131 +msgid "" +"We were forced to flee for our lives from legions of undead. If you help us, " +"we can remove these spirits from our home." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:135 +msgid "" +"And what makes you think I want to leave my comfortable home and risk death " +"by attacking armies of undead?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:139 +msgid "I had hoped..." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:143 +msgid "" +"I am sure it was Cylanna’s idea that you come here. She has a reason. Don’t " +"you Cylanna? Tell him what it is." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:147 +msgid "(Sigh.) I had hoped to avoid this, but it seems I cannot." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:151 +msgid "" +"I never agreed that secrecy was necessary, but I respected Maudin’s wishes " +"in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy " +"the truth." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:155 +msgid "You knew my grandparents?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:159 +msgid "Actually, Tyegëa is your grandmother." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:163 +msgid "What? How is that possible?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:167 +msgid "" +"When your grandfather married Indress, he did not know that Tyegëa had " +"already born him a son. When she delivered your father to Jotha, your " +"grandmother Indress agreed to keep it secret and raise the infant as her own." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:171 +msgid "That was quite a scandal, too, but I was not cut out to be a mother." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:175 +msgid "" +"I am astonished. I suppose I should be honored to have such a distinguished " +"ancestor. Now I understand why Cylanna knew you would help us." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:179 +msgid "" +"That remains to be seen. I find it disturbing that a Kai — and my descendant " +"— would run here begging for help. Before I agree to save you, you have to " +"prove that my blood flows in your veins. Prove that your are, despite " +"appearances, courageous, and worthy of my help." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183 +msgid "Well, I defeated the Drakes on your island." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187 +msgid "" +"Bah! Drakes only look dangerous. Soldiers carrying spears make short work of " +"them. No, I have something else in mind. You will complete a task for the " +"good of the merfolk. Listen." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191 +msgid "" +"About 200 years ago, a powerful mermaid named Imirna fell in love with a " +"human wizard named Agnovon. Agnovon cared not for love, but he smiled " +"falsely at Imirna, and she trusted him. When he asked her to help him " +"enchant a sword so that it was wreathed continuously in magic flame, she " +"devoted all her skill to fashioning the weapon. Later, Agnovon used that " +"very sword to defeat Imirna’s own people and steal their wealth. In her " +"grief, Imirna poisoned herself." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:195 +msgid "" +"I have long desired to see the sword returned to the merfolk to whom it " +"should belong. If you retrieve it, you would prove yourself to be worthy of " +"whatever help I were to provide. I do not know precisely where to find the " +"sword, but I know one who does. South of the Swamp of Desolation, near a " +"ruined castle, lives a mage named Caladon. He has lusted after the sword for " +"years, so he will know where to find the lich who keeps it." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:199 +msgid "A lich has it? We were fleeing liches in the first place." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:203 +msgid "" +"There is only one of them. If you cannot defeat even one lich, you must be " +"expecting me to get rid of all of your undead myself!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:207 +msgid "My apologies. You are right, of course. We will undertake this task." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:211 +msgid "" +"I will not send you away completely empty-handed, though. I can spare some " +"holy water for one of your soldiers." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:222 +msgid "" +"The holy water will make melee attacks do arcane damage for the rest " +"of the campaign. Choose a unit to take it. You may recruit or recall a unit " +"if you want." +msgstr "" + +#. [object]: id=holywater1 +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:235 +msgid "Holy Water" +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:248 +msgid "" +"Now, go. Come back with the flaming sword, and my priestesses and I will " +"help you take back Jotha." +msgstr "" + +#. [scenario]: id=09_The_Mage +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12 +msgid "The Mage" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:21 +msgid "" +"The party traveled back to the mainland and followed the shore further " +"north. Kai Krellis had much to think about. First, what Tyegëa had revealed " +"about his ancestry gave him questions he could not answer. Second, he was " +"nervous about the task ahead. He felt confidence in his people but feared " +"paying too great a price in dead and wounded to pass Tyegëa’s test. He felt " +"sometimes angry at Tyegëa for sending him on this extra journey, and " +"sometimes grateful that she was willing to help at all." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:26 +msgid "" +"After several days, the smell of the swamp was just becoming noticeable when " +"they found a small ruined castle in the right place to be the one Tyegëa had " +"mentioned. Night was falling, and it was very dark beneath the trees, but " +"Krellis was in a hurry, now that the end of their journey was in sight. He " +"decided to go ashore and try to find the mage immediately." +msgstr "" + +#. [side] +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:49 +msgid "Hungry Creatures" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:70 +msgid "Find Caladon the mage" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141 +msgid "" +"I do not much care for the look of this area. The darkness seems to hang " +"beneath the trees, unnaturally dense." +msgstr "" + +#. [message]: speaker=Teeloa +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145 +msgid "I just heard a splash. I think something’s out there." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149 +msgid "Let us find the mage quickly and leave." +msgstr "" + +#. [message]: speaker=Teeloa +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:339 +msgid "Hey, that cavern is full of bats! I HATE those things." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:343 +msgid "I hope there aren’t any more bats in there." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:353 +msgid "" +"This is a good place for a large colony, so I think we will see more soon." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:359 +msgid "" +"This is a good place for a large colony, so I imagine we will see more soon." +msgstr "" + +#. [unit]: type=Silver Mage, id=Caladon +#. [side] +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:383 +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:95 +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:97 +msgid "Caladon" +msgstr "" + +#. [message]: speaker=Keshan +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400 +msgid "There is somebody here." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404 +msgid "Whoa there! BACK off or else!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:408 +msgid "Do not worry about him. He is friendly." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:420 +msgid "Neep, neep, neep!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:426 +msgid "Hey, I found somebody!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434 +msgid "You must be Caladon. We are glad to see you." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438 +msgid "I am Caladon. Am I glad to see YOU?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442 +msgid "" +"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you " +"know where to find it." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446 +msgid "" +"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to " +"get it when so many others could NOT? Although you do have an impressive " +"collection of allies there." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450 +msgid "Whether I can succeed or not, I must try. Will you help me find it?" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454 +msgid "" +"I will show you EXACTLY where it is, but knowing where to FIND it isn’t the " +"hard part. Oh, no! You will see, my fine merman, you will see." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458 +msgid "We would be very grateful if you would guide us." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:462 +msgid "" +"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me " +"everybody!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486 +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1096 +#: data/campaigns/Dead_Water/utils/dw-utils.cfg:135 +msgid "Cylanna! I need you!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:490 +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1100 +msgid "Tyegëa will never forgive me. We are lost." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:504 +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1114 +#: data/campaigns/Dead_Water/utils/dw-utils.cfg:149 +msgid "We are lost without our king!" +msgstr "" + +#. [scenario]: id=10_The_Flaming_Sword +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14 +msgid "The Flaming Sword" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:23 +msgid "" +"Caladon led them just a little way up the shore. Despite its name, the swamp " +"was not actually desolate on the outskirts. A hardy population of humans " +"coaxed a living out of the damp soil." +msgstr "" + +#. [side]: type=Lich, id=Mal-Govon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:48 +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:50 +msgid "Mal-Govon" +msgstr "" + +#. [side] +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:80 +msgid "Villagers" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:183 +msgid "Pry the flaming sword from the dead hand of its owner" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:187 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:277 +#: data/campaigns/Dead_Water/utils/dw-utils.cfg:116 +msgid "Death of Kai Krellis" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:191 +#: data/campaigns/Dead_Water/utils/dw-utils.cfg:120 +msgid "Death of Cylanna" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:195 +msgid "Death of Caladon" +msgstr "" + +#. [message]: speaker=$spy_unit.id +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:268 +msgid "" +"(whisper) Kai, I heard Caladon muttering about the sword. I think he may try " +"to take it for himself." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:272 +msgid "" +"Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for " +"us to stop him with that teleporting trick he has." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:281 +msgid "" +"Here we are. There’s a castle up ahead in the fog. That’s where Agnovon has " +"the sword." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:285 +msgid "The lich is Agnovon?" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:289 +msgid "" +"Well, he calls himself Mal-Govon now, but yes. He called this land the " +"KINGDOM of Agnovon. He was its first king. And its last, and every one in " +"between, too! He kept getting older and older, but he never died. Well, NOW " +"he’s dead of course. He still putters around in that castle over there, but " +"he hasn’t really cared about keeping his kingdom under control for a good " +"long while. I bet I can wake him up, though. Watch THIS!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:293 +msgid "" +"Suddenly, Caladon’s strident voice shrieked out louder than seemed possible, " +"as if there were dozens of men shouting at once." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:298 +msgid "" +"AGNOVON, I’VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. " +"Nice trick, huh?" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:303 +msgid "" +"A voice came back like wind moaning through dry leaves. Though it was only " +"whispered, all heard it better than they wanted." +msgstr "" + +#. [message]: speaker=Mal-Govon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:308 +msgid "" +"What I remember, you old fool, is you leaving behind the smoldering bodies " +"of the orcs you had hired to steal my sword. Now, you bring mer to do your " +"dirty work. When they lay expiring like gasping fish on the shore, will you " +"not flee again? Do not speak to me of fear." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:312 +msgid "We are here of our own accord, and we will take that sword." +msgstr "" + +#. [message]: speaker=Mal-Govon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:316 +msgid "" +"The merman speaks. Tell it to go away, Caladon, if it doesn’t want to get " +"hurt." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:320 +msgid "That does it. Attack!" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:329 +msgid "" +"A word of warning, young Kai. I carry a staff of righteous FLAME. If you let " +"me die, I will take YOU all with me!" +msgstr "" + +#. [unit]: type=Outlaw, id=Howyrth +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:351 +msgid "Howyrth" +msgstr "" + +#. [message]: speaker=Howyrth +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:365 +msgid "" +"Hello there! Who are you? Were you the ones shouting about taking a sword?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:370 +msgid "" +"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his " +"sword. Will you to join us in battle against a common enemy?" +msgstr "" + +#. [message]: speaker=Howyrth +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:375 +msgid "" +"I don’t know if that creature really is our enemy. He has never bothered us, " +"and I should stay at my post anyway. However, I’m sure many townsfolk would " +"welcome the extra income if you want to hire them. I guess we would be happy " +"to get rid of the monster just in case." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:379 +msgid "" +"You can now recruit human villagers, but you will not be able to recall them " +"in future scenarios." +msgstr "" + +#. [message]: speaker=Siddry +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:428 +msgid "" +"Kai Krellis! What are you doing here? I thought you were traveling south " +"when I met you." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:432 +msgid "Friend Siddry!" +msgstr "" + +#. [message]: speaker=Howyrth +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:436 +msgid "You know each other?!" +msgstr "" + +#. [message]: speaker=Siddry +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:440 +msgid "" +"Kai Krellis is the one who saved me from slavery, Howyrth. I told him I " +"would repay him if I could, and here is my chance. My friends and I will " +"join you in your fight, Kai Krellis. We are yours to command, and we refuse " +"to be paid." +msgstr "" + +#. [message]: speaker=Dorcyn +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:498 +msgid "I’ll join you right now! That monster is just unnatural." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:572 +msgid "" +"The merfolk clapped their hands over their ears as a terrible wail echoed " +"off the castle walls." +msgstr "" + +#. [message]: speaker=Kai Krellis +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:603 +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:609 +msgid "Now we have the sword!" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:616 +msgid "Correction. Now I have the sword!" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:674 +msgid "" +"It’s MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth " +"SPREADING through me!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:699 +msgid "What? We won that sword!" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:704 +msgid "" +"Well, it’s true that you helped, so I won’t kill you. But I don’t trust you, " +"so leave my realm. Go on. I will grant you some time. The benevolence of " +"Caladon will be LEGENDARY! Heh heh, HA!" +msgstr "" + +#. [message]: speaker=$staff_tip_off +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:709 +msgid "Kai! He dropped his staff! We can attack him whenever we want now!" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:713 +msgid "" +"We can pretend we are going to leave though. That would buy me some time to " +"heal the wounded." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:749 +msgid "" +"You DARE attack ME! You will regret that. Witness the POWER of the Flaming " +"Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:816 +msgid "" +"You haven’t left yet? My patience is at an END! Witness the POWER of the " +"Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:908 +msgid "Now we can finally grab that sword." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:924 +msgid "I am not going with you. One of your people should take the sword." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:942 +msgid "This is not food. And it is definitely not a toy. Leave it." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:971 +msgid "This sword is 8×4, magical, with fire damage." +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:978 +msgid "I’ll carry this sword and destroy undead with blasts of flame." +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:987 +msgid "This sword is not right for me. Let someone else have it." +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1022 +msgid "I’ll carry the sword." +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1031 +msgid "Let someone else have it." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1069 +msgid "" +"We thank all you humans for your help, and release you from any farther " +"obligations. Where we are going, you cannot easily follow." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1130 +msgid "CURSE you merfolk!" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1145 +msgid "Aghh! Die!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1150 +msgid "He has that staff of..." +msgstr "" + +#. [scenario]: id=11_Getting_Help +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4 +msgid "Getting Help" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:14 +msgid "" +"Kai Krellis and his people no longer feared the open ocean, and they made " +"straight for Tyegëa’s island to show her the flaming sword." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:100 +msgid "" +"We have brought the Flaming Sword. Caladon tried to steal it for himself, " +"but we were able to get it back from him." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:104 +msgid "He did not part with it willingly, so he must be dead." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:108 +msgid "It is as you say." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:112 +msgid "" +"No matter. He was a fool. Now, you have done as I asked, grandson, so I will " +"travel with you to your home and help you rid it of restless spirits. My " +"priestesses will come as well, and will be at your disposal." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:135 +msgid "You may now recruit mermaid priestesses!" +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:155 +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:173 +msgid "Also, I have a little gold I can bring along." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:166 +msgid "You receive 55 gold." +msgstr "" + +#. [scenario]: id=12_Revenge +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4 +msgid "Revenge" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:13 +msgid "" +"The mission had been more difficult than Kai Krellis would have believed " +"when he started. Finally though, the end was in sight. He had seen how " +"priestesses could carve through masses of undead, and now he traveled with a " +"whole contingent of them. Tyegëa was even more powerful, though as " +"unpredictable as Cylanna had said." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17 +msgid "" +"The tribe that had fled Jotha unable to fight returned as an army stiffened " +"by veteran fighters and led by a warrior king. Though they were tired from " +"their journey, weariness fell from them as they neared home. The merfolk " +"arrived during the night, and found the mouth of their bay guarded, so they " +"headed south along the coast to some outlying villages to gather news of the " +"invaders." +msgstr "" + +#. [message]: speaker=Nebthun +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:416 +msgid "" +"Kai Krellis! You live! We thought you and your people had all been killed " +"when Jotha fell." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:420 +msgid "" +"No, most of us escaped. I thought your settlements might be far enough away " +"to escape harm, but you look as if you had seen battle." +msgstr "" + +#. [message]: speaker=Nebthun +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:424 +msgid "" +"Indeed, though we have not been hard pressed. The creatures have been busy " +"fouling the waters and making the bay more to their liking. We worry that " +"they will soon be back to finish with us, and I fear we will not survive." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:428 +msgid "" +"We come prepared for battle, and have brought help. We will reclaim our home " +"and make yours safe as well. Mal-Ravanal will pay this day." +msgstr "" + +#. [message]: speaker=Nebthun +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:432 +msgid "" +"Good. We will join you. You will be impressed with how quickly Tabomo here " +"crushes skeletons. I think we should make the ruined castle on the mainland " +"our base. The undead cut down many trees there to make bridges, and it is " +"much easier to move through now." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:468 +msgid "At dawn, the merfolk got a good look at their opponents." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:474 +msgid "This doesn’t look too bad." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:479 +msgid "Maybe not yet, but just wait." +msgstr "" + +#. [message]: speaker=Mel Daveth +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:484 +msgid "" +"The merfolk...they came back! Bring back the search parties! Call back the " +"hordes!" +msgstr "" + +#. [message]: speaker=Mal-Kevek +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:489 +msgid "" +"Just make some more, you fool. There are plenty of corpses to go around." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:519 +msgid "" +"I suppose this does look a little overwhelming. I may enjoy it " +"though. It can be satisfying to rain holy fire down on misbehaving spirits." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:524 +msgid "Absolutely! Bring ’em on!" +msgstr "" + +#. [message]: speaker=Carallcyn +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:601 +msgid "We searched up the coast for miles, and here they are!" +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:711 +msgid "I was wrong. You are no grandson of mine!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:722 +msgid "I have failed my people." +msgstr "" + +#. [message]: speaker=Dead Knight +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:745 +msgid "Gruh!" +msgstr "" + +#. [message]: speaker=Mel Daveth +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:757 +msgid "Save me Lord Rava...uhh!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:774 +msgid "We have retaken our home!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:785 +msgid "Cylanna! I will miss you." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:796 +msgid "Tyegëa! No!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:822 +msgid "Inky has found something. Someone should check it out." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:849 +msgid "Something must be there! Good bat! Someone should find out what it is." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:886 +msgid "" +"This man was wearing a necklace with a pendant on it. I’m sure the shape " +"means something." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:893 +msgid "" +"It does indeed. It is an ankh, and that pendant will strengthen your life " +"force." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:898 +msgid "The ankh necklace provides 70% resistance to arcane damage." +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:918 +msgid "It doesn’t seem to have helped its previous owner. I don’t want it." +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:954 +msgid "I would like my life force protected." +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:967 +msgid "My life force feels fine as it is." +msgstr "" + +#. [scenario]: id=13_Epilogue +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4 +msgid "Epilogue" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33 +msgid "" +"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. " +"But it never came. Krellis sent some messengers south to discover what they " +"could. The news that came back was better than good. Mal-Ravanal was dead! " +"Soldiers of Wesnoth had defeated him at about the same time the merfolk had " +"defeated the undead at Jotha. With the evil wizard gone, the merfolk relaxed " +"and began rebuilding in earnest, and soon Jotha was restored." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:39 +msgid "" +"Not everything was as before, of course. Many good merfolk had been lost in " +"the first attacks and on the journey. The visiting priestesses did much to " +"console the families of the dead, and as it always does, life continued. In " +"a few months, the giggles of children could be heard echoing through the " +"shallows. Many of those children were named after Kai Krellis, Gwabbo, " +"Cylanna, and the other heroes." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:50 +msgid "" +"Tyegëa returned to her home, but continued to keep in touch with her " +"grandson. Most of her priestesses went with her, but a few of them stayed in " +"Jotha, enriching the culture of the city." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:63 +msgid "" +"Cylanna never traveled far again, but stayed in Jotha as a respected elder. " +"She remained a royal advisor, but her main work was healing the sick, and " +"presiding at naming ceremonies and weddings. All this agreed with her " +"disposition much better than battling undead." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:70 +msgid "" +"Kai Krellis was somber over the next months as he grieved over the loss of " +"Cylanna, but the grief diminished with time leaving only fond memories." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:83 +msgid "" +"Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to " +"merfolk children for generations thereafter. He became an almost legendary " +"figure." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:101 +msgid "" +"Gwabbo and Cylanna were often together, and when Kai Krellis found a wife " +"(which is a tale for another time!) they presided at his wedding." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:114 +msgid "" +"Teelöa returned to his home where he had been captured by the saurians. He " +"was delighted to find that many of his family members had also returned. He " +"visited Jotha frequently, and remained friends with all the other veterans." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:127 +msgid "" +"Keshan returned to Bilheld where the drakes were still leaderless. He beat " +"them all into submission (which is the drake way) and ruled there with an " +"iron fist." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:135 +msgid "" +"Krellis himself married within a few years, and fathered strong sons and " +"beautiful daughters. When the orcs who had learned to fear his father tested " +"Jotha again, they learned to fear Kai Krellis even more." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:146 +msgid "" +"Inky lived with Krellis at court and frolicked in the kelp beds of Jotha " +"until he became fat and lazy in his old age." +msgstr "" + +#. [unit_type]: id=Merman Brawler, race=merman +#: data/campaigns/Dead_Water/units/Brawler.cfg:4 +msgid "Merman Brawler" +msgstr "" + +#. [unit_type]: id=Merman Brawler, race=merman +#: data/campaigns/Dead_Water/units/Brawler.cfg:17 +msgid "" +"Exceptionally large and strong mermen are sometimes more comfortable with " +"their own fists and tails than with other weapons." +msgstr "" + +#. [unstore_unit] +#: data/campaigns/Dead_Water/units/Brawler.cfg:95 +#: data/campaigns/Dead_Water/units/Brawler.cfg:142 +msgid "stunned" +msgstr "" + +#. [unstore_unit] +#: data/campaigns/Dead_Water/units/Brawler.cfg:96 +#: data/campaigns/Dead_Water/units/Brawler.cfg:143 +msgid "female^stunned" +msgstr "" + +#. [unit_type]: id=Merman Child King, race=merman +#: data/campaigns/Dead_Water/units/Child_King.cfg:4 +msgid "Child King" +msgstr "" + +#. [unit_type]: id=Merman Child King, race=merman +#: data/campaigns/Dead_Water/units/Child_King.cfg:17 +msgid "" +"When a mer king dies, the next in line becomes king however young he is. It " +"is his job to lead his troops in combat if necessary. Good soldiers will do " +"as they are told, but a very young king will get little real respect." +msgstr "" + +#. [attack]: type=impact +#: data/campaigns/Dead_Water/units/Child_King.cfg:22 +msgid "scepter" +msgstr "" + +#. [unit_type]: id=Merman Citizen, race=merman +#: data/campaigns/Dead_Water/units/Citizen.cfg:4 +msgid "Merman Citizen" +msgstr "" + +#. [unit_type]: id=Merman Citizen, race=merman +#: data/campaigns/Dead_Water/units/Citizen.cfg:17 +msgid "" +"Merfolk are mostly peaceful, but will fight to defend their homes. In this " +"situation, even merfolk with no weapons or training can be dangerous." +msgstr "" + +#. [unit_type]: id=Kraken, race=monster +#: data/campaigns/Dead_Water/units/Kraken.cfg:5 +msgid "Kraken" +msgstr "" + +#. [unit_type]: id=Kraken, race=monster +#: data/campaigns/Dead_Water/units/Kraken.cfg:24 +msgid "" +"Krakens are gigantic creatures of the seas. They can grab their opponents " +"with strong tentacles, or spit a poisonous black ink from a distance. The " +"best way to survive an encounter with these monsters is to remain ashore." +msgstr "" + +#. [unit_type]: id=Merman Soldier King, race=merman +#: data/campaigns/Dead_Water/units/Soldier_King.cfg:4 +msgid "Soldier King" +msgstr "" + +#. [unit_type]: id=Merman Soldier King, race=merman +#: data/campaigns/Dead_Water/units/Soldier_King.cfg:20 +msgid "" +"A king who is skilled at combat commands great respect — especially among " +"soldiers. His strength allows him to wield powerful weapons and move " +"quickly, even with heavy armor. His leadership abilities inspire his troops." +msgstr "" + +#. [unit_type]: id=Merman Warrior King, race=merman +#: data/campaigns/Dead_Water/units/Warrior_King.cfg:4 +msgid "Warrior King" +msgstr "" + +#. [unit_type]: id=Merman Warrior King, race=merman +#: data/campaigns/Dead_Water/units/Warrior_King.cfg:20 +msgid "" +"Warrior kings often become legendary in their own time. Their skill and " +"strength allows them to be truly formidable in battle. They are also fast " +"despite their heavy armor. Even skilled soldiers look upon them with awe." +msgstr "" + +#. [unit_type]: id=Merman Young King, race=merman +#: data/campaigns/Dead_Water/units/Young_King.cfg:4 +msgid "Young King" +msgstr "" + +#. [unit_type]: id=Merman Young King, race=merman +#: data/campaigns/Dead_Water/units/Young_King.cfg:20 +msgid "" +"A young king with some battle experience will be treated with some respect. " +"Common citizens will be inspired to do their utmost when the king is nearby, " +"but battle-hardened veterens will be less impressed." +msgstr "" + +#. shown in the status table +#: data/campaigns/Dead_Water/utils/dw-utils.cfg:73 +msgid "user_team_name^Merfolk" +msgstr "" + +#: data/campaigns/Dead_Water/utils/dw-utils.cfg:77 +msgid "Kai Krellis" +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Dead_Water/utils/items.cfg:8 +msgid "Storm Trident" +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Dead_Water/utils/items.cfg:11 +msgid "" +"This trident gives merfolk the power to throw lightning at their enemies." +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Dead_Water/utils/items.cfg:13 +msgid "Only the merfolk can use this item." +msgstr "" + +#. [effect]: type=fire +#: data/campaigns/Dead_Water/utils/items.cfg:28 +msgid "storm trident" +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Dead_Water/utils/items.cfg:53 +msgid "Flaming Sword" +msgstr "" + +#. [effect]: type=fire +#: data/campaigns/Dead_Water/utils/items.cfg:70 +msgid "flaming sword" +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Dead_Water/utils/items.cfg:90 +msgid "Ankh Necklace" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/utils/items.cfg:187 +msgid "" +"The bat slips the ring over a claw, and flies straight up, flapping " +"powerfully." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/utils/items.cfg:193 +#: data/campaigns/Dead_Water/utils/items.cfg:261 +msgid "" +"The ring of power increases the damage of all its owner’s attacks by one, " +"and adds three hitpoints." +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/utils/items.cfg:207 +msgid "We will let the bat have the ring. It will make him more helpful." +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/utils/items.cfg:216 +msgid "Someone take that off him before he hurts himself." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/utils/items.cfg:236 +msgid "Leave it." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/utils/items.cfg:251 +msgid "I’ll try on the ring." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/utils/items.cfg:256 +msgid "I feel different, and all my weapons are lighter!" +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/utils/items.cfg:274 +msgid "I’ll take this ring, and you can rely on my strength." +msgstr "" + +#. [option] +#: data/campaigns/Dead_Water/utils/items.cfg:283 +msgid "This thing makes me dizzy. Someone else can have it." +msgstr "" + +#. [object]: id=power_ring2 +#: data/campaigns/Dead_Water/utils/items.cfg:304 +msgid "Ring of Power" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/utils/items.cfg:352 +msgid "" +"Killing these enemies was good, but there were many more on the way. I’m " +"sure it is still unsafe here." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/utils/items.cfg:357 +msgid "I agree. I hate to leave our home, but we will return." +msgstr "" + +#. [message]: speaker=Kai Krellis +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/utils/items.cfg:420 +#: data/campaigns/Dead_Water/utils/items.cfg:426 +msgid "" +"The human wizard was wearing a ring! Maybe it is magic. Someone should try " +"it on to see what it does." +msgstr "" + +#: data/campaigns/Dead_Water/utils/specials.cfg:4 +msgid "" +"\n" +"• This unit is able to stun its enemies, disrupting their zones of control." +msgstr "" + +#. [damage]: id=tail_stun +#: data/campaigns/Dead_Water/utils/specials.cfg:10 +msgid "stun" +msgstr "" + +#. [damage]: id=tail_stun +#: data/campaigns/Dead_Water/utils/specials.cfg:11 +msgid "" +"This attack hits so hard that the opponent is dazed and can no longer " +"enforce a zone of control. The effect wears off on the opponent’s next turn." +msgstr "" diff --git a/po/wesnoth-editor/LINGUAS b/po/wesnoth-editor/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/wesnoth-editor/LINGUAS +++ b/po/wesnoth-editor/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-editor/grc.po b/po/wesnoth-editor/grc.po new file mode 100644 index 000000000000..33ff2c345bf0 --- /dev/null +++ b/po/wesnoth-editor/grc.po @@ -0,0 +1,529 @@ +# #-#-#-#-# wesnoth-editor.cpp.pot (PACKAGE VERSION) #-#-#-#-# +# Language grc translations for PACKAGE package. +# Copyright (C) 2019 Wesnoth development team +# This file is distributed under the same license as the PACKAGE package. +# Automatically generated, 2019. +# +msgid "" +msgstr "" +"#-#-#-#-# wesnoth-editor.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 22:40+0300\n" +"PO-Revision-Date: 2019-08-27 22:40+0300\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"Language: grc\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"#-#-#-#-# wesnoth-editor.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 19:41 UTC\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#. [brush]: id=brush-1 +#: data/core/editor/brushes.cfg:6 +msgid "Single Hex" +msgstr "" + +#. [brush]: id=brush-2 +#: data/core/editor/brushes.cfg:16 +msgid "Radius 1 Hex" +msgstr "" + +#. [brush]: id=brush-3 +#: data/core/editor/brushes.cfg:26 +msgid "Radius 2 Hex" +msgstr "" + +#. [brush]: id=brush-nw-se +#: data/core/editor/brushes.cfg:47 +msgid "Hex Line NW-SE" +msgstr "" + +#. [brush]: id=brush-sw-ne +#: data/core/editor/brushes.cfg:63 +msgid "Hex Line SW-NE" +msgstr "" + +#. [editor_group]: id=all +#: data/core/editor/terrain-groups.cfg:11 +msgid "all" +msgstr "" + +#. [editor_group]: id=water +#: data/core/editor/terrain-groups.cfg:17 +msgid "water" +msgstr "" + +#. [editor_group]: id=flat +#: data/core/editor/terrain-groups.cfg:24 +msgid "flat" +msgstr "" + +#. [editor_group]: id=desert +#: data/core/editor/terrain-groups.cfg:31 +msgid "desert" +msgstr "" + +#. [editor_group]: id=embellishments +#: data/core/editor/terrain-groups.cfg:38 +msgid "embellishments" +msgstr "" + +#. [editor_group]: id=forest +#: data/core/editor/terrain-groups.cfg:45 +msgid "forest" +msgstr "" + +#. [editor_group]: id=fall +#: data/core/editor/terrain-groups.cfg:52 +msgid "fall" +msgstr "" + +#. [editor_group]: id=frozen +#: data/core/editor/terrain-groups.cfg:59 +msgid "frozen" +msgstr "" + +#. [editor_group]: id=rough +#: data/core/editor/terrain-groups.cfg:66 +msgid "rough" +msgstr "" + +#. [editor_group]: id=cave +#: data/core/editor/terrain-groups.cfg:73 +msgid "cave" +msgstr "" + +#. [editor_group]: id=obstacle +#: data/core/editor/terrain-groups.cfg:80 +msgid "obstacle" +msgstr "" + +#. [editor_group]: id=village +#: data/core/editor/terrain-groups.cfg:87 +msgid "village" +msgstr "" + +#. [editor_group]: id=castle +#: data/core/editor/terrain-groups.cfg:94 +msgid "castle" +msgstr "" + +#. [editor_group]: id=bridge +#: data/core/editor/terrain-groups.cfg:101 +msgid "bridge" +msgstr "" + +#. [editor_group]: id=special +#: data/core/editor/terrain-groups.cfg:108 +msgid "special" +msgstr "" + +#. [editor_times]: id=empty +#. Describes a scenario in the editor that has not set a time of day schedule +#: data/core/editor/time-of-day.cfg:6 +msgid "time of day^None" +msgstr "" + +#. [editor_times]: id=test +#: data/core/editor/time-of-day.cfg:11 +msgid "Test" +msgstr "" + +#. [editor_times]: id=default +#: data/core/editor/time-of-day.cfg:22 +msgid "Default" +msgstr "" + +#. [editor_times]: id=summer +#: data/core/editor/time-of-day.cfg:28 +msgid "Summer" +msgstr "" + +#. [editor_times]: id=winter +#: data/core/editor/time-of-day.cfg:34 +msgid "Winter" +msgstr "" + +#. [editor_times]: id=underground +#: data/core/editor/time-of-day.cfg:40 +msgid "Underground" +msgstr "" + +#. [editor_times]: id=deep_underground +#: data/core/editor/time-of-day.cfg:46 +msgid "Deep Underground" +msgstr "" + +#. [editor_times]: id=indoors +#: data/core/editor/time-of-day.cfg:52 +msgid "Indoors" +msgstr "" + +#. [editor_times]: id=24 +#: data/core/editor/time-of-day.cfg:58 +msgid "24 Hour Schedule" +msgstr "" + +#. [editor_times]: id=after_the_fall +#: data/core/editor/time-of-day.cfg:64 +msgid "After the Fall" +msgstr "" + +#. [theme]: id=editor +#: data/themes/editor.cfg:11 +msgid "theme^Editor" +msgstr "" + +#. [menu]: id=menu-editor-file, type=turbo +#: data/themes/editor.cfg:61 +msgid "File" +msgstr "" + +#. [menu]: id=menu-editor-recent +#: data/themes/editor.cfg:72 +msgid "Load Recent" +msgstr "" + +#. [menu]: id=menu-editor-map +#: data/themes/editor.cfg:90 +msgid "Map" +msgstr "" + +#. [menu]: id=menu-unit-facing +#: data/themes/editor.cfg:98 +msgid "Unit Facing" +msgstr "" + +#. [menu]: id=menu-editor-transitions +#: data/themes/editor.cfg:104 +msgid "Transition Update" +msgstr "" + +#. [menu]: id=menu-editor-window +#: data/themes/editor.cfg:111 +msgid "Window" +msgstr "" + +#. [menu]: id=menu-editor-areas +#: data/themes/editor.cfg:120 +msgid "Areas" +msgstr "" + +#. [menu]: id=menu-editor-local-time +#: data/themes/editor.cfg:128 +msgid "Assign Local Time" +msgstr "" + +#. [menu]: id=menu-editor-local-schedule +#: data/themes/editor.cfg:134 +msgid "Assign Local Time Schedule" +msgstr "" + +#. [menu]: id=menu-editor-side +#: data/themes/editor.cfg:142 +msgid "Side" +msgstr "" + +#. [label]: id=villages-icon +#: data/themes/editor.cfg:159 +msgid "villages" +msgstr "" + +#. [label]: id=units-icon +#: data/themes/editor.cfg:175 +msgid "units" +msgstr "" + +#. [menu]: id=switch_time +#: data/themes/editor.cfg:454 +msgid "Time Schedule Menu" +msgstr "" + +#. [menu]: id=menu-playlist +#: data/themes/editor.cfg:465 +msgid "Playlist" +msgstr "" + +#. [menu]: id=menu-editor-schedule +#: data/themes/editor.cfg:471 +msgid "Assign Time Schedule" +msgstr "" + +#: src/editor/action/mouse/mouse_action_unit.cpp:62 +msgid "Identifier: " +msgstr "" + +#: src/editor/action/mouse/mouse_action_unit.cpp:63 +msgid "Name: " +msgstr "" + +#: src/editor/action/mouse/mouse_action_unit.cpp:64 +msgid "Type: " +msgstr "" + +#: src/editor/action/mouse/mouse_action_unit.cpp:65 +msgid "Level: " +msgstr "" + +#: src/editor/action/mouse/mouse_action_unit.cpp:66 +msgid "Cost: " +msgstr "" + +#: src/editor/action/mouse/mouse_action_unit.cpp:67 +msgid "Recruit: " +msgstr "" + +#: src/editor/controller/editor_controller.cpp:178 +msgid "Fatal error" +msgstr "" + +#: src/editor/controller/editor_controller.cpp:208 +msgid "Do you really want to quit?" +msgstr "" + +#: src/editor/controller/editor_controller.cpp:210 +msgid "" +"Do you really want to quit? Changes to this map since the last save will be " +"lost." +msgstr "" + +#: src/editor/controller/editor_controller.cpp:212 +msgid "" +"Do you really want to quit? The following maps were modified and all changes " +"since the last save will be lost:" +msgstr "" + +#: src/editor/controller/editor_controller.cpp:221 +msgid "No editor time-of-day found." +msgstr "" + +#: src/editor/controller/editor_controller.cpp:1147 +msgid "Change Unit ID" +msgstr "" + +#: src/editor/controller/editor_controller.cpp:1148 +msgid "ID:" +msgstr "" + +#: src/editor/controller/editor_controller.cpp:1164 +msgid "Rename Unit" +msgstr "" + +#: src/editor/controller/editor_controller.cpp:1165 +msgid "Name:" +msgstr "" + +#: src/editor/map/context_manager.cpp:202 +msgid "Load Map" +msgstr "" + +#: src/editor/map/context_manager.cpp:270 src/editor/map/map_context.cpp:838 +msgid "New Map" +msgstr "" + +#: src/editor/map/context_manager.cpp:283 src/editor/map/map_context.cpp:838 +msgid "New Scenario" +msgstr "" + +#: src/editor/map/context_manager.cpp:339 +msgid "No Recent Files" +msgstr "" + +#: src/editor/map/context_manager.cpp:377 +msgid "Unnamed Area" +msgstr "" + +#: src/editor/map/context_manager.cpp:408 +msgid "New Side" +msgstr "" + +#: src/editor/map/context_manager.cpp:464 +msgid "Apply Mask" +msgstr "" + +#: src/editor/map/context_manager.cpp:473 +msgid "Error loading mask" +msgstr "" + +#: src/editor/map/context_manager.cpp:493 +msgid "Identifier:" +msgstr "" + +#: src/editor/map/context_manager.cpp:493 +msgid "Rename Area" +msgstr "" + +#: src/editor/map/context_manager.cpp:507 +msgid "Choose Target Map" +msgstr "" + +#: src/editor/map/context_manager.cpp:516 +#: src/editor/map/context_manager.cpp:925 +msgid "Error loading map" +msgstr "" + +#: src/editor/map/context_manager.cpp:642 +msgid "Save Map As" +msgstr "" + +#: src/editor/map/context_manager.cpp:663 +msgid "Save Scenario As" +msgstr "" + +#: src/editor/map/context_manager.cpp:695 +msgid "No random map generators found." +msgstr "" + +#: src/editor/map/context_manager.cpp:708 +#: src/editor/map/context_manager.cpp:713 +msgid "Map creation failed." +msgstr "" + +#: src/editor/map/context_manager.cpp:728 +msgid "Unsaved Changes" +msgstr "" + +#: src/editor/map/context_manager.cpp:729 +msgid "Do you want to discard all changes made to the map since the last save?" +msgstr "" + +#: src/editor/map/context_manager.cpp:785 +msgid "This scenario is already open." +msgstr "" + +#: src/editor/map/context_manager.cpp:808 +#: src/editor/map/context_manager.cpp:871 +msgid "This map is already open." +msgstr "" + +#: src/editor/map/context_manager.cpp:832 +msgid "Scenario saved." +msgstr "" + +#: src/editor/map/context_manager.cpp:847 +msgid "Map saved." +msgstr "" + +#: src/editor/map/context_manager.cpp:904 +msgid "Loaded embedded map data" +msgstr "" + +#: src/editor/map/context_manager.cpp:905 +#: src/editor/map/context_manager.cpp:918 +msgid "Map loaded from scenario" +msgstr "" + +#: src/editor/map/context_manager.cpp:915 +msgid "" +"Loaded referenced map file:\n" +"$new" +msgstr "" + +#: src/editor/map/editor_map.cpp:148 +#: src/editor/palette/location_palette.cpp:119 +msgid "Player $side_num" +msgstr "" + +#: src/editor/map/editor_map.cpp:283 +msgid "The size of the target map is different from the current map" +msgstr "" + +#: src/editor/map/map_context.cpp:145 +msgid "File not found" +msgstr "" + +#: src/editor/map/map_context.cpp:152 +msgid "Empty file" +msgstr "" + +#: src/editor/map/map_context.cpp:208 +msgid "" +"The map file looks like a scenario, but the map_data value does not point to " +"an existing file" +msgstr "" + +#: src/editor/map/map_context.cpp:604 +msgid "Could not save the scenario: $msg" +msgstr "" + +#: src/editor/map/map_context.cpp:639 +msgid "Could not save into scenario" +msgstr "" + +#: src/editor/map/map_context.cpp:649 +msgid "Could not save the map: $msg" +msgstr "" + +#: src/editor/palette/editor_palettes.cpp:51 +msgid "(Unknown Group)" +msgstr "" + +#: src/editor/palette/editor_palettes.cpp:284 +msgid "(non-core)" +msgstr "" + +#: src/editor/palette/editor_palettes.cpp:285 +msgid "Will not work in game without extra care." +msgstr "" + +#: src/editor/palette/location_palette.cpp:256 +msgid "Go To" +msgstr "" + +#: src/editor/palette/location_palette.cpp:263 +msgid "Add" +msgstr "" + +#: src/editor/palette/location_palette.cpp:265 +msgid "New Location Identifier" +msgstr "" + +#: src/editor/palette/location_palette.cpp:272 +msgid "Error" +msgstr "" + +#: src/editor/palette/location_palette.cpp:273 +msgid "Invalid location id" +msgstr "" + +#: src/editor/palette/location_palette.cpp:280 +msgid "Delete" +msgstr "" + +#: src/editor/palette/terrain_palettes.cpp:230 +msgid "FG: " +msgstr "" + +#: src/editor/palette/terrain_palettes.cpp:231 +msgid "BG: " +msgstr "" + +#: src/gui/dialogs/editor/custom_tod.cpp:137 +msgid "Clipboard support not found, contact your packager" +msgstr "" + +#: src/gui/dialogs/editor/custom_tod.cpp:201 +msgid "Choose File" +msgstr "" + +#: src/gui/dialogs/editor/custom_tod.cpp:202 +msgid "Select" +msgstr "" + +#: src/gui/dialogs/editor/set_starting_position.cpp:84 +msgid "player^None" +msgstr "" + +#: src/gui/dialogs/editor/set_starting_position.cpp:97 +msgid "Player $player_number" +msgstr "" diff --git a/po/wesnoth-ei/LINGUAS b/po/wesnoth-ei/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/wesnoth-ei/LINGUAS +++ b/po/wesnoth-ei/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-ei/grc.po b/po/wesnoth-ei/grc.po new file mode 100644 index 000000000000..f5c317f1c3d4 --- /dev/null +++ b/po/wesnoth-ei/grc.po @@ -0,0 +1,3557 @@ +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 19:40 UTC\n" +"PO-Revision-Date: 2019-08-27 19:40 UTC\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Language: grc\n" + +#. [campaign]: id=Eastern_Invasion +#: data/campaigns/Eastern_Invasion/_main.cfg:13 +msgid "Eastern Invasion" +msgstr "" + +#. [campaign]: id=Eastern_Invasion +#: data/campaigns/Eastern_Invasion/_main.cfg:14 +msgid "EI" +msgstr "" + +#. [campaign]: id=Eastern_Invasion +#: data/campaigns/Eastern_Invasion/_main.cfg:18 +msgid "Easy" +msgstr "" + +#. [campaign]: id=Eastern_Invasion +#: data/campaigns/Eastern_Invasion/_main.cfg:18 +msgid "Spearman" +msgstr "" + +#. [campaign]: id=Eastern_Invasion +#: data/campaigns/Eastern_Invasion/_main.cfg:19 +msgid "Normal" +msgstr "" + +#. [campaign]: id=Eastern_Invasion +#: data/campaigns/Eastern_Invasion/_main.cfg:19 +msgid "Swordsman" +msgstr "" + +#. [campaign]: id=Eastern_Invasion +#: data/campaigns/Eastern_Invasion/_main.cfg:20 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Eastern_Invasion +#: data/campaigns/Eastern_Invasion/_main.cfg:20 +msgid "Royal Guard" +msgstr "" + +#. [campaign]: id=Eastern_Invasion +#: data/campaigns/Eastern_Invasion/_main.cfg:22 +msgid "" +"There are rumors of undead attacks on the eastern border of Wesnoth. You, an " +"officer in the Royal Army, have been sent to the eastern front to protect " +"the villagers and find out what is happening.\n" +"\n" +msgstr "" + +#. [campaign]: id=Eastern_Invasion +#: data/campaigns/Eastern_Invasion/_main.cfg:24 +msgid "(Novice level, 16 scenarios.)" +msgstr "" + +#. [about] +#: data/campaigns/Eastern_Invasion/_main.cfg:28 +msgid "Campaign Design" +msgstr "" + +#. [about] +#: data/campaigns/Eastern_Invasion/_main.cfg:34 +msgid "Campaign Maintenance" +msgstr "" + +#. [about] +#: data/campaigns/Eastern_Invasion/_main.cfg:47 +msgid "Campaign Epilogue and Continuity" +msgstr "" + +#. [about] +#: data/campaigns/Eastern_Invasion/_main.cfg:53 +msgid "Prose and Story Edits" +msgstr "" + +#. [about] +#: data/campaigns/Eastern_Invasion/_main.cfg:59 +msgid "Artwork and Graphics Design" +msgstr "" + +#. [lua]: wml_actions.bandit_village_capture +#: data/campaigns/Eastern_Invasion/lua/bandits.lua:83 +msgid "They're here!" +msgstr "" + +#. [lua]: wml_actions.bandit_village_capture +#: data/campaigns/Eastern_Invasion/lua/bandits.lua:90 +msgid "No outlaws in this village." +msgstr "" + +#. [scenario]: id=01_The_Outpost +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:5 +msgid "The Outpost" +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:21 +msgid "" +"It was the thirteenth year of Konrad II’s reign when the strange occurrences " +"in the Estmark Hills on the eastern border of Wesnoth began." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:25 +msgid "" +"Cattle and beasts of burden were found dead in the fields, and men went " +"missing from their houses, with no clues but a thin stream of black blood. " +"At first the settlers suspected raiders from the great desert, but when they " +"sent scouts east they found nothing but a small mountain range and miles of " +"swamp." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:29 +msgid "" +"The disappearances did not stop, and every day the terror grew greater. " +"Eventually, the people living in the eastern villages sent a messenger to " +"the King, asking for help. The messenger rode hard for many days and nights, " +"and finally reached the city of Weldyn." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:33 +msgid "" +"When the King received news of the problem, his advisor Dacyn had much to " +"say. Apparently, these attacks were connected to similar ones that occurred " +"earlier on the far southern border, attacks by undead. Dacyn outlined a plan " +"to combat these intrusions." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:40 +msgid "" +"In the days of the king Garard I, two strong-points had been built along the " +"near bank of the Weldyn, south of Soradoc, to stop bandits and orcish " +"raiders out of the Estmarks from entering Wesnoth. But in later years the " +"River Guard posts had been abandoned, as colonists spread into the Estmarks " +"and the orcs were driven in retreat north of the Great River." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:44 +msgid "" +"With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-" +"build and re-man the River Guard outposts, and use them to keep the Crown’s " +"eye and hand firmly on the settled country to either side of the lower " +"Weldyn. He sent two of the most promising young officers to them." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:48 +msgid "" +"To the northern outpost he sent Owaec, a clan noble. To the southern " +"outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our " +"story begins there." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:52 +msgid "" +"All went well once the King’s forces arrived. There were no attacks for " +"several weeks, and Gweddry’s men started to grow incautious. Then, at dawn " +"one day, Gweddry and his men were roused by the startled cries of the night " +"watchmen..." +msgstr "" + +#. [side] +#. [side]: type=Lieutenant, id=Gweddry +#. [side]: type=General, id=Konrad II +#. [side]: type=Great Mage, id=Kaldor +#. [side]: type=Dwarvish Steelclad, id=Knutan +#. [side]: type=General, id=Halrad +#. [side]: type=General, id=Halric +#. [side]: type=General, id=Halrod +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:67 +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:25 +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:64 +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:24 +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:26 +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:33 +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:131 +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:25 +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:38 +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:23 +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:21 +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:24 +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:28 +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:25 +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:31 +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:33 +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:32 +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:25 +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:25 +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:114 +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:51 +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:65 +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:78 +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:42 +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:57 +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:74 +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:91 +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:25 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:33 +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:36 +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:50 +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:63 +msgid "Wesnothians" +msgstr "" + +#. [side]: type=Dark Sorcerer, id=Mal-Skraat +#. [side]: type=Lich, id=Mal-Telnarad +#. [side]: type=Necromancer, id=Mal-un-Darak +#. [side]: type=Necromancer, id=Mal-un-Zanrad +#. [side]: type=Necromancer, id=Mal-un-Xadrux +#. [side]: type=Necromancer, id=Mal-un-Karad +#. [side]: type=Lich Lord, id=Mal-Ravanal +#. [side]: type=Lich, id=Lich2 +#. [side]: type=Lich, id=Lich3 +#. [side]: type=Lich, id=Lich4 +#. [side]: type=Lich, id=Lich5 +#. [side]: type=Lich, id=Lich6 +#. [side]: type=Lich, id=Lich7 +#. [side]: type=Lich, id=Lich8 +#. [side]: type=Dark Sorcerer, id=Mal-Sakkat +#. [side]: type=Dark Sorcerer, id=Mal-Talar +#. [side]: type=Lich, id=Mal-Uldhar +#. [side] +#. [side]: type=Dark Adept, id=Mal-Tar +#. [side]: type=Dark Sorcerer, id=Mal-Kallat +#. [side]: type=Dark Sorcerer, id=Mal-Marak +#. [side]: type=Dark Sorcerer, id=Mal-Galkar +#. [side]: type=Death Knight, id=Ravanal-Guard +#. [side]: type=Revenant, id=Lanar-Skal +#. [side]: type=Bone Knight, id=Garnad +#. [side]: type=Lich, id=Mal-Grekulak +#. [side]: type=Lich, id=Mal-Xakralan +#. [side]: type=Lich, id=Mal-Uknalu +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:95 +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:123 +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:158 +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:103 +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:38 +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:74 +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:96 +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:41 +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:73 +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:47 +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:67 +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:87 +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:111 +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:67 +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:44 +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:44 +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:61 +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:79 +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:97 +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:107 +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:124 +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:141 +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:40 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:55 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:73 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:91 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:109 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:127 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:145 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:163 +msgid "Undead" +msgstr "" + +#. [side]: type=Dark Sorcerer, id=Mal-Sakkat +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:100 +msgid "Mal-Sakkat" +msgstr "" + +#. [side]: type=Dark Sorcerer, id=Mal-Talar +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:128 +msgid "Mal-Talar" +msgstr "" + +#. [side]: type=Lich, id=Mal-Uldhar +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:163 +msgid "Mal-Uldhar" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:209 +msgid "Defend the outpost" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:213 +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:445 +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:155 +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:463 +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:158 +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:116 +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:107 +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:159 +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:136 +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:111 +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:108 +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:82 +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:81 +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:171 +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:99 +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1110 +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:155 +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:59 +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:132 +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:166 +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:69 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:184 +msgid "Death of Gweddry" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:217 +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:449 +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:159 +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:467 +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:162 +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:120 +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:111 +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:163 +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:140 +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:115 +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:112 +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:86 +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:85 +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:175 +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:103 +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1114 +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:159 +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:63 +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:136 +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:170 +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:73 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:188 +msgid "Death of Dacyn" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:244 +msgid "What? What is going on?" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:249 +msgid "Look. To the east. Undead approach!" +msgstr "" + +#. [message]: speaker=Mal-Talar +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:254 +msgid "Ah, interesting..." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:259 +msgid "Men, to arms!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:272 +msgid "I sense a great evil... Can it be? Gweddry, I must not be seen." +msgstr "" + +#. [message]: speaker=Mal-Ravanal +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:312 +msgid "" +"This is the resistance you spoke of, an untrained commander and a few fresh " +"recruits? You will suffer for your incompetence. Destroy them, and dare not " +"bother me again." +msgstr "" + +#. [message]: speaker=Mal-Talar +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:318 +msgid "Apologies, Dark Archon. They will die. And then?" +msgstr "" + +#. [message]: speaker=Mal-Ravanal +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:323 +msgid "" +"Slaughter the villagers and march onwards. You have wasted enough time here " +"already." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:347 +msgid "What?! We must hold the outpost! And where did Dacyn go?!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:386 +msgid "Gweddry? Good! You are still alive. Quickly, we must leave this place!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:391 +msgid "Where did you go?! And where did you come from?" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:396 +msgid "" +"There is no time to explain. If you wish to survive, you will escape through " +"this trapdoor." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:401 +msgid "But what about the outpost?" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:406 +msgid "" +"This outpost is already lost. We must defeat this evil if Wesnoth is to " +"survive. Now, come on, we do not have much time to spare!" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:436 +msgid "Move Gweddry to the trapdoor" +msgstr "" + +#. [objective]: condition=win +#. [objectives] +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:442 +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:167 +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:153 +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:164 +msgid "Defeat all enemy leaders" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:495 +msgid "Hurry! We cannot defeat this evil today! We must escape!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:504 +msgid "Follow me, men! Through the trapdoor!" +msgstr "" + +#. [scenario]: id=02_The_Escape_Tunnel +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:5 +msgid "The Escape Tunnel" +msgstr "" + +#. [side] +#. [side]: type=Troll, id=Kabak +#. [side]: type=Troll Warrior, id=Darg +#. [side]: type=Gryphon, id=Kraagak +#. [side]: type=Ogre, id=Grug +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:43 +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:83 +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:68 +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:49 +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:65 +msgid "Monsters" +msgstr "" + +#. [side]: type=Troll, id=Kabak +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:47 +msgid "Kabak" +msgstr "" + +#. [side]: type=Dwarvish Steelclad, id=Knutan +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:69 +msgid "Knutan" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:151 +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:459 +msgid "Move Gweddry to the tunnel exit" +msgstr "" + +#. [note] +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:172 +msgid "Get moving quickly." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:187 +msgid "Where are we? I can’t see where we are going." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:192 +msgid "" +"This is an old escape route for the outpost. Unfortunately these caves are " +"currently inhabited by trolls, who are blocking our path through the tunnel." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:245 +msgid "We must make haste to escape before the undead catch up." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:250 +msgid "Wait, before we go anywhere — who were those undead?" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:255 +msgid "" +"I will explain later. For now, suffice to say they are much too powerful for " +"us; our only hope is to head north." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:269 +msgid "TROL TREZZUR HOLE: KEEP OWT" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:304 +msgid "Who goes there?" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:309 +msgid "" +"We are soldiers of the king of Wesnoth. Will you help us fight these trolls?" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:314 +msgid "" +"Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by " +"them deserves some help, I think." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:322 +msgid "" +"Thank you. Now, I invite you to join us. Undead have followed us into these " +"caves, and they will kill you if you stay behind." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:328 +msgid "" +"Thank you. Now, I invite you to join us. Undead are in these lands, and they " +"will find these caves." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:335 +msgid "" +"My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now " +"by a few undead." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:340 +msgid "" +"Very well. The best of luck in your battle. Gweddry, we may be able to avoid " +"the bulk of the trolls by going through the dwarves’ tunnel." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:378 +msgid "" +"It seems these trolls were hiding some gold. I think I can count fifty gold " +"pieces!" +msgstr "" + +#. [unit]: type=Necromancer, id=Mal-Bakral +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:437 +msgid "Mal-Bakral" +msgstr "" + +#. [message]: speaker=Mal-Bakral +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:447 +msgid "We have found you, fleshbag! Prepare to die!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:452 +msgid "" +"They follow us... we must escape through this tunnel. That is unfortunate, " +"for it will take us into the Estmark hills, beyond the borders of Wesnoth. " +"But it is our only option." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:489 +msgid "We have reached the end of the tunnel. I see daylight above us!" +msgstr "" + +#. [scenario]: id=03_An_Unexpected_Appearance +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:5 +msgid "An Unexpected Appearance" +msgstr "" + +#. [side]: type=Dark Sorcerer, id=Mal-Skraat +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:43 +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:46 +msgid "Mal-Skraat" +msgstr "" + +#. [side]: type=Dark Adept, id=Mal-Tar +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:79 +msgid "Mal-Tar" +msgstr "" + +#. [side]: type=Dark Sorcerer, id=Mal-Kallat +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:101 +msgid "Mal-Kallat" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:154 +msgid "Defeat either enemy dark sorcerer" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:184 +msgid "We have escaped from those dark tunnels! But where are we now?" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:189 +msgid "" +"We are in the middle of the eastern mountains, in a mountain pass leading " +"east and west. We need to head north, but we cannot go through the " +"mountains... we must go east, or west, and hope we can get around them." +msgstr "" + +#. [message]: speaker=Mal-Kallat +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:194 +msgid "Hahaha! We have you surrounded!" +msgstr "" + +#. [message]: speaker=Mal-Skraat +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:199 +msgid "" +"Why don’t we see if the new recruit can handle them. After all, there are " +"only two!" +msgstr "" + +#. [message]: speaker=Mal-Tar +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:204 +msgid "No!! They’ll kill me!" +msgstr "" + +#. [message]: speaker=Mal-Kallat +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:209 +msgid "That would be your problem, then." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:214 +msgid "" +"These undead are toying with us! This adept is weak — we should attack at " +"once and take his fort." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:219 +msgid "" +"Indeed, I see no better option. Then, we must kill either of the dark " +"sorcerers. I would prefer to attack the western one, so we can return to " +"Wesnoth." +msgstr "" + +#. [message]: speaker=Mal-Skraat +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:231 +msgid "No! You have defeated me, and can re-enter Wesnoth!" +msgstr "" + +#. [message]: speaker=Mal-Skraat +#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:252 +msgid "You have defeated my brother, but I will follow you and kill you!" +msgstr "" + +#. [scenario]: id=04a_An_Elven_Alliance +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:5 +msgid "An Elven Alliance" +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:24 +msgid "" +"But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. " +"They marched out of the foothills of the Estmarks into an unknown forest..." +msgstr "" + +#. [side] +#. [side]: type=Elvish Ranger, id=Volas +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:37 +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:52 +msgid "Allies" +msgstr "" + +#. [side]: type=Elvish Ranger, id=Volas +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:57 +msgid "Volas" +msgstr "" + +#. [side]: type=Orcish Warrior, id=Gruga-Har +#. [side]: type=Orcish Warlord, id=King Dra-Nak +#. [side]: type=Orcish Nightblade, id=Bagork +#. [side]: type=Orcish Warlord, id=Prok-Bak +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:75 +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:80 +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:134 +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:71 +msgid "Orcs" +msgstr "" + +#. [side]: type=Orcish Warrior, id=Gruga-Har +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:80 +msgid "Gruga-Har" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:112 +msgid "Defeat enemy leader" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:124 +msgid "Death of Volas" +msgstr "" + +#. [message]: speaker=Volas +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:150 +msgid "Greetings, travelers! Welcome to my realm." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:155 +msgid "" +"Would it be possible for us to rest in your lands for a while? We have been " +"pursued by fell undead, although they did not dare follow us into the " +"forest... yet." +msgstr "" + +#. [message]: speaker=Volas +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:160 +msgid "Certainly." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:165 +msgid "" +"Good. Now, you should be warned: this undead warlord is very powerful. If " +"you choose to fight, even if you are victorious, few will survive. I invite " +"you to join us, and head north." +msgstr "" + +#. [message]: speaker=Volas +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:170 +msgid "" +"I thank you for your offer. But I will not leave my homeland. These undead " +"cannot be as powerful as you say; I will fight them." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:175 +msgid "" +"This is not a wise choice, but it is yours to make. If you will not join us, " +"will you at least help us reach the northern outpost? We wish to warn our " +"comrades there." +msgstr "" + +#. [message]: speaker=Volas +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:180 +msgid "" +"I will aid you. Although, I too, think that yours is the foolish choice. You " +"should stay, and fight." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:185 +msgid "" +"After we rest for a short while, we will leave. We have little time to spare." +msgstr "" + +#. [message]: speaker=Gruga-Har +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:200 +msgid "Intruders!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:205 +msgid "What? Orcs! Where did they come from?" +msgstr "" + +#. [message]: speaker=Volas +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:210 +msgid "" +"I know not. But they have made camp on the northern path. You will have to " +"fight them to move on." +msgstr "" + +#. [message]: speaker=Gruga-Har +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:215 +msgid "Bring forth the assassins, we may be able to poison them!" +msgstr "" + +#. [unit]: type=Orcish Nightblade, type=Orcish Slayer, id=Nafga +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:236 +msgid "Nafga" +msgstr "" + +#. [message]: speaker=Nafga +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:244 +msgid "" +"Your Warlordship, I am the only assassin left! Do you want me to go poison " +"their leader?" +msgstr "" + +#. [message]: speaker=Gruga-Har +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:249 +msgid "Perfect! Go, into the forest!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:269 +msgid "" +"They have sent an assassin into the forest. We will have to be careful, and " +"make sure he does not come out and attack us unexpectedly." +msgstr "" + +#. [message]: speaker=Nafga +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:288 +msgid "Hahaha! Nafga will kill the elves!" +msgstr "" + +#. [message]: speaker=Nafga +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:300 +msgid "" +"No! This is the first time I have failed a mission, and it will be my last!" +msgstr "" + +#. [message]: speaker=Gruga-Har +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:312 +msgid "" +"My assassin is dead! The elves must pay, not for his death, but for stopping " +"him in his mission!" +msgstr "" + +#. [message]: speaker=Volas +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:329 +msgid "You have failed me, man of Wesnoth..." +msgstr "" + +#. [message]: speaker=Volas +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:349 +msgid "We have defeated the orcs! Now you can rest before your journey." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:354 +msgid "" +"We have not the time. This battle has wasted too much of it already. We must " +"leave now." +msgstr "" + +#. [message]: speaker=Volas +#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:359 +msgid "Very well. I will send guides to lead you north to your allies." +msgstr "" + +#. [scenario]: id=04b_The_Undead_Border_Patrol +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:5 +msgid "The Undead Border Patrol" +msgstr "" + +#. [side]: type=Lich, id=Mal-Telnarad +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:78 +msgid "Mal-Telnarad" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:103 +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:107 +msgid "Defeat either enemy leader" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:134 +msgid "" +"Now that we are free of the mountain range the path northwards is clear. Let " +"us go north and try to reach Owaec at the outpost." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:139 +msgid "" +"Wait. I am not sure that is the best option. If we go east now, we may be " +"able to find the lich who attacked us and destroy him. He must be nearby." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:145 +msgid "" +"This is no ordinary Lich you hunt. Even if you manage to find him, how will " +"you prevent him from simply teleporting away? We should head north; there is " +"much I must learn before we confront this menace." +msgstr "" + +#. [message]: speaker=Mal-Skraat +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:150 +msgid "" +"They run from me! Still, it will not help them, the border patrol will " +"destroy them. I may even be promoted!" +msgstr "" + +#. [message]: speaker=Mal-Skraat +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:162 +msgid "Now I will never get promoted!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:172 +msgid "Come, let us return to Wesnoth and head for the Northern Outpost." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:193 +msgid "" +"We have defeated this patrol, but we can still turn back! Do you insist on " +"traveling east, or shall we defeat this dark sorcerer?" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:198 +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:247 +msgid "Hmm..." +msgstr "" + +#. [option] +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:200 +msgid "I wish to destroy the evil before it can spread. East we go!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:204 +msgid "I cannot say this is a good decision, but I will follow you." +msgstr "" + +#. [message]: speaker=Mal-Skraat +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:209 +msgid "Noo!! I can’t be promoted if they run away!" +msgstr "" + +#. [option] +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:223 +msgid "You are right. It is foolish to go onward — we will turn back." +msgstr "" + +#. [message]: speaker=Mal-Skraat +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:227 +msgid "Good! If I defeat them, I can become a lich!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:244 +msgid "" +"We failed to defeat either enemy! Now more undead will come and we will be " +"overwhelmed!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:254 +msgid "" +"We cannot spend any more time attempting to defeat Mal-Skraat. Like it or " +"not, we must go further into these undead lands." +msgstr "" + +#. [message]: speaker=Mal-Skraat +#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:259 +msgid "" +"Noo!! He will reach Mal-Ravanal’s capital, and I shall be punished for " +"letting him escape!" +msgstr "" + +#. [scenario]: id=04c_Mal-Ravanals_Capital +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:5 +msgid "Mal-Ravanal’s Capital" +msgstr "" + +#. [side]: type=Dark Sorcerer, id=Mal-Marak +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:52 +msgid "Mal-Marak" +msgstr "" + +#. [side]: type=Dark Sorcerer, id=Mal-Galkar +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:72 +msgid "Mal-Galkar" +msgstr "" + +#. [side]: type=Death Knight, id=Ravanal-Guard +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:92 +msgid "Rava-Krodaz" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:155 +msgid "Escape by defeating one of the dark sorcerers" +msgstr "" + +#. [unit]: type=Paladin, id=Terraent +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:227 +msgid "Terraent" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:264 +msgid "" +"The Bitter Swamp’s ill reputation is, it seems, well merited. Mal-Ravanal’s " +"capital lies before us!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:269 +msgid "" +"Yes, but look! The undead forces are closing in behind us. As I said before " +"we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn " +"back!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:274 +msgid "" +"Perhaps. To retreat, we must kill one of these dark sorcerers that follow " +"us. But, perhaps we can kill this Mal-Ravanal. I might wish to try." +msgstr "" + +#. [message]: speaker=Mal-Ravanal +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:279 +msgid "" +"These humans have dared foolishly to come this far into my land. Crush them!" +msgstr "" + +#. [message]: speaker=$freed_prisoner.id +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:334 +msgid "" +"Thank you for destroying that skeleton warrior! Every time you kill one of " +"the Revenants, one of us knights is let free!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:339 +msgid "Why? Are you the undead’s prisoners?" +msgstr "" + +#. [message]: speaker=$freed_prisoner.id +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:344 +msgid "" +"Yes. My allies and I were questing when we were ambushed by undead. The " +"guard is playing a sick game — whenever one of their warriors dies, one of " +"us is let free, but whenever you lose a fighter, they kill one of us." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:349 +msgid "" +"This sounds dangerous. We will try to free as many of you as possible before " +"we escape from here." +msgstr "" + +#. [message]: speaker=$freed_prisoner.id +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:354 +msgid "" +"Five of my comrades are still imprisoned. We will gladly enter your service " +"in appreciation for our freedom." +msgstr "" + +#. [message]: speaker=Mal-Ravanal +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:485 +msgid "" +"Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or " +"perhaps you wish to finish the duel we started so long ago?" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:490 +msgid "" +"If I have one regret, it is that mercy slowed my hand thirty three years " +"ago. Stop this madness and I will release you from your torment." +msgstr "" + +#. [message]: speaker=Mal-Ravanal +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:495 +msgid "" +"Torment?! You have no idea... but you soon will. Kill them all and bring " +"Dacyn to me!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:500 +msgid "You know this lich?" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:505 +msgid "" +"Yes... We studied together many years ago. He was most powerful then, but " +"the dark power I sense today is far greater. We must escape immediately!" +msgstr "" + +#. [message]: speaker=Mal-Ravanal +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:521 +msgid "Ah, so you’ve decided to fight me." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:526 +msgid "I will atone for my failure thirty three years ago." +msgstr "" + +#. [message]: speaker=Mal-Ravanal +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539 +msgid "Enough! You cannot possibly defeat me!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:554 +msgid "Is he... dead?" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:559 +msgid "" +"Merely departed. He will return once he has recovered; we would best be away " +"from here by then." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:596 +msgid "" +"Gweddry’s men retreated swiftly from the Bitter Swamp, fleeing north and " +"west as if their heels were winged. Finding a low pass through the northern " +"Estmarks, they were greatly relieved to see the valley of the Weldyn open " +"before them on the other side." +msgstr "" + +#. [scenario]: id=05_Northern_Outpost +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:5 +msgid "Northern Outpost" +msgstr "" + +#. [side]: type=Revenant, id=Lanar-Skal +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:72 +msgid "Lanar-Skal" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:108 +msgid "Find the outlaw leader" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:115 +msgid "Kill Shodrano" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:126 +msgid "Defeat the undead leader" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:144 +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:119 +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:116 +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:90 +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:89 +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:179 +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:107 +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1118 +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:163 +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:67 +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:140 +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:174 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:192 +msgid "Death of Owaec" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:189 +msgid "Hail, Gweddry!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:194 +msgid "" +"Greetings, Owaec! We have been forced from our positions by undead invaders. " +"They follow us even now." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:199 +msgid "" +"Indeed, they do. And do not think you will be able to defeat them. They are " +"too powerful. We are heading for the Northlands, where I hope to find a " +"means to stop this invasion. Will you join us?" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:204 +msgid "" +"I cannot. My orders were to protect these villages. If I leave, the " +"villagers will be at the mercy of a gang of bandits. I cannot find a way to " +"defeat them; the outlaws hide in the villages whenever I send in my troops." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:209 +msgid "" +"Hoping to protect these villages is foolish; all who stay here will die. " +"However, if we can drive these bandits out, will you organize the villagers " +"to flee to the west? There they may survive for a time. But soon nowhere in " +"Wesnoth will be safe." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:214 +msgid "" +"If the situation is as dire as you’ve described, I must... but we have no " +"way to remove these bandits." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:219 +msgid "" +"I think I may be able to help. Gweddry, I believe I can cast a spell that " +"will reveal the bandits when our troops enter a village. However, this magic " +"will require my full attention; I won’t be able to help you in battle." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:224 +msgid "" +"That sounds good; it is time to drive out some bandits. Dacyn, cast your " +"spell!" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:229 +msgid "" +"I believe there is a leader behind these outlaws; kill him and we will face " +"no further resistance. I will place my clansmen at your service." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:240 +msgid "You may now recruit horsemen!" +msgstr "" + +#. [message]: speaker=Lanar-Skal +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:245 +msgid "Go, go far from here! But me and my kind will chase you, and kill you!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:250 +msgid "" +"It seems the undead have caught up with us! We will have to kill them too if " +"we want the villagers to be safe. Well, I will begin casting the spell." +msgstr "" + +#. [unit]: type=Assassin, id=Shodrano +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:315 +msgid "Shodrano" +msgstr "" + +#. [message]: speaker=Shodrano +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:323 +msgid "" +"So, you have found my hiding place. Very well, I guess I will have to kill " +"you!" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:328 +msgid "That’s the bandit leader! Kill him!" +msgstr "" + +#. [message]: speaker=Shodrano +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:342 +msgid "You have defeated me! I can terrorize the villagers no more..." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:363 +msgid "We still need to defeat these undead for the villagers to be safe." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:389 +msgid "" +"There are still these outlaws to take care of — we must continue fighting " +"here." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:411 +msgid "" +"Well, both the outlaws and undead are defeated. We have some time to spare " +"now before more undead arrive." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:416 +msgid "" +"Good! Now, we must move onward, north. Tell the villagers to pack their " +"belongings and head west." +msgstr "" + +#. [unit]: id=Owaec, type=$stored_Owaec.type +#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:431 +#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:39 +msgid "Owaec" +msgstr "" + +#. [scenario]: id=06_Two_Paths +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:4 +msgid "Two Paths" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Wak-Rano +#. [side]: type=Dark Sorcerer, id=Mal-Arnai +#. [side] +#. [side]: type=Orcish Ruler, id=Draka-Kura +#. [side]: type=Orcish Warlord, id=Varrak-Klar +#. [side]: type=Troll Warrior, id=Unhk +#. [side]: type=Orcish Warlord, id=Ran-Lar +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:38 +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:67 +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:60 +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:49 +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:71 +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:93 +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:37 +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:45 +msgid "Evil" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Wak-Rano +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:43 +msgid "Wak-Rano" +msgstr "" + +#. [side]: type=Dark Sorcerer, id=Mal-Arnai +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:72 +msgid "Mal-Arnai" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:145 +msgid "It looks like the road splits here. Which way shall we go?" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:150 +msgid "" +"We’re in the land of the Clans now; I know it well. The road north leads " +"directly to the Great River; across it lies the orcs’ home country in the " +"Northlands. The westward road will keep us inside the realm of Wesnoth, for " +"a time, before we reach another river crossing north of Glyn’s Forest. If we " +"travel west we will not have to fight orcs immediately." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:155 +msgid "" +"We should probably go north to the orcish lands as quickly as possible. The " +"longer we tarry in Wesnoth, the more undead we will have to face." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:160 +msgid "" +"The orcs are more powerful than you suspect. I doubt the few undead in " +"Wesnoth can rival the might of the orcish homeland." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:165 +msgid "" +"Either way we will have to fight. Look, the orcs and undead block our path " +"ahead!" +msgstr "" + +#. [message]: speaker=Mal-Arnai +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:170 +msgid "" +"Well, orc, we can either continue this fight, or we can crush the humans and " +"battle later. How shall it be?" +msgstr "" + +#. [message]: speaker=Wak-Rano +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:175 +msgid "" +"Hmm... I know. We will make a pact to destroy these men, and continue our " +"fight later. " +msgstr "" + +#. [message]: speaker=Wak-Rano +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:175 +msgid "Perhaps he will die, and I will win our battle without fighting." +msgstr "" + +#. [message]: speaker=Mal-Arnai +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:180 +msgid "This foolish orc will surely perish." +msgstr "" + +#. [message]: speaker=Mal-Arnai +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:180 +msgid "Very well, we are allies, for now. " +msgstr "" + +#. [message]: speaker=Wak-Rano +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:192 +msgid "Arrgh! I have failed to defend the northern homeland!" +msgstr "" + +#. [message]: speaker=Mal-Arnai +#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:213 +msgid "I was supposed to kill you all! I have failed." +msgstr "" + +#. [scenario]: id=07a_The_Crossing +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:4 +msgid "The Crossing" +msgstr "" + +#. [side]: type=Bone Knight, id=Garnad +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:32 +msgid "Garnad" +msgstr "" + +#. [side]: type=Orcish Ruler, id=Draka-Kura +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:54 +msgid "Draka-Kura" +msgstr "" + +#. [side]: type=Ogre, id=Grug +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:75 +msgid "Grug" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:104 +msgid "Move Gweddry, Owaec, and Dacyn across the river" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:145 +msgid "" +"We have come to the Great River. Should we cross here, or try to find a ford?" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:149 +msgid "" +"We must cross here. The undead are chasing us, and their hordes are much too " +"great for us to defeat. We've haven't faced even a small part of their force " +"yet. We need to cross the river before the bulk of their army arrives!" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:153 +msgid "" +"Across this river lies the Northlands. If we can get there, we may be able " +"to get some ogres to help us — but the orcs will definitely attack us before " +"that happens." +msgstr "" + +#. [message]: speaker=Grug +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:157 +msgid "Grug say we no help you! We finish must battle orc with!" +msgstr "" + +#. [message]: speaker=Draka-Kura +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:161 +msgid "" +"Was that comprehensible to anyone? Silence, foolish ogre. I will deal with " +"you later. Right now there are men trying to cross this river." +msgstr "" + +#. [message]: speaker=Grug +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:165 +msgid "Orc foolish! Die you now!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:169 +msgid "" +"If we show ourselves as enemies of the orcs, they may aid us. But first we " +"need to cross the river." +msgstr "" + +#. [message]: speaker=Garnad +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:204 +msgid "We have you now, mortals!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:208 +msgid "They're closing in on us! We must get moving quickly." +msgstr "" + +#. [unit]: type=Lich, id=Mal-Hakralan +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:223 +msgid "Mal-Hakralan" +msgstr "" + +#. [message]: speaker=Mal-Hakralan +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:241 +msgid "" +"I see, this is where the scared dogs ran to. Don't think you can get away " +"this easily." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:245 +msgid "" +"The undead reinforcements have arrived! We must cross the river immediately!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:297 +msgid "Hurry up. We must get across before these undead slaughter us!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:356 +msgid "" +"Good! We have crossed. Now let’s see if we can get the ogres to join us. " +"They have been convinced to work for the Crown in the past; maybe it can be " +"done again." +msgstr "" + +#. [message]: speaker=Grug +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:365 +msgid "Grug say join you will he." +msgstr "" + +#. [unit]: type=Ogre +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:383 +msgid "Gork" +msgstr "" + +#. [unit]: type=Ogre +#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:390 +msgid "Drog" +msgstr "" + +#. [scenario]: id=07b_Undead_Crossing +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:4 +msgid "Undead Crossing" +msgstr "" + +#. [side]: type=Necromancer, id=Mal-un-Karad +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:37 +msgid "Mal-un-Karad" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:78 +msgid "Defeat the enemy leader" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:113 +msgid "" +"These fens look impassable. I don’t think we will be able to continue on " +"this road; it is time to turn northwards, away from these undead." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:117 +msgid "" +"We must cross this river, then. We must make haste, already we have wasted " +"too much time. Undead have positioned themselves in the middle of the ford." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:121 +msgid "" +"Across this river lies the Northland. Ogres live there, as do orcs. We " +"should proceed with caution. The undead are dangerous, but the orcs may be " +"more dangerous still." +msgstr "" + +#. [message]: speaker=Mal-un-Karad +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:125 +msgid "" +"I will leave your bodies to rot in the river, then I will raise you up to " +"serve in my Master’s undead hordes!" +msgstr "" + +#. [message]: speaker=Mal-un-Karad +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:134 +msgid "Creatures from the deep, I summon thee to destroy this foe!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:219 +msgid "" +"It seems as if in addition to summoning undead this foul sorcerer has " +"learned to call up monsters from the deep!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:260 +msgid "I failed my Master..." +msgstr "" + +#. [message] +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:279 +msgid "HISS!" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:289 +msgid "The sea creatures are gone!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:298 +msgid "" +"We have no time to lose! Let's get moving quickly before the rest of their " +"army catches up with us." +msgstr "" + +#. [scenario]: id=08_Training_the_Ogres +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:4 +msgid "Capturing the Ogres" +msgstr "" + +#. [side] +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:41 +msgid "Ogres" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:76 +msgid "(captured ogres will be made available for recall)" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:76 +msgid "Capture as many ogres as you can" +msgstr "" + +#. [note] +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:94 +msgid "" +"An ogre is captured when it starts a turn being unable to move more than one " +"hex." +msgstr "" + +#. [note] +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:97 +msgid "If an ogre reaches the edge of the map, it will escape." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:120 +msgid "" +"Look, this valley is inhabited by a tribe of ogres. We should try to capture " +"some to train." +msgstr "" + +#. [message]: race=ogre +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:124 +msgid "Humans are coming! Run!" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:128 +msgid "" +"Looks like they are fleeing. I think they will surrender easily if we can " +"surround them." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:132 +msgid "All right, we have to capture them one by one." +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:151 +msgid "Waah! Run!" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:155 +msgid "Run for your lives!" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:159 +msgid "Help!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:200 +msgid "We have let one escape. Let’s hope they don’t all!" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:253 +msgid "$ogre_name surrender!" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:257 +msgid "Don't hurt $ogre_name|!" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:261 +msgid "$ogre_name will be good! Promise!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:349 +msgid "We failed to capture any of them!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:358 +msgid "We only captured one ogre." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:367 +msgid "We failed to capture more than two of the ogres." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:376 +msgid "We captured three ogres! I hope they will prove useful." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:383 +msgid "" +"We managed to capture many ogres! They will make a good addition to our " +"troops." +msgstr "" + +#. [scenario]: id=09_Xenophobia +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:4 +msgid "Xenophobia" +msgstr "" + +#. [side]: type=Dwarvish Lord, id=Pelathsil +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:38 +msgid "Pelathsil" +msgstr "" + +#. [side]: type=Dwarvish Lord, id=Pelathsil +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:43 +msgid "Dwarves" +msgstr "" + +#. [side]: type=Orcish Nightblade, id=Bagork +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:75 +msgid "Bagork" +msgstr "" + +#. [side]: type=Elvish Avenger, id=Elandin +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:97 +msgid "Elandin" +msgstr "" + +#. [side]: type=Elvish Avenger, id=Elandin +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:102 +msgid "Elves" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Prok-Bak +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:129 +msgid "Prok-Bak" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:208 +msgid "" +"Hail, dwarves! Will you help us get by these foul orcs? We are headed " +"farther north." +msgstr "" + +#. [message]: speaker=Prok-Bak +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:212 +msgid "You human! Call us foul, will you?!" +msgstr "" + +#. [message]: speaker=Pelathsil +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:216 +msgid "Why should we help you? You’re not a dwarf!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:220 +msgid "" +"Your people helped us in the past, in the tunnels in the south. Will you not " +"help us now?" +msgstr "" + +#. [message]: speaker=Pelathsil +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:224 +msgid "Impossible! I canna’ believe any of my kin would ha’ helped a human!" +msgstr "" + +#. [message]: speaker=Elandin +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:228 +msgid "Indeed. Why should any of us help those not of our people?" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:232 +msgid "Will you but let us pass, so that we may fight the orcs on our own?" +msgstr "" + +#. [message]: speaker=Elandin +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:236 +msgid "I am afraid that is... impossible." +msgstr "" + +#. [message]: speaker=Bagork +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:241 +msgid "Orcs, kill’em all! Humans, elves or dwarves, it don’t matter!" +msgstr "" + +#. [message]: speaker=Elandin +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:245 +msgid "" +"These orcs will die. But so will you, human. You have trespassed on elvish " +"land." +msgstr "" + +#. [message]: speaker=Pelathsil +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:249 +msgid "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:253 +msgid "" +"These people won’t listen to reason, they are all blinded by their beliefs " +"in their own supposed superiority. We probably will have to fight them, " +"although we can let them fight each other first." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:257 +msgid "" +"True. As much as I dislike killing anything but orcs and undead, it seems we " +"will have to kill these elves, and these dwarves, before they do the same to " +"us." +msgstr "" + +#. [message]: speaker=Bagork +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:268 +msgid "I will kill all of you!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:283 +msgid "Not very likely." +msgstr "" + +#. [message]: speaker=Prok-Bak +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:294 +msgid "I die? Orcs rule all!" +msgstr "" + +#. [message]: speaker=Elandin +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:312 +msgid "It seems these humans are more powerful than I thought. Ugh." +msgstr "" + +#. [message]: speaker=Elandin +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:326 +msgid "Cursed dwarves! Perhaps we should have allied with the humans..." +msgstr "" + +#. [message]: speaker=Elandin +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:340 +msgid "Foul orcs! Perhaps we should have allied with the humans..." +msgstr "" + +#. [message]: speaker=Pelathsil +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:354 +msgid "It seems yon humans are mightier than I kenned..." +msgstr "" + +#. [message]: speaker=Pelathsil +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:368 +msgid "Foul orcs! Perhaps we should ha’ allied wi’ the humans..." +msgstr "" + +#. [message]: speaker=Pelathsil +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:382 +msgid "Cursed elves! Perhaps we should have allied wi’ the humans..." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:393 +msgid "Let us forge onward toward Lake Vrug." +msgstr "" + +#. [scenario]: id=10_Lake_Vrug +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:4 +msgid "Lake Vrug" +msgstr "" + +#. [side]: type=Lieutenant, id=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:26 +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:28 +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:27 +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:20 +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:20 +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:45 +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:37 +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:20 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:27 +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:31 +#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:6 +msgid "Gweddry" +msgstr "" + +#. [side]: type=Troll Warrior, id=Darg +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:40 +msgid "Darg" +msgstr "" + +#. [side]: type=Gryphon, id=Kraagak +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:56 +msgid "Kraagak" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:79 +msgid "Defeat the enemy leaders" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:89 +msgid "Move Dacyn to the stronghold" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:146 +msgid "" +"The trail stops soon. We have almost reached Lake Vrug. There is a small " +"island off the coast ahead that was once home to a great school of magic. I " +"pray that the library is still intact." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:150 +msgid "But what happened to the people living on it?" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:154 +msgid "" +"Few enough remained before the trolls and gryphons took up residence in the " +"mountains. But now the school is deserted, and has been for decades." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:158 +msgid "" +"Very well, we will take care of the trolls and gryphons. Search the library " +"and may you find us an answer. Onward!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:187 +msgid "" +"The island ahead is mountainous; it would be wise to select troops that do " +"well on such terrain." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:211 +msgid "This must be the academy Dacyn mentioned." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:215 +msgid "" +"It still looks quite defensible. We should be able to hold there while Dacyn " +"is working." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:219 +msgid "" +"Very well. Let us rally there after the trolls and gryphons are defeated." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:235 +msgid "You find 100 gold in the fortress!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:252 +msgid "Excellent; I’ll start my research." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:282 +msgid "Some time later..." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:303 +msgid "Alright, now we should be safe while Dacyn is researching." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:356 +msgid "I have found an answer! We must return to Wesnoth immediately! ..." +msgstr "" + +#. [unit]: type=Troll Warrior, id=Groog +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:367 +msgid "Groog" +msgstr "" + +#. [message]: speaker=Groog +#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:399 +msgid "Be not going too fast. You gonna come wid us." +msgstr "" + +#. [scenario]: id=11_Captured +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:4 +msgid "Captured" +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:18 +msgid "" +"After reaching what they believed was safety, Gweddry and his men had been " +"captured by northern orcs." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:21 +msgid "" +"Gweddry, Dacyn and Owaec were promptly taken before the orcish king, Dra-" +"Nak, while the rest were thrown into the orcish prisons to await their " +"turn..." +msgstr "" + +#. [side]: type=Orcish Warlord, id=King Dra-Nak +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:42 +msgid "King Dra-Nak" +msgstr "" + +#. [side] +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:80 +msgid "Prisoners" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:414 +msgid "" +"Several of Gweddry's men find themselves locked away in a crude orcish cell." +msgstr "" + +#. [message]: role=escapee sidekick 1 +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:420 +msgid "We've got to get out of here!" +msgstr "" + +#. [message]: role=escapee sidekick 2 +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:425 +msgid "I'm sure the commander will come and save us!" +msgstr "" + +#. [message]: role=escapee sidekick 1 +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:430 +msgid "What? Didn't you see those huge trolls drag them away? It's hopeless!" +msgstr "" + +#. [message]: role=escapee leader +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:435 +msgid "Be quiet, you two! There's something back here..." +msgstr "" + +#. [message]: role=escapee leader +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:442 +msgid "" +"Look! There's a gap in the wall over here. I think I can slip through if I " +"clear away some of these rocks..." +msgstr "" + +#. [message]: role=escapee leader +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:478 +msgid "Come on! This way!" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:486 +msgid "Find Gweddry, Dacyn and Owaec" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:490 +msgid "Release the other prisoners" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:494 +msgid "Death of the escapees" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:511 +msgid "The door won't open from this side." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:529 +msgid "There's strange noises coming from those pits. I don't like this." +msgstr "" + +#. [message] +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:540 +msgid "Neep! Neep!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:571 +msgid "Ack! Get away from me!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:586 +msgid "This tunnel seems to go deeper into the caves. We can't go that way." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:601 +msgid "There's a pile of orcish gear and trash here. The stench is wretched." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:627 +msgid "" +"The other prison cells should be to the north of that chamber. If we can get " +"past those trolls we could free our comrades." +msgstr "" + +#. [message] +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:635 +msgid "But there's too many of them!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:640 +msgid "Hmm... I have an idea." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:655 +msgid "After a while..." +msgstr "" + +#. [message]: id=$unit.id +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:686 +msgid "So, how do I look?" +msgstr "" + +#. [message]: id=$unit.id +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:691 +msgid "I'll try to slip past the trolls. You wait here." +msgstr "" + +#. [message]: speaker=King Dra-Nak +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:728 +msgid "Ha-ha! These humans will make excellent slaves in my mines!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:733 +msgid "" +"Opening the cells should confuse the guards for a moment. But I better not " +"get too close to them..." +msgstr "" + +#. [message] +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:801 +msgid "Eh?" +msgstr "" + +#. [message]: speaker=King Dra-Nak +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:813 +msgid "Hey! Who are you? Get her!" +msgstr "" + +#. [message]: speaker=King Dra-Nak +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:820 +msgid "Hey! Who are you? Get him!" +msgstr "" + +#. [message] +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:827 +msgid "Uh oh!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:858 +msgid "Here's one of the prison cells! Let me open it..." +msgstr "" + +#. [message] +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:928 +msgid "Finally, we're rescued!" +msgstr "" + +#. [message] +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:961 +msgid "At last!" +msgstr "" + +#. [message] +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:994 +msgid "Now let's get out of here!" +msgstr "" + +#. [message]: speaker=King Dra-Nak +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1018 +msgid "What? Who's there? Get them!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1056 +msgid "The guards are distracted! Now is the time to escape!" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1061 +msgid "" +"The eastern entrance is teeming with orcs. We have to find another way to " +"exit to the west!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1073 +msgid "" +"We have to get our gold back first! It must have been taken to their " +"treasury." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1087 +msgid "Gweddry reaches the western exit" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1091 +msgid "Retrieve the stolen gold" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1101 +msgid "Release the remaining prisoners" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1188 +msgid "" +"They have reinforcements pouring in from the eastern entrance! We have to " +"get out of here quickly!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1244 +msgid "All the gold the orcs took is in this chest!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1255 +msgid "You've regained $stored_player_gold gold!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1290 +msgid "Phew! I made it." +msgstr "" + +#. [message] +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1298 +msgid "Where are you going?! Come back!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1317 +msgid "Good! We have escaped these accursed caves!" +msgstr "" + +#. [scenario]: id=12_Evacuation +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:4 +msgid "Evacuation" +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:17 +msgid "" +"Gweddry and his men had escaped from the orcish prisons, but after returning " +"to the daylight they soon found themselves surrounded by a host of orcs." +msgstr "" + +#. [side]: type=Orcish Warlord, id=Varrak-Klar +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:40 +msgid "Varrak-Klar" +msgstr "" + +#. [side]: type=Troll Warrior, id=Unhk +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:63 +msgid "Unhk" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Ran-Lar +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:84 +msgid "Ran-Lar" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:150 +msgid "Destroy the bridge" +msgstr "" + +#. [note] +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:175 +msgid "" +"Every unit not south of the bridge when it is destroyed will be lost " +"(including non-recalled units)" +msgstr "" + +#. [unit]: id=Engineer, type=Red Mage +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:185 +msgid "Engineer" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:197 +msgid "" +"We have to get out of the Northlands as quickly as possible! Run for your — " +"what the...?! Who are you?" +msgstr "" + +#. [message]: speaker=Engineer +#. This is thickly accented English +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:202 +msgid "" +"I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re " +"gonna want me to blow up that bridge ov’r theah." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:206 +msgid "Why would we want to do that?!" +msgstr "" + +#. [message]: speaker=Engineer +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:210 +msgid "" +"Well, I see those orcs are chasin’ you, and if I blow up the bridge, they " +"can’t get across. It’ll help you to escape." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:214 +msgid "I see... I think it is a good idea to hire him. How much?" +msgstr "" + +#. [message]: speaker=Engineer +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:218 +msgid "" +"I ain’t charging gold — I wants protecshun! Everywhere I go, I see orcs, " +"undead. ’T’ain’t safe ’round ’ere!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:222 +msgid "" +"Very well, we’ll protect you from the undead. But we can’t help you until we " +"get off this island. Now let’s go!" +msgstr "" + +#. [message]: speaker=Engineer +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:226 +msgid "" +"Deal. I c’n blow’er up once I get to that signpost ov’r dere. That’s where " +"my eq’pment is. But ev’ryone not ov’r theah on that side when it blows w’ll " +"be killed by the orcs fa’ sure!" +msgstr "" + +#. [message]: speaker=Engineer +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:243 +msgid "So, d’ya want me to blow up der bridge yet, Cap’n?" +msgstr "" + +#. [option] +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:249 +msgid "Yes, blow it up." +msgstr "" + +#. [message]: speaker=Engineer +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:253 +msgid "All right! Blast’n time!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:266 +msgid "BOOM!!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:305 +msgid "" +"Good, we have escaped from the orcs. Now we must return to save Wesnoth." +msgstr "" + +#. [option] +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:317 +msgid "No, wait until later." +msgstr "" + +#. [message]: speaker=Engineer +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:321 +msgid "Neh? A’right then, we’ll wait fa’ later, eh?" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:334 +msgid "We have not thrown down the bridge in time! The orcs will kill us all!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:342 +msgid "" +"Well, we didn’t have to blow up the bridge after all. Now we must return to " +"save Wesnoth." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:356 +msgid "How do you propose to do that?" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:361 +msgid "" +"We head south. My research revealed that the dragon Khrakrahs is in " +"possession of a Null Stone; with it I will be able to block Mal-Ravanal’s " +"teleportation. Once we have retrieved the stone, we must travel to Weldyn. " +"Our experience fighting the undead will prove invaluable in the defense of " +"our homeland. Also, I have advice to give the king: I know Mal-Ravanal’s " +"weakness." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:365 +msgid "" +"Very well, we will head south. Let us hope we reach Weldyn before Mal-" +"Ravanal." +msgstr "" + +#. [message]: speaker=Engineer +#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:369 +msgid "" +"I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I " +"c’n stop runnin’..." +msgstr "" + +#. [scenario]: id=13_The_Drowned_Plains +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:4 +msgid "The Drowned Plains" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:55 +msgid "Defeat Khrakrahs" +msgstr "" + +#. [unit]: type=Skeletal Dragon, id=Khrakrahs +#. [message] +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:82 +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:318 +msgid "Khrakrahs" +msgstr "" + +#. [object] +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:105 +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:391 +msgid "Null Stone" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:300 +msgid "" +"Now, we have reached the Horse Plains, the fair homeland of my people. They " +"may be able to help us find—" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:304 +msgid "" +"What?! Swamps?! Those undead have destroyed the grasslands of my House, and " +"they shall pay for it!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:308 +msgid "" +"The lich-lord must have flooded the valley. The undead like the swamp. It is " +"death, decay, everything that they are themselves. I can sense them lurking " +"in the swamps, waiting to ambush us." +msgstr "" + +#. [message]: speaker=Engineer +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:312 +msgid "I s’ppose we’ll hav’ to wade across it anyway... ugh." +msgstr "" + +#. [message] +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:320 +msgid "Findshhhh... slayhhhh... killhhhh..." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:324 +msgid "What was that?!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:328 +msgid "" +"That was the dragon Khrakrahs. He was a powerful beast indeed in the time of " +"Haldric, living in the Northern Mountains. But he radiates a dark power " +"these days, and I know not why he has taken up residence this far south. We " +"must find him, and pray that he still has the Null Stone." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:367 +msgid "" +"Ah! It appears that the mighty Khrakrahs is no longer among the living. But " +"this undead abomination does not appear weak to my arcane powers... he must " +"still have the Null Stone!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:385 +msgid "The Null Stone! With it we may finally defeat Mal-Ravanal!" +msgstr "" + +#. [scenario]: id=14_Approaching_Weldyn +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:4 +msgid "Approaching Weldyn" +msgstr "" + +#. [side]: type=Necromancer, id=Mal-un-Darak +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:50 +msgid "Mal-un-Darak" +msgstr "" + +#. [side]: type=Necromancer, id=Mal-un-Zanrad +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:69 +msgid "Mal-un-Zanrad" +msgstr "" + +#. [side]: type=Necromancer, id=Mal-un-Xadrux +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:87 +msgid "Mal-un-Xadrux" +msgstr "" + +#. [side]: type=General, id=Konrad II +#. [unit]: id=Konrad, type=General +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:105 +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:58 +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:209 +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:44 +msgid "Konrad II" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:128 +msgid "Move Gweddry to Weldyn castle" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:144 +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:178 +msgid "Death of Konrad II" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:182 +msgid "" +"We have finally reached Weldyn, but it seems the undead have it surrounded. " +"We must break through to reach the king!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:186 +msgid "" +"It would be best not to waste time defeating these undead, they are but a " +"small fraction of the host we face. We should go straight to the city and " +"prepare our defenses." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:199 +msgid "My liege, we have vital information about the leader of these undead." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:203 +msgid "Come, into the castle." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:219 +msgid "Weldyn has been captured, and Wesnoth is no more..." +msgstr "" + +#. [scenario]: id=15_The_Council +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:4 +msgid "The Council" +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:19 +msgid "" +"Before we begin our council, I must tell you all the history of this lich we " +"face. He was at first a mage of the realm, like me, and his fall began " +"during the reign of Haldric VII..." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:23 +msgid "" +"The greatest seer in the land, Galdren, foresaw that some day, some day " +"soon, a great evil would spread over the land. The king, naturally, was " +"worried. The seer told him that the only way to stop the evil was to appoint " +"a mage, versed well in combat with the spirits of darkness, to be the king’s " +"advisor." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:26 +msgid "" +"In all the land, there were two magi that clearly stood out from the rest. A " +"mage from the east named Ravan, and myself. The King, wishing to choose the " +"best advisor, sent us both before Galdren. Then he conversed with the seer " +"privately. None know what was said, but when he came out he announced that " +"the seer was dead, and he had chosen me as his new advisor." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:29 +msgid "" +"Ravan took this quietly enough, we all thought, but now I think that this " +"was when he began his fall. He went deep into conversation with the spirits " +"of darkness, hoping to discover their weaknesses. But it was they who found " +"his." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:32 +msgid "" +"One day, Ravan returned to the castle where I was living. He demanded to see " +"me and the guards let him in, for then he was still a well-respected mage. " +"When I greeted him, he named himself Mal-Ravanal and challenged me to a duel." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:35 +msgid "" +"His attack was swift and his power great, but through unwavering faith and " +"no small skill I emerged victorious. As he lay there mortally wounded I " +"prepared to excise the darkness in his soul." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:38 +msgid "" +"But I hesitated too long... He simply vanished, teleported away. The mage " +"Ravan died that day; yet death is a mere inconvenience to those most skilled " +"in the arts of necromancy..." +msgstr "" + +#. [side]: type=Great Mage, id=Kaldor +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:72 +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:58 +msgid "Kaldor" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:102 +msgid "This is the lich we are facing: Mal-Ravanal." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:106 +msgid "So what should we do now?" +msgstr "" + +#. [message]: speaker=Kaldor +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:110 +msgid "" +"We must fight, obviously. Surely the might of Wesnoth can triumph over a " +"mere lich!" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:114 +msgid "" +"I can tell by your words that you have not seen the hordes for yourself. It " +"is like all of the dead warriors from all the ages have come back to attack " +"us. There is no end to the columns of marching skeletons, the wailing " +"ghosts, the infernal bats, led by the foul necromancers who raised them." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:118 +msgid "" +"We barely escaped the Southern Outpost with our lives; Mal-Ravanal’s army " +"cannot be defeated by even the might of all Wesnoth." +msgstr "" + +#. [message]: speaker=Kaldor +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:122 +msgid "" +"That simply makes you cowards. True warriors would have stayed and fought to " +"the death!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:126 +msgid "" +"A meaningless sacrifice and a few more corpses marching upon Weldyn. We " +"realized our only path to victory is to destroy the head of these " +"necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract " +"his teleportation and finally put his tortured soul to rest." +msgstr "" + +#. [message]: speaker=Kaldor +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:130 +msgid "But if we cannot defeat the army, how may we strike at the leader?!" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:134 +msgid "" +"I recommend a full assault. Our mounted units are more maneuverable; if we " +"attack in force we may be able to punch through the enemy lines and isolate " +"Mal-Ravanal in the chaos of battle." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:138 +msgid "" +"I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be " +"compelled to face me if I were to challenge him to a duel." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:142 +msgid "" +"We cannot trust that he would honor the terms of the challenge! You would " +"likely find yourself facing his entire army!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:146 +msgid "" +"We face his entire army regardless. The only difference is whether Mal-" +"Ravanal is commanding in back or gloating in front." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:150 +msgid "" +"Two risky plans. But if these undead are as strong as you say then we are " +"pressed for options. Gweddry, you are most familiar with this situation. I " +"will leave this choice in your hands." +msgstr "" + +#. [message]: speaker=guard +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:167 +msgid "Sire, the undead armies are attacking!" +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:171 +msgid "Well, that will have to be the end of our council. Let us fight!" +msgstr "" + +#. [scenario]: id=16_Weldyn_under_Attack +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:4 +msgid "Weldyn under Attack" +msgstr "" + +#. [side]: type=General, id=Halrad +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:50 +msgid "Halrad" +msgstr "" + +#. [side]: type=General, id=Halric +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:67 +msgid "Halric" +msgstr "" + +#. [side]: type=General, id=Halrod +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:84 +msgid "Halrod" +msgstr "" + +#. [side]: type=Lich, id=Mal-Grekulak +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:102 +msgid "Mal-Grekulak" +msgstr "" + +#. [side]: type=Lich, id=Mal-Xakralan +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:119 +msgid "Mal-Xakralan" +msgstr "" + +#. [side]: type=Lich, id=Mal-Uknalu +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:136 +msgid "Mal-Uknalu" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:160 +msgid "Survive the long night" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:233 +msgid "" +"We will fight soon, my lord. Look, night approaches; and with it the undead " +"hordes. I stand ready to defend the kingdom." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:237 +msgid "Very well. But this... Mal-Ravanal, that you spoke of, is he here?" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:241 +msgid "" +"I sense his dark magic prolonging the night, but I do not feel his presence." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:245 +msgid "" +"In any case, the undead are attacking now. Let us show them the might of " +"Wesnoth!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:256 +msgid "I have died, and with me gone the kingdom is lost." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:268 +msgid "Look, the sun has finally risen, and the undead are retreating." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:281 +msgid "Even this infernal darkness cannot dim the spirits of our men!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:295 +msgid "" +"This long night is over, and Wesnoth still stands. Yet I do not know how " +"many more such nights we can endure." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:299 +msgid "Gweddry, have you made a decision regarding our course of action?" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:304 +msgid "I have. I think we should..." +msgstr "" + +#. [option] +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:306 +msgid "challenge Mal-Ravanal to a duel." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:310 +msgid "I will send the message at once." +msgstr "" + +#. [option] +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:320 +msgid "try to isolate Mal-Ravanal in battle." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:324 +msgid "I will begin preparing our troops." +msgstr "" + +#. [scenario]: id=17a_The_Duel +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:4 +msgid "The Duel" +msgstr "" + +#. [side]: type=Lich Lord, id=Mal-Ravanal +#. [modify_unit]: type=Lich Lord, id=Mal-Ravanal +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:33 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:339 +#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:28 +msgid "Mal-Ravanal" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:65 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:180 +msgid "Defeat Mal-Ravanal while Dacyn is nearby" +msgstr "" + +#. [message]: speaker=Mal-Ravanal +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:97 +msgid "" +"I have waited a long time for this day to come. I shall have my revenge, " +"Dacyn!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:101 +msgid "Indeed, it is time to end this." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:107 +msgid "" +"The rules of the duel are these:\n" +"You may recruit or recall up to 5 units.\n" +"At the end of your first turn, your keep will disappear, and you must battle " +"with whatever troops you have at that time." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:115 +msgid "" +"When we attack Mal-Ravanal I will need to be nearby with the Null Stone to " +"prevent his teleportation. We cannot afford to let him escape." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:247 +msgid "" +"Wait — what just happened? He called more warriors out of the ground! That’s " +"not allowed!" +msgstr "" + +#. [message]: speaker=Mal-Ravanal +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:251 +msgid "" +"Stop talking and fight! The rules say nothing about bringing up warriors " +"that were already here." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:262 +msgid "No! This cannot be the way it was meant to end!" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:276 +msgid "Wesnoth, I have failed you..." +msgstr "" + +#. [scenario]: id=17b_Weldyn_Besieged +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:9 +msgid "Weldyn Besieged" +msgstr "" + +#. [side]: type=Lich, id=Lich2 +#. [side]: type=Lich, id=Lich3 +#. [side]: type=Lich, id=Lich4 +#. [side]: type=Lich, id=Lich5 +#. [side]: type=Lich, id=Lich6 +#. [side]: type=Lich, id=Lich7 +#. [side]: type=Lich, id=Lich8 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:44 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:62 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:80 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:98 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:116 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:134 +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:152 +msgid "?" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:176 +msgid "Kill $liches_to_kill liches to reveal Mal-Ravanal" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:196 +msgid "Death of Konrad" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:200 +msgid "Letting any enemy unit onto your keep" +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:230 +msgid "" +"I can sense Mal-Ravanal is here somewhere... When we attack him I will need " +"to be nearby with the Null Stone to prevent his teleportation. We cannot " +"afford to let him escape." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:260 +msgid "But how? We don't know which one of them he is." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:265 +msgid "" +"They are channeling some dark magic to hide themselves. We have to kill some " +"of them to break the spell." +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:272 +msgid "Mal-Hadanak" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:273 +msgid "You dare to attack me? Now you will pay!" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:276 +msgid "Mal-Katklagad" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:277 +msgid "I will enjoy watching you suffer!" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:280 +msgid "Mal-Xaskanat" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:281 +msgid "Death will only be the beginning of your torment!" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:284 +msgid "Mal-Akranbral" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:285 +msgid "You will serve me in death!" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:288 +msgid "Mal-Larakan" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:289 +msgid "Allow me to free you from your wretched existence!" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:292 +msgid "Mal-Drakanal" +msgstr "" + +#. [value] +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:293 +msgid "My master is merely toying with you!" +msgstr "" + +#. [message]: speaker=Mal-Ravanal +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:374 +msgid "I shall destroy you personally!" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:523 +msgid "Their spell is broken! There he is!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:678 +msgid "Kill them all!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:682 +msgid "" +"They killed the royal family... now, even if we save Weldyn, Wesnoth has " +"fallen." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:697 +msgid "The Kingdom of Wesnoth dies with me!" +msgstr "" + +#. [scenario]: id=18_Epilogue +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:4 +msgid "Epilogue" +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:17 +msgid "" +"When Mal-Ravanal fell his undead army simply collapsed like puppets with " +"their strings cut. As the lich’s death-scream echoed in the air, a vast and " +"louring column of shadow arose from his corpse like smoke from an unclean " +"fire; then it divided fivefold at its height, reaching for the heavens like " +"a clutching hand.\n" +"\n" +"Men let weapons fall from nerveless fingers and horses reared in terror as " +"that great dark pall obscured the sun..." +msgstr "" + +#. [part] +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:23 +msgid "" +"... and then it thinned, and paled, and a breeze from the west dissolved it " +"in tatters, and the light of day shone once again undiminished on Weldyn." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:100 +msgid "" +"It is a great victory we have won here today, vanquishing the arch-lich Mal-" +"Ravanal." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:105 +msgid "" +"So many months of fighting... I feel as though I am awakening from a long " +"nightmare." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:110 +msgid "" +"Nor is our work yet complete. Mal-Ravanal’s host has been broken, but in its " +"wake chaos and disorder prevail throughout the countryside." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:115 +msgid "" +"We will be years... perhaps decades... recovering from the ill he has " +"wrought." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:125 +msgid "" +"Even now we should be sending our cavalry to restore order throughout the " +"land." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:131 +msgid "" +"Even now we should be sending our troops to restore order throughout the " +"land." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:138 +msgid "" +"It shall be so. But first, know that you have served Us, and Our Kingdom, " +"full well. We are minded to reward you." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:148 +msgid "" +"Sir Terraent, your service to the crown has been a beacon of light in these " +"dark times. We are appointing you to command the River Guard in Estmark." +msgstr "" + +#. [message]: speaker=Terraent +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:152 +msgid "" +"It is an honor to serve my kingdom, and I humbly accept your commission." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:164 +msgid "" +"Grug, Gweddry has told me of the help you and your tribe provided his men. " +"We wish to offer you a new home in the Estmark Hills along with Our thanks." +msgstr "" + +#. [message]: speaker=Grug +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:168 +msgid "Grug say new home will make thanks with." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:175 +msgid "" +"Dacyn. I would have you remain by Our side, here; as you counseled these two " +"in war, so shall you counsel Us in peace and the rebuilding of the Kingdom." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:179 +msgid "I am honored, your highness." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:189 +msgid "" +"Engineer, much of Estmark region stands in ruins. The crown has need of your " +"skills to clear the wreckage and organize the reconstruction." +msgstr "" + +#. [message]: speaker=Engineer +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:193 +msgid "I’ll be glad ta help yah. It’ll be fun to work in peace again." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:200 +msgid "Now as for you..." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:210 +msgid "Sire, we but did our duty." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:215 +msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:222 +msgid "" +"Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first " +"command to you your own wish; go from here, secure our borders, and show all " +"that the might of Wesnoth will endure." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:251 +msgid "Kneel, Gweddry." +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:257 +msgid "Sire, I but did my duty." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:261 +msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry." +msgstr "" + +#. [message]: speaker=Konrad II +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:270 +msgid "" +"And arise, Gweddry, Earl of Estmark. The land for which you shed your blood " +"shall be put under your hand to be made green again." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:275 +msgid "" +"And so began the Silver Age of Wesnoth, that time known to historians as the " +"Reconstruction..." +msgstr "" + +#. [unit_type]: id=Bone Knight, race=undead +#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:5 +msgid "Bone Knight" +msgstr "" + +#. [unit_type]: id=Bone Knight, race=undead +#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27 +msgid "" +"Once great warriors across the plains, these mounted riders atop their " +"skeletal horses were raised from the ground by unholy magic to spread fear " +"and destruction." +msgstr "" + +#. [attack]: type=impact +#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42 +msgid "trample" +msgstr "" + +#. [unit_type]: id=Horse Lord, race=human +#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:4 +msgid "Horse Lord" +msgstr "" + +#. [unit_type]: id=Horse Lord, race=human +#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:19 +msgid "" +"The greatest of the men of the plains, Horse Lords are heads of their houses " +"and are respected by all, friend or foe. Their sword can kill most ordinary " +"enemies, and their morning star crushes those who are left." +msgstr "" + +#. [unit_type]: id=Lich Lord +#: data/campaigns/Eastern_Invasion/units/Lich_Lord.cfg:7 +msgid "Lich Lord" +msgstr "" + +#. [unit_type]: id=Mounted Fighter, race=human +#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:4 +msgid "Mounted Fighter" +msgstr "" + +#. [unit_type]: id=Mounted Fighter, race=human +#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:18 +msgid "" +"The nobles of the men of the plains are trained with the rest of the " +"horsemen to become great warriors. However, they are also trained in " +"commanding their comrades, and they are the ones that become captains of the " +"armies of the Clans." +msgstr "" + +#. [unit_type]: id=Mounted Warrior, race=human +#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:4 +msgid "Mounted Warrior" +msgstr "" + +#. [unit_type]: id=Mounted Warrior, race=human +#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:18 +msgid "" +"Leaders of the plains, Mounted Warriors are skilled with the use of the " +"sword and the morning star. Riding horses, they are able to move around the " +"battlefield with great speed, and can provide much needed assistance to " +"different fronts." +msgstr "" + +#. [unit_type]: id=Skeleton Rider, race=undead +#: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:5 +msgid "Skeleton Rider" +msgstr "" + +#. [unit_type]: id=Skeleton Rider, race=undead +#: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:33 +msgid "" +"Once great warriors thundering across the plains, these mounted riders atop " +"their skeletal horses were raised from the grave by unholy magic to spread " +"fear and destruction." +msgstr "" + +#. [attacks]: id=shock +#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:8 +#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:9 +msgid "shock" +msgstr "" + +#. [attacks]: id=shock +#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:10 +#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:11 +msgid "" +"When this attack is used on offense, the opponent will retaliate with one " +"less strike than normally, to a minimum of one strike." +msgstr "" + +#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:15 +msgid "Dacyn" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:12 +msgid "No! I... die..." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:30 +msgid "We are doomed..." +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:48 +msgid "I... must— Argh...!" +msgstr "" + +#. [message]: speaker=Grug +#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:66 +msgid "Grarrgghh..." +msgstr "" + +#. [message]: speaker=Engineer +#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:80 +msgid "Wha’? Yah fail’d to give me protecshun..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:92 +msgid "" +"It was perhaps as well for the men of Gweddry’s troop that they did not live " +"to see the grim tide of undead sweeping westward into Wesnoth, laying waste " +"to all in its path." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:104 +msgid "" +"Wesnoth never learned the fate of Gweddry’s band, but all too soon they " +"would suffer the rage and malice of marauding orcs and undead in a war that " +"would end only in misery and death." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:116 +msgid "" +"Their home country proved to be no refuge for Gweddry’s weary men, and no " +"more would it for the inhabitants of Wesnoth as foes pressed them on all " +"sides to a final defense of the doomed kingdom." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:128 +msgid "" +"With the staunchest defenders of Wesnoth bested on their home ground, the " +"once-great kingdom was plunged into final darkness under the vengeful hand " +"of Mal-Ravanal." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:16 +msgid "Your evil will darken the earth no longer!" +msgstr "" + +#. [message]: speaker=Terraent +#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:31 +msgid "I shall avenge the death of my comrades!" +msgstr "" + +#. [message]: speaker=Engineer +#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:46 +msgid "I’m gonna blow you up!" +msgstr "" + +#. [message]: speaker=Grug +#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:61 +msgid "Grug again dead make!" +msgstr "" + +#. [message]: speaker=Owaec +#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:76 +msgid "Taste the steel of the Horse Clans!" +msgstr "" + +#. [message]: speaker=Gweddry +#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:91 +msgid "This is for Wesnoth!" +msgstr "" + +#. [message]: speaker=Mal-Ravanal +#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:103 +msgid "" +"You are more powerful than I expected, but you cannot possibly defeat me." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:131 +msgid "No. Your reign of terror ends today." +msgstr "" + +#. [message]: speaker=Mal-Ravanal +#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:136 +msgid "What?!... I... cannot... lose..." +msgstr "" + +#. [message]: speaker=Dacyn +#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:184 +msgid "I wasn’t able to prevent his escape from here. Now Wesnoth is doomed..." +msgstr "" + +#: data/campaigns/Eastern_Invasion/utils/macros.cfg:62 +msgid "" +"Wearing this amulet will cause every blow you deal to inflict arcane " +"damage!" +msgstr "" + +#: data/campaigns/Eastern_Invasion/utils/macros.cfg:63 +msgid "holy amulet^Take it" +msgstr "" + +#: data/campaigns/Eastern_Invasion/utils/macros.cfg:64 +msgid "holy amulet^Leave it" +msgstr "" + +#: data/campaigns/Eastern_Invasion/utils/macros.cfg:65 +msgid "I am not suited to using this item! Let another take it." +msgstr "" + +#. [object] +#: data/campaigns/Eastern_Invasion/utils/macros.cfg:67 +msgid "Holy Amulet" +msgstr "" diff --git a/po/wesnoth-help/LINGUAS b/po/wesnoth-help/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/wesnoth-help/LINGUAS +++ b/po/wesnoth-help/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-help/grc.po b/po/wesnoth-help/grc.po new file mode 100644 index 000000000000..7410b5a77a0c --- /dev/null +++ b/po/wesnoth-help/grc.po @@ -0,0 +1,4866 @@ +# #-#-#-#-# wesnoth-help.cpp.pot (PACKAGE VERSION) #-#-#-#-# +# Language grc translations for PACKAGE package. +# Copyright (C) 2019 Wesnoth development team +# This file is distributed under the same license as the PACKAGE package. +# Automatically generated, 2019. +# +msgid "" +msgstr "" +"#-#-#-#-# wesnoth-help.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 22:40+0300\n" +"PO-Revision-Date: 2019-08-27 22:40+0300\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"Language: grc\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"#-#-#-#-# wesnoth-help.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 19:41 UTC\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#. [time]: id=underground +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:495 +#: data/core/macros/schedules.cfg:109 +msgid "Underground" +msgstr "" + +#. [heals]: id=healing +#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:16 +#: data/core/macros/abilities.cfg:10 +msgid "heals +4" +msgstr "" + +#. [heals]: id=healing +#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:17 +#: data/core/macros/abilities.cfg:11 +msgid "female^heals +4" +msgstr "" + +#. [heals]: id=healing +#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:18 +msgid "" +"Allows the unit to heal adjacent allied units at the beginning of our turn.\n" +"\n" +"A unit cared for by this healer may heal up to 4 HP per turn, or stop poison " +"from taking effect for that turn.\n" +"A poisoned unit cannot be cured of its poison by a healer, and must seek the " +"care of a village or a unit that can cure." +msgstr "" + +#. [heals]: id=healing +#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:39 +#: data/core/macros/abilities.cfg:28 +msgid "heals +8" +msgstr "" + +#. [heals]: id=healing +#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:40 +#: data/core/macros/abilities.cfg:29 +msgid "female^heals +8" +msgstr "" + +#. [heals]: id=healing +#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:41 +msgid "" +"This unit combines herbal remedies with magic to heal units more quickly " +"than is normally possible on the battlefield.\n" +"\n" +"A unit cared for by this healer may heal up to 8 HP per turn, or stop poison " +"from taking effect for that turn.\n" +"A poisoned unit cannot be cured of its poison by a healer, and must seek the " +"care of a village or a unit that can cure." +msgstr "" + +#. [section]: id=editor +#: data/core/editor/help.cfg:5 +msgid "Map and Scenario Editor" +msgstr "" + +#. [topic]: id=editor_brush +#: data/core/editor/help.cfg:13 +msgid "Editor Brush" +msgstr "" + +#. [topic]: id=editor_brush +#. [topic]: id=editor_clipboard +#. [topic]: id=editor_tool_label +#. [topic]: id=editor_tool_item +#. [topic]: id=editor_tool_village +#. [topic]: id=editor_tool_unit +#. [topic]: id=editor_time_schedule +#. [topic]: id=editor_starting_positions_in_general +#: data/core/editor/help.cfg:14 data/core/editor/help.cfg:22 +#: data/core/editor/help.cfg:78 data/core/editor/help.cfg:86 +#: data/core/editor/help.cfg:104 data/core/editor/help.cfg:112 +#: data/core/editor/help.cfg:251 data/core/editor/help.cfg:289 +msgid "TODO" +msgstr "" + +#. [topic]: id=editor_clipboard +#: data/core/editor/help.cfg:21 +msgid "Terrain Clipboard" +msgstr "" + +#. [topic]: id=editor_tool_paint +#: data/core/editor/help.cfg:29 +msgid "Paint Tool" +msgstr "" + +#. [topic]: id=editor_tool_paint +#: data/core/editor/help.cfg:30 +msgid "" +"Paint terrain tiles on the map.\n" +"\n" +"The paint tool utilizes the brushes and the terrain palette." +msgstr "" + +#. [topic]: id=editor_tool_fill +#: data/core/editor/help.cfg:39 +msgid "Fill Tool" +msgstr "" + +#. [topic]: id=editor_tool_fill +#: data/core/editor/help.cfg:40 +msgid "" +"Fill continuous regions of terrain with a different one!\n" +"\n" +"The fill tool utilizes the terrain palette." +msgstr "" + +#. [topic]: id=editor_tool_select +#: data/core/editor/help.cfg:49 +msgid "Select Tool" +msgstr "" + +#. [topic]: id=editor_tool_select +#: data/core/editor/help.cfg:50 +msgid "" +"Selects a set of hex fields. The best tool ever!\n" +"\n" +"This tool utilizes the brushes." +msgstr "" + +#. [topic]: id=editor_tool_paste +#: data/core/editor/help.cfg:59 +msgid "Paste Tool" +msgstr "" + +#. [topic]: id=editor_tool_paste +#: data/core/editor/help.cfg:60 +msgid "Paste the terrain in the clipboard" +msgstr "" + +#. [topic]: id=editor_tool_starting +#: data/core/editor/help.cfg:67 +msgid "Starting Tool" +msgstr "" + +#. [topic]: id=editor_tool_starting +#: data/core/editor/help.cfg:68 +msgid "" +"Defines the side leader starting position\n" +"\n" +"This tool sets the side leaders' default starting locations, and named " +"special locations." +msgstr "" + +#. [topic]: id=editor_tool_label +#: data/core/editor/help.cfg:77 +msgid "Label Tool" +msgstr "" + +#. [topic]: id=editor_tool_item +#: data/core/editor/help.cfg:85 +msgid "Item Tool" +msgstr "" + +#. [topic]: id=editor_tool_soundsource +#: data/core/editor/help.cfg:93 +msgid "Soundsource Tool" +msgstr "" + +#. [topic]: id=editor_tool_soundsource +#: data/core/editor/help.cfg:94 +msgid "" +"Places Soundsources on your maps!\n" +"\n" +"This tool has not been implemented yet." +msgstr "" + +#. [topic]: id=editor_tool_village +#: data/core/editor/help.cfg:103 +msgid "Village Ownership Tool" +msgstr "" + +#. [topic]: id=editor_tool_unit +#: data/core/editor/help.cfg:111 +msgid "Unit Tool" +msgstr "" + +#. [topic]: id=editor_named_area +#: data/core/editor/help.cfg:119 +msgid "Named Areas" +msgstr "" + +#. [topic]: id=editor_named_area +#: data/core/editor/help.cfg:120 +msgid "" +"Named Areas are sets of gamefields which can be addressed during scenario " +"scripting by a given name.\n" +"\n" +"It can be used to abstract between the implementation of an effect and the " +"map specific setting.\n" +"This is a very powerful mechanism since it allows generic scenario codings " +"working with different maps providing the needed named locations." +msgstr "" + +#. [topic]: id=editor_playlist +#: data/core/editor/help.cfg:130 +msgid "Playlist Manager" +msgstr "" + +#. [topic]: id=editor_playlist +#: data/core/editor/help.cfg:131 +msgid "" +"Saves a list of music tracks defining a random playlist to the scenario.\n" +"\n" +"Have a look at the addon server for easy to use additional music tracks." +msgstr "" + +#. [topic]: id=..editor +#: data/core/editor/help.cfg:140 +msgid "Map/Scenario Editor" +msgstr "" + +#. [topic]: id=..editor +#: data/core/editor/help.cfg:142 +msgid "" +"Wesnoth's Map and Scenario Editor allows users to create and edit the maps " +"on which every Wesnoth scenario takes place. It also provides a limited set " +"of features for setting up a basic scenario.\n" +"\n" +"The editor can be launched from the text='Map Editor'" +msgstr "" + +#. [topic]: id=..editor +#: data/core/editor/help.cfg:144 +msgid "" +" option at the title screen.\n" +"\n" +"
text='What you get'
" +msgstr "" + +#. [topic]: id=..editor +#: data/core/editor/help.cfg:146 +msgid "" +"\n" +"\n" +"• dst='editor_terrain' text='Terrain Editor'\n" +"An easy to use map editor, similar to simple paint applications.\n" +"\n" +"• Scenario Editor\n" +"\n" +"• dst='editor_playlist' text='Playlist Manager'" +msgstr "" + +#. [topic]: id=..editor +#: data/core/editor/help.cfg:153 +msgid "" +"\n" +"Predefine the scenario's music track playlist.\n" +"\n" +"• Time Schedule Editor\n" +"\n" +msgstr "" + +#. [topic]: id=..editor +#: data/core/editor/help.cfg:158 +msgid "" +"\n" +"\n" +"• What-you-see-is-what-you-get\n" +"The editor is not a WYSIWYG application.\n" +"\n" +"Because which exact graphic tile represents a terrain in the map depends on " +"all terrain rules loaded (which is different between the editor and each " +"other use case) the map won't look exactly the same.\n" +"\n" +"• Event handlers and scripting\n" +"The editor is not a tool to help you scripting the scenario's event " +"handlers.\n" +"\n" +"• Infinite Backwards Compatibility\n" +"The editor can't load maps from versions prior to 1.10.\n" +"TODO is that true?\n" +"\n" +msgstr "" + +#. [topic]: id=..editor +#: data/core/editor/help.cfg:172 +msgid "" +"\n" +"• dst='editor_modes' text='Editing Modes'\n" +"• dst='editor_toolkit' text='Editor Toolkit'\n" +"• dst='editor_palette' text='Editor Palette'\n" +"• dst='editor_brush' text='Editor Brushes' TODO: not sure if it " +"needs a topic on its own\n" +"• dst='editor_clipboard' text='Editor Clipboard'" +msgstr "" + +#. [topic]: id=editor_modes +#: data/core/editor/help.cfg:184 +msgid "Editing Modes" +msgstr "" + +#. [topic]: id=editor_modes +#: data/core/editor/help.cfg:185 +msgid "" +"\n" +"\n" +"
text='Pure Map Mode'
" +msgstr "" + +#. [topic]: id=editor_modes +#: data/core/editor/help.cfg:185 +msgid "The editor features two separate modes of operation:" +msgstr "" + +#. [topic]: id=editor_modes +#: data/core/editor/help.cfg:187 +msgid "" +"\n" +"\n" +"Allows only the composing of the terrain map itself and the definition of " +"leader starting positions." +msgstr "" + +#. [topic]: id=editor_modes +#: data/core/editor/help.cfg:189 +msgid "" +"\n" +"How the information is saved depends on the loaded file:\n" +"\n" +"text='Native'" +msgstr "" + +#. [topic]: id=editor_modes +#: data/core/editor/help.cfg:192 +msgid "" +"\n" +"A new map or file containing only the arguments to the map_data attribute.\n" +"\n" +"The produced map can be played in the “User Maps” game type at the create " +"multiplayer game dialog if saved to the default directory.\n" +"\n" +"text='Embedded'" +msgstr "" + +#. [topic]: id=editor_modes +#: data/core/editor/help.cfg:197 +msgid "" +"\n" +"Scenario files containing a valid map_data attribute (not a file include) " +"will be opened in this submode. The editor replaces only the content of " +"map_data and leaves everything else in the scenario untouched. Maps opened " +"this way are marked [e] in the Maps menu." +msgstr "" + +#. [topic]: id=editor_modes +#: data/core/editor/help.cfg:198 +msgid "" +"\n" +"\n" +"
text='Scenario Mode'
" +msgstr "" + +#. [topic]: id=editor_modes +#: data/core/editor/help.cfg:200 +msgid "" +"\n" +"\n" +"The Scenario mode allows several extra tools to be used, such as the Unit " +"tool. At least one side must be defined in order to use these tools, " +"however.\n" +"\n" +"In this mode, terrain data is stored in the map_data attribute and saved " +"into a file with any applicable WML." +msgstr "" + +#. [topic]: id=editor_toolkit +#: data/core/editor/help.cfg:211 +msgid "Editor Tools" +msgstr "" + +#. [topic]: id=editor_toolkit +#: data/core/editor/help.cfg:212 +msgid "" +"The editor provides several tools for editing your maps and scenarios. At " +"all times, one of the editor tools is active. The active tool's context " +"determines the content of the editor palette and context menu.\n" +"\n" +"These following tools are provided:\n" +"\n" +"• dst='editor_tool_paint' text='Paint Tool'\n" +"• dst='editor_tool_fill' text='Fill Tool'\n" +"• dst='editor_tool_select' text='Select Tool'\n" +"• dst='editor_tool_paste' text='Paste Tool'\n" +"• dst='editor_tool_starting' text='Starting Tool'\n" +"• dst='editor_tool_label' text='Label Tool'\n" +"• dst='editor_tool_item' text='Item Tool'\n" +"• dst='editor_tool_soundsource' text='Soundsource Tool'\n" +"• dst='editor_tool_village' text='Village Tool'\n" +"• dst='editor_tool_unit' text='Unit Tool'\n" +"\n" +msgstr "" + +#. [topic]: id=editor_terrain +#: data/core/editor/help.cfg:234 +msgid "Terrain Editor" +msgstr "" + +#. [topic]: id=editor_terrain +#: data/core/editor/help.cfg:235 +msgid "" +"The terrain editor's functionality is covered by the " +"dst='editor_tool_paint' text='Paint' and " +"dst='editor_tool_fill' text='Fill Tool'." +msgstr "" + +#. [topic]: id=editor_masks +#: data/core/editor/help.cfg:242 +msgid "Editor Mask Usage" +msgstr "" + +#. [topic]: id=editor_masks +#: data/core/editor/help.cfg:243 +msgid "" +"Masks can be applied to a base map for reusal in several scenarios playing " +"at the same locations." +msgstr "" + +#. [topic]: id=editor_time_schedule +#: data/core/editor/help.cfg:250 +msgid "Time Schedule Editor" +msgstr "" + +#. [topic]: id=editor_palette +#: data/core/editor/help.cfg:258 +msgid "Editor Palette" +msgstr "" + +#. [topic]: id=editor_palette +#: data/core/editor/help.cfg:259 +msgid "" +"The editor palette contains the applicable items you may use with the " +"currently selected tool. For example, the Paint tool will display a full " +"list of all available terrains, and the unit tool will provide a list of " +"available units." +msgstr "" + +#. [topic]: id=map_format +#: data/core/editor/help.cfg:266 +msgid "Wesnoth Map Format" +msgstr "" + +#. [topic]: id=map_format +#: data/core/editor/help.cfg:267 +msgid "" +"Wesnoth stores its maps in human readable plain text files.\n" +"\n" +"A map file consists of rows with comma separated terrain code strings. The " +"files can be edited with a general purpose text editor like notepad.\n" +"\n" +"The only additional information provided by the map syntax are the starting " +"positions of the scenario's sides.\n" +"\n" +"Additional information, such as teams, custom events, and complex side " +"setups still need to be manually coded in WML." +msgstr "" + +#. [topic]: id=scenario_format +#: data/core/editor/help.cfg:280 +msgid "Scenario Format" +msgstr "" + +#. [topic]: id=editor_starting_positions_in_general +#: data/core/editor/help.cfg:288 +msgid "Starting Positions Howto" +msgstr "" + +#. [section]: id=encyclopedia +#. [topic]: id=..encyclopedia +#: data/core/encyclopedia/_main.cfg:5 data/core/encyclopedia/_main.cfg:12 +msgid "Encyclopedia" +msgstr "" + +#. [topic]: id=..encyclopedia +#: data/core/encyclopedia/_main.cfg:14 +msgid "dst='..geography' text='Geography'" +msgstr "" + +#. [section]: id=geography +#. [topic]: id=..geography +#: data/core/encyclopedia/geography.cfg:12 +#: data/core/encyclopedia/geography.cfg:19 +msgid "Geography" +msgstr "" + +#. [topic]: id=arkan_thoria +#: data/core/encyclopedia/geography.cfg:26 +msgid "Arkan-thoria" +msgstr "" + +#. [topic]: id=arkan_thoria +#: data/core/encyclopedia/geography.cfg:27 +msgid "" +"A river rising in the dst='heart_mountains' text='Heart Mountains' and running east to the Listra." +msgstr "" + +#. [topic]: id=great_river +#: data/core/encyclopedia/geography.cfg:32 +msgid "Great River" +msgstr "" + +#. [topic]: id=great_river +#: data/core/encyclopedia/geography.cfg:33 +msgid "" +"The Great River forms the boundary between the dst='kingdom_wesnoth' " +"text='Kingdom of Wesnoth' and the dst='northlands' " +"text='Northlands'. It empties to the dst='great_ocean' " +"text='Great Ocean' at dst='elensefar' text='Elensefar'." +msgstr "" + +#. [topic]: id=great_ocean +#: data/core/encyclopedia/geography.cfg:38 +msgid "Great Ocean" +msgstr "" + +#. [topic]: id=great_ocean +#: data/core/encyclopedia/geography.cfg:39 +msgid "" +"Lies to the west of the dst='great_continent' text='continent' " +"and all rivers eventually flow to it. Far to the west in the Great Ocean is " +"a huge archipelago called dst='morogor' text='Morogor'." +msgstr "" + +#. [topic]: id=morogor +#: data/core/encyclopedia/geography.cfg:44 +msgid "Morogor" +msgstr "" + +#. [topic]: id=morogor +#: data/core/encyclopedia/geography.cfg:45 +msgid "" +"Archipelago, located somewhere in the dst='great_ocean' text='Great " +"Ocean' east of the dst='green_isle' text='Green Isle' and " +"west of the dst=great_continent text='Great Continent'.\n" +"It is mostly inhabited by dst='..race_drake' text='drakes'.\n" +"The central island of the archipelago is also called ‘Morogor’." +msgstr "" + +#. [topic]: id=green_isle +#: data/core/encyclopedia/geography.cfg:52 +msgid "Green Isle" +msgstr "" + +#. [topic]: id=green_isle +#: data/core/encyclopedia/geography.cfg:53 +msgid "" +"A bigger island lying in the dst='great_ocean' text='Great Ocean'." +msgstr "" + +#. [topic]: id=old_continent +#: data/core/encyclopedia/geography.cfg:58 +msgid "Old Continent" +msgstr "" + +#. [topic]: id=old_continent +#: data/core/encyclopedia/geography.cfg:59 +msgid "" +"Lies to the west of dst='morogor' text='Morogor' across the " +"dst='great_ocean' text='Great Ocean'." +msgstr "" + +#. [topic]: id=great_continent +#: data/core/encyclopedia/geography.cfg:64 +msgid "Great Continent" +msgstr "" + +#. [topic]: id=great_continent +#: data/core/encyclopedia/geography.cfg:65 +msgid "" +"The continent on which the dst='kingdom_wesnoth' text='Kingdom of " +"Wesnoth' lies. Its west coast is surrounded by the " +"dst='great_ocean' text='Great Ocean'." +msgstr "" + +#. [topic]: id=irdya +#: data/core/encyclopedia/geography.cfg:70 +msgid "Irdya" +msgstr "" + +#. [topic]: id=irdya +#: data/core/encyclopedia/geography.cfg:71 +msgid "" +"The name of the world in which the kingdom of dst='kingdom_wesnoth' " +"text='Wesnoth' is situated is ‘Irdya’. This term is, however, only " +"rarely used in the era depicted by the main map. People normally just say " +"“the world” or, poetically, “the wide green world”." +msgstr "" + +#. [topic]: id=kingdom_wesnoth +#: data/core/encyclopedia/geography.cfg:76 +msgid "Kingdom of Wesnoth" +msgstr "" + +#. [topic]: id=kingdom_wesnoth +#: data/core/encyclopedia/geography.cfg:77 +msgid "" +"The Kingdom of Wesnoth is located in the north-central portion of the " +"dst='great_continent' text='Great Continent'. Most of the " +"mainline campaigns revolve around it. It is bounded on the map by the Great " +"River to the north, the shore of the Great Ocean to the west, the Aethenwood " +"to the dst='southwest_elven_lands' text='southwest', and the " +"Bitter Swamp to the southeast (lower right corner of the main map).\n" +"\n" +"Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. " +"It is bounded to the south (off-map) by dense woods of which the Aethenwood " +"may be considered a northernmost extension.\n" +"\n" +"
text='Notable cities:'
\n" +" • Weldyn: The capital of Wesnoth.\n" +" • Aldril: City lying on the Bay of Pearls.\n" +" • Blackwater Port: City lying south of the Bay of Pearls.\n" +" • Carcyn: Located between the Grey Woods and the Great River.\n" +" • Dan’Tonk: Wesnoth’s largest city, located in the center of the " +"country, just west and north of Weldyn.\n" +" • Soradoc: The northernmost border outpost of Wesnoth, controls the " +"confluence of the Weldyn River and the Great River.\n" +" • Fort Tahn: The southernmost border outpost, controls the north/south " +"road crossing the River Aethen.\n" +" • Tath: Important fort city north of Dan’Tonk, exerts control over the " +"wilderness country around the east of the Brown Hills and north to the Ford " +"of Abez.\n" +"\n" +"
text='Notable land features:'
\n" +" • Gryphon Mountain: Home of the fabled Gryphons.\n" +" • Ford of Abez: Shallow part of the Great River, it is usually " +"controlled by Wesnothian forces.\n" +" • Weldyn River: It branches from the Great River and goes south.\n" +" • Great Central Plain: Area bounded by Weldyn, Dan’Tonk, and Fort Tahn, " +"this plain is Wesnoth’s bread basket and home to most of its population.\n" +" • Dulatus Hills: These rolling hills bordering the Great Central Plain " +"provide much of Wesnoth’s livestock and agriculture.\n" +" • Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-" +"populated and occasionally very dangerous.\n" +" • Horse Plains: Region of rolling plains just south of the Great River, " +"bounded by Glyn’s Forest to the west and the River Weldyn to the east; the " +"southern reach merges into the Central Plain. Home of the powerful Clans; " +"the best horses in Wesnoth are bred here.\n" +" • Estmark Hills: Largish range rising south of the Great River and east " +"of the Weldyn River. The northernmost portion, nearest the River Weldyn, has " +"at various times been settled by Wesnothians, but the Kingdom’s control is " +"tenuous at best and banditry is common.\n" +" • Glyn’s Forest: Sometimes known as the Royal Forest, named for one of " +"Haldric II’s sons.\n" +" • Gray Woods: Large forest in the heart of the wilds of Wesnoth, located " +"between Carcyn and Aldril and generally considered to be haunted." +msgstr "" + +#. [topic]: id=elensefar +#: data/core/encyclopedia/geography.cfg:106 +msgid "Elensefar" +msgstr "" + +#. [topic]: id=elensefar +#: data/core/encyclopedia/geography.cfg:107 +msgid "" +"Elensefar is at times a province of dst='kingdom_wesnoth' " +"text='Wesnoth', at times an independent country, and at times in a " +"treaty federation with Wesnoth. Its borders are the Great River to the " +"north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to " +"the south, and the dst='great_ocean' text='ocean' to the west. " +"More information is found in the historical narrative of Wesnoth.\n" +"\n" +"
text='Notable cities:'
\n" +" • Elensefar: The capital, located on an island in the " +"dst='great_river' text='Great River' delta.\n" +" • Carcyn: City on the Wesnoth–Elensefar border, disputed with Wesnoth.\n" +"\n" +"
text='Notable land features:'
\n" +" • dst='great_river' text='Great River': It is very wide at " +"this point, and only ships can cross it." +msgstr "" + +#. [topic]: id=northlands +#: data/core/encyclopedia/geography.cfg:119 +msgid "Northlands" +msgstr "" + +#. [topic]: id=northlands +#: data/core/encyclopedia/geography.cfg:120 +msgid "" +"There is no government of the Northlands. Various groups of orcs, dwarves, " +"barbarian men and even elves populate the region. The northern and eastern " +"borders are not defined, the southern border is the dst='great_river' " +"text='Great River', and the western border is the " +"dst='great_ocean' text='Great Ocean'.\n" +"\n" +"
text='Notable cities:'
\n" +" • Glamdrol: An Orcish tribal capital.\n" +" • Wesmere: The location of the Ka’lian — the Elvish Council.\n" +" • Dwarven Doors: A mixed human/dwarven town in the region of Knalga in " +"the southern Heart Mountains. A major trade center.\n" +" • Dallben and Delwyn: Human villages originally built by settlers who " +"crossed the Great River during Wesnoth’s Golden Age expansion. Now " +"abandoned. The forested area northeast of Elensefar, where these villages " +"were located, was named the Annuvin province by men but was known by the " +"elves as Wesmere.\n" +"\n" +"
text='Notable land features:'
\n" +" • Heart Mountains: A virtually impassable barrier between the river " +"country and the Northern Plains.\n" +" • Heartfangs: the particularly forbidding stretch of high peaks " +"southwest of Lake Vrug and north of the Forest of Wesmere. The most " +"inhospitable and dangerous portion of the Heart Mountains; only hermits, " +"madmen, and mages live there.\n" +" • Swamp of Dread: a very large bog located between the Heart Mountains " +"and the Great River. A notoriously dangerous place.\n" +" • Lake Vrug: A large mountain lake whose river carves the only pathway " +"through the Northern Mountains.\n" +" • Arkan-thoria: The river that comes out of Lake Vrug. This is the " +"elvish name; among humans it is called Longlier.\n" +" • River Listra: The south-running tributary of the Great River into " +"which the Arkan-thoria empties.\n" +" • Lintanir Forest: The southernmost portion of the Great Northern " +"Forest, a gigantic wood whose eastern and northern boundaries are known only " +"to the elves. Their capital, Elensiria, has only seldom been visited by " +"humans.\n" +" • Great River: The origin of this river is somewhere in the east of the " +"northern lands." +msgstr "" + +#. [topic]: id=southwest_elven_lands +#: data/core/encyclopedia/geography.cfg:141 +msgid "Southwest Elven Lands" +msgstr "" + +#. [topic]: id=southwest_elven_lands +#: data/core/encyclopedia/geography.cfg:142 +msgid "" +"The Wood Elves are separate from those of the north, and have only " +"intermittent relations with them and most other countries. Its borders are " +"the dst='great_ocean' text='Ocean' to the west, the Black River " +"to the south and southeast, the lands of Wesnoth to the north and the " +"Kerlath province to the east.\n" +"\n" +"
text='Notable cities:'
\n" +" • None known.\n" +"\n" +"
text='Notable land features:'
\n" +" • Aethenwood: The largest southern forest, it extends far to the south " +"and is home to dst='..race_elf' text='elves'. Although the elves " +"make no such distinction, the southern part of the forest has been named " +"Southwood by denizens of Kerlath.\n" +" • Black Forest: An ancient forest of which very little is known, " +"abandoned by the elves long ago." +msgstr "" + +#. [topic]: id=heart_mountains +#: data/core/encyclopedia/geography.cfg:154 +msgid "Heart Mountains" +msgstr "" + +#. [topic]: id=heart_mountains +#: data/core/encyclopedia/geography.cfg:155 +msgid "" +"A virtually impassable barrier between the dst='arkan_thoria' " +"text='river' country and the dst='far_north' text='Northern " +"Plains'." +msgstr "" + +#. [topic]: id=far_north +#: data/core/encyclopedia/geography.cfg:160 +msgid "Far North" +msgstr "" + +#. [topic]: id=far_north +#: data/core/encyclopedia/geography.cfg:161 +msgid "" +"Cold, harsh, and inaccessible, the Far North is the ancestral home of the " +"Orcish Clannate. It lies north of the dst='heart_mountains' text='Heart " +"Mountains', which the Orcs call the Haggid-Dargor and claim (without " +"merit) as their own. To the east lie the Unaligned Tribes of the Wild " +"Steppe, who fell out of the control of the Clannate, instead roaming with " +"wild human barbarians and clashing with the High Elves of the North Plains " +"(known as North Elves in human lands). The High Elves themselves reside " +"further east, where it is rumored they rule a vast kingdom.\n" +"\n" +"
text='Notable cities:'
\n" +" • Barag Gor, a city home to the Orcish Council\n" +" • Bitok\n" +" • Borstep\n" +" • Farzi\n" +" • Lmarig\n" +" • Melmog\n" +" • Prestim\n" +" • Tirigaz\n" +" • Dorest, the northernmost human city\n" +"\n" +"
text='Notable land features:'
\n" +" • Black Marshes\n" +" • Mountains of Dorth\n" +" • Mountains of Haag\n" +" • Greenwood\n" +" • Silent Forest\n" +" • Forest of Thelien\n" +" • River Oumph\n" +" • River Bork\n" +" • Frosty Wastes\n" +" • Barren Plains" +msgstr "" + +#. [section]: id=schedule +#: data/core/help.cfg:14 +msgid "Time of Day Schedule" +msgstr "" + +#. [section]: id=introduction +#. [topic]: id=..introduction +#: data/core/help.cfg:21 data/core/help.cfg:99 +msgid "Introduction" +msgstr "" + +#. [section]: id=gameplay +#. [topic]: id=..gameplay +#: data/core/help.cfg:27 data/core/help.cfg:171 +msgid "Gameplay" +msgstr "" + +#. [section]: id=traits_section +#. [topic]: id=..traits_section +#: data/core/help.cfg:33 data/core/help.cfg:454 +msgid "Traits" +msgstr "" + +#. [section]: id=units +#. [topic]: id=..units +#: data/core/help.cfg:41 data/core/help.cfg:122 +msgid "Units" +msgstr "" + +#. [section]: id=abilities_section +#. [topic]: id=..abilities_section +#: data/core/help.cfg:50 data/core/help.cfg:142 +msgid "Abilities" +msgstr "" + +#. [section]: id=weapon_specials +#. [topic]: id=..weapon_specials +#: data/core/help.cfg:58 data/core/help.cfg:151 +msgid "Weapon Specials" +msgstr "" + +#. [section]: id=eras_section +#. [topic]: id=..eras_section +#: data/core/help.cfg:66 data/core/help.cfg:131 +msgid "Eras" +msgstr "" + +#. [section]: id=terrains_section +#. [topic]: id=..terrains_section +#: data/core/help.cfg:74 data/core/help.cfg:469 +msgid "Terrains" +msgstr "" + +#. [section]: id=addons +#. [topic]: id=..addons +#: data/core/help.cfg:82 data/core/help.cfg:522 +msgid "Add-ons" +msgstr "" + +#. [section]: id=commands +#. [topic]: id=..commands +#: data/core/help.cfg:88 data/core/help.cfg:595 +msgid "Commands" +msgstr "" + +#. [topic]: id=..introduction +#: data/core/help.cfg:100 +msgid "" +"\n" +"\n" +"text='Battle for Wesnoth' is a turn-based fantasy strategy " +"game somewhat unusual among modern strategy games. While other games strive " +"for complexity, text='Battle for Wesnoth' strives for " +"simplicity of both rules and gameplay. This does not make the game simple, " +"however — from these simple rules arise a wealth of strategy, making the " +"game easy to learn but a challenge to master.\n" +"\n" +"The following pages outline all you need to know to play Wesnoth. As you " +"play, new information is added to the various categories as you come across " +"new aspects of the game. For more detailed information on special situations " +"and exceptions, follow the included links." +msgstr "" + +#. [topic]: id=about_game +#: data/core/help.cfg:110 +msgid "About the Game" +msgstr "" + +#. [topic]: id=about_game +#: data/core/help.cfg:111 +msgid "" +"The game takes place on a hex-based game field, where your units battle " +"against those controlled by the computer, friends who each take turns on the " +"same computer (hotseat play), other players on the same network, or players " +"worldwide in multiplayer mode.\n" +"\n" +"Each of these battles is called a text='scenario', which " +"can be strung together to make text='campaigns'. Besides " +"the campaigns that ship with the game, Wesnoth supports user-made content, " +"and the add-on server boasts hundreds of custom maps, campaigns, eras, " +"factions, and resources.\n" +"\n" +"The game also features a human-readable markup called Wesnoth Markup " +"Language (WML) to easily allow users to create their own content, as well as " +"a fully-featured Map and Scenario Editor for designing your own " +"battlefields.\n" +"\n" +"The text='Battle for Wesnoth' project was begun in 2003, " +"and has been worked on by a multitude of volunteers ever since." +msgstr "" + +#. [topic]: id=..units +#: data/core/help.cfg:123 +msgid "" +"This section will list all the units you discover as you explore the world " +"of Wesnoth. When you see a new unit during a campaign or multiplayer " +"scenario it will be added to its race’s subsection; you can then view its " +"page any time you wish. A unit’s page will provide a general description, " +"its statistics, attacks, resistances, and movement and defense values.\n" +"\n" +msgstr "" + +#. [topic]: id=..eras_section +#: data/core/help.cfg:132 +msgid "" +"A faction is a collection of units and leaders. Factions are assigned to " +"sides in multiplayer games.\n" +"\n" +msgstr "" + +#. [topic]: id=..eras_section +#: data/core/help.cfg:134 +msgid "" +"An era is a collection of factions, intended to be played against one " +"another. Besides the mainline eras that come with the game, many user-made " +"factions are available from add-ons.\n" +"\n" +msgstr "" + +#. [topic]: id=..abilities_section +#: data/core/help.cfg:143 +msgid "" +"Certain units have abilities that either directly affect other units or have " +"an impact on how the unit interacts with other units. These abilities will " +"be listed under this section as you encounter them. Each page will provide a " +"description of what the ability does and which (currently discovered) units " +"have it.\n" +"\n" +msgstr "" + +#. [topic]: id=..weapon_specials +#: data/core/help.cfg:152 +msgid "" +"Some weapons have special features that increase the effectiveness of " +"attacking with them. When you see a new weapon special during a campaign or " +"multiplayer scenario it will be added to this list; you can then view its " +"page any time you wish. Each page will provide a description of what the " +"weapon special does and which (currently discovered) units have it.\n" +"\n" +msgstr "" + +#. [topic]: id=.unknown_unit +#: data/core/help.cfg:161 +msgid "Unknown Unit" +msgstr "" + +#. [topic]: id=.unknown_unit +#: data/core/help.cfg:162 +msgid "" +"\n" +"\n" +"This unit is unknown for the moment. You must discover it in the game to be " +"allowed to see its description." +msgstr "" + +#. [topic]: id=..gameplay +#: data/core/help.cfg:172 +msgid "" +"Wesnoth is comprised of a series of battles, called " +"text='scenarios', that pit your troops against the troops " +"of one or more adversaries. Multiple scenarios that follow on from each " +"other, telling a story, make up text='campaigns'. In a " +"campaign, you often need to play more carefully, preserving your best troops " +"for use again in later scenarios.\n" +"\n" +"The interactive text='Tutorial' introduces the basics of " +"Wesnoth gameplay in the context of a scenario. Most material covered in the " +"tutorial is explained more in-depth in these pages, so you can always refer " +"back here if you forget something.\n" +"\n" +"After you master the basics, try out a beginner campaign, such as " +"text='Heir to the Throne' or text='The South " +"Guard'. A full list of installed campaigns can be found via the " +"text='Campaign' option on the main menu. As Wesnoth can be " +"quite challenging, you may wish to start on easy before progressing to " +"higher difficulties.\n" +"\n" +"Campaigns are grouped by text='level' and " +"text='difficulty'. For example, text='Heir to the " +"Throne' is ‘Novice’ level, and is playable at three difficulties: " +"‘Beginner’, ‘Normal’, and ‘Challenging’. The level of a campaign indicates " +"what degree of proficiency in the game mechanics (such as " +"dst='movement' text='zones of control' and dst='time_of_day' " +"text='time of day') is assumed. The difficulty indicates how " +"challenging the scenarios will be to a veteran player: at higher " +"difficulties, the obstacles to victory will be higher and overcoming them " +"will require more skillful play. For example, at higher difficulties the " +"enemy may have higher incomes, higher-level units, more castle hexes, and so " +"on." +msgstr "" + +#. [topic]: id=..gameplay +#: data/core/help.cfg:181 +msgid "" +"\n" +"\n" +"
text='Fundamentals of Gameplay'
\n" +"\n" +msgstr "" + +#. [topic]: id=..gameplay +#: data/core/help.cfg:181 +msgid "" +"While playing, keep in mind that you can mouse-over many items in the game, " +"such as the information displayed in the status pane, to see a brief " +"description explaining each item. This is especially useful when you " +"encounter new elements, such as dst='..abilities_section' " +"text='abilities', for the first time." +msgstr "" + +#. [topic]: id=victory_and_defeat +#: data/core/help.cfg:193 +msgid "Victory and Defeat" +msgstr "" + +#. [topic]: id=victory_and_defeat +#: data/core/help.cfg:194 +msgid "" +"\n" +"\n" +"When you win a scenario, the map grays over and the text='End Turn' button changes to text='End Scenario'. You can now do " +"things like changing your save options or (if you are in a multiplayer game) " +"chatting with other players before pressing that button to advance." +msgstr "" + +#. [topic]: id=victory_and_defeat +#: data/core/help.cfg:194 +msgid "" +"Pay careful attention to the text='Objectives' pop-up box at " +"the beginning of each scenario. In most scenarios, you will achieve victory " +"by killing all enemy leaders ; likewise, the death of your own leader " +"generally results in defeat. However, some scenarios may have other victory " +"objectives, such as getting your leader to a designated point, rescuing an " +"ally, solving a puzzle, or holding out against a siege until a certain " +"number of turns have elapsed." +msgstr "" + +#. [topic]: id=recruit_and_recall +#: data/core/help.cfg:203 +msgid "Recruiting and Recalling" +msgstr "" + +#. [topic]: id=recruit_and_recall +#: data/core/help.cfg:204 +msgid "" +"\n" +"\n" +"If you right-clicked on a castle hex and selected recruit, the new unit will " +"appear in that hex. Otherwise, it will appear in a free hex near the keep. " +"You may only recruit as many units as you have free hexes in your castle, " +"and you cannot spend more gold than you actually have on recruiting." +msgstr "" + +#. [topic]: id=recruit_and_recall +#: data/core/help.cfg:204 +msgid "" +"Each side begins with one leader in their keep. At the start of any battle, " +"and at times during it, you will need to recruit dst='..units' " +"text='units' into your army. To recruit, you must have your leader " +"(for instance, Konrad in the text='Heir to the Throne' " +"campaign) on the keep hex of a dst='..terrain_castle' text='castle'. Then you may recruit by either choosing text='Recruit' " +"from the menu or right-clicking on a hex and selecting text='Recruit'. This brings up the recruit menu, which lists units available for " +"recruitment, along with their gold cost. Click on a unit to see its " +"statistics, then press the text='Recruit' button to recruit it." +msgstr "" + +#. [topic]: id=recruit_and_recall +#: data/core/help.cfg:206 +msgid "" +"\n" +"\n" +"Recruited units come with two random dst='..traits_section' " +"text='traits' which modify their statistics." +msgstr "" + +#. [topic]: id=recruit_and_recall +#: data/core/help.cfg:208 +msgid "" +"\n" +"\n" +"In later scenarios, you may also Recall survivors from earlier battles. " +"Recalling costs a standard 20 gold and presents you with a list of all " +"surviving units from previous scenarios." +msgstr "" + +#. [topic]: id=recruit_and_recall +#: data/core/help.cfg:210 +msgid "" +"\n" +"\n" +"Units not only cost gold to Recruit or Recall, they also require money to " +"support. See dst='income_and_upkeep' text='income and upkeep' for " +"more information." +msgstr "" + +#. [topic]: id=income_and_upkeep +#: data/core/help.cfg:219 +msgid "Income and Upkeep" +msgstr "" + +#. [topic]: id=income_and_upkeep +#: data/core/help.cfg:220 +msgid "" +"\n" +"\n" +"Income is simple. You have a base income of 2 gold per turn. For every " +"village you control, you gain one additional gold each turn. (In general " +"this is configurable but in campaigns it is almost always one gold per " +"village.) Thus, if you have ten villages, you would normally gain 12 gold " +"each turn. Your upkeep costs are subtracted from this income, as detailed " +"below." +msgstr "" + +#. [topic]: id=income_and_upkeep +#: data/core/help.cfg:220 +msgid "" +"In Wesnoth, it is not enough simply to recruit units and fight. You must " +"watch your gold as well, especially in campaigns, where you can carry extra " +"gold over from one scenario to the next. There are two aspects to this; " +"text='income' and text='upkeep'." +msgstr "" + +#. [topic]: id=income_and_upkeep +#: data/core/help.cfg:222 +msgid "" +"\n" +"\n" +"Upkeep is also fairly simple. Each unit requires an amount of Upkeep equal " +"to its level. You can support as many levels worth of units as you have " +"villages, without paying any upkeep. However, for each level of unit beyond " +"the number of villages you have, you must pay one gold per turn. For " +"example, if you have twelve level one units and ten villages, you would have " +"to pay two gold each turn in upkeep." +msgstr "" + +#. [topic]: id=income_and_upkeep +#: data/core/help.cfg:224 +msgid "" +"\n" +"\n" +"Upkeep costs are subtracted from your income, so in the case of twelve " +"levels of units and ten villages, your resultant Income would be 10 gold per " +"turn." +msgstr "" + +#. [topic]: id=income_and_upkeep +#: data/core/help.cfg:226 +msgid "" +"\n" +"\n" +"There are two important exceptions to upkeep: units with the loyal trait and " +"leaders never incur upkeep. Units you begin the scenario with (such as " +"Delfador), or units who join you during a scenario (such as the horseman in " +"the second scenario of text='Heir to the Throne') will " +"usually have the text='loyal' trait. The unit you are " +"playing (such as Konrad) will almost always be a leader." +msgstr "" + +#. [topic]: id=hitpoints +#: data/core/help.cfg:235 +msgid "Hitpoints and Experience" +msgstr "" + +#. [topic]: id=hitpoints +#: data/core/help.cfg:236 +msgid "" +"Each unit has a certain number of text='hitpoints' (HP). If " +"the hitpoints of a unit drop below 1, the unit dies. Each unit also has a " +"certain number of text='experience points' (XP). A freshly " +"recruited unit starts with no experience points, and gains experience by " +"fighting enemies." +msgstr "" + +#. [topic]: id=hitpoints +#: data/core/help.cfg:240 +msgid "" +"The hitpoints and experience points are both indicated in the status pane " +"using two numbers (the current value and the maximum value the unit can " +"have)." +msgstr "" + +#. [topic]: id=hitpoints +#: data/core/help.cfg:242 +msgid "" +"The hitpoints are also indicated by an energy bar next to each unit, which " +"is green, yellow or red. A unit with at least 1 experience point has a blue " +"experience bar, which turns white as the unit is about to " +"dst='advancement' text='advance'." +msgstr "" + +#. [topic]: id=advancement +#: data/core/help.cfg:249 +msgid "Advancement" +msgstr "" + +#. [topic]: id=advancement +#: data/core/help.cfg:250 +msgid "" +"\n" +"\n" +"Units have a certain amount of experience required to advance (this is 20% " +"less for units with the Intelligent trait). Once they achieve this amount, " +"they immediately advance to the next level, healing fully in the process. In " +"some cases, you will be given a choice of advancement options." +msgstr "" + +#. [topic]: id=advancement +#: data/core/help.cfg:250 +msgid "" +"If both units survive a combat, they gain a number of experience points " +"equal to the level of the unit they’re fighting. If a unit kills another in " +"combat, however, it gains much more experience — 4 for a level 0 unit, 8 for " +"level 1, 16 for level 2, 24 for level 3, and so forth." +msgstr "" + +#. [topic]: id=advancement +#: data/core/help.cfg:252 +msgid "" +"\n" +"\n" +"While most units have three levels, not all do. Occasional units (such as " +"dst='unit_Mage' text='magi') may have four. Once a unit has " +"reached its maximum level, it may have an text='After Maximum Level " +"Advancement' (AMLA) available to it. The AMLA will modify the unit " +"each time the unit reaches the experience goal, but the unit will remain the " +"same level. The typical AMLA effect is for the unit to raise the maximum HP " +"by 3 and full-heal it. The first AMLA will normally be reached with 150 XP " +"gained (120 XP for intelligent units). However, gaining an AMLA becomes " +"progressively harder for each AMLA the unit receives, and so it is usually " +"more useful to try to advance your lower level units." +msgstr "" + +#. [topic]: id=movement +#: data/core/help.cfg:261 +msgid "Movement" +msgstr "" + +#. [topic]: id=movement +#: data/core/help.cfg:262 +msgid "" +"\n" +"\n" +"Each unit has a certain number of movement points which are used up when " +"moving into a new hex, depending on the Terrain of that particular hex. For " +"instance, grassland nearly always costs 1 movement point to enter. Exactly " +"how many movement points are spent entering a hex depends on the unit type — " +"in forest, elvish units only spend 1 movement point, most human and orc " +"units spend 2, while horsemen spend 3. You can learn how many movement " +"points a unit requires to enter a certain terrain type by right-clicking on " +"it, selecting text='Unit Description', and then looking at " +"text='Terrain Modifiers'." +msgstr "" + +#. [topic]: id=movement +#: data/core/help.cfg:262 +msgid "" +"Movement in text='Battle for Wesnoth' is simple. Click on " +"the unit you wish to move to select it, then click on the hex you wish to " +"move it to. When a unit is selected, everywhere it can move this turn will " +"be highlighted, and all other hexes on the map are made dull. Mousing over a " +"highlighted hex shows the defense rating the unit would have if you moved it " +"to that hex. Mousing over a dull hex will also show the number of turns " +"required to reach it, and clicking will cause the unit to move towards it by " +"the fastest route over this and subsequent turns. If you don’t use up all of " +"a unit’s movement when you first move a unit, you may move it again. This is " +"useful when having two units switch places. Attacking with a unit will use " +"up its movement. Ending a move in a village you don’t already own will also " +"use up a unit’s movement, but will still allow it to attack." +msgstr "" + +#. [topic]: id=movement +#: data/core/help.cfg:264 +msgid "" +"\n" +"\n" +"Another thing to keep in mind while moving is text='zones of " +"control'. Each unit — except for level 0 units — generates a zone " +"of control in the hexes immediately surrounding it, and any enemy unit " +"entering those hexes immediately ends its movement. Learning how to use " +"zones of control to your advantage is an important part of Wesnoth, as only " +"dst='ability_skirmisherskirmisher' text='skirmishers' can ignore " +"zones of control." +msgstr "" + +#. [topic]: id=movement +#: data/core/help.cfg:266 +msgid "" +"\n" +"\n" +"To see where the enemy can move to during their next turn, press Ctrl-v or " +"Cmd-v. Ctrl-b or Cmd-b shows where the enemy could move, if your units were " +"not on the map to block their progress." +msgstr "" + +#. [topic]: id=shroud_and_fog +#: data/core/help.cfg:275 +msgid "Shroud and Fog of War" +msgstr "" + +#. [topic]: id=shroud_and_fog +#: data/core/help.cfg:276 +msgid "" +"In some scenarios, parts of the map will be hidden from you. There are two " +"mechanisms that can be used separately or together. The " +"text='shroud' hides both the terrain and any units at a " +"location. However, once it is cleared, you can always see that location. The " +"text='fog of war' only hides units and ownership of " +"villages (other than by you or your allies). The fog of war is cleared " +"temporarily when you have units nearby, but returns when they leave. Both " +"the shroud and the fog of war are cleared by units. Each unit clears " +"locations adjacent to those within one turn’s move (ignoring zones of " +"control and enemy units).\n" +"\n" +"Normally you can undo a unit’s movement, as long as an event with a " +"randomized result has not occurred, such as combat or recruitment (as most " +"units receive random traits when recruited). Exploring hidden terrain by " +"clearing shroud or fog will also prevent undos to a previous state. You may " +"wish to activate text='Delay Shroud Updates' in the actions " +"menu. This will prevent units from clearing shroud or fog until the next " +"randomized event or a manual update via text='Update Shroud Now' (or the end of your turn) and thereby preserve your ability to undo " +"movement." +msgstr "" + +#. [topic]: id=saveload +#: data/core/help.cfg:284 +msgid "Save-loading" +msgstr "" + +#. [topic]: id=saveload +#: data/core/help.cfg:285 +msgid "" +"Random numbers are part of Wesnoth, attacks can fail and units can die due " +"to bad luck. This is an expected part of the game, and one of the aims of " +"the game is that a sufficiently skilled player should be able to complete " +"all of the mainline campaigns, on hard, without needing to save-load. Going " +"back to a previous turn to try a different strategy is a part of learning " +"the game, but we recommend against reloading merely to try the same strategy " +"again while hoping for better luck.\n" +"\n" +"One of the challenges of the game is to work out how to protect your heroes. " +"Small risks quickly build up: if you have five important units, and they " +"each have just a 1% chance of death each turn, you can " +"text='expect' one of them to die about every 20 turns. So, " +"you’ll rarely make it through a scenario without having it happen.\n" +"\n" +"The following points are under discussion on the forums. At least for the " +"1.15.x series before 1.16.0 please assume that the forum threads are more " +"authoritative than the text on this page.\n" +"\n" +"In the mainline campaigns, on hard:\n" +"• A sufficiently skilled player will have a good chance to win each scenario " +"on the first time that they see that scenario, without foreknowledge of what " +"will happen.\n" +"• This assumes that the player picks up all of the clues given in the " +"dialogue.\n" +"• There are more experience points available than on easy, and the player " +"will be able to train enough troops to cope with losing some L2 or L3 " +"units.\n" +"\n" +"That said, it’s a game; the best way to play it is whichever way gives you " +"the most enjoyment." +msgstr "" + +#. [topic]: id=whylost +#: data/core/help.cfg:301 +msgid "Learning from Losses" +msgstr "" + +#. [topic]: id=whylost +#: data/core/help.cfg:302 +msgid "" +"text='Why did I lose that scenario?'\n" +"\n" +"One of the most difficult parts of Wesnoth is understanding why a scenario " +"was lost.\n" +"\n" +"When you first start playing, you will probably lose some scenarios. That is " +"normal, and is part of learning the game. When that happens, try to learn " +"from your mistakes: watch the replay, try to understand what you did wrong, " +"then dst='saveload' text='restart the scenario' and try again.\n" +"\n" +"Some common reasons for losing a scenario are:\n" +"\n" +"• Playing a campaign at too high a dst='..gameplay' text='difficulty " +"level'. Try restarting the scenario at an easier difficulty.\n" +"\n" +"• Playing a poor strategy: for example, recruiting the wrong types of units, " +"fighting at the wrong dst='time_of_day' text='time of day', not " +"taking advantage of terrain features or units’ special abilities, and so " +"on.\n" +"\n" +"• Missing clues. Often there will be hints in the campaign’s story and " +"dialog about what to expect from a difficult scenario and how to prepare for " +"it. If you have a loyal mage on your side, take the time to listen to its " +"advice; it may save your life.\n" +"\n" +"• Barely scraping a victory in a previous scenario. At all difficulties " +"except “Beginner” (TODO: and “Easy”?), campaigns assume that you will have " +"some text='carryover gold' and some advanced units on your " +"text='recall list.' (These concepts are explained in the " +"tutorial.) If you win a scenario but lose most of your advanced units and " +"much of your gold, the following scenario may be very difficult to beat, " +"even for a more experienced player. If you find yourself in this situation, " +"you may try to go back a scenario or two and win them more convincingly, or " +"change to an easier difficulty. (However, remember that text='some' losses are expected, particularly at higher difficulties.)\n" +"\n" +"• Poor gold management. At higher difficulties, managing gold — capturing " +"villages to increase the income, and using low-level units and fresh " +"recruits to reduce the spending — becomes important. If you use many high-" +"level units, you might win a scenario easily but have not enough gold " +"carryover for the next scenario. (This would be an example of “barely " +"scraping a victory”.)\n" +"\n" +"
text='Unlikely reasons'
\n" +"\n" +"In addition to the common reasons, listed above, there are a few other " +"reasons which are unlikely, though not impossible. They are:\n" +"\n" +"• You may have played a strategy that the campaign developer did not " +"anticipate, and ended up with a set of high-level units not suitable for the " +"next scenario.\n" +"\n" +"• You may have found a scenario that can only be won on the second or third " +"time through, whether by requiring above-average luck or by expecting the " +"players to have foreknowledge — to know what surprises are coming up before " +"they happen. (It is under discussion whether foreknowledge is expected at " +"the highest difficulties. Requiring above-average luck, however, would " +"qualify as a bug.)\n" +"\n" +"• Unusually-bad luck. Whether an attack hits or misses is random, so it " +"could happen that the enemy was very lucky and had many hits, while you were " +"very unlucky and had many misses. However, this is a very rare occurrence, " +"virtually unheard of in all but the shortest, smallest scenarios. In fact, " +"losses are more commonly caused by playing a text='bad' " +"strategy despite having text='above-average' luck, than by " +"playing a text='good' strategy but having " +"text='below-average' luck. Moreover, merely having “below-" +"average” luck does not excuse a loss; having below-average luck is perfectly " +"normal, and scenarios are designed to be winnable even with below-average " +"luck. It is only exceedingly bad luck, over multiple turns, that we mean " +"here.\n" +"\n" +"Be wary of attributing a loss to any of these reasons. If you are not a " +"veteran player, it is far more likely that your loss was caused by one of " +"the text='common' errors, listed above, and is not " +"indicative of a bug in the campaign. However, if you still think you found a " +"bug, then by all means, report it!\n" +"\n" +"The “Damage Calculations” dialog shows some statistics that can help " +"determine whether a match was very lucky or very unlucky. However, reading " +"the statistics is no substitute to watching the replay and looking for " +"strategic mistakes, or small bits of luck at critical points in the " +"engagement.\n" +"\n" +"TODO: link to a forum thread where new players can post their replays and " +"get review/corrections (like https://forums.wesnoth.org/viewtopic.php?" +"f=3&t=39944 but specifically for new players)?\n" +msgstr "" + +#. [topic]: id=combat +#: data/core/help.cfg:341 +msgid "Combat" +msgstr "" + +#. [topic]: id=combat +#: data/core/help.cfg:342 +msgid "" +"\n" +"\n" +"
text='Order and Number of Strikes'
" +msgstr "" + +#. [topic]: id=combat +#: data/core/help.cfg:342 +msgid "" +"Combat in text='Battle for Wesnoth' always takes place " +"between units in adjacent hexes. Click on your unit, and click on the enemy " +"you want to attack: your unit will move towards the enemy unit, and when " +"they are next to each other, combat will begin. The attacker and defender " +"alternate strikes until each has used their allotted number of strikes. The " +"attacker chooses one of its weapons to attack with, and the defender " +"retaliates with one of its attacks of the same type. There are two types of " +"attacks: text='melee', which usually involves weapons such " +"as swords, axes or fangs; and text='ranged', which usually " +"involves weapons such as bows, spears and fireballs." +msgstr "" + +#. [topic]: id=combat +#: data/core/help.cfg:344 +msgid "" +"\n" +"\n" +"The attacker gets the first strike, then the defender retaliates. Each " +"strike either hits, doing a given amount of damage, or misses, doing no " +"damage at all. Strikes alternate until each unit has used up all of its " +"strikes. The number of strikes a unit has varies; for instance, an elvish " +"fighter with a 5×4 attack may strike 4 times, each successful strike dealing " +"5 damage, while an orcish grunt with a 9×2 attack can only strike twice (but " +"at 9 damage for each hit)." +msgstr "" + +#. [topic]: id=combat +#: data/core/help.cfg:346 +msgid "" +"\n" +"\n" +"
text='Chance to Hit'
" +msgstr "" + +#. [topic]: id=combat +#: data/core/help.cfg:348 +msgid "" +"\n" +"\n" +"Every unit has a chance of being hit, based on the text='terrain' it is in. This is shown in the status pane, and may also be found by " +"right-clicking a unit, selecting text='Unit Description', and " +"then looking at text='Terrain Modifiers'. For instance, many " +"elves have a defense rating of 70% in forest, so a unit attacking them has " +"only a 30% chance of hitting. Conversely, the elf’s chance of hitting the " +"attacker in return depends on what terrain the attacker is in." +msgstr "" + +#. [topic]: id=combat +#: data/core/help.cfg:350 +msgid "" +"\n" +"\n" +"There are two exceptions to this rule: dst='weaponspecial_magical' " +"text='magical attacks' and dst='weaponspecial_marksman' " +"text='marksmen'. Magical attacks always have a 70% chance to hit, " +"regardless of terrain, and, when used offensively, marksmen always have at " +"least a 60% chance to hit, regardless of terrain." +msgstr "" + +#. [topic]: id=combat +#: data/core/help.cfg:352 +msgid "" +"\n" +"\n" +"
text=Damage
" +msgstr "" + +#. [topic]: id=combat +#: data/core/help.cfg:354 +msgid "" +"\n" +"\n" +"Each strike which hits causes a base amount of damage depending on the " +"attack type. For instance, an elvish fighter with a 5×4 attack does 5 base " +"damage. This is usually modified by two things: " +"dst='damage_types_and_resistance' text='resistance' and " +"dst='time_of_day' text='time of day'. To see how base damage is " +"modified by the circumstances, select text='Damage Calculations' in the attack selection menu." +msgstr "" + +#. [topic]: id=combat +#: data/core/help.cfg:356 +msgid "" +"\n" +"\n" +"A few units have special dst='..abilities_section' text='abilities' which affect damage dealt in combat. The most common of these is " +"dst='weaponspecial_charge' text='charge', which doubles the " +"damage dealt by both attacker and defender when the unit with charge attacks." +msgstr "" + +#. [topic]: id=damage_types_and_resistance +#: data/core/help.cfg:364 +msgid "Damage Types and Resistance" +msgstr "" + +#. [topic]: id=damage_types_and_resistance +#: data/core/help.cfg:365 +msgid "" +"\n" +"\n" +"Resistances work very simply: if a unit has 40% resistance against a damage " +"type, then it will suffer 40% less damage when hit with that damage type. It " +"is also possible for a unit to be vulnerable against some damage types. If a " +"unit has −100% resistance against a damage type, it will suffer 100% more " +"damage when hit by that type." +msgstr "" + +#. [topic]: id=damage_types_and_resistance +#: data/core/help.cfg:365 +msgid "" +"In Wesnoth, there are three types of damage usually associated with physical " +"attacks: text='blade, pierce, and impact damage'. " +"Additionally, there are three further types of damage usually associated " +"with magical attacks: text='fire, cold, and arcane attacks'. Different units may have resistances which alter the damage which " +"they take from certain damage types." +msgstr "" + +#. [topic]: id=damage_types_and_resistance +#: data/core/help.cfg:367 +msgid "" +"\n" +"\n" +"For example, skeletons are highly resistant to blade and pierce damage, but " +"are vulnerable to impact and fire damage, and extremely vulnerable to arcane " +"damage." +msgstr "" + +#. [topic]: id=damage_types_and_resistance +#: data/core/help.cfg:369 +msgid "" +"\n" +"\n" +"If a strike is determined to hit, it will always do at least 1 point of " +"damage. This applies even if the defender has 100% resistance to the damage " +"type." +msgstr "" + +#. [topic]: id=orbs +#: data/core/help.cfg:377 +msgid "Orbs" +msgstr "" + +#. [topic]: id=orbs +#: data/core/help.cfg:378 +msgid "" +"On top of the energy bar shown next to each unit of yours is an orb. For " +"units you control, this orb is:" +msgstr "" + +#. [topic]: id=orbs +#: data/core/help.cfg:380 +msgid " green if it hasn’t moved this turn," +msgstr "" + +#. [topic]: id=orbs +#: data/core/help.cfg:381 +msgid " yellow if it has moved, but could still move further or attack, or" +msgstr "" + +#. [topic]: id=orbs +#: data/core/help.cfg:382 +msgid "" +" red if it can no longer move or attack, or the user ended the unit’s turn." +msgstr "" + +#. [topic]: id=orbs +#: data/core/help.cfg:383 +msgid " blue if the unit is an ally you do not control." +msgstr "" + +#. [topic]: id=orbs +#: data/core/help.cfg:384 +msgid " Enemy units have no orb on top of their energy bar." +msgstr "" + +#. [topic]: id=time_of_day +#: data/core/help.cfg:391 +msgid "Time of Day" +msgstr "" + +#. [topic]: id=time_of_day +#: data/core/help.cfg:392 +msgid "" +"The time of day affects the damage of certain units as follows:\n" +"\n" +"• text='Lawful' units get +25% damage in daytime, and −25% " +"damage at night.\n" +"• text='Chaotic' units get +25% damage at night, and −25% in " +"daytime.\n" +"• text='Neutral' units are unaffected by the time of day.\n" +"• text='Liminal' units get +25% damage during twilight." +msgstr "" + +#. [topic]: id=time_of_day +#: data/core/help.cfg:397 +msgid "" +"\n" +"\n" +"The current time of day can be observed under the minimap in the status " +"pane. For the usual day/night cycle, morning and afternoon count as day, " +"first and second watch count as night:\n" +"\n" +msgstr "" + +#. [time]: id=dawn +#. [time]: id=dawn_hour +#. [topic]: id=time_of_day +#: data/core/help.cfg:401 data/core/macros/schedules.cfg:14 +#: data/core/macros/schedules.cfg:275 data/test/maps/pathfind_1.cfg:64 +msgid "Dawn" +msgstr "" + +#. [time]: id=morning +#. [topic]: id=time_of_day +#: data/core/help.cfg:402 data/core/macros/schedules.cfg:26 +#: data/test/maps/pathfind_1.cfg:75 +msgid "Morning" +msgstr "" + +#. [time]: id=afternoon +#. [topic]: id=time_of_day +#: data/core/help.cfg:403 data/core/macros/schedules.cfg:44 +#: data/test/maps/pathfind_1.cfg:86 +msgid "Afternoon" +msgstr "" + +#. [time]: id=dusk +#. [time]: id=dusk_hour +#. [topic]: id=time_of_day +#: data/core/help.cfg:404 data/core/macros/schedules.cfg:53 +#: data/core/macros/schedules.cfg:396 data/test/maps/pathfind_1.cfg:97 +msgid "Dusk" +msgstr "" + +#. [time]: id=first_watch +#. [topic]: id=time_of_day +#: data/core/help.cfg:405 data/core/macros/schedules.cfg:65 +#: data/test/maps/pathfind_1.cfg:108 +msgid "First Watch" +msgstr "" + +#. [time]: id=second_watch +#. [topic]: id=time_of_day +#: data/core/help.cfg:406 data/core/macros/schedules.cfg:89 +#: data/test/maps/pathfind_1.cfg:119 +msgid "Second Watch" +msgstr "" + +#. [topic]: id=time_of_day +#: data/core/help.cfg:408 +msgid "" +"Keep in mind that some scenarios take place underground, where it is " +"perpetually night!\n" +msgstr "" + +#. [topic]: id=time_of_day +#: data/core/help.cfg:410 +msgid "" +"Some underground locations are illuminated. They are perpetually " +"intermediate between day and night.\n" +msgstr "" + +#. [topic]: id=time_of_day +#: data/core/help.cfg:412 +msgid "" +"Some role-playing scenarios take place indoors — these regions are similarly " +"intermediate.\n" +msgstr "" + +#. [topic]: id=time_of_day +#: data/core/help.cfg:414 +msgid "" +"Finally, units with the dst='ability_illuminationilluminates' " +"text='illuminates' ability and terrain features such as " +"dst='terrain_lava' text='lava' change the time of day bonus " +"around them." +msgstr "" + +#. [topic]: id=healing +#: data/core/help.cfg:421 +msgid "Healing" +msgstr "" + +#. [topic]: id=healing +#: data/core/help.cfg:422 +msgid "" +"\n" +"\n" +"• text='Resting': A unit which neither moves, attacks, nor is " +"attacked will heal 2 HP in its next turn." +msgstr "" + +#. [topic]: id=healing +#: data/core/help.cfg:422 +msgid "" +"In combat, your units will inevitably take damage. There are several ways to " +"heal your units. However, with the exception of resting, these do not stack; " +"only one can occur per turn." +msgstr "" + +#. [topic]: id=healing +#: data/core/help.cfg:424 +msgid "" +"\n" +"• text='Villages': A unit which starts a turn in a village or " +"dst='terrain_oasis' text='oasis' will heal 8HP. If the unit is " +"poisoned, the poison will be cured instead." +msgstr "" + +#. [topic]: id=healing +#: data/core/help.cfg:425 +msgid "" +"\n" +"• dst='ability_regeneratesregenerates' text='Regeneration': " +"Certain units (such as trolls) will automatically heal 8HP every turn. If " +"the unit is poisoned, the poison will be cured instead." +msgstr "" + +#. [topic]: id=healing +#: data/core/help.cfg:426 +msgid "" +"\n" +"• text='Healing units': Units with the " +"dst='ability_healingheals +4' text='Heals' ability will heal each " +"allied adjacent unit, usually dst='ability_healingheals +4' text='4HP' or dst='ability_healingheals +8' text='8HP' per turn, or " +"prevent Poison from causing that unit damage." +msgstr "" + +#. [topic]: id=healing +#: data/core/help.cfg:427 +msgid "" +"\n" +"• text='Curing units': Units with the " +"dst='ability_curingcures' text='cures' ability will cure Poison " +"in all allied adjacent units (in preference to healing, if it has that " +"ability as well)." +msgstr "" + +#. [topic]: id=healing +#: data/core/help.cfg:428 +msgid "" +"\n" +"• text='Advancement': When a unit dst='advancement' " +"text='advances', it will heal fully. This can happen as soon as your " +"unit gains enough experience, whether it is your turn or not." +msgstr "" + +#. [topic]: id=healing +#: data/core/help.cfg:429 +msgid "" +"\n" +"\n" +"Resting can be combined with other forms of healing, but villages, " +"regeneration, healing and curing cannot combine with each other: the best " +"option will be used. Finally, units heal fully between scenarios." +msgstr "" + +#. [topic]: id=healing +#: data/core/help.cfg:431 +msgid "" +"\n" +"\n" +"text='Advanced'" +msgstr "" + +#. [topic]: id=healing +#: data/core/help.cfg:433 +msgid "" +"\n" +"\n" +"Unlike other forms of healing, the heals ability will not take effect on the " +"healed unit’s turn, but on the healer’s turn. This means that while a unit " +"surrounded by several healers on the same side will only receive healing " +"from one healer per turn, a unit surrounded by healers from several allied " +"sides will be healed once on each of said allied sides’ turns." +msgstr "" + +#. [topic]: id=wrap_up +#: data/core/help.cfg:441 +msgid "Wrap Up" +msgstr "" + +#. [topic]: id=wrap_up +#: data/core/help.cfg:442 +msgid "" +"This concludes the fundamentals of Wesnoth. You might want to read up on " +"basic strategy, or familiarize yourself with dst='..traits_section' " +"text='traits' and dst='..abilities_section' text='abilities', but you now know everything you need to know to play the " +"text='Heir to the Throne' campaign. Have fun, and good luck!" +msgstr "" + +#. [topic]: id=license +#: data/core/help.cfg:447 +msgid "License" +msgstr "" + +#. [topic]: id=..traits_section +#: data/core/help.cfg:456 +msgid "" +"\n" +"\n" +"Most units have two traits. However, goblins have only one trait, undead " +"units are always assigned the single trait text='undead' " +"and in some cases text='fearless', and woses do not receive " +"any traits. " +msgstr "" + +#. [topic]: id=..traits_section +#: data/core/help.cfg:456 +msgid "" +"Traits are modifications that change a unit’s attributes slightly. They are " +"usually randomly assigned to a unit when it is recruited. The traits " +"available to a unit are largely determined by its text='race'." +msgstr "" + +#. [topic]: id=..traits_section +#: data/core/help.cfg:458 +msgid "" +"\n" +"\n" +"The traits that are available to most non‐undead units are " +"dst='traits_intelligent' text='intelligent', " +"dst='traits_quick' text='quick', dst='traits_resilient' " +"text='resilient', and dst='traits_strong' text='strong'." +msgstr "" + +#. [topic]: id=..traits_section +#: data/core/help.cfg:460 +msgid "" +"\n" +"\n" +"Elves may also receive dst='traits_dextrous' text='dextrous', and " +"dwarves may receive dst='traits_healthy' text='healthy'. Trolls " +"and certain humans may receive dst='traits_fearless' text='fearless'. Other traits which may be assigned include dst='traits_loyal' " +"text='loyal', dst='traits_feral' text='feral' and " +"dst='traits_undead' text='undead'.\n" +"\n" +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:470 +msgid "" +"\n" +"\n" +"Terrains come in two types: text='basic' and " +"text='mixed'." +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:470 +msgid "" +"Game maps feature a variety of terrains that affect both unit movement and a " +"unit’s defensive capability in combat." +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:472 +msgid "" +"\n" +"\n" +"
text='Basic Terrain Types'
" +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:474 +msgid "" +"\n" +"\n" +"Basic terrain types include Flat, Hills, Mountains, Sands, Water and Swamps. " +"There are many more besides these — a list of the terrain types you have " +"discovered can be found at the end of this page.\n" +"\n" +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:478 +msgid "" +"\n" +"\n" +"Every unit has a defense rating and a movement cost for each of the basic " +"terrain types, and these values are listed in the unit’s help page. Basic " +"terrain types may have unique properties like illumination effects as well." +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:480 +msgid "" +"\n" +"\n" +"
text='Mixed Terrain Types'
" +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:482 +msgid "" +"\n" +"\n" +"Mixed terrain types share the properties of multiple basic terrain types — " +"units generally receive the text='best defense' and " +"text='worst movement' of the underlying basic types when " +"they move onto a mixed type. For example, this is the case with " +"text='forested hills', text='sand hills', " +"and text='cave hills'.\n" +"\n" +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:486 +msgid "" +"\n" +"\n" +"One notable exception is bridge terrains, such as text='bridges over " +"shallow water', text='fords', and " +"text='bridges over chasms'. Fords are easily passable to " +"both merfolk and humans — all units moving on a ford enjoy the best defense " +"and best movement out of flat and shallow water, rather than the worse " +"movement of the two. Similarly, bridges over chasms are passable to " +"nonfliers (unsurprisingly).\n" +"\n" +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:490 +msgid "" +"\n" +"\n" +"Land-based villages generally give the best defense and movement as well. " +"These villages are mixed terrains, based on the village terrain type, " +"together with hill, swamp, and cave, respectively.\n" +"\n" +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:494 +msgid "" +"\n" +"\n" +"Finally, water villages are generally inhospitable to land units, and do not " +"give defense or movement benefits associated with the village terrain type. " +"Instead, they count only as water tiles.\n" +"\n" +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:498 +msgid "" +"\n" +"\n" +"You can see what basic types a mixed terrain is comprised of by mousing over " +"its hex and checking the terrain type icons displayed in the upper right " +"(under the default theme)." +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:500 +msgid "" +"\n" +"\n" +"You can see what type of behavior the mixed terrain gives by mousing over " +"its hex and viewing the text='terrain description' by " +"either pressing the hotkey, or right clicking and selecting from the context " +"menu." +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:502 +msgid "" +"\n" +"\n" +"
text='Defense Caps'
" +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:504 +msgid "" +"\n" +"\n" +"Some units have text='defense caps' for a particular basic " +"terrain type. These units suffer a penalty on mixed terrains with that type " +"— their defense cannot exceed the cap." +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:506 +msgid "" +"\n" +"\n" +"For example, the text='Loyalist Cavalryman' dst='unit_Cavalryman' " +"has a defense rating of 30% on forests, and a defense cap for forests. Thus, " +"on forested hills, he has a defense rating of 30% rather than 40%, because " +"the mixed rating cannot exceed the cap." +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:508 +msgid "" +"\n" +"\n" +"If a unit has a defense cap for some terrain, it is always the same as its " +"defense rating on that terrain (it cannot be larger)." +msgstr "" + +#. [topic]: id=..terrains_section +#: data/core/help.cfg:510 +msgid "" +"\n" +"\n" +"
text='Basic Terrain Types'
\n" +"\n" +msgstr "" + +#. [topic]: id=..addons +#: data/core/help.cfg:523 +msgid "" +"The degree of customization offered by the Wesnoth engine allows players to " +"create their own game content, including new scenarios, campaigns, and much " +"more beyond what is offered in the official content bundled with the game.\n" +"\n" +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:533 +msgid "Using Add-ons" +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:534 +msgid "" +"\n" +"\n" +"
text='Campaigns and Scenarios'
" +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:534 +msgid "" +"The game supports different types of add-on content, which are not all " +"available in every gameplay mode." +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:536 +msgid "" +"\n" +"\n" +"Single-player campaigns are collections of scenarios that fit together to " +"tell a story. Both stand-alone scenarios—if intended to be played as such—" +"and regular campaigns are available from the text='Campaigns' menu at the title screen." +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:538 +msgid "" +"\n" +"\n" +"
text='Multiplayer Campaigns, Scenarios, and Map Packs'
" +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:540 +msgid "" +"\n" +"\n" +"text='Multiplayer' games can be played in fully customized, " +"scripted scenarios or even specially designed campaigns. There are also " +"packs providing sets of individual multiplayer scenarios." +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:542 +msgid "" +"\n" +"\n" +"
text='Multiplayer Eras and Factions'
" +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:544 +msgid "" +"\n" +"\n" +"For gameplay purposes, various races of creatures in the world cooperate " +"with each other in factions. Factions are grouped in balanced sets with a " +"common theme; for example, the main factions of Wesnoth can be found in the " +"included Default Era.\n" +"\n" +"In text='Multiplayer' mode, you can choose an era when " +"creating a new game, and players can pick from the available factions for " +"that era when setting up their sides and teams." +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:548 +msgid "" +"\n" +"\n" +"You can see what eras you have loaded in the text='eras' dst='.." +"eras_section' of the help." +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:550 +msgid "" +"\n" +"\n" +"
text='Modifications'
" +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:552 +msgid "" +"\n" +"\n" +"Modifications are optional scenario- and era-independent scripts that can " +"alter the default ruleset in various ways. You can choose and configure " +"modifications when creating a new game." +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:554 +msgid "" +"\n" +"\n" +"
text='Cores'
" +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:556 +msgid "" +"\n" +"\n" +"Cores enable total conversion of The Battle for Wesnoth. A core can replace " +"all the content in Wesnoth: when a different core is loaded, the regular " +"units, terrains and the like do not exist.\n" +"\n" +"Cores allow a significantly different game experience: for example, a World " +"War II campaign, or even a different game altogether, as long as it can be " +"represented as a hexagonal map with ’units’ in some way." +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:560 +msgid "" +"\n" +"\n" +"
text='Creator Resources'
" +msgstr "" + +#. [topic]: id=using_addons +#: data/core/help.cfg:562 +msgid "" +"\n" +"\n" +"Content authors can use resource packs available on the add-ons server to " +"enrich their own content with existing assets such as images, music, and " +"code. These are not generally intended for direct use in-game; however, " +"other playable add-ons may depend on them and suggest or require their " +"installation during download." +msgstr "" + +#. [topic]: id=installing_addons +#: data/core/help.cfg:571 +msgid "Installing Add-ons" +msgstr "" + +#. [topic]: id=installing_addons +#: data/core/help.cfg:572 +msgid "" +"User-made add-ons can be obtained and updated through the text='Add-" +"ons' option in the main menu. After connecting to the add-ons " +"server (by default text='add-ons.wesnoth.org'), you will be " +"presented with a list of add-ons available on the server for downloading.\n" +"\n" +"The installation status for each add-on is shown below each entry. For add-" +"ons that are text='upgradable' or text='outdated' on the server, their installed and published versions will be shown " +"in the text='Version' column.\n" +"\n" +"To search for add-ons by keywords, type any relevant terms in any order in " +"the search box, separated by spaces. You can also sort the add-on list by " +"clicking the column headers. It is also possible to choose to only display " +"add-ons of specific categories by clicking on the text='Type' " +"dropdown.\n" +"\n" +"To install an add-on, select it from the list and click the text='+' icon, or simply double-click on the add-on’s title. If the window is " +"too small to show them inline, the text='Addon Details' button " +"provides you with additional details about the add-on, such as its full " +"description, installation status, and available translations." +msgstr "" + +#. [topic]: id=removing_addons +#: data/core/help.cfg:585 +msgid "Removing Add-ons" +msgstr "" + +#. [topic]: id=removing_addons +#: data/core/help.cfg:586 +msgid "" +"To remove add-ons, choose text='Remove Add-ons' in the add-ons " +"server connection dialog. You will be presented with options to remove any " +"number of add-ons you currently have installed.\n" +"\n" +"It is not possible to remove add-ons for which there is publishing " +"information (text='.pbl' files) attached, in order to " +"prevent its accidental loss. If necessary, you must manually delete the " +"information files or the add-ons themselves using a file manager provided by " +"your platform." +msgstr "" + +#. [topic]: id=general_commands +#: data/core/help.cfg:601 +msgid "General Commands" +msgstr "" + +#. [topic]: id=general_commands +#. [topic]: id=mp_commands +#. [topic]: id=debug_commands +#: data/core/help.cfg:603 data/core/help.cfg:646 data/core/help.cfg:684 +msgid "" +"These commands can either be issued via the command line by prefixing them " +"with ':' (as shown here) or via the chat by prefixing them with '/' (press " +"'m' first to open the chat line).\n" +"\n" +msgstr "" + +#. [topic]: id=general_commands +#: data/core/help.cfg:605 +msgid "" +"\n" +"Clear chat messages.\n" +"\n" +msgstr "" + +#. [topic]: id=general_commands +#: data/core/help.cfg:608 +msgid "" +"\n" +"Switch debug mode on (does not work in multiplayer). See " +"dst='debug_commands' text='debug mode commands'.\n" +"Debug mode is turned off by quitting the game or :nodebug.\n" +"\n" +msgstr "" + +#. [topic]: id=general_commands +#: data/core/help.cfg:612 +msgid "" +"\n" +"Set or toggle player on side between human and AI player. The player/client " +"who controls that side needs to issue this command. If no second parameter " +"is supplied, toggle between human and AI. If it is ‘on’, set an AI " +"controller. If it is ‘off’ set a human controller. Defaults to the currently " +"active side if no parameter is supplied.\n" +"\n" +msgstr "" + +#. [topic]: id=general_commands +#: data/core/help.cfg:615 +msgid "" +"\n" +"Display the controller status of a side.\n" +"\n" +msgstr "" + +#. [topic]: id=general_commands +#: data/core/help.cfg:618 +msgid "" +"\n" +"Toggle the display of the current frames per second.\n" +"\n" +msgstr "" + +#. [topic]: id=general_commands +#: data/core/help.cfg:621 +msgid "" +"\n" +"Switch a log domain to a different log level.\n" +"\n" +msgstr "" + +#. [topic]: id=general_commands +#: data/core/help.cfg:624 +msgid "" +"\n" +"Redraws the screen and reloads any image files that have been changed.\n" +"\n" +msgstr "" + +#. [topic]: id=general_commands +#: data/core/help.cfg:627 +msgid "" +"\n" +"Bring up theme selection menu.\n" +"\n" +msgstr "" + +#. [topic]: id=general_commands +#: data/core/help.cfg:630 +msgid "" +"\n" +"Quit the scenario (without prompting).\n" +"\n" +msgstr "" + +#. [topic]: id=general_commands +#: data/core/help.cfg:633 +msgid "" +"\n" +"Save the game (without prompting).\n" +"\n" +msgstr "" + +#. [topic]: id=general_commands +#: data/core/help.cfg:636 +msgid "" +"\n" +"Save the game and quit the scenario (without prompting)." +msgstr "" + +#. [topic]: id=mp_commands +#: data/core/help.cfg:645 +msgid "Multiplayer Commands" +msgstr "" + +#. [topic]: id=mp_commands +#: data/core/help.cfg:648 +msgid "" +"\n" +"Ban a user in a multiplayer game by the IP address used by that username and " +"kick him. Can be used on users not in the game but on the server. (Of course " +"they won’t be kicked then.)\n" +"\n" +msgstr "" + +#. [topic]: id=mp_commands +#: data/core/help.cfg:651 +msgid "" +"\n" +"Change the controller for side (write here the number of the side) to " +"username (write here the nickname of the player or observer). You can check " +"what side belongs to which player in the text='Scenario Settings' dialog (Press the text='More' button in the " +"text='Status Table' (alt+s by default) to get there.). The host " +"can change control of any side.\n" +"\n" +msgstr "" + +#. [topic]: id=mp_commands +#: data/core/help.cfg:654 +msgid "" +"\n" +"Launch a dialog to assist the host in changing the human controllers of " +"sides.\n" +"\n" +msgstr "" + +#. [topic]: id=mp_commands +#: data/core/help.cfg:657 +msgid "" +"\n" +"Toggle the idle state for a side. The host may make a side idle after a " +"network disconnection.\n" +"\n" +msgstr "" + +#. [topic]: id=mp_commands +#: data/core/help.cfg:660 +msgid "" +"\n" +"Kick a user in multiplayer. They will be able to rejoin the game. If you " +"just want to change control of their side(s) use the :control command " +"instead.\n" +"\n" +msgstr "" + +#. [topic]: id=mp_commands +#: data/core/help.cfg:663 +msgid "" +"\n" +"Send a private message to a user. When in a game, it is not possible to send " +"private messages to players who are currently controlling a side in the same " +"game.\n" +"\n" +msgstr "" + +#. [topic]: id=mp_commands +#: data/core/help.cfg:666 +msgid "" +"\n" +"Mute a specific observer. If no username is supplied the muted usernames are " +"displayed.\n" +"\n" +msgstr "" + +#. [topic]: id=mp_commands +#: data/core/help.cfg:669 +msgid "" +"\n" +"Toggle muting/silencing of all observers on/off.\n" +"\n" +msgstr "" + +#. [topic]: id=mp_commands +#: data/core/help.cfg:672 +msgid "" +"\n" +"Unban a user in a multiplayer game by the IP address used by that username. " +"Can be used on users not in the game but on the server.\n" +"\n" +msgstr "" + +#. [topic]: id=mp_commands +#: data/core/help.cfg:675 +msgid "" +"\n" +"Unmute a specific observer. If no username is supplied the list of muted " +"observers is cleared." +msgstr "" + +#. [topic]: id=debug_commands +#: data/core/help.cfg:683 +msgid "Debug Mode Commands" +msgstr "" + +#. [topic]: id=debug_commands +#: data/core/help.cfg:686 +msgid "" +"\n" +"Brings up a menu for choosing a scenario to immediately advance to in a " +"campaign.\n" +"\n" +msgstr "" + +#. [topic]: id=debug_commands +#: data/core/help.cfg:689 +msgid "" +"\n" +"Create a unit of the specified type on the selected hex.\n" +"\n" +msgstr "" + +#. [topic]: id=debug_commands +#: data/core/help.cfg:692 +msgid "" +"\n" +"Toggle fog/shroud for the current side.\n" +"\n" +msgstr "" + +#. [topic]: id=debug_commands +#: data/core/help.cfg:695 +msgid "" +"\n" +"Adds the specified amount to the current side’s gold.\n" +"\n" +msgstr "" + +#. [topic]: id=debug_commands +#: data/core/help.cfg:698 +msgid "" +"\n" +"Immediately advances to the next scenario in a campaign.\n" +"\n" +msgstr "" + +#. [topic]: id=debug_commands +#: data/core/help.cfg:701 +msgid "" +"\n" +"Manually set a gamestate variable to value.\n" +"\n" +msgstr "" + +#. [topic]: id=debug_commands +#: data/core/help.cfg:704 +msgid "" +"\n" +"Show a gamestate variable.\n" +"\n" +msgstr "" + +#. [topic]: id=debug_commands +#: data/core/help.cfg:707 +msgid "" +"\n" +"Manually fire the specified event.\n" +"\n" +msgstr "" + +#. [topic]: id=debug_commands +#: data/core/help.cfg:710 +msgid "" +"\n" +"Modifies the specified property of the selected unit. Example: :unit " +"hitpoints=100\n" +"\n" +msgstr "" + +#. [topic]: id=debug_commands +#: data/core/help.cfg:713 +msgid "" +"\n" +"Makes the selected unit level up N times. Example: :unit advances=2" +msgstr "" + +#. [heals]: id=healing +#: data/core/macros/abilities.cfg:12 +msgid "" +"Allows the unit to heal adjacent allied units at the beginning of our turn.\n" +"\n" +"A unit cared for by this healer may heal up to 4 HP per turn, or stop poison " +"from taking effect for that turn.\n" +"This ability will not cure an affected unit of poison, however, only delay " +"its effect." +msgstr "" + +#. [heals]: id=healing +#: data/core/macros/abilities.cfg:30 +msgid "" +"This unit combines herbal remedies with magic to heal units more quickly " +"than is normally possible on the battlefield.\n" +"\n" +"A unit cared for by this healer may heal up to 8 HP per turn, or stop poison " +"from taking effect for that turn.\n" +"This ability will not cure an affected unit of poison, however, only delay " +"its effect." +msgstr "" + +#. [heals]: id=curing +#: data/core/macros/abilities.cfg:47 +msgid "cures" +msgstr "" + +#. [heals]: id=curing +#: data/core/macros/abilities.cfg:48 +msgid "female^cures" +msgstr "" + +#. [heals]: id=curing +#: data/core/macros/abilities.cfg:49 +msgid "" +"A curer can cure a unit of poison, although that unit will receive no " +"additional healing on the turn it is cured of the poison." +msgstr "" + +#. [regenerate]: id=regenerates +#: data/core/macros/abilities.cfg:70 +msgid "regenerates" +msgstr "" + +#. [regenerate]: id=regenerates +#: data/core/macros/abilities.cfg:71 +msgid "female^regenerates" +msgstr "" + +#. [regenerate]: id=regenerates +#: data/core/macros/abilities.cfg:72 +msgid "" +"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove " +"the poison instead of healing." +msgstr "" + +#. [heals]: id=regenerates_4 +#: data/core/macros/abilities.cfg:83 +msgid "regenerates +4" +msgstr "" + +#. [heals]: id=regenerates_4 +#: data/core/macros/abilities.cfg:84 +msgid "female^regenerates +4" +msgstr "" + +#. [heals]: id=regenerates_4 +#: data/core/macros/abilities.cfg:85 +msgid "" +"The unit will heal itself 4 HP per turn. If it is poisoned, it will remove " +"the poison instead of healing." +msgstr "" + +#. [resistance]: id=steadfast +#: data/core/macros/abilities.cfg:104 +msgid "steadfast" +msgstr "" + +#. [resistance]: id=steadfast +#: data/core/macros/abilities.cfg:105 +msgid "female^steadfast" +msgstr "" + +#. [resistance]: id=steadfast +#: data/core/macros/abilities.cfg:106 +msgid "" +"This unit’s resistances are doubled, up to a maximum of 50%, when defending. " +"Vulnerabilities are not affected." +msgstr "" + +#. [leadership]: id=leadership +#: data/core/macros/abilities.cfg:119 +msgid "leadership" +msgstr "" + +#. [leadership]: id=leadership +#: data/core/macros/abilities.cfg:120 +msgid "female^leadership" +msgstr "" + +#. [leadership]: id=leadership +#: data/core/macros/abilities.cfg:121 +msgid "" +"This unit can lead your own units that are next to it, making them fight " +"better.\n" +"\n" +"Adjacent own units of lower level will do more damage in battle. When a unit " +"adjacent to, of a lower level than, and on the same side as a unit with " +"Leadership engages in combat, its attacks do 25% more damage times the " +"difference in their levels." +msgstr "" + +#. [skirmisher]: id=skirmisher +#: data/core/macros/abilities.cfg:138 +msgid "skirmisher" +msgstr "" + +#. [skirmisher]: id=skirmisher +#: data/core/macros/abilities.cfg:139 +msgid "female^skirmisher" +msgstr "" + +#. [skirmisher]: id=skirmisher +#: data/core/macros/abilities.cfg:140 +msgid "" +"This unit is skilled in moving past enemies quickly, and ignores all enemy " +"Zones of Control." +msgstr "" + +#. [illuminates]: id=illumination +#: data/core/macros/abilities.cfg:153 +msgid "illuminates" +msgstr "" + +#. [illuminates]: id=illumination +#: data/core/macros/abilities.cfg:154 +msgid "female^illuminates" +msgstr "" + +#. [illuminates]: id=illumination +#: data/core/macros/abilities.cfg:155 +msgid "" +"This unit illuminates the surrounding area, making lawful units fight " +"better, and chaotic units fight worse.\n" +"\n" +"Any units adjacent to this unit will fight as if it were dusk when it is " +"night, and as if it were day when it is dusk." +msgstr "" + +#. [teleport]: id=teleport +#: data/core/macros/abilities.cfg:167 +msgid "teleport" +msgstr "" + +#. [teleport]: id=teleport +#: data/core/macros/abilities.cfg:168 +msgid "female^teleport" +msgstr "" + +#. [teleport]: id=teleport +#: data/core/macros/abilities.cfg:169 +msgid "" +"This unit may teleport between any two empty villages owned by its side " +"using one of its moves." +msgstr "" + +#. [hides]: id=ambush +#: data/core/macros/abilities.cfg:198 +msgid "ambush" +msgstr "" + +#. [hides]: id=ambush +#: data/core/macros/abilities.cfg:199 +msgid "female^ambush" +msgstr "" + +#. [hides]: id=ambush +#: data/core/macros/abilities.cfg:200 +msgid "" +"This unit can hide in forest, and remain undetected by its enemies.\n" +"\n" +"Enemy units cannot see this unit while it is in forest, except if they have " +"units next to it. Any enemy unit that first discovers this unit immediately " +"loses all its remaining movement." +msgstr "" + +#. [hides]: id=nightstalk +#: data/core/macros/abilities.cfg:217 data/core/macros/abilities.cfg:218 +msgid "nightstalk" +msgstr "" + +#. [hides]: id=nightstalk +#: data/core/macros/abilities.cfg:219 +msgid "" +"The unit becomes invisible during night.\n" +"\n" +"Enemy units cannot see this unit at night, except if they have units next to " +"it. Any enemy unit that first discovers this unit immediately loses all its " +"remaining movement." +msgstr "" + +#. [hides]: id=concealment +#: data/core/macros/abilities.cfg:236 +msgid "concealment" +msgstr "" + +#. [hides]: id=concealment +#: data/core/macros/abilities.cfg:237 +msgid "female^concealment" +msgstr "" + +#. [hides]: id=concealment +#: data/core/macros/abilities.cfg:238 +msgid "" +"This unit can hide in villages (with the exception of water villages), and " +"remain undetected by its enemies, except by those standing next to it.\n" +"\n" +"Enemy units cannot see this unit while it is in a village, except if they " +"have units next to it. Any enemy unit that first discovers this unit " +"immediately loses all its remaining movement." +msgstr "" + +#. [hides]: id=submerge +#: data/core/macros/abilities.cfg:255 +msgid "submerge" +msgstr "" + +#. [hides]: id=submerge +#: data/core/macros/abilities.cfg:256 +msgid "female^submerge" +msgstr "" + +#. [hides]: id=submerge +#: data/core/macros/abilities.cfg:257 +msgid "" +"This unit can hide in deep water, and remain undetected by its enemies.\n" +"\n" +"Enemy units cannot see this unit while it is in deep water, except if they " +"have units next to it. Any enemy unit that first discovers this unit " +"immediately loses all its remaining movement." +msgstr "" + +#. [dummy]: id=feeding +#: data/core/macros/abilities.cfg:274 +msgid "feeding" +msgstr "" + +#. [dummy]: id=feeding +#: data/core/macros/abilities.cfg:275 +msgid "female^feeding" +msgstr "" + +#. [dummy]: id=feeding +#: data/core/macros/abilities.cfg:276 +msgid "" +"This unit gains 1 hitpoint added to its maximum whenever it kills a unit, " +"except units that are immune to plague." +msgstr "" + +#. [berserk]: id=berserk +#: data/core/macros/abilities.cfg:287 +msgid "berserk" +msgstr "" + +#. [berserk]: id=berserk +#: data/core/macros/abilities.cfg:288 +msgid "" +"Whether used offensively or defensively, this attack presses the engagement " +"until one of the combatants is slain, or 30 rounds of attacks have occurred." +msgstr "" + +#. [damage]: id=backstab +#: data/core/macros/abilities.cfg:298 +msgid "backstab" +msgstr "" + +#. [damage]: id=backstab +#: data/core/macros/abilities.cfg:299 +msgid "" +"When used offensively, this attack deals double damage if there is an enemy " +"of the target on the opposite side of the target, and that unit is not " +"incapacitated (turned to stone or otherwise paralyzed)." +msgstr "" + +#. [plague]: id=plague({TYPE}), type={TYPE} +#. [plague]: id=plague, type=Walking Corpse +#: data/core/macros/abilities.cfg:317 data/core/macros/abilities.cfg:328 +msgid "plague" +msgstr "" + +#. [plague]: id=plague({TYPE}), type={TYPE} +#: data/core/macros/abilities.cfg:318 +msgid "" +"When a unit is killed by a Plague attack, that unit is replaced with a unit " +"on the same side as the unit with the Plague attack. This doesn’t work on " +"Undead or units in villages." +msgstr "" + +#. [plague]: id=plague, type=Walking Corpse +#: data/core/macros/abilities.cfg:329 +msgid "" +"When a unit is killed by a Plague attack, that unit is replaced with a " +"Walking Corpse on the same side as the unit with the Plague attack. This " +"doesn’t work on Undead or units in villages." +msgstr "" + +#. [slow]: id=slow +#: data/core/macros/abilities.cfg:339 +msgid "slows" +msgstr "" + +#. [slow]: id=slow +#: data/core/macros/abilities.cfg:340 +msgid "" +"This attack slows the target until it ends a turn. Slow halves the damage " +"caused by attacks and the movement cost for a slowed unit is doubled. A unit " +"that is slowed will feature a snail icon in its sidebar information when it " +"is selected." +msgstr "" + +#. [petrifies]: id=petrifies +#: data/core/macros/abilities.cfg:349 +msgid "petrifies" +msgstr "" + +#. [petrifies]: id=petrifies +#: data/core/macros/abilities.cfg:350 +msgid "" +"This attack petrifies the target, turning it to stone. Units that have been " +"petrified may not move or attack." +msgstr "" + +#. [chance_to_hit]: id=marksman +#: data/core/macros/abilities.cfg:359 +msgid "marksman" +msgstr "" + +#. [chance_to_hit]: id=marksman +#: data/core/macros/abilities.cfg:360 +msgid "" +"When used offensively, this attack always has at least a 60% chance to hit." +msgstr "" + +#. [chance_to_hit]: id=magical +#: data/core/macros/abilities.cfg:372 +msgid "magical" +msgstr "" + +#. [chance_to_hit]: id=magical +#: data/core/macros/abilities.cfg:373 +msgid "" +"This attack always has a 70% chance to hit regardless of the defensive " +"ability of the unit being attacked." +msgstr "" + +#. [swarm]: id=swarm +#: data/core/macros/abilities.cfg:384 +msgid "swarm" +msgstr "" + +#. [swarm]: id=swarm +#: data/core/macros/abilities.cfg:385 +msgid "" +"The number of strikes of this attack decreases when the unit is wounded. The " +"number of strikes is proportional to the percentage of its of maximum HP the " +"unit has. For example a unit with 3/4 of its maximum HP will get 3/4 of the " +"number of strikes." +msgstr "" + +#. [damage]: id=charge +#: data/core/macros/abilities.cfg:394 +msgid "charge" +msgstr "" + +#. [damage]: id=charge +#: data/core/macros/abilities.cfg:395 +msgid "" +"When used offensively, this attack deals double damage to the target. It " +"also causes this unit to take double damage from the target’s counterattack." +msgstr "" + +#. [drains]: id=drains +#: data/core/macros/abilities.cfg:407 +msgid "drains" +msgstr "" + +#. [drains]: id=drains +#: data/core/macros/abilities.cfg:408 +msgid "" +"This unit drains health from living units, healing itself for half the " +"amount of damage it deals (rounded down)." +msgstr "" + +#. [firststrike]: id=firststrike +#: data/core/macros/abilities.cfg:417 +msgid "first strike" +msgstr "" + +#. [firststrike]: id=firststrike +#: data/core/macros/abilities.cfg:418 +msgid "" +"This unit always strikes first with this attack, even if they are defending." +msgstr "" + +#. [poison]: id=poison +#: data/core/macros/abilities.cfg:427 +msgid "poison" +msgstr "" + +#. [poison]: id=poison +#: data/core/macros/abilities.cfg:428 +msgid "" +"This attack poisons living targets. Poisoned units lose 8 HP every turn " +"until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill " +"a unit." +msgstr "" + +#. [advancement]: id=amla_default +#: data/core/macros/amla.cfg:10 +msgid "Max HP bonus +3, Max XP +20%" +msgstr "" + +#. [time]: id=midday +#. [time]: id=midday_hour +#: data/core/macros/schedules.cfg:35 data/core/macros/schedules.cfg:329 +msgid "Midday" +msgstr "" + +#. [time]: id=midnight +#. [time]: id=midnight_hour +#: data/core/macros/schedules.cfg:77 data/core/macros/schedules.cfg:191 +msgid "Midnight" +msgstr "" + +#. [time]: id=indoors +#: data/core/macros/schedules.cfg:101 +msgid "Indoors" +msgstr "" + +#. [time]: id=deep_underground +#: data/core/macros/schedules.cfg:121 +msgid "Deep Underground" +msgstr "" + +#. [time]: id=second_watch_hour1 +#: data/core/macros/schedules.cfg:203 +msgid "Second Watch — First Hour" +msgstr "" + +#. [time]: id=second_watch_hour2 +#: data/core/macros/schedules.cfg:215 +msgid "Second Watch — Second Hour" +msgstr "" + +#. [time]: id=second_watch_hour3 +#: data/core/macros/schedules.cfg:227 +msgid "Second Watch — Third Hour" +msgstr "" + +#. [time]: id=second_watch_hour4 +#: data/core/macros/schedules.cfg:239 +msgid "Second Watch — Fourth Hour" +msgstr "" + +#. [time]: id=second_watch_hour5 +#: data/core/macros/schedules.cfg:251 +msgid "Second Watch — Fifth Hour" +msgstr "" + +#. [time]: id=second_watch_hour6 +#: data/core/macros/schedules.cfg:263 +msgid "Second Watch — Sixth Hour" +msgstr "" + +#. [time]: id=morning_hour1 +#: data/core/macros/schedules.cfg:287 +msgid "Morning — First Hour" +msgstr "" + +#. [time]: id=morning_hour2 +#: data/core/macros/schedules.cfg:299 +msgid "Morning — Second Hour" +msgstr "" + +#. [time]: id=morning_hour3 +#: data/core/macros/schedules.cfg:311 +msgid "Morning — Third Hour" +msgstr "" + +#. [time]: id=morning_hour4 +#: data/core/macros/schedules.cfg:320 +msgid "Morning — Fourth Hour" +msgstr "" + +#. [time]: id=afternoon_hour1 +#: data/core/macros/schedules.cfg:338 +msgid "Afternoon — First Hour" +msgstr "" + +#. [time]: id=afternoon_hour2 +#: data/core/macros/schedules.cfg:347 +msgid "Afternoon — Second Hour" +msgstr "" + +#. [time]: id=afternoon_hour3 +#: data/core/macros/schedules.cfg:356 +msgid "Afternoon — Third Hour" +msgstr "" + +#. [time]: id=afternoon_hour4 +#: data/core/macros/schedules.cfg:365 +msgid "Afternoon — Fourth Hour" +msgstr "" + +#. [time]: id=afternoon_hour5 +#: data/core/macros/schedules.cfg:374 +msgid "Afternoon — Fifth Hour" +msgstr "" + +#. [time]: id=afternoon_hour6 +#: data/core/macros/schedules.cfg:385 +msgid "Afternoon — Sixth Hour" +msgstr "" + +#. [time]: id=first_watch_hour1 +#: data/core/macros/schedules.cfg:408 +msgid "First Watch — First Hour" +msgstr "" + +#. [time]: id=first_watch_hour2 +#: data/core/macros/schedules.cfg:420 +msgid "First Watch — Second Hour" +msgstr "" + +#. [time]: id=first_watch_hour3 +#: data/core/macros/schedules.cfg:432 +msgid "First Watch — Third Hour" +msgstr "" + +#. [time]: id=first_watch_hour4 +#: data/core/macros/schedules.cfg:444 +msgid "First Watch — Fourth Hour" +msgstr "" + +#. [time]: id=dawn1 +#: data/core/macros/schedules.cfg:498 +msgid "First Dawn" +msgstr "" + +#. [time]: id=dawn2 +#: data/core/macros/schedules.cfg:509 +msgid "Second Dawn" +msgstr "" + +#. [time]: id=morning1 +#: data/core/macros/schedules.cfg:520 +msgid "First Morning" +msgstr "" + +#. [time]: id=morning2 +#: data/core/macros/schedules.cfg:532 +msgid "Second Morning" +msgstr "" + +#. [time]: id=midday1 +#: data/core/macros/schedules.cfg:544 +msgid "First Midday" +msgstr "" + +#. [time]: id=midday2 +#: data/core/macros/schedules.cfg:556 +msgid "Second Midday" +msgstr "" + +#. [time]: id=afternoon1 +#: data/core/macros/schedules.cfg:568 +msgid "First Afternoon" +msgstr "" + +#. [time]: id=afternoon2 +#: data/core/macros/schedules.cfg:580 +msgid "Second Afternoon" +msgstr "" + +#. [time]: id=dusk1 +#: data/core/macros/schedules.cfg:592 +msgid "First Dusk" +msgstr "" + +#. [time]: id=dusk2 +#: data/core/macros/schedules.cfg:603 +msgid "Second Dusk" +msgstr "" + +#. [time]: id=short_dark +#: data/core/macros/schedules.cfg:614 +msgid "The Short Dark" +msgstr "" + +#. [time]: id=long_dark1 +#: data/core/macros/schedules.cfg:626 +msgid "The Long Dark (1)" +msgstr "" + +#. [time]: id=long_dark2 +#: data/core/macros/schedules.cfg:638 +msgid "The Long Dark (2)" +msgstr "" + +#. [time]: id=long_dark3 +#: data/core/macros/schedules.cfg:650 +msgid "The Long Dark (3)" +msgstr "" + +#. [time]: id=long_dark4 +#: data/core/macros/schedules.cfg:664 +msgid "The Long Dark (4)" +msgstr "" + +#: data/core/macros/special-notes.cfg:3 +msgid "" +"\n" +"\n" +"Special Notes:" +msgstr "" + +#: data/core/macros/special-notes.cfg:8 +msgid "" +"\n" +"• Spirits have very unusual resistances to damage, and move quite slowly " +"over open water." +msgstr "" + +#: data/core/macros/special-notes.cfg:12 +msgid "" +"\n" +"• This unit’s arcane attack deals tremendous damage to magical creatures, " +"and even some to mundane creatures." +msgstr "" + +#: data/core/macros/special-notes.cfg:16 +msgid "" +"\n" +"• This unit is capable of basic healing." +msgstr "" + +#: data/core/macros/special-notes.cfg:20 +msgid "" +"\n" +"• This unit is capable of rapid healing." +msgstr "" + +#: data/core/macros/special-notes.cfg:24 +msgid "" +"\n" +"• This unit is capable of healing those around it, and curing them of poison." +msgstr "" + +#: data/core/macros/special-notes.cfg:28 +msgid "" +"\n" +"• This unit is capable of neutralizing the effects of poison in units around " +"it." +msgstr "" + +#: data/core/macros/special-notes.cfg:32 +msgid "" +"\n" +"• This unit regenerates, which allows it to heal as though always stationed " +"in a village." +msgstr "" + +#: data/core/macros/special-notes.cfg:36 +msgid "" +"\n" +"• The steadiness of this unit reduces damage from some attacks, but only " +"while defending." +msgstr "" + +#: data/core/macros/special-notes.cfg:40 +msgid "" +"\n" +"• The leadership of this unit enables adjacent units of the same side to " +"deal more damage in combat, though this only applies to units of lower level." +msgstr "" + +#: data/core/macros/special-notes.cfg:44 +msgid "" +"\n" +"• This unit’s skill at skirmishing allows it to ignore enemies’ zones of " +"control and thus move unhindered around them." +msgstr "" + +#: data/core/macros/special-notes.cfg:48 +msgid "" +"\n" +"• Illumination increases the lighting level in adjacent areas." +msgstr "" + +#: data/core/macros/special-notes.cfg:52 +msgid "" +"\n" +"• This unit can use one move to teleport between any two empty villages " +"controlled by its side." +msgstr "" + +#: data/core/macros/special-notes.cfg:56 +msgid "" +"\n" +"• In woodlands, this unit’s ambush skill renders it invisible to enemies " +"unless it is immediately adjacent or has revealed itself by attacking." +msgstr "" + +#: data/core/macros/special-notes.cfg:60 +msgid "" +"\n" +"• This unit is able to hide at night, leaving no trace of its presence." +msgstr "" + +#: data/core/macros/special-notes.cfg:64 +msgid "" +"\n" +"• This unit can hide in villages (with the exception of water villages), and " +"remain undetected by its enemies, except by those standing next to it." +msgstr "" + +#: data/core/macros/special-notes.cfg:68 +msgid "" +"\n" +"• This unit can move unseen in deep water, requiring no air from the surface." +msgstr "" + +#: data/core/macros/special-notes.cfg:72 +msgid "" +"\n" +"• This unit gains 1 hitpoint added to its maximum whenever it kills a living " +"unit." +msgstr "" + +#: data/core/macros/special-notes.cfg:76 +msgid "" +"\n" +"• Whenever its berserk attack is used, this unit continues to push the " +"attack until either it or its enemy lies dead." +msgstr "" + +#: data/core/macros/special-notes.cfg:80 +msgid "" +"\n" +"• If there is an enemy of the target on the opposite side of the target " +"while attacking it, this unit may backstab, inflicting double damage by " +"creeping around behind that enemy." +msgstr "" + +#: data/core/macros/special-notes.cfg:84 +msgid "" +"\n" +"• Foes who lose their life to the plague will rise again in unlife, unless " +"they are standing on a village." +msgstr "" + +#: data/core/macros/special-notes.cfg:88 +msgid "" +"\n" +"• This unit is able to slow its enemies, halving their movement speed and " +"attack damage until they end a turn." +msgstr "" + +#: data/core/macros/special-notes.cfg:92 +msgid "" +"\n" +"• The ability to turn the living to stone makes this unit extremely " +"dangerous." +msgstr "" + +#: data/core/macros/special-notes.cfg:96 +msgid "" +"\n" +"• This unit’s marksmanship gives it a high chance of hitting targeted " +"enemies, but only on the attack." +msgstr "" + +#: data/core/macros/special-notes.cfg:100 +msgid "" +"\n" +"• This unit has magical attacks, which always have a high chance of hitting " +"an opponent." +msgstr "" + +#: data/core/macros/special-notes.cfg:104 +msgid "" +"\n" +"• The swarming attacks of this unit become less deadly whenever its members " +"are wounded." +msgstr "" + +#: data/core/macros/special-notes.cfg:108 +msgid "" +"\n" +"• Using a charging attack doubles both damage dealt and received; this does " +"not affect defensive retaliation." +msgstr "" + +#: data/core/macros/special-notes.cfg:112 +msgid "" +"\n" +"• During battle, this unit can drain life from victims to renew its own " +"health." +msgstr "" + +#: data/core/macros/special-notes.cfg:116 +msgid "" +"\n" +"• The length of this unit’s weapon allows it to strike first in melee, even " +"in defense." +msgstr "" + +#: data/core/macros/special-notes.cfg:120 +msgid "" +"\n" +"• The victims of this unit’s poison will continually take damage until they " +"can be cured in town or by a unit which cures." +msgstr "" + +#: data/core/macros/special-notes.cfg:124 +msgid "" +"\n" +"• This unit has a defense cap on certain terrain types — it cannot achieve a " +"higher defense rating on mixed terrains with such terrain types." +msgstr "" + +#. [trait]: id=loyal +#: data/core/macros/traits.cfg:12 +msgid "loyal" +msgstr "" + +#. [trait]: id=loyal +#: data/core/macros/traits.cfg:13 +msgid "female^loyal" +msgstr "" + +#. [trait]: id=loyal +#: data/core/macros/traits.cfg:14 +msgid "Zero upkeep" +msgstr "" + +#. [trait]: id=loyal +#: data/core/macros/traits.cfg:15 +msgid "" +"\n" +"\n" +"During campaigns, certain units may opt to join the player’s forces of their " +"own volition. These units are marked with the loyal trait. Although they may " +"require payment to be recalled, they never incur any upkeep costs. This can " +"make them invaluable during a long campaign, when gold is in short supply. " +"This trait is never given to recruited units, so it may be unwise to dismiss " +"such units or to send them to a foolish death." +msgstr "" + +#. [trait]: id=loyal +#: data/core/macros/traits.cfg:15 +msgid "" +"text='Loyal' units don’t incur upkeep. Most units incur an " +"upkeep cost at the end of every turn, which is equal to their level. Loyal " +"units do not incur this cost." +msgstr "" + +#. [trait]: id=undead +#: data/core/macros/traits.cfg:55 +msgid "undead" +msgstr "" + +#. [trait]: id=undead +#: data/core/macros/traits.cfg:56 +msgid "female^undead" +msgstr "" + +#. [trait]: id=undead +#. [trait]: id=mechanical +#. [trait]: id=elemental +#: data/core/macros/traits.cfg:57 data/core/macros/traits.cfg:83 +#: data/core/macros/traits.cfg:109 +msgid "Immune to drain, poison, and plague" +msgstr "" + +#. [trait]: id=undead +#: data/core/macros/traits.cfg:58 +msgid "" +"\n" +"\n" +"Undead units generally have undead as their only trait. Since undead units " +"are the bodies of the dead, risen to fight again, poison has no effect upon " +"them. This can make them invaluable in dealing with foes who use poison in " +"conjunction with their attacks." +msgstr "" + +#. [trait]: id=undead +#: data/core/macros/traits.cfg:58 +msgid "" +"text='Undead' units are immune to poison, drain, and plague." +msgstr "" + +#. [trait]: id=mechanical +#: data/core/macros/traits.cfg:81 +msgid "mechanical" +msgstr "" + +#. [trait]: id=mechanical +#: data/core/macros/traits.cfg:82 +msgid "female^mechanical" +msgstr "" + +#. [trait]: id=mechanical +#: data/core/macros/traits.cfg:84 +msgid "" +"\n" +"\n" +"Mechanical units generally have mechanical as their only trait. Since " +"mechanical units don’t really have life, drain, poison, and plague have no " +"effect upon them." +msgstr "" + +#. [trait]: id=mechanical +#: data/core/macros/traits.cfg:84 +msgid "" +"text='Mechanical' units are immune to poison, drain, and " +"plague." +msgstr "" + +#. [trait]: id=elemental +#: data/core/macros/traits.cfg:107 +msgid "elemental" +msgstr "" + +#. [trait]: id=elemental +#: data/core/macros/traits.cfg:108 +msgid "female^elemental" +msgstr "" + +#. [trait]: id=elemental +#: data/core/macros/traits.cfg:110 +msgid "" +"\n" +"\n" +"Elemental units generally have elemental as their only trait. Since " +"elemental units are energy-based beings, drain, poison, and plague have no " +"effect upon them." +msgstr "" + +#. [trait]: id=elemental +#: data/core/macros/traits.cfg:110 +msgid "" +"text='Elemental' units are immune to poison, drain, and " +"plague." +msgstr "" + +#. [trait]: id=strong +#: data/core/macros/traits.cfg:132 +msgid "strong" +msgstr "" + +#. [trait]: id=strong +#: data/core/macros/traits.cfg:133 +msgid "female^strong" +msgstr "" + +#. [trait]: id=strong +#: data/core/macros/traits.cfg:134 +msgid "" +"\n" +"\n" +"While useful for any close-combat unit, strong is most effective for units " +"who have a high number of swings such as the elvish fighter. Strong units " +"can be very useful when a tiny bit of extra damage is all that is needed to " +"turn a damaging stroke into a killing blow." +msgstr "" + +#. [trait]: id=strong +#: data/core/macros/traits.cfg:134 +msgid "" +"text='Strong' units do 1 more damage for every successful " +"strike in melee combat, and have 1 additional hitpoint." +msgstr "" + +#. [trait]: id=dextrous +#: data/core/macros/traits.cfg:153 +msgid "dextrous" +msgstr "" + +#. [trait]: id=dextrous +#: data/core/macros/traits.cfg:154 +msgid "female^dextrous" +msgstr "" + +#. [trait]: id=dextrous +#: data/core/macros/traits.cfg:155 +msgid "" +"\n" +"\n" +"Dextrous is a trait possessed only by elves. The elven people are known for " +"their uncanny grace, and their great facility with the bow. Some, however, " +"are gifted with natural talent that exceeds their brethren. These elves " +"inflict an additional point of damage with each arrow." +msgstr "" + +#. [trait]: id=dextrous +#: data/core/macros/traits.cfg:155 +msgid "" +"text='Dextrous' units do 1 more damage for every successful " +"strike in ranged combat." +msgstr "" + +#. [trait]: id=quick +#: data/core/macros/traits.cfg:170 +msgid "quick" +msgstr "" + +#. [trait]: id=quick +#: data/core/macros/traits.cfg:171 +msgid "female^quick" +msgstr "" + +#. [trait]: id=quick +#: data/core/macros/traits.cfg:172 +msgid "" +"\n" +"\n" +"Quick is the most noticeable trait, particularly in slower moving units such " +"as trolls or heavy infantry. Units with the quick trait often have greatly " +"increased mobility in rough terrain, which can be important to consider when " +"deploying your forces. Also, quick units aren’t quite as tough as units " +"without this trait and are subsequently less good at holding contested " +"positions." +msgstr "" + +#. [trait]: id=quick +#: data/core/macros/traits.cfg:172 +msgid "" +"text='Quick' units have 1 extra movement point, but 5% less " +"hitpoints than usual." +msgstr "" + +#. [trait]: id=intelligent +#: data/core/macros/traits.cfg:190 +msgid "intelligent" +msgstr "" + +#. [trait]: id=intelligent +#: data/core/macros/traits.cfg:191 +msgid "female^intelligent" +msgstr "" + +#. [trait]: id=intelligent +#: data/core/macros/traits.cfg:192 +msgid "" +"\n" +"\n" +"text='Intelligent' units are very useful at the beginning " +"of a campaign as they can advance to higher levels more quickly. Later in " +"campaigns Intelligent is not quite as useful because the text='After " +"Maximum Level Advancement' (AMLA) is not as significant a change as " +"advancing a level. If you have many ‘maximum level’ units you may wish to " +"recall units with more desirable traits." +msgstr "" + +#. [trait]: id=intelligent +#: data/core/macros/traits.cfg:192 +msgid "Intelligent units require 20% less experience than usual to advance." +msgstr "" + +#. [trait]: id=resilient +#: data/core/macros/traits.cfg:206 +msgid "resilient" +msgstr "" + +#. [trait]: id=resilient +#: data/core/macros/traits.cfg:207 +msgid "female^resilient" +msgstr "" + +#. [trait]: id=resilient +#: data/core/macros/traits.cfg:208 +msgid "" +"\n" +"\n" +"Resilient units can be useful at all stages of a campaign, and this is a " +"useful trait for all units. Resilient is often most helpful as a trait when " +"it occurs in a unit that has some combination of low hitpoints, good " +"defense, or high resistances. Resilient units are especially useful for " +"holding strategic positions against opponents." +msgstr "" + +#. [trait]: id=resilient +#: data/core/macros/traits.cfg:208 +msgid "" +"text='Resilient' units have an additional 4 hitpoints, and " +"gain 1 more per level." +msgstr "" + +#. [trait]: id=healthy +#: data/core/macros/traits.cfg:227 +msgid "healthy" +msgstr "" + +#. [trait]: id=healthy +#: data/core/macros/traits.cfg:228 +msgid "female^healthy" +msgstr "" + +#. [trait]: id=healthy +#: data/core/macros/traits.cfg:229 +msgid "Always rest heals" +msgstr "" + +#. [trait]: id=healthy +#: data/core/macros/traits.cfg:230 +msgid "" +"\n" +"\n" +"text='Healthy' units have 1 additional hitpoint, and gain 1 " +"more per level. They will also heal 2 hitpoints each turn, regardless of " +"whether they engaged in combat the turn before." +msgstr "" + +#. [trait]: id=healthy +#: data/core/macros/traits.cfg:230 +msgid "" +"Renowned for their vitality, some dwarves are sturdier than others and can " +"rest even when traveling." +msgstr "" + +#. [trait]: id=fearless +#: data/core/macros/traits.cfg:252 data/core/macros/traits.cfg:269 +msgid "fearless" +msgstr "" + +#. [trait]: id=fearless +#: data/core/macros/traits.cfg:253 data/core/macros/traits.cfg:270 +msgid "female^fearless" +msgstr "" + +#. [trait]: id=fearless +#: data/core/macros/traits.cfg:254 data/core/macros/traits.cfg:271 +msgid "Fights normally during unfavorable times of day/night" +msgstr "" + +#. [trait]: id=fearless +#: data/core/macros/traits.cfg:255 data/core/macros/traits.cfg:272 +msgid "Aversion to light and dark holds no sway over these brave individuals." +msgstr "" + +#. [trait]: id=feral +#: data/core/macros/traits.cfg:285 +msgid "feral" +msgstr "" + +#. [trait]: id=feral +#: data/core/macros/traits.cfg:286 +msgid "female^feral" +msgstr "" + +#. [trait]: id=feral +#: data/core/macros/traits.cfg:287 +msgid "Receives only 50% defense in land-based villages" +msgstr "" + +#. [trait]: id=feral +#: data/core/macros/traits.cfg:288 +msgid "" +"Dwellings of sentient beings are not easily used for cover by feral " +"creatures of low intelligence. As a result, text='feral' " +"units receive a maximum of 50% defense in any land-based village regardless " +"of base terrain." +msgstr "" + +#. [trait]: id=weak +#: data/core/macros/traits.cfg:304 +msgid "weak" +msgstr "" + +#. [trait]: id=weak +#: data/core/macros/traits.cfg:305 +msgid "female^weak" +msgstr "" + +#. [trait]: id=weak +#: data/core/macros/traits.cfg:306 +msgid "" +"Units with the text='weak' trait receive a 1 point decrease " +"in hitpoints and melee damage." +msgstr "" + +#. [trait]: id=slow +#: data/core/macros/traits.cfg:323 +msgid "slow" +msgstr "" + +#. [trait]: id=slow +#: data/core/macros/traits.cfg:324 +msgid "female^slow" +msgstr "" + +#. [trait]: id=slow +#: data/core/macros/traits.cfg:325 +msgid "" +"\n" +"\n" +"Thick-bodied and clumsy, slow individuals of goblins and other species take " +"a movement penalty but are compensated for it with a slight increase in " +"endurance." +msgstr "" + +#. [trait]: id=slow +#: data/core/macros/traits.cfg:325 +msgid "" +"text='Slow' units have 1 less movement point but 5% more " +"hitpoints." +msgstr "" + +#. [trait]: id=dim +#: data/core/macros/traits.cfg:343 +msgid "dim" +msgstr "" + +#. [trait]: id=dim +#: data/core/macros/traits.cfg:344 +msgid "female^dim" +msgstr "" + +#. [trait]: id=dim +#: data/core/macros/traits.cfg:345 +msgid "" +"\n" +"\n" +"Dim is a trait all too common in goblins and other lesser species. There are " +"reasons these species are lesser, and this is one of them." +msgstr "" + +#. [trait]: id=dim +#: data/core/macros/traits.cfg:345 +msgid "" +"Units with trait text='dim' suffer a 20% increase in " +"experience required to advance." +msgstr "" + +#. [trait]: id=aged +#: data/core/macros/traits.cfg:359 +msgid "aged" +msgstr "" + +#. [trait]: id=aged +#: data/core/macros/traits.cfg:360 +msgid "female^aged" +msgstr "" + +#. [trait]: id=aged +#: data/core/macros/traits.cfg:361 +msgid "" +"Units with the text='aged' trait have 8 hitpoints less and " +"suffer from a 1 point decrease in movement and melee damage." +msgstr "" + +#: data/core/units.cfg:4 +msgid "" +"Despite orcs’ reliance on raw strength, few of their children are destined " +"to grow to possess any. Goblins are, despite their appearance, born as " +"siblings to the orcs and members of the same race. While other races usually " +"bear children singly or in pairs, orcs will have large litters of children " +"all at once, causing their populations to explode. Within any litter, there " +"will be only one or two who grow to the strength of a “true orc”, a few who " +"are born slightly smaller and weaker, and the rest, often a full half of any " +"litter, are much weaker and destined to be goblins. Almost as newborns the " +"class system of orcish society is visible, with the weak put in their place " +"by their stronger siblings. The stronger ones will routinely grab most of " +"the food and thus grow stronger still, while their weaker siblings do not." +msgstr "" + +#. [race]: id=bats +#: data/core/units.cfg:39 +msgid "race^Bat" +msgstr "" + +#. [race]: id=bats +#: data/core/units.cfg:40 +msgid "race+female^Bat" +msgstr "" + +#. [race]: id=bats +#: data/core/units.cfg:41 +msgid "race^Bats" +msgstr "" + +#. [race]: id=bats +#: data/core/units.cfg:42 +msgid "" +"Bats come in many shapes and sizes, and most are fairly harmless, feeding on " +"insects and other small animals. The larger and more vicious breeds are " +"known to pose a threat to humans and other races as well as their livestock, " +"especially when encountered in groups. Typically nocturnal, they are often " +"kept (and occasionally tamed) by those who share their love of the night." +msgstr "" + +#. [race]: id=drake +#: data/core/units.cfg:51 +msgid "race^Drake" +msgstr "" + +#. [race]: id=drake +#: data/core/units.cfg:52 +msgid "race+female^Drake" +msgstr "" + +#. [race]: id=drake +#: data/core/units.cfg:53 +msgid "race^Drakes" +msgstr "" + +#. [race]: id=drake +#: data/core/units.cfg:54 +msgid "" +"Drakes are large, winged and fire-breathing creatures, reminiscent of true " +"dragons. On average, an adult drake stands around three meters tall and " +"easily weighs more than a man and a horse combined. Their skin is made up of " +"hard scales, resistant to most physical strikes except piercing and cold " +"damage. Most drakes are capable of true flight and can travel long distances " +"quickly. However, their sheer weight and bulk limits their flight ability " +"somewhat, making them ungainly in the air. Where possible, they make use of " +"terrain features such as hills, mountains and trees as launch points in " +"order to gain greater height and speed. Fortunately for their enemies, they " +"are still quite clumsy creatures and surprisingly slow in combat. This, " +"combined with their large size, renders them easy targets for those who dare " +"attack them.\n" +"\n" +"Drakes are inherently magical creatures, with a mysterious internal fire " +"fueling their very lives. This can easily be witnessed when one of their " +"kind perishes in combat; its internal fire is released, burning their " +"remains in to ashes. Their internal fire is also their greatest weakness; it " +"makes them extremely vulnerable to cold attacks. Despite their magical " +"nature, drakes are incapable of channeling magic in a controlled manner. " +"While the magic imbued within a drake’s body enables it to spit fire and " +"gives it life, they have no willful control over the functions of this " +"magic.\n" +"\n" +"
text='Society'
\n" +"Drakes are a relatively warlike race and their societies can be best " +"described as cultured martial societies. The core of a drake tribe is a " +"small group of veteran warriors headed by a mutually respected — or simply " +"feared — dominant who rules the society with an iron fist. Every drake is " +"expected to earn their place in the strict hierarchy, to obey their " +"superiors and command their inferiors. Entry to the ruling elite is only " +"possible through challenging and defeating a superior in single combat, " +"which is the way the hierarchy within the elite itself is established. The " +"use of deception of any kind towards any fellow drake is, without exception, " +"seen as cowardly and unacceptable.\n" +"\n" +"While their warlike nature and sense of territory drives them to defend " +"their territories savagely, drakes rarely invade or trespass on areas " +"already occupied by the other major races. Instead, they settle in " +"unpopulated areas to establish their own territory there. They primarily " +"feed on large game they hunt in the lowlands around their homes, but " +"hatchlings and lower caste drakes are known to feed also on certain kinds of " +"moss and fungi they cultivate deep in their caverns. Drakes value armor- and " +"weapon-smithing, but neither know nor need other science and culture besides " +"this. Nonetheless, the few implements they do fashion are almost unrivaled " +"in quality, only matched by those produced in the finest Dwarvish " +"foundries.\n" +"\n" +"Drakes hatch from eggs and usually live naturally between 20 to 30 years. " +"Death in battle is the most preferred way for a drake to leave this world. " +"Unlike the elder members of other races, drakes naturally grow more " +"aggressive and reckless towards the ends of their natural lives, perhaps to " +"help ensure their place in the heroic legends of their kind.\n" +"\n" +"
text='Geography'
\n" +"Drakes originated from an archipelago of volcanic islands called " +"dst='morogor' text='Morogor' in the dst='great_ocean' " +"text='Great Ocean'. A combination of population pressure and the " +"subsidence of many of their home islands has caused colonies of drakes to " +"spread to the dst='great_continent' text='Great Continent'. " +"Drakes tend to make their homes in mountain caverns near volcanoes to " +"protect their eggs, hatchings and forges. While drakes naturally prefer " +"warmth, their internal fire is more than capable of sustaining them even in " +"a relatively cold climate, a feature which has allowed them to populate even " +"some of the mountains of the far north of the Great Continent." +msgstr "" + +#. [race]: id=dwarf +#: data/core/units.cfg:87 +msgid "race^Dwarf" +msgstr "" + +#. [race]: id=dwarf +#: data/core/units.cfg:88 +msgid "race+female^Dwarf" +msgstr "" + +#. [race]: id=dwarf +#: data/core/units.cfg:89 +msgid "race^Dwarves" +msgstr "" + +#. [race]: id=dwarf +#: data/core/units.cfg:90 +msgid "" +"The dwarves are a race famed for their miners, blacksmiths, merchants and " +"warriors. Considered as the third oldest race on the great continent after " +"the elves and trolls, their early history is shrouded in mystery. Legends " +"tell of a time long forgotten when their people began emerging from their " +"underground world through caves. Nothing is known about their life prior to " +"their arrival, or their reasons for entering the surface world, but they " +"have been an integral part of the history of the continent since. Soon after " +"their emergence from the underground, the dwarves entered into conflict with " +"the original inhabitants of the land, the elves. The original reason for " +"their dispute has been lost to history, but the two races have since fought " +"three long wars, interrupted by a few decades of peace. During these wars " +"the dwarves could not dislodge the elves from the deep forests in the south, " +"but managed to consolidate their position in hills and the mountains in the " +"north of the continent, known now as the Northlands. Since then they have " +"constructed fantastic fortifications and settlements deep within the " +"mountains and crags of their territory.\n" +"\n" +"Possibly due to their isolation, the dwarves are generally distrustful or " +"hostile towards most other races, particularly the elves. The single " +"exception to this temperament is towards humans. This could be traced back " +"to the era of Haldric I and the arrival of humans and orcs to the continent. " +"At this point the dwarves began allowing some humans, mostly dissidents and " +"outlaws from the Kingdom of Wesnoth, to settle in certain areas of the " +"Northlands. Their motivation was unsurprising. The plight of these " +"individuals reminded the dwarves of their early history of persecution, " +"eliciting a sense of solidarity. The dwarves also had much to gain in " +"forming a bond with these outcasts. They would settle in areas where dwarves " +"disliked living themselves; plains, forests, and swamps, freeing them from " +"defending these areas.\n" +"\n" +"Dwarves are of small stature by human measure, but they are by no means " +"fragile. Their warriors, tough and powerful are both feared and respected " +"throughout the continent for their prowess in battle. In addition, dwarves " +"are known for their calculating intellects and superb craftsmanship. Dwarven " +"smiths are renowned for their deadly weapons and heavy armor. These " +"accouterments are unrivaled in quality, possibly only matched by those " +"produced by drake armorers. Their intelligence and natural inquisitiveness " +"has also made them the most technically advanced race on the continent. One " +"of their most famous, and feared, discoveries was a mysterious powder that " +"produces an immense explosion when exposed to fire or sparks. Certain dwarf " +"warriors use this powder to hurl small objects at tremendous speeds. Given " +"their technological inclinations, many dwarves tend to distrust magic users. " +"However, some practice a form of magic based on the engraving of runes. " +"Called runesmiths, they use these carvings to enchant items in order to " +"augment certain aspects of their natures." +msgstr "" + +#. [race]: id=elf +#: data/core/units.cfg:107 +msgid "race^Elf" +msgstr "" + +#. [race]: id=elf +#: data/core/units.cfg:108 +msgid "race+female^Elf" +msgstr "" + +#. [race]: id=elf +#: data/core/units.cfg:109 +msgid "race^Elves" +msgstr "" + +#. [race]: id=elf +#: data/core/units.cfg:111 +msgid "" +"Compared to humans, elves are somewhat taller, more agile but less sturdy. " +"They have slightly pointy ears, pale skin and usually blond hair. Few " +"differences between humans and elves are more pronounced than the Elves’ " +"unusually long life — most, unless claimed by illness, accident or war, live " +"a full two and a half centuries. While some elves possessing a high magical " +"aptitude have been known to live an additional full century, most elves " +"begin to grow physically frail at some point between 250 and 300 years of " +"age and pass away rapidly (generally within a year or two) thereafter.\n" +"\n" +"Elves are naturally imbued with magic to a small degree. Though most are " +"unable to channel it directly, its latent presence gives them their keen " +"senses and long life. Many elves have magic-driven talents such as " +"marksmanship or stealth, allowing them to achieve tasks that most normal " +"beings would find astonishing. Those elves that learn to wield this power in " +"more general ways can become truly formidable in its use. Many choose to use " +"their gift to heal others.\n" +"\n" +"A few elves, venturing far down the paths of magic and mysticism, become " +"sensitive to the presence of cold iron and can even be burned by it. Elvish " +"legend hints that this was more common in the far past.\n" +"\n" +"Elves spend much of their time honing their talents and skills. Those not " +"adept at the magical arts typically devote their time honing their physical " +"skills. As a result, elves excel at archery, which is perhaps their most " +"important method of warfare. Most elvish troops carry a bow and no other " +"race can rival their archers in speed and accuracy. All elves also share an " +"intense affection for unspoiled nature. They often feel uncomfortable in " +"open, unvegetated spaces. They live primarily in the forests of the Great " +"Continent; the Aethenwood in the southwest, Wesmere in the northwest, and " +"the great northern woods of which the Lintanir Forest is the southernmost " +"edge.\n" +"\n" +"Elves are the eldest race of the continent, with the possible exception of " +"trolls. Many of their settlements cannot be reliably dated, undoubtedly " +"having existed for over a millennium." +msgstr "" + +#. [race]: id=falcon +#: data/core/units.cfg:128 +msgid "race^Falcon" +msgstr "" + +#. [race]: id=falcon +#: data/core/units.cfg:129 +msgid "race+female^Falcon" +msgstr "" + +#. [race]: id=falcon +#: data/core/units.cfg:130 +msgid "race^Falcons" +msgstr "" + +#. [race]: id=falcon +#: data/core/units.cfg:131 +msgid "" +"Falcons are birds of prey, noted for their exceptional speed and agility. " +"Lighter and with less powerful talons than other raptors, falcons instead " +"favor the use of their beak to kill their targets. Their keen eye and " +"capacity for domestication makes them a populous and well-known creature, " +"used both by nobles in sport, and by nomads or tribes who find them useful " +"in hunting for food. Falcons occasionally find a role on the field of war as " +"well, with certain falconers training their birds to distinguish between " +"friend and foe, making them a useful asset to aid in an army’s charge." +msgstr "" + +#. [race]: id=goblin +#: data/core/units.cfg:141 +msgid "race^Goblin" +msgstr "" + +#. [race]: id=goblin +#: data/core/units.cfg:142 +msgid "race+female^Goblin" +msgstr "" + +#. [race]: id=goblin +#: data/core/units.cfg:143 +msgid "race^Goblins" +msgstr "" + +#. [race]: id=goblin +#: data/core/units.cfg:144 +msgid "" +"\n" +"\n" +"Goblins are puny and quite frail, rarely growing past the size and stature " +"of a human child.\n" +"\n" +"Goblins are born into a lifetime of near-slavery to their larger kin, and " +"used as sword-fodder in battle. They thrive in spite of their tragic fate; " +"in part because they are so very numerous, and also because their brother " +"orcs are well aware how dependent they are on the goblins. They perform the " +"bulk of manual labor needed by the orcs, with the sole exception of jobs " +"that require the brute strength of true orcs. Those the orcs revel in as " +"proof of their prowess." +msgstr "" + +#. [race]: id=gryphon +#: data/core/units.cfg:161 +msgid "race^Gryphon" +msgstr "" + +#. [race]: id=gryphon +#: data/core/units.cfg:162 +msgid "race+female^Gryphon" +msgstr "" + +#. [race]: id=gryphon +#: data/core/units.cfg:163 +msgid "race^Gryphons" +msgstr "" + +#. [race]: id=gryphon +#: data/core/units.cfg:164 +msgid "" +"Gryphons are broad, powerful beasts with traits shared from both terrestrial " +"predators and birds of prey. While occasionally tamed and ridden by the " +"daring, gryphons are very territorial and aggressive, particularly regarding " +"their nests.\n" +"\n" +"The means by which gryphons are able to fly despite their great weight has " +"been a source of debate for centuries, but it remains as mysterious as their " +"origins." +msgstr "" + +#. [race]: id=human +#: data/core/units.cfg:182 +msgid "race^Human" +msgstr "" + +#. [race]: id=human +#: data/core/units.cfg:183 +msgid "race+female^Human" +msgstr "" + +#. [race]: id=human +#: data/core/units.cfg:184 +msgid "race^Humans" +msgstr "" + +#. [race]: id=human +#: data/core/units.cfg:185 +msgid "" +"The race of men is an extremely diverse one. Although they originally came " +"from the Old Continent, men have spread all over the world and split into " +"many different cultures and races. Although they are not imbued with magic " +"like other creatures, humans can learn to wield it and are able to learn " +"more types than most others. They have no extra special abilities or " +"aptitudes except their versatility and drive. While often at odds with other " +"races, they can occasionally form alliances with the less aggressive races " +"such as elves and dwarves. The less scrupulous among them do not shrink back " +"from hiring orcish mercenaries, either. They have no natural enemies, " +"although the majority of men, like most people of all races, have an " +"instinctive dislike of the undead. Men are shorter than the elves, but " +"taller still than dwarves. Their skin color can vary, from almost white to " +"dark brown.\n" +"\n" +"
text='Subjects of the Crown'
\n" +"Many different groups of men exist, but the majority of them on the Great " +"Continent live under the rule of the Crown of Wesnoth. The humans first " +"appeared on the Great Continent from a land far across the ocean to the " +"West, the Green Isle, and soon established their capital at the inland city " +"of Weldyn. Over the following centuries they have built up a number cities " +"across the continent. The soldiers from the Crown of Wesnoth protect the " +"country, forming the most organized military force in the known world. Its " +"warriors come from the main provinces, where all men are conscripted at an " +"early age.\n" +"\n" +"
text='The Clansmen'
\n" +"The eastern provinces of Wesnoth, known as the Clan Homelands, have a " +"geography consisting of more open plains and rolling hills than the western, " +"more civilized provinces. They are home to the Horse Clans, who are allied " +"with the Crown of Wesnoth but operate independently and maintain their own " +"identity. Some consider them to be a tributary state, which sends food and " +"soldiers to Crown in exchange for protection. Others say they are on equal " +"footing with the western half of Wesnoth. In any case, the eastern provinces " +"do not have a conscript army the way Western Wesnoth does. Training for " +"fighting is part of the way of life of the Clans; the parents teach the " +"children to ride horses, fight and shoot a bow from an early age. In " +"general, the Clan warriors are less organized than the civilized fighters, " +"and the strengths and weaknesses of these groups complement each other." +msgstr "" + +#. [race]: id=dunefolk +#: data/core/units.cfg:200 +msgid "race^Dunefolk Human" +msgstr "" + +#. [race]: id=dunefolk +#: data/core/units.cfg:201 +msgid "race+female^Dunefolk Human" +msgstr "" + +#. [race]: id=dunefolk +#: data/core/units.cfg:202 +msgid "race+plural^Dunefolk" +msgstr "" + +#. [race]: id=dunefolk +#: data/core/units.cfg:203 +msgid "" +"An offshoot of a forgotten nomadic civilization, the Dunefolk lay claim to " +"the river valleys and oases of the Sandy Wastes. How they came to inhabit " +"this far corner of the Great Continent is unknown. Their legends tell of " +"many long and perilous travels through far-flung lands, but the true origin " +"of their people is a topic of endless and heated debate among even the most " +"erudite of their scholars.\n" +"\n" +"Whatever their origin, the Dunefolk have thrived. Bustling cities stand " +"proudly in the largest fertile regions. Skilled artisans, fine smiths, and " +"wealthy merchants form the backbone of the urban economy. Each of these " +"cities also enjoys a degree of independence less common in the more " +"centralized nations to the north, many even maintaining their own standing " +"armies. In times of need, however, each and all rally to a higher authority " +"designated to protect the superior interest of the nation.\n" +"\n" +"Those who have not settled in these urban centers still adhere to the " +"lifestyle of their ancestors, roaming the dunes and leading their herds from " +"one watering hole to another. They are most active during the early hours of " +"dawn and the onset of dusk, when the wastelands are neither too hot nor too " +"cold. Their skill at moving through the sands is excellent even by Dunefolk " +"standards. Although sometimes regarded with contempt by their city " +"counterparts, they provide an invaluable service as mobile, light troops in " +"war, or as escorts for trading caravans during times of peace.\n" +"\n" +"The Dunefolk’s inclination towards trade and exploration has allowed their " +"cities to amass immense fortunes, a fact regarded both with admiration and " +"envy by other races. Mutual interests have fostered cordial relations with " +"neighboring Naga tribes, but more secretive races such as Drakes and Elves " +"have always considered Dunefolk expeditions to be too intrusive, especially " +"when they venture close to territorial boundaries. It is not uncommon for " +"caravans to fall prey to troll ambushes in the mountains, something that has " +"given rise to countless tales of unimaginable treasure amassed in hidden " +"caves.\n" +"\n" +"As a result of living in hostile environments for centuries, the Dunefolk " +"have developed rational methods of enquiry through which they continue to " +"improve their understanding of the world. Their study of herbal medicine " +"keeps their warriors and workers fresh and healthy. Their knowledge of " +"alchemy allows them to tame fire and wield it as a deadly weapon in battle. " +"At the same time, this analytical mindset has distanced them from magical " +"arts; to the rational mind, magic is uncontrollable, unpredictable, and " +"hence unreliable. For this reason, the Dunefolk especially loathe the " +"perversions of necromancy and the dark arts, even more so than other races.\n" +"\n" +"The Dunefolk’s inquisitive and explorative nature does not preclude military " +"strength. Not only do they field nimble light troops, cataphracts, and " +"heavily armored infantry, but their keen knowledge of technology grants them " +"a decisive advantage over their opponents. When facing the Dunefolk in " +"battle, however, the most fearsome sight is certainly their deployment of " +"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, " +"their synergy with these creatures allows for great versatility in combat. " +"The origins of this tradition likely lie in the heritage of the Dunefolk’s " +"distant past in the exotic far corners of Irdya." +msgstr "" + +#. [race]: id=lizard +#: data/core/units.cfg:224 +msgid "race^Saurian" +msgstr "" + +#. [race]: id=lizard +#: data/core/units.cfg:225 +msgid "race+female^Saurian" +msgstr "" + +#. [race]: id=lizard +#: data/core/units.cfg:226 +msgid "race^Saurians" +msgstr "" + +#. [race]: id=lizard +#: data/core/units.cfg:227 +msgid "" +"Saurians are lizard-like creatures. Smaller and more slender than humans, " +"they rarely stand taller than a ten year old child, though from tip of snout " +"to end of tail a Saurian can be as long as the average man is tall. Light " +"and nimble, the warriors prefer to fight as they hunt — slipping through " +"enemy lines to target the weak and the injured while evading their " +"attackers.\n" +"\n" +"
text='Society'
\n" +"Saurians are very mysterious creatures due to their tendency to live in " +"areas inhospitable to others, such as swamps. Fatalistic in the extreme, " +"Saurians believe all the events in a life can be predicted by the use of a " +"complex form of astrology.\n" +"\n" +"Saurian culture is sharply segregated between the genders. Within each " +"gender the members compete, and through skill, determination, and reputation " +"establish a clear pecking order, with a chief at the top. On those occasions " +"when the two genders interact they do not contest for dominance; instead, " +"the situation determines the dominant gender. The chief of the males is " +"alpha within the clan's village or encampment while the chief of females is " +"dominant anywhere else. This continues down the rank structure with each " +"male or female being dominant over any member of the opposite gender with " +"lower rank and submitting to members of the opposite gender with higher " +"rank.\n" +"\n" +"The segregation and alternating gender-dominance of Saurian society is an " +"outgrowth of their clearly defined gender roles. It is the responsibility of " +"the female to hunt and find food, skills which ultimately train them to be " +"warriors: the skirmishers, flankers, and ambushers other races so fear. " +"Males, meanwhile, are responsible for guarding the clutch — the eggs left by " +"the females. While this leaves time for the males to develop and hone the " +"arts of astrology, healing, and magic, it also exposes them to significant " +"danger, as they are stationary targets for a Saurian clan's number one enemy " +"— other Saurian clans.\n" +"\n" +"New Saurian clans are started when the proper astrological signs are read. " +"Called a “hatching,” each female indicated by the conjunction selects a " +"group of individuals with lower rank and leave their source clan. Frequently " +"all females with a specific trait will be indicated, causing multiple clans " +"to “hatch” at the same time. Selection is a simple process: no group leaving " +"can be larger than any other, all the groups together cannot be larger than " +"the group being left, and higher ranking allows a female to overrule another " +"female's choice of who they take.\n" +"\n" +"Because of their rapid population growth, frequent splits in clans, and the " +"fact that cannibalism is not taboo, violence is one of the defining features " +"of Saurian life. This limits the growth of the Saurian culture to fits and " +"starts, as much of their knowledge is passed by oral tradition and their " +"possessions must be mobile.\n" +"\n" +"
text='Geography'
\n" +"Saurians can live in many different areas, though swamps are by far their " +"most common habitat.\n" +"\n" +"
text='Biology'
\n" +"Saurians live spectacularly short lives by comparison to most of the other " +"races of Wesnoth, reaching full adulthood within three years and often dying " +"by the time they are 10 to 15 years old. By far, the most common cause of " +"death is violence. Saurian females produce clutches of about 20 eggs roughly " +"once a year, which creates constant population pressure and would stress " +"most carnivores' food supply. Hunters and scavengers, Saurians have " +"extremely strong jaws and have a very powerful digestive system with highly " +"acidic fluids, making them capable of eating and digesting all of their prey " +"including skin, teeth, horns and bones. Further, they have no aversion to " +"eating carrion and even committing cannibalism, which are both regular " +"occurrences." +msgstr "" + +#. [race]: id=mechanical +#: data/core/units.cfg:253 +msgid "race^Mechanical" +msgstr "" + +#. [race]: id=mechanical +#: data/core/units.cfg:254 +msgid "race+plural^Mechanical" +msgstr "" + +#. [race]: id=mechanical +#: data/core/units.cfg:255 +msgid "" +"Animated neither by natural life nor by necromancy, the term " +"text='mechanical' describes a created artifact of an " +"intelligent being. Most mechanical things neither move nor think on their " +"own, but some do so as a result of magical enchantment." +msgstr "" + +#. [race]: id=merman +#: data/core/units.cfg:264 +msgid "race^Merman" +msgstr "" + +#. [race]: id=merman +#: data/core/units.cfg:265 +msgid "race^Mermaid" +msgstr "" + +#. [race]: id=merman +#: data/core/units.cfg:266 +msgid "race^Merfolk" +msgstr "" + +#. [race]: id=merman +#: data/core/units.cfg:268 +msgid "" +"Something like a fusion between humans and fish, the merfolk are an " +"enigmatic race with both piscine and humanoid attributes. They have strong " +"tails that lend themselves to quick movement in any watery environment while " +"their dextrous hands and intelligent minds allow fine craftsmanship and " +"toolmaking. Semi-aquatic by nature, merfolk can breathe both water and air " +"without difficulty. Despite being able to survive on land, they are much " +"quicker and more agile in the water and will rarely be found far from the " +"ocean. They are typically wary of dry land, as they are awkward and clumsy " +"there and they struggle greatly to move over rough or forested terrain." +msgstr "" + +#. [race]: id=monster +#: data/core/units.cfg:276 +msgid "race^Monster" +msgstr "" + +#. [race]: id=monster +#: data/core/units.cfg:277 +msgid "race+female^Monster" +msgstr "" + +#. [race]: id=monster +#: data/core/units.cfg:278 +msgid "race^Monsters" +msgstr "" + +#. [race]: id=monster +#: data/core/units.cfg:279 +msgid "" +"The term “monster” incorporates many hideous beasts that haunt the caves, " +"wilderness, ocean depths, and other climes of the world. They figure largely " +"in the tales and nightmares of its denizens, as well." +msgstr "" + +#. [race]: id=naga +#: data/core/units.cfg:286 +msgid "race^Naga" +msgstr "" + +#. [race]: id=naga +#: data/core/units.cfg:287 +msgid "race^Nagini" +msgstr "" + +#. [race]: id=naga +#: data/core/units.cfg:288 +msgid "race^Nagas" +msgstr "" + +#. [race]: id=naga +#: data/core/units.cfg:289 +msgid "" +"The serpentine nagas are one of the least understood races of the Great " +"Continent. Part of this is due to their xenophobic nature and part is due to " +"their alien environment. Nagas are one of the few races capable of any " +"meaningful mobility in water, giving them access to a whole world " +"effectively forbidden to land dwellers and further separating them from the " +"terrestrial beings that they shun. Still, they are not true creatures of the " +"sea, and their inability to breathe water leaves them in trepidation of the " +"abyss. Living in coastal areas gives them an escape route on land against " +"denizens of the deep while keeping them out of reach of those who travel by " +"foot, wing, and hoof. Although nagas are somewhat frail in form, they are " +"often faster and more nimble than their opponents. They sometimes find " +"themselves at odds with merfolk when their territories overlap, but overall " +"nagas tend to favor swamps and rivers as much as open water." +msgstr "" + +#. [race]: id=ogre +#: data/core/units.cfg:297 +msgid "race^Ogre" +msgstr "" + +#. [race]: id=ogre +#: data/core/units.cfg:298 +msgid "race+female^Ogre" +msgstr "" + +#. [race]: id=ogre +#: data/core/units.cfg:299 +msgid "race^Ogres" +msgstr "" + +#. [race]: id=ogre +#: data/core/units.cfg:300 +msgid "" +"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of " +"the Great Continent. Physically, they resemble humans and orcs but are " +"larger and stronger. Even their adolescents are more than a match for most " +"men. Ogres are distrusted in many populated areas and usually either avoid " +"them or are driven out by force. Instead, they lurk the mountainous areas on " +"the edges of civilization, where hungry ogre bandits provide a constant " +"threat to travelers and caravans. While ogres are not particularly " +"intelligent or quick, their toughness and physical strength make them a " +"valuable asset in the armies of other races. They are especially valued by " +"more ruthless commanders who don’t mind the ogres’ brutality. Little is " +"known about their biology or society, if they can truly be said to have one, " +"but they are said to attack alongside wolves and other beasts. Whether this " +"is a sign of cooperation, domestication, or simply mutual opportunism is not " +"known." +msgstr "" + +#. [race]: id=orc +#: data/core/units.cfg:308 +msgid "race^Orc" +msgstr "" + +#. [race]: id=orc +#: data/core/units.cfg:309 +msgid "race+female^Orc" +msgstr "" + +#. [race]: id=orc +#: data/core/units.cfg:310 +msgid "race^Orcs" +msgstr "" + +#. [race]: id=orc +#: data/core/units.cfg:311 +msgid "" +"In appearance, orcs resemble humans but with some bestial features. They are " +"taller, sturdier and stronger than humans. They are warlike, savage, and " +"cruel by nature. Their blood is darker and thicker than that of humans, and " +"they have little care for personal hygiene or their personal appearance. " +"Although Orcs are violent even among themselves, they are pack-oriented; an " +"orc never travels alone or lives in groups smaller than half a dozen.\n" +"\n" +"
text='Society'
\n" +"Almost every orc is a member of a tribe or a clan. Relations between " +"neighboring tribes are usually violent, except in cases of a mutual enemy " +"threatens their existence or prospects of great plunder override mutual " +"animosity. Occasionally, a single strong chieftain may emerge to lead " +"multiple tribes from time to time, usually through intimidation of " +"followers. An orc tribe in times of peace tends to focus almost solely on " +"strengthening itself in preparation for the next armed conflict. Orcs are " +"known to possess a crude system of writing — usually in blood — although " +"it’s most commonly used to trade insults or threats among tribal leaders.\n" +"\n" +"Orc societies are based on little else but strength; might makes right, and " +"a leader leads and survives only as long as no one manages to wrest the " +"title from him. A constant struggle for power simmers among potential tribal " +"chiefs. An orcish leader rarely lives more than a handful of years to enjoy " +"his absolute authority before being killed for his position — although " +"history knows some notable exceptions. Orcs hold no particular honor code " +"and while indisputable raw strength is usually the preferred method of " +"displaying power, assassination, poisoning and backstabbing are completely " +"viable means to further one’s own goals.\n" +"\n" +"Orcs mostly live in rural areas, often in foothills or mountainous regions, " +"sometimes in caves. They grow no crops nor keep livestock, but are competent " +"hunters as a result of their physical stature and brutality. Due to their " +"large numbers they are capable of hunting an area virtually clean of " +"anything larger than rodents in relatively short period of time. Due to this " +"and their unstable leadership, orcish tribes tend to lead a semi-nomadic " +"lifestyle, never settling in one region for too long. The larger tribes may " +"establish themselves firmly in an area for years or even decades and build " +"large encampments almost resembling cities, but even these are easily " +"dismantled and abandoned if there is a need to relocate the horde.\n" +"\n" +"The oldest known orcs have been around 50 to 60 years of age, but very few " +"individuals ever live to see over two or three decades before meeting their " +"end either in war or by the hand of one of their kin. The oldest orcs are " +"often shamans, which are perhaps the only ones most of their kind sees as " +"being trustworthy and neutral. The origins of this custom are unknown, as " +"the shamans do not directly contribute much to orcish societies but only act " +"as advisors — not something orcs tend to otherwise tolerate. Shamans are in " +"many ways the opposite of most other orcs: they are often physically " +"withered and frail in comparison and lack skill in battle.\n" +"\n" +msgstr "" + +#. [race]: id=orc +#: data/core/units.cfg:322 +msgid "" +"\n" +"\n" +"Orcs who were not the strongest of their litter tend to specialize in other " +"skills, like archery or assassination." +msgstr "" + +#. [race]: id=troll +#: data/core/units.cfg:331 +msgid "race^Troll" +msgstr "" + +#. [race]: id=troll +#: data/core/units.cfg:332 +msgid "race+female^Troll" +msgstr "" + +#. [race]: id=troll +#: data/core/units.cfg:333 +msgid "race^Trolls" +msgstr "" + +#. [race]: id=troll +#: data/core/units.cfg:334 +msgid "" +"Trolls are ancient creatures, one of the oldest known races known to inhabit " +"the Great Continent. They are large, slow, simple-minded, and live extremely " +"long lives inside deep caves or atop high mountains. The most unique " +"characteristic of trolls is an internal vitality that sustains and heals " +"them from within. As a result they live very different lives from almost any " +"known creature. Trolls have few real needs: they require little food or " +"water, and thus they have little incentive to pursue much besides protection " +"from those who are hostile towards them. This in turn means they rarely have " +"to worry about anything and can spend much of their time sleeping or in " +"contemplation. Trolls have a curious affinity with nature. They do not " +"relate with living things like elves do, but instead with earth and stone. " +"They are also somewhat curious of their surroundings and many younger whelps " +"even enjoy traveling and seeing the world. As trolls grow older they tend to " +"become increasingly passive, gradually losing interest in their environment " +"and spending more of their time sleeping in a quiet, familiar corner of " +"their home cave. This is until they finally pass away as their bodies " +"themselves slowly turn into lifeless statues of stone.\n" +"\n" +"Trolls are seen by many as being little more than yet another race of savage " +"monsters. This common misconception is in part perpetuated by orcs to " +"persuade trolls to join their armies. Because they are rather simple and do " +"not understand the ways of other races or sometimes cannot even tell them " +"apart, it is usually easy for an orcish band to convince a group of trolls " +"that by joining them they get to exact revenge on those that have before " +"hunted them. These new recruits are then directed to attack whoever the orcs " +"themselves are currently in conflict with, whether previously a foe of the " +"trolls or not, accumulating even more enemies for the misled trolls. The " +"most common enemy of trolls are dwarves, and the animosity between these two " +"races is ancient.\n" +"\n" +"
text='Geography'
\n" +"Trolls have inhabited the mountains of the Great Continent longer than the " +"dwarves who migrated there. Trolls are a common sight on the mountain ranges " +"north and east of Wesnoth, and wherever Orcish hordes travel." +msgstr "" + +#. [race]: id=undead +#: data/core/units.cfg:354 +msgid "race^Undead" +msgstr "" + +#. [race]: id=undead +#: data/core/units.cfg:355 +msgid "race+female^Undead" +msgstr "" + +#. [race]: id=undead +#: data/core/units.cfg:356 +msgid "race+plural^Undead" +msgstr "" + +#. [race]: id=undead +#: data/core/units.cfg:357 +msgid "" +"Undead are not really a single race of creatures, although often treated as " +"such. Almost any dead creature can, by a sufficiently skilled necromancer, " +"be reanimated and rise again in undeath. Undead are for the most part " +"unnatural but mindless constructs, obeying whoever created them without " +"question nor thought. A greater mystery of necromancy is in how constructs " +"are sustained without continuous effort from the necromancer. An undead " +"creature does not require the constant attention of the necromancer to " +"command and sustain, but can work autonomously according to the commands of " +"its master. Only rarely, perhaps once every few months, does the necromancer " +"need to maintain his creation.\n" +"\n" +"Necromancy is almost solely limited to humans. Even the legends of magically " +"apt races like elves and merfolk tell of very few of their kind who have " +"ever delved in the dark arts. It is surmised that necromantic magic requires " +"great adaptability and a flexible mind, extremes of which are most commonly " +"found in humans. The ultimate goal of most necromancers is to turn the same " +"art of preserving and imbuing life upon themselves, to alter themselves at " +"whatever cost, to ultimately escape death by preserving their own mind and " +"spirit.\n" +"\n" +"
text='Geography'
\n" +"While undead lords arrived on the Great Continent in considerable numbers " +"only in the wake of Haldric I, they were not completely unheard of by elves " +"and dwarves before that." +msgstr "" + +#. [race]: id=wolf +#: data/core/units.cfg:370 +msgid "race^Wolf" +msgstr "" + +#. [race]: id=wolf +#: data/core/units.cfg:371 +msgid "race+female^Wolf" +msgstr "" + +#. [race]: id=wolf +#: data/core/units.cfg:372 +msgid "race^Wolves" +msgstr "" + +#. [race]: id=wolf +#: data/core/units.cfg:373 +msgid "" +"Wolves are predatory canines encountered frequently in the wilderness. " +"Quick, tough, and durable, a solitary wolf suffices to maim or kill " +"civilians and untrained soldiers with ease, but it is their tendency to " +"travel in packs and attack in an organized manner that makes them " +"particularly fearsome to travelers. They tend to stay away from " +"civilization, though, only occasionally venturing close to prey upon " +"livestock." +msgstr "" + +#. [race]: id=wose +#: data/core/units.cfg:382 +msgid "race^Wose" +msgstr "" + +#. [race]: id=wose +#: data/core/units.cfg:383 +msgid "race^Woses" +msgstr "" + +#. [race]: id=wose +#: data/core/units.cfg:384 +msgid "" +"The mighty wose resides within the deepest forests of the known world. To " +"the untrained eye, the wose appears to be nothing more than an oddly shaped, " +"yet noble, tree. As guardians of the forest, the woses share a connection to " +"the woodlands deeper than even the elves’. While the woses are a peaceful " +"race, disturbance of the ancient forests, which they tend, will incite the " +"wrath of nature itself. Woses are slow moving creatures that may spend " +"centuries standing in one location undisturbed by the ebb and flow of time.\n" +"\n" +"Although they practice no magic of their own, the woses share a deep " +"connection to faerie. What little is known of this ancient race comes from " +"elvish scholars who believe that this mystical power, which the mightiest " +"elves have dedicated their lives to master, is inherent to the wose. Though " +"woses resemble them, they share no ancestry with trees. Woses are believed " +"to be some of the oldest creatures in the world, perhaps even more ancient " +"than the forests in which they dwell, and it is thought that the power of " +"faerie has given these beings the eternal task of serving as wardens of the " +"forest.\n" +"\n" +"Woses are not warlike in the least and are ill-accustomed to combat. They " +"will however respond with indiscriminate violence in defense of their " +"forested territory. Woses are slow moving and are vulnerable away from the " +"woodlands. Due to their close connection with faerie, woses are particularly " +"sensitive to the arcane. The hardwood that makes the wose nigh-impervious to " +"physical assault has left it grievously vulnerable to flame. Their thick " +"bark and ability to harness the power of faerie to regenerate quickly when " +"injured allows the wose to survive an enemy onslaught long enough to respond " +"with a crushing might belied by its peaceful, plodding nature. Within its " +"forest home, the wose can disappear amongst the trees and ambush even the " +"best-trained elvish scout.\n" +"\n" +"The life span of the wose is unknown, although the most ancient members of " +"this race have lived many hundreds of years and have grown to massive " +"heights. It is thought that unless a wose falls in battle, it will find no " +"natural end. Content to pass the centuries standing like a sentry, " +"uninterested in the goings-on of the civilized world, the wose will stir " +"only to march to the defense of the natural world and the forests it calls " +"home." +msgstr "" + +#: data/lua/feeding.lua:31 data/lua/feeding.lua:44 +msgid "+1 max HP" +msgstr "" + +#: src/help/help.cpp:181 +msgid "Close" +msgstr "" + +#: src/help/help.cpp:184 +msgid "The Battle for Wesnoth Help" +msgstr "" + +#: src/help/help.cpp:241 +msgid "Parse error when parsing help text: " +msgstr "" diff --git a/po/wesnoth-httt/LINGUAS b/po/wesnoth-httt/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/wesnoth-httt/LINGUAS +++ b/po/wesnoth-httt/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-httt/grc.po b/po/wesnoth-httt/grc.po new file mode 100644 index 000000000000..83f5685027c5 --- /dev/null +++ b/po/wesnoth-httt/grc.po @@ -0,0 +1,7819 @@ +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 19:40 UTC\n" +"PO-Revision-Date: 2019-08-27 19:40 UTC\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Language: grc\n" + +#. [campaign]: id=Heir_To_The_Throne +#: data/campaigns/Heir_To_The_Throne/_main.cfg:9 +msgid "Heir to the Throne" +msgstr "" + +#. [campaign]: id=Heir_To_The_Throne +#: data/campaigns/Heir_To_The_Throne/_main.cfg:12 +msgid "HttT" +msgstr "" + +#. [campaign]: id=Heir_To_The_Throne +#: data/campaigns/Heir_To_The_Throne/_main.cfg:19 +msgid "" +"Fight to regain the throne of Wesnoth, of which you are the legitimate " +"heir.\n" +"\n" +msgstr "" + +#. [campaign]: id=Heir_To_The_Throne +#: data/campaigns/Heir_To_The_Throne/_main.cfg:21 +msgid "(Novice level, 23 scenarios.)" +msgstr "" + +#. [campaign]: id=Heir_To_The_Throne +#: data/campaigns/Heir_To_The_Throne/_main.cfg:23 +msgid "Beginner" +msgstr "" + +#. [campaign]: id=Heir_To_The_Throne +#: data/campaigns/Heir_To_The_Throne/_main.cfg:23 +#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4 +msgid "Fighter" +msgstr "" + +#. [campaign]: id=Heir_To_The_Throne +#: data/campaigns/Heir_To_The_Throne/_main.cfg:24 +msgid "Hero" +msgstr "" + +#. [campaign]: id=Heir_To_The_Throne +#: data/campaigns/Heir_To_The_Throne/_main.cfg:24 +msgid "Normal" +msgstr "" + +#. [campaign]: id=Heir_To_The_Throne +#: data/campaigns/Heir_To_The_Throne/_main.cfg:25 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Heir_To_The_Throne +#: data/campaigns/Heir_To_The_Throne/_main.cfg:25 +msgid "Champion" +msgstr "" + +#. [about] +#: data/campaigns/Heir_To_The_Throne/_main.cfg:32 +msgid "Campaign Design" +msgstr "" + +#. [about] +#: data/campaigns/Heir_To_The_Throne/_main.cfg:38 +msgid "Campaign Maintenance" +msgstr "" + +#. [about] +#: data/campaigns/Heir_To_The_Throne/_main.cfg:51 +msgid "Artwork and Graphics Design" +msgstr "" + +#. [about] +#: data/campaigns/Heir_To_The_Throne/_main.cfg:75 +msgid "Miscellaneous" +msgstr "" + +#. [scenario]: id=01_The_Elves_Besieged +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:4 +msgid "The Elves Besieged" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:33 +msgid "Move Konrad to the signpost in the northwest" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:37 +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:35 +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:28 +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:28 +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:28 +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:27 +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:28 +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:25 +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:27 +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:27 +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:39 +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:29 +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:38 +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:32 +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:29 +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:29 +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:23 +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:385 +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:45 +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:28 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:33 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:295 +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:96 +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:25 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:43 +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:30 +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:74 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:31 +msgid "Death of Konrad" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:41 +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:39 +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:32 +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:29 +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:31 +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:31 +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:43 +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:33 +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:42 +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:36 +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:33 +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:33 +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:27 +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:389 +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:49 +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:32 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:37 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:299 +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:100 +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:29 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:47 +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:34 +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:78 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:35 +msgid "Death of Delfador" +msgstr "" + +#. [side]: type=Fighter, id=Konrad +#. [side]: type=Commander, id=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:71 +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:63 +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:50 +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:48 +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:45 +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:106 +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:51 +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:71 +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:72 +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:50 +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:74 +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:53 +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:78 +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:59 +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:50 +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:53 +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:74 +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:253 +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:75 +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:58 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:63 +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:126 +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:64 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:73 +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:22 +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:164 +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:106 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:97 +#: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:46 +msgid "Konrad" +msgstr "" + +#. [side]: type=Fighter, id=Konrad +#. [side]: type=Elvish Champion, id=Galdrad +#. [side]: type=Elvish Shyde, id=Chantal +#. [side]: type=Commander, id=Konrad +#. [side]: type=Ancient Wose, id=Haralamdum +#. [side]: type=Elvish Sylph, id=Bona-Melodia +#. [side]: type=Grand Knight, id=Kaylan +#. [side]: id=Relgorn, type=Dwarvish Lord +#. [side]: id=Geldar, type=Dwarvish Lord +#. [side] +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:80 +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:237 +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:256 +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:69 +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:86 +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:56 +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:54 +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:51 +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:112 +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:58 +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:78 +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:78 +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:56 +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:80 +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:59 +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:84 +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:65 +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:60 +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:113 +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:59 +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:75 +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:259 +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:81 +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:64 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:69 +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:133 +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:178 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:80 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:133 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:152 +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:171 +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:103 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:105 +msgid "Rebels" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Urug-Telfar +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:165 +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:90 +msgid "Urug-Telfar" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Urug-Telfar +#. [side]: type=Orcish Warlord, id=Knafa-Tan +#. [side]: type=Orcish Warlord, id=Maga-Knafa +#. [side]: type=Orcish Warrior, id=Halgar Du'nar +#. [side]: type=Orcish Warrior, id=Gorlak +#. [side]: type=Orcish Slurbow, id=Knafa-Telfar +#. [side]: type=Orcish Warlord, id=Urug-Tan +#. [side]: type=Orcish Sovereign, id=Shuuga-Mool +#. [side]: type=Goblin Rouser +#. [side]: type=Orcish Warlord +#. [side]: type=Troll Warrior +#. [side]: type=Orcish Warlord, id=Urag-Tifer +#. [side]: type=Orcish Warrior, id=Mokolo Qimur +#. [side]: type=Orcish Warrior, id=Usadar Q'kai +#. [side]: type=Orcish Warrior, id=Dwaba-Kukai +#. [side]: type=Orcish Warrior, id=Managa'Gwin +#. [side]: type=Orcish Warlord, id=Kojun Herolm +#. [side]: type=Orcish Warrior, id=Mokho Kimer +#. [side]: type=Orcish Warlord, id=Gaga-Breuk +#. [side]: type=Orcish Warlord, id=Kior-Dal +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:180 +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:193 +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:213 +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:111 +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:72 +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:72 +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:86 +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:202 +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:220 +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:96 +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:109 +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:134 +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:86 +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:105 +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:119 +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:272 +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:288 +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:308 +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:329 +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:348 +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:368 +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:80 +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:142 +msgid "Orcs" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Knafa-Tan +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:187 +msgid "Knafa-Tan" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Maga-Knafa +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:207 +msgid "Maga-Knafa" +msgstr "" + +#. [side]: type=Elvish Champion, id=Galdrad +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:228 +msgid "Galdrad" +msgstr "" + +#. [side]: type=Elvish Shyde, id=Chantal +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:244 +msgid "Chantal" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:266 +msgid "" +"Sixteen years into her rule, Asheviere turned her attention to the wood " +"elves living in the great forest southwest of Wesnoth, whom she despised. " +"Orcish mercenaries were hired and dispatched to bring about their ruin." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:270 +msgid "" +"Master Delfador! Look, there are orcs coming from all directions! What shall " +"we do?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:274 +msgid "There are too many to fight, far too many. We must escape!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:279 +msgid "But to where? This is the only home we have! What about the elves?" +msgstr "" + +#. [message]: speaker=Galdrad +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:283 +msgid "" +"We will fight them, but you must escape, Konrad. It is imperative that you " +"escape!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:287 +msgid "" +"We will go north. Perhaps we can reach the Isle of Alduin. If we can make it " +"there, surely we will be safe. Konrad, we must recruit some elves to help " +"us, and then you must make it to the sign post in the northwest. I will " +"protect you!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:291 +msgid "Very well, let us hurry!" +msgstr "" + +#. [message]: speaker=Urug-Telfar +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:295 +msgid "" +"Attack the elves, my grunts, and take their villages. Let us claim this land " +"for the Queen!" +msgstr "" + +#. [message]: speaker=Knafa-Tan +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:302 +msgid "" +"Remember, it is rumored that the filthy mage and one that he protects are in " +"these parts. They are the ones we want!" +msgstr "" + +#. [message]: speaker=Knafa-Tan +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:307 +msgid "Ha ha! We will rip the filthy elves to pieces!" +msgstr "" + +#. [message]: speaker=Galdrad +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:312 +msgid "Let them come. We will fight them with all we have!" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:316 +msgid "Be careful, Konrad! Guard him well, Delfador!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:320 +msgid "" +"Do not spend your life here, Chantal. Someone must warn the Northern Elves " +"that the war we so long feared has begun." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:339 +msgid "Very well, we have made it this far! But where do we go next?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:343 +msgid "" +"We must travel north, and try to make it to the Isle of Alduin. Hopefully we " +"will find refuge there." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:347 +msgid "" +"Of course you are right, Delfador. But what will become of the elves here?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:351 +msgid "" +"The elves will fight. They may even prevail. But I fear things do not bode " +"well for them. Let us not speak of it now. Onward!" +msgstr "" + +#. [message]: speaker=Chantal +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:355 +msgid "Good luck, Konrad! Don’t worry about us, we will fight as best we can!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:372 +msgid "I... I don’t think I can make it anymore." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:376 +msgid "Prince... you must keep fighting! Nooooooo!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:381 +msgid "It is over. I am doomed..." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:395 +msgid "I have... have failed in my duty to protect the prince! I am defeated." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:400 +msgid "Don’t die, Delfador! Please, you have to stay alive!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:404 +msgid "Ugh!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:415 +msgid "" +"Oh, no! We have run out of time, they have arrived with reinforcements..." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:426 +msgid "Die, villain, die!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:438 +msgid "Only the foolish oppose me!" +msgstr "" + +#. [message]: speaker=Galdrad +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:449 +msgid "I am Galdrad. You will have to fight me to get any further!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:461 +msgid "Only a fool would dare to attack me!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:473 +msgid "I am Delfador the Great. Prepare to die!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:485 +msgid "Let me through, you rogue!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:563 +msgid "Oh no! They are destroying our home!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:567 +msgid "There can be no looking back. We must go quickly!" +msgstr "" + +#. [scenario]: id=02_Blackwater_Port +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:4 +msgid "scenario name^Blackwater Port" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:21 +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:21 +msgid "Resist until the end of the turns" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:28 +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:35 +msgid "(special bonus)" +msgstr "" + +#. [objective]: condition=win +#. [objectives] +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:28 +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:32 +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:24 +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:27 +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:19 +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:24 +msgid "Defeat the enemy leader" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:43 +msgid "Death of Sir Kaylan" +msgstr "" + +#. [label] +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:57 +msgid "Blackwater Port" +msgstr "" + +#. [side]: type=Grand Knight, id=Kaylan +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:78 +msgid "Sir Kaylan" +msgstr "" + +#. [side]: type=Orcish Warrior, id=Mokolo Qimur +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:105 +msgid "Mokolo Qimur" +msgstr "" + +#. [unit]: type=Swordsman, id=Veocyn +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:130 +msgid "Veocyn" +msgstr "" + +#. [unit]: type=Swordsman, id=Yran +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:142 +msgid "Yran" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:157 +msgid "" +"We should be able to board a ship at Blackwater Port, but it seems the orcs " +"are heading there too. Rebels who hate Asheviere and are loyal to the memory " +"of the king desperately hold the port, as it is one of the only places where " +"they can ship supplies and weapons." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:161 +msgid "Delfador, some orcs are following us! We must make haste!" +msgstr "" + +#. [message]: speaker=Kaylan +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:165 +msgid "" +"Delfador, my old friend! We had heard of your coming, and of the attacks on " +"the elves. It is good to see you again, although I would prefer it were not " +"in such sad times." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:169 +msgid "" +"Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of " +"the few who is willing to oppose the Dark Crown. Rumor has it that his lance " +"has slain fifty men and a hundred orcs." +msgstr "" + +#. [message]: speaker=Kaylan +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:173 +msgid "" +"It seems the orcs have come here too, to try to wrest this port from our " +"hands. Our defenses are still weak, but reinforcements will arrive soon!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:177 +msgid "We will help you fight them off until the reinforcements arrive." +msgstr "" + +#. [message]: speaker=Kaylan +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:181 +msgid "" +"With your help, we have hope we can fend them off. But you must not tarry " +"here long, for your survival is even more important to our cause than the " +"strength of the port. A ship is due here in two days, surely it will be able " +"to take you to safety." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:185 +msgid "And the ship will take us to Alduin?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:189 +msgid "" +"Yes, we will sail to the Isle of Alduin, my home, Konrad, and the home of " +"many magi." +msgstr "" + +#. [message]: speaker=Kaylan +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:193 +msgid "" +"I will send one of my horsemen to serve under you. I offer you my support, " +"Konrad, and the support of my men — from now on you will be able to recruit " +"horsemen." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:202 +msgid "" +"Thank you, sir. But how shall I best use these horsemen? How do they differ " +"from elves?" +msgstr "" + +#. [message]: speaker=Kaylan +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:207 +msgid "" +"Elves are a powerful race, Konrad, more powerful than my own people usually " +"acknowledge. But horsemen are powerful in a different way. They have no long " +"range attack, but can charge into combat, inflicting double normal damage, " +"though taking double damage in return. They are also lawful, meaning they " +"fight better by day, and worse at night. Horsemen are unmatched on open " +"land, though elves will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=Kaylan +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:212 +msgid "" +"Elves may be the lords of the forest, but horsemen are powerful as well. On " +"the plains under the midday sun they can fell the toughest foes with sharp " +"spears and under heavy hoofs!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:218 +msgid "" +"Recruit troops wisely, Konrad, and remember that you can recall experienced " +"units from past battles to help you fight again." +msgstr "" + +#. [unit]: id=Haldiel, type=Horseman +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:228 +msgid "Haldiel" +msgstr "" + +#. [message]: speaker=Haldiel +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:241 +msgid "Greetings, young master. I pledge myself to your service." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:246 +msgid "" +"Konrad, note that Haldiel does not seek gold upkeep; as a loyal unit he " +"fights for us solely out of loyalty to our cause. Such units are extremely " +"valuable. Take care to use them cautiously in battle, lest they fall." +msgstr "" + +#. [unit]: type=Horseman, id=Yredd +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:263 +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:374 +msgid "Yredd" +msgstr "" + +#. [unit]: type=Horseman, id=Tarcyn +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:276 +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:387 +msgid "Tarcyn" +msgstr "" + +#. [unit]: type=Horseman, id=Syryn +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:289 +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:400 +msgid "Syryn" +msgstr "" + +#. [unit]: type=Knight, id=Cicyn +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:302 +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:413 +msgid "Cicyn" +msgstr "" + +#. [unit]: type=Knight, id=Ginvan +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:315 +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:426 +msgid "Ginvan" +msgstr "" + +#. [unit]: type=Knight, id=Simyr +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:328 +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:439 +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:472 +msgid "Simyr" +msgstr "" + +#. [message]: speaker=Kaylan +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:341 +msgid "" +"Reinforcements have arrived! Forward, men! I expect each of you to bring me " +"back the head of an orc!" +msgstr "" + +#. [message]: speaker=Mokolo Qimur +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:345 +msgid "" +"So many foul humans riding on horses! There is no way we can defeat them. " +"Quick, we must make our escape!" +msgstr "" + +#. [message]: speaker=Kaylan +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:454 +msgid "" +"Reinforcements have arrived, but lo! Our allies have already destroyed the " +"orcish army menacing our fair port. In honor, I must reward your valor." +msgstr "" + +#. [message]: speaker=Kaylan +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:458 +msgid "" +"You have risked your life to defend our city. In return, I place one of my " +"city’s finest defenders in your service. Simyr, step forward. I place your " +"lance in the service of young prince Konrad here. May you help him restore " +"order to the country." +msgstr "" + +#. [message]: speaker=Simyr +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:484 +msgid "It is my pleasure and honor to serve, my liege." +msgstr "" + +#. [message]: speaker=Kaylan +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:502 +msgid "" +"Thank you for the help, friends. The ship should arrive soon, it will take " +"you to Alduin." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:520 +msgid "We should embark now." +msgstr "" + +#. [message]: speaker=Kaylan +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:524 +msgid "" +"Safe voyage to you, friends. Rest assured that we will never surrender to " +"the forces of the Dark Queen." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:538 +msgid "I have failed in my duty to protect the Rightful Heir and the port." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:542 +msgid "" +"Without his help, we will be unable to use the ships. There is no hope..." +msgstr "" + +#. [scenario]: id=03_The_Isle_of_Alduin +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:4 +msgid "The Isle of Alduin" +msgstr "" + +#. [side]: type=Orcish Warrior, id=Usadar Q'kai +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:67 +msgid "Usadar Q’kai" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:102 +msgid "" +"This is no time to return to our vessel! We must take control of the island!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:190 +msgid "And so the party landed on the Isle of Alduin." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:194 +msgid "So this is Alduin. It looks a little... desolate." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:198 +msgid "" +"I fear so, Konrad. It seems that the orcs have come even here. Here to the " +"place where I was born, where I was trained." +msgstr "" + +#. [message]: speaker=Usadar Q'kai +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:202 +msgid "" +"Who is that? Oh, a party of elves has landed. We shall drive them back into " +"the sea!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:206 +msgid "" +"I did not think the orcs would have come here. This island used to be so " +"beautiful. We must recapture it! To arms!" +msgstr "" + +#. [unit]: id=Elrian, type=Mage +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:219 +msgid "Elrian" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:232 +msgid "I found someone hiding in the village!" +msgstr "" + +#. [message]: speaker=Elrian +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:236 +msgid "" +"My lords, I have been hiding in the village from the orcs, like many of the " +"other magi here. I pledge myself to your service; let us move swiftly to " +"recapture the island!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:240 +msgid "Certainly, let us join together to fight the evil ones." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:245 +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:333 +msgid "You can now recruit magi!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:251 +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:340 +msgid "" +"Surely no orc can stand against us with magi in our ranks! Their magical " +"attacks almost always find their mark, even against well-defended troops." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:256 +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:345 +msgid "" +"Caution, young prince. It is very difficult to train inexperienced magi in " +"combat. When they fight on the front lines of battle, you must protect magi " +"with stronger units, else the enemy would make short work of them." +msgstr "" + +#. [unit]: type=Arch Mage, id=Seimus +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:274 +msgid "Seimus" +msgstr "" + +#. [message]: speaker=Seimus +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:290 +msgid "Delfador, my old master! You have saved the island from the orcs!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:295 +msgid "My apprentice! How did the island fall to such as these?" +msgstr "" + +#. [message]: speaker=Seimus +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:300 +msgid "" +"You have not heard, master Delfador? Asheviere is trying to control the " +"entire western coast. She hired many orcs and sent them here. They were " +"holding me until a ship could arrive to take me to Weldyn where I am to " +"stand trial for treason for training magi!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:305 +msgid "" +"We have come from fighting her forces at Blackwater. Where else has she " +"attacked?" +msgstr "" + +#. [message]: speaker=Seimus +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:310 +msgid "" +"She has taken control of the Bay of Pearls, long held by the Mer, and has " +"turned them into slaves. There they dive for pearls by which she grows " +"richer every day. There are even rumors that she may break the ancient " +"treaty and attack Elensefar!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:315 +msgid "" +"Can’t we strike back at her? How many forces does she have at the Bay of " +"Pearls? Can we take it back from her?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:320 +msgid "" +"We must indeed go there. Let us therefore rest here a little, and then set " +"sail for the Bay. Hopefully we will defeat her forces there!" +msgstr "" + +#. [scenario]: id=04_The_Bay_of_Pearls +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:4 +msgid "The Bay of Pearls" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:23 +msgid "Defeat one enemy leader, and resist the other until turns run out" +msgstr "" + +#. [objective]: condition=win +#. [objectives] +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:26 +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:25 +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:24 +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:34 +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:25 +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:26 +msgid "Defeat all enemy leaders" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:32 +msgid "Turns run out with both enemy leaders standing" +msgstr "" + +#. [side]: type=Orcish Warrior, id=Dwaba-Kukai +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:63 +msgid "Dwaba-Kukai" +msgstr "" + +#. [side]: type=Orcish Warrior, id=Managa'Gwin +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:80 +msgid "Managa’Gwin" +msgstr "" + +#. [unit]: type=Orcish Archer, id=Bugg +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:136 +msgid "Bugg" +msgstr "" + +#. [unit]: type=Naga Fighter, type=Naga Warrior, id=Xnamas +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:153 +msgid "Xnamas" +msgstr "" + +#. [unit]: type=Naga Warrior, type=Naga Fighter, id=Inalai +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:169 +msgid "Inalai" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:202 +msgid "" +"So this is the Bay of Pearls. It looks like they have those merfolk working " +"hard!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:206 +msgid "" +"Indeed it does. It also looks like they have many, many troops. I should go " +"around the bay and distract some of them. You and the rest rescue the " +"merfolk!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:210 +msgid "Very well. Be careful!" +msgstr "" + +#. [message]: speaker=Bugg +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:228 +msgid "But boss, why are we only using bats and nagas?" +msgstr "" + +#. [message]: speaker=Dwaba-Kukai +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:233 +msgid "" +"Because we need to control the seas and the merfolk, and nagas and bats are " +"best for doing that!" +msgstr "" + +#. [message]: speaker=Bugg +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:238 +msgid "But orcs are the most powerful race in all of..." +msgstr "" + +#. [message]: speaker=Dwaba-Kukai +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:243 +msgid "Shut up, worm! I’m the boss!" +msgstr "" + +#. [message]: speaker=Bugg +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:273 +msgid "Ha ha ha! Now orcs will rule over land and sea!" +msgstr "" + +#. [message]: speaker=Dwaba-Kukai +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:278 +msgid "(Sigh) Will someone kill this idiot for me, please?" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:291 +msgid "But... but... how can this be happening to me?" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:295 +msgid "Who was that idiot?" +msgstr "" + +#. [unit]: id=Gwaba, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:318 +msgid "Gwaba" +msgstr "" + +#. [unit]: id=Nepba, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:330 +msgid "Nepba" +msgstr "" + +#. [unit]: id=Triram, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:342 +msgid "Triram" +msgstr "" + +#. [unit]: id=Mriram, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:356 +msgid "Mriram" +msgstr "" + +#. [message]: speaker=Gwaba +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:365 +msgid "Free at last! Now, death to the orcs!" +msgstr "" + +#. [unit]: id=Mabooa, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:387 +msgid "Mabooa" +msgstr "" + +#. [unit]: id=Earooa, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:401 +msgid "Earooa" +msgstr "" + +#. [unit]: id=Nethuns, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:413 +msgid "Nethuns" +msgstr "" + +#. [unit]: id=Gwoama, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:426 +msgid "Gwoama" +msgstr "" + +#. [message]: speaker=Mabooa +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:435 +msgid "Now that we are free, together we can defeat our oppressors!" +msgstr "" + +#. [unit]: id=Kaba, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:457 +msgid "Kaba" +msgstr "" + +#. [unit]: id=Kwaboo, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:471 +msgid "Kwaboo" +msgstr "" + +#. [message]: speaker=Kaba +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:481 +msgid "Freedom! Now where are those orcs? Let me at ’em!" +msgstr "" + +#. [unit]: id=Gwimli, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:503 +msgid "Gwimli" +msgstr "" + +#. [unit]: id=Jarla, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:515 +msgid "Jarla" +msgstr "" + +#. [unit]: id=Gwarloa, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:529 +msgid "Gwarloa" +msgstr "" + +#. [message]: speaker=Gwimli +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:538 +msgid "" +"Thank you for rescuing us! Now we can help you fight the evil orcs! The main " +"cage where they keep most of the merfolk is in the northwest!" +msgstr "" + +#. [unit]: id=Heldaga, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:560 +msgid "Heldaga" +msgstr "" + +#. [unit]: id=Apalala, type=Merman Hunter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:572 +msgid "Apalala" +msgstr "" + +#. [unit]: id=Oceania, type=Mermaid Initiate +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:584 +msgid "Oceania" +msgstr "" + +#. [unit]: id=Elcmar, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:597 +msgid "Elcmar" +msgstr "" + +#. [unit]: id=Aigaion, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:609 +msgid "Aigaion" +msgstr "" + +#. [unit]: id=Tini, type=Merman Fighter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:622 +msgid "Tini" +msgstr "" + +#. [message]: speaker=Heldaga +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:632 +msgid "" +"Death to the orcs! Come, my brethren, let us fight the orcs and drive them " +"from our shores!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:642 +msgid "" +"At last, we have freed the merfolk. Go back to the ocean and live in peace." +msgstr "" + +#. [message]: role=ThankfulMerman +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:655 +msgid "" +"My lord! You may need the help of some of us who have skill in the sea in " +"future. We would like to come with you and offer you help." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:662 +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:876 +msgid "You may now recruit the noble merfolk!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:670 +msgid "Now where is Delfador? I hope he’s safe!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:678 +msgid "I am perfectly safe, friend!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:683 +msgid "" +"There you are! I am so glad you are all right! Now we may have a little rest." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:687 +msgid "" +"I am afraid there is no time for rest, Konrad. Asheviere has laid siege to " +"Elensefar, breaking the century-old treaty between Wesnoth and the Elense " +"city-state. If the city falls, there is no telling how many other lands she " +"may swallow up!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:693 +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:821 +msgid "Oh no! What shall we do?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:698 +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:825 +msgid "" +"You must lead your men to the city. Help defend it, or recapture it if it " +"falls before you arrive!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:703 +msgid "" +"I must do that? But what about you, Delfador? You’re coming with me, right?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:708 +msgid "" +"I am afraid not, Konrad. I have come across some important documents, and " +"must make haste with them to the Elven Council. It seems that the time to " +"stop Asheviere is shorter than I had thought." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:714 +msgid "But Delfador! I can’t do it on my own!" +msgstr "" + +#. [message]: role=Supporter +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:728 +msgid "On your own? My lord! We, your loyal soldiers, will support you!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:732 +msgid "" +"You will prevail. I have faith in you. Head north. Elensefar is but three " +"days’ travel if you make haste." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:736 +msgid "Very well. But how do I get there?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:740 +msgid "" +"There are two ways to go, by ship or on foot. Each has its own dangers. You " +"must choose between them." +msgstr "" + +#. [option] +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:742 +msgid "Ships? Ugh! I have been seasick for the last time. We shall walk!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:746 +msgid "Safe journey to you, Konrad. Until we meet again!" +msgstr "" + +#. [option] +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:757 +msgid "" +"Going by ship we may at least get a little rest for ourselves. By sea it is!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:761 +msgid "Safe voyage to you then, Konrad. May the weather be fair." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:795 +msgid "" +"Have you not been able to defeat our foes in all these days? They have " +"summoned reinforcements. Surely now our doom is upon us!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:807 +msgid "" +"Konrad! We cannot spend any more time here. Though it would be good to " +"defeat the orcs and free more of their prisoners, more urgent business calls " +"us!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:812 +msgid "" +"Delfador, thank goodness you have survived! This has been a tough battle, " +"but why can we not finish it? Why must we leave?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:816 +msgid "" +"I bear ill tidings, Konrad. Asheviere has laid siege to Elensefar, breaking " +"the century-old treaty between Wesnoth and the Elense city-state. If the " +"city falls, there is no telling how many other lands she may swallow up!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:829 +msgid "I must do this? But you are coming with me, aren’t you, Delfador?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:833 +msgid "" +"I am afraid not, Konrad. I have found some important documents that need " +"seeing to. I must ride at once to make council with the elves. I will meet " +"you in Elensefar, after you have secured it." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:837 +msgid "" +"I fear I will struggle to do this on my own... but what must be must be. How " +"do I get to Elensefar?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:850 +msgid "" +"Since you have broken the orcs’ hegemony over the seas, going by ship would " +"be safest. Sail along the coast, and you can land mere miles from Elensefar. " +"Make haste!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:862 +msgid "" +"With the orcs controlling the seas, going by ship would not be safe. Travel " +"by land, Elensefar is only six days’ march up the coast. Make haste!" +msgstr "" + +#. [scenario]: id=05a_Muff_Malals_Peninsula +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:4 +msgid "Muff Malal’s Peninsula" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:23 +msgid "Escape down the road to Elensefar" +msgstr "" + +#. [objectives] +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:26 +msgid "Defeat Muff Malal" +msgstr "" + +#. [side]: type=Dark Sorcerer, id=Muff Malal +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:60 +msgid "Muff Malal" +msgstr "" + +#. [side]: type=Dark Sorcerer, id=Muff Malal +#. [side]: type=Ancient Lich, id=Muff Argulak +#. [side]: id=Haf-Mal, type=Lich +#. [side]: id=Jarmal-Gorg, type=Lich +#. [side]: type=Lich, id=Galga +#. [side]: type=Lich, id=Na-alga +#. [side]: type=Lich, id=Selda-Mana +#. [side]: type=Death Knight, id=Clarustus +#. [side]: type=Death Knight, id=Merlunius +#. [side]: type=Lich, id=Aimucasur +#. [side]: type=Death Knight, id=Secadius +#. [side]: type=Death Knight, id=Dafeis +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:78 +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:131 +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:147 +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:78 +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:121 +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:187 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:103 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:120 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:136 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:157 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:173 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:114 +msgid "Undead" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:122 +msgid "" +"But the road to Elensefar was a treacherous one. Konrad and his men were set " +"upon by a strong band of undead." +msgstr "" + +#. [message]: speaker=Muff Malal +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:126 +msgid "" +"Ahh, a party of elves approaches. Soon we shall have elven zombies serving " +"us!" +msgstr "" + +#. [message]: role=Advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:130 +msgid "My lord! On yonder peninsula there seems to be some movement!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:134 +msgid "" +"It looks like an undead outpost! If we could defeat them, the locals would " +"probably be grateful. But I do not know if we have the strength to defeat " +"such a foe, or the time to spare." +msgstr "" + +#. [message]: role=Advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:138 +msgid "" +"Cleansing this land of undead does not appear overly difficult. It could be " +"good training for those yet untested in battle." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:142 +msgid "" +"I see. If we are to break the siege of Elensefar, we will need every veteran " +"soldier we can get." +msgstr "" + +#. [message]: role=Advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:146 +msgid "" +"The decision is yours, sir. If we are to leave, I advise we hurry past " +"before they are upon us. If we are to fight, then... to arms!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:164 +msgid "To Elensefar" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:188 +msgid "We do not have time to tarry here! On to Elensefar!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:200 +msgid "" +"Shirk not your duty! I will decide when it is time to leave for Elensefar." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:213 +msgid "" +"Victory is ours! Let us hope that this delay will not hamper our quest to " +"save Elensefar, but at least we have freed these good people. We must move " +"onward with haste!" +msgstr "" + +#. [scenario]: id=05b_Isle_of_the_Damned +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:5 +msgid "Isle of the Damned" +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:90 +msgid "" +"But the voyage did not go as smoothly as had been hoped. A storm blew up and " +"bore down on the ship. Though all hands were on deck working desperately, a " +"sudden gust of wind flung Konrad overboard as he attempted to secure the " +"sails..." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:95 +msgid "" +"The merfolk finally saved Konrad from the sea, but were unable to get him " +"back to the ship. By dint of great effort they reached a nearby island..." +msgstr "" + +#. [side]: id=Haf-Mal, type=Lich +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:126 +msgid "Haf-Mal" +msgstr "" + +#. [side]: id=Jarmal-Gorg, type=Lich +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:142 +msgid "Jarmal-Gorg" +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:204 +msgid "Kalba" +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:205 +msgid "Gnaba" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:216 +msgid "Whew, I survived. But now where am I? Is this island inhabited?" +msgstr "" + +#. [message]: speaker=Kalba +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:220 +msgid "" +"We have heard only the worst things about this place, my lord. It is said " +"that the legions of the undead have come here in great numbers and " +"devastated the island into an ugly wasteland." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:225 +msgid "" +"Let’s hope these rumors are not true! I have none of my men or gold with me! " +"How could I defend myself?" +msgstr "" + +#. [message]: speaker=Kalba +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:229 +msgid "" +"There are still some bands of humans hiding on the island, my lord. If you " +"recruit some of them to help, we might have some hope of holding off the " +"undead hordes!" +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:232 +msgid "Delurin" +msgstr "" + +#. [message]: speaker=Delurin +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:247 +msgid "" +"Maybe we can make a deal! Help us defeat those evil creatures! You may use " +"our gold reserves to lead us!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:257 +msgid "You receive 100 pieces of gold!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:266 +msgid "" +"There are some ancient temples to the southwest; I wonder what might be " +"inside them!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:280 +msgid "The temple seems to be empty." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:295 +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:358 +msgid "Looks like there is somebody hidden in the temple." +msgstr "" + +#. [unit]: id=Moremirmu, type=White Mage +#. [unit]: id=Moremirmu, type=Mage of Light +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:299 +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:258 +msgid "Moremirmu" +msgstr "" + +#. [effect] +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:315 +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:271 +msgid "holy sword" +msgstr "" + +#. [message]: speaker=Moremirmu +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:332 +msgid "" +"I was hiding in this holy place, planning how to defeat the evil undead. Now " +"with your help, I can destroy them." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:336 +msgid "Join us, wise one. We welcome your aid!" +msgstr "" + +#. [message]: speaker=Moremirmu +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:340 +msgid "" +"If we eradicate the undead blight on these islands, I will surely go with " +"you. Otherwise, I plan to finish my task here before moving on." +msgstr "" + +#. [unit]: type=Revenant, id=Xakae +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:364 +msgid "Xakae" +msgstr "" + +#. [message]: speaker=Xakae +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:381 +msgid "Surprise! Searching for magi, and all I get is these foul humans!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:447 +msgid "Fight on against the undead without me, friends!" +msgstr "" + +#. [message]: speaker=hidden_advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:481 +msgid "" +"Thank goodness we have found you, sir! Come aboard quickly, we shall take " +"you away from this horrible island!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:506 +msgid "" +"We have wrested control of the island from the evil undead! Now all we have " +"to do is wait for the ship to arrive, so we can make our way to Elensefar!" +msgstr "" + +#. [message]: speaker=Moremirmu +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:519 +msgid "" +"Together we have vanquished the foul undead! Come, I will join you on your " +"noble quest." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:539 +msgid "" +"It’s a shame complete victory could not be ours, but thank goodness I am " +"rescued! On to Elensefar!" +msgstr "" + +#. [message]: speaker=Moremirmu +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:549 +msgid "" +"Thank you for your assistance here, brothers. I will stay to continue " +"resisting the foul undead. May fate be with you in your noble quest, and may " +"we meet again some day!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:564 +msgid "You regain your lost troops and $isle_damned_starting_gold gold!" +msgstr "" + +#. [scenario]: id=06_The_Siege_of_Elensefar +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:4 +msgid "The Siege of Elensefar" +msgstr "" + +#. [label] +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:43 +msgid "Elensefar" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Agadla +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:68 +msgid "Agadla" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Urug-Telfar +#. [side]: type=Death Knight, id=Unan-Ka'tall +#. [side]: type=Orcish Warlord, id=Agadla +#. [side]: type=Dark Sorcerer, id=Muff Jaanal +#. [side]: id=Brugg, type=Troll Warrior +#. [side]: id=Lionel, type=Death Knight +#. [side]: type=Troll Warrior, id=Haaf-Garga +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:74 +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:115 +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:88 +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:100 +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:131 +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:100 +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:143 +msgid "Evil" +msgstr "" + +#. [side]: type=Dark Sorcerer, id=Muff Jaanal +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:106 +msgid "Muff Jaanal" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:209 +msgid "" +"The party arrived at Elensefar at last, but found that the city had already " +"fallen to the savage orcs." +msgstr "" + +#. [message]: role=Advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:213 +msgid "My lord! It seems the city has already fallen!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:217 +msgid "This is terrible news! We must retake the city!" +msgstr "" + +#. [message]: role=Advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:221 +msgid "" +"There are so many of them. This will not be easy! And look to the north! It " +"seems that the undead are allied with the orcs!" +msgstr "" + +#. [message]: speaker=Muff Jaanal +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:225 +msgid "" +"Here come the elves! Our newly forged alliance with the orcs will give us " +"the power to crush them with ease!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:229 +msgid "" +"We must take the city, and destroy the evil undead before reinforcements " +"arrive!" +msgstr "" + +#. [unit]: id=Reglok, type=Rogue +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:245 +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:400 +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:514 +msgid "Reglok" +msgstr "" + +#. [unit]: id=Gelgar, type=Thief +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:260 +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:415 +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:529 +msgid "Gelgar" +msgstr "" + +#. [unit]: id=Gamlel, type=Thief +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:273 +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:428 +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:543 +msgid "Gamlel" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:294 +msgid "As night began to fall, three dark figures crept out of the forest." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:299 +msgid "Halt! Who goes there, friend or foe?" +msgstr "" + +#. [message]: speaker=Reglok +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:303 +msgid "" +"Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like " +"to help you against the orcs!" +msgstr "" + +#. [message]: role=Advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:308 +msgid "Thieves, hmmm? Who says we can trust such as you?" +msgstr "" + +#. [message]: speaker=Gamlel +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:312 +msgid "" +"We would understand if you didn’t trust us, of course, but it is in our " +"mutual interest to rid the city of the orcs!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:316 +msgid "Very well. You may join us." +msgstr "" + +#. [message]: speaker=Reglok +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:320 +msgid "" +"We will serve you well, for we respect the help you are providing to our " +"city. You shall find that there is honor, even among thieves." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:324 +msgid "Yes, but where is your fighting force? How can you help us?" +msgstr "" + +#. [message]: speaker=Gelgar +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:328 +msgid "" +"We survive by stealth. We can help you sneak into the city and surround the " +"orcs. Alternatively, we can lay in wait until you give us a signal then " +"ambush the orcs’ rear." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:332 +msgid "Hmm... I have to consider this..." +msgstr "" + +#. [option] +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:334 +msgid "Help us infiltrate the city. We can do the rest." +msgstr "" + +#. [message]: speaker=Reglok +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:338 +msgid "" +"Excellent. Two hours past midnight meet us on the west bank of the river, " +"across from Elensefar’s docks." +msgstr "" + +#. [label] +#. The party and an ally have agreed to meet at the location identified by this label. +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:348 +msgid "Meeting point" +msgstr "" + +#. [option] +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:355 +msgid "I want you to reinforce us once we break through their line." +msgstr "" + +#. [message]: speaker=Reglok +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:359 +msgid "" +"Very well. When you raise your red banner over any building in the city " +"proper, we will see the sign and attack from the city’s northern gate." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:363 +msgid "Agreed. But, will you be able to see our flag if it’s dark?" +msgstr "" + +#. [message]: speaker=Reglok +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:367 +msgid "" +"Yes, we will see it. In fact, we prefer to fight at night. I pray you do not " +"lead us into slaughter." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:371 +msgid "" +"Do not fear, friends. There will be a slaughter here, but it will be orcish " +"blood staining the streets." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:393 +msgid "" +"As the banner was raised, sounds of fighting could be heard from across the " +"city." +msgstr "" + +#. [unit]: id=Darglen, type=Thief +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:441 +msgid "Darglen" +msgstr "" + +#. [message]: speaker=Reglok +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:454 +msgid "Let’s expel these invaders! Today, the city is ours again!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:476 +msgid "You can now recruit Thieves!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:503 +msgid "" +"On the banks of Elensefar’s port district, three shadowy figures appeared." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:508 +msgid "" +"To Konrad’s surprise, they quickly made their way across the river’s mouth. " +"The turbulent waters hid a nearly invisible ford, wide enough for two " +"soldiers to march shoulder-to-shoulder." +msgstr "" + +#. [message]: speaker=Reglok +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:563 +msgid "" +"Very few people know that the river can be forded here. The orcs have yet to " +"discover this place. Bring your forces into the city, quickly now, and you " +"can flank them." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:574 +msgid "Finally, we have retaken the city! Let us rest here, friends." +msgstr "" + +#. [message]: role=Thief +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:582 +msgid "Victory! The thieves of Elensefar will be in your service, my lord." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:587 +msgid "The party rested for three days, after which an old friend returned." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:614 +msgid "" +"Greetings, friends. I see that you have rescued the city! I knew that you " +"could do it." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:620 +msgid "Delfador! So good to see you! Where have you been?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:625 +msgid "" +"I have been meeting with the Ka’lian, the Great Council of the Elves. This " +"is Kalenz, a great lord of the Northern Elves who came to the Council to " +"offer us the support of his people." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:634 +msgid "Greetings, friend." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:639 +msgid "" +"Delfador, we have captured this city, but surely Asheviere’s men will come " +"and attack us! What should we do?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:644 +msgid "The Ka’lian has met and decided: we must capture the Sceptre of Fire." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:649 +msgid "The Sceptre of Fire? What’s that?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:655 +msgid "" +"The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It " +"was forged by the dwarves of Knalga at the request of King Haldric II. It " +"took their finest smiths years to make it, but soon after it was completed, " +"the makers were chased underground, attacked by the elves. None know exactly " +"what occurred, but the Sceptre was lost somewhere in the great caverns. " +"Years have passed, and the fortunes of the dwarves have waxed and waned, but " +"the Sceptre has never been found." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:660 +msgid "But what has this to do with me?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:665 +msgid "" +"When Garard II, your uncle, was deciding upon a successor, he issued an " +"edict that whichever member of the royal family could retrieve the Sceptre " +"of Fire would rule the land." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:670 +msgid "Oh, and you want me to get this Sceptre?" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:675 +msgid "We will help you retrieve it, my lord." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:680 +msgid "" +"Time is short. We think that Asheviere is also searching for the Sceptre, to " +"help seal her place as ruler. But if you find the Sceptre first, the people " +"will support you as the king." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:685 +msgid "Me? King?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:690 +msgid "Yes, Konrad. I believe you will be king one day. Now let us make haste!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:695 +msgid "" +"We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed " +"about with steel; Kalenz and I barely escaped, and Chantal cannot get out. " +"Until we are stronger, we must go where the orcs are not." +msgstr "" + +#. [message]: speaker=Muff Jaanal +#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:717 +msgid "So you endeavor to fight me in my home. Foolish." +msgstr "" + +#. [scenario]: id=07_Crossroads +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:4 +msgid "Crossroads" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:21 +msgid "Defeat Kojun Herolm" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:33 +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:35 +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:35 +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:47 +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:37 +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:46 +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:40 +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:37 +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:37 +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:35 +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:397 +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:57 +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:40 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:45 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:307 +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:108 +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:37 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:55 +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:42 +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:86 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:43 +msgid "Death of Kalenz" +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:48 +msgid "" +"Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of " +"Wesnoth." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:53 +msgid "" +"The Queen’s agents were still scouring the coastal regions, for news of " +"Elensefar’s rescue had not yet reached her." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:58 +msgid "" +"Small as it was, Konrad’s army avoided the notice of hostile eyes in the " +"sparsely populated western countryside for a time. However, their luck did " +"not hold." +msgstr "" + +#. [side]: type=Orcish Warlord, id=Kojun Herolm +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:194 +msgid "Kojun Herolm" +msgstr "" + +#. [side]: type=Orcish Warrior, id=Mokho Kimer +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:212 +msgid "Mokho Kimer" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:239 +msgid "Here we come to the great cross-roads. We should go northeast." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:243 +msgid "" +"Beware! These hills are not safe! The roads are important to Asheviere’s " +"strategy, and she has hired orcs to guard them. We shall have to fight to " +"travel through." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:247 +msgid "" +"Then fight we shall. Fortunately, now that we have liberated Elensefar, they " +"are providing what gold they can spare to help us swell our ranks with new " +"recruits. Let it begin!" +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:469 +msgid "Niodien" +msgstr "" + +#. [message]: speaker=Niodien +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:473 +msgid "Stay on the path! The hills here are not safe!" +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:490 +msgid "Loflar" +msgstr "" + +#. [message]: speaker=Loflar +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:494 +msgid "" +"Beware the hills! There are many orcs in hiding, preparing to ambush you!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:513 +msgid "" +"NE — Dan’Tonk\n" +"SE — Fort Tahn" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:519 +msgid "Dan’Tonk, we are so close to Weldyn." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:523 +msgid "" +"We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and " +"gather more allies in the north." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:534 +msgid "Victory is ours, men. Let us proceed northeast!" +msgstr "" + +#. [scenario]: id=08_The_Princess_of_Wesnoth +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:4 +msgid "The Princess of Wesnoth" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:23 +msgid "(reduce her hitpoints to 0 or lower)" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:23 +msgid "Force Li’sar’s surrender" +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:50 +msgid "" +"...but one of the orcs survived long enough to send the news to the queen..." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:53 +msgid "...and she sent her most able commander." +msgstr "" + +#. [label] +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:61 +msgid "Elmar’s Crossing" +msgstr "" + +#. [label] +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:66 +msgid "Elbridge" +msgstr "" + +#. [side]: type=Princess, id=Li'sar +#. [event] +#. [unit]: id=Li'sar, type=Princess +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:87 +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:68 +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:751 +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:93 +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:718 +msgid "Li’sar" +msgstr "" + +#. [side]: type=General, id=Robryn +#. [side]: type=General, id=Josephus +#. [side]: type=Orcish Warlord, id=Dwar-Ni +#. [side]: type=General, id=Malatus +#. [side]: type=Orcish Warlord, id=Haliel-Maga +#. [side]: type=General, id=Heford +#. [side]: type=Cavalier, id=Sir Kalm +#. [side]: type=Dark Queen, id=Asheviere +#. [side]: type=Princess, id=Li'sar +#. [side]: type=General, id=Honber +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:160 +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:98 +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:83 +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:217 +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:189 +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:205 +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:221 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:121 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:133 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:149 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:157 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:163 +msgid "Asheviere" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:330 +msgid "" +"On the road to Knalga, the party was opposed by the forces of Asheviere." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:334 +msgid "The Queen has sent me to stop you, impostor!" +msgstr "" + +#. [message]: role=Advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:338 +msgid "" +"That’s the princess, Li’sar. The daughter of the Queen, and her successor!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:342 +msgid "I’m no impostor. It seems that your mother has lied to you." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:347 +msgid "This is treason! Your lies will perish with you!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:351 +msgid "" +"There is no use in reasoning. She will understand only one thing. To arms!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:370 +msgid "I surrender! Don’t hurt me, impostor." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:374 +msgid "" +"I said before I’m not an impostor, but if you yield, I will spare your life." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:379 +msgid "Let me go!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:384 +msgid "Think about the story of the old king. Ask somebody who knew of him." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:389 +msgid "" +"The old king? I have heard about that, but I know it is not true. My mother " +"told me." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:393 +msgid "" +"Your mother has lied to you, child. Now I suggest you reconsider, and either " +"join us, or flee as an exile. There will be a great battle soon, and if you " +"are on the wrong side of it, we may not have the opportunity to spare your " +"life a second time." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:398 +msgid "" +"I am not a child, and I do not want to talk about it! You said you would " +"spare me, so be on your way. The northern road should be safe for you." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:402 +msgid "Good day to you, then. Come, men, to the northern road!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:407 +msgid "" +"(Ha ha, little do they know just how many undead have wandered the northern " +"road of late. Surely they are doomed!)" +msgstr "" + +#. [scenario]: id=09_The_Valley_of_Death +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:4 +msgid "The Valley of Death — The Princess’s Revenge" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:21 +msgid "Survive for two days" +msgstr "" + +#. [objectives] +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:25 +msgid "Eradicate the liches" +msgstr "" + +#. [side]: type=Lich, id=Galga +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:74 +msgid "Galga" +msgstr "" + +#. [side]: type=Lich, id=Na-alga +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:118 +msgid "Na-alga" +msgstr "" + +#. [side]: type=Lich, id=Selda-Mana +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:152 +msgid "Selda-Mana" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:215 +msgid "" +"My lord! This road does not seem as safe as we had hoped. Look around us at " +"the hills — there are undead about!" +msgstr "" + +#. [message]: speaker=Selda-Mana +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:219 +msgid "Who are these who approach? Let us kill them all!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:223 +msgid "To arms, men! The undead hordes approach!" +msgstr "" + +#. [message]: speaker=Moremirmu +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:227 +msgid "" +"There can be no surrender to these foul beasts of the pit! We fight until " +"victory, or until every one of us is slain!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:236 +msgid "There are just so many! What shall we do?" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:240 +msgid "" +"My people douse our weapons with holy water when fighting undead. It usually " +"lasts until the end of the battle, and they shrink in utter fear of our " +"blades... if that is possible for an undead minion." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:244 +msgid "Let us hold them off as long as we can!" +msgstr "" + +#. [message]: speaker=Moremirmu +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:297 +msgid "I have come once again to aid you, friends!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:301 +msgid "White magi? Come to help us? But what are they doing here?" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:305 +msgid "" +"That is Moremirmu! He helped us fight the undead in the Isles of the Damned, " +"let us hope he can help us once more!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:316 +msgid "" +"The sun rises in the east. Surely the undead do not have the power to " +"continue their onslaught through another day!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:320 +msgid "Indeed not! I feel we have survived this battle." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:325 +msgid "Whew! That was a difficult battle, but they are retreating at last!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:366 +msgid "Yes! We have fought them off!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:384 +msgid "Thank you for returning to help us, Moremirmu." +msgstr "" + +#. [message]: speaker=Moremirmu +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:388 +msgid "" +"It is both my duty and pleasure, my lord! We were dining with some royal " +"guards of the Princess, taking a rest from our pilgrimage, when they spoke " +"of how you were tricked into traveling these dangerous lands. We could do " +"nothing but help you!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:392 +msgid "" +"So, she tricked us into coming this way! Where may we go now? Which way will " +"be safe for us?" +msgstr "" + +#. [message]: speaker=Moremirmu +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:396 +msgid "" +"You must escape the clutches of that vile Queen, my lord. If you take a " +"course bearing north-east, on past the mountain of gryphons, you will be " +"able to ford the Great River at Abez. Make haste though, for you will not be " +"able to ford the river in winter!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:400 +msgid "" +"Thank you for your counsel, good friend! May our paths meet again in happier " +"times!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:416 +msgid "" +"It greatly saddens me that Moremirmu was slain on the field, after he helped " +"us." +msgstr "" + +#. [message]: type=White Mage,Mage of Light +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:420 +msgid "May he rest peacefully!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:424 +msgid "" +"He died fighting for you, Prince, just as any of us would be willing to die " +"for you." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:430 +msgid "" +"This place makes me feel uneasy, even with the undead retreating. Where may " +"we go now?" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:434 +msgid "" +"The land of Wesnoth is not safe for us. The Queen’s forces reach every " +"corner. We must make haste to the north lands, across the Great River. Let " +"us go quickly!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:438 +msgid "Indeed! Let us go from here!" +msgstr "" + +#. [scenario]: id=10_Gryphon_Mountain +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:4 +msgid "Gryphon Mountain" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:35 +msgid "Defeat the mother gryphon before the enemy does" +msgstr "" + +#. [side]: type=General, id=Robryn +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:89 +msgid "Robryn" +msgstr "" + +#. [side]: type=Gryphon, id=Mother Gryphon +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:107 +msgid "Mother Gryphon" +msgstr "" + +#. [side]: type=Gryphon, id=Mother Gryphon +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:110 +msgid "Gryphons" +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:126 +msgid "Graak" +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:127 +msgid "Grook" +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:128 +msgid "Gruak" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:140 +msgid "What is this place? That is one big mountain!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:144 +msgid "That is the fabled Gryphon Mountain." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:148 +msgid "" +"Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train " +"the young to be flying mounts. Would that work, Delfador?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:152 +msgid "" +"We can try to do that, but we must be careful. To disturb the gryphons could " +"prove dangerous... and yet such mounts could help us greatly later. Whatever " +"we do, we must pass by this place." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:156 +msgid "Well, let’s start climbing the mountain!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:172 +msgid "Here are the mother Gryphon’s eggs!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:177 +msgid "Excellent! We should be able to breed Gryphons for our own uses now!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:192 +msgid "" +"It appears that we are not the only ones interested in this mountain. Once " +"again the Queen opposes us!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:197 +msgid "Quickly, men! Onward!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:212 +msgid "" +"Ha ha! We have killed this foul beast of the air, and can deny the rebels " +"its eggs!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:258 +msgid "We have defeated them! Now what do we do?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:262 +msgid "" +"We must continue north. It is too late to return to the safety of Elensefar " +"or Alduin before winter falls. We must therefore cross the great river and " +"continue toward the land of the dwarves. Hurry, let us go!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:272 +msgid "" +"With these gryphon eggs we should be able to breed gryphons that will serve " +"us. When they are large enough to carry mounts, we can hire gryphon riders!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:288 +msgid "" +"It is a shame we could not get those gryphon eggs. I am glad we did not " +"slaughter any gryphons. They are magnificent animals (looks back at the " +"mountain). Still..." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:292 +msgid "Whoa!!" +msgstr "" + +#. [then] +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:349 +msgid "Graik" +msgstr "" + +#. [then] +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:350 +msgid "Griak" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:357 +msgid "" +"Indeed, the majestic beasts were now circling the mountain’s peak. Several " +"glared in Konrad’s direction, their eagle eyes fixed on him at an incredible " +"distance." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:397 +msgid "Amazing! I have never before heard of such behavior in gryphons." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:401 +msgid "What does it mean?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:405 +msgid "I do not know. Come now, the show is over." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:413 +msgid "" +"It is a shame we could not get those gryphon eggs — they would surely have " +"given us an advantage sometime. Still, we must continue." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:419 +msgid "Let us continue onward!" +msgstr "" + +#. [modify_unit]: type=Gryphon, id=Rampant Graak +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:457 +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:506 +msgid "Rampant Graak" +msgstr "" + +#. [modify_unit]: type=Gryphon, id=Rampant Grook +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:472 +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:521 +msgid "Rampant Grook" +msgstr "" + +#. [modify_unit]: type=Gryphon, id=Rampant Gruak +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:487 +#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:536 +msgid "Rampant Gruak" +msgstr "" + +#. [scenario]: id=11_The_Ford_of_Abez +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:4 +msgid "The Ford of Abez" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:25 +msgid "Move Konrad to the north side of the river" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Gaga-Breuk +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:92 +msgid "Gaga-Breuk" +msgstr "" + +#. [side] +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:137 +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:169 +msgid "Monsters" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:198 +msgid "" +"This is the Ford of Abez. When we ford this river, we will be leaving " +"Wesnoth, and entering the lands of the North. The dwarves once ruled these " +"lands, but they are now filled only with chaos. This is where your father " +"and uncle were betrayed, almost seventeen years ago now, Konrad." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:202 +msgid "Really? So what happened, Delfador?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:206 +msgid "" +"The forces of the king were encamped here, and the forces of the north were " +"on the north side of the river. For three days and three nights the armies " +"faced each other, neither willing to ford the river. On the fourth day, the " +"northern armies crossed and attacked us." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:210 +msgid "And then... we were defeated?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:214 +msgid "We were winning the battle. We were repelling them..." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:218 +msgid "And then the king’s son, in the heat of battle, turned upon the king!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:222 +msgid "But you avenged the murder. You killed the prince. Right, Delfador?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:226 +msgid "" +"When I saw the king betrayed and his banner fallen, I fled the battle. I " +"know not now whether it was wisdom or cowardice, but I did flee, seeing no " +"further hope on that day." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:230 +msgid "" +"Oh, but the elves always told me that you killed the prince, Delfador, even " +"though you never talked about it." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:234 +msgid "That foolish boy killed himself." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:238 +msgid "What do you mean?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:242 +msgid "" +"I mustered men to fight against the traitor-king, and of course Asheviere " +"too, for she was behind it all. We met them; not here, but on the road from " +"Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of " +"battle, that boy, fool that he was, came charging at me, slashing wildly. I " +"had little choice but to end his life." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:246 +msgid "So it is true, you did kill him?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:250 +msgid "" +"He did die in battle at my hand. It is sad that your brothers did not have " +"the opportunity to experience such an honorable death, Konrad." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:254 +msgid "" +"With all respect, my lords, we must make haste. We have to ford the river " +"immediately. And, look! It seems that the guard-towers on the river banks " +"are manned!" +msgstr "" + +#. [message]: speaker=Gaga-Breuk +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:258 +msgid "" +"Look! Some of the southerners, men of Wesnoth, are trying to cross into our " +"lands! We will slaughter them by the river’s edge!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:262 +msgid "Isn’t there somewhere else we can cross? Maybe upstream?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:266 +msgid "" +"Winter quickly bears down upon us. We have only a few days to make the " +"crossing, and the nearest bridge is far upstream. To be trapped south of the " +"river when winter arrives would be suicide. Asheviere would have us trapped " +"like rats! Look to the west! Asheviere has a border fort, and it seems to be " +"full of soldiers! We must cross here, and quickly!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:271 +msgid "" +"There they are! So it is true, they foiled the undead. Now they are trying " +"to leave Wesnoth. We can’t let them cross the river. After them, men!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:282 +msgid "" +"Not her again! We must hurry! Do not forget to bring the gryphon eggs. They " +"must be allowed more time to hatch. Quickly!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:288 +msgid "Not her again! Quickly! We must hurry!" +msgstr "" + +#. [message]: type=Royal Guard +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:323 +msgid "Stop! You shall not pass!" +msgstr "" + +#. [message] +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:365 +msgid "Quick, reinforcements, protect the Princess!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:384 +msgid "Quick, reinforcements!" +msgstr "" + +#. [message] +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:404 +msgid "Protect the Princess!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:425 +msgid "You drive me from the field, but you have not vanquished me, impostor!" +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:436 +msgid "Water Serpent" +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:439 +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:706 +msgid "Cuttle Fish" +msgstr "" + +#. [message]: type=Water Serpent +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:459 +msgid "Ruaarrrrrrrr!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:463 +msgid "What is that?" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:467 +msgid "" +"Creatures of the deep are upon us! This may be very dangerous. Be quick! We " +"must get to the other side with all haste!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:482 +msgid "We made it across the river safely! Where to now?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:487 +msgid "" +"If we are to have any hope of penetrating into Knalga, we must continue " +"north to seek help from the Dwarves of the Heart Mountains." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:498 +msgid "" +"I cannot believe it. They have made it away! We must make chase. After them, " +"men! Let us cross the river too! We will meet again, foul impostor." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:503 +msgid "Do you think she’s really going to chase us, Delfador?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:508 +msgid "" +"It surely looks like she will try. But many more creatures than we have " +"fought lurk in this river; that will make it difficult for her. We must " +"continue onward. If she makes it across before winter, then so be it!" +msgstr "" + +#. [scenario]: id=12_Northern_Winter +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:4 +msgid "Northern Winter" +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:62 +msgid "" +"Across the river were lands few humans had ever visited. The occasional " +"distant thutter of orcish signal drums made the abundant pine forests " +"nestled in rolling foothills both breathtaking and ominous." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:67 +msgid "" +"Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit " +"of autumn and the onset of what would be a harsh winter." +msgstr "" + +#. [side]: type=Orcish Warrior, id=Halgar Du'nar +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:93 +msgid "Halgar Du’nar" +msgstr "" + +#. [side]: type=Orcish Warrior, id=Gorlak +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:118 +msgid "Gorlak" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:177 +msgid "" +"This winter is bitterly cold! Perhaps we should stop here and rest a while." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:181 +msgid "" +"Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it " +"fall into the hands of our enemies!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:185 +msgid "" +"We have had a hard march ever since we were besieged by the undead in that " +"foul valley. Now winter bears down upon us, and we have spent most of our " +"money. This land looks fertile enough. Surely we can settle here for the " +"winter!" +msgstr "" + +#. [message]: role=human-advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:189 +msgid "" +"Yes, let us rest a while! I am sure there are many challenges ahead, and I " +"do not think I could endure another like the fording of the river for many " +"days." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:193 +msgid "" +"We are pursued by the forces of your arch-enemy, chasing the Sceptre of " +"Fire, the fate of the realm in our hands, and you humans want to stop and " +"rest? Onward, I say!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:197 +msgid "" +"They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, " +"but it is not to be. Our soldiers will begin to desert if they do not rest " +"soon. But in these wild north lands, we must fight even for the right to " +"rest. Look to the north! Those foul orcs will not allow us any peace!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:202 +msgid "Then we shall wrest control of the land from them. To arms!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:211 +msgid "More snow is falling. We must finish this battle quickly. Onward, men!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:335 +msgid "We must make haste before the snow overwhelms us!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:343 +msgid "" +"Victory is ours! We have secured the land from the orcs. Now we can rest " +"here while the cold winter passes." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:347 +msgid "" +"Let us not rest for too long though, friends. We must still reach the " +"ancient dwarven lands before our foes do." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:359 +msgid "" +"A camp was pitched in a secluded valley that protected its occupants from " +"the worst of the winter weather and roving orc patrols. During this time, " +"the valley walls echoed with the squeaks of gryphon hatchlings, who happily " +"frolicked across the camp." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:364 +msgid "" +"Konrad set his shamans to the task of corralling the animals. The elvish " +"shamans had a natural rapport with the gryphlets, whose wings were still too " +"small to carry a mount." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:369 +msgid "" +"Konrad finally decided he could not wait until the gryphons grew to maturity " +"— Delfador’s insistence that the Sceptre must be recovered was too " +"compelling. And so after many days of rest, the party set out once again for " +"the dwarven kingdom..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:376 +msgid "" +"A camp was pitched in a secluded valley that protected its occupants from " +"the worst of the winter weather and roving orc patrols." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:381 +msgid "" +"Eventually Delfador’s insistence that the Sceptre must be recovered proved " +"too compelling, even when it meant dismantling the camp without the spring " +"having yet fully arrived. And so after many days of rest, the party set out " +"once again for the dwarven kingdom..." +msgstr "" + +#. [scenario]: id=13_The_Dwarven_Doors +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:4 +msgid "The Dwarven Doors" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:28 +msgid "Move Konrad to the entrance of the dwarven tunnels" +msgstr "" + +#. [side]: type=Orcish Slurbow, id=Knafa-Telfar +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:74 +msgid "Knafa-Telfar" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Urug-Tan +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:93 +msgid "Urug-Tan" +msgstr "" + +#. [side]: type=Orcish Sovereign, id=Shuuga-Mool +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:112 +msgid "Shuuga-Mool" +msgstr "" + +#. [label] +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:141 +msgid "Pillars of Thunedain" +msgstr "" + +#. [label] +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:146 +msgid "The Great Doors" +msgstr "" + +#. [scenario]: id=13_The_Dwarven_Doors +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:150 +msgid "Royal Guard" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:262 +msgid "At last, this is the entrance to the dwarven tunnels." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:266 +msgid "All I can see are ruins and poor villages." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:270 +msgid "" +"The poor villagers that once lived here and traded with the dwarves are now " +"held in slavery by the orcs." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:274 +msgid "Slaves to the evil orcs? We must liberate them!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:279 +msgid "" +"That would not be a wise choice, for our mission is to retrieve the Sceptre " +"of Fire. If we tarry in this place, hordes of orcs will surround us." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:283 +msgid "" +"Konrad, heed the words of Delfador. We shall return to wrest the grip of the " +"orcs from these lands. Look — orcs are already gathering. More are surely on " +"their way." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:287 +msgid "This does not please me, but I will listen to your advice." +msgstr "" + +#. [message]: role=Rider +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:291 +msgid "" +"Sir, I should like to scout out the path ahead. It would be disaster for us " +"to find these doors sealed, leaving us as hunting fodder for the gathering " +"horde." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:295 +msgid "Excellent. We must find a way underground before we are overwhelmed." +msgstr "" + +#. [message]: role=Outlaw_Advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:320 +msgid "" +"My uncle used to smuggle... err... I mean... trade food for the dwarves. He " +"could get grain carts in under the very noses of those ugly orcs." +msgstr "" + +#. [message]: role=Outlaw_Advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:324 +msgid "He must be hiding in one of those villages." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:338 +msgid "" +"The defense of the dwarves must have been strong. Look at those ruined " +"towers!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:342 +msgid "" +"The battle outside was fierce and lasted a full half-year. But, the battles " +"inside the tunnels were worse." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:357 +msgid "" +"The pillars of Thunedain. He was a legendary dwarvish lord who made his last " +"stand here. May we triumph where he fell." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:361 +msgid "" +"I would settle for escape, though I know not which I dread more: foul orcs " +"or fetid caves." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:381 +msgid "Back to the abyss, spawn of filth!" +msgstr "" + +#. [then] +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:400 +msgid "Uncle Somf" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:404 +msgid "Who... who’s here?" +msgstr "" + +#. [message]: speaker=Uncle Somf +#. The addressed person is the speaker's niece or nephew. +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:420 +msgid "$outlaw_name|! How have you been? I haven’t seen you in years." +msgstr "" + +#. [message]: speaker=Uncle Somf +#. The mentioned person, $outlaw_name, is the speaker's niece or nephew. +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:428 +msgid "Haw! Any friend of $outlaw_name is a friend of mine too." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:435 +msgid "We need to make it into the caves of the dwarves." +msgstr "" + +#. [message]: speaker=Uncle Somf +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:449 +msgid "" +"The mine entrances were all collapsed intentionally during the fighting. The " +"doors, while heavily defended, remain accessible. The orcish hordes that " +"assault them are repulsed, but you may be able to sneak in unnoticed." +msgstr "" + +#. [message]: speaker=Uncle Somf +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:455 +msgid "" +"The best way is through the mine tunnels. The orcs have never found all the " +"mine entrances, and many still lead deep underground." +msgstr "" + +#. [message]: speaker=Uncle Somf +#. The addressed person is the speaker's niece or nephew. +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:489 +msgid "How are we doing, $outlaw_name|?" +msgstr "" + +#. [message]: speaker=$outlaw_advisor_store.id +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:493 +msgid "The same as always, Uncle!" +msgstr "" + +#. [message]: speaker=Uncle Somf +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:497 +msgid "That bad, huh?" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:528 +msgid "The doors... they can be moved!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:532 +msgid "Quickly, now, let us slip inside and hope the dwarves do not object..." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:536 +msgid "... and that the orcs do not follow." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:542 +msgid "The doors are closed and barred from the inside!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:547 +msgid "We can’t get in! What should we do now?" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:551 +msgid "" +"It is said that the orcs used old mine tunnels to surprise the dwarves. " +"There appears to be one nearby, to the north-east." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:555 +msgid "Then we must make it to that tunnel!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:579 +msgid "This old mine seems to be connected to the main tunnels." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:583 +msgid "I am hesitant to enter. It will be so difficult in the darkness!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:588 +msgid "There is no time for idle chatter or delay of any kind. Onward!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:594 +msgid "" +"I have reached the mine entrance, but there is no tunnel here. Rock and " +"rubble completely block the way." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:598 +msgid "I hope we can make it through the main doors, then." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:602 +msgid "It is our only choice now. Hurry!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:629 +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:658 +msgid "Pray that we live to see sunlight again." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:676 +msgid "" +"We have defeated the foul orcs guarding this land, but we must continue " +"without rest. More will surely come!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:686 +msgid "" +"Indeed we must not delay. Let us breach the great doors to the dwarven " +"kingdom." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:692 +msgid "" +"Indeed we must not delay. The mines in the northeast are the best way to " +"enter." +msgstr "" + +#. [message]: speaker=Cuttle Fish +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:710 +msgid "Ruarrrrr!!!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:714 +msgid "A monster was hiding in that lake!" +msgstr "" + +#. [message]: role=whiner +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:738 +msgid "" +"The legend was true! There are always tentacled creatures hiding in the " +"lakes near the dwarven tunnels." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:748 +msgid "But Konrad’s party was not alone in entering the caves..." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:763 +msgid "" +"Whew! We made our way through the dangerous fog of the mountains, and now " +"there is all this chaos before us! Come on, men! We must make it to the " +"caves that lie ahead of us!" +msgstr "" + +#. [scenario]: id=14_Plunging_into_the_Darkness +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:4 +msgid "Plunging into the Darkness" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:25 +msgid "Find the dwarves" +msgstr "" + +#. [side] +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:102 +msgid "Hywyn" +msgstr "" + +#. [side]: id=Relgorn, type=Dwarvish Lord +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:107 +msgid "Relgorn" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:255 +msgid "It’s so dark in here I can hardly see!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:259 +msgid "" +"It is dark indeed. We shall have to light torches and tread slowly and " +"carefully. It may be there are still dwarves down here who can aid us!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:263 +msgid "Indeed. We elves do not fare well in these dark pits." +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:280 +msgid "Who are these that approach? Surface-dwellers! On your guard, men!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:310 +msgid "We come in peace, friends. We come in peace!" +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:315 +msgid "" +"Oh, do you? I see that you are accompanied by elves. Can we dwarves not live " +"in peace without the treacherous elves coming to bother us?" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:320 +msgid "Why such harsh words, dwarf? Elves have never done you any harm." +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:325 +msgid "" +"‘Never done us any harm?’ Why, I was there myself, when the elves refused to " +"honor our alliance. Many dwarves were slaughtered, and you cowardly elves " +"did nothing to help!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:330 +msgid "" +"You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, " +"sniveling in his tunnel, call me a coward?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:335 +msgid "" +"Peace, friends! Peace! We must not fight among ourselves, for the evil orcs " +"roam the lands above us." +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:340 +msgid "" +"Very well! Explain your presence here then, human. Who are you? Why have you " +"risked life and limb to come to Knalga, home of the dwarves?" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:345 +msgid "Well, we... we..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:350 +msgid "" +"We have come so that an heir may claim his inheritance, that a king may " +"claim his throne. We seek the Sceptre of Fire." +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:355 +msgid "" +"The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:360 +msgid "" +"We jest not, friend. We seek the Sceptre of Fire. We seek the help of the " +"dwarves in finding it. But know that we will find it, whether you help us or " +"not." +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:365 +msgid "" +"You speak foolishness. No one even knows if the Sceptre of Fire still " +"exists. And who is this heir, this king that you speak of?" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:370 +msgid "I am, sir." +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:375 +msgid "" +"You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I " +"haven’t had such a laugh in a long time. And who are you, old man?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:380 +msgid "" +"I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector " +"of his heir." +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:385 +msgid "" +"You... you are Delfador? I saw Delfador when I was but a young dwarf, and I " +"will tell you, old man, you are not Delfador. Men! Take these liars out of " +"my sight. Delfador perished many years ago." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:416 +msgid "I am Delfador the Great! Tremble before my wrath!" +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:421 +msgid "" +"You... you really are Delfador! But we had news that you were dead, years " +"ago!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:426 +msgid "They thought I was dead. They hoped I was dead. Yet still I live." +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:431 +msgid "And you really think that you can find the Sceptre of Fire?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:436 +msgid "" +"Yes, I do. If you help us, friend, all the treasures of Knalga that we find " +"are yours. We want only the Sceptre. It will be dangerous. Make no mistake " +"about that: dwarves will be killed, perhaps many dwarves. But surely it is " +"better than hiding from the orcs like worms." +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:441 +msgid "" +"You are right, friend. I will put my best men at your disposal, though we " +"know naught of the Sceptre's location. Legend says it is hidden in the " +"eastern tunnels." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:446 +msgid "Then to the eastern tunnels we shall go!" +msgstr "" + +#. [unit]: type=Elvish Shaman, id=Gryphon Tender +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:511 +msgid "Gryphon Tender" +msgstr "" + +#. [message]: speaker=Gryphon Tender +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:524 +msgid "" +"I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They " +"are simply getting too large and too restless to restrain anymore!" +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:559 +msgid "What’s this? Gryphons in my castle? Remove the beasts!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:563 +msgid "Beasts? We were planning to use them as mounts." +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:567 +msgid "Ha ha! Gryphons as mounts! Is there no end to your folly?" +msgstr "" + +#. [message]: speaker=Konrad +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:571 +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:579 +msgid "(looks miffed)" +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:575 +msgid "" +"Well, if you must go on with this mad scheme, I shall supply you with my own " +"troops as riders! A frail human — or worse, an elf — would never be able to " +"handle their violent instincts!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:583 +msgid "" +"Temper your anger. Relgorn’s manner may be rough, but surely there is " +"nothing wrong with his suggestion?" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:587 +msgid "Well, I suppose..." +msgstr "" + +#. [unit]: type=Gryphon Rider, id=Mounted Dwarf +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:613 +msgid "Mounted Dwarf" +msgstr "" + +#. [message]: speaker=Mounted Dwarf +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:626 +msgid "Whoa there... No need to be surly, now. Easy...easy... now GO!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:649 +msgid "You can now recruit fearsome Gryphon Riders!" +msgstr "" + +#. [message]: speaker=Relgorn +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:654 +msgid "" +"Though they stink, gryphons are magnificent animals. They may not be able to " +"navigate our twisted caverns very well, but if you ever see the surface " +"again, they will dominate the skies. Best of luck, Allies-of-Knalga." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:698 +msgid "Hmm... there seems to be a secret passage behind these rocks!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:722 +msgid "" +"There is a great fortune in this chest of treasure! I can count two hundred " +"pieces of gold!" +msgstr "" + +#. [scenario]: id=15_The_Lost_General +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:4 +msgid "The Lost General" +msgstr "" + +#. [side]: id=Geldar, type=Dwarvish Lord +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:68 +msgid "Geldar" +msgstr "" + +#. [side]: id=Brugg, type=Troll Warrior +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:81 +msgid "Brugg" +msgstr "" + +#. [side]: id=Lionel, type=Death Knight +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:93 +msgid "Lionel" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:130 +msgid "We are now in the main dwarvish caverns." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:134 +msgid "" +"Underground roads once led to the different parts of the complex, but now " +"everything lies in ruins." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:148 +msgid "The sign says ‘Guest quarters’." +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:161 +msgid "Burlin" +msgstr "" + +#. [message]: speaker=Burlin +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:165 +msgid "My uncle’s family drowned after the orcs flooded that cavern..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:180 +msgid "A hidden whirlpool sucks you down into a subterranean current!" +msgstr "" + +#. [unit]: id=Ulfdain, type=Dwarvish Ulfserker +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:186 +msgid "Ulfdain" +msgstr "" + +#. [message]: speaker=Ulfdain +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:216 +msgid "What’s this, more trolls? Aye, come to papa, little whelps." +msgstr "" + +#. [message] +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:220 +msgid "Hello? Who is here?" +msgstr "" + +#. [message]: speaker=Ulfdain +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:224 +msgid "" +"What in the world are you? Some sort o’ monster’s appendage set tae lure me " +"down to be yer watery meal, eh?" +msgstr "" + +#. [message] +#. Comic relief +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:229 +msgid "" +"I am a merman, dweller of the vast oceans! Do not ask me what I am doing in " +"a cave. My lord can be somewhat eccentric. We are fighting at the side of " +"your fellow cave-dwellers to drive back the orcs and trolls." +msgstr "" + +#. [message] +#. Comic relief +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:231 +msgid "" +"I am a mermaid, dweller of the vast oceans! Do not ask me what I am doing in " +"a cave. My lord can be somewhat eccentric. We are fighting at the side of " +"your fellow cave-dwellers to drive back the orcs and trolls." +msgstr "" + +#. [message]: speaker=Ulfdain +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:242 +msgid "" +"(sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends " +"here." +msgstr "" + +#. [message]: speaker=Ulfdain +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:253 +msgid "" +"(sniffs) A mer-mead. Never heard of it. I doubt yer as tasty as my friends " +"here." +msgstr "" + +#. [message] +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:257 +msgid "Why are you down here? Are those... troll carcasses?" +msgstr "" + +#. [message]: speaker=Ulfdain +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:261 +msgid "" +"I was brawlin’ with these wee pups here defending my outpost. We got a " +"little carried away, fell in the water, and were sucked down intae this " +"grotto." +msgstr "" + +#. [message] +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:265 +msgid "How long have you been here?" +msgstr "" + +#. [message]: speaker=Ulfdain +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:269 +msgid "" +"Och, several days at least. The troll meat is starting to stink, and I’m a " +"little ravenous, if ye catch my drift. Canna’ swim past that current, and " +"no’ for lack o’ tryin’." +msgstr "" + +#. [message] +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:273 +msgid "I will rescue you. Hold onto my shoulders, sir dwarf." +msgstr "" + +#. [message]: speaker=Ulfdain +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:277 +msgid "Thanks. Nae need to wait around here. Let’s go." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:300 +msgid "" +"Better prepared this time to fight the current, you eventually manage to " +"emerge from the whirlpool." +msgstr "" + +#. [message]: speaker=Ulfdain +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:328 +msgid "" +"Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a " +"brave fellow." +msgstr "" + +#. [message]: speaker=Ulfdain +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:338 +msgid "" +"Well, mer-mead, we made it. I will fight for yer lord. He sounds like a " +"brave fellow." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:352 +msgid "These passages seem to have been used recently." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:380 +msgid "" +"You emerge into a vast natural cathedral, the walls arching higher than you " +"can see in the darkness. Stretching across the gallery is a great chasm, " +"around which the cave floor appears to have been completely worn smooth. " +"This was once the center of a bustling dwarvish empire, the remnants of " +"which have since been driven into the upper caves of Knalga by the forces of " +"darkness." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:393 +msgid "There is a big cave-in south of here." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:406 +msgid "The rocks are moving!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:468 +msgid "Who goes there? Friend or foe?" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:472 +msgid "" +"We are desperately trying to rid these tunnels of orcs and trolls! Please " +"help us in our quest." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:486 +msgid "Vile creature! Let us rid these tunnels of its kind!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:500 +msgid "I did not know that the undead were in these pits!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:514 +msgid "Who is this foul enemy that we fight?" +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:518 +msgid "I am Lionel. I am the Lost General. I will avenge myself upon you all!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:522 +msgid "Avenge? What have we done to you that you must avenge?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:526 +msgid "Lionel? A General? I remember that name..." +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:530 +msgid "" +"Remember me, do you? Aye. I was the king’s finest general, sent down to " +"these pits to retrieve the Sceptre. But the orcs trapped me and my men in " +"this cavern, to starve to death. The dwarves were no help, leaving me to " +"die. Now I will get revenge on you all!" +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:549 +msgid "" +"Argh! I am vanquished! But at least by worthy foes, instead of those " +"disgusting orcs." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:553 +msgid "Rest in peace, Lionel. The poor, lost general." +msgstr "" + +#. [message]: speaker=Lionel +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:557 +msgid "" +"I am destroyed, but my mission must be completed. Though you are foes, you " +"are at least worthy ones, so I will tell you that the Sceptre is east from " +"here, the way you have come from, deep in the caverns. I made the mistake of " +"not asking for directions when I became lost. May you have better fortune in " +"your quest than I did!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:571 +msgid "The earth shakes." +msgstr "" + +#. [message]: speaker=Geldar +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:607 +msgid "" +"Tall ones, I thank ye. Life has been nothing but a struggle recently. We are " +"the last outpost o’ civilization in these caves." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:611 +msgid "" +"These caves are vast. If we are to find the Sceptre of Fire we must hurry. " +"We are not alone, and now that our foes have smelled our blood it will be " +"worse." +msgstr "" + +#. [message]: speaker=Geldar +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:615 +msgid "" +"The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. " +"Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ " +"survive without assistance." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:619 +msgid "How will we make it?" +msgstr "" + +#. [message]: speaker=Geldar +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:623 +msgid "" +"Northeast o’ my keep, young human, the tunnels converge towards the deepest " +"reaches of the underground kingdom. The Sceptre can only be there. Please " +"accept the service of my guardsmen. These elite warriors will protect you." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:633 +msgid "" +"Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands " +"of evil beasts is a common goal for us, and we will prevail with your help." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:638 +msgid "You may now recruit the legendary dwarvish guardsmen!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:648 +msgid "" +"I do not know, Konrad, but I can sense our path only leads us downward. We " +"will continue to the northeast, to the deepest depths of these caverns." +msgstr "" + +#. [scenario]: id=16_Hasty_Alliance +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:4 +msgid "Hasty Alliance" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:31 +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:393 +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:53 +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:36 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:41 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:303 +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:104 +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:33 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:51 +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:38 +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:82 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:39 +msgid "Death of Li’sar" +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:56 +msgid "" +"The last dwarvish settlement far behind them, the party descended into the " +"deepest parts of the hewn caverns. Except for disturbances caused by the " +"occasional goblin, the air in the lower passages was still and tomblike." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:60 +msgid "" +"Stepping through a low corridor, Konrad and Delfador emerged from the maze-" +"like catacombs into icy blackness. Darkness seemed to crush them. Lights " +"flickered and went out. Even the staff of the elder mage struggled to " +"produce enough light to see by." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:64 +msgid "" +"A cavernous void stretched out ahead, across which no ceiling or walls were " +"visible. Wind howled and whipped over narrow ledges bridging the depths, " +"almost as if animated by powerful nearby magic... and newly awoken evil." +msgstr "" + +#. [side]: type=Commander, id=Konrad +#. [side]: type=Princess, id=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:80 +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:102 +msgid "Humans" +msgstr "" + +#. [side]: type=Troll Warrior, id=Haaf-Garga +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:119 +msgid "Haaf-Garga" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:148 +msgid "Where are we? Which way now? I am tired of this darkness!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:153 +msgid "I am not sure of the way. Let me think for a moment." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:212 +msgid "En garde!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:216 +msgid "What in the world are you doing here?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:221 +msgid "Tracking you down, of course! You have escaped me for the last time!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:226 +msgid "" +"Foolish girl! We are in the deepest of caverns, probably surrounded by all " +"manner of creatures, and you still want to fight us? You will bring us all " +"to ruin!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:231 +msgid "" +"Don’t try to trick me! I know why you have come here! But I will put an end " +"to you and your treason here. Then I will get the Sceptre, and return to the " +"daylight again!" +msgstr "" + +#. [message]: type=Goblin Knight +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:350 +msgid "Surprise! Die, you sun-lovers!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:354 +msgid "" +"Now we are surrounded! Do you still want to fight us, Li’sar? Surely that " +"would lead to doom for us all!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:358 +msgid "" +"I see we have little choice but to help each other. Let us fight together " +"until we return to the surface. Agreed?" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:362 +msgid "" +"Very well, I promise that you will reach the surface again, or we shall all " +"perish together." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:366 +msgid "But once we escape from this hole, I have a score to settle with you!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:375 +msgid "" +"Well, we have helped each other survive so far. Now let’s continue together. " +"What do you say?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:379 +msgid "" +"Yes. We agreed to help each other get out of these pits alive, did we not? " +"Let us continue to pool our resources. I pledge to you my gold." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:384 +msgid "Thank you. Come, men. Let us find the Sceptre!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:419 +#: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:24 +msgid "I can’t believe it should end like this!" +msgstr "" + +#. [scenario]: id=17_Sceptre_of_Fire +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:4 +msgid "The Sceptre of Fire" +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:215 +msgid "" +"Across the chasm, the air almost crackled with magical energy. It also " +"became steadily warmer. The floor was smooth and glassy in places, and a " +"faint glow provided a small reprieve from the thick blackness. Volcanic " +"fumes drifted up from cracks in the floor." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:219 +msgid "" +"Distant rumbles and earthquakes made it difficult to keep steady footing. " +"The very earth had come alive, heaving, struggling to be relieved of its " +"centuries-old burden..." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:381 +msgid "Capture the Sceptre of Fire with Konrad or Li’sar" +msgstr "" + +#. [note] +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:412 +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:580 +msgid "" +"If Delfador rests, he can concentrate on the location of the Sceptre of Fire." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:492 +msgid "The Sceptre must be getting close now! Where shall we go?" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:496 +msgid "" +"We cannot explore this much area by ourselves, especially if we are beset by " +"the denizens of these caves. We must ask our dwarven allies to help search " +"the caves with us." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:500 +msgid "Yes, I feel it is near here! We must search for it carefully." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:506 +msgid "An earthquake! We’ll be trapped!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:510 +msgid "" +"No, not an earthquake, but I feel it too. Something is... aware... of us." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:514 +msgid "Aware? Who? Delfador, what does he mean?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:518 +msgid "" +"The Sceptre... the earth... the molten lava... the fire... the air around " +"us... everything. It calls out to the heir — I can barely hold it back in my " +"mind. It was forged here, not far north of where we now stand. The sheer " +"power of it!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:523 +msgid "Where? Where is it?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:527 +msgid "North. More than that, I cannot tell." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:531 +msgid "Konrad, as promised, here is my purse, full of gold." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:539 +msgid "You receive 300 pieces of gold!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:575 +msgid "" +"I think... I think if I were to concentrate a bit I could tell you where it " +"is." +msgstr "" + +#. [floating_text] +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:604 +msgid "Concentrating" +msgstr "" + +#. [message]: id=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:624 +msgid "" +"That noise was made by no troll! What manner of beast makes its den in these " +"forsaken caves?" +msgstr "" + +#. [message]: race=merman +#. Comic relief +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:629 +msgid "" +"I wouldn't know, milord. Without a river running though it, such hot, dry " +"places are anathema to my kind. Whatever monsters may abide in these depths, " +"are known not to my kin." +msgstr "" + +#. [message]: race=merman +#. Comic relief +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:634 +msgid "" +"Nor do I know, my most eccentric lord, what I am doing in a cave. No Mer has " +"yet entered the caves under the mountain and lived to tell the tale. I would " +"gladly die for you, milord, but I would that you didn't spend my life for " +"nothing, looking for another dwarf to rescue when there is none." +msgstr "" + +#. [message]: race=dwarf +#. "sowl" is a rare word synonymous with "sully", meaning "contaminate". +#. "toiled" means "difficult, requires effort". +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:646 +msgid "" +"Lord Konrad, yon rumble was made by nae living creature. ’Tis the echoes o’ " +"the very bedrock witherin’ and crumbling beneath us that we ’eard. Are ye " +"nae feeling the heat redoubling? Is yer breath nae toiled for the ashes " +"sowling the air? I beseech that we not tarry ’ere any more than we ha’ to, " +"lest the forming abysses claim us." +msgstr "" + +#. [message]: type=Arch Mage,Great Mage,Silver Mage +#. "din" means "loud noise". It refers to an ambient sound of collapsing cave walls. +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:668 +msgid "" +"Prince Konrad, that din was made by no living thing. It was the sound of the " +"very earth that’s boiling around us, of the fire and lava that are breaching " +"this cave even now. We must tread with caution, for the very ground we stand " +"on may turn against us." +msgstr "" + +#. [message]: id=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:677 +msgid "" +"Konrad, that must have been the floor collapsing. I was warned of such " +"dangers when I prepared to journey here. We mustn’t tarry here; let us fetch " +"the Sceptre and return to the surface with haste, before the lava under our " +"feet consumes us." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:693 +msgid "" +"I sense we are quite near the Sceptre; in fact, we should be able to see it " +"right about now..." +msgstr "" + +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:723 +msgid "I sense the path to the Sceptre is to the east of me." +msgstr "" + +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:724 +msgid "I sense the path to the Sceptre is to the south-east of me." +msgstr "" + +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:725 +msgid "I sense the path to the Sceptre is to the south of me." +msgstr "" + +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:726 +msgid "I sense the path to the Sceptre is to the south-west of me." +msgstr "" + +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:727 +msgid "I sense the path to the Sceptre is to the west of me." +msgstr "" + +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:728 +msgid "I sense the path to the Sceptre is to the north-west of me." +msgstr "" + +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:729 +msgid "I sense the path to the Sceptre is to the north of me." +msgstr "" + +#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:730 +msgid "I sense the path to the Sceptre is to the north-east of me." +msgstr "" + +#. [scenario]: id=18_A_Choice_Must_Be_Made +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:4 +msgid "A Choice Must Be Made" +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:21 +msgid "" +"The Sceptre, initially dulled from decades of dust and debris, began to glow " +"from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in " +"pulsating blue. The heat and light were comforting in the pitch-black." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:25 +msgid "" +"An early encounter with the Sceptre in the hands of its new owners left " +"several trolls as smoking husks. Sensing the awakening of a powerful magic, " +"the dwellers of the deep quickly scattered and remained out of sight." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:29 +msgid "" +"Delfador led his young charges through lonely corridors and abandoned " +"tunnels for four days. For the first time Konrad saw signs of fatigue in the " +"old wizard’s normally inscrutable face. Finally, fresh air greeted the " +"party..." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:41 +msgid "Defeat either of the enemy leaders" +msgstr "" + +#. [side]: type=Death Knight, id=Unan-Ka'tall +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:109 +msgid "Unan-Ka’tall" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:172 +msgid "" +"I thank you for helping me get back to the surface, but now I must take what " +"is mine!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:176 +msgid "You still want to fight me, do you, Li’sar?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:180 +msgid "Did you think I was just playing around? I need to take my inheritance!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:184 +msgid "" +"It is not so simple! We are back on the surface, but we are hardly safe. We " +"barely know where we are. Look to the north... there are orcs about! Look to " +"the south... there are hordes of undead!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:188 +msgid "" +"Indeed there are. We shall have to fight our way out. Are you with us or " +"against us?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:192 +msgid "" +"Perhaps it is in both our best interests for us to remain allies for a " +"little longer... but I do want that Sceptre, and someday I shall have it!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:196 +msgid "Then let us devise a battle plan." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:204 +msgid "We have escaped." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:208 +msgid "" +"Yes, we have. Now I suppose you want to use the Sceptre against me, Li’sar?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:212 +msgid "" +"No, I was thinking... I don’t really want to kill you. I have what I came to " +"get. So if you promise never to come south of the Great River, I will spare " +"your life." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:216 +msgid "" +"With all due respect, Princess, it is once again we who will spare " +"you, Sceptre or no Sceptre." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:220 +msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:224 +msgid "" +"Friends, peace! Though we are out of the tunnels, we are hardly safe. We are " +"somewhere in the arid and wild north lands, that is all we know. Behold! To " +"the north, orcs, to the south, dark hordes. We must remain at peace with one " +"another, or else all perish!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:228 +msgid "" +"I suppose that helping each other for a while longer would be mutually " +"beneficial. But what should we do? How should we defend ourselves?" +msgstr "" + +#. [message]: speaker=Kalenz +#. "Longlier" <- English "long" + "lies"; translate accordingly +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:236 +msgid "" +"I can tell where we are. That is the river that is known as Longlier to men, " +"called Arkan-thoria in my people’s ancient tongue. The home of my people " +"lies to the east." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:240 +msgid "" +"Then perhaps we should head east along the river, and seek refuge and rest " +"there for a time?" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:244 +msgid "" +"We should indeed seek refuge there, my lord, but not by going east along the " +"river. Its name means ‘The River of Bones’. Great and evil creatures lurk " +"along its banks, its waters are not fit to drink, and it runs over the " +"Cliffs of Thoria. It has been many centuries since any man or elf has passed " +"over the Cliffs and survived. No, Prince, we must choose another way." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:248 +msgid "But which way, Kalenz?" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:252 +msgid "" +"We may take two paths which avoid the river. North, through the ancient home " +"of my people, and then east to where they now live. Or we can go south, " +"passing through the swamps, before turning east and then north. We would " +"cross the river one time more if we chose that route, but I know a safe " +"place for the crossing." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:256 +msgid "And will you join us in seeking refuge with the North Elves, Li’sar?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:260 +msgid "If the elves will promise me refuge and safe passage, then I will go." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:264 +msgid "" +"That we will. Even though you are the daughter of the Queen, our enemy, we " +"shall not harm you on this encounter, for you have helped us." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:269 +msgid "" +"So, we must choose. To the north past the orcs, where lie the ancient snow " +"plains of the elves, or to the south, beyond the armies of the Walking Dead " +"where the dreaded swamps await." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:288 +msgid "" +"Prince Konrad, you need not avoid the Arkan-thoria. We merfolk can lead you " +"downstream; with our vanguard, your company will vanquish any foe, and reach " +"the home of the North Elves much sooner than by either of the land routes. I " +"can not promise a perilless journey, but it is an option for you to " +"consider, my lord." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:298 +msgid "" +"Loyal merfolk, you have served far beyond what your debt of gratitude " +"requires. I will trust your strength and loyalty through this tribulation " +"even as you trusted us to lead you through the heart of a volcano." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:304 +msgid "" +"Your people have already saved me once from a watery death, noble merfolk, " +"fighting by my side as undead horrors threatened to devour us. I entrust our " +"army to your strength and protection." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:310 +msgid "" +"If you are confident you can navigate these waters and guide our forces to " +"safety, then lead on." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:314 +msgid "I am, my liege. We press ahead. Stay close, noble masters." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:318 +msgid "I suspected you would attempt to lead us down the banks of Longlier..." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:322 +msgid "(shock) What!? Konrad, your folly is appalling! Do you flout my advice?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:326 +msgid "" +"We are traveling east? Down the river? Konrad, I hope you know what you are " +"committing us to." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:330 +msgid "Of course not, whelp, else he would have chosen a safer route." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:335 +msgid "" +"Hold your tongue, Kalenz. The Princess is our ally and of royal blood. She " +"deserves not your disrespect." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:339 +msgid "Delfador, you cannot allow this to happen! We march to our death!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:343 +msgid "" +"Lord elf, I am in command. I have held council with the Merfolk, and they " +"believe they can find a path down the river and over the falls. We will take " +"the most direct route to your homeland and escape the grasp of the " +"Northerner armies that swarm the wilderness." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:348 +msgid "" +"(sigh) I have been spoiled by years of genteel living among your kind, " +"Kalenz. An elf’s capacity for introspection and serenity is exceeded only by " +"his ferocity and passion in battle." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:353 +msgid "" +"It offends your pride and wisdom to suffer the indignity of accepting the " +"will of humans, especially in such a harsh predicament. I urge you to " +"remember how far we have come under Konrad’s leadership, and how close we " +"are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-" +"gotten throne. We will journey east." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:357 +msgid "" +"I do not like this, old friend. There are legends of things dwelling on this " +"river that even I dare not speak of..." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:365 +msgid "Prince Konrad, are you sure you want to do this?" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:369 +msgid "I say that..." +msgstr "" + +#. [option] +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:371 +msgid "" +"Our need for speed outweighs the danger. With the Merfolk to help us, we " +"will win through." +msgstr "" + +#. [option] +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:387 +msgid "On second thought, perhaps we should choose a safer way to go." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:391 +msgid "As you say, my lord." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:396 +msgid "" +"If you want to choose the river path later, move a merman to the right end " +"of the river again." +msgstr "" + +#. [scenario]: id=19a_Snow_Plains +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:4 +msgid "Snow Plains" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Urag-Tifer +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:73 +msgid "Urag-Tifer" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:112 +msgid "" +"These fields of snow were once the home of my people. We left here centuries " +"ago. Legends say a great sword of fire was left behind." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:116 +msgid "" +"This sword may prove useful on our journey ahead. I wonder where it could be " +"hidden." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:120 +msgid "Who would discard such a wondrous artifact?" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:125 +msgid "" +"I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was " +"enchanted as a boon to him by your elvish friends in the south. He was " +"visiting their home as an envoy from us North Elves and was called upon to " +"vanquish some beast or other." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:129 +msgid "Some boon! All for a beast?" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:133 +msgid "" +"It must have been an infestation. Regardless, after returning to his own " +"people, the sword was nothing but an invitation to disaster." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:137 +msgid "" +"His fellow marshals... well, one could say they were slow to come to " +"Ila’alion’s aid as he held this very plain against an orcish incursion. They " +"resented his arrogance as the bearer of the sword, and indignation is a " +"powerful force amongst my people at times. The sword has been lost in orcish " +"territory ever since." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:141 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:378 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:186 +msgid "He was just someone who couldn’t handle the power given to him." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:145 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:382 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:190 +msgid "You would do well to learn the lesson he did not." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:149 +msgid "" +"Move along, elf, unless you enjoy making camp in this icy waste. I, for one, " +"do not!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:153 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:390 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:198 +msgid "Indeed..." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:157 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:202 +msgid "" +"Listen, you whose eyes are fair but hide a vacuum, do you think I do not " +"know what power can do to one’s soul? What evils a person is capable of when " +"truth and righteousness are but scrolls that can be rewritten when a queen " +"grows tired of them?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:161 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:398 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:206 +msgid "" +"I spent my entire childhood listening to my mother give orders and command " +"armies around. I hid in the throne room as a little girl as she met with her " +"generals. I now know she was having people killed... entire towns of people " +"killed!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:165 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:402 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:210 +msgid "" +"I became my mother’s most trusted aide-de-camp. I was sent to quiet the " +"worst of the rebellion. Of course they fought back. I never knew who these " +"people were or why they fought my mother. Konrad, you are lucky. You do not " +"know what Wesnoth has been like these past many years. There is no peace. I " +"have never known peace." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:169 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:406 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:214 +msgid "" +"I do know the cup of bitterness poured out on Wesnoth by your mother, child. " +"The land has been torn apart. The elves know this. The orcs know this. " +"Undead can feel it. Large armies of men march across the plains hunting each " +"other, and when no men remain, outsiders will claim Wesnoth as their home." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:174 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:411 +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:219 +msgid "" +"Enough! I can listen to no more of this. Li’sar, you may want to end your " +"mother’s rule, but I will end her life as she ended the life of my father " +"and my brothers. Asheviere’s masterwork of treachery will end, and it will " +"end by my blade!" +msgstr "" + +#. [scenario]: id=19b_Swamp_Of_Dread +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:4 +msgid "Swamp Of Dread" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:24 +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:291 +msgid "Defeat the Lich-Lord Aimucasur" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:29 +msgid "Defeat all Death Knights first" +msgstr "" + +#. [side]: type=Death Knight, id=Clarustus +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:92 +msgid "Clarustus" +msgstr "" + +#. [side]: type=Death Knight, id=Merlunius +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:112 +msgid "Merlunius" +msgstr "" + +#. [side]: type=Lich, id=Aimucasur +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:129 +msgid "Aimucasur" +msgstr "" + +#. [side]: type=Death Knight, id=Secadius +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:146 +msgid "Secadius" +msgstr "" + +#. [side]: type=Death Knight, id=Dafeis +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:166 +msgid "Dafeis" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:198 +msgid "" +"This land is cursed. Liches have existed here for ages, luring adventurers " +"and soldiers to their deaths and amassing great armies and fortunes." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:203 +msgid "" +"Look there! The swamp is infested with all manner of skeletons, corpses, and " +"worse. I hope I have made a wise choice in taking this path." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:207 +msgid "" +"These Death Knights appear to be minions enslaved by the Lich-Lord. This one " +"must be particularly powerful, since Death Knights are usually strong-willed " +"spirits on their own." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:211 +msgid "" +"I believe we can destroy the master and release the minions. There is much " +"fighting to be done before we can pass through these swamps in peace. May " +"our bones not join these fallen warriors who now oppose us." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:225 +msgid "" +"The Death Knight explodes into a cloud of dust as it is eradicated. Its " +"armor, however, drops to the ground and remains intact. The heavy black " +"steel is polished to a mirror shine." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:229 +msgid "Delfador... that breastplate... how did it end up here?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:233 +msgid "" +"Its owner was surely a famous warrior in life. I wonder who it was. That " +"plate must have a powerful enchantment to have resisted centuries of decay. " +"Choose wisely who will bear it." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:275 +msgid "" +"As the last of its generals falls, an ear-splitting screech escapes from the " +"lich. It is clear that controlling such powerful spirits has drained it " +"significantly, and it is seething in anger towards you." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:339 +msgid "" +"A final blow destroys the lich, releasing a small shock wave of energy " +"outwards. A giant cloud of dust billows out as the remnants of the lich’s " +"once-mortal body disintegrate for the last time." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:351 +msgid "" +"A final blow destroys the lich, releasing a small shock wave of energy " +"outwards. The last of his minions silently falls like a puppet with its " +"strings cut. A cloud of dust billows outwards as the remnants of the lich’s " +"once-mortal body disintegrate for the last time." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:359 +msgid "" +"A final blow destroys the lich, releasing a small shock wave of energy " +"outwards. His minions fall like puppets with their strings cut. A cloud of " +"dust billows out as the remnants of the lich’s once-mortal body disintegrate " +"for the last time." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:365 +msgid "Aimucasur’s lordship over this cursed ground is broken." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:369 +msgid "" +"Aimucasur? So you know of this Lich-Lord? Did you know him? Was he a " +"powerful mage?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:374 +msgid "" +"Yes, very powerful. I was not certain of his identity at first, but it is " +"certain now. He lived centuries ago... he appears in our histories, a former " +"headmaster on Alduin. He was reported to have disappeared, and now we know " +"what happened to him." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:386 +msgid "" +"Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, " +"do not!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:394 +msgid "" +"Listen, you whose eyes are fair but hide a vacuum, do you not think I know " +"what power does to one’s soul? What evils a person is capable of when truth " +"and righteousness are but scrolls that can be rewritten when a queen grows " +"tired of them?" +msgstr "" + +#. [scenario]: id=19c_Cliffs_of_Thoria +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:4 +msgid "The Cliffs of Thoria" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:77 +msgid "Make it to the end of the river" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:84 +msgid "Move Konrad to the cave" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:92 +msgid "Rescue the sergeant" +msgstr "" + +#. [side] +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:154 +msgid "Drakes" +msgstr "" + +#. [unit]: type=Injured Sergeant, id=Warven +#. [unit]: type=Sergeant, id=Warven +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:222 +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:810 +msgid "Warven" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:240 +msgid "" +"The party traveled down the river for days, sometimes walking through the " +"shallow water, sometimes swimming, helped by the Merfolk." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:245 +msgid "" +"One day they saw a gruesome sight — a fleet of boats and rafts sunk or " +"shattered among the river islands. Konrad sent some of the merfolk to " +"investigate." +msgstr "" + +#. [message]: role=merman-advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:249 +msgid "" +"These are not proper ships, but shallow-draft boats built only recently; " +"much of their timber is green. They were sunk in battle, not by a storm. " +"Those that were not capsized have been burned. The battle must have taken " +"place not long ago, perhaps only a few weeks past. We’ve found no survivors. " +"One more thing...all flew the banner of the Crown of Wesnoth." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:253 +msgid "" +"Haven’t you found any enemy boats, ones the Wesnothians were fighting " +"against?" +msgstr "" + +#. [message]: role=merman-advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:257 +msgid "No, we have not. If there were any, they are long gone." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:261 +msgid "Perhaps the monsters Lord Kalenz alluded to sunk the boats." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:265 +msgid "" +"That is possible. I would guess they were seeking a way east, just as we are." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:269 +msgid "" +"What do we do next? How much more of the river do we still have to travel?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:273 +msgid "The mountains north and south of the river are impassable." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:277 +msgid "" +"Then we have only two choices: to proceed down the river or to go back where " +"we came from and fight our way through the orcs or the undead." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:281 +msgid "" +"We certainly have no time to go back! We must hurry to the home of the North " +"Elves, to meet with our elven allies." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:285 +msgid "Delfador is right. We must go on!" +msgstr "" + +#. [unit]: type=Armageddon Drake, id=Keh Ohn +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:304 +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:412 +msgid "Keh Ohn" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:309 +msgid "Oh my! A monster!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:313 +msgid "A dragon! A big one!" +msgstr "" + +#. [message]: speaker=Keh Ohn +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:318 +msgid "" +"I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who " +"are you?" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:322 +msgid "A talking dragon?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:326 +msgid "" +"I am beginning to understand why you were talking about monsters on our way " +"here, Lord Kalenz." +msgstr "" + +#. [message]: role=merman-advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:330 +msgid "" +"With all due respect, Your Highnesses, you are both wrong. This is not a " +"dragon. This is a drake." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:334 +msgid "" +"Here? But, drakes have never been seen in Wesnoth before... Are you certain " +"of this?" +msgstr "" + +#. [message]: role=merman-advisor +#. Yes, "Eastern Shore" is correct. Merfolk are water-oriented; +#. it's the eastern shore of the Great Ocean. +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:340 +msgid "" +"I was born in the Bay of Pearls and spent my entire life on the Eastern " +"Shore. But I have spoken with those who have traveled the Western Ocean and " +"met drakes on their journeys. Therefore, I am certain beyond doubt that the " +"creature flying in front of us is a drake, Delfador. Concerning the drakes " +"having never been seen in Wesnoth, must I remind you that we are not in " +"Wesnoth anymore? There are many unthinkable things and creatures which can " +"be found outside of Wesnoth." +msgstr "" + +#. [message]: speaker=Keh Ohn +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:345 +msgid "" +"GRROAR!! Will you silly self-centered creatures show some manners and pay " +"some attention to me?" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:349 +msgid "" +"Eh... well of course, sir drake. Let me introduce myself — I am Prince " +"Konrad, leader of the group and heir to the throne of Wesnoth." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:353 +msgid "" +"And I am the Princess, Li’sar, the only daughter of the late King Garard II " +"and Queen Asheviere. I, too, am an heir to the throne of Wesnoth!" +msgstr "" + +#. [message]: speaker=Keh Ohn +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:359 +msgid "" +"(releasing a torrent of fire towards Konrad and Li’sar)\n" +"Soooo... It is you who sent your subordinates to attack us. Now when we’ve " +"destroyed them, you come to do the job yourselves." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:365 +msgid "" +"No...There is an ongoing civil war amongst us humans. The boats were sent by " +"our enemies, not by us, even if they were Wesnothian boats." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:369 +msgid "The Prince speaks the truth." +msgstr "" + +#. [message]: speaker=Keh Ohn +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:373 +msgid "" +"I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t " +"trust you. Many of our warriors died in the battle and many more are still " +"healing their wounds, but we still have claws. Go back now and leave us in " +"peace. If you go further we’ll be forced to show them." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:377 +msgid "But we cannot go back. We are on an important mission." +msgstr "" + +#. [message]: speaker=Keh Ohn +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:381 +msgid "If you defy my warning — prepare for battle." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:385 +msgid "" +"So be it. We have to go down the river; we have no choice. We’ll fight our " +"way through if necessary." +msgstr "" + +#. [message]: speaker=Keh Ohn +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:389 +msgid "You will regret challenging us. Drakes, to arms!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:524 +msgid "We’ve found $random gold in the drake nest." +msgstr "" + +#. [message]: speaker=Keh Ohn +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:562 +msgid "GRRROOOOAAAAR!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:566 +msgid "Hurrah! We’ve killed their leader!" +msgstr "" + +#. [message] +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:571 +msgid "" +"Our leader is dead, but it matters not! Time enough to appoint a new leader " +"after the battle is won! Fight on to the last, comrades!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:576 +msgid "" +"Keep on going down the river. While we’re at it, let us force as many drakes " +"as possible to pay with their lives. They have defied us, and now they will " +"meet the same fate as their leader!" +msgstr "" + +#. [message] +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:587 +msgid "We hear and obey, My Lord." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:699 +msgid "I see someone at the top of the furthermost cliff!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:715 +msgid "" +"It is a young human sergeant, barely more than a boy. He appears badly hurt " +"but still alive." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:720 +msgid "" +"I wonder why the drakes haven’t finished him by now? It is strange that " +"there are not any drakes in that area." +msgstr "" + +#. [message]: type=Water Serpent +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:742 +msgid "Grrroar" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:750 +msgid "Well... that answers the question." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:754 +msgid "We should try to help the injured soldier." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:758 +msgid "" +"Must I remind you that he, like all the others who died, was sent to kill " +"us!?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:762 +msgid "" +"Perhaps he was sent after you, but not after me. I am sure that he is still " +"loyal to his princess — the heiress to the throne of Wesnoth!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:766 +msgid "" +"Li’sar, do I have to remind you again that it is Konrad, not you, who is the " +"rightful heir?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:770 +msgid "" +"Whatever... I still think we should make an effort to rescue him from the " +"unfortunate position he is in. If you help him, I’ll do my best to convince " +"him that you are not his enemies but his friends..." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:774 +msgid "" +"Our main goal remains to survive ourselves, but if we can spare the troops, " +"we might try to rescue the sergeant stranded on the cliff. However, I make " +"no promises." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:778 +msgid "Fair enough!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:782 +msgid "Fair enough." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:786 +msgid "Fair enough..." +msgstr "" + +#. [message]: speaker=Warven +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:824 +msgid "Who...who are you? A friend or a foe?" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:828 +msgid "" +"We are friends. Don’t worry about it and don’t try to fight us — you are in " +"no condition to fight." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:832 +msgid "" +"I am the Princess, Li’sar, and we are friends. Join us and wait for the " +"healers to help you, young sergeant." +msgstr "" + +#. [message]: speaker=Warven +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:836 +msgid "Princess Li’sar — here? Your Highness, I am yours to command!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:840 +msgid "" +"Follow us when you think you are capable and beware of monsters. We have " +"fought many already, and there are sure to be more ahead." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:857 +msgid "" +"There is a cataract ahead. By the thunder of the water and the height of the " +"spume, it must drop several hundred feet at least. We must leave the river " +"before we are swept into it, or we will surely perish!" +msgstr "" + +#. [message]: role=merman-advisor +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:874 +msgid "Even we merfolk cannot swim that. The road east is blocked." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:878 +msgid "" +"Wait. What about the tributary which flows into the river from inside the " +"mountain? There seems to be a cave..." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:883 +msgid "" +"Legend says that that little river comes from the land of the North Elves. " +"It is said that it is an outflow of Everlore, which flows in the land of my " +"home and that there is a cave system in that area with several cave " +"entrances and springs which flow into the ground. I can say no more about " +"it, except that it is swarming with undead and other creatures which find " +"power in the darkness of the caves. We elves prefer not to venture into the " +"caves; instead we put guards near the entrances to kill any foul creature " +"foolish enough to wander outside. No elves have been inside for centuries " +"and that area is unknown to us. Truly, I don’t recommend entering the cave " +"if we have any other options." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:887 +msgid "Unfortunately, we have no other options. Onward into the cave!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:903 +msgid "" +"I’ve reached the cave entrance. There seems to be a system of channels " +"running through the mountains. Follow me, and let us hope we somehow manage " +"to get out alive." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:907 +msgid "That is so very encouraging..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:911 +msgid "I wonder what kind of monsters await us inside." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:915 +msgid "We are soon going to find out." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:919 +msgid "" +"Well, there is no point in delaying any further. Let us go and find out." +msgstr "" + +#. [message]: speaker=Warven +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:924 +msgid "Yes, my lady!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:928 +msgid "Everybody inside..." +msgstr "" + +#. [scenario]: id=20a_North_Elves +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:4 +msgid "Home of the North Elves" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:21 +msgid "" +"Konrad must reach the Lintanir Forest to the east and hold that position " +"until the turn is over" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:41 +msgid "Turns run out before reaching the forest" +msgstr "" + +#. [note] +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:52 +msgid "Your encampment will be dismantled after the first turn." +msgstr "" + +#. [side]: type=Commander, id=Konrad +#. [side]: type=Elvish Lord, id=Uradredia +#. [side]: type=Elvish Lady, id=Parandra +#. [side]: type=Elvish Marshal, id=El'rien +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:61 +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:223 +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:30 +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:41 +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:51 +msgid "Allies" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Kior-Dal +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:78 +msgid "Kior-Dal" +msgstr "" + +#. [side]: type=General, id=Honber +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:149 +msgid "Honber" +msgstr "" + +#. [side]: type=Elvish Marshal, id=El'rien +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:226 +msgid "El’rien" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:377 +msgid "" +"At last, friends, we have almost reached the Lintanir Forest, the home of " +"the North Elves. I was born not far east of here...more years ago than I " +"care to remember." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:381 +msgid "" +"After being in this wilderness for so long, it will be good to get some rest!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:385 +msgid "" +"But there is a great fog around us again! We don’t know what dangers may lie " +"ahead!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:389 +msgid "" +"So long as we move ahead with caution and prudence, I am sure we will reach " +"the safety and hospitality of the elves." +msgstr "" + +#. [unit]: id=Telerandor, type=Elvish Rider +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:405 +msgid "Telerandor" +msgstr "" + +#. [message]: speaker=Telerandor +#. [message]: speaker=Glarilon +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:422 +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:567 +msgid "My lords! I have found you at last." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:427 +msgid "" +"Greetings, Telerandor, herald of Lintanir! Why have you been searching for " +"us?" +msgstr "" + +#. [message]: speaker=Telerandor +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:432 +msgid "" +"When my lord learned of your coming, he sent riders out looking for you! " +"There is trouble afoot!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:437 +msgid "Trouble? What kind of trouble?" +msgstr "" + +#. [message]: speaker=Telerandor +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:442 +msgid "" +"We have sighted a great host to the south, a host of the men of Wesnoth. And " +"we believe they are looking for you! There is not a moment to lose. You must " +"make haste, east to Lintanir. Only there will you be safe!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:447 +msgid "I only hope we can avoid them. We will have to bear north-east." +msgstr "" + +#. [message]: speaker=Telerandor +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:451 +msgid "" +"That is not all, my lord. The foul orcs have heard of the coming of these " +"men, and are even now gathering a great host to oppose them to the north! It " +"is now certain that there will be a great battle." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:455 +msgid "" +"This sounds very dangerous. Perhaps we should retreat to the West, and hide " +"until the battle is over?" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:459 +msgid "" +"I think these wild lands are too dangerous for that! Anyhow... I expected " +"you to be on the side of Wesnoth, Li’sar?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:463 +msgid "" +"I am an honorable princess, not an impostor like you! I promised that I " +"would be on your side until we made it out of these lands, and I will keep " +"my promise!" +msgstr "" + +#. [message]: speaker=Telerandor +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:467 +msgid "" +"Sir, madam, there is no time to lose! You must make it east, to the home of " +"my people. Only there will you be safe!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:471 +msgid "" +"Rider, do not fool with us. You yourself say men and orcs wage war on this " +"plain that lies ahead. Do you propose we fly to the great woods of the east?" +msgstr "" + +#. [message]: speaker=Telerandor +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:475 +msgid "" +"My lord, you must rush across the field before the main host of each army " +"makes it to the battle. It is the only way to avoid this great calamity." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:479 +msgid "I feared you would say that." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:483 +msgid "Come then, Konrad, let us go. We will do what must be done." +msgstr "" + +#. [message]: speaker=Telerandor +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:487 +msgid "" +"My lord has begun assembling a party of elves to come and escort you into " +"the forest. Beware, for we are all in great danger!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:491 +msgid "" +"Konrad, the encampment must be torn down. Any delay and these armies will " +"crush us. Any evidence of our passage through here, and they will chase us." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:514 +msgid "So, Konrad, do you think we can simply trot across the battlefield?" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:518 +msgid "" +"Stop for a moment, Li’sar. Look — you can barely see them in the distance " +"there, but the advance scouts have found each other. The Queen’s troops are " +"marching full speed for the orcs’ camp, and vice-versa. These armies are out " +"for blood." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:522 +msgid "" +"But they will not neglect to notice our presence in their midst! We are " +"walking into slaughter!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:526 +msgid "" +"(hushed) Our soldiers will defend us as we rush across the field. Sorry to " +"be blunt, but you and I are the only ones who need to make it across alive." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:530 +msgid "..." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:534 +msgid "...and Delfador, of course. And Kalenz... and.." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:539 +msgid "" +"Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!" +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:564 +msgid "Glarilon" +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:576 +msgid "Thalindil" +msgstr "" + +#. [message]: speaker=Thalindil +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:579 +msgid "(exhausted) We have... (pant) finally found you!" +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:606 +msgid "Rholandir" +msgstr "" + +#. [message]: speaker=Rholandir +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:609 +msgid "Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:646 +msgid "" +"There are some orcs! We must let them fight the men of Wesnoth, and avoid " +"engaging them at all costs!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:660 +msgid "There they are! Charge!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:688 +msgid "There you are! You must come quickly east to Lintanir!!" +msgstr "" + +#. [message]: speaker=El'rien +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:708 +msgid "" +"Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must " +"take shelter here until the battle passes. If you stay with me here for a " +"little while, we will all be safe." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:712 +msgid "" +"Thank you, Lord El’rien. The hospitality of the North Elves is as generous " +"as that of your kin in the south! My men will help you hold out against our " +"enemies." +msgstr "" + +#. [message] +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:722 +msgid "" +"Welcome to Emetria. You must take shelter here until the battle passes. If " +"you stay for a while, we will all be safe." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:726 +msgid "" +"Thank you. The hospitality of the North Elves is as generous as that of your " +"kin in the south! My men will help you hold out against our enemies." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:733 +msgid "" +"There is nobody here! We can take shelter here, but must hold out against " +"our enemies alone." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:749 +msgid "" +"Konrad, you have made it to the domain of the North Elves. Continue moving " +"east and let the elves guard your rear." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:812 +msgid "" +"We have not yet reached the forest, and the battle still rages. We are " +"caught between two vast armies and cannot escape to safety! We are defeated!" +msgstr "" + +#. [message]: speaker=El'rien +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:827 +msgid "Elf-friends, you have made it to safety!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:831 +msgid "" +"El’rien, we have the Sceptre of Fire with us! We must escort them to " +"Elensiria!" +msgstr "" + +#. [message]: speaker=El'rien +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:835 +msgid "Indeed. We will escort you to our capital, where we will make Council." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:845 +msgid "Where is your leader? Where is El’rien?" +msgstr "" + +#. [message] +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:849 +msgid "" +"Alas, he has fallen just this day! We were told of your coming, Lord Kalenz. " +"Council has already been called. You must hurry, but we cannot afford the " +"men to escort you." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:853 +msgid "" +"This is grave news. We will carry word to Elensiria. Hold fast! We will send " +"reinforcements." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:860 +msgid "" +"Where is El’rien? Where are his men? Things are moving quicker than we " +"feared. Hurry, we must reach Elensiria." +msgstr "" + +#. [scenario]: id=20b_Underground_Channels +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:4 +msgid "Underground Channels" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:31 +msgid "Find the exit from the underground and move Konrad to it" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:39 +msgid "Help the Wose fend off the undead attack" +msgstr "" + +#. [side]: type=Saurian Oracle, id=Szerkz +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:93 +msgid "Szerkz" +msgstr "" + +#. [side]: type=Saurian Oracle, id=Szerkz +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:97 +msgid "Saurians" +msgstr "" + +#. [side]: type=Ancient Lich, id=Muff Argulak +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:110 +msgid "Muff Argulak" +msgstr "" + +#. ['Haralamdum is ancient, and his mind does not work well any more. He takes things very slowly and carefully, even for a Wose. He halts and pauses, often searching for something in his memory, using meaningless syllables to fill the gap. The syllables of his name come from the phrase he uses to mean "that is all" or "I am done" which he says often, usually out of frustration with how hasty everyone seems. Nobody alive knows his real name, and he has likely forgotten as well. Feel free to add, move, or remove pauses to break up, or even scatter, his train of thought. For inspiration, think of Asperger Syndrome.'] +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:129 +msgid "Haralamdum" +msgstr "" + +#. [side]: type=Elvish Sylph, id=Bona-Melodia +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:148 +msgid "Bona-Melodia" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:178 +msgid "The party enters the mysterious cave, ready to face the unknown..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:182 +msgid "" +"It is unfortunate that the drakes distrusted us. Keh Ohn seemed noble and " +"powerful, and under different circumstances, might have provided us with " +"some insights about these caves." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:194 +msgid "" +"Move along, elf, unless you enjoy making camp in this dank cave. I, for one, " +"do not!" +msgstr "" + +#. [message]: speaker=Bona-Melodia +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:238 +msgid "Get that vile creature!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:243 +msgid "Hold!" +msgstr "" + +#. [message]: speaker=Bona-Melodia +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:248 +msgid "" +"Milord Kalenz! My apologies. I mistook you for one of those foul lizardmen. " +"How came you to be traveling such paths?" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:253 +msgid "" +"Change is coming to the human lands. We rush to Elensiria seeking " +"assistance, and the perils of the Arkan-thoria presented the quickest route." +msgstr "" + +#. [message]: speaker=Bona-Melodia +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:258 +msgid "" +"Uradredia has already called a meeting of the Council of Lintanir. You must " +"hurry, for they gather even now." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:263 +msgid "Then there is little time! Fare well." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:273 +msgid "What is this? Where is your leader?" +msgstr "" + +#. [message] +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:278 +msgid "We were beset by many foul lizardmen. Alas, Bona-Melodia has fallen." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:283 +msgid "" +"This bodes ill for Lintanir. We rush to Elensiria on other matters but will " +"carry word of what has transpired here." +msgstr "" + +#. [message] +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:288 +msgid "" +"Lord Uradredia has called a meeting of the Council of Lintanir. Rumor is " +"there are greater needs than ours." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:293 +msgid "Then we must hurry. Stand fast! We shall send reinforcements." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:300 +msgid "" +"What is this? Where are the guardians? I see signs of battle everywhere: " +"Saurian footprints, Elvish blood. This bodes ill for Lintanir. We must hurry " +"onward to Elensiria. Quickly, before we, too, are beset." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:353 +msgid "" +"From far in the distance comes the sound of branches snapping, followed by a " +"long, hollow boom. The world goes silent for a moment." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:358 +msgid "" +"Can you feel it? It is as if the entire forest is stunned! Something has " +"happened and, I fear, not for the good." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:371 +msgid "" +"A hollow screech echoes throughout the caverns. The air suddenly seems " +"fresher and lighter." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:381 +msgid "Whatever that was, the world rejoices." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:409 +msgid "Greetings, Sir Wose. We seek the exit to these caverns." +msgstr "" + +#. [message]: speaker=Haralamdum +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:413 +msgid "" +"If ... hmm dum ... you could help rid us of these ... alam hurum ... " +"infernal undead, I would be ... alam alam ... look to the north and east ... " +"hmm ... most grateful. Har alam dum." +msgstr "" + +#. [message]: speaker=unit +#. Intentionally courtly and formal here as a counter-point to the rough going when talking to Haralamdum. +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:423 +msgid "Well met, stranger." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:427 +msgid "Well met, indeed. We seek the exit to these caverns." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:431 +msgid "" +"Then you should look to the north and east. But, if you would, might we ask " +"your assistance?" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:435 +msgid "What aid might we offer?" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:439 +msgid "" +"If you would help rid these caverns of those infernal undead, the Ancient " +"One would be most grateful." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:443 +msgid "Ancient one?" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:447 +msgid "Our elder. Called, by some, Haralamdum." +msgstr "" + +#. [message]: speaker=Haralamdum +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:496 +msgid "Har hum har ... hmm ... well ... har alam dum ... good." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:501 +msgid "Those undead will bother you no more, Sir Wose." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:510 +msgid "We still must find the exit from these caverns, Konrad." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:515 +msgid "Yes, Delfador. I'm afraid we must be going, Sir Wose." +msgstr "" + +#. [message]: speaker=Haralamdum +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:520 +msgid "" +"Well, I say ... hmm dum har ... young Master Delfador? Harum-alam-alam. So " +"it is! Hmm hmm alam ... how is your head?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:525 +msgid "My head?" +msgstr "" + +#. [message]: speaker=Haralamdum +#. "just the other day" probably means a few decades ago. To Haralamdum, Ur Thorodor is a very young Wose … a small, young twig on the end of a new branch of an ancient tree, who has not yet earned the honorific 'Ur' +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:533 +msgid "" +"Just the other day ... hmm ... I was speaking with that twig ... alam ... " +"alam dum ... Thorodor? Hmm ... yes ... hum ... he said you took a ... alam " +"har ... nasty blow to the head ... hmm ... and he feared you were dead." +msgstr "" + +#. [message]: speaker=Delfador +#. Over 50 years ago, probably 52, to be more precise. +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:541 +msgid "" +"That was many years ago, I'm afraid. Now, we really must be moving along ..." +msgstr "" + +#. [message]: speaker=Haralamdum +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:546 +msgid "So hasty ... hmm ... there was something ..." +msgstr "" + +#. [message]: speaker=Haralamdum +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:551 +msgid "Har dum ... oh, yes, the book." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:556 +msgid "Book?" +msgstr "" + +#. [message]: speaker=Haralamdum +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:561 +msgid "" +"When you asked Thorodor for ... harum ... assistance? Hmm ... hmm ... He " +"thought you meant the book ... har hmm ... but you had rushed off ... " +"alam ... alam dum ... and died before he could tell you I have it." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:566 +msgid "I remember no book." +msgstr "" + +#. [message]: speaker=Haralamdum +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:571 +msgid "" +"I am sure ... dum hum ... well, the head ... alam lum alam ... yes, it was " +"somewhere around here ... hum dum da dum ... Thorodor thought it ... hmm ... " +"quite important ... lum harum dum ... perhaps near my home stump?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:576 +msgid "I am sorry, I remember no book. Now, we really must be off." +msgstr "" + +#. [message]: speaker=Haralamdum +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:581 +msgid "So hasty. Har alam dum." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:587 +msgid "The wose silently fade into the forest." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:614 +msgid "Should $unit.name| read the book?" +msgstr "" + +#. [option] +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:616 +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:120 +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:203 +msgid "Yes" +msgstr "" + +#. [object]: id=wose_lore +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:620 +msgid "Wose Lore" +msgstr "" + +#. [object]: id=wose_lore +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:623 +msgid "" +"This massive book is filled with the Lore and Legends of the Wose. Any who " +"read it learn deeply of the ways of the twig and leaf, the tree and the " +"forest." +msgstr "" + +#. [object]: id=wose_lore +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:624 +msgid "" +"The book is filled with meaningless tales of sticks and leaves, and childish " +"stories about trees and forest creatures." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:639 +msgid "" +"Upon finishing the book, $unit.name| has a much greater understanding of the " +"forest, its nature and ways, and all the creatures within it. Unfortunately, " +"as the last page was turned, the book crumbled to dust." +msgstr "" + +#. [option] +#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:666 +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:163 +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:271 +msgid "No" +msgstr "" + +#. [scenario]: id=21_Elven_Council +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:4 +msgid "The Elven Council" +msgstr "" + +#. [side]: type=Elvish Lord, id=Uradredia +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:37 +msgid "Uradredia" +msgstr "" + +#. [side]: type=Elvish Lady, id=Parandra +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:47 +msgid "Parandra" +msgstr "" + +#. [unit]: type=Elvish Champion, id=Bellrok +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:73 +msgid "Bellrok" +msgstr "" + +#. [unit]: type=Elvish Avenger, id=Tindolean +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:82 +msgid "Tindolean" +msgstr "" + +#. [unit]: type=Elvish Enchantress, id=Everlore +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:90 +msgid "Everlore" +msgstr "" + +#. [message]: speaker=Uradredia +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:99 +msgid "" +"Greetings, and welcome to our capital. You should feel honored. It has been " +"half a century — a generation in the way your race counts time — since any " +"man has been considered Elf-friend enough to stand here in Elensiria." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:103 +msgid "We are indeed honored." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:107 +msgid "" +"I might also say that it is you who are honored. It has been so long since " +"you have been graced by the presence of a princess of Wesnoth." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:111 +msgid "" +"Silence, foolish girl! With such arrogance, is it any surprise that the " +"royal family of Wesnoth long ago saw their ancient alliances fall to pieces?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:115 +msgid "" +"Yes... you are right, sir. It is I who am honored to be here, and I " +"apologize for my discourtesy." +msgstr "" + +#. [message]: speaker=Uradredia +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:119 +msgid "" +"Delfador the Great. As wise with his tongue in advice as he is strong with " +"his staff in battle. A rare combination, especially among men." +msgstr "" + +#. [message]: speaker=Parandra +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:123 +msgid "" +"How quickly does the race of men mature! Only seventeen winters have passed " +"since I last laid eyes on you, Konrad, yet you are now a grown man. A proven " +"warrior stands before me!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:127 +msgid "Forgive me, Elf, but I’m afraid I do not recall meeting you before." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:131 +msgid "" +"Konrad, this is Parandra. She helped me rescue you from the clutches of " +"Asheviere." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:135 +msgid "I had no idea! Thank you, my lady. It is a pleasure to meet you again." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:139 +msgid "" +"Rescued him from my mother? But seventeen years ago Konrad would have been " +"an infant! What is this you are talking about?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:143 +msgid "" +"Your mother has much blood upon her hands, child. She has had many killed " +"unjustly. When Konrad was an infant, she ordered all the princes put to " +"death, so she could seize control." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:147 +msgid "" +"She had them murdered? There were others too, not just Konrad? Surely you do " +"not speak the truth! Parandra, what do you say?" +msgstr "" + +#. [message]: speaker=Parandra +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:151 +msgid "" +"When Delfador the Great speaks of the Queen Dowager, Asheviere, ordering the " +"princes of Wesnoth to be put to death, he speaks the truth." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:155 +msgid "And what say you, Elf-king?" +msgstr "" + +#. [message]: speaker=Uradredia +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:159 +msgid "" +"I did not see it myself, but I have heard many reliable reports. Asheviere " +"indeed has the blood of the princes on her hands. She has also allowed orcs " +"to desecrate the lands, abandoning all respect for the peoples around her." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:169 +msgid "" +"Well, that is why I must take the Sceptre. I will return, and people will " +"accept me as Queen. I will rule justly and fairly. My mother is only Queen " +"Dowager. The throne is rightfully mine, and with the Sceptre I can prove it." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:174 +msgid "" +"Young lady, there is some good in you, but the throne is not yours to claim. " +"Konrad has the Sceptre. He will take the throne." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:180 +msgid "" +"Well, I have the Sceptre! I will return and the people will accept me as " +"Queen! My mother is only Queen Dowager. The Throne is rightfully mine, and I " +"will rule from it with justice and fairness. I may even accept you as my " +"adviser and counselor, Delfador." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:185 +msgid "" +"Though you have the Sceptre, Li’sar, it is rightfully Konrad’s. You have it " +"now only because we helped you get it." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:189 +msgid "And if I refuse to give it to him?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:194 +msgid "If it is necessary, I will ask Konrad to fight you in a duel for it." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:198 +msgid "" +"Delfador! Li’sar has become our friend. I don’t want to fight her! As long " +"as she rules well, what does it matter if she becomes queen?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:203 +msgid "You are the rightful heir. You should be king, Konrad." +msgstr "" + +#. [message]: speaker=Parandra +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:210 +msgid "" +"Delfador, you have raised Konrad to be skillful and wise, honorable and " +"just. A warrior who has respect, and appreciates peace. Yet the throne is " +"not the place for him. You know of what I speak, Delfador." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:214 +msgid "But I do not! What is your meaning, Parandra?" +msgstr "" + +#. [message]: speaker=Parandra +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:218 +msgid "" +"In time, things will be revealed, fair Princess. For the moment, go forth " +"and claim the throne of Wesnoth." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:222 +msgid "" +"Parandra, what you say may seem right to some, but as long as you and I " +"speak to no-one of what we know, I see no reason why Konrad would not best " +"have the throne." +msgstr "" + +#. [message]: speaker=Parandra +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:226 +msgid "" +"In so many things you are right, Delfador, and your wisdom is unmatched in " +"the world of men. But in this, you are mistaken. Li’sar is the heir. She " +"should take the throne. Now that I have met her for myself, I am sure of it." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:230 +msgid "She will claim the throne, and not me? What should I do?" +msgstr "" + +#. [message]: speaker=Parandra +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:234 +msgid "" +"Li’sar should be Queen, but you will go with her. Indeed, I suspect we could " +"not convince you otherwise. I have seen the way you look at her, Konrad. I " +"think that now you would follow her even to the ends of the earth." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:238 +msgid "" +"With all due respect, my lady, she is my cousin! There is nothing between us!" +msgstr "" + +#. [message]: speaker=Parandra +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:242 +msgid "" +"Then if it is as you say, Konrad, perhaps you should stay here with us. It " +"would surely be safer for you. The elves could show you things that would " +"amaze you, things that no man has seen before." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:246 +msgid "" +"That is a generous offer, my lady, but you are indeed right, I would rather " +"go with Li’sar." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:250 +msgid "And what say you, Uradredia?" +msgstr "" + +#. [message]: speaker=Uradredia +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:254 +msgid "" +"Tell me, Li’sar, are you willing to fight your own mother for the throne?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:258 +msgid "" +"It is for the good of the country. If it is necessary, I will fight her, Elf-" +"king." +msgstr "" + +#. [message]: speaker=Uradredia +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:262 +msgid "" +"I feel that this lady speaks the truth. Delfador, although I know that you " +"do not concur, the words of Parandra, daughter of Elandria are wise. Rest " +"here for a time, and then go forth with them." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:266 +msgid "" +"And you have been with us for a time, Kalenz son of Kliada, what say you?" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:270 +msgid "" +"Wisdom has been spoken here today, Delfador. We have been with Li’sar in the " +"most trying of times, and risked life and limb with her. Yet we still have " +"both our lives and our limbs. She lacks experience, and has too much of the " +"brashness of youth, but she will make a good Queen in time." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:274 +msgid "" +"So, the Elven Council has spoken. But which path should we take on our " +"journey? The Ford of Abez will not be passable, for surely it will be " +"watched and guarded by many men." +msgstr "" + +#. [message]: speaker=Uradredia +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:278 +msgid "" +"There is another way by which you can return to Wesnoth: past the mountains " +"of the dragons and through the dark valley, to the land of the East. From " +"there you can return to Wesnoth and surprise the Dark Queen, catching her " +"off guard." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:282 +msgid "" +"Mountains of the dragons? That sounds very dangerous! I didn’t even think " +"there were such things as dragons!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:286 +msgid "" +"No dragon has been sighted in those mountains for many years, but they " +"retain their name of old. Still, that path will be dangerous for us. Is " +"there not another route we might take?" +msgstr "" + +#. [message]: speaker=Uradredia +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:290 +msgid "" +"All routes are dangerous, though there is some hope along this path. Rest, " +"and then go forth, friends. Fortune has smiled upon you so far, despite " +"great dangers. Perhaps she will continue to do so." +msgstr "" + +#. [message]: speaker=Parandra +#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:294 +msgid "" +"Yes, rest. Your soldiers will be tended to and refreshed. We have made sure " +"you will leave our protection with the resources to finish your journey." +msgstr "" + +#. [scenario]: id=22_Return_to_Wesnoth +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:4 +msgid "Return to Wesnoth" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:68 +msgid "The battlefield falls silent as a loud shriek fills the air." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:76 +msgid "Look! In the distance! I have never before seen such a thing!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:98 +msgid "What a surprise! This world never ceases to amaze me." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:103 +msgid "" +"Such wondrous beasts! It appears our aid in their mountain homeland is being " +"repaid." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:108 +msgid "Assault from the air? What an intriguing idea!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:117 +msgid "You can now recruit Gryphons!" +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:128 +msgid "" +"After many days enjoying the strange food and fine linen of his hosts, " +"restlessness overtook Konrad. The urgency nagged at him as he donned a new " +"tunic and fastened newly-oiled leather straps." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:133 +msgid "" +"He strode the halls of the elven citadel, visiting and encouraging his " +"soldiers. Many were elves about to leave behind the comfort and peace of " +"their capital to make war on a vast human army — his war. The weight of that " +"thought bore on him." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:138 +msgid "" +"Konrad stood on the rampart staring out towards the horizon as his men " +"bustled below. He suddenly realized why he was uneasy: he had been staring " +"at thin streams of black smoke, merging into the clouds far in the distance. " +"He shouted orders to depart and was ardently obeyed." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:143 +msgid "" +"Kalenz’s champion courtiers escorted Konrad and Delfador through their " +"forest, a near-invincible vanguard. War had spread to the Northlands, but by " +"taking long-deserted trails through the rugged eastern hills, it failed to " +"find the band of rebels. The high craggy peaks of the mountains of the " +"Dragons looked down on them in deserted desolation." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:148 +msgid "" +"Konrad’s small band of elves had grown to a massive army. The occasional " +"hermit mage knew better than to interfere with its progress, and soon the " +"plains of Northeastern Wesnoth lay before them." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:153 +msgid "" +"After spending the greater part of a year in remote, dangerous wastes, " +"Konrad’s heart leapt at the thought this journey was almost over. Though the " +"greatest danger lay ahead, he knew he was finally returning home." +msgstr "" + +#. [side]: type=General, id=Josephus +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:179 +msgid "Josephus" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Dwar-Ni +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:198 +msgid "Dwar-Ni" +msgstr "" + +#. [side]: type=General, id=Malatus +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:214 +msgid "Malatus" +msgstr "" + +#. [message]: speaker=Malatus +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:242 +msgid "Halt! Who goes there?" +msgstr "" + +#. [message]: speaker=Dwar-Ni +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:246 +msgid "" +"Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. " +"Quickly, capture them! The Queen wishes to make them her prisoners." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:250 +msgid "" +"What? I, a traitor? It is the Queen who is a traitor, for not obeying the " +"wishes of King Garard II. We have the Sceptre of Fire, so let us in!" +msgstr "" + +#. [message]: speaker=Malatus +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:254 +msgid "You leave us no choice but to kill you." +msgstr "" + +#. [message]: speaker=Malatus +#. [message]: speaker=Josephus +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:271 +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:301 +msgid "" +"These intruders are stronger than we expected. Call in the reinforcements!" +msgstr "" + +#. [event] +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:274 +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:304 +msgid "Dacayan" +msgstr "" + +#. [message]: speaker=Dacayan +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:281 +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:311 +msgid "The Queen has sent us to aid you in capturing these rebels." +msgstr "" + +#. [message]: speaker=Malatus +#. [message]: speaker=Josephus +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:285 +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:315 +msgid "We have changed the plan. Now we are killing them." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:323 +msgid "" +"We must make haste! Far greater challenges lie before us, by tarrying here " +"we’re diminishing our resources." +msgstr "" + +#. [scenario]: id=23_Test_of_the_Clans +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:4 +msgid "Test of the Clan" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:70 +msgid "Defeat enemy leaders" +msgstr "" + +#. [side]: type=Grand Knight, id=Sir Alric +#. [side]: type=Grand Knight, id=Sir Ruga +#. [side]: type=Grand Knight, id=Sir Daryn +#. [side]: type=Grand Knight, id=Bayar +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:118 +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:146 +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:174 +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:202 +msgid "Plainsmen" +msgstr "" + +#. [then] +#. [side]: type=Grand Knight, id=Sir Alric +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:121 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:206 +msgid "Sir Alric" +msgstr "" + +#. [then] +#. [side]: type=Grand Knight, id=Sir Ruga +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:149 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:197 +msgid "Sir Ruga" +msgstr "" + +#. [then] +#. [side]: type=Grand Knight, id=Sir Daryn +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:177 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:188 +msgid "Sir Daryn" +msgstr "" + +#. [then] +#. [side]: type=Grand Knight, id=Bayar +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:205 +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:539 +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:179 +msgid "Lord Bayar" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:233 +msgid "Greetings, men of the plains." +msgstr "" + +#. [message]: speaker=Sir Daryn +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:237 +msgid "" +"What do these intruders want? We did not invite them here, that is certain." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:241 +msgid "" +"We come in peace! We wish for you to aid us in our struggle against " +"Asheviere, the evil Queen." +msgstr "" + +#. [message]: speaker=Sir Alric +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:245 +msgid "We will not join you. You who are led by these youths and this old man." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:249 +msgid "" +"You are for us or against us. If you do not join us to overthrow the evil " +"Queen, we will strip you of your power, once the throne is rightfully " +"reclaimed." +msgstr "" + +#. [message]: speaker=Bayar +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:253 +msgid "" +"Hah! You think you can seize the throne? Defeat us in battle and we will " +"join you, or leave now and never return!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:257 +msgid "Very well. We will fight you." +msgstr "" + +#. [message]: speaker=Bayar +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:261 +msgid "Fools! We will run you down like dogs!" +msgstr "" + +#. [message]: speaker=Sir Alric +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:265 +msgid "There is no turning back for you now. This is a fight to the death!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:273 +msgid "" +"Delfador, this is sheer madness. We cannot afford to play games when we " +"should be marching against the Queen." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:277 +msgid "Lord Bayar, halt this folly! I challenge you to a personal combat." +msgstr "" + +#. [message]: speaker=Bayar +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:281 +msgid "Ho! You have amused me, young heir. Ho, ho, challenge indeed." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:285 +msgid "Young heir? Then you assent to my claim?" +msgstr "" + +#. [message]: speaker=Bayar +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:289 +msgid "" +"Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test " +"of your strength?" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:293 +msgid "I fail to see the purpose of this exercise. It only weakens us." +msgstr "" + +#. [message]: speaker=Bayar +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:297 +msgid "" +"No, whelp. You may be weakened, but the horse clans are eternal. I will " +"promise you this, however. If you can defeat me personally, I myself will " +"join your siege of Weldyn." +msgstr "" + +#. [message]: speaker=Sir Ruga +#. [message]: speaker=Sir Daryn +#. [message]: speaker=Sir Alric +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:301 +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:305 +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:309 +msgid "Aye." +msgstr "" + +#. [message]: speaker=Bayar +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:332 +msgid "" +"I cannot believe this! You have defeated me! You are now my liege, and I " +"leave the battlefield in shame. But the Clan shall fight on!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:336 +msgid "Their leader has fallen but still they fight!" +msgstr "" + +#. [message]: speaker=Sir Daryn +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:360 +msgid "" +"You can defeat me, but the Clan will never fall. Our numbers are endless!" +msgstr "" + +#. [message]: speaker=Sir Ruga +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:384 +msgid "Even as I pledge my lance to your service, my Clan fights on!" +msgstr "" + +#. [message]: speaker=Sir Alric +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:408 +msgid "A humiliating defeat, yet you are no match for the might of the Clan!" +msgstr "" + +#. [message]: role=clanboss +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:437 +msgid "" +"Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, " +"worthy even to claim the throne. The clans will help you. We will fight with " +"you against the Queen." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:441 +msgid "So you admit defeat! You will serve me in fighting the evil queen?" +msgstr "" + +#. [message]: role=clanboss +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:445 +msgid "We will serve you, my lord. You will make a worthy king." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:451 +msgid "" +"The mighty riders of the eastern plains, the Knights of the Clans, are now " +"yours to command!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:460 +msgid "I think you are mistaken! You will help me be queen." +msgstr "" + +#. [message]: role=clanboss +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:464 +msgid "Who then is your leader? Whom do we serve?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:468 +msgid "" +"You will serve us. You will protect our flanks while we make way straight " +"for the Queen. With you on either flank, we can surely overcome her." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:472 +msgid "Delfador, don’t you think it is time we settled this?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:476 +msgid "" +"Yes, it is time. It is time for the truth to be told. I had hoped to take " +"this secret to my grave, but it isn’t to be. You elves live too long, and " +"though I have tried hard to understand, your wisdom is foreign to me." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:480 +msgid "Secret? What secret, Delfador? What are you talking about?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:485 +msgid "" +"We should not speak of it now. Instead come with me, Konrad and Li’sar, to " +"the top of mount Elnar. To look at Weldyn. To make plans for the battle, and " +"to talk." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:518 +msgid "" +"We are routing their forces! Let’s see if the Clan has had enough. Their " +"help in guarding our flanks will be invaluable." +msgstr "" + +#. [scenario]: id=24_Battle_for_Wesnoth +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:4 +msgid "The Battle for Wesnoth" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:27 +msgid "Defeat Asheviere" +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:54 +msgid "" +"Here we overlook the city of Weldyn. The great city. The ancient city. The " +"city of evil. The city of good. The city of men." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:58 +msgid "" +"I have not looked upon this city for seventeen years. Seventeen years ago, " +"when I should have been at the height of my power. But my strength failed " +"me. I failed, and I cannot atone for it." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:62 +msgid "" +"The battle had been long and hard. We had been defeated. Eldred was slain, " +"but I knew that Asheviere’s wrath would be great. That many innocents would " +"be slain. I had to save the monarchy. I had to save the princes. I made " +"haste to Weldyn, before the guards of Asheviere could get there, to carry " +"out their evil orders." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:66 +msgid "" +"But I failed. I was too late. I entered the chambers of the youngest prince, " +"prince Konrad, just as one of the evil ones ran him through. All was lost. " +"The heirs were slain. Only Asheviere and her daughter had any claim to the " +"throne." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:70 +msgid "" +"Of course, you are surprised by this, but it is the truth. In haste, I " +"vanquished the evil ones who had committed this foul deed. Then I took the " +"little prince’s broken body, and away I rode. Far away, to the land of the " +"elves." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:75 +msgid "" +"By strange and mysterious fortune, the Elf Lady Parandra had come across a " +"human child. She knew not where he had come from, only that the orcs would " +"have eaten him if it weren’t for her intervention. The elves felt that great " +"fortune smiled upon this man-child. Perhaps that is why this most truthful " +"of peoples agreed to my plan." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:79 +msgid "" +"After burying the little prince, we agreed never to speak of him again. " +"Instead, this orphan child we would call Konrad, and he would be brought up " +"to be king. I would say that I had slain the guards before they had carried " +"out their evil deed, instead of after. No one would ever have to know. And " +"no one did know for certain, until now." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:83 +msgid "" +"I had thought that we could one day make you king, Konrad. But now I see " +"that fate has made a different choice. That despite all of Asheviere’s evil, " +"this Li’sar is fit for the throne. She is the rightful queen. From a long " +"line of kings, stretching all the way back to the seafarers of old from the " +"west." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:87 +msgid "" +"Now, let us not tarry here any longer! The dawn breaks! The time has come " +"for the heir to the throne to claim it!" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Haliel-Maga +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:112 +msgid "Haliel-Maga" +msgstr "" + +#. [side]: type=General, id=Heford +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:128 +msgid "Heford" +msgstr "" + +#. [side]: type=Cavalier, id=Sir Kalm +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:141 +msgid "Sir Kalm" +msgstr "" + +#. [message]: speaker=Asheviere +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:225 +msgid "" +"So, these rebels come at last to face me, while most of my army is off " +"fighting the fickle clans." +msgstr "" + +#. [message]: role=clanboss +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:229 +msgid "" +"Wretched wench. Your army is tasting death as we speak. The clans have " +"arrived to unseat you, pretender!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:233 +msgid "" +"Surrender, mother. The land’s blood is spent. I have come to take my " +"rightful place." +msgstr "" + +#. [message]: speaker=Asheviere +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:237 +msgid "" +"Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must " +"endure! But endure it will." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:241 +msgid "" +"How long must the people endure your rule? Give the throne to your daughter. " +"She is the rightful heir. We even hold the Sceptre to prove it!" +msgstr "" + +#. [message]: speaker=Asheviere +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:246 +msgid "" +"Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them " +"all!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:270 +msgid "Take this, witch!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:317 +msgid "Mother, I swore to end your reign of evil, and now I shall." +msgstr "" + +#. [message]: speaker=Asheviere +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:322 +msgid "Daughter, I built this kingdom for you. It has all been for you!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:327 +msgid "" +"Even now, can you not tell the truth? Your greed has corrupted your soul. " +"You are a monster! A murderess! It pains me to kill you, mother, but you " +"have chosen your own fate. For Wesnoth!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:332 +msgid "Li’sar strikes a killing blow!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:346 +msgid "" +"You have hunted me across the countryside, indeed across the years. Here I " +"am, Dark Queen." +msgstr "" + +#. [message]: speaker=Asheviere +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:351 +msgid "" +"I was sure I had killed you, yet you haunt me still. Be gone, demon! I " +"banish you, ghost!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:356 +msgid "" +"Oh, wretched lady, I am very real. The land has suffered from your greed and " +"ambition. You will now be held to account for your misdeeds. For the young " +"prince Konrad! For WESNOTH!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:361 +msgid "Konrad strikes a killing blow!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:375 +msgid "As I destroyed your son, I now destroy you." +msgstr "" + +#. [message]: speaker=Asheviere +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:380 +msgid "" +"You were always defiant, wizard, and no one has thwarted my plans as " +"determinedly as you." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:384 +msgid "" +"I have always been a humble servant of the Crown, and remain such even now." +msgstr "" + +#. [message]: speaker=Asheviere +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:389 +msgid "" +"Delfador! You utterly disgust me, you sniveling worm. How dare you confront " +"me, your queen?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:394 +msgid "How dare I? I, High Provost of the Council of Archmagi..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:399 +msgid "" +"... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:403 +msgid "" +"... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief " +"Advisor to the Crown..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:407 +msgid "" +"... and personal counselor to my King and my friend, Garard the " +"Second, whom you most foully betrayed..." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:412 +msgid "I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:417 +msgid "" +"In a horrific inferno of magical rage, Asheviere is completely annihilated!" +msgstr "" + +#. [message]: speaker=Asheviere +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:472 +msgid "Treason! The evil ones have slain me!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:503 +msgid "And so passes Asheviere, the dark queen of Wesnoth." +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:507 +msgid "We have won at last! Li’sar! You will be queen!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:511 +msgid "" +"Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, " +"and Kalenz." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:515 +msgid "So much blood. So much death. For what? A title?" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:519 +msgid "" +"For justice, Elf Lord. We fight because if we do not, evil would prevail. " +"But, I implore you to let the dead have their rest. We have taken victory. " +"Tomorrow is a new day, friends... let us build this kingdom anew." +msgstr "" + +#. [scenario]: id=25_HttT_Epilogue +#: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:4 +msgid "Epilogue" +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:11 +msgid "" +"And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and " +"Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre " +"of Fire, which she would pass on to all her successors." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:15 +msgid "Her reign was long, and she undid the evil deeds of her mother." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:19 +msgid "" +"Delfador became Li’sar’s High Counselor, advising her in the most important " +"matters of state. He lived until a ripe old age and was granted a royal " +"funeral, after which he was buried in the Royal Crypt in Weldyn." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:23 +msgid "" +"Kalenz returned to his home in the North and never again returned to the " +"lands of men." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:27 +msgid "" +"Konrad became a noble in Li’sar’s court. He married Li’sar, and together " +"they had two sons and a daughter." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:31 +msgid "" +"The bones of the young prince Konrad were retrieved from the elves and " +"buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage " +"every week." +msgstr "" + +#. [variation]: race=human +#. [unit_type]: id=Battle Princess, race=human +#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:4 +#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:101 +msgid "female^Battle Princess" +msgstr "" + +#. [variation]: race=human +#. [unit_type]: id=Battle Princess, race=human +#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:28 +#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:123 +msgid "" +"A noble by birth, the Princess has learnt swordplay with the greatest " +"generals and battle tactics with the greatest sages, making her both a great " +"combatant and a leader. Now battle-hardened and strong of will, she can aid " +"those around her in the art of combat." +msgstr "" + +#. [attack]: type=fire +#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:139 +#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:108 +#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:64 +#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:131 +#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:99 +msgid "sceptre of fire" +msgstr "" + +#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4 +msgid "Commander" +msgstr "" + +#. [variation] +#. [unit_type]: id=Commander +#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:95 +#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:104 +msgid "" +"The rank of Commander is held by those who lead battle groups into combat. " +"Possessing leadership skills, they give lower-level units in adjacent hexes " +"improved performance in combat. Commanders are best skilled with the sword, " +"although they also carry a bow to use when necessary. If the Commander is " +"lost, so is the battle." +msgstr "" + +#. [unit_type]: id=Dark Queen, race=human +#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4 +msgid "female^Dark Queen" +msgstr "" + +#. [unit_type]: id=Dark Queen, race=human +#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:19 +msgid "" +"The evil queen Asheviere has terrorized Wesnoth for many years. Her " +"knowledge of magic makes her a worthy foe in combat, although her power is " +"mostly derived from those she commands." +msgstr "" + +#. [attack]: type=impact +#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:24 +msgid "scepter" +msgstr "" + +#. [attack]: type=cold +#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:33 +msgid "raging blizzard" +msgstr "" + +#. [variation] +#. [unit_type]: id=Fighter +#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:54 +#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:60 +msgid "" +"Young and brash, Fighters attack with a sword, and are vulnerable to more " +"seasoned enemies. However, they have the potential to become great warriors " +"one day." +msgstr "" + +#. [unit_type]: id=Injured Sergeant +#: data/campaigns/Heir_To_The_Throne/units/Injured_Sergeant.cfg:7 +msgid "Injured Sergeant" +msgstr "" + +#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4 +msgid "Lord" +msgstr "" + +#. [variation] +#. [unit_type]: id=Lord +#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:109 +#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:117 +msgid "" +"The noble leaders of many troops, Lords are especially strong in melee " +"combat, and also possess skill with the bow. Like Commanders, Lords possess " +"leadership skills, and improve the fighting ability of all adjacent lower-" +"level units." +msgstr "" + +#. [variation]: race=human +#. [unit_type]: id=Princess, race=human +#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:4 +#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:61 +msgid "female^Princess" +msgstr "" + +#. [variation]: race=human +#. [unit_type]: id=Princess, race=human +#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:28 +#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:83 +msgid "" +"A noble by birth, the Princess has learnt swordplay with the greatest " +"generals and battle tactics with the greatest sages, making her both a great " +"combatant and a leader. The units of lower level around the Princess will " +"fight better due to her presence." +msgstr "" + +#. [unit_type]: id=Sea Orc, race=orc +#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:4 +msgid "Sea Orc" +msgstr "" + +#. [unit_type]: id=Sea Orc, race=orc +#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:30 +msgid "" +"While often viewed as inferior to their land-loving counterparts, Sea Orcs " +"represent a great leap for all goblins as they have adapted to aquatic " +"environments. With their curved swords they are competent fighters, although " +"their lack of a ranged attack and poor defense on land do represent " +"strategic weaknesses." +msgstr "" + +#. [unit_type]: id=Sleeping Gryphon, race=gryphon +#: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:4 +msgid "Sleeping Gryphon" +msgstr "" + +#. [unit_type]: id=Sleeping Gryphon, race=gryphon +#: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:22 +msgid "Shhhh! The Gryphon is sleeping! You’d better not wake it up!" +msgstr "" + +#. [firststrike]: id=initiative +#: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:6 +msgid "initiative" +msgstr "" + +#. [firststrike]: id=initiative +#: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:7 +msgid "" +"All adjacent friendly units will strike first in melee combat, even when " +"defending." +msgstr "" + +#: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:18 +msgid "" +"\n" +"• This unit's grasp of melee tactics allows adjacent allies to strike the " +"first blow even when defending." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:9 +msgid "We are vanquished, for I have been defeated!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:38 +msgid "Argh! I am finished!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:51 +msgid "No! This is the end! We have been defeated!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:65 +msgid "At least I die an honorable death." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:76 +msgid "Nearby is a clearing with a huge tree standing alone in the center." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:92 +msgid "" +"A large tree stands alone in a clearing. Driven into the trunk is a huge " +"sword with flames dancing along its blade. Strangely, while the trunk near " +"the sword is blackened and scorched, the tree seems otherwise unaffected by " +"the flames." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:118 +msgid "Should $unit.name| attempt to pick up the sword?" +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:124 +msgid "Flaming Sword" +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:128 +msgid "" +"This massive blade was created centuries ago by long-forgotten elvish " +"forgemasters, who imbued the bluish steel with an inner magical fire. " +"Tongues of flame dance on the surface, giving the metal a flawless mirrored " +"finish." +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:129 +msgid "Only the leader of an army can wield this sword!" +msgstr "" + +#. [message]: speaker=$unit.id| +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:142 +msgid "" +"As $unit.name| places his hand around the glittering leather hilt, the sword " +"roars to life! Strangely, he feels no heat once he picks it up, yet the " +"grass at his feet bursts into flame as he tests the heft of this mighty " +"weapon." +msgstr "" + +#. [message]: speaker=$unit.id| +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:143 +msgid "" +"As $unit.name| places her hand around the glittering leather hilt, the sword " +"roars to life! Strangely, she feels no heat once she picks it up, yet the " +"grass at her feet bursts into flame as she tests the heft of this mighty " +"weapon." +msgstr "" + +#. [effect] +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:150 +msgid "flaming sword" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:201 +msgid "Should $unit.name| attempt to pick up the armor?" +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:207 +msgid "Void Armor" +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:209 +msgid "" +"A beautiful chest plate crafted from shimmering black steel, the Void Armor " +"is virtually impenetrable to physical weapons!" +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:210 +msgid "Only a powerful warrior may don this armor!" +msgstr "" + +#. [message]: speaker=$unit.id| +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:225 +msgid "" +"$unit.name| struggles to lift and don the heavy plate. Once worn, however, " +"it is amazingly comfortable. He feels an increased resistance to all " +"physical damage!" +msgstr "" + +#. [message]: speaker=$unit.id| +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:226 +msgid "" +"$unit.name| struggles to lift and don the heavy plate. Once worn, however, " +"it is amazingly comfortable. She feels an increased resistance to all " +"physical damage!" +msgstr "" + +#. [trait]: id=void_armor +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:237 +msgid "void armor" +msgstr "" + +#. [trait]: id=void_armor +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:238 +msgid "" +"The Void Armor grants the following resistances:\n" +"blade: 50%\n" +"pierce: 40%\n" +"impact: 40%\n" +"fire: +10%" +msgstr "" + +#. [object]: id=object_sceptre +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:343 +msgid "Sceptre of Fire" +msgstr "" + +#. [object]: id=object_sceptre +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:346 +msgid "" +"This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. " +"A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot " +"fireballs at enemies of the bearer!" +msgstr "" + +#. [object]: id=object_sceptre +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:347 +msgid "" +"This is the Sceptre of Fire. Only a true successor to the throne can " +"possibly dare to take this!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:378 +msgid "Here it is at last, I have the Sceptre!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:382 +msgid "So it is in our hands! Now let us leave this stinking pit." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:386 +msgid "" +"I think that if we travel just a little north, we might be able to get out." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:414 +msgid "At last! I have the Sceptre!" +msgstr "" + +#. [message]: speaker=Konrad +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:418 +msgid "" +"Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely." +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:422 +msgid "" +"My first use for it is going to be to help us get out of this hole! I hope " +"you consider that wise." +msgstr "" + +#. [message]: speaker=Delfador +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:427 +msgid "" +"The Sceptre makes its wielder powerful, but hardly immortal, child. Use it " +"prudently. Now come, I believe there is an exit to the north!" +msgstr "" + +#. [message]: speaker=Li'sar +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:431 +msgid "I think I know what I’m doing. Come, let us go!" +msgstr "" + +#. [unit]: id=Delfador, type=Elder Mage +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:688 +msgid "Delfador" +msgstr "" + +#. [unit]: id=Kalenz, type=Elvish Lord +#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:703 +msgid "Kalenz" +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:7 +msgid "" +"In the twenty-eighth year of the reign of Garard II, king of Wesnoth, the " +"kingdom was plunged into a bitter war with the Orcs of the North." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:12 +msgid "" +"The Northern host encamped at Galcadar, by the Ford of Abez, and the king " +"led his forces to meet them. Splitting his army in two, he led one half " +"while his son, the crown prince Eldred, led the other." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:16 +msgid "" +"Eldred was a brave and courageous warrior, able to lead his soldiers well. " +"Unfortunately for Garard, his son was also ambitious... and treacherous. In " +"the heat of battle, Eldred’s men turned on the king. And so, Garard was " +"slain in battle that day, along with his brother and all his sons but Eldred." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:20 +msgid "" +"Garard’s queen, Asheviere, looked on with glee, having come to watch the " +"battle from a nearby hill. The rule of her son would surely satisfy her lust " +"for power far better than her husband’s had." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:24 +msgid "" +"In exchange for tribute, the warlord of the North happily made peace with " +"Eldred, who proclaimed himself king and led his army south towards Weldyn." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:28 +msgid "" +"But Garard’s arch-mage, Delfador, had escaped the battle and, riding with " +"haste, reached Weldyn first. He mustered a force of loyalists to fight " +"Eldred and avenge the king’s death. The loyalist army marched north to meet " +"Eldred." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:32 +msgid "" +"Eldred made war upon Delfador and his forces with his mother’s advice " +"ringing in his ears: “Fight no one great or small except the old mage, " +"whose head should be severed from his shoulders.”" +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:36 +msgid "" +"And Eldred did indeed meet Delfador face-to-face in battle, in the " +"hinterlands near Tath. Sword clashed against staff, as the wise old mage " +"fought the brash young warrior." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:40 +msgid "" +"In the end Delfador’s men were defeated and routed, but Asheviere found her " +"son’s lifeless body, fixed to the ground by the great mage’s staff." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:44 +msgid "" +"Asheviere herself then took command of the army and led it back to Weldyn. " +"Knowing that the king’s young nephews were next in line to the throne, she " +"ordered them all killed, and declared herself Queen of Wesnoth." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:48 +msgid "" +"Soon after news of Asheviere’s orders reached Delfador, he secretly entered " +"the palace and stole away Konrad, the youngest of Garard’s nephews, thereby " +"saving him from death." +msgstr "" + +#. [part] +#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:52 +msgid "" +"Fleeing to the Aethenwood beyond the south-western border of Wesnoth, " +"Delfador raised the child Konrad under the protection of the Elves, watching " +"sadly as Asheviere’s reign of terror over the land began..." +msgstr "" diff --git a/po/wesnoth-l/LINGUAS b/po/wesnoth-l/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/wesnoth-l/LINGUAS +++ b/po/wesnoth-l/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-l/grc.po b/po/wesnoth-l/grc.po new file mode 100644 index 000000000000..fa9b98faac28 --- /dev/null +++ b/po/wesnoth-l/grc.po @@ -0,0 +1,2324 @@ +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 19:40 UTC\n" +"PO-Revision-Date: 2019-08-27 19:40 UTC\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Language: grc\n" + +#. [campaign]: id=Liberty +#: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11 +msgid "Liberty" +msgstr "" + +#. [campaign]: id=Liberty +#: data/campaigns/Liberty/_main.cfg:19 +msgid "Easy" +msgstr "" + +#. [campaign]: id=Liberty +#: data/campaigns/Liberty/_main.cfg:19 +msgid "Peasant" +msgstr "" + +#. [campaign]: id=Liberty +#: data/campaigns/Liberty/_main.cfg:20 +msgid "Normal" +msgstr "" + +#. [campaign]: id=Liberty +#: data/campaigns/Liberty/_main.cfg:20 +msgid "Outlaw" +msgstr "" + +#. [campaign]: id=Liberty +#: data/campaigns/Liberty/_main.cfg:21 +msgid "Difficult" +msgstr "" + +#. [campaign]: id=Liberty +#: data/campaigns/Liberty/_main.cfg:21 +msgid "Fugitive" +msgstr "" + +#. [campaign]: id=Liberty +#. Yes, that is "marchlanders", not "marshlanders". +#. "marchlander" is archaic English for an inhabitant of a border region. +#: data/campaigns/Liberty/_main.cfg:26 +msgid "" +"As the shadow of civil war lengthens across Wesnoth, a band of hardy " +"marchlanders revolts against the tyranny of Queen Asheviere. To win their " +"way to freedom, they must defeat not just the trained blades of Wesnothian " +"troops but darker foes including orcs and undead.\n" +"\n" +msgstr "" + +#. [campaign]: id=Liberty +#: data/campaigns/Liberty/_main.cfg:28 +msgid "(Novice level, 8 scenarios.)" +msgstr "" + +#. [about] +#: data/campaigns/Liberty/_main.cfg:31 +msgid "Campaign Design" +msgstr "" + +#. [about] +#: data/campaigns/Liberty/_main.cfg:37 +msgid "Prose-doctoring and preparation for mainline" +msgstr "" + +#. [about] +#: data/campaigns/Liberty/_main.cfg:43 +msgid "Campaign Maintenance" +msgstr "" + +#. [about] +#: data/campaigns/Liberty/_main.cfg:54 +msgid "Artwork and Graphics Design" +msgstr "" + +#. [scenario]: id=01_The_Raid +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4 +msgid "The Raid" +msgstr "" + +#. [label] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:17 +msgid "Dallben" +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:22 +msgid "" +"In the Era of Turmoil, during the reign of King Garard II, the border towns " +"of Delwyn and Dallben in the Province of Annuvin grew increasingly " +"dissatisfied with the King’s rule. Being preoccupied with the great wars, " +"the King was unable to send adequate forces to protect the frontier." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:26 +msgid "" +"The hardy people of these marches learned self-reliance and survival skills " +"against the raiding orc hordes and savage saurians. They established their " +"own trading routes and pacts of mutual defense." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:30 +msgid "" +"Although not permitted to train with proper military weapons, these woodsmen " +"were at home in the forests and swamps of the Western Marches, and became " +"very effective with their simple slings and clubs." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:34 +msgid "" +"After the betrayal of the King by Queen Asheviere, the new regent of Wesnoth " +"sought to consolidate her ill-gotten power. She sent her armies across " +"Wesnoth to intimidate the provincial rulers and secure her continued reign." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:38 +msgid "" +"The people of Annuvin were unwilling to relinquish their hard-earned self-" +"rule, especially not to this pretender..." +msgstr "" + +#. [side]: type=Bandit_Peasant, id=Baldras +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:50 +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:20 +msgid "Baldras" +msgstr "" + +#. [side]: type=Goblin Pillager, id=Fal Khag +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:79 +msgid "Fal Khag" +msgstr "" + +#. [side]: type=Goblin Pillager, id=Fal Khag +#. [side]: type=Orcish Warlord, id=Vashna +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:85 +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:134 +msgid "Orcs" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:108 +msgid "Defeat all of the Goblin marauders" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:112 +msgid "Goblins reach the village of Dallben" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:116 +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:75 +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:137 +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:97 +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:118 +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:152 +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:93 +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:217 +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:295 +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:510 +msgid "Death of Baldras" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:120 +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:79 +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:141 +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:101 +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:122 +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:156 +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:97 +msgid "Death of Harper" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:160 +msgid "Gatrakh" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:161 +msgid "Thurg" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:164 +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:169 +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:174 +msgid "Krung" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:165 +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:170 +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:175 +msgid "Gorokh" +msgstr "" + +#. [message]: speaker=Fal Khag +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:197 +msgid "" +"I long to burn human cities, but until our great chieftains provide us with " +"sufficient forces we must look to these villagers to feed our wolves and " +"slake the thirst of our blades." +msgstr "" + +#. [message]: speaker=Fal Khag +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:201 +msgid "" +"Ride, you worms, I want to finish our raid before the hunting party returns " +"to the human village." +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:210 +msgid "Jalak" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:211 +msgid "Delurin" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:212 +msgid "Red" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:213 +msgid "Ordo" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:214 +msgid "Novus" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:215 +msgid "Teneor" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:216 +msgid "Kembe" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:217 +msgid "Treagh" +msgstr "" + +#. [unit]: type=Footpad_Peasant, id=Harper +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:224 +msgid "Harper" +msgstr "" + +#. [message]: speaker=Red +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:248 +msgid "" +"Look, goblin riders approach! You were right, they were going to raid " +"Dallben while we were gone." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:252 +msgid "" +"We must stop them before they reach the village. Damn the crown, they have " +"long since forgotten about us out here." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:256 +msgid "" +"That goblin leader is heading full-speed straight for Dallben. But we’ll " +"need to chase them all down if we’re going to stop them." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:260 +msgid "" +"Do it. Try to hold them back until us old-timers can get there and finish " +"them off." +msgstr "" + +#. [message]: speaker=Baldras +#. Some languages, including Norwegian and Old English, don't +#. have a single word for "uncle", dividing it into +#. mother's-brother vs. father's-brother. Baldras is +#. Harper's mother's brother. In some human societies, +#. including the Navaho and Akan, this would give him a +#. special responsibility for the boy. +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:270 +msgid "" +"And Harper... don’t get yourself killed. I’m responsible for you now that " +"your father is gone, and I won’t dishonor his memory by breaking my promise " +"to keep you safe." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:274 +msgid "... I know... All right now, let’s stop these goblins!" +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:307 +msgid "" +"We are barely able to survive these orc raids. We lost two men last week, " +"more today... yet Weldyn does nothing!" +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:314 +msgid "" +"We are barely able to survive these orc raids. We lost two men last week, " +"more could have died today... yet Weldyn does nothing!" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:320 +msgid "" +"The King stopped sending patrols out here once the war started. Once that " +"happened, the burden fell to us. We are citizens of Wesnoth, and as long as " +"her banner flies we will resist the horde." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:324 +msgid "The banner will fly over a ghost town if help does not come soon." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:354 +msgid "" +"They’re getting closer to our village! What about the town guards, can they " +"help us?" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:358 +msgid "" +"They’ll come out when they see those riders, or us, approaching, but there " +"aren’t many of them... I wouldn’t count on them being able to protect the " +"village alone for long." +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:371 +msgid "Remald" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:372 +msgid "Wolmas" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:377 +msgid "Jasken" +msgstr "" + +#. [message]: speaker=Wolmas +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:384 +msgid "What’s happening here? Why are you running like mad, $unit.name|?" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:388 +msgid "Goblin riders on the hunt. We must not let any of them to the village!" +msgstr "" + +#. [message]: speaker=Wolmas +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:395 +msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!" +msgstr "" + +#. [message]: speaker=Remald +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:399 +msgid "Halt!" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:419 +msgid "" +"The goblins reached the village! There will surely be nothing left when they " +"are done pillaging it." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:432 +msgid "" +"None remarked on the passing of the tiny, isolated frontier town. It was but " +"a harbinger of the evil to come under the tyranny of Asheviere." +msgstr "" + +#. [scenario]: id=02_Civil_Disobedience +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4 +msgid "Civil Disobedience" +msgstr "" + +#. [side]: type=Bandit, id=Baldras +#. [side]: type=Rogue, id=Hans +#. [side]: type=Highwayman, id=Baldras +#. [side]: type=Shadow Lord, id=Helicrom +#. [side]: type=General, id=Lord Maddock +#. [side]: type=Bandit_Peasant, id=Baldras +#. [side] +#. [side]: type=Highwayman_Peasant, id=Relana +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:26 +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:62 +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:38 +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:69 +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:37 +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:57 +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:35 +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:91 +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:52 +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:73 +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:43 +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:49 +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:167 +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:176 +msgid "Rebels" +msgstr "" + +#. [side]: type=Cavalier, id=Tarwen +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:35 +msgid "Tarwen" +msgstr "" + +#. [side]: type=Master Bowman, id=Quentin +#. [side] +#. [side]: type=Royal Guard, id=Archarel +#. [side]: type=Iron Mauler, id=Linneus +#. [side]: type=General, id=Kestrel +#. [side]: type=Cavalier, id=Tarwen +#. [side]: type=General, id=Dommel +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:41 +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:78 +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:48 +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:64 +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:60 +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:76 +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:89 +msgid "Asheviere" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:71 +msgid "Kill the Wesnoth army captain, Tarwen" +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:121 +msgid "Look, riders approach." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:125 +msgid "Stand fast, nephew." +msgstr "" + +#. [message]: speaker=Tarwen +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:138 +msgid "" +"By order of the Queen, the magistrate of this town is ordered to travel with " +"us to Elensefar for vetting." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:142 +msgid "Garard is the King of Wesnoth. We are ruled by no queen." +msgstr "" + +#. [message]: speaker=Tarwen +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:146 +msgid "" +"Insolent peasants, you will kneel before your betters! Asheviere is the " +"Queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy " +"words with you. Your magistrate will be coming with us, and we do not care " +"if it is dead or alive." +msgstr "" + +#. [message]: speaker=Tarwen +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:180 +msgid "Guard the gate." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:193 +msgid "Harper, get out of here. This is no battle for you." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:198 +msgid "" +"I am the magistrate of Dallben, and it is you who will be leaving " +"Dallben, be it dead or alive." +msgstr "" + +#. [message]: speaker=Tarwen +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:213 +msgid "Get back, you cur!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:227 +msgid "Get out of my village!" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:240 +msgid "" +"Our lives were hard enough when we were beneath the attention of the Crown. " +"But now I fear things will be worse." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:245 +msgid "We must tell the people of Delwyn about this." +msgstr "" + +#. [message]: role=Advisor +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:258 +msgid "" +"That is true. We have always flown to their aid, and they to ours. This is " +"something we should face together." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:263 +msgid "" +"Very well. We will go to Delwyn and share counsel with them. I never thought " +"Wesnoth would fall into darkness. Now, not only do the orcs threaten our " +"lands, but some sinister thing is happening with the ascent of the Queen to " +"the throne." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:268 +msgid "" +"Today we may no longer be citizens of Wesnoth. I wish it could be otherwise, " +"but we are now outlaws." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:339 +msgid "" +"Oh, no! We have run out of time, they have arrived with reinforcements..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:352 +msgid "" +"They would be remembered only as traitors rightly put down by the Queen’s " +"lances. And in the dark years to come, woe betide any who questioned it." +msgstr "" + +#. [scenario]: id=03_A_Strategy_of_Hope +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4 +msgid "A Strategy of Hope" +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:18 +msgid "" +"Fearing that the Queen’s army would return in force in the wake of its " +"fallen patrol, Baldras and his men fled Dallben. They tracked to Delwyn and " +"sent ahead for the magistrate, Relana, to meet them in a secluded strath in " +"the swamps." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:22 +msgid "" +"As morning dawned over the day after next, they found Relana already waiting " +"for them." +msgstr "" + +#. [side]: type=Highwayman_Peasant, id=Relana +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:47 +msgid "Relana" +msgstr "" + +#. [side]: type=Orcish Warrior, id=Urk Delek +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:77 +msgid "Urk Delek" +msgstr "" + +#. [side]: type=Necromancer, id=Mal-Jarrof +#. [side]: type=Necromancer, id=Mal-Jerod +#. [side]: type=Lich, id=Sel-Mana +#. [side]: type=Orcish Warrior, id=Urk Delek +#. [side]: type=Saurian Oracle, id=Thhsthss +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:99 +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:121 +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:103 +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:119 +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:136 +msgid "Evil" +msgstr "" + +#. [side]: type=Saurian Oracle, id=Thhsthss +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:106 +msgid "Thhsthss" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:133 +msgid "Defeat both enemy leaders" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:145 +msgid "Death of Relana" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:177 +msgid "" +"Relana, thank you for welcoming our messenger and agreeing to meet with us. " +"In your many years as Delwyn’s magistrate I have never known your judgment " +"to err." +msgstr "" + +#. [message]: speaker=Relana +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:181 +msgid "" +"It has been a long time, old friend. Your news worries us. Yet, there is no " +"problem we have not worked out together." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:185 +msgid "" +"You do not understand. We attacked a Wesnoth army patrol. Not only that, the " +"leader was no man I had ever seen in Annuvin Province before. Never has one " +"been sent out here as a patrol captain who was so ruthless and cruel." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:189 +msgid "" +"Had they taken my uncle, they would have surely shown up in Delwyn today " +"with the same ultimatum. As it is, several riders escaped." +msgstr "" + +#. [message]: speaker=Relana +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:193 +msgid "" +"Well, it won’t be long until they report back to the local garrison with the " +"details of your encounter." +msgstr "" + +#. [message]: role=Advisor +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:197 +msgid "Then they’ll be back in force." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:201 +msgid "" +"An offense to decency, this is! Since when has Wesnoth been ruled by fear " +"and treachery? We should consult with Lord Maddock of Elensefar. We have " +"known him for years to be noble in deed as well as in name." +msgstr "" + +#. [message]: speaker=Relana +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:205 +msgid "" +"I agree. But, Baldras, what will you tell him? We know something has been " +"going badly wrong in Wesnoth of late, that more than ordinary corruption and " +"incompetence is afoot. But when the effects fall on mere peasants, the wrong " +"of it may not seem so obvious from a noble’s chair." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:213 +msgid "" +"We need evidence. Hard evidence... but wait— Are those orcish war drums I " +"hear?" +msgstr "" + +#. [message]: speaker=Relana +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:217 +msgid "" +"I think they are, old friend. And that rank smell on the wind tells another " +"tale: saurians approach. To arms!" +msgstr "" + +#. [message]: speaker=Urk Delek +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:225 +msgid "" +"By the sound of the wolves, the scent trail of Fal Khag’s killers ends here." +msgstr "" + +#. [message]: speaker=Thhsthss +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:231 +msgid "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold." +msgstr "" + +#. [message]: speaker=Urk Delek +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:235 +msgid "You will get gold. And our wolves will get meat." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:247 +msgid "" +"Something is very wrong here. Those orcs were carrying weapons with Army " +"forge-markings." +msgstr "" + +#. [message]: speaker=Relana +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:251 +msgid "Aye. And the gold in their pouches looked new from the mint." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:255 +msgid "" +"Can the darkest rumors be true, then? Does the Kingdom— Does Queen " +"Asheviere... send orcs against her own people?" +msgstr "" + +#. [message]: speaker=Relana +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:259 +msgid "" +"I think your mission to Lord Maddock just became more urgent than we knew, " +"Baldras. I must remain here to see to the defense of Delwyn and Dallben, but " +"you should fly to Elensefar with all speed." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:277 +msgid "" +"We have tarried here for far too long... There is no way we can reach " +"Elensefar and return with help before the Wesnoth army destroys our homes. " +"Retreat!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:283 +msgid "" +"Baldras and Relana returned to their villages to find them destroyed, with " +"those who fought left dead and the few survivors borne away to unknown " +"fates. It was a bitter doom, and as Wesnoth descended into darkness they " +"would live to see worse." +msgstr "" + +#. [scenario]: id=04_Unlawful_Orders +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4 +msgid "Unlawful Orders" +msgstr "" + +#. [label] +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18 +msgid "Elensefar" +msgstr "" + +#. [label] +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23 +msgid "Port of Elensefar" +msgstr "" + +#. [side]: type=General, id=Lord Maddock +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:44 +msgid "Lord Maddock" +msgstr "" + +#. [side]: type=General, id=Kestrel +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:66 +msgid "Kestrel" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:93 +msgid "Defeat the enemy general" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:105 +msgid "Death of Maddock" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:128 +msgid "Rothel" +msgstr "" + +#. [message]: speaker=Lord Maddock +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:179 +msgid "" +"Baldras, your trip here was not wise. The Queen’s patrols have been visiting " +"the local villages and bringing the elders here. Those that swear allegiance " +"to the Queen are allowed to return home. Those that do not—" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:183 +msgid "" +"— Are dispatched on the spot. I know the price of dissent. But what of you?" +msgstr "" + +#. [message]: speaker=Lord Maddock +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:187 +msgid "" +"Well, they do not come within the walls of my city. They are actually camped " +"nearby, and the main garrison is further south at Halstead. I know my time " +"will soon come to swear allegiance, but they do not press me. They are " +"afraid I will refuse." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:191 +msgid "Will you?" +msgstr "" + +#. [message]: speaker=Lord Maddock +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:195 +msgid "" +"Yes. The Queen ascended to the throne through the vilest of treachery. " +"However, while most of my forces were sent with the King to fight the orcs, " +"we have a strong enough contingent here to make the Queen’s forces think " +"twice about attacking Elensefar outright." +msgstr "" + +#. [message]: speaker=Lord Maddock +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:199 +msgid "" +"We have an uneasy peace until they are done with the smaller villages and " +"finally come around to obtaining my oath. The treaty between Elensefar and " +"Wesnoth is ancient, but I am not so naïve as to place my full trust in it. " +"Not in these wicked times." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:203 +msgid "" +"What can we do then? We have brought with us many from Annuvin Province who " +"are willing to fight, but our families are still at home. They will not last " +"long if the Queen’s patrols return." +msgstr "" + +#. [message]: speaker=Lord Maddock +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:207 +msgid "" +"I am unwilling to start a civil war. I believe the Queen will remain " +"preoccupied with order throughout the kingdom and, more importantly, with " +"quelling the Northerner threat. We are a matter she will choose to deal with " +"later rather than sooner, if she can." +msgstr "" + +#. [message]: speaker=Kestrel +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:211 +msgid "" +"A foolish miscalculation, Lord Maddock. These men with which you consort are " +"outlaws and fugitives. They are a well-organized gang of criminals and " +"murderers. We will kill them and then expect your oath of allegiance to " +"Queen Asheviere." +msgstr "" + +#. [message]: speaker=Lord Maddock +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:215 +msgid "Men, to arms! The defense of Elensefar has begun!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:234 +msgid "" +"As the sun set, a horrific change began to take place to the human " +"adversaries of Baldras and his allies..." +msgstr "" + +#. [wml_message] +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:313 +msgid "Could not convert a $stored_changers[$i].type, please report!" +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:594 +msgid "" +"I cannot believe what my eyes are seeing! The flesh runs from their bones... " +"these are not human warriors we fight. They are evil spirits masquerading as " +"human!" +msgstr "" + +#. [message]: speaker=Lord Maddock +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:605 +msgid "" +"Their human aspect is returning! This is an evil manner of sorcery we face, " +"but one that we may yet overcome. CHARGE!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:619 +msgid "Who are you? What are you?" +msgstr "" + +#. [message]: speaker=Kestrel +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:623 +msgid "" +"We are accursed. We were once under the command of Prince Eldred, the King’s " +"son and betrayer. The price for our treason is this hellish existence. We " +"know not who or what inflicted this curse upon us, but our mortal deaths may " +"be only the beginning of the penance we are doomed to pay." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:634 +msgid "Lord Maddock, now that we are victorious, will you help us?" +msgstr "" + +#. [message]: speaker=Lord Maddock +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:638 +msgid "" +"I will not. Unless you want me to round up the city’s thieves to fight for " +"you, I do not have the troops to spare. However, I am not the only one who " +"commands men in this corner of Wesnoth." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:642 +msgid "I don’t understand. There are no other noble lords in this area." +msgstr "" + +#. [message]: speaker=Lord Maddock +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:646 +msgid "" +"Southeast of here there is a town, and there you may find assistance of the " +"type I cannot give." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:650 +msgid "" +"Wish us well. If we are to resist the Wesnoth army a second time, we’re " +"going to need more than clubs and slings against steel." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:670 +msgid "" +"Look, more riders come from the southeast. We cannot survive another " +"assault. We are finished!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:683 +msgid "" +"Indeed, Asheviere’s armies had mustered and struck before the nascent " +"rebellion could even be planned. Her power and ruthlessness — and their toll " +"of death — would only grow greater with time." +msgstr "" + +#. [scenario]: id=05_Hide_and_Seek +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6 +msgid "Hide and Seek" +msgstr "" + +#. [time]: id=midnight +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:12 +msgid "Midnight" +msgstr "" + +#. [side]: type=Master Bowman, id=Quentin +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:44 +msgid "Quentin" +msgstr "" + +#. [side]: type=Rogue, id=Hans +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:81 +msgid "Hans" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:114 +msgid "Take Baldras to meet the leader of the insurgency" +msgstr "" + +#. [note] +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:127 +msgid "" +"Remember that in fog, units always see one hex further than they can move." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:308 +msgid "" +"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and " +"his men traveled unseen along the swampy banks of the Great River to the " +"city of Carcyn." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:313 +msgid "" +"They hid until nightfall, then crept out to find the help Lord Maddock " +"hinted was here." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:361 +msgid "" +"I’m not sure where we’re supposed to go now. If we go into town we can start " +"asking around for information." +msgstr "" + +#. [unit]: type=Thief, id=Link +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:377 +msgid "Link" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:382 +msgid "Who are you?" +msgstr "" + +#. [message]: speaker=Link +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:386 +msgid "" +"I have come to find you. You must make it through the city without being " +"seen. The soldiers are normally out hunting for my kind, but a company of " +"heavy infantry arrived three days ago and took over the patrols." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:390 +msgid "They’re looking for us." +msgstr "" + +#. [message]: speaker=Link +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:394 +msgid "" +"Well, good thing I found you first. Now hurry, you must make it past the " +"city into the Grey Woods. There is a small path in the southeast that leads " +"into the forest; look for the signpost. My brother Hans is waiting for you " +"there and will take you to our master. Try to avoid the soldiers if you can." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:432 +msgid "" +"Looks like these guards hold stationary posts, so if we’re careful enough we " +"should be able to slip our way around them unnoticed." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:436 +msgid "" +"Harper, you younger and faster folks need to be our eyes now. Scout ahead " +"and try to find a way for us to get past the guards, but make sure to not " +"stay where they can see you or we’re all in big trouble..." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:509 +msgid "They’ve seen us! Run!" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:526 +msgid "Fall back, quickly! Maybe we can yet lose them!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:542 +msgid "" +"Gentlemen, please come this way and follow the path into the forest. Our " +"leader is anxious to meet you." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:546 +msgid "" +"As soon as we escape the Wesnoth death squad, we will be happy to oblige." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:550 +msgid "" +"I haven’t run this much in years. If you were to ask me to infiltrate a " +"heavily guarded city relying on nothing but the cover of darkness and my " +"wits, I would say you were crazy." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:554 +msgid "As it turns out, I’m the crazy one. Let’s finish this folly." +msgstr "" + +#. [message]: speaker=Hans +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:579 +msgid "" +"You can come if you wish, but the leader is only interested in speaking to " +"Baldras." +msgstr "" + +#. [message]: speaker=Hans +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:599 +msgid "Fly, and we may yet evade them in the Grey Woods." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:604 +msgid "Lead the way." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628 +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:429 +msgid "" +"We have spent too much time here. Surely the Queen’s forces have returned to " +"Dallben. Our mission is unfinished, but we must return to fight a suicide " +"battle." +msgstr "" + +#. [scenario]: id=06_The_Grey_Woods +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:4 +msgid "The Grey Woods" +msgstr "" + +#. [side]: type=Shadow Lord, id=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:58 +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:144 +msgid "Helicrom" +msgstr "" + +#. [side]: type=Necromancer, id=Mal-Jarrof +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:94 +msgid "Mal-Jarrof" +msgstr "" + +#. [side]: type=Necromancer, id=Mal-Jerod +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:110 +msgid "Mal-Jerod" +msgstr "" + +#. [side]: type=Lich, id=Sel-Mana +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:126 +msgid "Sel-Mana" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:148 +msgid "Defeat the lich and its minions" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:217 +msgid "The leader, I presume." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:221 +msgid "" +"I am Helicrom, and you should not be so glib. I control dangerous men. My " +"henchmen can slip unseen through any city, rob a man while he sleeps, or " +"attack a caravan head-on. It’s not noble work, but our pursuits require " +"plenty of gold." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:225 +msgid "Your pursuits?" +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:229 +msgid "" +"The former King’s magic ministry kept a tight control on the training and " +"employment of mages in Wesnoth. Those of us who dared to... depart from the " +"curriculum, you might say, were dealt with harshly. We are outcasts because " +"we seek to master shadow magic. Our secrecy and security are not cheap." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:233 +msgid "I have heard of you. Necromancers. Barely-human scum, I say." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:237 +msgid "" +"Wrong. Necromancers become slaves to their lich masters and eventually lose " +"their humanity. We have proven that practicing the dark arts need not lead " +"down that path to damnation. We remain human, and seek the mystical secret " +"of balance between the ways of light and darkness. We dance between both " +"ways, adhering to neither." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:241 +msgid "I... see, I think. Why do you want to help us?" +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:245 +msgid "" +"We don’t. You have sought us out. But, I do know of your situation and am " +"willing to help. Any weakening of the Throne of Wesnoth, whether it be " +"occupied by King or Queen, aids us." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:249 +msgid "" +"Carcyn is always foggy as of late because these woods have recently become " +"home to a lich and two of its underling necromancers. Our experiments may " +"have actually aroused it from sleep... We’re not sure." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:253 +msgid "" +"So now you need to defend your rear as well as your front... I see your " +"predicament. My men will wipe this land clean if you can help us defend our " +"homeland." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:278 +msgid "Finally, that creature is dead, yet its foolish minions resist." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:285 +msgid "The lich is destroyed and its minions dead." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:302 +msgid "" +"The defeat of the evil lich infesting the Grey Woods was a bittersweet " +"victory. With Helicrom dead, the guild of shadow magic was thrown into " +"disarray." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:307 +msgid "" +"The remaining members were very grateful and offered Baldras a sizable sum " +"of gold for his help. It was not the help he was hoping for, but he knew it " +"would have to be enough for the coming conflict." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:326 +msgid "" +"With the undead driven out, we may live here in relative peace and pursue " +"our studies. For this, Baldras, I am grateful." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:330 +msgid "" +"Studies? Peace? You mean to continue feeding on the lawful citizens of " +"Wesnoth. There will be no peace for them." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:334 +msgid "" +"No one here is in a position to be dispensing moral judgments. Regardless, " +"you have done great service to us today, and we owe you a debt. I will help " +"you to the utmost of my ability." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:338 +msgid "" +"I was planning on giving you gold. Any good army is well financed, and with " +"the lich gone we can now spare it." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:342 +msgid "" +"But, I think it would help you more if I lent you some of my men to join you " +"on your adventures. The Queen has been sending mages out here, and my men " +"are itching for some payback." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:346 +msgid "" +"On the other hand, if I keep the full force of my organization here, we " +"might be able to regroup and join you on the battlefield when the time comes." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:350 +msgid "I leave it to you to decide." +msgstr "" + +#. [option] +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:352 +msgid "I will take the gold. How does 500 sound?" +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:356 +msgid "Agreed. Good luck and farewell to you, Master Baldras." +msgstr "" + +#. [option] +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:377 +msgid "" +"Send your men with us. They will be valuable help as we prepare for the " +"assault from the Wesnoth army garrison." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:381 +msgid "Done. My finest mages and thieves are at your disposal. Use them well." +msgstr "" + +#. [option] +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:396 +msgid "I wish you to join us in battle against the Queen’s forces." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:400 +msgid "" +"All right. I need time to clean up this forest and recall my men from the " +"countryside. We will be ready to march in seven days. All now hinges on you! " +"Until then..." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:450 +msgid "My men... have failed to protect me! I perish..." +msgstr "" + +#. [scenario]: id=07_The_Hunters +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:4 +msgid "The Hunters" +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:18 +msgid "" +"Baldras and his men quickly left the Grey Woods, not entirely convinced of " +"their safety even after eradicating the lich." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:21 +msgid "" +"As they marched, many men and women from the small hamlets peppering the " +"area around Carcyn and the Grey Woods approached the group, asking to join " +"them. The ascent of the Queen had cast an uneasy pall over the citizens of " +"Wesnoth, and some of them were willing to resist it." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:24 +msgid "" +"Knowing they too would be labeled criminals, he reluctantly accepted their " +"help.\n" +"Note: Baldras is now able to recruit Outlaws." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:28 +msgid "" +"Camped at the edge of the forest, they quietly observed substantial troop " +"movements coming from the direction of Aldril, a nearby city, and marching " +"to the northwest. Unsure what to make of it, they debated their next course " +"of action..." +msgstr "" + +#. [side]: type=Royal Guard, id=Archarel +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:50 +msgid "Archarel" +msgstr "" + +#. [side]: type=Iron Mauler, id=Linneus +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:69 +msgid "Linneus" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:89 +msgid "Kill all enemy forces" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:128 +msgid "Jingo" +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:129 +msgid "Majel" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:145 +msgid "" +"The words of Lord Maddock have weighed heavy on me these past few days. It " +"has dawned on me that we can never win. We will never defeat the entire army " +"of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist " +"the Queen, how should I ever expect to?" +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:149 +msgid "" +"What’s worse is that she appears to have taken notice. We have counted five " +"platoons of heavy infantry marching towards the garrison in just the last " +"two hours." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:153 +msgid "" +"The garrison. The towers of Halstead are more than a garrison, nephew, they " +"are a fortress. They used to protect this area from the enemies of Wesnoth; " +"I never imagined they would house its enemies." +msgstr "" + +#. [event] +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:156 +msgid "Pitcher" +msgstr "" + +#. [message]: speaker=Pitcher +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:162 +msgid "whisper^Baldras!" +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:166 +msgid "Uncle, he wears the crest of the Elense. We should answer." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:170 +msgid "Rider, hush before we are discovered! Come to us, but quietly!" +msgstr "" + +#. [message]: speaker=Pitcher +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:177 +msgid "" +"Master Baldras, I bring news from the north. During the past week, several " +"patrols have again ventured across the Great River into Annuvin. A woman " +"named Relana opposed them with a small militia. She was victorious." +msgstr "" + +#. [message]: speaker=Majel +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:181 +msgid "This is surely good news!" +msgstr "" + +#. [message]: speaker=Pitcher +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:185 +msgid "" +"I am afraid it is not. The Queen is sending a branch of her main field army " +"directly from Weldyn. As soon as they arrive, they will burn every village " +"to the ground. No one will live." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:189 +msgid "" +"The troop movements all make sense now. We must stop this army from reaching " +"the garrison. We cannot swallow them whole, but we can gnaw away at them. " +"They mustn’t take one step without us being there to harass and delay them. " +"When they reach Halstead they must be exhausted or dying." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:193 +msgid "You just said we can’t beat their entire army!" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:197 +msgid "" +"Do you propose surrender? It’s this or nothing. All we can do is see it " +"through to the end." +msgstr "" + +#. [message]: speaker=Pitcher +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:201 +msgid "" +"May you prevail in peace and war. I must depart before I am seen so far from " +"my Lord’s borders." +msgstr "" + +#. [message]: speaker=Jingo +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:212 +msgid "Another platoon approaches..." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:264 +msgid "" +"When we are done, no one will fear the open roads and night sky more than " +"the army of the usurper. Strike fast, strike silently... and leave no one " +"alive." +msgstr "" + +#. [message]: speaker=Linneus +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:278 +msgid "It’s an ambush! Hold your ground!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:289 +msgid "" +"The next morning, the local night patrol returned to the nearby outpost. " +"They were surprised to see their fellow soldiers engaged in combat with the " +"band of thugs of which they had heard so much." +msgstr "" + +#. [message]: speaker=Archarel +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:297 +msgid "" +"Troops, to arms! These peasant scum think they are above the law. We will " +"show them the law!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:314 +msgid "Ow! Fire hot! No step in fire!" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:326 +msgid "" +"What a bloody mess. We must attack Halstead next. If we wait, they will " +"become invincible. If we can burn it to the ground before that happens, our " +"people may have a chance. Rest well tonight, because tomorrow’s battle will " +"decide the fate of our homes, our families, and our freedom." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:337 +msgid "" +"Send word to Helicrom that we are ready. It is time for him to repay his " +"debt." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:358 +msgid "" +"We have spent too much time here. Surely the entire Wesnoth army marches on " +"our position. We are done for!" +msgstr "" + +#. [scenario]: id=08_Glory +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:4 +msgid "Glory" +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:20 +msgid "" +"In the Year of Wesnoth 161, the newly crowned king sought to tame the " +"wildlands that separated the human cities surrounding Weldyn and the coastal " +"regions of Elensefar once and for all." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:23 +msgid "" +"The grand army of Wesnoth, personally led by the High Council of Archmagi, " +"scoured the plains of all manner of hostile creature, be it beast, orc, or " +"elf. The city-state of Elensefar was formally united to the kingdom and " +"settlements rapidly spread. The country of Wesnoth had been carved in deed " +"as well as in name." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:27 +msgid "" +"A monument to this achievement was erected in the very heart of the " +"wildlands. In a twelve-year ritual, the High Council demonstrated the height " +"to which human magic had grown over the years by drawing the monument " +"directly from the earth’s living rock." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:31 +msgid "" +"Hundreds of feet tall, the mountain towered high above the plains, its sheer " +"walls both inspiring and terrifying. Men from all over the countryside " +"labored there, building the most formidable fortress ever conceived. It " +"became the Stronghold of Halstead." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:35 +msgid "" +"This sentinel of the western plains stood watch as Wesnoth prospered for " +"many centuries under its protection. No war has overcome it, and its walls " +"have never been overrun. The blood of invaders stains its parapets and the " +"bones of the defeated crumble at the base of Halstead’s frozen waves of " +"stone." +msgstr "" + +#. [side]: type=General, id=Dommel +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:58 +msgid "Dommel" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Vashna +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:99 +msgid "Vashna" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:213 +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:291 +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:506 +msgid "Destroy the stronghold of Halstead" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:327 +msgid "There it is. The stronghold of Halstead." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:340 +msgid "" +"Look at how tall it is! Those towers rise sheer out of the ground, as if " +"called forth out of the earth." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:345 +msgid "" +"That may not be too far from the truth. During the time of the Great Kings " +"of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient " +"era forged the walls of Halstead from the rock below." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:350 +msgid "" +"I don’t see how we can bring it down. They are already invincible in there!" +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:361 +msgid "" +"No, my young friend. Halstead indeed has a weakness. Among my many assets is " +"access to a wealth of secrets few in Wesnoth are privy to." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:365 +msgid "" +"You see, the mountain on which the fort was built is solid, but the castle " +"on top has been built and rebuilt many times over the ages. It is not as " +"indestructible as you might think." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:369 +msgid "" +"Beneath the structure is a system of catacombs that connects all four towers " +"to the central keep. Over time, after many wars, supports were required to " +"hold up the middle." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:373 +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:399 +msgid "" +"So... we can knock out the supports and bring down the stronghold of " +"Halstead. Would it really work?" +msgstr "" + +#. [message]: speaker=Helicrom +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:377 +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:403 +msgid "" +"I believe it will. Each tower has a passage down to the catacombs. If we can " +"reach the center of each tower, one of our men can escape down to the bowels " +"of the mountain and destroy its support. I am sure we will need to demolish " +"no less than all four supports to raze the fortress." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:383 +msgid "No, young one. Halstead indeed has a weakness." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:387 +msgid "How do you know?" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:391 +msgid "" +"When I was a boy, my father — your grandfather — brought your mother and me " +"to live in Aldril after orcs massacred many in our village. We grew up " +"around here, and we learned many things." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:395 +msgid "" +"Beneath the structure is a system of catacombs that connects all four towers " +"to the central keep. The catacombs growing over time, combined with " +"centuries of war, made it necessary to install supports to hold up the " +"middle." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:409 +msgid "" +"I hope you’re right. In a few hours, night will fall, and we will find out." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:413 +msgid "" +"We must be cautious. Look there, a substantial orc force is also advancing " +"on Halstead. They must think Wesnoth’s army is spread out right now." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:417 +msgid "Heh. They’re in for a surprise. This may work to our advantage." +msgstr "" + +#. [message]: role=farseer +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:435 +msgid "Look in the distance... riders approach!" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:444 +msgid "Who is it?" +msgstr "" + +#. [message]: role=farseer +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:448 +msgid "Help, I hope. Circumstances cannot afford to get much more dire." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:454 +msgid "Riders approach from the northwest! Stand fast, men." +msgstr "" + +#. [unit]: type=Paladin, id=Sir Gwydion +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:463 +msgid "Sir Gwydion" +msgstr "" + +#. [message]: type=Lancer +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:478 +msgid "Sound the advance!" +msgstr "" + +#. [message]: speaker=Sir Gwydion +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:482 +msgid "" +"Knights of Elensefar, behold: the battle has already begun! Make camp here. " +"Then, we charge!" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:495 +msgid "" +"Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar " +"must be defenseless now. More hinges on this battle than I thought." +msgstr "" + +#. [message]: role=farseer +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:500 +msgid "" +"Baldras, Gwydion is Lord Maddock’s son. This battle isn’t just about Annuvin " +"anymore." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:528 +msgid "" +"That afternoon, another advance element of the main Wesnoth army arrived..." +msgstr "" + +#. [message]: speaker=Dommel +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:579 +msgid "" +"I think... I think they’re trying to storm Halstead itself... the fools!" +msgstr "" + +#. [message]: speaker=Dommel +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:599 +msgid "They have breached the fortress gate! Repulse them!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:615 +msgid "I’m inside the tower! I’m going down to the catacombs — cover me." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:625 +msgid "After about an hour..." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:635 +msgid "It’s done." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:662 +msgid "The stronghold of Halstead began to shake..." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:667 +msgid "We cannot stay here. The fortress has started to collapse!" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:698 +msgid "I think it’s working! Everybody get clear now!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:722 +msgid "" +"With a thunderous roar and a vast billowing of dust, thousands of tons of " +"stone and wood crashed in on itself. Some of it tumbled down the steep " +"sides, while the remainder came to rest several hundred feet below ground, " +"in the bowels of the hollowed-out mountain." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:727 +msgid "No one inside the fortress would make it out alive." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:797 +msgid "" +"After more than a week of fierce fighting, the main body of Asheviere’s host " +"arrived from Weldyn. The battle was soon finished. Every last man from the " +"Province of Annuvin was executed." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:827 +msgid "Men, help me out of here! I am trapped under this rubble." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:831 +msgid "" +"No one was able to get to Baldras in time. He and many of his companions " +"died that day beneath the stronghold of Halstead." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:836 +msgid "I hope this sacrifice is not in vain... but we will never know." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:842 +msgid "Our dream of freedom... gone... Unngh." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:849 +msgid "" +"The rebellion had staked its all on victory at Halstead, but win or lose, " +"there would be no help for the villagers, ground beneath the wheels of " +"Asheviere’s wrath." +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:865 +msgid "Uncle!" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:869 +msgid "NO!" +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:873 +msgid "I promised your father I would watch after you... and I failed." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:877 +msgid "" +"But we are so close to the end. We must finish this. I am sorry you will not " +"be able to enjoy our freedom. Goodbye, Harper." +msgstr "" + +#. [message]: speaker=Helicrom +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:890 +msgid "" +"Carry on, my friends. Fighting by your side is the most honorable thing I " +"have done..." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:937 +msgid "Your reign of terror is over, General." +msgstr "" + +#. [message]: speaker=Dommel +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:942 +msgid "" +"You will never successfully oppose Asheviere. Her power is too great... This " +"small victory today is but a reprieve from the unimaginable pain you will " +"suffer when the full force of her wrath descends upon you." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:953 +msgid "" +"This was no small victory. You underestimate the power of love for freedom." +msgstr "" + +#. [message]: speaker=Dommel +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:958 +msgid "" +"You... underestimate the... cruelty and ambition of your Queen... Uungh..." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/scenarios/08_Glory.cfg:964 +msgid "" +"Small victory? Bah! Now we will raze this fortress and bury it in the earth " +"from whence it came." +msgstr "" + +#. [scenario]: id=09_Epilogue +#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:4 +msgid "Liberty — Epilogue" +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:14 +msgid "" +"The rest of the battle was a blur. The shock of what had happened stunned " +"everybody." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:17 +msgid "" +"Baldras and his men fled the plains of western Wesnoth under the cover of " +"night. The spectacle of Halstead’s destruction stunned them into a daze that " +"only slowly wore off as they made their way north to and past Elensefar." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:20 +msgid "" +"The Elense riders routed the orcish army, small as it was, and sent them " +"back across the Great River. They then scattered to the countryside and were " +"not heard from again. Baldras thought this behavior odd when he heard about " +"it." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:23 +msgid "" +"As the main body of Asheviere’s army neared the ruins of Halstead, strange " +"things began to happen. Every night, men would disappear. Others were found " +"hacked to bloody pieces. Unexplained misfortune plagued the marching " +"columns. Soldiers dropped dead where they stood, slain by unseen assassins. " +"Fear of an undead menace spread through the ranks." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:26 +msgid "" +"When the army of Wesnoth found the ruins of the mighty fortress Halstead, it " +"was too much. Their shock that such a thing could happen combined with the " +"invisible terror stalking them convinced Asheviere’s second in command the " +"entire countryside was cursed. He quickly retreated to the traditional " +"border and set up strong defenses against the west." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:29 +msgid "" +"Baldras had just crossed the Great River when rumors of night-stalkers " +"filtered through his ranks. With bitter humor he realized that Lord " +"Maddock’s men were successfully using tactics Baldras had mastered and used " +"during his resistance." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:32 +msgid "" +"The peasants-turned-outlaws finally reached Dallben. It was burnt to the " +"ground. In a panic, they raced through the forest to Delwyn. It was likewise " +"devastated. However, they did find one clue as to what happened..." +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:36 +msgid "" +"... a grimy note nailed to a charred post that read, “Baldras, You would " +"have been proud. We gave ’em hell. But in the end, it wasn’t enough.”" +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:40 +msgid "" +"“We fled like criminals in the night, but we made sure that no one would " +"harass us anymore.”" +msgstr "" + +#. [part] +#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:44 +msgid "" +"“If you wish to find us, head southwest. When you reach the land’s end, " +"just keep going. See you in the Three Sisters, old friend. ― Relana”" +msgstr "" + +#. [unit_type]: id=Bone Knight, race=undead +#: data/campaigns/Liberty/units/Bone_Knight.cfg:5 +msgid "Bone Knight" +msgstr "" + +#. [unit_type]: id=Bone Knight, race=undead +#: data/campaigns/Liberty/units/Bone_Knight.cfg:27 +msgid "" +"Once great warriors across the plains, these mounted riders atop their " +"skeletal horses were raised from the ground by unholy magic to spread fear " +"and destruction." +msgstr "" + +#. [attack]: type=impact +#: data/campaigns/Liberty/units/Bone_Knight.cfg:42 +msgid "trample" +msgstr "" + +#. [unit_type]: id=Death Squire, race=undead +#: data/campaigns/Liberty/units/Death_Squire.cfg:4 +msgid "Death Squire" +msgstr "" + +#. [unit_type]: id=Death Squire, race=undead +#: data/campaigns/Liberty/units/Death_Squire.cfg:26 +msgid "" +"Sometimes the mightiest warriors and generals, cursed with hate and angst, " +"came back to this world as Death Knights. Death Squires serve them whilst " +"accruing enough unholy power to become Death Knights. In the process they " +"pick up a good deal of the Knight’s power, including the ability to command " +"underlings." +msgstr "" + +#. [unit_type]: id=Rogue Mage, race=human +#: data/campaigns/Liberty/units/Rogue_Mage.cfg:5 +msgid "Rogue Mage" +msgstr "" + +#. [unit_type]: id=Rogue Mage, race=human +#: data/campaigns/Liberty/units/Rogue_Mage.cfg:17 +msgid "" +"Some mages are thrown out of the mages’ guild for attempting to practice " +"forbidden arts. Now completely outside the law, these rogue mages do " +"whatever is necessary to support their study of black magic. Although not as " +"skilled as mages with more formal training, their magic can be quite lethal, " +"while their banditry has resulted in moderate skill with the short sword." +msgstr "" + +#. [attack]: type=cold +#: data/campaigns/Liberty/units/Rogue_Mage.cfg:33 +msgid "ice blast" +msgstr "" + +#. [unit_type]: id=Shadow Lord, race=human +#: data/campaigns/Liberty/units/Shadow_Lord.cfg:5 +msgid "Shadow Lord" +msgstr "" + +#. [unit_type]: id=Shadow Lord, race=human +#: data/campaigns/Liberty/units/Shadow_Lord.cfg:21 +msgid "" +"Few humans fathom the secrets of light and dark magic and retain their " +"sanity. Those that can master that balance become Shadow Lords, fully " +"existing neither in the world of light nor the world of darkness. No longer " +"needing physical weapons, they are fearsome to both their enemies and those " +"they lord over." +msgstr "" + +#. [attack]: type=blade +#: data/campaigns/Liberty/units/Shadow_Lord.cfg:33 +msgid "astral blade" +msgstr "" + +#. [attack]: type=cold +#: data/campaigns/Liberty/units/Shadow_Lord.cfg:44 +#: data/campaigns/Liberty/units/Shadow_Mage.cfg:45 +msgid "shadow bolt" +msgstr "" + +#. [attack]: type=impact +#: data/campaigns/Liberty/units/Shadow_Lord.cfg:56 +msgid "shadow blast" +msgstr "" + +#. [unit_type]: id=Shadow Mage, race=human +#: data/campaigns/Liberty/units/Shadow_Mage.cfg:5 +msgid "Shadow Mage" +msgstr "" + +#. [unit_type]: id=Shadow Mage, race=human +#: data/campaigns/Liberty/units/Shadow_Mage.cfg:20 +msgid "" +"Years of violence and brutality to support the study of forbidden magical " +"arts have turned the shadow mages into feared fighters. Now completely " +"enthralled with power, they have been known to command small followings of " +"henchmen. They are outmatched in direct magical combat with their magic-" +"using peers, instead channeling their energies into devastating melee " +"attacks. Despite their offensive power, the corruption in their souls has " +"begun to adversely affect their health." +msgstr "" + +#. [unit_type]: id=Skeleton Rider, race=undead +#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:5 +msgid "Skeleton Rider" +msgstr "" + +#. [unit_type]: id=Skeleton Rider, race=undead +#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:33 +msgid "" +"Once great warriors thundering across the plains, these mounted riders atop " +"their skeletal horses were raised from the grave by unholy magic to spread " +"fear and destruction." +msgstr "" + +#. [unit_type]: id=Thug_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:20 +msgid "Villager" +msgstr "" + +#. [unit_type]: id=Thug_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:23 +msgid "" +"Peasants live in the small hamlets and villages scattered across the Wesnoth " +"countryside." +msgstr "" + +#. [unit_type]: id=Bandit_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:36 +msgid "Village Elder" +msgstr "" + +#. [unit_type]: id=Bandit_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:39 +msgid "" +"Each of the villages scattered across the Wesnoth countryside is normally " +"guided by a group of elders, who are the village’s wisest and most " +"experienced residents." +msgstr "" + +#. [unit_type]: id=Highwayman_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:53 +msgid "Senior Village Elder" +msgstr "" + +#. [unit_type]: id=Highwayman_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:57 +msgid "" +"The entire village looks to the senior elder for guidance. Strong and wise, " +"the senior elders take responsibility for the community’s well-being on " +"their shoulders. Provincial officials tend to choose senior village elders " +"as magistrates so that legal and customary authority will coincide." +msgstr "" + +#. [female] +#: data/campaigns/Liberty/units/Villagers.cfg:59 +msgid "female^Senior Village Elder" +msgstr "" + +#. [unit_type]: id=Footpad_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:92 +msgid "Peasant Youth" +msgstr "" + +#. [unit_type]: id=Footpad_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:96 +msgid "" +"The scruffy-haired peasant youth are much like the young people living " +"elsewhere in Wesnoth: reckless, cocky, and eager to explore." +msgstr "" + +#. [female] +#: data/campaigns/Liberty/units/Villagers.cfg:102 +msgid "female^Peasant Youth" +msgstr "" + +#. [unit_type]: id=Outlaw_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:116 +msgid "Watchman" +msgstr "" + +#. [unit_type]: id=Outlaw_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:121 +msgid "" +"The watchmen are men and women who protect the villages from marauders, both " +"human and otherwise, that prowl the Wesnoth countryside at night." +msgstr "" + +#. [female] +#: data/campaigns/Liberty/units/Villagers.cfg:123 +msgid "female^Watchwoman" +msgstr "" + +#. [unit_type]: id=Fugitive_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:137 +msgid "Borderer" +msgstr "" + +#. [unit_type]: id=Fugitive_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:142 +msgid "" +"Border villages maintain militias dedicated to fending off hostiles. While " +"these borderers are not trained and armed to up to military standards, their " +"native toughness and knowledge of local conditions make them formidable on " +"their home ground." +msgstr "" + +#. [female] +#: data/campaigns/Liberty/units/Villagers.cfg:144 +msgid "female^Borderer" +msgstr "" + +#. [unit_type]: id=Poacher_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:163 +msgid "Peasant Hunter" +msgstr "" + +#. [unit_type]: id=Poacher_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:166 +msgid "" +"Villages, especially in wilder areas near frontiers, rely on hunters to " +"bring in much of their food supply. Their stealth and intimate knowledge of " +"local terrain can be valuable assets in combat." +msgstr "" + +#. [unit_type]: id=Trapper_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:179 +msgid "Peasant Trapper" +msgstr "" + +#. [unit_type]: id=Trapper_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:183 +msgid "" +"Trappers are skilled hunters who supply food and furs for several villages. " +"Their hunting experience makes them most valuable at night and in forests " +"and swamps." +msgstr "" + +#. [unit_type]: id=Huntsman_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:196 +msgid "Peasant Huntsman" +msgstr "" + +#. [unit_type]: id=Huntsman_Peasant +#: data/campaigns/Liberty/units/Villagers.cfg:201 +msgid "" +"Huntsmen have spent their lives in the backwoods and swamps of their " +"wilderness homes. They can bullseye ferocious swamp rats and track anything " +"that moves in their territory." +msgstr "" + +#. [message]: speaker=Baldras +#: data/campaigns/Liberty/utils/utils.cfg:19 +msgid "Tell my wife... that I loved her!" +msgstr "" + +#. [message]: speaker=Harper +#: data/campaigns/Liberty/utils/utils.cfg:34 +msgid "Unngh... Now our people may never be free..." +msgstr "" + +#. [message]: speaker=Relana +#: data/campaigns/Liberty/utils/utils.cfg:48 +msgid "I am finished... will we ever be free?" +msgstr "" + +#. [message]: speaker=Lord Maddock +#: data/campaigns/Liberty/utils/utils.cfg:62 +msgid "How can this be? We have lost." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Liberty/utils/utils.cfg:78 +msgid "" +"They returned to their village to find it destroyed, with those who fought " +"left dead and the few survivors borne away to unknown fates. It was a bitter " +"doom, but as Asheviere’s grip tightened they would live to see worse." +msgstr "" diff --git a/po/wesnoth-lib/LINGUAS b/po/wesnoth-lib/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/wesnoth-lib/LINGUAS +++ b/po/wesnoth-lib/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-lib/grc.po b/po/wesnoth-lib/grc.po new file mode 100644 index 000000000000..f9f50999deec --- /dev/null +++ b/po/wesnoth-lib/grc.po @@ -0,0 +1,7414 @@ +# #-#-#-#-# wesnoth-lib.cpp.pot (PACKAGE VERSION) #-#-#-#-# +# Language grc translations for PACKAGE package. +# Copyright (C) 2019 Wesnoth development team +# This file is distributed under the same license as the PACKAGE package. +# Automatically generated, 2019. +# +msgid "" +msgstr "" +"#-#-#-#-# wesnoth-lib.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 22:40+0300\n" +"PO-Revision-Date: 2019-08-27 22:40+0300\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"Language: grc\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=INTEGER; plural=EXPRESSION;\n" +"#-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 19:41 UTC\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario +#. [terrain_type]: id=fence +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:6 +#: data/core/terrain.cfg:470 +msgid "Fence" +msgstr "" + +#. [terrain_type]: id=deep_water_gray +#. [terrain_type]: id=deep_water_medium +#. [terrain_type]: id=deep_water_tropical +#. [terrain_type]: id=deep_water +#: data/core/terrain.cfg:23 data/core/terrain.cfg:34 data/core/terrain.cfg:45 +#: data/core/terrain.cfg:2847 data/core/terrain.cfg:2848 +msgid "Deep Water" +msgstr "" + +#. [terrain_type]: id=deep_water_gray +#: data/core/terrain.cfg:24 +msgid "Gray Deep Water" +msgstr "" + +#. [terrain_type]: id=deep_water_medium +#: data/core/terrain.cfg:35 +msgid "Medium Deep Water" +msgstr "" + +#. [terrain_type]: id=deep_water_tropical +#: data/core/terrain.cfg:46 +msgid "Tropical Deep Water" +msgstr "" + +#. [terrain_type]: id=gray_tropical_water +#. [terrain_type]: id=medium_shallow_water +#. [terrain_type]: id=tropical_water +#. [terrain_type]: id=shallow_water +#: data/core/terrain.cfg:56 data/core/terrain.cfg:67 data/core/terrain.cfg:78 +#: data/core/terrain.cfg:2806 data/core/terrain.cfg:2807 +msgid "Shallow Water" +msgstr "" + +#. [terrain_type]: id=gray_tropical_water +#: data/core/terrain.cfg:57 +msgid "Gray Shallow Water" +msgstr "" + +#. [terrain_type]: id=medium_shallow_water +#: data/core/terrain.cfg:68 +msgid "Medium Shallow Water" +msgstr "" + +#. [terrain_type]: id=tropical_water +#: data/core/terrain.cfg:79 +msgid "Tropical Shallow Water" +msgstr "" + +#. [terrain_type]: id=ford +#: data/core/terrain.cfg:89 data/core/terrain.cfg:90 +msgid "Ford" +msgstr "" + +#. [terrain_type]: id=ford +#: data/core/terrain.cfg:95 +msgid "" +"When a river happens to be extremely shallow, passing over it is a trivial " +"matter for land based units. Moreover, any creature best adapted to swimming " +"has full mobility even at such places in the river. As far as gameplay is " +"concerned, a river ford is treated as either grassland or shallow water, " +"choosing whichever one offers the best defensive and movement bonuses for " +"the unit on it." +msgstr "" + +#. [terrain_type]: id=gray_reef +#. [terrain_type]: id=medium_reef +#. [terrain_type]: id=tropical_reef +#. [terrain_type]: id=reef +#: data/core/terrain.cfg:101 data/core/terrain.cfg:112 +#: data/core/terrain.cfg:123 data/core/terrain.cfg:2762 +#: data/core/terrain.cfg:2763 +msgid "Coastal Reef" +msgstr "" + +#. [terrain_type]: id=gray_reef +#: data/core/terrain.cfg:102 +msgid "Gray Coastal Reef" +msgstr "" + +#. [terrain_type]: id=medium_reef +#: data/core/terrain.cfg:113 +msgid "Medium Coastal Reef" +msgstr "" + +#. [terrain_type]: id=tropical_reef +#: data/core/terrain.cfg:124 +msgid "Tropical Coastal Reef" +msgstr "" + +#. [terrain_type]: id=swamp_water_reed +#. [terrain_type]: id=quagmire +#. [terrain_type]: id=swamp_water +#: data/core/terrain.cfg:136 data/core/terrain.cfg:147 +#: data/core/terrain.cfg:2790 data/core/terrain.cfg:2791 +msgid "Swamp" +msgstr "" + +#. [terrain_type]: id=swamp_water_reed +#: data/core/terrain.cfg:137 +msgid "Swamp Water Reed" +msgstr "" + +#. [terrain_type]: id=quagmire +#: data/core/terrain.cfg:148 +msgid "Muddy Quagmire" +msgstr "" + +#. [terrain_type]: id=grassland +#. [terrain_type]: id=savanna +#. [terrain_type]: id=grass_dry +#. [terrain_type]: id=leaf_litter +#: data/core/terrain.cfg:165 data/core/terrain.cfg:176 +#: data/core/terrain.cfg:187 data/core/terrain.cfg:197 +msgid "Grassland" +msgstr "" + +#. [terrain_type]: id=grassland +#: data/core/terrain.cfg:166 +msgid "Green Grass" +msgstr "" + +#. [terrain_type]: id=savanna +#: data/core/terrain.cfg:177 +msgid "Semi-dry Grass" +msgstr "" + +#. [terrain_type]: id=grass_dry +#: data/core/terrain.cfg:188 +msgid "Dry Grass" +msgstr "" + +#. [terrain_type]: id=leaf_litter +#: data/core/terrain.cfg:198 +msgid "Leaf Litter" +msgstr "" + +#. [terrain_type]: id=dirt_dark +#. [terrain_type]: id=dirt +#. [terrain_type]: id=dirt_dry +#: data/core/terrain.cfg:209 data/core/terrain.cfg:219 +#: data/core/terrain.cfg:229 +msgid "Dirt" +msgstr "" + +#. [terrain_type]: id=dirt_dark +#: data/core/terrain.cfg:210 +msgid "Dark Dirt" +msgstr "" + +#. [terrain_type]: id=dirt +#: data/core/terrain.cfg:220 +msgid "Regular Dirt" +msgstr "" + +#. [terrain_type]: id=dirt_dry +#: data/core/terrain.cfg:230 +msgid "Dry Dirt" +msgstr "" + +#. [terrain_type]: id=road +#. [terrain_type]: id=road_clean +#. [terrain_type]: id=stone_path +#. [terrain_type]: id=flagstones_dark +#. [terrain_type]: id=cave_path +#: data/core/terrain.cfg:239 data/core/terrain.cfg:250 +#: data/core/terrain.cfg:260 data/core/terrain.cfg:924 +#: data/core/terrain.cfg:934 +msgid "Road" +msgstr "" + +#. [terrain_type]: id=road +#: data/core/terrain.cfg:240 +msgid "Regular Cobbles" +msgstr "" + +#. [terrain_type]: id=road +#: data/core/terrain.cfg:244 +msgid "" +"text='Roads' are beaten paths of dirt, formed by many " +"travelers passing over them. As far as gameplay is concerned, roads behave " +"as flat terrain." +msgstr "" + +#. [terrain_type]: id=road_clean +#: data/core/terrain.cfg:251 +msgid "Clean Gray Cobbles" +msgstr "" + +#. [terrain_type]: id=stone_path +#: data/core/terrain.cfg:261 +msgid "Overgrown Cobbles" +msgstr "" + +#. [terrain_type]: id=ice +#: data/core/terrain.cfg:274 +msgid "Ice" +msgstr "" + +#. [terrain_type]: id=snow +#: data/core/terrain.cfg:283 +msgid "Snow" +msgstr "" + +#. [terrain_type]: id=desert +#: data/core/terrain.cfg:296 +msgid "Desert" +msgstr "" + +#. [terrain_type]: id=desert +#: data/core/terrain.cfg:297 +msgid "Desert Sands" +msgstr "" + +#. [terrain_type]: id=desert +#: data/core/terrain.cfg:301 +msgid "" +"text='Deserts' have a somewhat different composition than " +"small sand pits or beaches, however for gameplay purposes they are " +"identical. See dst='..terrain_sand' text='sand'." +msgstr "" + +#. [terrain_type]: id=sand_beach +#. [terrain_type]: id=sand +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2749 +msgid "Sand" +msgstr "" + +#. [terrain_type]: id=sand_beach +#: data/core/terrain.cfg:308 +msgid "Beach Sands" +msgstr "" + +#. [terrain_type]: id=sand_beach +#. [terrain_type]: id=sand +#: data/core/terrain.cfg:312 data/core/terrain.cfg:2753 +msgid "" +"The instability of text='sand' makes it harder for most " +"units to cross, and leaves them wide open to attack. In contrast, the wide " +"feet or snakelike bodies of the reptilian races make sand much easier for " +"them to navigate.\n" +"\n" +"Most units receive 20 to 40% defense in sand." +msgstr "" + +#. [terrain_type]: id=oasis +#: data/core/terrain.cfg:320 +msgid "Oasis" +msgstr "" + +#. [terrain_type]: id=oasis +#: data/core/terrain.cfg:329 +msgid "" +"A welcome sight to any traveler, an oasis allows units to heal as if " +"stationed in a village, but provides no income or defensive advantage." +msgstr "" + +#. [terrain_type]: id=sand_rubble +#: data/core/terrain.cfg:335 +msgid "Rubble" +msgstr "" + +#. [terrain_type]: id=crater +#: data/core/terrain.cfg:345 +msgid "Crater" +msgstr "" + +#. [terrain_type]: id=flowers_mixed +#: data/core/terrain.cfg:359 +msgid "Mixed Flowers" +msgstr "" + +#. [terrain_type]: id=farm +#: data/core/terrain.cfg:368 +msgid "Farmland" +msgstr "" + +#. [terrain_type]: id=stones_small +#: data/core/terrain.cfg:377 +msgid "Stones" +msgstr "" + +#. [terrain_type]: id=mushrooms_small +#: data/core/terrain.cfg:386 +msgid "Small Mushrooms" +msgstr "" + +#. [terrain_type]: id=mushrooms_farm +#: data/core/terrain.cfg:395 +msgid "Mushroom Farm" +msgstr "" + +#. [terrain_type]: id=desert_plants +#: data/core/terrain.cfg:404 +msgid "Desert Plants" +msgstr "" + +#. [terrain_type]: id=desert_plants_sans_bones +#: data/core/terrain.cfg:413 +msgid "Desert Plants without Bones" +msgstr "" + +#. [terrain_type]: id=windmill +#: data/core/terrain.cfg:422 +msgid "Windmill" +msgstr "" + +#. [terrain_type]: id=campfire +#: data/core/terrain.cfg:431 +msgid "Campfire" +msgstr "" + +#. [terrain_type]: id=wallfire +#: data/core/terrain.cfg:441 +msgid "Sconce" +msgstr "" + +#. [terrain_type]: id=brazier +#: data/core/terrain.cfg:451 +msgid "Brazier" +msgstr "" + +#. [terrain_type]: id=brazier-lit +#: data/core/terrain.cfg:460 +msgid "Lit Brazier" +msgstr "" + +#. [terrain_type]: id=sand_drifts +#: data/core/terrain.cfg:479 +msgid "Stones with Sand Drifts" +msgstr "" + +#. [terrain_type]: id=water-lilies +#: data/core/terrain.cfg:488 +msgid "Water Lilies" +msgstr "" + +#. [terrain_type]: id=water-lilies-flower +#: data/core/terrain.cfg:498 +msgid "Flowering Water Lilies" +msgstr "" + +#. [terrain_type]: id=detritus_trash +#: data/core/terrain.cfg:509 +msgid "Trash" +msgstr "" + +#. [terrain_type]: id=detritus_bones +#: data/core/terrain.cfg:518 +msgid "Remains" +msgstr "" + +#. [terrain_type]: id=great_tree +#. [terrain_type]: id=great_tree_dead +#: data/core/terrain.cfg:531 data/core/terrain.cfg:532 +#: data/core/terrain.cfg:543 +msgid "Great Tree" +msgstr "" + +#. [terrain_type]: id=great_tree_dead +#: data/core/terrain.cfg:544 +msgid "Dead Great Tree" +msgstr "" + +#. [terrain_type]: id=tropical_forest +#. [terrain_type]: id=rainforest +#. [terrain_type]: id=palm_desert_forest +#. [terrain_type]: id=palm_forest +#. [terrain_type]: id=savanna_forest +#. [terrain_type]: id=pine_forest +#. [terrain_type]: id=snow_forest +#. [terrain_type]: id=deciduous_forest_summer +#. [terrain_type]: id=deciduous_forest_fall +#. [terrain_type]: id=deciduous_forest_winter +#. [terrain_type]: id=deciduous_forest_winter_snow +#. [terrain_type]: id=mixed_forest_summer +#. [terrain_type]: id=mixed_forest_fall +#. [terrain_type]: id=mixed_forest_winter +#. [terrain_type]: id=mixed_forest_winter_snow +#. [terrain_type]: id=forest +#: data/core/terrain.cfg:555 data/core/terrain.cfg:567 +#: data/core/terrain.cfg:579 data/core/terrain.cfg:591 +#: data/core/terrain.cfg:603 data/core/terrain.cfg:615 +#: data/core/terrain.cfg:627 data/core/terrain.cfg:639 +#: data/core/terrain.cfg:651 data/core/terrain.cfg:663 +#: data/core/terrain.cfg:675 data/core/terrain.cfg:687 +#: data/core/terrain.cfg:699 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:723 data/core/terrain.cfg:2873 +#: data/core/terrain.cfg:2874 +msgid "Forest" +msgstr "" + +#. [terrain_type]: id=tropical_forest +#: data/core/terrain.cfg:556 +msgid "Tropical Forest" +msgstr "" + +#. [terrain_type]: id=rainforest +#: data/core/terrain.cfg:568 +msgid "Rainforest" +msgstr "" + +#. [terrain_type]: id=palm_desert_forest +#: data/core/terrain.cfg:580 +msgid "Palm Forest" +msgstr "" + +#. [terrain_type]: id=palm_forest +#: data/core/terrain.cfg:592 +msgid "Dense Palm Forest" +msgstr "" + +#. [terrain_type]: id=savanna_forest +#: data/core/terrain.cfg:604 +msgid "Savanna" +msgstr "" + +#. [terrain_type]: id=pine_forest +#: data/core/terrain.cfg:616 +msgid "Pine Forest" +msgstr "" + +#. [terrain_type]: id=snow_forest +#: data/core/terrain.cfg:628 +msgid "Snowy Pine Forest" +msgstr "" + +#. [terrain_type]: id=deciduous_forest_summer +#: data/core/terrain.cfg:640 +msgid "Summer Deciduous Forest" +msgstr "" + +#. [terrain_type]: id=deciduous_forest_fall +#: data/core/terrain.cfg:652 +msgid "Fall Deciduous Forest" +msgstr "" + +#. [terrain_type]: id=deciduous_forest_winter +#: data/core/terrain.cfg:664 +msgid "Winter Deciduous Forest" +msgstr "" + +#. [terrain_type]: id=deciduous_forest_winter_snow +#: data/core/terrain.cfg:676 +msgid "Snowy Deciduous Forest" +msgstr "" + +#. [terrain_type]: id=mixed_forest_summer +#: data/core/terrain.cfg:688 +msgid "Summer Mixed Forest" +msgstr "" + +#. [terrain_type]: id=mixed_forest_fall +#: data/core/terrain.cfg:700 +msgid "Fall Mixed Forest" +msgstr "" + +#. [terrain_type]: id=mixed_forest_winter +#: data/core/terrain.cfg:712 +msgid "Winter Mixed Forest" +msgstr "" + +#. [terrain_type]: id=mixed_forest_winter_snow +#: data/core/terrain.cfg:724 +msgid "Snowy Mixed Forest" +msgstr "" + +#. [terrain_type]: id=hills_regular +#. [terrain_type]: id=hills_dry +#. [terrain_type]: id=snow_hills +#. [terrain_type]: id=hills +#: data/core/terrain.cfg:739 data/core/terrain.cfg:749 +#: data/core/terrain.cfg:769 data/core/terrain.cfg:2777 +#: data/core/terrain.cfg:2778 +msgid "Hills" +msgstr "" + +#. [terrain_type]: id=hills_regular +#: data/core/terrain.cfg:740 +msgid "Regular Hills" +msgstr "" + +#. [terrain_type]: id=hills_dry +#: data/core/terrain.cfg:750 +msgid "Dry Hills" +msgstr "" + +#. [terrain_type]: id=desert_hills +#: data/core/terrain.cfg:759 +msgid "Dunes" +msgstr "" + +#. [terrain_type]: id=snow_hills +#: data/core/terrain.cfg:770 +msgid "Snow Hills" +msgstr "" + +#. [terrain_type]: id=regular_mountains +#. [terrain_type]: id=dry_mountains +#. [terrain_type]: id=snow_mountains +#. [terrain_type]: id=desert_mountains +#. [terrain_type]: id=cloud +#. [terrain_type]: id=cloud_dry +#. [terrain_type]: id=cloud_snow +#. [terrain_type]: id=cloud_desert +#. [terrain_type]: id=mountains +#: data/core/terrain.cfg:784 data/core/terrain.cfg:794 +#: data/core/terrain.cfg:804 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:1103 data/core/terrain.cfg:1113 +#: data/core/terrain.cfg:1124 data/core/terrain.cfg:1134 +#: data/core/terrain.cfg:2833 data/core/terrain.cfg:2834 +msgid "Mountains" +msgstr "" + +#. [terrain_type]: id=regular_mountains +#: data/core/terrain.cfg:785 +msgid "Regular Mountains" +msgstr "" + +#. [terrain_type]: id=dry_mountains +#: data/core/terrain.cfg:795 +msgid "Dry Mountains" +msgstr "" + +#. [terrain_type]: id=snow_mountains +#: data/core/terrain.cfg:805 +msgid "Snowy Mountains" +msgstr "" + +#. [terrain_type]: id=desert_mountains +#: data/core/terrain.cfg:816 +msgid "Desert Mountains" +msgstr "" + +#. [terrain_type]: id=regular_stone_floor +#: data/core/terrain.cfg:827 +msgid "Stone Floor" +msgstr "" + +#. [terrain_type]: id=regular_stone_floor +#: data/core/terrain.cfg:830 +msgid "Basic Stone Floor" +msgstr "" + +#. [terrain_type]: id=rug_floor +#. [terrain_type]: id=rug2_floor +#. [terrain_type]: id=rug3_floor +#: data/core/terrain.cfg:837 data/core/terrain.cfg:847 +#: data/core/terrain.cfg:857 +msgid "Rug" +msgstr "" + +#. [terrain_type]: id=rug_floor +#: data/core/terrain.cfg:840 +msgid "Royal Rug" +msgstr "" + +#. [terrain_type]: id=rug2_floor +#: data/core/terrain.cfg:850 +msgid "Normal Rug" +msgstr "" + +#. [terrain_type]: id=rug3_floor +#: data/core/terrain.cfg:860 +msgid "Cave Rug" +msgstr "" + +#. [terrain_type]: id=wood_floor +#: data/core/terrain.cfg:867 +msgid "Wooden Floor" +msgstr "" + +#. [terrain_type]: id=wood_floor +#: data/core/terrain.cfg:870 +msgid "Basic Wooden Floor" +msgstr "" + +#. [terrain_type]: id=old_wood_floor +#: data/core/terrain.cfg:877 data/core/terrain.cfg:880 +msgid "Old Wooden Floor" +msgstr "" + +#. [terrain_type]: id=lit +#: data/core/terrain.cfg:893 +msgid "Lit" +msgstr "" + +#. [terrain_type]: id=lit +#: data/core/terrain.cfg:894 +msgid "Beam of Light" +msgstr "" + +#. [terrain_type]: id=cave_floor +#. [terrain_type]: id=cave_earthy +#. [terrain_type]: id=cave +#: data/core/terrain.cfg:904 data/core/terrain.cfg:914 +#: data/core/terrain.cfg:2734 data/core/terrain.cfg:2735 +msgid "Cave" +msgstr "" + +#. [terrain_type]: id=cave_floor +#: data/core/terrain.cfg:905 +msgid "Cave Floor" +msgstr "" + +#. [terrain_type]: id=cave_earthy +#: data/core/terrain.cfg:915 +msgid "Earthy Cave Floor" +msgstr "" + +#. [terrain_type]: id=flagstones_dark +#: data/core/terrain.cfg:925 +msgid "Dark Flagstones" +msgstr "" + +#. [terrain_type]: id=cave_path +#: data/core/terrain.cfg:935 +msgid "Cave Path" +msgstr "" + +#. [terrain_type]: id=fungus_grove +#. [terrain_type]: id=fungus_beam +#: data/core/terrain.cfg:944 data/core/terrain.cfg:945 +#: data/core/terrain.cfg:955 +msgid "Mushroom Grove" +msgstr "" + +#. [terrain_type]: id=fungus_beam +#: data/core/terrain.cfg:956 +msgid "Lit Mushroom Grove" +msgstr "" + +#. [terrain_type]: id=rocky_cave +#: data/core/terrain.cfg:967 data/core/terrain.cfg:968 +msgid "Rockbound Cave" +msgstr "" + +#. [terrain_type]: id=rocky_cave +#: data/core/terrain.cfg:973 +msgid "" +"text='Rockbound cave' terrain is formed by the action of " +"water and wind, carrying erosive particles that carve the rock. It resembles " +"a scraggy underground cavern which shoulders defense, but is hard for most " +"units to traverse. Only settlers of caves, such as dwarves and trolls, are " +"fully capable of navigating such topography.\n" +"\n" +"Most units have about 50% defense in rocky caves, whereas cavalry are " +"limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in " +"rockbound caves.\n" +"\n" +"Occasionally caves are dst='terrain_illuminated_cave' " +"text='illuminated'." +msgstr "" + +#. [terrain_type]: id=mine_rails +#. [terrain_type]: id=mine_railsdiag1 +#. [terrain_type]: id=mine_railsdiag2 +#: data/core/terrain.cfg:985 data/core/terrain.cfg:997 +#: data/core/terrain.cfg:1010 +msgid "Mine Rail" +msgstr "" + +#. [terrain_type]: id=canyon +#. [terrain_type]: id=chasm_earthy +#. [terrain_type]: id=abyss +#. [terrain_type]: id=lava_chasm +#: data/core/terrain.cfg:1028 data/core/terrain.cfg:1039 +#: data/core/terrain.cfg:1050 data/core/terrain.cfg:1061 +msgid "Chasm" +msgstr "" + +#. [terrain_type]: id=canyon +#: data/core/terrain.cfg:1029 +msgid "Regular Chasm" +msgstr "" + +#. [terrain_type]: id=chasm_earthy +#: data/core/terrain.cfg:1040 +msgid "Earthy Chasm" +msgstr "" + +#. [terrain_type]: id=abyss +#: data/core/terrain.cfg:1051 +msgid "Ethereal Abyss" +msgstr "" + +#. [terrain_type]: id=lava_chasm +#: data/core/terrain.cfg:1062 +msgid "Lava Chasm" +msgstr "" + +#. [terrain_type]: id=lava +#: data/core/terrain.cfg:1074 data/core/terrain.cfg:1075 +msgid "Lava" +msgstr "" + +#. [terrain_type]: id=lava +#: data/core/terrain.cfg:1081 +msgid "" +"The dangers inherent in trying to walk on text='lava' are " +"fairly obvious. As far as movement is concerned, lava is equivalent to " +"dst='terrain_unwalkable' text='unwalkable' terrain, and can only " +"be crossed by those units capable of flying a considerable distance above " +"it. The molten magma also produces a substantial glow, illuminating the area " +"immediately above it. This provides an attack bonus for lawful units and " +"removes the attack bonus from chaotic units." +msgstr "" + +#. [terrain_type]: id=volcano +#: data/core/terrain.cfg:1088 +msgid "Volcano" +msgstr "" + +#. [terrain_type]: id=cloud +#: data/core/terrain.cfg:1104 +msgid "Regular Impassable Mountains" +msgstr "" + +#. [terrain_type]: id=cloud_dry +#: data/core/terrain.cfg:1114 +msgid "Dry Impassable Mountains" +msgstr "" + +#. [terrain_type]: id=cloud_snow +#: data/core/terrain.cfg:1125 +msgid "Snowy Impassable Mountains" +msgstr "" + +#. [terrain_type]: id=cloud_desert +#: data/core/terrain.cfg:1135 +msgid "Desert Impassable Mountains" +msgstr "" + +#. [terrain_type]: id=cavewall +#. [terrain_type]: id=cavewall_earthy +#. [terrain_type]: id=cavewall_earthy_hewn +#: data/core/terrain.cfg:1145 data/core/terrain.cfg:1167 +#: data/core/terrain.cfg:1181 +msgid "Cave Wall" +msgstr "" + +#. [terrain_type]: id=cavewall +#: data/core/terrain.cfg:1146 +msgid "Natural Cave Wall" +msgstr "" + +#. [terrain_type]: id=minewall +#. [terrain_type]: id=wall_stone_mine +#: data/core/terrain.cfg:1156 data/core/terrain.cfg:1157 +#: data/core/terrain.cfg:1215 +msgid "Mine Wall" +msgstr "" + +#. [terrain_type]: id=cavewall_earthy +#: data/core/terrain.cfg:1168 +msgid "Natural Earthy Cave Wall" +msgstr "" + +#. [terrain_type]: id=wall_stone +#. [terrain_type]: id=wall_stone_lit +#. [terrain_type]: id=wall_stone_clean +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1202 +#: data/core/terrain.cfg:1237 +msgid "Stone Wall" +msgstr "" + +#. [terrain_type]: id=wall_stone_lit +#: data/core/terrain.cfg:1203 +msgid "Lit Stone Wall" +msgstr "" + +#. [terrain_type]: id=wall_stone_mine +#: data/core/terrain.cfg:1216 +msgid "Straight Mine Wall" +msgstr "" + +#. [terrain_type]: id=wall_stone_white +#: data/core/terrain.cfg:1226 +msgid "Interior Wall" +msgstr "" + +#. [terrain_type]: id=wall_stone_white +#: data/core/terrain.cfg:1227 +msgid "Straight White Wall" +msgstr "" + +#. [terrain_type]: id=wall_stone_clean +#: data/core/terrain.cfg:1238 +msgid "Clean Stone Wall" +msgstr "" + +#. [terrain_type]: id=portal_gate_rusty_sw +#. [terrain_type]: id=portal_gate_rusty_se +#. [terrain_type]: id=portal_gate_rusty_n +#. [terrain_type]: id=portal_gate_rusty_open_sw +#. [terrain_type]: id=portal_gate_rusty_open_se +#. [terrain_type]: id=portal_gate_rusty_open_n +#: data/core/terrain.cfg:1254 data/core/terrain.cfg:1267 +#: data/core/terrain.cfg:1281 data/core/terrain.cfg:1338 +#: data/core/terrain.cfg:1350 data/core/terrain.cfg:1363 +msgid "Gate" +msgstr "" + +#. [terrain_type]: id=portal_gate_rusty_sw +#. [terrain_type]: id=portal_gate_rusty_se +#. [terrain_type]: id=portal_gate_rusty_n +#: data/core/terrain.cfg:1255 data/core/terrain.cfg:1268 +#: data/core/terrain.cfg:1282 +msgid "Rusty Gate" +msgstr "" + +#. [terrain_type]: id=portal_door_wooden_sw +#. [terrain_type]: id=portal_door_wooden_se +#. [terrain_type]: id=portal_door_wooden_n +#. [terrain_type]: id=portal_door_wooden_open_sw +#. [terrain_type]: id=portal_door_wooden_open_se +#. [terrain_type]: id=portal_door_wooden_open_n +#: data/core/terrain.cfg:1295 data/core/terrain.cfg:1308 +#: data/core/terrain.cfg:1322 data/core/terrain.cfg:1376 +#: data/core/terrain.cfg:1388 data/core/terrain.cfg:1401 +msgid "Door" +msgstr "" + +#. [terrain_type]: id=portal_door_wooden_sw +#. [terrain_type]: id=portal_door_wooden_se +#. [terrain_type]: id=portal_door_wooden_n +#: data/core/terrain.cfg:1296 data/core/terrain.cfg:1309 +#: data/core/terrain.cfg:1323 +msgid "Wooden Door" +msgstr "" + +#. [terrain_type]: id=portal_gate_rusty_open_sw +#. [terrain_type]: id=portal_gate_rusty_open_se +#. [terrain_type]: id=portal_gate_rusty_open_n +#: data/core/terrain.cfg:1339 data/core/terrain.cfg:1351 +#: data/core/terrain.cfg:1364 +msgid "Open Rusty Gate" +msgstr "" + +#. [terrain_type]: id=portal_door_wooden_open_sw +#. [terrain_type]: id=portal_door_wooden_open_se +#. [terrain_type]: id=portal_door_wooden_open_n +#: data/core/terrain.cfg:1377 data/core/terrain.cfg:1389 +#: data/core/terrain.cfg:1402 +msgid "Open Wooden Door" +msgstr "" + +#. [terrain_type]: id=impassable_overlay +#: data/core/terrain.cfg:1417 +msgid "Impassable Overlay" +msgstr "" + +#. [terrain_type]: id=unwalkable_overlay +#: data/core/terrain.cfg:1430 +msgid "Unwalkable Overlay" +msgstr "" + +#. [terrain_type]: id=void +#. [terrain_type]: id=off_map +#: data/core/terrain.cfg:1442 data/core/terrain.cfg:2662 +msgid "Void" +msgstr "" + +#. [terrain_type]: id=desert_village +#. [terrain_type]: id=desert_village_ruin +#. [terrain_type]: id=desert_village_tent +#. [terrain_type]: id=camp_village +#. [terrain_type]: id=orcish_village +#. [terrain_type]: id=orcish_snow_village +#. [terrain_type]: id=elven_snow_village +#. [terrain_type]: id=elven_village +#. [terrain_type]: id=human_village +#. [terrain_type]: id=snow_village +#. [terrain_type]: id=human_village_ruin +#. [terrain_type]: id=city_village +#. [terrain_type]: id=windmill_village +#. [terrain_type]: id=city_village_wno +#. [terrain_type]: id=city_village_ruin +#. [terrain_type]: id=hill_village +#. [terrain_type]: id=snow-hill_village +#. [terrain_type]: id=hill_village_ruin +#. [terrain_type]: id=tropical_forest_village +#. [terrain_type]: id=drake_village +#. [terrain_type]: id=underground_village +#. [terrain_type]: id=dwarven_village +#. [terrain_type]: id=hut_village +#. [terrain_type]: id=hut_snow_village +#. [terrain_type]: id=logcabin_village +#. [terrain_type]: id=logcabin_snow_village +#. [terrain_type]: id=igloo +#. [terrain_type]: id=swamp_village +#. [terrain_type]: id=mermen-village +#. [terrain_type]: id=village_overlay +#. [terrain_type]: id=village +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1484 data/core/terrain.cfg:1497 +#: data/core/terrain.cfg:1512 data/core/terrain.cfg:1525 +#: data/core/terrain.cfg:1540 data/core/terrain.cfg:1553 +#: data/core/terrain.cfg:1568 data/core/terrain.cfg:1581 +#: data/core/terrain.cfg:1594 data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1620 data/core/terrain.cfg:1633 +#: data/core/terrain.cfg:1646 data/core/terrain.cfg:1659 +#: data/core/terrain.cfg:1672 data/core/terrain.cfg:1685 +#: data/core/terrain.cfg:1698 data/core/terrain.cfg:1711 +#: data/core/terrain.cfg:1726 data/core/terrain.cfg:1739 +#: data/core/terrain.cfg:1752 data/core/terrain.cfg:1765 +#: data/core/terrain.cfg:1778 data/core/terrain.cfg:1791 +#: data/core/terrain.cfg:1804 data/core/terrain.cfg:1819 +#: data/core/terrain.cfg:1832 data/core/terrain.cfg:1850 +#: data/core/terrain.cfg:2898 data/core/terrain.cfg:2899 +msgid "Village" +msgstr "" + +#. [terrain_type]: id=desert_village +#: data/core/terrain.cfg:1459 +msgid "Adobe Village" +msgstr "" + +#. [terrain_type]: id=desert_village_ruin +#: data/core/terrain.cfg:1472 +msgid "Ruined Adobe Village" +msgstr "" + +#. [terrain_type]: id=desert_village_tent +#: data/core/terrain.cfg:1485 +msgid "Desert Tent Village" +msgstr "" + +#. [terrain_type]: id=camp_village +#: data/core/terrain.cfg:1498 +msgid "Tent Village" +msgstr "" + +#. [terrain_type]: id=orcish_village +#: data/core/terrain.cfg:1513 +msgid "Orcish Village" +msgstr "" + +#. [terrain_type]: id=orcish_snow_village +#: data/core/terrain.cfg:1526 +msgid "Snowy Orcish Village" +msgstr "" + +#. [terrain_type]: id=elven_snow_village +#: data/core/terrain.cfg:1541 +msgid "Snowy Elven Village" +msgstr "" + +#. [terrain_type]: id=elven_village +#: data/core/terrain.cfg:1554 +msgid "Elven Village" +msgstr "" + +#. [terrain_type]: id=human_village +#: data/core/terrain.cfg:1569 +msgid "Cottage" +msgstr "" + +#. [terrain_type]: id=snow_village +#: data/core/terrain.cfg:1582 +msgid "Snowy Cottage" +msgstr "" + +#. [terrain_type]: id=human_village_ruin +#: data/core/terrain.cfg:1595 +msgid "Ruined Cottage" +msgstr "" + +#. [terrain_type]: id=city_village +#: data/core/terrain.cfg:1608 +msgid "Human City" +msgstr "" + +#. [terrain_type]: id=windmill_village +#: data/core/terrain.cfg:1621 +msgid "Windmill Village" +msgstr "" + +#. [terrain_type]: id=city_village_wno +#: data/core/terrain.cfg:1634 +msgid "Snowy Human City" +msgstr "" + +#. [terrain_type]: id=city_village_ruin +#: data/core/terrain.cfg:1647 +msgid "Ruined Human City" +msgstr "" + +#. [terrain_type]: id=hill_village +#: data/core/terrain.cfg:1660 +msgid "Hill Stone Village" +msgstr "" + +#. [terrain_type]: id=snow-hill_village +#: data/core/terrain.cfg:1673 +msgid "Snowy Hill Stone Village" +msgstr "" + +#. [terrain_type]: id=hill_village_ruin +#: data/core/terrain.cfg:1686 +msgid "Ruined Hill Stone Village" +msgstr "" + +#. [terrain_type]: id=tropical_forest_village +#: data/core/terrain.cfg:1699 +msgid "Tropical Village" +msgstr "" + +#. [terrain_type]: id=drake_village +#: data/core/terrain.cfg:1712 +msgid "Drake Village" +msgstr "" + +#. [terrain_type]: id=underground_village +#: data/core/terrain.cfg:1727 +msgid "Cave Village" +msgstr "" + +#. [terrain_type]: id=dwarven_village +#: data/core/terrain.cfg:1740 +msgid "Dwarven Village" +msgstr "" + +#. [terrain_type]: id=hut_village +#: data/core/terrain.cfg:1753 +msgid "Hut" +msgstr "" + +#. [terrain_type]: id=hut_snow_village +#: data/core/terrain.cfg:1766 +msgid "Snowy Hut" +msgstr "" + +#. [terrain_type]: id=logcabin_village +#: data/core/terrain.cfg:1779 +msgid "Log Cabin" +msgstr "" + +#. [terrain_type]: id=logcabin_snow_village +#: data/core/terrain.cfg:1792 +msgid "Snowy Log Cabin" +msgstr "" + +#. [terrain_type]: id=igloo +#: data/core/terrain.cfg:1805 +msgid "Igloo" +msgstr "" + +#. [terrain_type]: id=swamp_village +#: data/core/terrain.cfg:1820 +msgid "Swamp Village" +msgstr "" + +#. [terrain_type]: id=mermen-village +#: data/core/terrain.cfg:1833 +msgid "Merfolk Village" +msgstr "" + +#. [terrain_type]: id=mermen-village +#: data/core/terrain.cfg:1834 +msgid "" +"text='Submerged villages' are the homes of merfolk and " +"nagas. While water-dwelling creatures are at home here, land-dwellers have a " +"hard time navigating and defending these villages. However, like any " +"village, the facilities are available to all creatures which allow units to " +"tend to their wounds. Any unit stationed in a village can heal eight " +"hitpoints each turn, or be cured of poison.\n" +"\n" +"Merfolk and nagas have 60% defense in submerged villages, whereas land based " +"units usually have a low defense." +msgstr "" + +#. [terrain_type]: id=village_overlay +#: data/core/terrain.cfg:1851 +msgid "Village Overlay" +msgstr "" + +#. [terrain_type]: id=encampment +#. [terrain_type]: id=encampment_ruin +#. [terrain_type]: id=encampment_snow +#. [terrain_type]: id=troll_encampment +#. [terrain_type]: id=aquatic_camp +#: data/core/terrain.cfg:1867 data/core/terrain.cfg:1868 +#: data/core/terrain.cfg:1879 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:2048 data/core/terrain.cfg:2060 +msgid "Encampment" +msgstr "" + +#. [terrain_type]: id=encampment_ruin +#: data/core/terrain.cfg:1880 +msgid "Ruined Encampment" +msgstr "" + +#. [terrain_type]: id=encampment_snow +#: data/core/terrain.cfg:1892 +msgid "Snowy Encampment" +msgstr "" + +#. [terrain_type]: id=orcish_fort +#. [terrain_type]: id=snow_orcish_fort +#. [terrain_type]: id=human_castle +#. [terrain_type]: id=snow_castle +#. [terrain_type]: id=elven_castle +#. [terrain_type]: id=elven_castle_ruin +#. [terrain_type]: id=dwarven_castle +#. [terrain_type]: id=sand_castle +#. [terrain_type]: id=aquatic_castle +#. [terrain_type]: id=castle_overlay +#. [terrain_type]: id=castle +#: data/core/terrain.cfg:1903 data/core/terrain.cfg:1915 +#: data/core/terrain.cfg:1927 data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1950 data/core/terrain.cfg:1962 +#: data/core/terrain.cfg:1974 data/core/terrain.cfg:2024 +#: data/core/terrain.cfg:2073 data/core/terrain.cfg:2337 +#: data/core/terrain.cfg:2817 data/core/terrain.cfg:2818 +msgid "Castle" +msgstr "" + +#. [terrain_type]: id=orcish_fort +#: data/core/terrain.cfg:1904 +msgid "Orcish Castle" +msgstr "" + +#. [terrain_type]: id=snow_orcish_fort +#: data/core/terrain.cfg:1916 +msgid "Snowy Orcish Castle" +msgstr "" + +#. [terrain_type]: id=human_castle +#: data/core/terrain.cfg:1928 +msgid "Human Castle" +msgstr "" + +#. [terrain_type]: id=snow_castle +#: data/core/terrain.cfg:1940 +msgid "Snowy Human Castle" +msgstr "" + +#. [terrain_type]: id=elven_castle +#: data/core/terrain.cfg:1951 +msgid "Elven Castle" +msgstr "" + +#. [terrain_type]: id=elven_castle_ruin +#: data/core/terrain.cfg:1963 +msgid "Elven Castle Ruin" +msgstr "" + +#. [terrain_type]: id=dwarven_castle +#: data/core/terrain.cfg:1975 +msgid "Dwarven Castle" +msgstr "" + +#. [terrain_type]: id=ruin +#. [terrain_type]: id=sunkenruin +#. [terrain_type]: id=swampruin +#. [terrain_type]: id=sand_castle_ruin +#: data/core/terrain.cfg:1986 data/core/terrain.cfg:1998 +#: data/core/terrain.cfg:2011 data/core/terrain.cfg:2036 +msgid "Ruined Castle" +msgstr "" + +#. [terrain_type]: id=ruin +#: data/core/terrain.cfg:1987 +msgid "Ruined Human Castle" +msgstr "" + +#. [terrain_type]: id=sunkenruin +#: data/core/terrain.cfg:1999 +msgid "Sunken Human Ruin" +msgstr "" + +#. [terrain_type]: id=swampruin +#: data/core/terrain.cfg:2012 +msgid "Swamp Human Ruin" +msgstr "" + +#. [terrain_type]: id=sand_castle +#: data/core/terrain.cfg:2025 +msgid "Desert Castle" +msgstr "" + +#. [terrain_type]: id=sand_castle_ruin +#: data/core/terrain.cfg:2037 +msgid "Ruined Desert Castle" +msgstr "" + +#. [terrain_type]: id=troll_encampment +#: data/core/terrain.cfg:2049 +msgid "Troll Encampment" +msgstr "" + +#. [terrain_type]: id=aquatic_camp +#: data/core/terrain.cfg:2061 +msgid "Aquatic Encampment" +msgstr "" + +#. [terrain_type]: id=aquatic_castle +#: data/core/terrain.cfg:2074 +msgid "Aquatic Castle" +msgstr "" + +#. [terrain_type]: id=encampment_keep +#. [terrain_type]: id=encampment_keep_tall +#. [terrain_type]: id=encampment_snow_keep +#. [terrain_type]: id=merman_campkeep +#. [terrain_type]: id=troll_campkeep +#: data/core/terrain.cfg:2090 data/core/terrain.cfg:2114 +#: data/core/terrain.cfg:2127 data/core/terrain.cfg:2296 +#: data/core/terrain.cfg:2309 +msgid "Encampment Keep" +msgstr "" + +#. [terrain_type]: id=encampment_ruin_keep +#: data/core/terrain.cfg:2102 +msgid "Ruined Encampment Keep" +msgstr "" + +#. [terrain_type]: id=encampment_keep_tall +#: data/core/terrain.cfg:2115 +msgid "Tall Encampment Keep" +msgstr "" + +#. [terrain_type]: id=encampment_snow_keep +#: data/core/terrain.cfg:2128 +msgid "Snowy Encampment Keep" +msgstr "" + +#. [terrain_type]: id=orcish_keep +#. [terrain_type]: id=snow_orcish_keep +#. [terrain_type]: id=human_keep +#. [terrain_type]: id=snow_keep +#. [terrain_type]: id=elven_keep +#. [terrain_type]: id=elven_keep_ruin +#. [terrain_type]: id=dwarven_keep +#. [terrain_type]: id=desert_keep +#. [terrain_type]: id=merman_castlekeep +#. [terrain_type]: id=keep_overlay +#: data/core/terrain.cfg:2140 data/core/terrain.cfg:2153 +#: data/core/terrain.cfg:2166 data/core/terrain.cfg:2179 +#: data/core/terrain.cfg:2192 data/core/terrain.cfg:2205 +#: data/core/terrain.cfg:2218 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:2322 data/core/terrain.cfg:2350 +msgid "Keep" +msgstr "" + +#. [terrain_type]: id=orcish_keep +#: data/core/terrain.cfg:2141 +msgid "Orcish Keep" +msgstr "" + +#. [terrain_type]: id=snow_orcish_keep +#: data/core/terrain.cfg:2154 +msgid "Snowy Orcish Keep" +msgstr "" + +#. [terrain_type]: id=human_keep +#: data/core/terrain.cfg:2167 +msgid "Human Castle Keep" +msgstr "" + +#. [terrain_type]: id=snow_keep +#: data/core/terrain.cfg:2180 +msgid "Snowy Human Castle Keep" +msgstr "" + +#. [terrain_type]: id=elven_keep +#: data/core/terrain.cfg:2193 +msgid "Elven Castle Keep" +msgstr "" + +#. [terrain_type]: id=elven_keep_ruin +#: data/core/terrain.cfg:2206 +msgid "Elven Keep Ruin" +msgstr "" + +#. [terrain_type]: id=dwarven_keep +#: data/core/terrain.cfg:2219 +msgid "Dwarven Castle Keep" +msgstr "" + +#. [terrain_type]: id=ruined_keep +#. [terrain_type]: id=sunken_keep +#. [terrain_type]: id=swamp_keep +#. [terrain_type]: id=desert_keep_ruined +#: data/core/terrain.cfg:2231 data/core/terrain.cfg:2244 +#: data/core/terrain.cfg:2257 data/core/terrain.cfg:2283 +msgid "Ruined Keep" +msgstr "" + +#. [terrain_type]: id=ruined_keep +#: data/core/terrain.cfg:2232 +msgid "Ruined Human Castle Keep" +msgstr "" + +#. [terrain_type]: id=sunken_keep +#: data/core/terrain.cfg:2245 +msgid "Sunken Human Castle Keep" +msgstr "" + +#. [terrain_type]: id=swamp_keep +#: data/core/terrain.cfg:2258 +msgid "Swamp Human Castle Keep" +msgstr "" + +#. [terrain_type]: id=desert_keep +#: data/core/terrain.cfg:2271 +msgid "Desert Keep" +msgstr "" + +#. [terrain_type]: id=desert_keep_ruined +#: data/core/terrain.cfg:2284 +msgid "Ruined Desert Keep" +msgstr "" + +#. [terrain_type]: id=merman_campkeep +#: data/core/terrain.cfg:2297 +msgid "Aquatic Encampment Keep" +msgstr "" + +#. [terrain_type]: id=troll_campkeep +#: data/core/terrain.cfg:2310 +msgid "Troll Encampment Keep" +msgstr "" + +#. [terrain_type]: id=merman_castlekeep +#: data/core/terrain.cfg:2323 +msgid "Aquatic Keep" +msgstr "" + +#. [terrain_type]: id=castle_overlay +#: data/core/terrain.cfg:2338 +msgid "Castle Overlay" +msgstr "" + +#. [terrain_type]: id=keep_overlay +#: data/core/terrain.cfg:2351 +msgid "Keep Overlay" +msgstr "" + +#. [terrain_type]: id=bridge +#. [terrain_type]: id=bridgediag1 +#. [terrain_type]: id=bridgediag2 +#. [terrain_type]: id=rotbridge +#. [terrain_type]: id=rotbridgediag1 +#. [terrain_type]: id=rotbridgediag2 +#. [terrain_type]: id=stone_bridge +#. [terrain_type]: id=stone_bridgediag1 +#. [terrain_type]: id=stone_bridgediag2 +#. [terrain_type]: id=bridgechasm +#. [terrain_type]: id=bridgechasmdiag1 +#. [terrain_type]: id=bridgechasmdiag2 +#. [terrain_type]: id=hangingbridgediag1 +#. [terrain_type]: id=hangingbridgediag2 +#. [terrain_type]: id=hangingbridge +#. [terrain_type]: id=stonechasmbridgediag1 +#. [terrain_type]: id=stonechasmbridgediag2 +#. [terrain_type]: id=stonechasmbridge +#. [terrain_type]: id=plankbridgediag1 +#. [terrain_type]: id=plankbridgediag2 +#. [terrain_type]: id=plankbridge +#: data/core/terrain.cfg:2369 data/core/terrain.cfg:2384 +#: data/core/terrain.cfg:2397 data/core/terrain.cfg:2410 +#: data/core/terrain.cfg:2422 data/core/terrain.cfg:2435 +#: data/core/terrain.cfg:2450 data/core/terrain.cfg:2462 +#: data/core/terrain.cfg:2475 data/core/terrain.cfg:2490 +#: data/core/terrain.cfg:2502 data/core/terrain.cfg:2516 +#: data/core/terrain.cfg:2533 data/core/terrain.cfg:2547 +#: data/core/terrain.cfg:2561 data/core/terrain.cfg:2575 +#: data/core/terrain.cfg:2589 data/core/terrain.cfg:2603 +#: data/core/terrain.cfg:2617 data/core/terrain.cfg:2631 +#: data/core/terrain.cfg:2645 +msgid "Bridge" +msgstr "" + +#. [terrain_type]: id=bridge +#. [terrain_type]: id=bridgediag1 +#. [terrain_type]: id=bridgediag2 +#: data/core/terrain.cfg:2370 data/core/terrain.cfg:2385 +#: data/core/terrain.cfg:2398 +msgid "Wooden Bridge" +msgstr "" + +#. [terrain_type]: id=bridge +#: data/core/terrain.cfg:2376 +msgid "" +"To those capable of building one, the ability to lay a " +"text='bridge' offers a liberation from the fickle nature of " +"waterways, whose fords come and go with the rise and fall of the waterline. " +"This is to say nothing of the luxury of dry feet, the loss of which is no " +"laughing matter in the cold months of the year.\n" +"\n" +"For those who go by land or sea, a bridge is the best of both worlds — for " +"gameplay purposes, it is treated either as grassland or the underlying " +"water, whichever offers the best movement and defensive bonuses for the unit " +"occupying the bridge hex. Note that a swimming unit and a land unit are not " +"capable of occupying a bridge hex at the same time." +msgstr "" + +#. [terrain_type]: id=rotbridge +#. [terrain_type]: id=rotbridgediag1 +#. [terrain_type]: id=rotbridgediag2 +#: data/core/terrain.cfg:2411 data/core/terrain.cfg:2423 +#: data/core/terrain.cfg:2436 +msgid "Rotting Bridge" +msgstr "" + +#. [terrain_type]: id=stone_bridge +#. [terrain_type]: id=stone_bridgediag1 +#. [terrain_type]: id=stone_bridgediag2 +#: data/core/terrain.cfg:2451 data/core/terrain.cfg:2463 +#: data/core/terrain.cfg:2476 +msgid "Basic Stone Bridge" +msgstr "" + +#. [terrain_type]: id=bridgechasm +#. [terrain_type]: id=bridgechasmdiag1 +#. [terrain_type]: id=bridgechasmdiag2 +#: data/core/terrain.cfg:2491 data/core/terrain.cfg:2503 +#: data/core/terrain.cfg:2517 +msgid "Cave Chasm Bridge" +msgstr "" + +#. [terrain_type]: id=hangingbridgediag1 +#. [terrain_type]: id=hangingbridgediag2 +#. [terrain_type]: id=hangingbridge +#: data/core/terrain.cfg:2534 data/core/terrain.cfg:2548 +#: data/core/terrain.cfg:2562 +msgid "Hanging Bridge" +msgstr "" + +#. [terrain_type]: id=stonechasmbridgediag1 +#. [terrain_type]: id=stonechasmbridgediag2 +#. [terrain_type]: id=stonechasmbridge +#: data/core/terrain.cfg:2576 data/core/terrain.cfg:2590 +#: data/core/terrain.cfg:2604 +msgid "Stone Chasm Bridge" +msgstr "" + +#. [terrain_type]: id=plankbridgediag1 +#. [terrain_type]: id=plankbridgediag2 +#. [terrain_type]: id=plankbridge +#: data/core/terrain.cfg:2618 data/core/terrain.cfg:2632 +#: data/core/terrain.cfg:2646 +msgid "Plank Bridge" +msgstr "" + +#. [terrain_type]: id=off_map +#: data/core/terrain.cfg:2663 +msgid "Off Map" +msgstr "" + +#. [terrain_type]: id=off_map2 +#: data/core/terrain.cfg:2674 +msgid "Fake Map Border" +msgstr "" + +#. [terrain_type]: id=shroud +#. [toggle_button]: id=sort_7 +#. [toggle_button]: id=shroud +#: data/core/terrain.cfg:2685 data/gui/window/editor_edit_side.cfg:180 +#: data/gui/window/game_stats.cfg:384 data/gui/window/mp_create_game.cfg:388 +msgid "Shroud" +msgstr "" + +#. [terrain_type]: id=fake_shroud_overlay +#: data/core/terrain.cfg:2696 +msgid "Fake Shroud" +msgstr "" + +#. [terrain_type]: id=fog +#. [toggle_button]: id=sort_6 +#: data/core/terrain.cfg:2707 data/gui/window/game_stats.cfg:370 +msgid "Fog" +msgstr "" + +#. [terrain_type]: id=fungus +#: data/core/terrain.cfg:2722 data/core/terrain.cfg:2723 +msgid "Fungus" +msgstr "" + +#. [terrain_type]: id=fungus +#: data/core/terrain.cfg:2726 +msgid "" +"text='Mushroom groves' are vast underground forests of " +"giant mushrooms, which thrive in the damp darkness. Most units have trouble " +"negotiating the spongy floor of smaller fungi, but they have plenty of cover " +"behind the larger stalks. Mounted units, however, become completely mired " +"and lack proper freedom of movement in combat. Undead units have a natural " +"affinity for decay and function quite well in mushroom forests.\n" +"\n" +"Most units receive 50% to 60% defense in mushroom groves, whereas cavalry " +"receive only 20%." +msgstr "" + +#. [terrain_type]: id=cave +#: data/core/terrain.cfg:2737 +msgid "" +"text='Cave' terrain represents any underground cavern with " +"enough room for a unit to pass.\n" +"Most units are wholly unfamiliar with the terrain, and thus are both slowed " +"down and hindered in defense. Dwarves and trolls, who make their homes in " +"caves, both have a relatively easy time navigating this terrain, especially " +"dwarves, who by dint of their small size can navigate many obstacles that " +"other races cannot. Occasionally caves are " +"dst='terrain_illuminated_cave' text='illuminated'.\n" +"\n" +"Rare patches of the underground world are illuminated by light from the " +"surface shining down into the gloomy darkness. This provides an attack bonus " +"for lawful units and removes the attack bonus from chaotic units. In all " +"other regards this terrain is functionally identical to normal cave " +"terrains.\n" +"\n" +"Most units receive 20 to 40% defense in caves, whereas dwarves have 50%." +msgstr "" + +#. [terrain_type]: id=sand +#: data/core/terrain.cfg:2750 +msgid "Sands" +msgstr "" + +#. [terrain_type]: id=reef +#: data/core/terrain.cfg:2767 +msgid "" +"text='Coastal reefs' are shallows formed by stone, coral " +"and sand.\n" +"This provides most land units with a more steady footing and defensive " +"positions than wading in shallow water normally would and also grants most " +"water-dwelling races an exceptionally high defense.\n" +"\n" +"Merfolk and Naga both receive 70% defense on coastal reefs." +msgstr "" + +#. [terrain_type]: id=hills +#: data/core/terrain.cfg:2781 +msgid "" +"text='Hills' represent any reasonably rough terrain, with " +"enough dips and rises in the ground to provide some cover. Hills are " +"difficult for most troops to navigate. Dwarves, trolls, and orcs have enough " +"familiarity with the terrain that they can pass through it without being " +"slowed down. Cavalry have enough trouble navigating the terrain that any " +"defensive aid lent by cover is negated.\n" +"\n" +"Most units have about 50% defense in hills, whereas cavalry are limited to " +"40%. Dwarves enjoy 60% defense in hills." +msgstr "" + +#. [terrain_type]: id=swamp_water +#: data/core/terrain.cfg:2795 +msgid "" +"text='Swamps' represent any sort of wetlands.\n" +"Swamps slow down nearly everyone, and inhibit their ability to defend " +"themselves. An exception to this is any race bodily skilled in navigating " +"water; these receive both full movement and a defensive bonus. Those that " +"make their living in the wetlands are also adept at using this terrain for " +"cover.\n" +"\n" +"Most units make do with 30% defense in swamps. Merfolk, naga, and saurians " +"all generally enjoy 60%." +msgstr "" + +#. [terrain_type]: id=shallow_water +#: data/core/terrain.cfg:2808 +msgid "" +"text='Shallow water' represents any body of water deep " +"enough to come up to roughly a man’s waist. This is enough to slow down " +"nearly anyone and leave them wide open to attack. Dwarves, given that the " +"water reaches up almost to their heads, have an extremely hard time of this. " +"The exception is any race whose bodies naturally lend themselves to " +"swimming, for which they receive a considerable defensive bonus and full " +"movement.\n" +"\n" +"Most units make do with 20 to 30% defense in shallow water, whereas both " +"naga and merfolk enjoy 60%." +msgstr "" + +#. [terrain_type]: id=castle +#: data/core/terrain.cfg:2823 +msgid "" +"text='Castles' are any sort of permanent fortification.\n" +"Nearly all units receive a considerable bonus to their defense by being " +"stationed in a castle, and most units receive full movement in a castle. " +"Stationing units in a castle represents its defensive capability. Without a " +"unit in each wall hex, an enemy can simply sneak into the castle " +"unchallenged, gaining the same defensive bonus as everyone inside.\n" +"\n" +"Most units have about 60% defense in a castle." +msgstr "" + +#. [terrain_type]: id=mountains +#: data/core/terrain.cfg:2837 +msgid "" +"text='Mountains' are steep enough that units often have to " +"climb over obstacles to move.\n" +"By this nature, they provide a considerable defensive bonus for most troops, " +"but they also severely impede any passage through them. Most cavalry simply " +"cannot enter mountainous terrain; however, elvish cavalry is an exception to " +"this, as are the goblin wolf riders. Both dwarves and trolls are native to " +"mountainous terrain, and have a very easy time getting around.\n" +"\n" +"Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%." +msgstr "" + +#. [terrain_type]: id=deep_water +#: data/core/terrain.cfg:2849 +msgid "" +"text='Deep water' represents any body of water deep enough " +"to cover a man’s head.\n" +"Most units cannot enter deep water: it is the domain of units which can " +"either fly, or are exceptionally strong swimmers.\n" +"\n" +"Merfolk and naga both receive 50% defense in deep water, with full movement." +msgstr "" + +#. [terrain_type]: id=flat +#: data/core/terrain.cfg:2860 data/core/terrain.cfg:2861 +msgid "Flat" +msgstr "" + +#. [terrain_type]: id=flat +#: data/core/terrain.cfg:2862 +msgid "" +"text='Grassland' represents open plains, whether " +"cultivated, cut back for grazing, or wild.\n" +"Being open ground, grassland is both very easy to move across, but is also " +"difficult to defend oneself in. Typically, those units that perform best on " +"grassland are either cavalry, or very agile units which take advantage of " +"the open space.\n" +"\n" +"Most units have defense of 30 to 40% on grassland." +msgstr "" + +#. [terrain_type]: id=forest +#: data/core/terrain.cfg:2875 +msgid "" +"text='Forests' represent any woodland with significant " +"undergrowth, enough to hinder passage. Though they slow nearly everyone " +"down, forests do offer better defense to most units than open ground. " +"Cavalry, however, have so much trouble navigating them that any benefit " +"gained by stealth is negated. Elves are an exception to this general rule " +"for forests. Not only do they possess full movement in forests, but they " +"also gain a considerable defensive bonus. Dwarves are another exception to " +"this rule; though they are able to plow through the forests without much " +"loss of speed, their utter unfamiliarity with the terrain causes them to " +"receive no defensive bonus.\n" +"\n" +"Most units have 50% defense in forests, but cavalry are limited to 30%. " +"Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. " +"Dwarves generally receive only 30% defense in forests." +msgstr "" + +#. [terrain_type]: id=frozen +#: data/core/terrain.cfg:2885 data/core/terrain.cfg:2886 +msgid "Frozen" +msgstr "" + +#. [terrain_type]: id=frozen +#: data/core/terrain.cfg:2888 +msgid "" +"text='Frozen' terrain represents any flat area that is " +"covered by snow or ice.\n" +"Most units are slowed down on it, and have a harder time defending " +"themselves. Note that swimming units, even those who can breathe underwater, " +"cannot swim underneath ice.\n" +"\n" +"Most units have 20 to 40% defense in frozen terrain." +msgstr "" + +#. [terrain_type]: id=village +#: data/core/terrain.cfg:2901 +msgid "" +"text='Villages' represent any group of buildings, human or " +"otherwise.\n" +"Almost all units, even cavalry, have an easy time navigating villages, and " +"most units gain a defensive bonus from being stationed in a village. " +"Villages allow units the resources to clean and tend to their wounds, which " +"allows any unit stationed therein to heal eight hitpoints each turn, or to " +"be cured of poison.\n" +"\n" +"Most units have 50 to 60% defense in villages, whereas cavalry receive only " +"40%." +msgstr "" + +#. [terrain_type]: id=impassable +#: data/core/terrain.cfg:2911 data/core/terrain.cfg:2912 +msgid "Impassable" +msgstr "" + +#. [terrain_type]: id=impassable +#: data/core/terrain.cfg:2914 +msgid "" +"Obstacles that not even the most determined traveler may overcome include " +"solid walls of stone and mountains so tall and steep that they are " +"constantly wreathed in cloud. Even flying creatures cannot navigate the " +"jagged peaks at such rarefied heights, and not even the fiercest troll can " +"smash through thick walls of stone." +msgstr "" + +#. [terrain_type]: id=unwalkable +#: data/core/terrain.cfg:2921 data/core/terrain.cfg:2922 +msgid "Unwalkable" +msgstr "" + +#. [terrain_type]: id=unwalkable +#: data/core/terrain.cfg:2924 +msgid "" +"text='Unwalkable terrain' covers any chasm or gorge which, " +"as the name implies, cannot be crossed simply by walking. Chasms are noted " +"for sheer walls which would take days to traverse. As far as gameplay is " +"concerned, only units capable of flying can cross this terrain." +msgstr "" + +#. [terrain_type]: id=rails +#: data/core/terrain.cfg:2931 data/core/terrain.cfg:2932 +msgid "Rails" +msgstr "" + +#. [terrain_type]: id=rails +#: data/core/terrain.cfg:2934 +msgid "" +"text='Rails' are used to transport ore, mostly by dwarves." +msgstr "" + +#. [settings] +#: data/gui/default.cfg:23 +msgid " (Press '$hotkey' for more information)" +msgstr "" + +#: data/gui/macros/_initial.cfg:338 +msgid "Search" +msgstr "" + +#. [label]: id=no_options_notice +#: data/gui/macros/custom_options_tree.cfg:26 +msgid "" +"There are no custom options available for the selected era, game, or " +"modification." +msgstr "" + +#. [button]: id=reset_option_values +#. [button]: id=btn_reset_hotkeys +#. [button]: id=orb_defaults +#. [button]: id=revert_to_defaults +#: data/gui/macros/custom_options_tree.cfg:250 +#: data/gui/window/mp_alerts_options.cfg:234 +#: data/gui/window/preferences/02_hotkeys.cfg:293 +#: data/gui/window/select_orb_colors.cfg:102 +msgid "Defaults" +msgstr "" + +#. [label] +#: data/gui/macros/player_list_panel.cfg:30 +msgid "Connected Players" +msgstr "" + +#. [toggle_button]: id=sort_0 +#. [label] +#. [toggle_button]: id=sort_1 +#. [label]: id=name +#. [toggle_button]: id=sort_name +#: data/gui/widget/addon_list.cfg:78 data/gui/window/campaign_dialog.cfg:243 +#: data/gui/window/game_load.cfg:157 data/gui/window/mp_server_list.cfg:107 +#: data/gui/window/terrain_layers.cfg:45 data/gui/window/unit_list.cfg:93 +#: data/gui/window/unit_recall.cfg:47 +msgid "Name" +msgstr "" + +#. [label] +#: data/gui/widget/addon_list.cfg:93 +msgid "Version" +msgstr "" + +#. [toggle_button]: id=sort_1 +#: data/gui/widget/addon_list.cfg:107 +msgid "Author" +msgstr "" + +#. [toggle_button]: id=sort_2 +#: data/gui/widget/addon_list.cfg:121 +msgid "Size" +msgstr "" + +#. [toggle_button]: id=sort_3 +#: data/gui/widget/addon_list.cfg:135 +msgid "Downloads" +msgstr "" + +#. [toggle_button]: id=sort_4 +#. [toggle_button]: id=sort_0 +#. [toggle_button]: id=sort_1 +#: data/gui/widget/addon_list.cfg:151 data/gui/window/unit_create.cfg:137 +#: data/gui/window/unit_list.cfg:79 data/gui/window/unit_recall.cfg:33 +msgid "Type" +msgstr "" + +#. [button]: id=single_install +#. [button]: id=install +#: data/gui/widget/addon_list.cfg:366 data/gui/window/addon_manager.cfg:203 +msgid "Install add-on" +msgstr "" + +#. [button]: id=single_update +#. [button]: id=update +#: data/gui/widget/addon_list.cfg:389 data/gui/window/addon_manager.cfg:225 +msgid "Update add-on" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [button]: id=single_publish +#. [button]: id=publish +#: data/gui/widget/addon_list.cfg:412 data/gui/window/addon_manager.cfg:270 +#: src/gui/widgets/addon_list.cpp:254 +msgid "Publish add-on" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [button]: id=single_uninstall +#. [button]: id=uninstall +#: data/gui/widget/addon_list.cfg:435 data/gui/window/addon_manager.cfg:247 +#: src/gui/dialogs/addon/manager.cpp:802 +msgid "Uninstall add-on" +msgstr "" + +#. [image]: id=pending_messages +#: data/gui/widget/chatbox.cfg:40 +msgid "Messages waiting" +msgstr "" + +#. [button]: id=close_window +#. [button]: id=click_dismiss +#. [button]: id=cancel +#. [button]: id=ok +#: data/gui/widget/chatbox.cfg:51 data/gui/widget/window_default.cfg:106 +#: data/gui/window/attack_predictions.cfg:304 data/gui/window/chat_log.cfg:200 +#: data/gui/window/end_credits.cfg:145 +#: data/gui/window/game_cache_options.cfg:247 +#: data/gui/window/game_stats.cfg:843 data/gui/window/game_version.cfg:645 +#: data/gui/window/gamestate_inspector.cfg:397 +#: data/gui/window/generator_settings.cfg:190 +#: data/gui/window/help_browser.cfg:188 +#: data/gui/window/lobby_player_info.cfg:282 +#: data/gui/window/lua_interpreter.cfg:130 data/gui/window/message.cfg:135 +#: data/gui/window/mp_alerts_options.cfg:249 +#: data/gui/window/preferences.cfg:429 +#: data/gui/window/screenshot_notification.cfg:216 +#: data/gui/window/statistics_dialog.cfg:610 +#: data/gui/window/terrain_layers.cfg:434 data/gui/window/unit_list.cfg:447 +msgid "Close" +msgstr "" + +#. [button]: id=type_profile +#: data/gui/widget/unit_preview_pane.cfg:113 +#: data/gui/widget/unit_preview_pane.cfg:345 +#: data/gui/widget/unit_preview_pane.cfg:405 +#: data/gui/window/mp_faction_select.cfg:140 +msgid "Profile" +msgstr "" + +#. [label] +#. [widget]: id=name +#: data/gui/window/addon_connect.cfg:40 data/gui/window/mp_connect.cfg:41 +#: data/gui/window/mp_method_selection.cfg:254 +#: data/gui/window/mp_server_list.cfg:49 +msgid "Connect to Server" +msgstr "" + +#. [label] +#: data/gui/window/addon_connect.cfg:59 +msgid "You will now connect to a server to download add-ons." +msgstr "" + +#. [label] +#: data/gui/window/addon_connect.cfg:89 data/gui/window/mp_connect.cfg:90 +msgid "Server:" +msgstr "" + +#. [button]: id=remove_addons +#. [label] +#: data/gui/window/addon_connect.cfg:144 +#: data/gui/window/addon_uninstall_list.cfg:51 +msgid "Remove Add-ons" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [button]: id=show_help +#. [button]: id=help +#: data/gui/window/addon_connect.cfg:184 data/gui/window/title_screen.cfg:174 +#: src/hotkey/hotkey_command.cpp:277 +msgid "Help" +msgstr "" + +#. [button]: id=ok +#: data/gui/window/addon_connect.cfg:198 data/gui/window/mp_connect.cfg:159 +msgid "Connect" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [button]: id=cancel +#: data/gui/window/addon_connect.cfg:212 +#: data/gui/window/addon_uninstall_list.cfg:174 +#: data/gui/window/advanced_graphics_options.cfg:178 +#: data/gui/window/campaign_dialog.cfg:457 +#: data/gui/window/campaign_difficulty.cfg:234 +#: data/gui/window/core_dialog.cfg:240 data/gui/window/custom_tod.cfg:444 +#: data/gui/window/depcheck_select_new.cfg:165 +#: data/gui/window/edit_label.cfg:153 data/gui/window/edit_text.cfg:130 +#: data/gui/window/editor_edit_label.cfg:315 +#: data/gui/window/editor_edit_scenario.cfg:301 +#: data/gui/window/editor_edit_side.cfg:455 +#: data/gui/window/editor_generate_map.cfg:214 +#: data/gui/window/editor_new_map.cfg:126 +#: data/gui/window/editor_resize_map.cfg:284 +#: data/gui/window/editor_set_starting_position.cfg:175 +#: data/gui/window/file_dialog.cfg:450 data/gui/window/folder_create.cfg:133 +#: data/gui/window/game_load.cfg:596 data/gui/window/game_save.cfg:134 +#: data/gui/window/label_settings.cfg:149 +#: data/gui/window/language_selection.cfg:162 data/gui/window/logging.cfg:177 +#: data/gui/window/message.cfg:149 data/gui/window/mp_change_control.cfg:216 +#: data/gui/window/mp_connect.cfg:173 +#: data/gui/window/mp_create_game/default_resolution.cfg:461 +#: data/gui/window/mp_create_game/small_resolution.cfg:374 +#: data/gui/window/mp_create_game/tiny_resolution.cfg:334 +#: data/gui/window/mp_faction_select.cfg:400 +#: data/gui/window/mp_join_game_password_prompt.cfg:149 +#: data/gui/window/mp_login.cfg:257 data/gui/window/mp_method_selection.cfg:341 +#: data/gui/window/mp_server_list.cfg:231 data/gui/window/mp_staging.cfg:433 +#: data/gui/window/network_transmission.cfg:114 +#: data/gui/window/select_orb_colors.cfg:124 +#: data/gui/window/simple_item_selector.cfg:158 +#: data/gui/window/sp_options_configure.cfg:117 +#: data/gui/window/surrender_quit.cfg:114 data/gui/window/theme_list.cfg:155 +#: data/gui/window/unit_attack.cfg:233 data/gui/window/unit_create.cfg:280 +#: data/gui/window/unit_recall.cfg:454 data/gui/window/unit_recruit.cfg:243 +#: src/hotkey/hotkey_command.cpp:73 +msgid "Cancel" +msgstr "" + +#. [label]: id=byline +#: data/gui/window/addon_manager.cfg:84 +msgid "By:" +msgstr "" + +#. [label]: id=version_string +#: data/gui/window/addon_manager.cfg:120 +msgid "Version:" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [scroll_label]: id=description +#: data/gui/window/addon_manager.cfg:160 +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:588 +msgid "No description available." +msgstr "" + +#. [button]: id=delete +#: data/gui/window/addon_manager.cfg:284 +msgid "Delete add-on" +msgstr "" + +#. [label] +#: data/gui/window/addon_manager.cfg:318 data/gui/window/addon_manager.cfg:733 +msgid "Type:" +msgstr "" + +#. [label] +#: data/gui/window/addon_manager.cfg:344 +msgid "date^Uploaded:" +msgstr "" + +#. [label] +#: data/gui/window/addon_manager.cfg:377 +msgid "Status:" +msgstr "" + +#. [label] +#: data/gui/window/addon_manager.cfg:407 +msgid "date^Updated:" +msgstr "" + +#. [label] +#: data/gui/window/addon_manager.cfg:437 +#: data/gui/window/game_cache_options.cfg:160 +#: data/gui/window/screenshot_notification.cfg:141 +msgid "Size:" +msgstr "" + +#. [label] +#: data/gui/window/addon_manager.cfg:463 +msgid "Downloads:" +msgstr "" + +#. [label] +#: data/gui/window/addon_manager.cfg:509 +msgid "Dependencies:" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label]: id=dependencies +#: data/gui/window/addon_manager.cfg:523 src/gui/dialogs/addon/manager.cpp:887 +msgid "addon_dependencies^None" +msgstr "" + +#. [label] +#: data/gui/window/addon_manager.cfg:543 +msgid "Translations:" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label]: id=translations +#: data/gui/window/addon_manager.cfg:557 src/gui/dialogs/addon/manager.cpp:901 +msgid "translations^None" +msgstr "" + +#. [label] +#: data/gui/window/addon_manager.cfg:575 +msgid "Website:" +msgstr "" + +#. [label]: id=url_none +#: data/gui/window/addon_manager.cfg:598 +msgid "url^None" +msgstr "" + +#. [button]: id=url_copy +#: data/gui/window/addon_manager.cfg:633 +msgid "url^Copy" +msgstr "" + +#. [button]: id=url_copy +#: data/gui/window/addon_manager.cfg:634 +msgid "Copy this URL to clipboard" +msgstr "" + +#. [button]: id=url_go +#: data/gui/window/addon_manager.cfg:647 +msgid "url^Go" +msgstr "" + +#. [button]: id=url_go +#: data/gui/window/addon_manager.cfg:648 +msgid "Visit this URL with a web browser" +msgstr "" + +#. [text_box]: id=filter +#: data/gui/window/addon_manager.cfg:694 +msgid "Filters on addon description, version, type or author." +msgstr "" + +#. [label] +#: data/gui/window/addon_manager.cfg:707 +msgid "State:" +msgstr "" + +#. [label] +#: data/gui/window/addon_manager.cfg:760 +msgid "Order:" +msgstr "" + +#. [label] +#: data/gui/window/addon_manager.cfg:846 data/gui/window/addon_manager.cfg:1021 +msgid "Add-ons Manager" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [button]: id=details_toggle +#: data/gui/window/addon_manager.cfg:946 src/gui/dialogs/addon/manager.cpp:454 +#: src/gui/dialogs/addon/manager.cpp:641 +msgid "Addon Details" +msgstr "" + +#. [button]: id=update_all +#: data/gui/window/addon_manager.cfg:960 data/gui/window/addon_manager.cfg:1124 +msgid "Update All" +msgstr "" + +#. [button]: id=cancel +#: data/gui/window/addon_manager.cfg:974 data/gui/window/addon_manager.cfg:1138 +msgid "Exit" +msgstr "" + +#. [scroll_label] +#: data/gui/window/addon_uninstall_list.cfg:70 +msgid "Choose the add-ons you want to remove." +msgstr "" + +#. [button]: id=remove +#. [button]: id=ok +#: data/gui/window/addon_uninstall_list.cfg:161 +#: data/gui/window/preferences/05_multiplayer.cfg:289 +msgid "Remove" +msgstr "" + +#: data/gui/window/advanced_graphics_options.cfg:42 +msgid "Nearest Neighbor" +msgstr "" + +#: data/gui/window/advanced_graphics_options.cfg:42 +msgid "Nearest Neighbor scaling (fastest)" +msgstr "" + +#: data/gui/window/advanced_graphics_options.cfg:43 +msgid "xBRZ + linear" +msgstr "" + +#: data/gui/window/advanced_graphics_options.cfg:43 +msgid "xBRZ followed by Bilinear interpolation" +msgstr "" + +#: data/gui/window/advanced_graphics_options.cfg:44 +msgid "xBRZ + NN" +msgstr "" + +#: data/gui/window/advanced_graphics_options.cfg:44 +msgid "xBRZ followed by Nearest Neighbor (recommended)" +msgstr "" + +#: data/gui/window/advanced_graphics_options.cfg:45 +msgid "Bilinear interpolation scaling" +msgstr "" + +#: data/gui/window/advanced_graphics_options.cfg:45 +msgid "Linear" +msgstr "" + +#. [label] +#: data/gui/window/advanced_graphics_options.cfg:91 +msgid "Advanced Graphics Options" +msgstr "" + +#. [label] +#: data/gui/window/advanced_graphics_options.cfg:107 +msgid "Images will be scaled using the following algorithms:" +msgstr "" + +#. [column] +#: data/gui/window/advanced_graphics_options.cfg:128 +msgid "All units, haloes, border hexes" +msgstr "" + +#. [column] +#: data/gui/window/advanced_graphics_options.cfg:128 +msgid "Scaled to zoom" +msgstr "" + +#. [column] +#: data/gui/window/advanced_graphics_options.cfg:139 +msgid "Everything else" +msgstr "" + +#. [column] +#: data/gui/window/advanced_graphics_options.cfg:139 +msgid "Scaled to hex" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [button]: id=ok +#: data/gui/window/advanced_graphics_options.cfg:165 +#: data/gui/window/campaign_dialog.cfg:443 +#: data/gui/window/campaign_difficulty.cfg:221 +#: data/gui/window/core_dialog.cfg:227 data/gui/window/custom_tod.cfg:431 +#: data/gui/window/depcheck_select_new.cfg:151 +#: data/gui/window/edit_label.cfg:139 data/gui/window/edit_text.cfg:116 +#: data/gui/window/editor_edit_label.cfg:301 +#: data/gui/window/editor_edit_scenario.cfg:287 +#: data/gui/window/editor_edit_side.cfg:443 +#: data/gui/window/editor_set_starting_position.cfg:162 +#: data/gui/window/file_dialog.cfg:437 data/gui/window/folder_create.cfg:119 +#: data/gui/window/game_load.cfg:583 data/gui/window/game_save.cfg:120 +#: data/gui/window/label_settings.cfg:137 +#: data/gui/window/language_selection.cfg:148 data/gui/window/logging.cfg:167 +#: data/gui/window/mp_change_control.cfg:203 +#: data/gui/window/mp_faction_select.cfg:388 +#: data/gui/window/mp_join_game_password_prompt.cfg:136 +#: data/gui/window/mp_login.cfg:243 data/gui/window/mp_method_selection.cfg:327 +#: data/gui/window/select_orb_colors.cfg:113 +#: data/gui/window/simple_item_selector.cfg:145 +#: data/gui/window/sp_options_configure.cfg:105 +#: data/gui/window/theme_list.cfg:142 data/gui/window/unit_advance.cfg:191 +#: data/gui/window/unit_create.cfg:269 data/gui/window/wml_error.cfg:162 +#: data/gui/window/wml_message.cfg:444 src/gui/dialogs/message.cpp:181 +#: src/gui/dialogs/message.cpp:188 +msgid "OK" +msgstr "" + +#. [grid] +#: data/gui/window/attack_predictions.cfg:82 +msgid "Base damage" +msgstr "" + +#. [grid] +#: data/gui/window/attack_predictions.cfg:84 +msgid "Time of day modifier" +msgstr "" + +#. [grid] +#: data/gui/window/attack_predictions.cfg:85 +msgid "Leadership bonus" +msgstr "" + +#. [grid] +#: data/gui/window/attack_predictions.cfg:86 +msgid "Slowed penalty" +msgstr "" + +#. [grid] +#: data/gui/window/attack_predictions.cfg:90 +msgid "Total damage" +msgstr "" + +#. [grid] +#: data/gui/window/attack_predictions.cfg:94 +msgid "Chance to hit" +msgstr "" + +#. [grid] +#: data/gui/window/attack_predictions.cfg:95 +msgid "Chance of being unscathed" +msgstr "" + +#. [label] +#: data/gui/window/attack_predictions.cfg:185 +msgid "Expected Battle Result (HP)" +msgstr "" + +#. [label]: id=title +#: data/gui/window/attack_predictions.cfg:249 +msgid "Damage Calculations" +msgstr "" + +#. [column] +#: data/gui/window/attack_predictions.cfg:272 +msgid "Attacker" +msgstr "" + +#. [column] +#: data/gui/window/attack_predictions.cfg:282 +msgid "Defender" +msgstr "" + +#. [label] +#: data/gui/window/campaign_dialog.cfg:174 +msgid "Play a Campaign" +msgstr "" + +#. [label] +#: data/gui/window/campaign_dialog.cfg:231 +msgid "Sort by:" +msgstr "" + +#. [toggle_button]: id=sort_name +#: data/gui/window/campaign_dialog.cfg:244 +msgid "Sort by full campaign name in alphabetical order" +msgstr "" + +#. [toggle_button]: id=sort_time +#: data/gui/window/campaign_dialog.cfg:256 +msgid "Dates" +msgstr "" + +#. [toggle_button]: id=sort_time +#: data/gui/window/campaign_dialog.cfg:257 +msgid "Sort in approximate chronological order of story events" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label] +#: data/gui/window/campaign_dialog.cfg:293 +#: src/gui/dialogs/multiplayer/lobby.cpp:455 +msgid "Modifications" +msgstr "" + +#. [toggle_button]: id=checkbox_deterministic +#: data/gui/window/campaign_dialog.cfg:426 +msgid "Save random seed" +msgstr "" + +#. [toggle_button]: id=checkbox_deterministic +#: data/gui/window/campaign_dialog.cfg:428 +msgid "" +"Makes the random number generator yield the same results even after " +"reloading a game" +msgstr "" + +#. [label]: id=title +#. [slider]: id=enemey_gold_factor +#: data/gui/window/campaign_difficulty.cfg:53 +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:250 +msgid "Difficulty" +msgstr "" + +#. [scroll_label]: id=message +#: data/gui/window/campaign_difficulty.cfg:73 +msgid "Select difficulty:" +msgstr "" + +#. [label] +#: data/gui/window/chat_log.cfg:36 +msgid "Chat Log" +msgstr "" + +#. [label] +#: data/gui/window/chat_log.cfg:58 +msgid "Page:" +msgstr "" + +#. [slider]: id=page_number +#: data/gui/window/chat_log.cfg:76 +msgid "Last" +msgstr "" + +#. [button]: id=previous_tip +#. [button]: id=previous_page +#: data/gui/window/chat_log.cfg:105 data/gui/window/title_screen.cfg:190 +msgid "Previous" +msgstr "" + +#. [button]: id=previous_page +#: data/gui/window/chat_log.cfg:106 +msgid "Previous page" +msgstr "" + +#. [button]: id=next_tip +#. [button]: id=next_page +#: data/gui/window/chat_log.cfg:114 data/gui/window/title_screen.cfg:205 +msgid "Next" +msgstr "" + +#. [button]: id=next_page +#: data/gui/window/chat_log.cfg:115 +msgid "Next page" +msgstr "" + +#. [button]: id=copy +#: data/gui/window/chat_log.cfg:186 data/gui/window/gamestate_inspector.cfg:335 +#: data/gui/window/lua_interpreter.cfg:105 data/gui/window/wml_error.cfg:124 +msgid "clipboard^Copy" +msgstr "" + +#. [button]: id=copy +#: data/gui/window/chat_log.cfg:187 data/gui/window/lua_interpreter.cfg:106 +msgid "Copy this log to clipboard" +msgstr "" + +#. [label] +#: data/gui/window/core_dialog.cfg:44 +msgid "Load Core" +msgstr "" + +#. [button]: id=copy_ +#. [button]: id=copy +#: data/gui/window/custom_tod.cfg:50 data/gui/window/game_cache_options.cfg:110 +#: data/gui/window/game_version.cfg:46 +#: data/gui/window/screenshot_notification.cfg:33 +msgid "filesystem^Copy" +msgstr "" + +#. [button]: id=copy_ +#. [button]: id=copy +#: data/gui/window/custom_tod.cfg:51 data/gui/window/game_cache_options.cfg:111 +#: data/gui/window/game_version.cfg:47 +#: data/gui/window/screenshot_notification.cfg:34 +msgid "Copy this path to clipboard" +msgstr "" + +#. [button]: id=browse_ +#. [button]: id=browse +#: data/gui/window/custom_tod.cfg:66 data/gui/window/game_cache_options.cfg:126 +#: data/gui/window/game_version.cfg:62 +msgid "filesystem^Browse" +msgstr "" + +#. [button]: id=browse_ +#. [button]: id=browse +#: data/gui/window/custom_tod.cfg:67 data/gui/window/game_cache_options.cfg:127 +#: data/gui/window/game_version.cfg:63 +msgid "Browse this location using a file manager" +msgstr "" + +#. [label] +#: data/gui/window/custom_tod.cfg:147 +msgid "Edit Time Schedule" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label] +#: data/gui/window/custom_tod.cfg:177 +#: data/gui/window/editor_edit_scenario.cfg:106 +#: data/gui/window/folder_create.cfg:72 data/gui/window/game_save.cfg:72 +#: data/gui/window/game_save_message.cfg:92 +#: data/gui/window/game_save_oos.cfg:90 +#: data/gui/window/screenshot_notification.cfg:120 +#: src/gui/dialogs/unit_recall.cpp:260 +msgid "Name:" +msgstr "" + +#. [label] +#: data/gui/window/custom_tod.cfg:204 +msgid "ID:" +msgstr "" + +#. [grid] +#: data/gui/window/custom_tod.cfg:285 +msgid "Image:" +msgstr "" + +#. [grid] +#: data/gui/window/custom_tod.cfg:286 +msgid "Mask:" +msgstr "" + +#. [grid] +#: data/gui/window/custom_tod.cfg:287 +msgid "Sound:" +msgstr "" + +#. [label] +#: data/gui/window/custom_tod.cfg:316 +msgid "Lawful Bonus:" +msgstr "" + +#. [grid] +#: data/gui/window/custom_tod.cfg:339 +msgid "Red:" +msgstr "" + +#. [grid] +#: data/gui/window/custom_tod.cfg:340 +msgid "Green:" +msgstr "" + +#. [grid] +#: data/gui/window/custom_tod.cfg:341 +msgid "Blue:" +msgstr "" + +#. [button]: id=new +#: data/gui/window/custom_tod.cfg:405 +msgid "New ToD" +msgstr "" + +#. [button]: id=delete +#: data/gui/window/custom_tod.cfg:418 +msgid "Delete ToD" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label] +#: data/gui/window/depcheck_confirm_change.cfg:40 +#: src/gui/dialogs/addon/manager.cpp:775 src/gui/dialogs/file_dialog.cpp:303 +#: src/gui/dialogs/file_dialog.cpp:729 +msgid "Confirm" +msgstr "" + +#. [label] +#: data/gui/window/depcheck_confirm_change.cfg:98 +msgid "Would you like to apply the changes?" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [button]: id=ok +#: data/gui/window/depcheck_confirm_change.cfg:130 +#: data/gui/window/game_delete.cfg:107 +#: data/gui/window/game_save_message.cfg:139 +#: data/gui/window/game_save_oos.cfg:191 +#: data/gui/window/game_save_overwrite.cfg:96 +#: data/gui/window/mp_host_game_prompt.cfg:105 src/gui/dialogs/message.cpp:195 +msgid "Yes" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [button]: id=cancel +#: data/gui/window/depcheck_confirm_change.cfg:144 +#: data/gui/window/game_delete.cfg:121 +#: data/gui/window/game_save_message.cfg:153 +#: data/gui/window/game_save_oos.cfg:205 +#: data/gui/window/game_save_overwrite.cfg:110 +#: data/gui/window/mp_host_game_prompt.cfg:118 src/gui/dialogs/message.cpp:197 +msgid "No" +msgstr "" + +#. [label] +#: data/gui/window/depcheck_select_new.cfg:40 +msgid "User Interaction Required" +msgstr "" + +#. [label]: id=message +#: data/gui/window/depcheck_select_new.cfg:59 +msgid "User interaction required" +msgstr "" + +#. [label]: id=title +#: data/gui/window/edit_label.cfg:42 data/gui/window/editor_edit_label.cfg:42 +msgid "Place Label" +msgstr "" + +#. [label] +#: data/gui/window/edit_label.cfg:72 data/gui/window/editor_edit_label.cfg:72 +msgid "Label:" +msgstr "" + +#. [toggle_button]: id=team_only_toggle +#: data/gui/window/edit_label.cfg:111 +msgid "Team only" +msgstr "" + +#. [label] +#: data/gui/window/editor_edit_label.cfg:106 +msgid "Category:" +msgstr "" + +#. [label] +#: data/gui/window/editor_edit_label.cfg:152 +msgid "Properties" +msgstr "" + +#. [label] +#: data/gui/window/editor_edit_label.cfg:164 +msgid "Color" +msgstr "" + +#. [toggle_button]: id=immutable_toggle +#: data/gui/window/editor_edit_label.cfg:181 +msgid "Immutable" +msgstr "" + +#. [toggle_button]: id=visible_fog_toggle +#: data/gui/window/editor_edit_label.cfg:216 +msgid "Visible in fog" +msgstr "" + +#. [toggle_button]: id=visible_shroud_toggle +#: data/gui/window/editor_edit_label.cfg:251 +msgid "Visible in shroud" +msgstr "" + +#. [label]: id=title +#: data/gui/window/editor_edit_scenario.cfg:42 +msgid "Edit Scenario Settings" +msgstr "" + +#. [label] +#: data/gui/window/editor_edit_scenario.cfg:72 +msgid "Identifier:" +msgstr "" + +#. [label] +#: data/gui/window/editor_edit_scenario.cfg:140 +msgid "Description:" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label] +#: data/gui/window/editor_edit_scenario.cfg:170 +#: src/gui/dialogs/multiplayer/lobby.cpp:477 +msgid "Experience modifier:" +msgstr "" + +#. [label] +#: data/gui/window/editor_edit_scenario.cfg:201 +msgid "Turns:" +msgstr "" + +#. [toggle_button]: id=victory_when_enemies_defeated +#: data/gui/window/editor_edit_scenario.cfg:241 +msgid "Declare victory once all enemies are defeated" +msgstr "" + +#. [toggle_button]: id=random_start_time +#: data/gui/window/editor_edit_scenario.cfg:259 +msgid "Random starting time" +msgstr "" + +#. [label]: id=title +#: data/gui/window/editor_edit_side.cfg:60 +msgid "Side Setup" +msgstr "" + +#. [label] +#: data/gui/window/editor_edit_side.cfg:83 +msgid "Number:" +msgstr "" + +#. [label] +#: data/gui/window/editor_edit_side.cfg:111 +msgid "Team identifier:" +msgstr "" + +#. [label] +#: data/gui/window/editor_edit_side.cfg:138 +msgid "Team name:" +msgstr "" + +#. [toggle_button]: id=no_leader +#: data/gui/window/editor_edit_side.cfg:192 +msgid "No leader" +msgstr "" + +#. [toggle_button]: id=fog +#: data/gui/window/editor_edit_side.cfg:208 +msgid "Fog of war" +msgstr "" + +#. [toggle_button]: id=hidden +#: data/gui/window/editor_edit_side.cfg:220 +msgid "Hide in status table" +msgstr "" + +#. [label] +#: data/gui/window/editor_edit_side.cfg:249 data/gui/window/mp_staging.cfg:330 +msgid "Gold:" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label] +#: data/gui/window/editor_edit_side.cfg:277 +#: src/gui/dialogs/multiplayer/lobby.cpp:478 +msgid "Gold per village:" +msgstr "" + +#. [label] +#: data/gui/window/editor_edit_side.cfg:305 data/gui/window/mp_staging.cfg:362 +msgid "Income:" +msgstr "" + +#. [label] +#: data/gui/window/editor_edit_side.cfg:333 +msgid "Support per village:" +msgstr "" + +#. [label] +#: data/gui/window/editor_edit_side.cfg:363 +msgid "Controller:" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [row] +#: data/gui/window/editor_edit_side.cfg:373 src/gui/dialogs/game_stats.cpp:71 +msgid "controller^Human" +msgstr "" + +#. [row] +#: data/gui/window/editor_edit_side.cfg:375 +msgid "controller^AI only" +msgstr "" + +#. [row] +#: data/gui/window/editor_edit_side.cfg:377 +msgid "controller^None" +msgstr "" + +#. [label] +#: data/gui/window/editor_edit_side.cfg:396 +msgid "Share Vision:" +msgstr "" + +#. [row] +#: data/gui/window/editor_edit_side.cfg:406 +msgid "vision^All" +msgstr "" + +#. [row] +#: data/gui/window/editor_edit_side.cfg:408 +msgid "vision^Shroud" +msgstr "" + +#. [row] +#: data/gui/window/editor_edit_side.cfg:410 +msgid "vision^None" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label] +#: data/gui/window/editor_generate_map.cfg:43 src/hotkey/hotkey_command.cpp:243 +msgid "Generate Map" +msgstr "" + +#. [label] +#: data/gui/window/editor_generate_map.cfg:58 +msgid "Choose a map generator:" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [button]: id=settings +#. [button]: id=random_map_settings +#: data/gui/window/editor_generate_map.cfg:128 +#: data/gui/window/mp_create_game.cfg:877 +#: src/gui/dialogs/multiplayer/lobby.cpp:476 +msgid "Settings" +msgstr "" + +#. [label] +#: data/gui/window/editor_generate_map.cfg:161 +msgid "Numerical seed:" +msgstr "" + +#. [button]: id=ok +#: data/gui/window/editor_generate_map.cfg:202 +msgid "Generate" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label]: id=title +#: data/gui/window/editor_new_map.cfg:36 src/hotkey/hotkey_command.cpp:171 +msgid "New Map" +msgstr "" + +#. [label] +#. [grid] +#: data/gui/window/editor_new_map.cfg:55 +#: data/gui/window/generator_settings.cfg:107 +msgid "Width:" +msgstr "" + +#. [label] +#. [grid] +#: data/gui/window/editor_new_map.cfg:82 +#: data/gui/window/generator_settings.cfg:109 +msgid "Height:" +msgstr "" + +#. [button]: id=ok +#: data/gui/window/editor_new_map.cfg:116 +msgid "Create" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label] +#: data/gui/window/editor_resize_map.cfg:35 src/hotkey/hotkey_command.cpp:241 +msgid "Resize Map" +msgstr "" + +#. [label] +#: data/gui/window/editor_resize_map.cfg:54 +msgid "New width:" +msgstr "" + +#. [label] +#: data/gui/window/editor_resize_map.cfg:78 +msgid "Old width:" +msgstr "" + +#. [label] +#: data/gui/window/editor_resize_map.cfg:102 +msgid "New height:" +msgstr "" + +#. [label] +#: data/gui/window/editor_resize_map.cfg:126 +msgid "Old height:" +msgstr "" + +#. [label] +#: data/gui/window/editor_resize_map.cfg:154 +msgid "Expand/shrink direction:" +msgstr "" + +#. [toggle_button]: id=copy_edge_terrain +#: data/gui/window/editor_resize_map.cfg:253 +msgid "Copy edge terrain" +msgstr "" + +#. [button]: id=ok +#: data/gui/window/editor_resize_map.cfg:274 +msgid "Resize" +msgstr "" + +#. [label]: id=title +#: data/gui/window/editor_set_starting_position.cfg:50 +msgid "Choose Player" +msgstr "" + +#. [label]: id=message +#: data/gui/window/editor_set_starting_position.cfg:70 +msgid "Which player should start here?" +msgstr "" + +#. [label] +#: data/gui/window/end_credits.cfg:117 +msgid "↑ ↓ to adjust speed" +msgstr "" + +#. [label] +#: data/gui/window/file_dialog.cfg:103 +msgid "Places" +msgstr "" + +#. [button]: id=add_bookmark +#: data/gui/window/file_dialog.cfg:299 +msgid "Bookmarks the current folder" +msgstr "" + +#. [button]: id=remove_bookmark +#: data/gui/window/file_dialog.cfg:312 +msgid "Removes the current bookmark" +msgstr "" + +#. [button]: id=delete_file +#. [button]: id=delete +#: data/gui/window/file_dialog.cfg:339 data/gui/window/game_load.cfg:482 +msgid "Delete" +msgstr "" + +#. [label]: id=title +#. [button]: id=new_dir +#: data/gui/window/file_dialog.cfg:352 data/gui/window/folder_create.cfg:43 +msgid "New Folder" +msgstr "" + +#. [label] +#: data/gui/window/file_dialog.cfg:391 +msgid "File:" +msgstr "" + +#. [label] +#: data/gui/window/formula_debugger.cfg:36 +msgid "Formula debugger" +msgstr "" + +#. [label] +#: data/gui/window/formula_debugger.cfg:59 +msgid "Welcome" +msgstr "" + +#. [label]: id=state +#: data/gui/window/formula_debugger.cfg:71 +msgid "state" +msgstr "" + +#. [label] +#: data/gui/window/formula_debugger.cfg:85 +msgid "Call stack" +msgstr "" + +#. [label] +#: data/gui/window/formula_debugger.cfg:94 +msgid "Actions" +msgstr "" + +#. [button]: id=step +#: data/gui/window/formula_debugger.cfg:128 +msgid "Step operation" +msgstr "" + +#. [button]: id=next +#: data/gui/window/formula_debugger.cfg:139 +msgid "Next operation" +msgstr "" + +#. [button]: id=stepout +#: data/gui/window/formula_debugger.cfg:150 +msgid "Step out" +msgstr "" + +#. [button]: id=continue +#: data/gui/window/formula_debugger.cfg:161 +msgid "Continue" +msgstr "" + +#. [label] +#: data/gui/window/formula_debugger.cfg:178 +msgid "Execution trace" +msgstr "" + +#. [button]: id=cancel +#. [button]: id=quit_without_surrender +#. [grid] +#: data/gui/window/formula_debugger.cfg:234 +#: data/gui/window/surrender_quit.cfg:99 data/gui/window/title_screen.cfg:261 +msgid "Quit" +msgstr "" + +#. [label]: id=title +#: data/gui/window/game_cache_options.cfg:36 +msgid "WML Cache" +msgstr "" + +#. [label] +#: data/gui/window/game_cache_options.cfg:53 +msgid "" +"Wesnoth maintains a cache of preprocessed WML data for campaigns, " +"multiplayer scenarios, and other add-ons to speed up the loading process. " +"The cache may be safely cleaned to free up disk space, thus removing stale " +"files generated by older versions; or you may purge its entire contents if " +"you are experiencing issues when loading the game data." +msgstr "" + +#. [label] +#: data/gui/window/game_cache_options.cfg:81 +msgid "Path:" +msgstr "" + +#. [button]: id=clean +#: data/gui/window/game_cache_options.cfg:194 +msgid "cache^Clean" +msgstr "" + +#. [button]: id=clean +#: data/gui/window/game_cache_options.cfg:195 +msgid "Clear stale and unused cache files" +msgstr "" + +#. [button]: id=purge +#: data/gui/window/game_cache_options.cfg:207 +msgid "cache^Purge" +msgstr "" + +#. [button]: id=purge +#: data/gui/window/game_cache_options.cfg:208 +msgid "Purge the entire contents of the cache" +msgstr "" + +#. [label]: id=lblTitle +#: data/gui/window/game_delete.cfg:40 +msgid "Delete Save" +msgstr "" + +#. [label]: id=lblMessage +#: data/gui/window/game_delete.cfg:60 +msgid "Do you really want to delete this game?" +msgstr "" + +#. [toggle_button]: id=dont_ask_again +#. [toggle_button]: id=do_not_show_again +#: data/gui/window/game_delete.cfg:80 +#: data/gui/window/mp_host_game_prompt.cfg:79 +msgid "Do not show again" +msgstr "" + +#. [grid] +#: data/gui/window/game_load.cfg:92 +msgid "Gold Left:" +msgstr "" + +#. [grid] +#: data/gui/window/game_load.cfg:95 +msgid "Active Troops:" +msgstr "" + +#. [grid] +#: data/gui/window/game_load.cfg:98 +msgid "Reserve Troops:" +msgstr "" + +#. [toggle_button]: id=sort_1 +#: data/gui/window/game_load.cfg:171 +msgid "Date" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label]: id=lblTitle +#. [button]: id=load_game +#: data/gui/window/game_load.cfg:286 data/gui/window/mp_create_game.cfg:898 +#: src/hotkey/hotkey_command.cpp:102 +msgid "Load Game" +msgstr "" + +#. [toggle_button]: id=change_difficulty +#: data/gui/window/game_load.cfg:465 +msgid "Change difficulty" +msgstr "" + +#. [toggle_button]: id=change_difficulty +#: data/gui/window/game_load.cfg:466 +msgid "Change campaign difficulty before loading" +msgstr "" + +#. [toggle_button]: id=show_replay +#: data/gui/window/game_load.cfg:507 +msgid "Show replay" +msgstr "" + +#. [toggle_button]: id=show_replay +#: data/gui/window/game_load.cfg:508 +msgid "Play the embedded replay from the saved game if applicable" +msgstr "" + +#. [toggle_button]: id=cancel_orders +#: data/gui/window/game_load.cfg:527 +msgid "Cancel orders" +msgstr "" + +#. [toggle_button]: id=cancel_orders +#: data/gui/window/game_load.cfg:528 +msgid "Cancel any pending unit movements in the saved game" +msgstr "" + +#. [button]: id=browse_saves_folder +#: data/gui/window/game_load.cfg:568 +msgid "Open saves folder" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label]: id=lblTitle +#: data/gui/window/game_save.cfg:42 data/gui/window/game_save_message.cfg:42 +#: data/gui/window/game_save_oos.cfg:42 src/hotkey/hotkey_command.cpp:99 +msgid "Save Game" +msgstr "" + +#. [toggle_button]: id=ignore_all +#: data/gui/window/game_save_oos.cfg:141 +msgid "Ignore all" +msgstr "" + +#. [button]: id=quit_game +#: data/gui/window/game_save_oos.cfg:158 +msgid "Quit Game" +msgstr "" + +#. [label]: id=lblTitle +#: data/gui/window/game_save_overwrite.cfg:40 +msgid "Overwrite?" +msgstr "" + +#. [label]: id=lblMessage +#: data/gui/window/game_save_overwrite.cfg:60 +msgid "Save already exists. Do you want to overwrite it?" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [toggle_button]: id=sort_0 +#: data/gui/window/game_stats.cfg:35 data/gui/window/game_stats.cfg:283 +#: src/hotkey/hotkey_command.cpp:84 +msgid "Leader" +msgstr "" + +#. [toggle_button]: id=sort_1 +#: data/gui/window/game_stats.cfg:49 +msgid "Team" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [toggle_button]: id=sort_2 +#: data/gui/window/game_stats.cfg:63 +#: src/gui/dialogs/multiplayer/mp_join_game.cpp:427 +msgid "Gold" +msgstr "" + +#. [toggle_button]: id=sort_3 +#: data/gui/window/game_stats.cfg:76 +msgid "Villages" +msgstr "" + +#. [toggle_button]: id=sort_4 +#: data/gui/window/game_stats.cfg:90 +msgid "Units" +msgstr "" + +#. [toggle_button]: id=sort_5 +#: data/gui/window/game_stats.cfg:104 +msgid "Upkeep" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [toggle_button]: id=sort_6 +#. [image]: id=income_icon +#. [label]: id=side_income +#: data/gui/window/game_stats.cfg:118 data/gui/window/mp_join_game.cfg:273 +#: data/gui/window/mp_join_game.cfg:286 +#: src/gui/dialogs/multiplayer/mp_join_game.cpp:433 +msgid "Income" +msgstr "" + +#. [label]: id=side_title +#. [toggle_button]: id=sort_1 +#: data/gui/window/game_stats.cfg:297 data/gui/window/mp_change_control.cfg:22 +msgid "Side" +msgstr "" + +#. [toggle_button]: id=sort_2 +#: data/gui/window/game_stats.cfg:311 +msgid "" +"Starting\n" +"Gold" +msgstr "" + +#. [toggle_button]: id=sort_3 +#: data/gui/window/game_stats.cfg:325 +msgid "" +"Base\n" +"Income" +msgstr "" + +#. [toggle_button]: id=sort_4 +#: data/gui/window/game_stats.cfg:340 +msgid "" +"Gold Per\n" +"Village" +msgstr "" + +#. [toggle_button]: id=sort_5 +#: data/gui/window/game_stats.cfg:355 +msgid "" +"Support Per\n" +"Village" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label]: id=title +#: data/gui/window/game_stats.cfg:705 src/gui/dialogs/game_stats.cpp:252 +msgid "Current Status" +msgstr "" + +#. [widget]: id=tab_label +#: data/gui/window/game_stats.cfg:780 +msgid "Game Stats" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [widget]: id=tab_label +#: data/gui/window/game_stats.cfg:793 src/gui/dialogs/game_stats.cpp:252 +msgid "Scenario Settings" +msgstr "" + +#. [button]: id=ok +#: data/gui/window/game_stats.cfg:832 data/gui/window/unit_list.cfg:436 +msgid "Scroll To" +msgstr "" + +#. [grid] +#: data/gui/window/game_version.cfg:126 +msgid "Game data:" +msgstr "" + +#. [grid] +#: data/gui/window/game_version.cfg:128 +msgid "Configuration:" +msgstr "" + +#. [grid] +#: data/gui/window/game_version.cfg:130 +msgid "User data:" +msgstr "" + +#. [grid] +#: data/gui/window/game_version.cfg:132 +msgid "Saved games:" +msgstr "" + +#. [grid] +#: data/gui/window/game_version.cfg:134 +msgid "Add-ons:" +msgstr "" + +#. [grid] +#: data/gui/window/game_version.cfg:136 +msgid "Cache:" +msgstr "" + +#. [button]: id=open_stderr +#: data/gui/window/game_version.cfg:161 +msgid "Open Log File" +msgstr "" + +#. [button]: id=open_stderr +#: data/gui/window/game_version.cfg:162 +msgid "Opens the log file, which may contain useful debug information" +msgstr "" + +#. [label] +#: data/gui/window/game_version.cfg:195 +msgid "library^Name" +msgstr "" + +#. [label] +#: data/gui/window/game_version.cfg:205 +msgid "library^Build version" +msgstr "" + +#. [label] +#: data/gui/window/game_version.cfg:215 +msgid "library^Runtime version" +msgstr "" + +#. [label] +#: data/gui/window/game_version.cfg:293 +msgid "" +"The following features were selected when building this version of Wesnoth:" +msgstr "" + +#. [label] +#: data/gui/window/game_version.cfg:447 +msgid "The Battle for Wesnoth" +msgstr "" + +#. [widget]: id=tab_label +#: data/gui/window/game_version.cfg:528 +msgid "Paths" +msgstr "" + +#. [widget]: id=tab_label +#: data/gui/window/game_version.cfg:541 +msgid "Libraries" +msgstr "" + +#. [widget]: id=tab_label +#: data/gui/window/game_version.cfg:554 +msgid "Features" +msgstr "" + +#. [button]: id=copy_all +#: data/gui/window/game_version.cfg:629 +msgid "page^Copy" +msgstr "" + +#. [button]: id=copy_all +#: data/gui/window/game_version.cfg:630 +msgid "Copy the full report to clipboard" +msgstr "" + +#. [label] +#: data/gui/window/gamestate_inspector.cfg:94 +msgid "Gamestate Inspector" +msgstr "" + +#. [button]: id=copy +#: data/gui/window/gamestate_inspector.cfg:336 +#: data/gui/window/wml_error.cfg:125 +msgid "Copy this report to clipboard" +msgstr "" + +#. [button]: id=lua +#. [label] +#: data/gui/window/gamestate_inspector.cfg:348 +#: data/gui/window/lua_interpreter.cfg:38 +msgid "Lua Console" +msgstr "" + +#. [label] +#: data/gui/window/generator_settings.cfg:89 +msgid "Map Generator Settings" +msgstr "" + +#. [grid] +#. [label] +#: data/gui/window/generator_settings.cfg:105 +#: data/gui/window/mp_create_game.cfg:683 +#: data/gui/window/mp_create_game/default_resolution.cfg:132 +#: data/gui/window/mp_create_game/small_resolution.cfg:147 +#: data/gui/window/mp_create_game/tiny_resolution.cfg:137 +msgid "Players:" +msgstr "" + +#. [grid] +#: data/gui/window/generator_settings.cfg:111 +msgid "Number of Hills:" +msgstr "" + +#. [grid] +#: data/gui/window/generator_settings.cfg:113 +msgid "Max Hill Size:" +msgstr "" + +#. [grid] +#: data/gui/window/generator_settings.cfg:115 +msgid "Villages:" +msgstr "" + +#. [grid] +#: data/gui/window/generator_settings.cfg:117 +msgid "Castle Size:" +msgstr "" + +#. [grid] +#: data/gui/window/generator_settings.cfg:119 +msgid "Landform:" +msgstr "" + +#. [toggle_button]: id=connect_castles +#: data/gui/window/generator_settings.cfg:135 +msgid "Roads Between Castles" +msgstr "" + +#. [toggle_button]: id=show_labels +#: data/gui/window/generator_settings.cfg:157 +msgid "Show Labels" +msgstr "" + +#. [label] +#: data/gui/window/help_browser.cfg:116 +msgid "Battle For Wesnoth Help" +msgstr "" + +#. [label] +#: data/gui/window/hotkey_bind.cfg:35 +msgid "Press desired hotkey (Esc cancels)" +msgstr "" + +#. [label]: id=title +#: data/gui/window/label_settings.cfg:42 +msgid "Show or Hide Labels" +msgstr "" + +#. [label] +#. [grid] +#: data/gui/window/language_selection.cfg:41 +#: data/gui/window/title_screen.cfg:258 +msgid "Language" +msgstr "" + +#. [label] +#: data/gui/window/language_selection.cfg:60 +msgid "Choose your preferred language:" +msgstr "" + +#. [label]: id=status +#: data/gui/window/loadscreen.cfg:150 +msgid "Loading..." +msgstr "" + +#. [label]: id=map +#: data/gui/window/lobby_main.cfg:27 +msgid "Games" +msgstr "" + +#. [image]: id=needs_password +#: data/gui/window/lobby_main.cfg:146 +msgid "Requires a password to join" +msgstr "" + +#. [widget]: id=tab_label +#. [toggle_button]: id=filter_with_friends +#: data/gui/window/lobby_main.cfg:338 +#: data/gui/window/preferences/05_multiplayer.cfg:415 +msgid "Friends" +msgstr "" + +#. [toggle_button]: id=filter_without_ignored +#: data/gui/window/lobby_main.cfg:350 +msgid "No ignored" +msgstr "" + +#. [toggle_button]: id=filter_vacant_slots +#: data/gui/window/lobby_main.cfg:362 +msgid "Vacant slots" +msgstr "" + +#. [toggle_button]: id=filter_invert +#: data/gui/window/lobby_main.cfg:373 +msgid "Invert filter" +msgstr "" + +#. [button]: id=quit +#: data/gui/window/lobby_main.cfg:390 data/gui/window/lobby_main.cfg:535 +msgid "Log Out" +msgstr "" + +#. [label] +#. [button]: id=ok +#. [button]: id=create +#: data/gui/window/lobby_main.cfg:407 data/gui/window/lobby_main.cfg:573 +#: data/gui/window/mp_create_game/default_resolution.cfg:45 +#: data/gui/window/mp_create_game/default_resolution.cfg:446 +#: data/gui/window/mp_create_game/small_resolution.cfg:44 +#: data/gui/window/mp_create_game/small_resolution.cfg:359 +#: data/gui/window/mp_create_game/tiny_resolution.cfg:47 +#: data/gui/window/mp_create_game/tiny_resolution.cfg:320 +msgid "Create Game" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [grid] +#. [label]: id=title +#. [button]: id=show_preferences +#: data/gui/window/lobby_main.cfg:417 data/gui/window/lobby_main.cfg:561 +#: data/gui/window/preferences.cfg:212 data/gui/window/title_screen.cfg:259 +#: src/hotkey/hotkey_command.cpp:118 +msgid "Preferences" +msgstr "" + +#. [button]: id=join_global +#: data/gui/window/lobby_main.cfg:430 data/gui/window/lobby_main.cfg:585 +msgid "Join" +msgstr "" + +#. [button]: id=observe_global +#: data/gui/window/lobby_main.cfg:440 data/gui/window/lobby_main.cfg:597 +msgid "Observe" +msgstr "" + +#. [option] +#: data/gui/window/lobby_main.cfg:459 data/gui/window/lobby_main.cfg:612 +msgid "Normal Replays" +msgstr "" + +#. [option] +#: data/gui/window/lobby_main.cfg:463 data/gui/window/lobby_main.cfg:616 +msgid "Quick Replays" +msgstr "" + +#. [option] +#: data/gui/window/lobby_main.cfg:464 data/gui/window/lobby_main.cfg:617 +msgid "Skip quickly to the active turn when observing" +msgstr "" + +#. [option] +#: data/gui/window/lobby_main.cfg:468 data/gui/window/lobby_main.cfg:621 +msgid "Enter Blindfolded" +msgstr "" + +#. [option] +#: data/gui/window/lobby_main.cfg:469 data/gui/window/lobby_main.cfg:622 +msgid "Do not show the map until given control of a side" +msgstr "" + +#. [label] +#: data/gui/window/lobby_main.cfg:523 data/gui/window/lobby_main.cfg:729 +msgid "Multiplayer Lobby" +msgstr "" + +#. [label] +#: data/gui/window/lobby_player_info.cfg:38 +msgid "Player Info — " +msgstr "" + +#. [button]: id=add_friend +#. [button]: id=add_to_friends +#: data/gui/window/lobby_player_info.cfg:94 +#: data/gui/window/preferences/05_multiplayer.cfg:263 +msgid "Add Friend" +msgstr "" + +#. [button]: id=add_ignored +#. [button]: id=add_to_ignores +#: data/gui/window/lobby_player_info.cfg:105 +#: data/gui/window/preferences/05_multiplayer.cfg:276 +msgid "Block" +msgstr "" + +#. [button]: id=remove_from_list +#: data/gui/window/lobby_player_info.cfg:118 +msgid "Remove from List" +msgstr "" + +#. [button]: id=start_whisper +#: data/gui/window/lobby_player_info.cfg:129 +msgid "Send Private Message" +msgstr "" + +#. [label] +#: data/gui/window/lobby_player_info.cfg:153 +msgid "Moderator Controls" +msgstr "" + +#. [label] +#: data/gui/window/lobby_player_info.cfg:173 +msgid "Kick / ban reason:" +msgstr "" + +#. [label] +#: data/gui/window/lobby_player_info.cfg:198 +msgid "Ban time:" +msgstr "" + +#. [button]: id=check_status +#: data/gui/window/lobby_player_info.cfg:238 +msgid "Check Status" +msgstr "" + +#. [button]: id=kick +#: data/gui/window/lobby_player_info.cfg:250 +msgid "Kick" +msgstr "" + +#. [button]: id=kick_ban +#: data/gui/window/lobby_player_info.cfg:262 +msgid "Kick + Ban" +msgstr "" + +#. [label] +#: data/gui/window/logging.cfg:93 +msgid "Logging Options" +msgstr "" + +#. [row] +#: data/gui/window/logging.cfg:136 +msgid "Debug level logging: maximum information" +msgstr "" + +#. [row] +#: data/gui/window/logging.cfg:137 +msgid "Info level logging: more information" +msgstr "" + +#. [row] +#: data/gui/window/logging.cfg:138 +msgid "Warning level logging: less information" +msgstr "" + +#. [row] +#: data/gui/window/logging.cfg:139 +msgid "Error level logging: minimum information" +msgstr "" + +#. [row] +#: data/gui/window/logging.cfg:140 +msgid "Disable logging" +msgstr "" + +#. [button]: id=clear +#: data/gui/window/lua_interpreter.cfg:117 +msgid "Clear Console" +msgstr "" + +#. [button]: id=clear +#: data/gui/window/lua_interpreter.cfg:118 +msgid "Clear the log area" +msgstr "" + +#. [label]: id=title +#: data/gui/window/mp_alerts_options.cfg:95 +msgid "Multiplayer Alerts" +msgstr "" + +#. [label] +#: data/gui/window/mp_alerts_options.cfg:113 +msgid "" +"Choose how you wish to be notified of events in multiplayer games or in the " +"multiplayer lobby; either by playing sound alerts or (if the game window is " +"inactive or minimized) displaying desktop notifications." +msgstr "" + +#. [label] +#: data/gui/window/mp_alerts_options.cfg:139 +msgid "Event" +msgstr "" + +#. [widget]: id=label +#. [label] +#: data/gui/window/mp_alerts_options.cfg:154 +#: data/gui/window/preferences.cfg:346 +msgid "Sound" +msgstr "" + +#. [label]: id=notification_label +#: data/gui/window/mp_alerts_options.cfg:170 +msgid "Desktop Notification" +msgstr "" + +#. [label] +#: data/gui/window/mp_alerts_options.cfg:185 +msgid "In Lobby" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:191 +msgid "Player joins:" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:191 +msgid "When a player joins the lobby or game" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:192 +msgid "Player leaves:" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:192 +msgid "When a player leaves the lobby or game" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:193 +msgid "When a whisper is received" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:193 +msgid "Whisper:" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:194 +msgid "Friend message:" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:194 +msgid "When a message from a friend is received" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:195 +msgid "Public message:" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:195 +msgid "When a public message is received" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:196 +msgid "Server message:" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:196 +msgid "When a server message is received" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:197 +msgid "Ready to start:" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:197 +msgid "When the game you are hosting is ready to start" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:198 +msgid "Game has begun:" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:198 +msgid "When the host (not you) has started the game" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:199 +msgid "Turn changed:" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:199 +msgid "When a new turn has begun" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:200 +msgid "Game created:" +msgstr "" + +#. [grid] +#: data/gui/window/mp_alerts_options.cfg:200 +msgid "When a new game has been created" +msgstr "" + +#. [button]: id=revert_to_defaults +#: data/gui/window/mp_alerts_options.cfg:235 +msgid "Reset all options to their default values" +msgstr "" + +#. [label]: id=nick_title +#: data/gui/window/mp_change_control.cfg:75 +msgid "Nickname" +msgstr "" + +#. [label] +#: data/gui/window/mp_change_control.cfg:140 +msgid "Change Control" +msgstr "" + +#. [label] +#: data/gui/window/mp_connect.cfg:60 data/gui/window/mp_server_list.cfg:69 +msgid "You will now connect to the multiplayer server." +msgstr "" + +#. [button]: id=list +#: data/gui/window/mp_connect.cfg:131 +msgid "View List" +msgstr "" + +#. [label] +#: data/gui/window/mp_create_game.cfg:119 +msgid "Eras:" +msgstr "" + +#. [label] +#: data/gui/window/mp_create_game.cfg:155 +msgid "Random Faction Matchups:" +msgstr "" + +#. [label] +#: data/gui/window/mp_create_game.cfg:156 +msgid "Allow for mirror matchups when random factions are chosen." +msgstr "" + +#. [label]: id=mods_header +#: data/gui/window/mp_create_game.cfg:203 +msgid "Modifications:" +msgstr "" + +#. [toggle_button]: id=use_map_settings +#: data/gui/window/mp_create_game.cfg:313 +msgid "Use Map Settings" +msgstr "" + +#. [toggle_button]: id=use_map_settings +#: data/gui/window/mp_create_game.cfg:314 +msgid "Use scenario specific settings" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:330 +msgid "Number of Turns" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:330 +msgid "The maximum number of turns the game can last" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:331 +msgid "unlimited" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:334 +msgid "The amount of income each village yields per turn" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:334 +msgid "Village Gold" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:336 +msgid "The number of unit levels each village can support" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:336 +msgid "Village Support" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:338 +msgid "Experience Modifier" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:338 +msgid "The amount of experience a unit needs to advance" +msgstr "" + +#. [toggle_button]: id=fog +#: data/gui/window/mp_create_game.cfg:372 +msgid "Fog of War" +msgstr "" + +#. [toggle_button]: id=fog +#: data/gui/window/mp_create_game.cfg:373 +msgid "Enemy units cannot be seen unless they are in range of your units" +msgstr "" + +#. [toggle_button]: id=shroud +#: data/gui/window/mp_create_game.cfg:389 +msgid "The map is unknown until your units explore it" +msgstr "" + +#. [toggle_button]: id=random_start_time +#: data/gui/window/mp_create_game.cfg:405 +msgid "Random Start Time" +msgstr "" + +#. [toggle_button]: id=random_start_time +#: data/gui/window/mp_create_game.cfg:406 +msgid "Randomize the starting time of day" +msgstr "" + +#. [toggle_button]: id=time_limit +#: data/gui/window/mp_create_game.cfg:434 +msgid "Time Limit" +msgstr "" + +#. [toggle_button]: id=time_limit +#: data/gui/window/mp_create_game.cfg:435 +msgid "Enable custom time limits" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:451 +msgid "Initial Limit" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:451 +msgid "Longest time allowed for first turn (seconds)" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:453 +msgid "Time for general tasks each turn (seconds)" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:453 +msgid "Turn Bonus" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:455 +msgid "Longest time possible for any turn (seconds)" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:455 +msgid "Reservoir" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:457 +msgid "Action Bonus" +msgstr "" + +#. [grid] +#: data/gui/window/mp_create_game.cfg:457 +msgid "Time for each attack, recruit, and capture" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [widget]: id=tab_label +#. [widget]: id=label +#: data/gui/window/mp_create_game.cfg:533 data/gui/window/preferences.cfg:291 +#: data/gui/window/preferences/05_multiplayer.cfg:402 +#: src/hotkey/hotkey_command.cpp:38 +msgid "General" +msgstr "" + +#. [widget]: id=tab_label +#: data/gui/window/mp_create_game.cfg:546 +msgid "Custom Options" +msgstr "" + +#. [widget]: id=tab_label +#: data/gui/window/mp_create_game.cfg:559 +msgid "Game Settings" +msgstr "" + +#. [slider]: id=num_players +#: data/gui/window/mp_create_game.cfg:702 +msgid "Any" +msgstr "" + +#. [label] +#: data/gui/window/mp_create_game.cfg:835 +msgid "Random map options: " +msgstr "" + +#. [button]: id=random_map_regenerate +#: data/gui/window/mp_create_game.cfg:856 +msgid "Regenerate" +msgstr "" + +#: data/gui/window/mp_create_game.cfg:929 +msgid "Assign sides to players at random" +msgstr "" + +#: data/gui/window/mp_create_game.cfg:929 +msgid "Shuffle Sides" +msgstr "" + +#: data/gui/window/mp_create_game.cfg:933 +msgid "Allow users who are not playing to watch the game" +msgstr "" + +#: data/gui/window/mp_create_game.cfg:933 +msgid "Observers" +msgstr "" + +#: data/gui/window/mp_create_game.cfg:937 +msgid "Allow only registered users to join the game" +msgstr "" + +#: data/gui/window/mp_create_game.cfg:937 +msgid "Registered Users Only" +msgstr "" + +#: data/gui/window/mp_create_game.cfg:941 +msgid "Strict Synchronization" +msgstr "" + +#: data/gui/window/mp_create_game.cfg:941 +msgid "Stricter checks for out-of-sync errors" +msgstr "" + +#. [label] +#: data/gui/window/mp_create_game.cfg:957 +msgid "Name of game:" +msgstr "" + +#. [label] +#: data/gui/window/mp_create_game.cfg:990 +#: data/gui/window/mp_join_game_password_prompt.cfg:90 +#: data/gui/window/mp_login.cfg:143 +msgid "Password:" +msgstr "" + +#. [text_box]: id=game_password +#: data/gui/window/mp_create_game.cfg:1004 +msgid "" +"Set the password that people wanting to join your game as players must enter." +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label] +#: data/gui/window/mp_create_game/default_resolution.cfg:176 +#: data/gui/window/mp_create_game/small_resolution.cfg:177 +#: data/gui/window/mp_create_game/tiny_resolution.cfg:164 +#: src/gui/dialogs/multiplayer/lobby.cpp:479 +msgid "Map size:" +msgstr "" + +#. [label] +#: data/gui/window/mp_faction_select.cfg:116 +msgid "Leader:" +msgstr "" + +#. [label] +#: data/gui/window/mp_faction_select.cfg:170 +#: data/gui/window/unit_create.cfg:205 +msgid "Gender:" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [row] +#: data/gui/window/mp_faction_select.cfg:176 +#: src/gui/dialogs/multiplayer/faction_select.cpp:158 +msgid "Random" +msgstr "" + +#. [row] +#. [toggle_button]: id=male_toggle +#: data/gui/window/mp_faction_select.cfg:178 +#: data/gui/window/unit_create.cfg:217 +msgid "Male" +msgstr "" + +#. [row] +#. [toggle_button]: id=female_toggle +#: data/gui/window/mp_faction_select.cfg:180 +#: data/gui/window/unit_create.cfg:229 +msgid "Female" +msgstr "" + +#. [label] +#: data/gui/window/mp_faction_select.cfg:210 +msgid "Recruits:" +msgstr "" + +#. [label] +#: data/gui/window/mp_faction_select.cfg:289 +msgid "Choose Your Faction" +msgstr "" + +#. [label] +#: data/gui/window/mp_faction_select.cfg:314 +msgid "Starting position:" +msgstr "" + +#. [label] +#. [widget]: id=name +#: data/gui/window/mp_host_game_prompt.cfg:40 +#: data/gui/window/mp_method_selection.cfg:273 +msgid "Host Networked Game" +msgstr "" + +#. [label] +#: data/gui/window/mp_host_game_prompt.cfg:58 +msgid "" +"A local server instance has to be started in order to host a networked game. " +"The server will run as a background process until all users have " +"disconnected. Do you wish to continue?" +msgstr "" + +#. [button]: id=select_leader +#: data/gui/window/mp_join_game.cfg:71 data/gui/window/mp_staging.cfg:70 +msgid "Select the faction and leader for this side" +msgstr "" + +#. [label] +#: data/gui/window/mp_join_game.cfg:155 data/gui/window/mp_staging.cfg:157 +msgid "Faction:" +msgstr "" + +#. [label] +#: data/gui/window/mp_join_game.cfg:187 data/gui/window/mp_staging.cfg:190 +msgid "Gender:" +msgstr "" + +#. [button]: id=cancel +#: data/gui/window/mp_join_game.cfg:359 +msgid "Leave" +msgstr "" + +#. [label]: id=title +#: data/gui/window/mp_join_game.cfg:422 data/gui/window/mp_staging.cfg:552 +#: data/gui/window/mp_staging.cfg:737 +msgid "Game Lobby" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label]: id=status_label +#: data/gui/window/mp_join_game.cfg:491 data/gui/window/mp_staging.cfg:614 +#: data/gui/window/mp_staging.cfg:806 +#: src/gui/dialogs/multiplayer/mp_staging.cpp:485 +msgid "Waiting for players to join..." +msgstr "" + +#. [label]: id=title +#: data/gui/window/mp_join_game_password_prompt.cfg:42 +msgid "Password Required" +msgstr "" + +#. [scroll_label]: id=message +#: data/gui/window/mp_join_game_password_prompt.cfg:61 +msgid "Joining this game requires a password." +msgstr "" + +#. [window]: id=mp_login +#: data/gui/window/mp_login.cfg:8 +msgid "Multiplayer server login dialog" +msgstr "" + +#. [label] +#: data/gui/window/mp_login.cfg:41 +msgid "Login" +msgstr "" + +#. [label] +#: data/gui/window/mp_login.cfg:91 data/gui/window/mp_method_selection.cfg:76 +msgid "Login:" +msgstr "" + +#. [toggle_button]: id=remember_password +#: data/gui/window/mp_login.cfg:199 +#: data/gui/window/preferences/05_multiplayer.cfg:68 +msgid "Save password locally (encrypted)" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [grid] +#. [label] +#. [widget]: id=label +#: data/gui/window/mp_method_selection.cfg:46 +#: data/gui/window/preferences.cfg:364 data/gui/window/title_screen.cfg:253 +#: src/gui/dialogs/game_load.cpp:389 +msgid "Multiplayer" +msgstr "" + +#. [label] +#: data/gui/window/mp_method_selection.cfg:121 +msgid "" +"A registered account on the Wesnoth forums is required to join the official " +"server." +msgstr "" + +#. [button]: id=register +#: data/gui/window/mp_method_selection.cfg:136 +msgid "Sign Up" +msgstr "" + +#. [column] +#: data/gui/window/mp_method_selection.cfg:226 +msgid "Log on to the official Wesnoth multiplayer server" +msgstr "" + +#. [widget]: id=name +#: data/gui/window/mp_method_selection.cfg:235 +msgid "Join Official Server" +msgstr "" + +#. [column] +#: data/gui/window/mp_method_selection.cfg:245 +msgid "Join a different server" +msgstr "" + +#. [column] +#: data/gui/window/mp_method_selection.cfg:264 +msgid "Host a game using a dedicated server" +msgstr "" + +#. [column] +#: data/gui/window/mp_method_selection.cfg:283 +msgid "Play a multiplayer game with the AI or humans sharing the same machine" +msgstr "" + +#. [widget]: id=name +#: data/gui/window/mp_method_selection.cfg:292 +msgid "Local Game" +msgstr "" + +#. [label]: id=address +#: data/gui/window/mp_server_list.cfg:124 +msgid "Address" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [button]: id=ok +#: data/gui/window/mp_server_list.cfg:217 src/preferences/display.cpp:170 +msgid "Select" +msgstr "" + +#. [menu_button]: id=controller +#: data/gui/window/mp_staging.cfg:245 +msgid "Change the side's controller" +msgstr "" + +#. [menu_button]: id=ai_controller +#: data/gui/window/mp_staging.cfg:261 +msgid "Change the AI side's behaviour" +msgstr "" + +#. [menu_button]: id=side_team +#: data/gui/window/mp_staging.cfg:288 +msgid "Which team this side belongs to" +msgstr "" + +#. [menu_button]: id=side_color +#: data/gui/window/mp_staging.cfg:304 +msgid "This side’s color" +msgstr "" + +#. [button]: id=ok +#: data/gui/window/mp_staging.cfg:422 +msgid "I’m Ready" +msgstr "" + +#. [widget]: id=label +#: data/gui/window/preferences.cfg:310 +msgid "Hotkeys" +msgstr "" + +#. [widget]: id=label +#: data/gui/window/preferences.cfg:328 +msgid "Display" +msgstr "" + +#. [widget]: id=label +#: data/gui/window/preferences.cfg:382 +msgid "Advanced" +msgstr "" + +#. [button]: id=about +#: data/gui/window/preferences.cfg:418 data/gui/window/title_screen.cfg:463 +msgid "Display the game version and build information" +msgstr "" + +#. [label] +#: data/gui/window/preferences/01_general.cfg:20 +msgid "Scroll speed:" +msgstr "" + +#. [slider]: id=scroll_speed +#: data/gui/window/preferences/01_general.cfg:36 +msgid "Change the speed of scrolling around the map" +msgstr "" + +#. [toggle_button]: id=skip_ai_moves +#: data/gui/window/preferences/01_general.cfg:54 +msgid "Skip AI moves" +msgstr "" + +#. [toggle_button]: id=skip_ai_moves +#: data/gui/window/preferences/01_general.cfg:55 +msgid "Do not animate AI units moving" +msgstr "" + +#. [toggle_button]: id=turbo_toggle +#: data/gui/window/preferences/01_general.cfg:68 +msgid "Accelerated speed" +msgstr "" + +#. [toggle_button]: id=turbo_toggle +#: data/gui/window/preferences/01_general.cfg:69 +msgid "Make units move and fight faster" +msgstr "" + +#. [column] +#: data/gui/window/preferences/01_general.cfg:79 +msgid "Acceleration factor:" +msgstr "" + +#. [column] +#: data/gui/window/preferences/01_general.cfg:84 +msgid "" +"Speed at which unit moves and animations play when ‘Accelerated speed’ is " +"enabled or when Shift is held down in-game" +msgstr "" + +#. [toggle_button]: id=disable_auto_moves +#: data/gui/window/preferences/01_general.cfg:100 +msgid "Disable automatic moves" +msgstr "" + +#. [toggle_button]: id=disable_auto_moves +#: data/gui/window/preferences/01_general.cfg:101 +msgid "Do not allow automatic movements at the beginning of a turn" +msgstr "" + +#. [toggle_button]: id=show_turn_dialog +#: data/gui/window/preferences/01_general.cfg:114 +msgid "Turn dialog" +msgstr "" + +#. [toggle_button]: id=show_turn_dialog +#: data/gui/window/preferences/01_general.cfg:115 +msgid "Display a dialog at the beginning of your turn" +msgstr "" + +#. [toggle_button]: id=whiteboard_on_start +#: data/gui/window/preferences/01_general.cfg:128 +msgid "Enable planning mode on start" +msgstr "" + +#. [toggle_button]: id=whiteboard_on_start +#: data/gui/window/preferences/01_general.cfg:129 +msgid "Activates Planning Mode on game start" +msgstr "" + +#. [toggle_button]: id=whiteboard_hide_allies +#: data/gui/window/preferences/01_general.cfg:142 +msgid "Hide allies’ plans by default" +msgstr "" + +#. [toggle_button]: id=whiteboard_hide_allies +#: data/gui/window/preferences/01_general.cfg:143 +msgid "Hide allies’ Planning Mode plans in multiplayer games" +msgstr "" + +#. [toggle_button]: id=interrupt_move_when_ally_sighted +#: data/gui/window/preferences/01_general.cfg:156 +msgid "Interrupt move when an ally is sighted" +msgstr "" + +#. [toggle_button]: id=interrupt_move_when_ally_sighted +#: data/gui/window/preferences/01_general.cfg:157 +msgid "Sighting an allied unit interrupts your unit’s movement" +msgstr "" + +#. [toggle_button]: id=save_replays +#: data/gui/window/preferences/01_general.cfg:172 +msgid "Save replays at the end of scenarios" +msgstr "" + +#. [toggle_button]: id=save_replays +#: data/gui/window/preferences/01_general.cfg:173 +msgid "Save replays of games on victory in all modes and defeat in multiplayer" +msgstr "" + +#. [toggle_button]: id=delete_saves +#: data/gui/window/preferences/01_general.cfg:186 +msgid "Delete auto-saves at the end of scenarios" +msgstr "" + +#. [toggle_button]: id=delete_saves +#: data/gui/window/preferences/01_general.cfg:187 +msgid "" +"Delete previous auto-saves on victory in all modes and defeat in multiplayer" +msgstr "" + +#. [column] +#: data/gui/window/preferences/01_general.cfg:197 +msgid "Maximum auto-saves:" +msgstr "" + +#. [column] +#: data/gui/window/preferences/01_general.cfg:201 +msgid "Set maximum number of automatic saves to be retained" +msgstr "" + +#. [button]: id=cachemg +#: data/gui/window/preferences/01_general.cfg:217 +msgid "Cache" +msgstr "" + +#. [button]: id=cachemg +#: data/gui/window/preferences/01_general.cfg:218 +msgid "Manage the game WML cache" +msgstr "" + +#. [label] +#: data/gui/window/preferences/02_hotkeys.cfg:25 +msgid "Categories:" +msgstr "" + +#. [label] +#: data/gui/window/preferences/02_hotkeys.cfg:53 +msgid "Filter:" +msgstr "" + +#. [text_box]: id=filter +#: data/gui/window/preferences/02_hotkeys.cfg:67 +msgid "Filters on hotkey description." +msgstr "" + +#. [toggle_button]: id=sort_0 +#: data/gui/window/preferences/02_hotkeys.cfg:111 +msgid "Action" +msgstr "" + +#. [toggle_button]: id=sort_1 +#: data/gui/window/preferences/02_hotkeys.cfg:123 +msgid "Hotkey" +msgstr "" + +#. [toggle_button]: id=sort_2 +#: data/gui/window/preferences/02_hotkeys.cfg:134 +msgid "game_hotkeys^G" +msgstr "" + +#. [toggle_button]: id=sort_2 +#: data/gui/window/preferences/02_hotkeys.cfg:135 +msgid "Available in game" +msgstr "" + +#. [toggle_button]: id=sort_3 +#: data/gui/window/preferences/02_hotkeys.cfg:146 +msgid "editor_hotkeys^E" +msgstr "" + +#. [toggle_button]: id=sort_3 +#: data/gui/window/preferences/02_hotkeys.cfg:147 +msgid "Available in editor" +msgstr "" + +#. [toggle_button]: id=sort_4 +#: data/gui/window/preferences/02_hotkeys.cfg:158 +msgid "titlescreen_hotkeys^T" +msgstr "" + +#. [toggle_button]: id=sort_4 +#: data/gui/window/preferences/02_hotkeys.cfg:159 +msgid "Available at main menu" +msgstr "" + +#. [button]: id=btn_add_hotkey +#: data/gui/window/preferences/02_hotkeys.cfg:271 +msgid "Add Hotkey" +msgstr "" + +#. [button]: id=btn_clear_hotkey +#: data/gui/window/preferences/02_hotkeys.cfg:282 +msgid "Clear Hotkey" +msgstr "" + +#. [label] +#: data/gui/window/preferences/03_display.cfg:20 +msgid "Resolution:" +msgstr "" + +#. [menu_button]: id=resolution_set +#: data/gui/window/preferences/03_display.cfg:32 +msgid "Change the game resolution" +msgstr "" + +#. [toggle_button]: id=fullscreen +#: data/gui/window/preferences/03_display.cfg:48 +msgid "Full screen" +msgstr "" + +#. [toggle_button]: id=fullscreen +#: data/gui/window/preferences/03_display.cfg:49 +msgid "Toggle between fullscreen and window mode" +msgstr "" + +#. [toggle_button]: id=show_floating_labels +#: data/gui/window/preferences/03_display.cfg:68 +msgid "Show floating labels" +msgstr "" + +#. [toggle_button]: id=show_floating_labels +#: data/gui/window/preferences/03_display.cfg:69 +msgid "Show damage and healing amounts above a unit" +msgstr "" + +#. [toggle_button]: id=show_ellipses +#: data/gui/window/preferences/03_display.cfg:82 +msgid "Show team colors" +msgstr "" + +#. [toggle_button]: id=show_ellipses +#: data/gui/window/preferences/03_display.cfg:83 +msgid "" +"Show a colored circle around the base of each unit to show which side it is " +"on" +msgstr "" + +#. [toggle_button]: id=show_grid +#: data/gui/window/preferences/03_display.cfg:98 +msgid "Show grid" +msgstr "" + +#. [toggle_button]: id=show_grid +#: data/gui/window/preferences/03_display.cfg:99 +msgid "Overlay a grid over the map" +msgstr "" + +#. [toggle_button]: id=animate_terrains +#: data/gui/window/preferences/03_display.cfg:114 +msgid "Animate map" +msgstr "" + +#. [toggle_button]: id=animate_terrains +#: data/gui/window/preferences/03_display.cfg:115 +msgid "Display animated terrain graphics" +msgstr "" + +#. [toggle_button]: id=animate_water +#: data/gui/window/preferences/03_display.cfg:128 +msgid "Animate water" +msgstr "" + +#. [toggle_button]: id=animate_water +#: data/gui/window/preferences/03_display.cfg:129 +msgid "Display animated water graphics (can be slow)" +msgstr "" + +#. [toggle_button]: id=animate_units_standing +#: data/gui/window/preferences/03_display.cfg:142 +msgid "Show unit standing animations" +msgstr "" + +#. [toggle_button]: id=animate_units_standing +#: data/gui/window/preferences/03_display.cfg:143 +msgid "Continuously animate standing units on the battlefield" +msgstr "" + +#. [toggle_button]: id=animate_units_idle +#: data/gui/window/preferences/03_display.cfg:161 +msgid "Show unit idle animations" +msgstr "" + +#. [toggle_button]: id=animate_units_idle +#: data/gui/window/preferences/03_display.cfg:162 +msgid "Play short random animations for idle units" +msgstr "" + +#. [label] +#: data/gui/window/preferences/03_display.cfg:185 +msgid "Frequency:" +msgstr "" + +#. [slider]: id=idle_anim_frequency +#: data/gui/window/preferences/03_display.cfg:201 +msgid "Set the frequency of unit idle animations" +msgstr "" + +#. [label] +#: data/gui/window/preferences/03_display.cfg:229 +msgid "Font Scaling:" +msgstr "" + +#. [slider]: id=scaling_slider +#: data/gui/window/preferences/03_display.cfg:244 +msgid "Set the scaling factor of fonts" +msgstr "" + +#. [toggle_button]: id=fps_limiter +#: data/gui/window/preferences/03_display.cfg:274 +msgid "Limit FPS" +msgstr "" + +#. [toggle_button]: id=fps_limiter +#: data/gui/window/preferences/03_display.cfg:275 +msgid "" +"Disabling this increases CPU usage, but may slightly improve performance " +"(requires restart to take effect)" +msgstr "" + +#. [button]: id=choose_theme +#: data/gui/window/preferences/03_display.cfg:290 +msgid "Theme" +msgstr "" + +#. [button]: id=choose_theme +#: data/gui/window/preferences/03_display.cfg:291 +msgid "Change the in-game theme" +msgstr "" + +#. [label] +#: data/gui/window/preferences/04_sound.cfg:38 +msgid "Volume:" +msgstr "" + +#. [toggle_button]: id=sound_toggle_stop_music_in_background +#: data/gui/window/preferences/04_sound.cfg:82 +msgid "Pause music on focus loss" +msgstr "" + +#. [toggle_button]: id=sound_toggle_stop_music_in_background +#: data/gui/window/preferences/04_sound.cfg:83 +msgid "Pause the music when you switch to any other window" +msgstr "" + +#. [column] +#: data/gui/window/preferences/04_sound.cfg:104 +msgid "Sound effects" +msgstr "" + +#. [column] +#: data/gui/window/preferences/04_sound.cfg:104 +msgid "Sound effects on/off" +msgstr "" + +#. [column] +#: data/gui/window/preferences/04_sound.cfg:105 +msgid "Change the sound effects volume" +msgstr "" + +#. [column] +#: data/gui/window/preferences/04_sound.cfg:115 +msgid "Music" +msgstr "" + +#. [column] +#: data/gui/window/preferences/04_sound.cfg:115 +msgid "Music on/off" +msgstr "" + +#. [column] +#: data/gui/window/preferences/04_sound.cfg:116 +msgid "Change the music volume" +msgstr "" + +#. [column] +#: data/gui/window/preferences/04_sound.cfg:127 +msgid "Play a bell sound at the beginning of your turn" +msgstr "" + +#. [column] +#: data/gui/window/preferences/04_sound.cfg:127 +msgid "Turn bell" +msgstr "" + +#. [column] +#: data/gui/window/preferences/04_sound.cfg:128 +msgid "Change the bell volume" +msgstr "" + +#. [column] +#: data/gui/window/preferences/04_sound.cfg:137 +msgid "Turn menu and button sounds on/off" +msgstr "" + +#. [column] +#: data/gui/window/preferences/04_sound.cfg:137 +msgid "User interface sounds" +msgstr "" + +#. [column] +#: data/gui/window/preferences/04_sound.cfg:138 +msgid "Change the sound volume for button clicks, etc." +msgstr "" + +#. [label] +#: data/gui/window/preferences/05_multiplayer.cfg:20 +msgid "Chat lines:" +msgstr "" + +#. [slider]: id=chat_lines +#: data/gui/window/preferences/05_multiplayer.cfg:36 +msgid "Set the number of chat lines shown" +msgstr "" + +#. [toggle_button]: id=chat_timestamps +#: data/gui/window/preferences/05_multiplayer.cfg:52 +msgid "Chat timestamping" +msgstr "" + +#. [toggle_button]: id=chat_timestamps +#: data/gui/window/preferences/05_multiplayer.cfg:53 +msgid "Add a timestamp to chat messages" +msgstr "" + +#. [toggle_button]: id=remember_password +#: data/gui/window/preferences/05_multiplayer.cfg:69 +msgid "Uncheck to delete the saved password (on exit)" +msgstr "" + +#. [toggle_button]: id=lobby_whisper_friends_only +#: data/gui/window/preferences/05_multiplayer.cfg:84 +msgid "Accept whispers from friends only" +msgstr "" + +#. [toggle_button]: id=lobby_whisper_friends_only +#: data/gui/window/preferences/05_multiplayer.cfg:85 +msgid "Only accept whisper messages from people on your friends list" +msgstr "" + +#. [toggle_button]: id=lobby_joins_none +#: data/gui/window/preferences/05_multiplayer.cfg:101 +msgid "Do not show lobby joins" +msgstr "" + +#. [toggle_button]: id=lobby_joins_none +#: data/gui/window/preferences/05_multiplayer.cfg:102 +msgid "Do not show messages about players joining the multiplayer lobby" +msgstr "" + +#. [toggle_button]: id=lobby_joins_friends +#: data/gui/window/preferences/05_multiplayer.cfg:116 +msgid "Show lobby joins of friends only" +msgstr "" + +#. [toggle_button]: id=lobby_joins_friends +#: data/gui/window/preferences/05_multiplayer.cfg:117 +msgid "Show messages about your friends joining the multiplayer lobby" +msgstr "" + +#. [toggle_button]: id=lobby_joins_all +#: data/gui/window/preferences/05_multiplayer.cfg:131 +msgid "Show all lobby joins" +msgstr "" + +#. [toggle_button]: id=lobby_joins_all +#: data/gui/window/preferences/05_multiplayer.cfg:132 +msgid "Show messages about all players joining the multiplayer lobby" +msgstr "" + +#. [button]: id=mp_alerts +#: data/gui/window/preferences/05_multiplayer.cfg:149 +msgid "Alerts" +msgstr "" + +#. [button]: id=mp_alerts +#: data/gui/window/preferences/05_multiplayer.cfg:150 +msgid "Configure multiplayer notification settings" +msgstr "" + +#. [button]: id=mp_wesnothd +#: data/gui/window/preferences/05_multiplayer.cfg:162 +msgid "Server Executable" +msgstr "" + +#. [button]: id=mp_wesnothd +#: data/gui/window/preferences/05_multiplayer.cfg:163 +msgid "Find and set path to MP server to host LAN games" +msgstr "" + +#. [button]: id=add_friend +#: data/gui/window/preferences/05_multiplayer.cfg:264 +msgid "" +"Add this username to your friends list (add optional notes, e.g., " +"'player_name notes on friend')" +msgstr "" + +#. [button]: id=add_ignored +#: data/gui/window/preferences/05_multiplayer.cfg:277 +msgid "" +"Add this username to your ignore list (add optional reason, e.g., " +"'player_name reason ignored')" +msgstr "" + +#. [button]: id=remove +#: data/gui/window/preferences/05_multiplayer.cfg:290 +msgid "Remove this username from your list" +msgstr "" + +#. [label]: id=no_friends_notice +#: data/gui/window/preferences/05_multiplayer.cfg:311 +msgid "You have not befriended or ignored any other players." +msgstr "" + +#. [button]: id=open +#: data/gui/window/screenshot_notification.cfg:49 +msgid "filesystem^Open" +msgstr "" + +#. [button]: id=open +#: data/gui/window/screenshot_notification.cfg:50 +msgid "Open this file with an external application" +msgstr "" + +#. [button]: id=browse_dir +#: data/gui/window/screenshot_notification.cfg:187 +msgid "Screenshots..." +msgstr "" + +#. [button]: id=browse_dir +#: data/gui/window/screenshot_notification.cfg:189 +msgid "Browse the screenshots folder using a file manager" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [button]: id=save +#: data/gui/window/screenshot_notification.cfg:203 +#: src/gui/dialogs/file_dialog.cpp:181 +msgid "Save" +msgstr "" + +#. [label] +#: data/gui/window/select_orb_colors.cfg:80 +msgid "Choose Orb/Minimap Colors" +msgstr "" + +#. [grid] +#: data/gui/window/select_orb_colors.cfg:84 +msgid "Show unmoved orb" +msgstr "" + +#. [grid] +#: data/gui/window/select_orb_colors.cfg:85 +msgid "Show partial moved orb" +msgstr "" + +#. [grid] +#: data/gui/window/select_orb_colors.cfg:86 +msgid "Show moved orb" +msgstr "" + +#. [grid] +#: data/gui/window/select_orb_colors.cfg:87 +msgid "Show ally orb" +msgstr "" + +#. [grid] +#: data/gui/window/select_orb_colors.cfg:88 +msgid "Show enemy orb" +msgstr "" + +#. [label] +#: data/gui/window/sp_options_configure.cfg:44 +msgid "Configure Options" +msgstr "" + +#. [label] +#: data/gui/window/sp_options_configure.cfg:62 +msgid "Configure settings for the selected custom modifications." +msgstr "" + +#. [label] +#: data/gui/window/statistics_dialog.cfg:141 +msgid "Overall" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label]: id=title +#: data/gui/window/statistics_dialog.cfg:483 src/hotkey/hotkey_command.cpp:121 +msgid "Statistics" +msgstr "" + +#. [column] +#: data/gui/window/statistics_dialog.cfg:549 +msgid "Damage" +msgstr "" + +#. [column] +#: data/gui/window/statistics_dialog.cfg:550 +msgid "" +"stats dialog^Difference of actual outcome to expected outcome, as a " +"percentage.\n" +"The first number in parentheses is the expected number of hitpoints " +"inflicted/taken.\n" +"The sum (or difference) of the two numbers in parentheses is the actual " +"number of hitpoints inflicted/taken." +msgstr "" + +#. [column] +#: data/gui/window/statistics_dialog.cfg:553 +msgid "stats dialog^Ratio of actual to expected" +msgstr "" + +#. [column] +#: data/gui/window/statistics_dialog.cfg:568 +msgid "Hits" +msgstr "" + +#. [column] +#: data/gui/window/statistics_dialog.cfg:571 +msgid "" +"stats dialog^Estimate of how much randomness of battles favored or " +"disfavored this side.\n" +"Values between 0 and 50 suggest the number of hits was less than expected.\n" +"Values between 50 and 100 suggest the number of hits was more than expected." +msgstr "" + +#. [button]: id=cancel +#: data/gui/window/story_viewer.cfg:131 +msgid "Skip" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label]: id=lblTitle +#: data/gui/window/surrender_quit.cfg:40 src/hotkey/hotkey_command.cpp:124 +msgid "Surrender Game" +msgstr "" + +#. [label]: id=lblMessage +#: data/gui/window/surrender_quit.cfg:60 +msgid "Do you really want to surrender and quit the game?" +msgstr "" + +#. [button]: id=quit_and_surrender +#: data/gui/window/surrender_quit.cfg:85 +msgid "Surrender & Quit" +msgstr "" + +#. [label]: id=lblTitle +#: data/gui/window/synced_choice_wait.cfg:40 +msgid "Waiting..." +msgstr "" + +#. [label]: id=lblMessage +#: data/gui/window/synced_choice_wait.cfg:60 +msgid "Waiting for remote input" +msgstr "" + +#. [button]: id=btn_quit_game +#: data/gui/window/synced_choice_wait.cfg:96 +msgid "Quit game" +msgstr "" + +#. [label] +#: data/gui/window/terrain_layers.cfg:21 +msgid "#" +msgstr "" + +#. [label] +#: data/gui/window/terrain_layers.cfg:33 +msgid "Image" +msgstr "" + +#. [label] +#: data/gui/window/terrain_layers.cfg:57 +msgid "Loc" +msgstr "" + +#. [label] +#: data/gui/window/terrain_layers.cfg:69 +msgid "Layer" +msgstr "" + +#. [label] +#: data/gui/window/terrain_layers.cfg:81 +msgid "Base.x" +msgstr "" + +#. [label] +#: data/gui/window/terrain_layers.cfg:93 +msgid "Base.y" +msgstr "" + +#. [label] +#: data/gui/window/terrain_layers.cfg:105 +msgid "Center" +msgstr "" + +#. [label] +#: data/gui/window/terrain_layers.cfg:339 +msgid "Terrain Layers" +msgstr "" + +#. [label] +#: data/gui/window/terrain_layers.cfg:384 +msgid "Flags" +msgstr "" + +#. [label] +#: data/gui/window/theme_list.cfg:51 +msgid "Choose Theme" +msgstr "" + +#. [button]: id=help +#: data/gui/window/title_screen.cfg:175 +msgid "Show Battle for Wesnoth help" +msgstr "" + +#. [button]: id=previous_tip +#: data/gui/window/title_screen.cfg:191 +msgid "Show previous tip of the day" +msgstr "" + +#. [button]: id=next_tip +#: data/gui/window/title_screen.cfg:206 +msgid "Show next tip of the day" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:251 +msgid "Start a tutorial to familiarize yourself with the game" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [grid] +#: data/gui/window/title_screen.cfg:251 src/gui/dialogs/game_load.cpp:392 +msgid "Tutorial" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:252 +msgid "Campaigns" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:252 +msgid "Start a new single player campaign" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:253 +msgid "" +"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against " +"the AI" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:254 +msgid "Load" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:254 +msgid "Load a saved game" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:255 +msgid "Add-ons" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:255 +msgid "Download usermade campaigns, eras, or map packs" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:256 +msgid "Cores" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:256 +msgid "Select the game core data" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:257 +msgid "Map Editor" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:257 +msgid "Start the map editor" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:258 +msgid "Change the language" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:259 +msgid "Configure the game’s settings" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:260 +msgid "Credits" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:260 +msgid "View the credits" +msgstr "" + +#. [grid] +#: data/gui/window/title_screen.cfg:261 +msgid "Quit the game" +msgstr "" + +#. [label] +#: data/gui/window/unit_advance.cfg:99 +msgid "Advance Unit" +msgstr "" + +#. [label] +#: data/gui/window/unit_advance.cfg:144 +msgid "What should our victorious unit become?" +msgstr "" + +#. [button]: id=damage_calculation +#: data/gui/window/unit_attack.cfg:192 +msgid "Damage Calculation" +msgstr "" + +#. [button]: id=ok +#: data/gui/window/unit_attack.cfg:220 +msgid "Attack" +msgstr "" + +#. [label] +#: data/gui/window/unit_attack.cfg:305 +msgid "Attack Enemy" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label] +#: data/gui/window/unit_create.cfg:47 src/hotkey/hotkey_command.cpp:115 +msgid "Create Unit (Debug!)" +msgstr "" + +#. [toggle_button]: id=sort_0 +#: data/gui/window/unit_create.cfg:124 +msgid "Race" +msgstr "" + +#. [toggle_button]: id=sort_2 +#: data/gui/window/unit_list.cfg:107 +msgid "Moves" +msgstr "" + +#. [label] +#: data/gui/window/unit_list.cfg:121 +msgid "Status" +msgstr "" + +#. [toggle_button]: id=sort_3 +#: data/gui/window/unit_list.cfg:135 +msgid "HP" +msgstr "" + +#. [toggle_button]: id=sort_4 +#. [toggle_button]: id=sort_2 +#: data/gui/window/unit_list.cfg:149 data/gui/window/unit_recall.cfg:61 +msgid "Lvl" +msgstr "" + +#. [toggle_button]: id=sort_5 +#. [toggle_button]: id=sort_3 +#: data/gui/window/unit_list.cfg:163 data/gui/window/unit_recall.cfg:75 +msgid "XP" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [toggle_button]: id=sort_6 +#. [toggle_button]: id=sort_4 +#: data/gui/window/unit_list.cfg:177 data/gui/window/unit_recall.cfg:89 +#: src/gui/widgets/unit_preview_pane.cpp:373 +#: src/gui/widgets/unit_preview_pane.cpp:522 +msgid "Traits" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label] +#: data/gui/window/unit_list.cfg:368 src/hotkey/hotkey_command.cpp:120 +msgid "Unit List" +msgstr "" + +#. [label]: id=title +#: data/gui/window/unit_recall.cfg:291 +msgid "Recall Unit" +msgstr "" + +#. [button]: id=rename +#: data/gui/window/unit_recall.cfg:393 +msgid "Rename" +msgstr "" + +#. [button]: id=dismiss +#: data/gui/window/unit_recall.cfg:405 +msgid "Dismiss" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [button]: id=ok +#: data/gui/window/unit_recall.cfg:442 src/hotkey/hotkey_command.cpp:105 +msgid "Recall" +msgstr "" + +#. [label] +#: data/gui/window/unit_recruit.cfg:155 +msgid "Recruit Unit" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [button]: id=ok +#: data/gui/window/unit_recruit.cfg:231 src/hotkey/hotkey_command.cpp:103 +msgid "Recruit" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label] +#: data/gui/window/wml_error.cfg:40 src/gui/dialogs/message.cpp:210 +#: src/gui/dialogs/preferences_dialog.cpp:264 +#: src/gui/dialogs/transient_message.cpp:78 +msgid "Error" +msgstr "" + +#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# +#. [label]: id=details_heading +#: data/gui/window/wml_error.cfg:112 src/gui/dialogs/multiplayer/lobby.cpp:213 +#: src/gui/dialogs/multiplayer/lobby.cpp:229 src/gui/dialogs/wml_error.cpp:197 +msgid "Details:" +msgstr "" + +#: src/build_info.cpp:269 +msgid "feature^JPG screenshots" +msgstr "" + +#: src/build_info.cpp:276 +msgid "feature^Lua console completion" +msgstr "" + +#: src/build_info.cpp:281 +msgid "feature^Legacy bidirectional rendering" +msgstr "" + +#: src/build_info.cpp:288 +msgid "feature^D-Bus notifications back end" +msgstr "" + +#: src/build_info.cpp:297 +msgid "feature^Win32 notifications back end" +msgstr "" + +#: src/build_info.cpp:303 +msgid "feature^Cocoa notifications back end" +msgstr "" + +#: src/desktop/paths.cpp:96 +msgid "filesystem_path_system^Volumes" +msgstr "" + +#: src/desktop/paths.cpp:200 +msgid "filesystem_path_game^Game executables" +msgstr "" + +#: src/desktop/paths.cpp:204 +msgid "filesystem_path_game^Game data" +msgstr "" + +#: src/desktop/paths.cpp:208 +msgid "filesystem_path_game^User data" +msgstr "" + +#: src/desktop/paths.cpp:212 +msgid "filesystem_path_game^User preferences" +msgstr "" + +#: src/desktop/paths.cpp:225 +msgid "filesystem_path_system^Home" +msgstr "" + +#: src/desktop/paths.cpp:234 +msgid "filesystem_path_system^Root" +msgstr "" + +#: src/desktop/version.cpp:274 +msgid "operating_system^" +msgstr "" + +#. TRANSLATORS: This is the language code which will be used +#. to store and fetch localized non-textual resources, such as images, +#. when they exist. Normally it is just the code of the PO file itself, +#. e.g. "de" of de.po for German. But it can also be a comma-separated +#. list of language codes by priority, when the localized resource +#. found for first of those languages will be used. This is useful when +#. two languages share sufficient commonality, that they can use each +#. other's resources rather than duplicating them. For example, +#. Swedish (sv) and Danish (da) are such, so Swedish translator could +#. translate this message as "sv,da", while Danish as "da,sv". +#: src/filesystem.cpp:1589 +msgid "language code for localized resources^en_US" +msgstr "" + +#: src/font/marked-up_text.cpp:402 +msgid "The maximum text width is less than 1." +msgstr "" + +#: src/font/text.cpp:775 +msgid "The text contains invalid Pango markup: " +msgstr "" + +#. TRANSLATORS: Formats a two-element conjunctive list. +#: src/formula/string_utils.cpp:251 +msgid "conjunct pair^$first and $second" +msgstr "" + +#. TRANSLATORS: Formats the first two elements of a conjunctive list. +#: src/formula/string_utils.cpp:254 +msgid "conjunct start^$first, $second" +msgstr "" + +#. TRANSLATORS: Formats successive elements of a conjunctive list. +#: src/formula/string_utils.cpp:258 +msgid "conjunct mid^$prefix, $next" +msgstr "" + +#. TRANSLATORS: Formats the final element of a conjunctive list. +#: src/formula/string_utils.cpp:261 +msgid "conjunct end^$prefix, and $last" +msgstr "" + +#. TRANSLATORS: Formats a two-element disjunctive list. +#: src/formula/string_utils.cpp:269 +msgid "disjunct pair^$first or $second" +msgstr "" + +#. TRANSLATORS: Formats the first two elements of a disjunctive list. +#: src/formula/string_utils.cpp:272 +msgid "disjunct start^$first, $second" +msgstr "" + +#. TRANSLATORS: Formats successive elements of a disjunctive list. +#: src/formula/string_utils.cpp:276 +msgid "disjunct mid^$prefix, $next" +msgstr "" + +#. TRANSLATORS: Formats the final element of a disjunctive list. +#: src/formula/string_utils.cpp:279 +msgid "disjunct end^$prefix, or $last" +msgstr "" + +#: src/formula/string_utils.cpp:285 src/formula/string_utils.cpp:314 +msgid "timespan^expired" +msgstr "" + +#: src/formula/string_utils.cpp:291 +msgid "timespan^$num year" +msgstr "" + +#: src/formula/string_utils.cpp:291 +msgid "timespan^$num years" +msgstr "" + +#: src/formula/string_utils.cpp:292 +msgid "timespan^$num month" +msgstr "" + +#: src/formula/string_utils.cpp:292 +msgid "timespan^$num months" +msgstr "" + +#: src/formula/string_utils.cpp:293 +msgid "timespan^$num week" +msgstr "" + +#: src/formula/string_utils.cpp:293 +msgid "timespan^$num weeks" +msgstr "" + +#: src/formula/string_utils.cpp:294 +msgid "timespan^$num day" +msgstr "" + +#: src/formula/string_utils.cpp:294 +msgid "timespan^$num days" +msgstr "" + +#: src/formula/string_utils.cpp:295 +msgid "timespan^$num hour" +msgstr "" + +#: src/formula/string_utils.cpp:295 +msgid "timespan^$num hours" +msgstr "" + +#: src/formula/string_utils.cpp:296 +msgid "timespan^$num minute" +msgstr "" + +#: src/formula/string_utils.cpp:296 +msgid "timespan^$num minutes" +msgstr "" + +#: src/formula/string_utils.cpp:297 +msgid "timespan^$num second" +msgstr "" + +#: src/formula/string_utils.cpp:297 +msgid "timespan^$num seconds" +msgstr "" + +#: src/gui/core/canvas.cpp:612 +msgid "Line doesn't fit on canvas." +msgstr "" + +#: src/gui/core/canvas.cpp:699 +msgid "Rectangle doesn't fit on canvas." +msgstr "" + +#: src/gui/core/canvas.cpp:814 +msgid "Rounded Rectangle doesn't fit on canvas." +msgstr "" + +#: src/gui/core/canvas.cpp:923 src/gui/core/canvas.cpp:928 +#: src/gui/core/canvas.cpp:933 src/gui/core/canvas.cpp:939 +msgid "Circle doesn't fit on canvas." +msgstr "" + +#: src/gui/core/canvas.cpp:1039 +msgid "Image doesn't fit on canvas." +msgstr "" + +#: src/gui/core/canvas.cpp:1258 +msgid "Text has a font size of 0." +msgstr "" + +#: src/gui/core/canvas.cpp:1333 +msgid "Text doesn't start on canvas." +msgstr "" + +#: src/gui/core/widget_definition.cpp:49 +msgid "No state or draw section defined." +msgstr "" + +#: src/gui/core/widget_definition.cpp:176 src/gui/core/window_builder.cpp:176 +msgid "No resolution defined." +msgstr "" + +#: src/gui/core/window_builder.cpp:58 +msgid "Linked '$id' group has multiple definitions." +msgstr "" + +#: src/gui/core/window_builder.cpp:317 src/gui/widgets/addon_list.cpp:429 +#: src/gui/widgets/chatbox.cpp:804 src/gui/widgets/listbox.cpp:806 +#: src/gui/widgets/multi_page.cpp:196 src/gui/widgets/panel.cpp:194 +#: src/gui/widgets/scroll_label.cpp:220 src/gui/widgets/scrollbar_panel.cpp:98 +#: src/gui/widgets/size_lock.cpp:125 src/gui/widgets/stacked_widget.cpp:241 +#: src/gui/widgets/toggle_panel.cpp:402 src/gui/widgets/tree_view.cpp:313 +#: src/gui/widgets/unit_preview_pane.cpp:608 +msgid "No grid defined." +msgstr "" + +#: src/gui/core/window_builder.cpp:436 +msgid "A row must have a column." +msgstr "" + +#: src/gui/core/window_builder.cpp:437 +msgid "Number of columns differ." +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:184 +msgid "addons_view^All Add-ons" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:185 +msgid "addons_view^Installed" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:186 +msgid "addons_view^Upgradable" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:187 +msgid "addons_view^Publishable" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:188 +msgid "addons_view^Not Installed" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:192 +msgid "addons_of_type^Campaigns" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:193 +msgid "addons_of_type^Scenarios" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:194 +msgid "addons_of_type^SP/MP campaigns" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:195 +msgid "addons_of_type^MP campaigns" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:196 +msgid "addons_of_type^MP scenarios" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:197 +msgid "addons_of_type^MP map-packs" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:198 +msgid "addons_of_type^MP eras" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:199 +msgid "addons_of_type^MP factions" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:200 +msgid "addons_of_type^Modifications" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:201 +msgid "addons_of_type^Cores" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:202 +msgid "addons_of_type^Resources" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:204 +msgid "addons_of_type^Other" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:205 +msgid "addons_of_type^Unknown" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:209 +msgid "addons_order^Name ($order)" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:212 +msgid "addons_order^Author ($order)" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:215 +msgid "addons_order^Size ($order)" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:218 +msgid "addons_order^Downloads ($order)" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:221 +msgid "addons_order^Type ($order)" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:224 +msgid "addons_order^Last updated ($datelike_order)" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:227 +msgid "addons_order^First uploaded ($datelike_order)" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:256 src/gui/widgets/addon_list.cpp:103 +msgid "addon_state^Not installed" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:257 src/gui/widgets/addon_list.cpp:103 +msgid "addon_state^Published, not installed" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:261 src/gui/widgets/addon_list.cpp:111 +msgid "addon_state^Installed" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:262 src/gui/widgets/addon_list.cpp:111 +msgid "addon_state^Published" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:266 +msgid "addon_state^Installed, not tracking local version" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:269 +msgid "addon_state^Published, not tracking local version" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:273 +msgid "addon_state^Installed ($local_version|), upgradable" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:274 +msgid "addon_state^Published ($local_version| installed), upgradable" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:280 +msgid "addon_state^Installed ($local_version|), outdated on server" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:281 +msgid "addon_state^Published ($local_version| installed), outdated on server" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:287 src/gui/widgets/addon_list.cpp:114 +msgid "addon_state^Installed, not ready to publish" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:288 src/gui/widgets/addon_list.cpp:114 +msgid "addon_state^Ready to publish" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:292 src/gui/widgets/addon_list.cpp:126 +msgid "addon_state^Installed, broken" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:293 src/gui/widgets/addon_list.cpp:126 +msgid "addon_state^Published, broken" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:296 src/gui/widgets/addon_list.cpp:130 +msgid "addon_state^Unknown" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:358 +msgid "ascending" +msgstr "" + +#. TRANSLATORS: Sorting order of dates, oldest first +#: src/gui/dialogs/addon/manager.cpp:360 +msgid "oldest to newest" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:363 +msgid "descending" +msgstr "" + +#. TRANSLATORS: Sorting order of dates, newest first +#: src/gui/dialogs/addon/manager.cpp:365 +msgid "newest to oldest" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:383 src/gui/dialogs/chat_log.cpp:416 +#: src/gui/dialogs/game_cache_options.cpp:105 +#: src/gui/dialogs/game_version_dialog.cpp:182 +#: src/gui/dialogs/gamestate_inspector.cpp:428 +#: src/gui/dialogs/lua_interpreter.cpp:491 +#: src/gui/dialogs/screenshot_notification.cpp:102 +#: src/gui/dialogs/wml_error.cpp:229 +msgid "Clipboard support not found, contact your packager" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:451 +msgid "addons^Back to List" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:463 +msgid "An error occurred while downloading the add-ons list from the server." +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:499 +msgid "No Add-ons Available" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:499 +msgid "There are no add-ons available for download from this server." +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:674 +msgid "" +"The following add-on appears to have publishing or version control " +"information stored locally, and will not be removed:" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:682 +msgid "The following add-on could not be deleted properly:" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:728 +msgid "Warning" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:729 +msgid "" +"The remote version of this add-on is greater or equal to the version being " +"uploaded. Do you really wish to continue?" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:738 +msgid "Invalid icon path. Make sure the path points to a valid image." +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:741 src/gui/dialogs/addon/manager.cpp:744 +#: src/gui/dialogs/addon/manager.cpp:783 +msgid "The server responded with an error:" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:742 +msgid "Terms" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:759 src/gui/dialogs/addon/manager.cpp:786 +#: src/gui/dialogs/multiplayer/mp_join_game.cpp:502 +msgid "Response" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:771 +msgid "" +"Deleting '$addon|' will permanently erase its download and upload counts on " +"the add-ons server. Do you really wish to continue?" +msgstr "" + +#: src/gui/dialogs/addon/manager.cpp:803 +msgid "Do you want to uninstall '$addon|'?" +msgstr "" + +#: src/gui/dialogs/advanced_graphics_options.cpp:75 +msgid "No matching widget found for scaling option" +msgstr "" + +#: src/gui/dialogs/attack_predictions.cpp:116 +msgid "No usable weapon" +msgstr "" + +#: src/gui/dialogs/attack_predictions.cpp:193 +msgid "Defender resistance vs" +msgstr "" + +#: src/gui/dialogs/attack_predictions.cpp:195 +msgid "Attacker vulnerability vs" +msgstr "" + +#: src/gui/dialogs/campaign_selection.cpp:318 +#: src/gui/dialogs/multiplayer/lobby.cpp:460 +msgid "active_modifications^None" +msgstr "" + +#: src/gui/dialogs/depcheck_confirm_change.cpp:66 +msgid "$requester requires the following modifications to be enabled:" +msgstr "" + +#: src/gui/dialogs/depcheck_confirm_change.cpp:70 +msgid "$requester requires the following modifications to be disabled:" +msgstr "" + +#: src/gui/dialogs/depcheck_select_new.cpp:69 +msgid "" +"The currently chosen scenario is not compatible with your setup.\n" +"Please select a compatible one." +msgstr "" + +#: src/gui/dialogs/depcheck_select_new.cpp:74 +msgid "" +"The currently chosen era is not compatible with your setup.\n" +"Please select a compatible one." +msgstr "" + +#: src/gui/dialogs/depcheck_select_new.cpp:80 +msgid "" +"The currently chosen modification is not compatible with your setup.\n" +"Please select a compatible one." +msgstr "" + +#: src/gui/dialogs/editor/generator_settings.cpp:71 +msgid "/1000 tiles" +msgstr "" + +#: src/gui/dialogs/editor/generator_settings.cpp:74 +msgid "Coastal" +msgstr "" + +#: src/gui/dialogs/editor/generator_settings.cpp:74 +msgid "Inland" +msgstr "" + +#: src/gui/dialogs/editor/generator_settings.cpp:74 +msgid "Island" +msgstr "" + +#: src/gui/dialogs/file_dialog.cpp:105 +msgid "Find File" +msgstr "" + +#: src/gui/dialogs/file_dialog.cpp:181 +msgid "Open" +msgstr "" + +#: src/gui/dialogs/file_dialog.cpp:302 +msgid "The file already exists. Do you wish to overwrite it?" +msgstr "" + +#: src/gui/dialogs/file_dialog.cpp:326 +msgid "The file or folder $path cannot be created." +msgstr "" + +#: src/gui/dialogs/file_dialog.cpp:332 +msgid "The file or folder $path does not exist." +msgstr "" + +#: src/gui/dialogs/file_dialog.cpp:707 +msgid "" +"Could not create a new folder at $path|. Make sure you have the appropriate " +"permissions to write to this location." +msgstr "" + +#: src/gui/dialogs/file_dialog.cpp:725 +msgid "The following folder and its contents will be permanently deleted:" +msgstr "" + +#: src/gui/dialogs/file_dialog.cpp:726 +msgid "The following file will be permanently deleted:" +msgstr "" + +#: src/gui/dialogs/file_dialog.cpp:727 +msgid "Do you wish to continue?" +msgstr "" + +#: src/gui/dialogs/file_dialog.cpp:739 +msgid "" +"Could not delete $path|. Make sure you have the appropriate permissions to " +"write to this location." +msgstr "" + +#: src/gui/dialogs/folder_create.cpp:60 +msgid "New Bookmark" +msgstr "" + +#: src/gui/dialogs/game_cache_options.cpp:137 +msgid "dir_size^Unknown" +msgstr "" + +#: src/gui/dialogs/game_cache_options.cpp:139 +#: src/gui/dialogs/network_transmission.cpp:81 +#: src/gui/dialogs/network_transmission.cpp:82 +#: src/gui/dialogs/screenshot_notification.cpp:148 +msgid "unit_byte^B" +msgstr "" + +#: src/gui/dialogs/game_cache_options.cpp:162 +msgid "Cache Cleaned" +msgstr "" + +#: src/gui/dialogs/game_cache_options.cpp:163 +msgid "The game data cache has been cleaned." +msgstr "" + +#: src/gui/dialogs/game_cache_options.cpp:165 +msgid "The game data cache could not be completely cleaned." +msgstr "" + +#: src/gui/dialogs/game_cache_options.cpp:181 +msgid "Cache Purged" +msgstr "" + +#: src/gui/dialogs/game_cache_options.cpp:182 +msgid "The game data cache has been purged." +msgstr "" + +#: src/gui/dialogs/game_cache_options.cpp:184 +msgid "The game data cache could not be purged." +msgstr "" + +#: src/gui/dialogs/game_load.cpp:264 +msgid "The selected file is corrupt: " +msgstr "" + +#: src/gui/dialogs/game_load.cpp:343 +msgid "(Invalid)" +msgstr "" + +#: src/gui/dialogs/game_load.cpp:380 +msgid "Campaign: $campaign_name" +msgstr "" + +#: src/gui/dialogs/game_load.cpp:395 +msgid "Test scenario" +msgstr "" + +#: src/gui/dialogs/game_load.cpp:405 +msgid "Replay" +msgstr "" + +#: src/gui/dialogs/game_load.cpp:407 +msgid "Turn" +msgstr "" + +#: src/gui/dialogs/game_load.cpp:409 +msgid "Scenario start" +msgstr "" + +#: src/gui/dialogs/game_load.cpp:412 +msgid "Difficulty: " +msgstr "" + +#: src/gui/dialogs/game_load.cpp:416 +msgid "Version: " +msgstr "" + +#: src/gui/dialogs/game_load.cpp:421 +msgid "Modifications: " +msgstr "" + +#: src/gui/dialogs/game_stats.cpp:71 +msgid "controller^AI" +msgstr "" + +#: src/gui/dialogs/game_stats.cpp:71 +msgid "controller^Idle" +msgstr "" + +#: src/gui/dialogs/game_stats.cpp:109 src/gui/dialogs/label_settings.cpp:78 +msgid "Unknown" +msgstr "" + +#: src/gui/dialogs/game_stats.cpp:195 src/gui/dialogs/game_stats.cpp:198 +#: src/gui/dialogs/multiplayer/lobby.cpp:474 +msgid "no" +msgstr "" + +#: src/gui/dialogs/game_stats.cpp:195 src/gui/dialogs/game_stats.cpp:198 +#: src/gui/dialogs/multiplayer/lobby.cpp:474 +msgid "yes" +msgstr "" + +#: src/gui/dialogs/game_version_dialog.cpp:133 +#: src/gui/dialogs/title_screen.cpp:258 +msgid "Version $version" +msgstr "" + +#: src/gui/dialogs/game_version_dialog.cpp:137 +msgid "Running on $os" +msgstr "" + +#: src/gui/dialogs/game_version_dialog.cpp:222 +msgid "version^N/A" +msgstr "" + +#: src/gui/dialogs/label_settings.cpp:54 +msgid "Team Labels" +msgstr "" + +#: src/gui/dialogs/label_settings.cpp:84 +msgid "Side $side_number ($name)" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:43 +msgid "Building terrain rules" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:44 +msgid "Reading files and creating cache" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:45 src/gui/dialogs/loading_screen.cpp:48 +msgid "Initializing display" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:46 +msgid "Reinitialize fonts for the current language" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:47 +msgid "Initializing teams" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:49 +msgid "Loading game configuration" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:50 +msgid "Loading data files" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:51 +msgid "Loading level" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:52 +msgid "Initializing scripting engine" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:53 +msgid "Initializing planning mode" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:54 +msgid "Reading unit files" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:55 +msgid "Loading units" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:56 +msgid "Searching for installed add-ons" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:57 +msgid "Starting game" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:58 +msgid "Verifying cache" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:59 +msgid "Connecting to server" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:60 +msgid "Logging in" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:61 +msgid "Waiting for server" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:62 +msgid "Connecting to redirected server" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:63 +msgid "Waiting for next scenario" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:64 +msgid "Getting game data" +msgstr "" + +#: src/gui/dialogs/loading_screen.cpp:65 +msgid "Downloading lobby data" +msgstr "" + +#: src/gui/dialogs/lua_interpreter.cpp:690 +msgid "The lua console can only be used in debug mode! (Run ':debug' first)" +msgstr "" + +#: src/gui/dialogs/lua_interpreter.cpp:691 +msgid "lua console" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:102 +msgid "Selected Game" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:103 +msgid "Lobby" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:105 +msgid "Current Room" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:107 +msgid "Other Games" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:114 +msgid "Do you really want to log out?" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:209 +msgid "Incompatible User-made Content." +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:210 +msgid "" +"This game cannot be joined because the host has out-of-date add-ons that are " +"incompatible with your version. You might wish to suggest that the host's " +"add-ons be updated." +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:225 +msgid "Missing User-made Content." +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:226 +msgid "" +"This game requires one or more user-made addons to be installed or updated " +"in order to join.\n" +"Do you want to try to install them?" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:395 +msgid "Games: showing $num_shown out of $num_total" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:415 +msgid "$game_name (Era: $era_name)" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:445 +msgid "era_or_mod^not installed" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:448 +msgid "Era" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:480 +msgid "Reloaded:" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:481 +msgid "Shared vision:" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:482 +msgid "Shuffle sides:" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:483 +msgid "Time limit:" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:484 +msgid "Use map settings:" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:492 +msgid "" +"One or more add-ons need to be installed\n" +"in order to join this game." +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:517 +msgid "Observers allowed" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:520 +msgid "Observers not allowed" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:795 +msgid "lobby" +msgstr "" + +#: src/gui/dialogs/multiplayer/lobby.cpp:955 +msgid "" +"Something is wrong with the addon version check database supporting the " +"multiplayer lobby. Please report this at https://bugs.wesnoth.org." +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:131 +msgid "" +"This build of wesnoth does not include support for desktop notifications, " +"contact your package manager" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_change_control.cpp:104 +msgid "Side $side" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:100 +msgid "Scenarios" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:101 +msgid "Multiplayer Campaigns" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:102 +msgid "Singleplayer Campaigns" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:103 +msgid "Custom Maps" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:104 +msgid "Custom Scenarios" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:105 +msgid "Random Maps" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:179 +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:180 +msgid "No games found." +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:247 +msgid "No eras found." +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:248 +msgid "No eras found" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:276 +msgid "Independent: Random factions assigned independently" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:277 +msgid "No Mirror: No two players will get the same faction" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:278 +msgid "No Ally Mirror: No two allied players will get the same faction" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:534 +msgid "No eras available for this game." +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:732 +msgid "number of players^$min to $max" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:829 +msgid "The selected game has no sides!" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:895 +msgid "Choose Starting Scenario" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_create_game.cpp:895 +msgid "Select at which point to begin this campaign." +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_join_game.cpp:210 +msgid "Computer Player" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_join_game.cpp:212 +msgid "Empty slot" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_join_game.cpp:214 +msgid "Reserved for $playername" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_join_game.cpp:216 +msgid "Vacant slot" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_join_game.cpp:220 +msgid "empty" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_join_game.cpp:248 +#: src/gui/dialogs/multiplayer/mp_staging.cpp:126 +msgid "this game" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_join_game.cpp:360 +#: src/gui/dialogs/multiplayer/mp_staging.cpp:96 +msgid "Team:" +msgstr "" + +#: src/gui/dialogs/multiplayer/mp_staging.cpp:486 +msgid "Waiting for players to choose factions..." +msgstr "" + +#: src/gui/dialogs/outro.cpp:42 +msgid "The End" +msgstr "" + +#: src/gui/dialogs/preferences_dialog.cpp:187 +msgid "friend" +msgstr "" + +#: src/gui/dialogs/preferences_dialog.cpp:192 +msgid "ignored" +msgstr "" + +#: src/gui/dialogs/preferences_dialog.cpp:246 +#: src/gui/dialogs/preferences_dialog.cpp:306 +msgid "No username specified" +msgstr "" + +#: src/gui/dialogs/preferences_dialog.cpp:264 +msgid "Invalid username" +msgstr "" + +#: src/gui/dialogs/preferences_dialog.cpp:311 +msgid "Not on friends or ignore lists" +msgstr "" + +#: src/gui/dialogs/preferences_dialog.cpp:816 +msgid "●" +msgstr "" + +#: src/gui/dialogs/preferences_dialog.cpp:850 +#: src/gui/dialogs/preferences_dialog.cpp:920 +msgid "No hotkey selected" +msgstr "" + +#: src/gui/dialogs/preferences_dialog.cpp:881 +msgid "" +"“$hotkey_sequence|” is in use by “$old_hotkey_action|”.\n" +"Do you wish to reassign it to “$new_hotkey_action|”?" +msgstr "" + +#: src/gui/dialogs/preferences_dialog.cpp:887 +msgid "Reassign Hotkey" +msgstr "" + +#: src/gui/dialogs/preferences_dialog.cpp:904 +msgid "All hotkeys have been reset to their default values." +msgstr "" + +#: src/gui/dialogs/preferences_dialog.cpp:904 +msgid "Hotkeys Reset" +msgstr "" + +#: src/gui/dialogs/preferences_dialog.cpp:1040 +msgid "∞" +msgstr "" + +#: src/gui/dialogs/screenshot_notification.cpp:130 +msgid "" +"Unsupported image format.\n" +"\n" +"Try to save the screenshot as PNG instead." +msgstr "" + +#: src/gui/dialogs/statistics_dialog.cpp:82 +msgid "All Scenarios" +msgstr "" + +#: src/gui/dialogs/statistics_dialog.cpp:181 +#: src/gui/dialogs/statistics_dialog.cpp:341 +msgid "This Turn" +msgstr "" + +#: src/gui/dialogs/statistics_dialog.cpp:217 +msgid "Actual hit rates, by chance to hit:" +msgstr "" + +#: src/gui/dialogs/statistics_dialog.cpp:219 +msgid "(no attacks have taken place yet)" +msgstr "" + +#: src/gui/dialogs/statistics_dialog.cpp:328 +msgid "" +"stats dialog^Difference of actual outcome to expected outcome, as a " +"percentage.\n" +"The first number in parentheses is the expected number of hits inflicted/" +"taken.\n" +"The sum (or difference) of the two numbers in parentheses is the actual " +"number of hits inflicted/taken." +msgstr "" + +#: src/gui/dialogs/statistics_dialog.cpp:372 +msgid "Recruits" +msgstr "" + +#: src/gui/dialogs/statistics_dialog.cpp:373 +msgid "Recalls" +msgstr "" + +#: src/gui/dialogs/statistics_dialog.cpp:374 +msgid "Advancements" +msgstr "" + +#: src/gui/dialogs/statistics_dialog.cpp:375 +msgid "Losses" +msgstr "" + +#: src/gui/dialogs/statistics_dialog.cpp:376 +msgid "Kills" +msgstr "" + +#: src/gui/dialogs/statistics_dialog.cpp:398 +#: src/gui/dialogs/statistics_dialog.cpp:405 +msgid "Inflicted" +msgstr "" + +#: src/gui/dialogs/statistics_dialog.cpp:411 +#: src/gui/dialogs/statistics_dialog.cpp:418 +msgid "Taken" +msgstr "" + +#: src/gui/dialogs/statistics_dialog.cpp:459 +msgid "$count|× $name" +msgstr "" + +#: src/gui/dialogs/title_screen.cpp:174 src/hotkey/hotkey_command.cpp:91 +msgid "Screenshot" +msgstr "" + +#: src/gui/dialogs/title_screen.cpp:485 +msgid "Choose Test" +msgstr "" + +#: src/gui/dialogs/unit_recall.cpp:259 src/hotkey/hotkey_command.cpp:96 +msgid "Rename Unit" +msgstr "" + +#: src/gui/dialogs/unit_recall.cpp:292 +msgid "This unit is loyal and requires no upkeep." +msgstr "" + +#: src/gui/dialogs/unit_recall.cpp:293 src/gui/dialogs/unit_recall.cpp:298 +#: src/gui/dialogs/unit_recall.cpp:303 +msgid "Do you really want to dismiss him?" +msgstr "" + +#: src/gui/dialogs/unit_recall.cpp:294 src/gui/dialogs/unit_recall.cpp:299 +#: src/gui/dialogs/unit_recall.cpp:304 +msgid "Do you really want to dismiss her?" +msgstr "" + +#: src/gui/dialogs/unit_recall.cpp:297 +msgid "This unit is an experienced one, having advanced levels." +msgstr "" + +#: src/gui/dialogs/unit_recall.cpp:302 +msgid "This unit is close to advancing a level." +msgstr "" + +#: src/gui/dialogs/unit_recall.cpp:308 +msgid "Dismiss Unit" +msgstr "" + +#: src/gui/gui.cpp:84 +msgid "No default gui defined." +msgstr "" + +#: src/gui/widgets/addon_list.cpp:118 +msgid "addon_state^Installed, upgradable" +msgstr "" + +#: src/gui/widgets/addon_list.cpp:118 +msgid "addon_state^Published, upgradable" +msgstr "" + +#: src/gui/widgets/addon_list.cpp:122 +msgid "addon_state^Installed, outdated on server" +msgstr "" + +#: src/gui/widgets/addon_list.cpp:122 +msgid "addon_state^Published, outdated on server" +msgstr "" + +#: src/gui/widgets/addon_list.cpp:285 +msgid "Delete add-on from server" +msgstr "" + +#: src/gui/widgets/chatbox.cpp:286 +msgid "whisper to $receiver" +msgstr "" + +#: src/gui/widgets/chatbox.cpp:386 +msgid "Room “$name” joined" +msgstr "" + +#: src/gui/widgets/chatbox.cpp:392 +msgid "" +"Whisper session with “$name” started. If you do not want to receive " +"messages from this user, type /ignore $name" +msgstr "" + +#: src/gui/widgets/chatbox.cpp:631 +msgid "$player has entered the room" +msgstr "" + +#: src/gui/widgets/chatbox.cpp:673 +msgid "$player has left the room" +msgstr "" + +#: src/gui/widgets/helper.cpp:96 +msgid "Mandatory widget '$id' hasn't been defined." +msgstr "" + +#: src/gui/widgets/label.cpp:153 +msgid "Opening links is not supported, contact your packager" +msgstr "" + +#: src/gui/widgets/label.cpp:172 +msgid "Do you want to open this link?" +msgstr "" + +#: src/gui/widgets/label.cpp:203 +msgid "Copied link!" +msgstr "" + +#: src/gui/widgets/listbox.cpp:916 src/gui/widgets/multi_page.cpp:282 +msgid "" +"'list_data' must have the same number of columns as the 'list_definition'." +msgstr "" + +#: src/gui/widgets/listbox.cpp:960 src/gui/widgets/listbox.cpp:1065 +#: src/gui/widgets/listbox.cpp:1170 src/gui/widgets/scrollbar_panel.cpp:147 +msgid "No list defined." +msgstr "" + +#: src/gui/widgets/listbox.cpp:965 src/gui/widgets/listbox.cpp:1070 +#: src/gui/widgets/listbox.cpp:1175 +msgid "A 'list_definition' should contain one row." +msgstr "" + +#: src/gui/widgets/multi_page.cpp:258 +msgid "No page defined." +msgstr "" + +#: src/gui/widgets/multimenu_button.cpp:167 +msgid "multimenu^All Selected" +msgstr "" + +#: src/gui/widgets/multimenu_button.cpp:172 +msgid "multimenu^$excess other" +msgid_plural "$excess others" +msgstr[0] "" +msgstr[1] "" + +#: src/gui/widgets/multimenu_button.cpp:174 +#: src/gui/widgets/multimenu_button.cpp:231 +msgid "multimenu^None Selected" +msgstr "" + +#: src/gui/widgets/pane.cpp:429 +msgid "Need at least 1 parallel item." +msgstr "" + +#: src/gui/widgets/size_lock.cpp:86 +msgid "Invalid size." +msgstr "" + +#: src/gui/widgets/size_lock.cpp:162 +msgid "No widget defined." +msgstr "" + +#: src/gui/widgets/slider.cpp:466 +msgid "The number of value_labels and values don't match." +msgstr "" + +#: src/gui/widgets/stacked_widget.cpp:278 +msgid "No stack layers defined." +msgstr "" + +#: src/gui/widgets/styled_widget.cpp:667 +msgid "Found a widget with a helptip and without a tooltip." +msgstr "" + +#: src/gui/widgets/tree_view.cpp:391 +msgid "No nodes defined for a tree view." +msgstr "" + +#: src/gui/widgets/tree_view.cpp:427 +msgid "[node]id 'root' is reserved for the implementation." +msgstr "" + +#: src/gui/widgets/tree_view.cpp:431 +msgid "No node defined." +msgstr "" + +#: src/gui/widgets/tree_view_node.cpp:112 +msgid "Unknown builder id for tree view node." +msgstr "" + +#: src/gui/widgets/unit_preview_pane.cpp:135 +msgid "Resistances: " +msgstr "" + +#: src/gui/widgets/unit_preview_pane.cpp:137 +msgid "(Att / Def)" +msgstr "" + +#: src/gui/widgets/unit_preview_pane.cpp:151 +msgid "Movement Costs:" +msgstr "" + +#: src/gui/widgets/unit_preview_pane.cpp:216 +msgid "Attacks" +msgstr "" + +#: src/gui/widgets/unit_preview_pane.cpp:293 +#: src/gui/widgets/unit_preview_pane.cpp:323 +#: src/gui/widgets/unit_preview_pane.cpp:444 +#: src/gui/widgets/unit_preview_pane.cpp:475 +msgid "Lvl $lvl" +msgstr "" + +#: src/gui/widgets/unit_preview_pane.cpp:330 +#: src/gui/widgets/unit_preview_pane.cpp:343 +#: src/gui/widgets/unit_preview_pane.cpp:483 +#: src/gui/widgets/unit_preview_pane.cpp:502 +msgid "HP: " +msgstr "" + +#: src/gui/widgets/unit_preview_pane.cpp:332 +#: src/gui/widgets/unit_preview_pane.cpp:348 +#: src/gui/widgets/unit_preview_pane.cpp:485 +#: src/gui/widgets/unit_preview_pane.cpp:507 +msgid "XP: " +msgstr "" + +#: src/gui/widgets/unit_preview_pane.cpp:350 +#: src/gui/widgets/unit_preview_pane.cpp:509 +msgid "Experience Modifier: " +msgstr "" + +#: src/gui/widgets/unit_preview_pane.cpp:353 +#: src/gui/widgets/unit_preview_pane.cpp:512 +msgid "MP: " +msgstr "" + +#: src/gui/widgets/unit_preview_pane.cpp:391 +#: src/gui/widgets/unit_preview_pane.cpp:540 +msgid "Abilities" +msgstr "" + +#: src/gui/widgets/window.cpp:939 +msgid "Click dismiss needs a 'click_dismiss' or 'ok' button." +msgstr "" + +#: src/gui/widgets/window.cpp:964 src/gui/widgets/window.cpp:1001 +#: src/tests/gui/test_gui2.cpp:569 +msgid "Failed to show a dialog, which doesn't fit on the screen." +msgstr "" + +#: src/hotkey/hotkey_command.cpp:39 +msgid "Saved Games" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:40 +msgid "Map Commands" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:41 +msgid "Unit Commands" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:42 +msgid "Player Chat" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:43 +msgid "Replay Control" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:44 +msgid "Planning Mode" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:45 +msgid "Scenario Editor" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:46 +msgid "Editor Palettes" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:47 +msgid "Editor Tools" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:48 +msgid "Editor Clipboard" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:49 +msgid "Debug Commands" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:50 +msgid "Custom WML Commands" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:68 +msgid "Scroll Up" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:69 +msgid "Scroll Down" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:70 +msgid "Scroll Left" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:71 +msgid "Scroll Right" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:73 +msgid "cancel" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:74 +msgid "Select Hex" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:75 +msgid "Deselect Hex" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:76 +msgid "Move/Attack" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:77 +msgid "Select/Move/Attack" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:78 +msgid "Touch" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:79 +msgid "Animate Map" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:80 +msgid "Next Unit" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:81 +msgid "Previous Unit" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:82 +msgid "Hold Position" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:83 +msgid "End Unit Turn" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:85 +msgid "Undo" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:86 +msgid "Redo" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:87 +msgid "Zoom In" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:88 +msgid "Zoom Out" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:89 +msgid "Default Zoom" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:90 +msgid "Toggle Full Screen" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:92 +msgid "Map Screenshot" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:93 +msgid "Accelerated" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:94 +msgid "Terrain Description" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:95 +msgid "Unit Description" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:97 +msgid "Delete Unit" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:100 +msgid "Save Replay" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:101 src/hotkey/hotkey_command.cpp:174 +msgid "Save Map" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:104 +msgid "Repeat Recruit" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:106 +msgid "Show/Hide Labels" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:107 +msgid "End Turn" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:109 +msgid "Toggle Ellipses" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:110 +msgid "Toggle Grid" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:111 +msgid "Mouse Scrolling" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:112 +msgid "Status Table" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:113 +msgid "Mute" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:114 +msgid "Speak" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:116 +msgid "Change Side (Debug!)" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:117 +msgid "Kill Unit (Debug!)" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:119 +msgid "Scenario Objectives" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:122 +msgid "Pause Network Game" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:123 +msgid "Continue Network Game" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:125 +msgid "Quit to Main Menu" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:126 +msgid "Set Team Label" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:127 +msgid "Set Label" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:128 +msgid "Clear Labels" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:129 +msgid "Show Enemy Moves" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:130 +msgid "Best Possible Enemy Moves" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:132 +msgid "Play Replay" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:133 +msgid "Reset Replay" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:134 +msgid "Stop Replay" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:135 +msgid "Next Turn" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:136 +msgid "Next Side" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:137 +msgid "Next Move" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:138 +msgid "Full Map" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:139 +msgid "Each Team" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:140 +msgid "Human Team" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:141 +msgid "Skip Animation" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:142 +msgid "End Replay" +msgstr "" + +#. TRANSLATORS: whiteboard menu entry: toggle planning mode +#: src/hotkey/hotkey_command.cpp:145 +msgid "whiteboard^Planning Mode" +msgstr "" + +#. TRANSLATORS: whiteboard menu entry: execute planned action +#: src/hotkey/hotkey_command.cpp:147 +msgid "whiteboard^Execute Action" +msgstr "" + +#. TRANSLATORS: whiteboard menu entry: execute all planned actions +#: src/hotkey/hotkey_command.cpp:149 +msgid "whiteboard^Execute All Actions" +msgstr "" + +#. TRANSLATORS: whiteboard menu entry: delete planned action +#: src/hotkey/hotkey_command.cpp:151 +msgid "whiteboard^Delete Action" +msgstr "" + +#. TRANSLATORS: whiteboard menu entry: move planned action up queue +#: src/hotkey/hotkey_command.cpp:153 +msgid "whiteboard^Move Action Up" +msgstr "" + +#. TRANSLATORS: whiteboard menu entry: move planned action down queue +#: src/hotkey/hotkey_command.cpp:155 +msgid "whiteboard^Move Action Down" +msgstr "" + +#. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead +#: src/hotkey/hotkey_command.cpp:157 +msgid "whiteboard^Suppose Dead" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:159 +msgid "Quit to Desktop" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:160 +msgid "Close Map" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:164 +msgid "Switch Time of Day" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:166 +msgid "Switch Map" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:167 +msgid "Assign Local Time" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:169 +msgid "Time Schedule Editor" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:170 +msgid "Partial Undo" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:172 +msgid "New Scenario" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:173 +msgid "Load Map" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:175 +msgid "Save Map As" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:176 +msgid "Save Scenario As" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:177 +msgid "Save All Maps" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:178 +msgid "Revert All Changes" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:179 +msgid "Map Information" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:181 +msgid "Clear Selected Item Set" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:182 +msgid "Swap Foreground/Background Palette Item" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:183 +msgid "Change Palette Group" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:184 +msgid "Scroll Palette Left" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:185 +msgid "Scroll Palette Right" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:186 +msgid "Remove Location" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:188 +msgid "Add New Side" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:190 +msgid "Next Tool" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:192 +msgid "Paint Tool" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:192 src/hotkey/hotkey_command.cpp:193 +msgid "" +"Use left/right mouse button to draw fore-/background terrain. Hold Shift to " +"paint base layer only. Ctrl+click to sample terrain under cursor." +msgstr "" + +#: src/hotkey/hotkey_command.cpp:193 +msgid "Fill Tool" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:194 +msgid "" +"Left mouse button selects or deselects with Ctrl, right brings up a context " +"menu. Hold Shift for magic-wand selection of tiles with same terrain." +msgstr "" + +#: src/hotkey/hotkey_command.cpp:194 +msgid "Selection Tool" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:195 +msgid "" +"Left mouse button displays player selection, right clears. Number keys " +"scroll to the starting position, alt+number sets respective starting " +"position under cursor, delete clears." +msgstr "" + +#: src/hotkey/hotkey_command.cpp:195 +msgid "Starting Positions Tool" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:196 +msgid "Label Tool" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:196 +msgid "Left mouse button sets or drags a label, right clears." +msgstr "" + +#: src/hotkey/hotkey_command.cpp:197 +msgid "" +"Left mouse button sets a new unit or moves a unit via drag and drop, right " +"brings up a context menu. Needs a defined side." +msgstr "" + +#: src/hotkey/hotkey_command.cpp:197 +msgid "Unit Tool" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:198 +msgid "Item Tool" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:198 +msgid "" +"Left mouse button sets a new item or moves it via drag and drop, right " +"clears. Not implemented yet." +msgstr "" + +#: src/hotkey/hotkey_command.cpp:199 +msgid "" +"Left mouse button sets or drags a sound source, right clears. Not " +"implemented yet." +msgstr "" + +#: src/hotkey/hotkey_command.cpp:199 +msgid "Sound Source Tool" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:200 +msgid "" +"Left mouse button sets the village ownership to the current side, right " +"clears. Needs a defined side." +msgstr "" + +#: src/hotkey/hotkey_command.cpp:200 +msgid "Village Tool" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:202 +msgid "Can Recruit" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:202 +msgid "Toggle the recruit attribute of a unit." +msgstr "" + +#: src/hotkey/hotkey_command.cpp:203 +msgid "Can be Renamed" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:203 +msgid "Toggle the unit being renameable." +msgstr "" + +#: src/hotkey/hotkey_command.cpp:204 +msgid "Assign Recruit List" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:204 +msgid "Assign the selected unit set as recruit list to the unit." +msgstr "" + +#: src/hotkey/hotkey_command.cpp:206 +msgid "Change Unit ID" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:207 +msgid "Loyal" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:210 +msgid "Toggle Minimap Unit Coding" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:211 +msgid "Toggle Minimap Terrain Coding" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:213 +msgid "Toggle Minimap Unit Drawing" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:214 +msgid "Toggle Minimap Village Drawing" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:215 +msgid "Toggle Minimap Terrain Drawing" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:217 +msgid "Next Brush" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:218 +msgid "Default Brush" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:219 +msgid "Single Tile" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:220 +msgid "Radius One" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:221 +msgid "Radius Two" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:222 +msgid "Brush NW-SE" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:223 +msgid "Brush SW-NE" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:225 +msgid "Cut" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:226 +msgid "Copy" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:227 +msgid "" +"Left mouse button pastes from the clipboard, right brings up a context menu." +msgstr "" + +#: src/hotkey/hotkey_command.cpp:227 +msgid "Paste" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:228 +msgid "Export Selected Coordinates to System Clipboard" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:229 +msgid "Select All" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:230 +msgid "Select Inverse" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:231 +msgid "Select None" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:232 +msgid "Rotate Clipboard Clockwise" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:233 +msgid "Rotate Clipboard Counter-Clockwise" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:234 +msgid "Flip Clipboard Horizontally" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:235 +msgid "Flip Clipboard Vertically" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:236 +msgid "Rotate Selection" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:237 +msgid "Flip Selection" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:238 +msgid "Fill Selection" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:239 +msgid "Generate Tiles in Selection" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:240 +msgid "Randomize Tiles in Selection" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:242 +msgid "Rotate Map" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:244 +msgid "Apply a Mask" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:245 +msgid "Create Mask" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:246 +msgid "Refresh Display" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:248 +msgid "Update Terrain Transitions" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:251 +msgid "Toggle Terrain Transition Update" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:253 +msgid "Auto-update Terrain Transitions" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:254 +msgid "Auto-update Terrain Transitions: No" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:255 +msgid "Auto-update Terrain Transitions: Partial" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:257 +msgid "Refresh Image Cache" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:258 +msgid "Draw Hex Coordinates" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:259 +msgid "Draw Terrain Codes" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:260 +msgid "Draw Number of Bitmaps" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:262 +msgid "Save Selection to Area" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:263 +msgid "Rename Selected Area" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:264 +msgid "Remove Selected Area" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:265 +msgid "Add New Area" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:267 +msgid "Edit Scenario" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:268 +msgid "Edit Side" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:269 +msgid "Remove Side" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:271 +msgid "Delay Shroud Updates" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:272 +msgid "Update Shroud Now" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:273 +msgid "Continue Move" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:274 +msgid "Find Label or Unit" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:275 +msgid "Speak to Ally" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:276 +msgid "Speak to All" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:278 +msgid "Help about save-loading" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:278 +msgid "Hint: save-loading is unnecessary" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:279 +msgid "View Chat Log" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:280 +msgid "Enter User Command" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:281 +msgid "Custom Command" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:282 +msgid "Run Formula" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:283 +msgid "Clear Messages" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:285 +msgid "Change Language" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:286 +msgid "Refresh WML" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:287 +msgid "Next Tip of the Day" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:288 +msgid "Previous Tip of the Day" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:289 +msgid "Start Tutorial" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:290 +msgid "Start Campaign" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:291 +msgid "Start Multiplayer Game" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:292 +msgid "Manage Add-ons" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:293 +msgid "Manage Cores" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:294 +msgid "Start Editor" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:295 +msgid "Show Credits" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:296 +msgid "Start Test Scenario" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:298 +msgid "Show Helptip" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:300 +msgid "Show Lua Console" +msgstr "" + +#: src/hotkey/hotkey_command.cpp:303 +msgid "Unrecognized Command" +msgstr "" + +#: src/preferences/display.cpp:122 +msgid "No known themes. Try changing from within an existing game." +msgstr "" + +#: src/preferences/display.cpp:164 +msgid "" +"The $filename server application provides multiplayer server " +"functionality and is required for hosting local network games. It will " +"normally be found in the same folder as the game executable." +msgstr "" + +#: src/preferences/display.cpp:168 +msgid "Find Server Application" +msgstr "" + +#: src/preferences/game.cpp:391 +msgid "No server has been defined." +msgstr "" + +#: src/preferences/game.cpp:909 +msgid "[%H:%M]" +msgstr "" + +#: src/preferences/game.cpp:912 +msgid "[%I:%M %p]" +msgstr "" + +#: src/terrain/translation.cpp:710 +msgid "" +"A terrain with a string with more than 4 characters has been found, the " +"affected terrain is :" +msgstr "" + +#: src/wml_exception.cpp:62 +msgid "" +"An error due to possibly invalid WML occurred\n" +"The error message is :" +msgstr "" + +#: src/wml_exception.cpp:64 +msgid "When reporting the bug please include the following error message :" +msgstr "" + +#: src/wml_exception.cpp:94 +msgid "" +"In section '[$section|]' where '$primary_key| = $primary_value' the " +"mandatory key '$key|' isn't set." +msgstr "" + +#: src/wml_exception.cpp:97 +msgid "In section '[$section|]' the mandatory key '$key|' isn't set." +msgstr "" + +#: src/wml_exception.cpp:113 +msgid "" +"The key '$key' is deprecated and support will be removed in version " +"$removal_version." +msgstr "" + +#: src/wml_exception.cpp:132 +msgid "" +"The key '$deprecated_key' has been renamed to '$key'. Support for " +"'$deprecated_key' will be removed in version $removal_version." +msgstr "" diff --git a/po/wesnoth-low/LINGUAS b/po/wesnoth-low/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/wesnoth-low/LINGUAS +++ b/po/wesnoth-low/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-low/grc.po b/po/wesnoth-low/grc.po new file mode 100644 index 000000000000..cd8de5d4e1eb --- /dev/null +++ b/po/wesnoth-low/grc.po @@ -0,0 +1,4530 @@ +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2019-08-27 19:41 UTC\n" +"PO-Revision-Date: 2019-08-27 19:41 UTC\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Language: grc\n" + +#. [campaign]: id=LOW, type=hybrid +#: data/campaigns/Legend_of_Wesmere/_main.cfg:45 +msgid "LoW" +msgstr "" + +#. [campaign]: id=LOW, type=hybrid +#: data/campaigns/Legend_of_Wesmere/_main.cfg:46 +msgid "Legend of Wesmere" +msgstr "" + +#. [campaign]: id=LOW, type=hybrid +#: data/campaigns/Legend_of_Wesmere/_main.cfg:47 +msgid "" +"The tale of Kalenz, the High Lord who rallied his people after the second " +"orcish invasion of the Great Continent and became the most renowned hero in " +"the recorded history of the Elves.\n" +"\n" +msgstr "" + +#. [campaign]: id=LOW, type=hybrid +#: data/campaigns/Legend_of_Wesmere/_main.cfg:49 +msgid "(Hard level, 18 scenarios.)" +msgstr "" + +#. [campaign]: id=LOW, type=hybrid +#: data/campaigns/Legend_of_Wesmere/_main.cfg:51 +msgid "Easy" +msgstr "" + +#. [campaign]: id=LOW, type=hybrid +#: data/campaigns/Legend_of_Wesmere/_main.cfg:51 +msgid "Soldier" +msgstr "" + +#. [campaign]: id=LOW, type=hybrid +#: data/campaigns/Legend_of_Wesmere/_main.cfg:52 +msgid "Lord" +msgstr "" + +#. [campaign]: id=LOW, type=hybrid +#: data/campaigns/Legend_of_Wesmere/_main.cfg:52 +msgid "Normal" +msgstr "" + +#. [campaign]: id=LOW, type=hybrid +#: data/campaigns/Legend_of_Wesmere/_main.cfg:53 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=LOW, type=hybrid +#: data/campaigns/Legend_of_Wesmere/_main.cfg:53 +msgid "High Lord" +msgstr "" + +#. [about] +#: data/campaigns/Legend_of_Wesmere/_main.cfg:56 +msgid "Creator and Lead Designer" +msgstr "" + +#. [entry] +#: data/campaigns/Legend_of_Wesmere/_main.cfg:58 +#: data/campaigns/Legend_of_Wesmere/_main.cfg:71 +msgid "Spiros, George and Alexander Alexiou (Santi/fnaek)" +msgstr "" + +#. [about] +#: data/campaigns/Legend_of_Wesmere/_main.cfg:65 +msgid "Campaign Maintenance" +msgstr "" + +#. [about] +#: data/campaigns/Legend_of_Wesmere/_main.cfg:75 +msgid "Prose-doctoring and adaptation for mainline" +msgstr "" + +#. [about] +#: data/campaigns/Legend_of_Wesmere/_main.cfg:85 +msgid "WML Assistance" +msgstr "" + +#. [about] +#: data/campaigns/Legend_of_Wesmere/_main.cfg:100 +msgid "Artificial Intelligence" +msgstr "" + +#. [about] +#: data/campaigns/Legend_of_Wesmere/_main.cfg:107 +msgid "Graphics" +msgstr "" + +#. [about] +#: data/campaigns/Legend_of_Wesmere/_main.cfg:123 +msgid "Additional thanks to" +msgstr "" + +#. [entry] +#: data/campaigns/Legend_of_Wesmere/_main.cfg:181 +msgid "" +"And the rest of the Wesnoth community for feedback,\n" +"criticism, help with WML code and graphics." +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:15 +msgid "Essarn" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:24 +msgid "Valcathra" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:33 +msgid "River Telfar" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:42 +msgid "Telfar Green" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:51 +msgid "Erethean" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:60 +msgid "Northern Shallows" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:69 +msgid "Arthen" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:78 +msgid "Dancer’s Green" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:87 +msgid "Illissa" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:96 +msgid "Brightleaf Wood" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:105 +msgid "Viricon" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:114 +msgid "Ford of Alyas" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:123 +msgid "Elendor" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:132 +msgid "Telionath" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:141 +msgid "West Tower" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:150 +msgid "North Bridge" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:159 +msgid "North Tower" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:168 +msgid "South Bastion" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:177 +msgid "Tireas" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:186 +msgid "East Tower" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:195 +msgid "Aelion" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:204 +msgid "Ford of Tifranur" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:213 +msgid "Karmarth Hills" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:222 +msgid "Arryn" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:231 +msgid "Westwind Wood" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg:240 +msgid "Southwind Wood" +msgstr "" + +#. [scenario]: id=01_The_Uprooting +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:3 +msgid "The Uprooting" +msgstr "" + +#. [scenario]: id=01_The_Uprooting +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:9 +msgid "Chapter One: Flight and Fight" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:30 +msgid "" +"The Legend of Wesmere\n" +"Chapter One" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:34 +msgid "" +"Chapter One\n" +"Flight and Fight" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:38 +msgid "" +"The great elven heroes Kalenz and Landar were born in a quiet green wood in " +"Lintanir on the fringes of the Great Northern Forest." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:43 +msgid "" +"Though not of noble birth, Kalenz showed early promise in the arts of his " +"people. His quick intelligence gained him more than usual respect among " +"elders normally inclined to pay little heed to anyone younger than a century " +"old." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:49 +msgid "" +"Landar and Kalenz were friends from childhood. He too attracted the " +"attention of elders, at first because of a knack for mischief and pranks. " +"But there was no real harm in the boy, and his jokes made him popular among " +"the younger elves." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:55 +msgid "" +"Perhaps the elders sensed that changing times would require more flexible " +"minds; these were the years when humans from the Green Isle were " +"establishing themselves south of the Great River, and the known world was " +"changing more rapidly than it had for a thousand years before." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:59 +msgid "" +"Some changes were good. The Elves, awakened as from a long dream, began to " +"increase in population. But some were very bad, and the worst of those was " +"the coming of the orcs, the wreckers, the tree-killers. The years of their " +"long childhoods were a golden age, and the last time of untroubled peace." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:63 +msgid "" +"The elves had never been a martial people, and they were not prepared for " +"the inevitable war with the orcs. The friends came of age in the very year " +"that Erlornas of Wesmere fought the first orcish raiders. Within the next " +"decade orcish raids greatly increased, and their shadow loomed ever greater " +"over the elves.\n" +"\n" +"This is the story of Kalenz, Landar, and of the Elves in the first days of " +"the humans in Wesnoth." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:129 +msgid "You trifled with the wrong elf!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:139 +msgid "Take that, you orcish scum!" +msgstr "" + +#. [side]: id=Velon, type=Elvish Captain +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:171 +msgid "Velon" +msgstr "" + +#. [side]: id=Tbaran, type=Orcish Warrior +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:197 +msgid "T’baran" +msgstr "" + +#. [side]: id=Tbaran, type=Orcish Warrior +#. [side]: id=Wrulf, type=Orcish Warrior +#. [side]: type=Orcish Warrior, id=Qumseh +#. [side]: type=Orcish Warrior, id=Graur-Tan +#. [modify_side] +#. [side]: type=Troll Hero, type=Great Troll, id=Grugl +#. [side] +#. [side]: type=Saurian Ambusher, id=Shurm +#. [side]: type=Saurian Ambusher, id=Trigr +#. [side]: type=Orcish Warlord, id=Urug-Tar +#. [side]: type=Orcish Warlord, id=Graur-Tan +#. [side]: type=Troll Warrior, id=Traur +#. [side]: id=Hraurg, type=Saurian Ambusher +#. [side]: type=Saurian Ambusher, id=Spahr +#. [side]: type=Saurian Flanker, id=Huurgh +#. [side]: type=Saurian Oracle, id=Shhar +#. [side]: type=Troll Warrior, id=Tafrul +#. [side]: type=Arch Mage, id=Aquagar +#. [side]: type=Troll Warrior, id=Trigrul +#. [side]: type=Orcish Warlord, id=Kior-Pur +#. [side]: type=Orcish Warlord, id=Mbiran +#. [side]: type=Orcish Warlord, id=Tan-Durr +#. [side]: type=Saurian Flanker, id=Spahr +#. [side]: type=Saurian Flanker, id=Hgyr +#. [side]: type=Elvish Marshal, id=Crintil +#. [side]: type=Elvish Captain, id=Oblil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:199 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:235 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:269 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:304 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:145 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:222 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:245 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:430 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:181 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:263 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:299 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:115 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:140 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:159 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:188 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:136 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:166 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:203 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:206 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:142 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:172 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:119 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:120 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:159 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:136 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:106 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:142 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:176 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:131 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:162 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:142 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:283 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:317 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:191 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:225 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:96 +msgid "Enemies" +msgstr "" + +#. [side]: id=Wrulf, type=Orcish Warrior +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:233 +msgid "Wrulf" +msgstr "" + +#. [side]: type=Orcish Warrior, id=Qumseh +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:274 +msgid "Qumseh" +msgstr "" + +#. [side]: type=Orcish Warrior, id=Graur-Tan +#. [side]: type=Orcish Warlord, id=Graur-Tan +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:309 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:161 +msgid "Graur-Tan" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:339 +msgid "Orcs are pressing on us from all directions! To arms!" +msgstr "" + +#. [message]: id=Velon +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:343 +msgid "" +"Hold, Kalenz. The Ka’lian council should discuss our response. Maybe we can " +"reach an agreement with them!" +msgstr "" + +#. [message]: id=Qumseh +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:347 +msgid "Surrender or die, tree-shaggers!" +msgstr "" + +#. [message]: id=Velon +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:351 +msgid "They are too many. We have no choice but to submit!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:355 +msgid "" +"Elves must never surrender to these foul beasts! Who will fight them beside " +"me?" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:363 +msgid "We will follow you, Kalenz — but where can we go?" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:367 +msgid "" +"We must reach the elvish council in Ka’lian and enlist their help to " +"recapture our home." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:371 +msgid "We are surrounded!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:375 +msgid "" +"Then we must storm one of the orcs’ outposts to break the encirclement " +"before more enemies arrive!" +msgstr "" + +#. [message]: id=Anduilas +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:379 +msgid "Very well, Kalenz — lead us!" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:393 +msgid "Kill any of the orc leaders" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:398 +msgid "Keep Velon alive" +msgstr "" + +#. [objective]: condition=lose +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:402 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:517 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:795 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:174 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:212 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:372 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:226 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:308 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:303 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:196 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:214 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:261 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:265 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:264 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:222 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:373 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:283 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:306 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:120 +msgid "Death of Kalenz" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:406 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:521 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:799 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:178 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:216 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:376 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:230 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:312 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:307 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:200 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:218 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:265 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:269 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:268 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:226 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:310 +msgid "Death of Landar" +msgstr "" + +#. [message]: id=Velon +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:432 +msgid "We surrender!" +msgstr "" + +#. [message]: id=Graur-Tan +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:436 +msgid "Did I mention that we take no prisoners? Die!" +msgstr "" + +#. [message]: id=Velon +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:441 +msgid "" +"Kalenz was right and I was wrong. Go; join Kalenz while yet you can. I and " +"the remaining elders will cover your retreat as best we may." +msgstr "" + +#. [message]: id=Velon +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:459 +msgid "Flee, Kalenz... find vengeance for us!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:463 +msgid "" +"Velon, I swear on the life of Irdya that I will not let you be forgotten " +"while elves yet draw breath to sing." +msgstr "" + +#. [message]: id=Velon +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:472 +msgid "Swords will aid us more than songs, Kalenz; you saw that before I." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:476 +msgid "Swordsmen you shall have, as swiftly as I can find them and return." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:486 +msgid "" +"Velon has fallen. He counseled weakness, but did not deserve such an ugly " +"death. We shall return with swords to avenge him!" +msgstr "" + +#. [message]: race=orc +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:504 +msgid "You won’t get very far! After them!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:521 +msgid "Curse you, tree-shaggers! We will feed your young to our wolves!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:534 +msgid "What is this? The orc held plunder!" +msgstr "" + +#. [message]: id=Velon +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:577 +msgid "Flee, Kalenz... Our hopes ride with you..." +msgstr "" + +#. [scenario]: id=02_Hostile_Mountains +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:11 +msgid "Hostile Mountains" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:28 +msgid "" +"Kalenz and his band broke out of the orcish encirclement, only to discover " +"that the country on the direct route to the Ka’lian was already swarming " +"with orcs. The raid on Kalenz’s home, it seemed, had been but one small part " +"of a great migration south. There was no choice but to make a detour through " +"territory the elves would rather have avoided..." +msgstr "" + +#. [side] +#. [modify_side] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:105 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:167 +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:4 +msgid "Player" +msgstr "" + +#. [side] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:108 +msgid "Neutrals" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:129 +msgid "Those stinking trolls ha’ stepped on our land!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:199 +msgid "Those lying elves have stepped on our land!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:203 +msgid "" +"Fight to subdue, and do not kill unless you must. We have foes enough as it " +"is without making blood enemies of these dwarves." +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:350 +msgid "" +"It should be rare sport to watch this... Just be sure not to trespass on our " +"land." +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:361 +msgid "Up axes, and death to elves!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:372 +msgid "Up axes, and death to trolls!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:384 +msgid "Up axes, and kill all the interlopers!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:397 +msgid "Defend our bounds! Slay all who trespass them!" +msgstr "" + +#. [side]: type=Troll Hero, type=Great Troll, id=Grugl +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:427 +msgid "Grugl" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:471 +msgid "" +"I had hoped to avoid these paths... The eastern way is through dwarvish " +"territory and is shorter. I pray the dwarves will grant us safe passage, " +"since the other path is through troll territory..." +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:475 +msgid "" +"Not even in yer dreams, elf. These are dwarvish lands, and troubles we want " +"no part of nip at yer heels. Get out and stay out!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:479 +msgid "" +"Our troubles will be yours, too, whether either of us wills it or not. The " +"orcs have come down from the north like a flood; if we squabble among " +"ourselves they will feast on our discord." +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:483 +msgid "" +"Bah. More smooth words and trickery, by my beard. We know yer kind... and " +"who needs yer help anyway, weaklings? Leave now, or feel my axe! That same " +"kiss of steel will greet all intruders. Anyone who sets foot on the eastern " +"bank o’ this river will rue the day he was born!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:487 +msgid "I cannot see how trolls could be any less friendly." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:491 +msgid "" +"Hmm... Perhaps the dwarves’ intransigence can serve our purpose. Onwards, " +"and no matter what you do, do not step on the eastern bank of the " +"river!" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:507 +msgid "Kalenz or Landar must reach the signpost" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:513 +msgid "Defeat Grugl" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:525 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:234 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:315 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:208 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:222 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:269 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:280 +msgid "Death of Olurf" +msgstr "" + +#. [message]: speaker={SPEAKER_NAME} +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:541 +msgid "We made it. Onwards to Wesmere!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:552 +msgid "Crazy elves! But at least they felled a few trolls before they left." +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:558 +msgid "Crazy elves!" +msgstr "" + +#. [message]: id=Grugl +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:627 +msgid "Urgh! Grugl tried to eat dwarves, but choked on their sharp nasty axes." +msgstr "" + +#. [message]: id=Grugl +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:643 +msgid "" +"Urgh! Grugl wanted tasty elf-meat, but choked on their nasty pointy spears!" +msgstr "" + +#. [scenario]: id=03_Kalian_under_Attack +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:14 +msgid "Ka’lian under Attack" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:57 +msgid "" +"Events at the Ka’lian took an ominous turn before Kalenz and his band could " +"arrive there..." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:246 +msgid "Chief, the cursed tree-shaggers are defeating us!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:334 +msgid "We die, but more come after us, Orcs will rule all!" +msgstr "" + +#. [unit]: type=Orcish Slayer, id=Urudin +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:425 +msgid "Urudin" +msgstr "" + +#. [unit]: type=Orcish Warlord, id=Murudin +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:436 +msgid "Murudin" +msgstr "" + +#. [unit]: type=Orcish Warlord, id=Mutaf-uru +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:445 +msgid "Mutaf-uru" +msgstr "" + +#. [message]: id=Mutaf-uru +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:473 +msgid "Good, you are returned. What news is there?" +msgstr "" + +#. [message]: id=Urudin +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:477 +msgid "" +"The elvish scum refused to surrender, Warlord. We have begun the attack, as " +"planned." +msgstr "" + +#. [message]: id=Mutaf-uru +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:481 +msgid "Were you able to breach their citadel?" +msgstr "" + +#. [message]: id=Urudin +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:489 +msgid "Yes. We slaughtered them in great numbers." +msgstr "" + +#. [message]: id=Urudin +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:498 +msgid "No, our attack was repulsed." +msgstr "" + +#. [message]: id=Urudin +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:504 +msgid "They resisted us fiercely; the battle is not yet done." +msgstr "" + +#. [message]: id=Mutaf-uru +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:520 +msgid "Go, report this news to the warlord Grubr." +msgstr "" + +#. [message]: id=Urudin +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:524 +msgid "I obey." +msgstr "" + +#. [message]: id=Mutaf-uru +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:628 +msgid "These elves are weak, mere meat for my wolves! Get them!" +msgstr "" + +#. [message]: id=Mutaf-uru +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:653 +msgid "" +"Cursed tree-shaggers and their filthy bows! We shall await the main army." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:791 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:304 +msgid "Defeat all enemy leaders." +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:803 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:875 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:320 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:281 +msgid "Death of Galtrid" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:808 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:880 +msgid "Death of Eradion" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:830 +msgid "" +"For days, Kalenz and his small host of followers traveled, moving nearer and " +"yet nearer to the Ka’lian. Thanks to the dense fog and elvish woodscraft, " +"the band was able to evade the orcish hunters. Then, as they were almost " +"arrived at their destination, the north wind blew, and the fog lifted to " +"reveal a grim sight..." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:834 +msgid "" +"Great hosts of orcs converge on the Ka’lian! But if we fall upon them from " +"behind as they are fully engaged with the defenders, we and they together " +"might yet defeat them." +msgstr "" + +#. [message]: id=Galtrid +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:838 +msgid "Are you our army’s vanguard? Hurry, for we are sorely pressed here." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:842 +msgid "" +"No, we are fleeing an attack on our home in the Lintanir. Time enough for " +"talk later; we must defeat these orcs together, or at least hold them off " +"long enough for the humans to come to our aid." +msgstr "" + +#. [message]: id=Galtrid +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:846 +msgid "" +"Then you have not heard the ill tidings. King Haldric has broken the treaty. " +"The humans will not come to our aid!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:850 +msgid "How dare they break the treaty!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:861 +msgid "" +"We have failed to relieve the defenders, and more orcish war-bands are " +"arriving. All is lost!" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:870 +msgid "Hold on until turns run out." +msgstr "" + +#. [message]: id=guard +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:907 +msgid "Hist! Someone is sneaking about in the mist." +msgstr "" + +#. [message]: id=Urudin +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:911 +msgid "" +"Ho, elves! Hand over the stone and we might not destroy your cute " +"little playhouse, and we might spare you. Or, at the very least, we " +"promise you a quick and painless death." +msgstr "" + +#. [message]: id=Galtrid +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:915 +msgid "" +"What ‘stone’, foul and clumsy orc? Your lips are not fit even to name the " +"citadel of the Ka’lian, for it has stood since before your kind crawled into " +"sunlight and will endure long after you are forgotten!" +msgstr "" + +#. [message]: id=Urudin +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:929 +msgid "" +"We will cram those arrogant words back down your throat before we kill you, " +"wose-spawned worm of an elf!" +msgstr "" + +#. [message]: id=Galtrid +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:980 +msgid "" +"To arms, elven-kin! They are many, but our army is returning and surely " +"close at hand. We have but to hold until it arrives!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:1065 +msgid "" +"You will have a different recall list and amount of starting gold than you " +"may be expecting at the beginning of this scenario, as you will not start " +"with Kalenz’s army." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:1082 +msgid "We won! The Ka’lian is safe!" +msgstr "" + +#. [message]: id=Huraldur +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:1124 +msgid "The elvish treasury is under attack! They need help desperately!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:1128 +msgid "" +"Galtrid, your men are weary from long combat. Mine are fresher; I’ll go." +msgstr "" + +#. [message]: id=Huraldur +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:1132 +msgid "Hurry! We were near overwhelmed as I left." +msgstr "" + +#. [message]: id=Galtrid +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:1136 +msgid "" +"Yes, go, Kalenz, I’ll guard the Ka’lian till our army returns from the front." +msgstr "" + +#. [scenario]: id=04_The_Elvish_Treasury +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:14 +msgid "The Elvish Treasury" +msgstr "" + +#. [scenario]: id=04_The_Elvish_Treasury +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:19 +msgid "Chapter Two: The Treasury" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:42 +msgid "" +"The Legend of Wesmere\n" +"Chapter Two" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:47 +msgid "" +"Chapter Two\n" +"The Treasury" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:52 +msgid "" +"Kalenz and his forces raced to relieve the siege of the Elvish Treasury..." +msgstr "" + +#. [side]: type=Saurian Ambusher, id=Shurm +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:110 +msgid "Shurm" +msgstr "" + +#. [side]: type=Saurian Ambusher, id=Trigr +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:135 +msgid "Trigr" +msgstr "" + +#. [objective]: condition=win +#. [objectives] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:170 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:210 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:370 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:222 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:192 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:260 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:274 +msgid "Defeat all enemy leaders" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:245 +msgid "" +"It seems that we are too late. The Treasury has fallen to the Saurians..." +msgstr "" + +#. [message]: id=Huraldur +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:249 +msgid "And I see the remains of the garrison has been taken prisoner." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:259 +msgid "" +"We must free them and make these saurians pay. Attack and leave no one alive!" +msgstr "" + +#. [message]: role=liberator +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:265 +msgid "" +"I will do as you say, sneak in and free them. Wish me good fortune and no " +"discovery!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:269 +msgid "Go swiftly and silently." +msgstr "" + +#. [message]: id=Shurm +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:281 +msgid "" +"More elves are coming! Too late, we’ve taken all your gold and we’ll get " +"more gold from the orcs for helping them out!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:285 +msgid "You will not live to enjoy it!" +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:330 +msgid "" +"We are free! My lord Kalenz, from this day forward I and my men are your " +"sworn followers. And there is that which you should know about the treasure " +"the orcs seek..." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:334 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:538 +msgid "" +"I accept your service gratefully, for I will need every sword and bow and " +"spell with which to defeat these invaders. There will be time for talk " +"later; now, we must fight." +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:353 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:220 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:380 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:238 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:316 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:311 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:204 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:226 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:273 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:272 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:377 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:288 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:124 +msgid "Death of Cleodil" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:376 +msgid "" +"Without their leaders, the saurians flee in panic. Let us free the " +"treasury’s garrison before they can find it in them to rally and return." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:387 +msgid "" +"We have defeated the saurians and freed the garrison, and that is no small " +"thing... but our gold is gone." +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:392 +msgid "" +"The saurians happily carried away the treasury gold, but they had come here " +"looking for something more specific... some individual object they called " +"‘dastone’. I am sorry, my lord Kalenz, I could not understand their " +"distorted speech very well." +msgstr "" + +#. [message]: race=elf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:396 +msgid "" +"The war with the Orcs goes poorly. The Ka’lian will need that gold back to " +"buy arms and food, to hire artisans, to support its armies." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:400 +msgid "" +"We will hunt down those saurians and retrieve our gold. More, we must teach " +"them that it is lethal folly to raid us, else they will plague us like rats." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:411 +msgid "I am ashamed to die at the hands of tree-shaggers!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:415 +msgid "" +"When you meet your kin in the dry hells, tell them you perished at the hands " +"of Kalenz’s elves!" +msgstr "" + +#. [label] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:20 +msgid "Saurian Treasury" +msgstr "" + +#. [scenario]: id=05_The_Saurian_Treasury +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:24 +msgid "The Saurian Treasury" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:41 +msgid "" +"Elvish scouts found the trail of the Saurian war party without difficulty. " +"The way back to the saurians’ treasury was clear..." +msgstr "" + +#. [side]: id=Hraurg, type=Saurian Ambusher +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:151 +msgid "Hraurg" +msgstr "" + +#. [side]: type=Saurian Ambusher, id=Spahr +#. [side]: type=Saurian Flanker, id=Spahr +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:181 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:124 +msgid "Spahr" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:207 +msgid "Enter the Saurian Treasury with a horse and leave with the gold" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:274 +msgid "" +"There they are. They have dumped our gold in their own treasury. We must " +"strike quickly and leave with the gold before they can summon their full " +"host." +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:278 +msgid "" +"Moving so much gold is no light matter. We will need horses to bear it back " +"home." +msgstr "" + +#. [message]: id=Hraurg +#. Saurians often hiss their sibilants; do this in your language. +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:284 +msgid "" +"The elves have followed ussss! We must hold the gold until reinforcements " +"arrive." +msgstr "" + +#. [object] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:306 +msgid "Treasure Chest" +msgstr "" + +#. [object] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:307 +msgid "" +"The bearer of this chest is slowed in movement and attack by the same effect " +"as the slow weapon special. Slow halves the damage caused by attacks and the " +"movement cost for a slowed unit is doubled. A unit that is slowed will " +"feature a snail icon in its sidebar information when it is selected." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:361 +msgid "We have reached the treasury. Guard me while I bring the pillage home." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:367 +msgid "New Objective: Transport the treasure with a rider to the signpost" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:407 +msgid "Aargh! I shall never see the bright moon’s face again!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:455 +msgid "We have recovered our gold; it is well." +msgstr "" + +#. [message]: role=gold_carrier +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:485 +msgid "" +"We have recovered much more than our own treasure. These saurians would seem " +"to have taken up robbery as a vocation!" +msgstr "" + +#. [message]: id=Spahr +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:489 +msgid "" +"They took all our treasure! Quickly, place ambushers on all trails from here " +"to Wesmere. I will give 500 gold to whoever kills their leader. They must " +"not escape." +msgstr "" + +#. [message]: id=Kalenz +#. "fare" is an archaic English verb meaning to travel or move. +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:494 +msgid "" +"Turnabout is fair play. Now that we’ve retrieved the gold, let us fare " +"swiftly back to Wesmere and bring the gold back as Cleodil wishes. The " +"Saurians will likely be infesting the direct route, so we will detour to the " +"north." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:498 +msgid "" +"But Kalenz, this is a boon unlooked for! With the surplus gold we could take " +"the war immediately to the Orcs. We could come down upon them like thunder " +"while they believe us still reeling from their invasion!" +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:502 +msgid "" +"But the Ka’lian’s gold is the Ka’lian’s. Would you have us divide our " +"forces, some to return it to them while others attempt your thunder-stroke?" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:506 +msgid "" +"Cleodil’s doubt is wise. Only a foolish commander divides his forces in the " +"presence of superior numbers; to do so is to invite defeat in detail." +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:510 +msgid "Landar, thoughts that brew in hot blood are seldom well-found." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:514 +msgid "It... is so. Again you speak wisdom. Very well; to the Ka’lian!" +msgstr "" + +#. [scenario]: id=06_Acquaintance_in_Need +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:11 +msgid "Acquaintance in Need" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:24 +msgid "" +"To evade the saurians blocking the eastern approaches to Wesmere, Kalenz and " +"his war-band moved to enter Wesmere Forest from a different direction..." +msgstr "" + +#. [side]: type=Orcish Warlord, id=Urug-Tar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:131 +msgid "Urug-Tar" +msgstr "" + +#. [side]: type=Troll Warrior, id=Traur +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:189 +msgid "Traur" +msgstr "" + +#. [note] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:250 +msgid "Try to save leveled dwarf units" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:260 +msgid "" +"What’s this? It appears the orcs have surrounded a dwarvish enclave. And by " +"the sound of the bellowing I hear, I think our old friend, Olurf, is here." +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:264 +msgid "" +"You again? Maybe ye were not completely wrong when ye predicted the orcs " +"would attack us. We ha’ been forced from our home and are now surrounded." +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:268 +msgid "Let us give them aid — it’s clear they need it!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:272 +msgid "" +"Help them? They would not even let us pass through their land to avoid the " +"trolls. You remember, Kalenz?" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:276 +msgid "" +"Our enemy is the orcs, not the dwarves. Besides, the orcs are in our way. " +"Olurf, we cannot let you have all the fun here!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:280 +msgid "For an elf, you think like a dwarf! I think I like you! " +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:280 +msgid "whisper^—For an elf..." +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:292 +msgid "The orcs ha’ been defeated. My lord, we are in your debt." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:296 +msgid "" +"We must put aside our differences and ally against the orcish menace. Olurf, " +"join us!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:300 +msgid "" +"Dwarves, ally with elves? I owe ye a debt, but my kin willna’ be happy at " +"the thought." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:304 +msgid "" +"There will be a big fight with the orcs in Wesmere very soon. If you can " +"cover our flank to the north, I will pay you 400 gold." +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:308 +msgid "" +"A proper contract for good money? That’s a different matter; I’m sure I can " +"find some o’ my people willing to fight on those terms!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:312 +msgid "" +"What? Kalenz, are you out of your mind? Surely you will not throw away 400 " +"gold on this scheming mercenary!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:316 +msgid "" +"Where there’s a contract, our honor is involved. We will be there to cover " +"your northern flank or else I will return your gold!" +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:320 +msgid "I sense no falsity behind his speech, my lord." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:324 +msgid "" +"I, too, believe him. Dwarves may be... rough... by our standards, but they " +"are not liars. I think he knows that if he does not honor his contract, next " +"time we will not be there to come to his aid." +msgstr "" + +#. [scenario]: id=07_Elves_Last_Stand +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:17 +msgid "Elves’ Last Stand" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:22 +msgid "" +"The journey back to Wesmere was surprisingly uneventful, the orcs having " +"apparently withdrawn to regroup after their defeats. Kalenz and his band " +"returned just in time..." +msgstr "" + +#. [unit]: type=Naga Myrmidon, id=Mordrum +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:215 +msgid "Mordrum" +msgstr "" + +#. [unit]: type=Orcish Warlord, id=Urug-Pir +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:233 +msgid "Urug-Pir" +msgstr "" + +#. [unit]: type=Great Troll, id=Truugl +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:252 +msgid "Truugl" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:300 +msgid "" +"You must own the field and be capable of overwhelming your opponents. " +"(Player(s) own more than 25 units while the foes’ numbers fall below 15.)" +msgstr "" + +#. [message]: race=orc,troll +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:373 +msgid "Flee! They have broken us!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:377 +msgid "Hunt them down and kill every single one of them!" +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:381 +msgid "" +"It is not wise to put a wounded foe in a desperate situation; they will but " +"fight harder for it. Break their will and let them flee, so they will spread " +"fear of us among their kind." +msgstr "" + +#. [message]: id=Galtrid +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:385 +msgid "" +"She is right. Don’t let them lure you away from the Ka’lian, preparations " +"for when more of them arrive must be made." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:398 +msgid "" +"The orcs are not defeated, and our troops and supplies are exhausted. This " +"is the end!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:409 +msgid "" +"The orcs have pushed us back to the Ka’lian. There is no way out. We must " +"win here!" +msgstr "" + +#. [message]: id=Galtrid +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:413 +msgid "This is our final stand. If they take the Ka’lian, all is lost!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:418 +msgid "" +"Galtrid, speak not of defeat. Elvenkind shall rise! Our enemies shall perish " +"in blood and fire!" +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:422 +msgid "" +"It is a dark day indeed when elves must steel themselves with dreams of " +"slaughter." +msgstr "" + +#. [message]: id=Urug-Pir +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:427 +msgid "We’ll crush those weak elves and I’ll get da stone!" +msgstr "" + +#. [message]: id=El_Isomithir +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:431 +msgid "" +"These are hardened orc and troll veterans. Men, prepare for a long, " +"difficult fight..." +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:467 +msgid "Did ye think we’d let you have all the fun wi’ the orcs by yerselves?" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:472 +msgid "It’s not much of an army he is bringing with him, though." +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:476 +msgid "" +"Not much of an army? These are dwarves with mighty axes, each worth three of " +"you and your silly plinking bows!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:480 +msgid "Olurf, is that all the dwarves you could find? Was the gold not enough?" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:484 +msgid "" +"They are no’ fighting for gold, they’re here for the fun. I’d ha’ brought a " +"lot more if my men ha’ all kept quiet about helping elves! But the rest o’ " +"my clan should join us in a few days." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:488 +msgid "In a few days? That’s too late! We want our gold back!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:492 +msgid "Sure, minus expenses." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:496 +msgid "What expenses?" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:500 +msgid "" +"It’s an ancient dwarvish custom to buy the warriors a few drinks before the " +"battle... So minus expenses that’s about even." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:504 +msgid "That explains why they are so reckless in battle..." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:508 +msgid "... Enough, gentlemen, we have a battle to fight!" +msgstr "" + +#. [message]: id=Galtrid +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:534 +msgid "At last! The orcs are defeated." +msgstr "" + +#. [unit]: type=Orcish Warrior, id=Pirorr +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:540 +msgid "Pirorr" +msgstr "" + +#. [message]: id=Pirorr +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:551 +msgid "" +"The elves have beaten us and they did not use da stone. Maybe they don’t " +"have it? Great Chief will not like bad news!" +msgstr "" + +#. [message]: id=Galtrid +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:560 +msgid "Kalenz, we are again in your debt. You returned just in time." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:564 +msgid "And we have what’s left of the elvish treasury with us!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:568 +msgid "Perhaps the gold will give our words more weight with the council." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:574 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:580 +msgid "" +" has returned any remaining gold into the elvish treasury. You will start " +"the next scenario with a preset amount." +msgstr "" + +#. [message]: speaker=narrator +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:574 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:41 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:51 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:76 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:92 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:102 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:112 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:122 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:37 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:57 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:82 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:92 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:102 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:117 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:127 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:147 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:157 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:177 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:192 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:202 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:217 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:227 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:242 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:27 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:47 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:78 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:50 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:60 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:22 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:32 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:42 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:52 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:62 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:56 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:66 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:32 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:57 +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:27 +msgid "Kalenz" +msgstr "" + +#. [message]: speaker=narrator +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:580 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:61 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:81 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:47 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:112 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:167 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:232 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:32 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:88 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:63 +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:77 +msgid "Landar" +msgstr "" + +#. [message]: id=Truugl +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:592 +msgid "" +"Aargh! I should have stayed in the mountains instead of joining the orcs!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:603 +msgid "Orcs, death is all you will find in this forest!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:614 +msgid "I die without getting da stone?" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:628 +msgid "" +"Be grateful, tree-shagger, for I have spared you the pain of seeing your " +"precious citadel burned and razed." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:632 +msgid "" +"Galtrid, my friend. Do not let my death be in vain. Destroy these foul orcs, " +"and sing for me in the green woods when we have won." +msgstr "" + +#. [message]: id=Galtrid +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:636 +msgid "We shall avenge you tenfold!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:649 +msgid "Dead he is. Too quick. His screams were sweet." +msgstr "" + +#. [message] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:659 +msgid "Let us pursue the orc who murdered $unit.name|!" +msgstr "" + +#. [message]: id=Galtrid +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:663 +msgid "" +"No, don’t leave your formation. An elf was slain by beast. What does it " +"matter which beast it was? We must kill them all." +msgstr "" + +#. [scenario]: id=08_Council_of_Hard_Choices +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:4 +msgid "Council of Hard Choices" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:36 +msgid "" +"Kalenz, you have won a great victory! Wesmere is safe. But... for what cause " +"have you invited a dwarf to the elvish council? This is most unusual!" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:36 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:66 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:52 +msgid "Lady Dionli" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:41 +msgid "" +"My lords, this is Olurf. He and his dwarves have fought by our side and have " +"well earned a place in this meeting. The war that comes upon us must be met " +"by all in Wesnoth; Elves, Dwarves and Humans." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:46 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:37 +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:303 +msgid "El’Isomithir" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:46 +msgid "" +"Leave the Humans out of this. King Haldric has broken the treaty we signed " +"with him eleven years ago, and has sent back all our emissaries. When he " +"arrived on our shore he was very humble, but now his arrogance knows no " +"bounds. He believes the Orcs will not dare to fight him." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:51 +msgid "" +"My lords, the Orcs have been pushed out of Wesmere, but they are far from " +"defeated. We must take the fight to them, recover our lost lands and smash " +"their great horde beyond possibility that it will threaten us again." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:56 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:27 +msgid "Legmir" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:56 +msgid "" +"Too many elves have died already. To take the war to the Orcs, we would have " +"to risk all our remaining fighters on one throw. And we are not as skilled " +"in fighting outside our forests. We have already shown the Orcs that " +"attacking us is folly; the prudent course would be to rebuild our strength." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:61 +msgid "" +"Those of us who follow Kalenz have shown it can be done. We have been " +"fighting ever since we were forced out of our home country, in all kinds of " +"lands. And, we are willing to die in order to defeat foul orcs!" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:66 +msgid "" +"Our answer is still no. Prepare our defenses as best you can, but do not " +"renew offensive war. This is the council’s decision." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:70 +msgid "Aftermath" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:71 +msgid "After leaving the council, our friends talked in private..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:76 +msgid "" +"Perhaps you were wiser than I, Landar. Had we divided our forces, we would " +"not be bound to inaction now." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:81 +msgid "" +"And our home? How can we free Lintanir without taking the war to the orcs?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:86 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:62 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:72 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:182 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:212 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:57 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:68 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:45 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:55 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:17 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:27 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:37 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:47 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:57 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:67 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:51 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:61 +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:105 +msgid "Cleodil" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:86 +msgid "" +"I too am troubled by the council’s passivity. But it was not our decision to " +"make." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:92 +msgid "" +"This is madness! The Orcs will but regain their strength and attack again, " +"if we give them the time! We must have some other sort of help. Olurf, can " +"we perhaps make a war-pact with the Dwarves?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:97 +msgid "" +"I dinna’ think it can be, Kalenz. My people are too suspicious of you Elves. " +"But it may be there is something else we can do. I ha’ heard tale of a " +"powerful mage in the mountains who helped our people before. Maybe he will " +"aid us again." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:97 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:107 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:117 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:27 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:137 +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:157 +msgid "Olurf" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:102 +msgid "And where do we find this mage, if he exists?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:107 +msgid "" +"It willna’ be easy. He lives in the mountains of Thoria and he never helps " +"anyone for free. Thoria is very dangerous, especially for elves. Even " +"dwarves and trolls dinna’ go there lightly." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:112 +msgid "" +"I think the Orcs will be in no position to attack us for some time. Maybe we " +"should go see this mage. Olurf, can you take us there?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:117 +msgid "I think I can. But dangerous this will be!" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:122 +msgid "" +"Very well. We shall leave our best troops and gold here in case the Orcs " +"attack Wesmere again." +msgstr "" + +#. [scenario]: id=09_Bounty_Hunters +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:3 +msgid "Bounty Hunters" +msgstr "" + +#. [scenario]: id=09_Bounty_Hunters +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:9 +msgid "Chapter Three: The Book of Crelanu" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:28 +msgid "" +"The Legend of Wesmere\n" +"Chapter Three" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:35 +msgid "" +"Chapter Three\n" +"The Book of Crelanu" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:41 +msgid "" +"Believing that Wesmere’s seeming safety might prove a costly illusion, " +"Kalenz, Landar and Olurf left enough troops and resources to guard it " +"strongly before starting off on the long and dangerous trip to the great " +"mage of Thoria. They would soon find that peril was closer than they had " +"reckoned." +msgstr "" + +#. [side]: type=Saurian Flanker, id=Huurgh +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:136 +msgid "Huurgh" +msgstr "" + +#. [side]: type=Saurian Oracle, id=Shhar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:166 +msgid "Shhar" +msgstr "" + +#. [side] +#. [side]: type=Gryphon, id=Gryphon Leader +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:197 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:153 +msgid "Creatures" +msgstr "" + +#. [args] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:280 +msgid "some experienced warriors" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:299 +msgid "Kalenz crosses the river" +msgstr "" + +#. [message]: id=Huurgh +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:330 +msgid "Yess! It’s the elves who stole our gold! The bounty is mine!" +msgstr "" + +#. [message]: id=Shhar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:334 +msgid "I saw them first, fool! The bounty is all mine." +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:338 +msgid "What are they talking about?" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:342 +msgid "" +"It would seem the Saurians put a bounty on our heads for having the " +"effrontery to take our gold back after they stole it. Are you interested?" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:346 +msgid "" +"No, but my axe is interested in some saurian heads! They ha’ been too " +"friendly with the Orcs for my liking!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:350 +msgid "" +"Remember, we are here on a mission. We will fight these saurians if we must, " +"but our mission is to get to Thoria." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:354 +msgid "They are far too numerous to risk battle with. Let’s cross the river!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:358 +msgid "" +"We can outrun them in the woods and mountains beyond the north shore. But " +"crossing the river without a bridge? We dwarves know water is a very " +"dangerous thing!" +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:362 +msgid "" +"Indeed, this river is, I believe, Arkan-Thoria. There are fell legends about " +"it. Maybe they are but children’s tales... Still, be very careful when you " +"cross it." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:366 +msgid "" +"You speak my thought, Cleodil. Close in behind me; I’ll guard you from harm " +"myself. Look to your weapons as we cross, all! And be wary." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:373 +msgid "" +"Before Kalenz left the Ka’lian he had ordered $left_behind_kalenz to stay " +"and guard it." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:381 +msgid "" +"Before Landar left the Ka’lian he had ordered $left_behind_landar to stay " +"and guard it." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:409 +msgid "We made it. Onwards to Thoria!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:413 +msgid "At last!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:417 +msgid "We’ll need to settle things with these saurians once and for all!" +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:421 +msgid "" +"Hasn’t enough blood been shed? I think we can compose matters with them " +"after the threat of the orcs has been met." +msgstr "" + +#. [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:446 +msgid "Sealurr" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:456 +msgid "The legends are true! Sea creatures are upon us!" +msgstr "" + +#. [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:466 +msgid "Kallub" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:476 +msgid "They are coming at us from all sides!" +msgstr "" + +#. [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:487 +msgid "Scardeep" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:497 +msgid "Watch for the serpent!" +msgstr "" + +#. [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:507 +msgid "Kalimar" +msgstr "" + +#. [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:524 +msgid "Alkamar" +msgstr "" + +#. [scenario]: id=10_Cliffs_of_Thoria +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:11 +msgid "Cliffs of Thoria" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:27 +msgid "" +"Leaving Arkan-Thoria behind, Kalenz and his band ventured into the dangerous " +"mountains of Thoria..." +msgstr "" + +#. [side]: type=Troll Warrior, id=Tafrul +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:112 +msgid "Tafrul" +msgstr "" + +#. [side]: type=Gryphon, id=Gryphon Leader +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:146 +msgid "Gryphon Leader" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:187 +msgid "Reach the signpost with Kalenz" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:226 +msgid "I can hardly see with all that mist around, but I can sense danger." +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:230 +msgid "" +"Told ye it would be no picnic excursion, elf-boy. Are ye lily-livered to " +"continue?" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:234 +msgid "" +"Gentlemen, don’t squabble. We cannot go back now. But be watchful; I don’t " +"like the feel of this country one bit." +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:238 +msgid "I, too, feel we are in great danger." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:242 +msgid "" +"Cleodil, stay close to me. If there is anything real behind this aura of " +"dread, likely your keen senses will find it first and I will want to know " +"what you discover immediately." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:271 +msgid "Onwards!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:275 +msgid "Yer doing pretty well, elf-boy!" +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:291 +msgid "" +"There is some greasy-looking smoke rising ahead of us! Kalenz... my lord... " +"I feel something terribly wrong is happening!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:295 +msgid "Crelanu’s place should be close now, as I remember. Quickly, this way!" +msgstr "" + +#. [unit]: type=Yeti, id=Krulg +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:319 +msgid "Krulg" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:331 +msgid "Watch out!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:335 +msgid "It’s... it’s monstrous!" +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:339 +msgid "" +"I sense no malice in it; we are the interlopers here. Spare it if you can." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:343 +msgid "" +"Do as Cleodil says. We have enemies sufficient without provoking new ones." +msgstr "" + +#. [unit]: type=Yeti, id=Tralg +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:359 +msgid "Tralg" +msgstr "" + +#. [unit]: type=Yeti, id=Drolg +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:378 +msgid "Drolg" +msgstr "" + +#. [scenario]: id=11_Battle_of_the_Book +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:11 +msgid "Battle of the Book" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:24 +msgid "Quickening their pace, the elves and dwarves raced towards the smoke..." +msgstr "" + +#. [side]: type=Arch Mage, id=Aquagar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:114 +msgid "Aquagar" +msgstr "" + +#. [side]: type=Elder Mage, id=Crelanu +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:128 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:22 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:32 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:42 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:52 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:67 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:77 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:87 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:97 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:107 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:122 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:132 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:142 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:152 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:162 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:172 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:187 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:197 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:207 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:222 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:237 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:247 +msgid "Crelanu" +msgstr "" + +#. [side]: type=Troll Warrior, id=Trigrul +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:148 +msgid "Trigrul" +msgstr "" + +#. [message]: id=Crelanu +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:177 +msgid "" +"I sense a presence that is not one of Aquagar’s creatures. Who are you, and " +"what is your purpose here?" +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:181 +msgid "" +"That, I think, must be the mage of which Olurf spoke. But he is not the one " +"I sensed as we approached this place..." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:185 +msgid "" +"I feel the shadow of destiny on my soul. There is something I am fated to do " +"here, but I know not what." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:189 +msgid "If you are the mage Crelanu, we have come to seek your help." +msgstr "" + +#. [message]: id=Crelanu +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:193 +msgid "" +"I am Crelanu... but if you want my help you must begin by helping me, for I " +"am besieged here and in no state to aid anyone else." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:197 +msgid "" +"Ahhh. A fight! Perhaps this is my fate. Come, Kalenz, let us make a rescue." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:210 +msgid "Defeat Aquagar" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:230 +msgid "Death of Crelanu" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:248 +msgid "" +"Looks like your mage friend is in trouble. There is a horde of drakes " +"attacking him!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:252 +msgid "Indeed. Before he can aid us, we will have to aid him." +msgstr "" + +#. [message]: id=Aquagar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:256 +msgid "Fools! The book will be mine!" +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:260 +msgid "" +"There... I sense magic emanating from that stone keep east of the lake. That " +"is where we will find the mage." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:272 +msgid "" +"I die, but I will not go unavenged! Cursed will you be Kalenz! You will " +"never find lasting peace in all your years. You will lose your dearest. And " +"you, Crelanu, your book will bring woe on you and haunt all its future " +"owners to their graves! This will be the price for slaying me, Aquagar, " +"great drake wizard of Morogoth." +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:277 +msgid "" +"Some scary fellow this Aquagar thinks he is! Come now, I think Crelanu owes " +"us some drinks." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:298 +msgid "There goes our last hope!" +msgstr "" + +#. [scenario]: id=12_Revelations +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:3 +msgid "Revelations" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:22 +msgid "" +"So you are the ones who defeated Aquagar and his drakes. Olurf, I know you; " +"you were here before when we were both much younger. But Elves never come to " +"Thoria. Yet these are no ordinary times for this land. I know all; I have " +"foreseen this would happen." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:27 +msgid "" +"This is Kalenz, leader of the elves. I have brought him here to ask for your " +"advice and your aid in dealing with the orcs." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:32 +msgid "" +"Elves, you have fought valiantly and have won a great victory at the forest " +"of Wesmere. Yet the forces ranged against you are not yet defeated. Indeed, " +"they grow stronger every day. You contend against destiny. But for the " +"moment you have diverted the orcs’ attention." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:37 +msgid "What do you mean, ‘diverted their attention’?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:42 +msgid "" +"You cannot even imagine it. Why do you suppose orcs came all the way here to " +"attack you?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:47 +msgid "Because they are orcs! Look old man, can you help us beat them or not?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:52 +msgid "You must be Landar. Very brave, but also very brash." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:57 +msgid "" +"Landar is brash, but he does speak plainly why we came here. I do not " +"understand what you are talking about, either. Olurf tells me you are very " +"wise, but only help for a price. We will pay any price within our power; " +"just name it." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:62 +msgid "Are you saying the orcs attacked us looking for something?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:67 +msgid "Yes, that is what I am saying." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:72 +msgid "" +"It makes sense now. The Saurians were asking about a dastone, and also after " +"we won in Wesmere there was an Orc mumbling something about a dastone..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:77 +msgid "It’s not a dastone, it’s the stone: They mean the Ruby of Fire..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:82 +msgid "What’s that, and what does it have to do with us?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:87 +msgid "" +"It’s the source of your troubles. It is a very powerful magical artifact. " +"The tyrant Haldric has it, but he has fooled the orcs into believing that " +"the elves are hiding it. But now, they suspect they have been fooled. " +"Haldric and his people will pay for his arrogance." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:92 +msgid "" +"Hmm... You seem to love king Haldric even less than the elf-lords of the " +"Ka’lian do... How do you know all this of him?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:97 +msgid "" +"I once counted Haldric a friend, but he was the one who banished me from " +"Wesnoth. He charged me with trying to steal the Ruby, seeking its power for " +"myself... but the truth is that the Ruby is warping Haldric’s mind, making " +"him ever more surly and suspicious of those he once counted allies. Anyone " +"can wield the Ruby in battle when his anger merges with the fiery nature of " +"the gem, but only a true master of magic, or one who is uncommonly pure in " +"heart, can safely handle it outside of battle. Unshielded, its magical " +"radiance changes Haldric a little every time he comes close to it." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:102 +msgid "So the orcs will, seeking the Ruby, now attack the humans?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:107 +msgid "" +"Yes. But after they win, your people will be next. And after you, the " +"dwarves." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:112 +msgid "" +"Don’t worry overmuch about us. It is clear you have troubles of your own." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:117 +msgid "" +"We are grateful for this counsel. But can you help us directly? Is there a " +"way to stop the orcs?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:122 +msgid "" +"You cannot defeat them with the forces you can now muster. You can only gain " +"time, in the hope that you can use it to grow strong again." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:127 +msgid "" +"How? Don’t tell me we had to fight the saurians, cross Arkan-Thoria, contend " +"against the river monsters, and fight trolls and yetis to come here for " +"nothing!" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:132 +msgid "" +"You need to kill their Great Chief and make it look like he was murdered by " +"orcs. That way the orcs will start a civil war for succession, for many " +"yearn to take their Great Chief’s place. You will be safe until a new leader " +"arises strong enough to unite them again." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:137 +msgid "" +"Kill an orcish Great Chieftain? But he’s guarded better than a troll hole!" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:142 +msgid "Indeed, it will not be at all easy. But maybe I can help you..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:147 +msgid "But you want something in return..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:152 +msgid "" +"It is as you say. These drakes were after my book. This book has all the " +"magic and spells I know in it. They are very powerful, but the one enemy " +"they cannot defeat is old age. The knowledge tempts me to prolong my life by " +"evil and dark means... But this is the work of my life and I can no more " +"destroy it than I could slay my own child. Aquagar is slain, but more will " +"come. One of my allies has betrayed me, and now too many know of this book." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:157 +msgid "If you come with us, we will protect you..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:162 +msgid "" +"No, my time is done... But the charge I lay on you, Kalenz, is to take my " +"book and keep it from unworthy hands. Find someone to hold it who will not " +"be corrupted by its power. And then find someone worthy not merely to hold " +"it, but to use it!" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:167 +msgid "" +"If your book is as powerful as you say, why not use it against the orcs?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:172 +msgid "" +"Because the book is like the Ruby of Fire. Any fool can use the magic in the " +"book, but only a master can vanquish the lust for power that it will bring " +"out in him. He who fails will turn into something like Haldric, or worse..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:177 +msgid "" +"Cleodil is pure in heart. Perhaps she can guard your book without being " +"corrupted by its secrets..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:182 +msgid "" +"I am sure all these secrets are far beyond my art. My art is the healing " +"kind and I..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:187 +msgid "There is no other option." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:192 +msgid "" +"Very well, suppose Cleodil accepts the guardianship of your book. How will " +"you then help us slay the orcish Great Chief?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:197 +msgid "" +"There is a way, but it will be very dangerous. Two of you must enter the " +"orcish camp by stealth and kill the Great Chief. There is a potion that will " +"make you invisible for some time." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:202 +msgid "" +"The elves have legends of such things. I suppose you have this potion, then?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:207 +msgid "" +"Indeed I do, but it is perilous to use. It is made from the eyes of a " +"powerful undead lich. It will make you invisible, but it is likely also to " +"have undesirable effects, some temporary, some permanent!" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:212 +msgid "" +"No! This is too dark and dangerous! I fear for you, Kalenz! I... would not " +"see you come to harm." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:217 +msgid "What undesirable effects?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:222 +msgid "" +"Your physical strength will decrease, though in return you will be able to " +"use magic more easily and powerfully. Cleodil will show you. But the real " +"danger will be the touch of the lich’s evil nature stealing through your " +"veins. You will need to fight and master this evil in yourself, else you " +"might slowly turn into a lesser demilich yourself. This is why you must take " +"only a small dose and finish the job quickly. Delay and you will fail in " +"your mission; take too large a dose, and you will become as the lich was." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:227 +msgid "" +"It is a dark and desperate course you set before me, but I see no other way; " +"we must stop the orcs. As leader I cannot ask my men to run a risk I will " +"not take myself, so I will be one of the two who will go to kill the Great " +"Chief. But I will not compel anyone else to come with me, not at peril of " +"being overwhelmed from within by evil magic. Does anyone volunteer?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:232 +msgid "I will come with you. We shall not fail!" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:237 +msgid "This does not seem the wisest of choices." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:242 +msgid "" +"Landar may be impetuous, but he is a great fighter and my trusted friend. We " +"should be about our task now, I think. Crelanu, your book will be safe with " +"us. Cleodil will guard it until we find a worthy keeper." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:247 +msgid "" +"Come, I will give you and Landar the potion and show you a safe point to " +"cross the river." +msgstr "" + +#. [scenario]: id=13_News_from_the_Front +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:8 +msgid "News from the Front" +msgstr "" + +#. [scenario]: id=13_News_from_the_Front +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:13 +msgid "Chapter Four: The Alliance" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:27 +msgid "" +"With Crelanu’s book in hand, Kalenz and his band began the long journey " +"south to the Ka’lian..." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:152 +msgid "" +"Oh, no, I forgot my dose of Crelanu’s invisibility philter. I’ll go back and " +"get it. I’ll catch up with you later!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:156 +msgid "Maybe some of my dwarves can escort you..." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:160 +msgid "Go, Landar, but be careful. We need you." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:174 +msgid "" +"Some weeks later, as Kalenz and his companions were working their way " +"southwards from the high peaks of the Heart Mountains into its foothills..." +msgstr "" + +#. [unit]: id=Eonihar, type=Elvish Scout +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:189 +msgid "Eonihar" +msgstr "" + +#. [message]: id=Eonihar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:199 +msgid "" +"At last I have found you, alive and well! We need you back at once! The orcs " +"have attacked the humans." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:203 +msgid "This means we are safe for the time being, no?" +msgstr "" + +#. [message]: id=Eonihar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:207 +msgid "" +"What’s more, King Haldric is dead. His successor wants to renew the treaty " +"of alliance and has asked for our help." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:227 +msgid "How convenient! Now they need our help, they come running!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:231 +msgid "Landar! You’re back! All is well?" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:235 +msgid "Yes, I have the philter of invisibility." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:239 +msgid "" +"We face a difficult choice. I know humans did not help us when the orcs " +"attacked, but the orcs are everybody’s enemy. When humans fall, we’ll be " +"next." +msgstr "" + +#. [message]: id=Eonihar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:243 +msgid "" +"The orcish forces are encamped south of the Great River, and have surrounded " +"the fortified human settlement at Tath. The humans are sending all their " +"forces there. We need to decide whether we will help them or not." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:247 +msgid "" +"Go tell the council and the human king that we will be there! Now, let’s " +"hurry!" +msgstr "" + +#. [scenario]: id=14_Human_Alliance +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:3 +msgid "Human Alliance" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:42 +msgid "" +"The Legend of Wesmere\n" +"Chapter Four" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:47 +msgid "" +"Chapter Four\n" +"The Alliance" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:53 +msgid "" +"With the human-elf alliance revived, our heroes hurried to the battlefield..." +msgstr "" + +#. [part] +#. [unit]: id=Aldar, type=General +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:113 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:37 +msgid "Aldar" +msgstr "" + +#. [unit]: type=Orcish Warlord, id=Pirror +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:155 +msgid "Pirror" +msgstr "" + +#. [unit]: type=Orcish Warlord, id=Tan-Grub +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:175 +msgid "Tan-Grub" +msgstr "" + +#. [unit]: type=Great Troll, id=Grol +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:198 +msgid "Grol" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:256 +msgid "Last for the end of turns" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:277 +msgid "Death of Aldar" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:296 +msgid "Tremble, orcs! The vengeance of the Elves is upon you!!" +msgstr "" + +#. [message]: id=Aldar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:300 +msgid "So it is true! The elves have come to our aid!" +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:304 +msgid "Hey! Do I look like an elf?" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:308 +msgid "I can scarce believe I am fighting besides these betrayers." +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:312 +msgid "We cannot be choosy about our allies when our need is dire." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:316 +msgid "Indeed not. Save your anger for our enemies, Landar." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:320 +msgid "I shall. But when our need is not so dire, there must be a reckoning..." +msgstr "" + +#. [message]: id=Tan-Grub +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:326 +msgid "" +"An elven army to the north? And they have dwarves with them? We must defeat " +"them in detail before they combine, which means attacking before our " +"reinforcements arrive. Maybe we can beat the humans before the elves can " +"intervene. Overrun city and castle!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:331 +msgid "The brazen cry of a war-horn is heard in the distance." +msgstr "" + +#. [unit]: id=Aldun, type=Horseman +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:338 +msgid "Aldun" +msgstr "" + +#. [message]: id=Aldun +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:350 +msgid "" +"General Aldar has received your message. He asks that you engage the orcish " +"reinforcements from the north, preventing them from joining with their " +"fellows here. Those fresh troops must not be allowed to enter the battle! " +"Our reinforcements should arrive in a few days." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:354 +msgid "" +"Very well... But have you any word of the elvish troops marching to join us? " +"We are too few to defeat the enemy without them." +msgstr "" + +#. [message]: id=Aldun +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:358 +msgid "We have no news from the Ka’lian." +msgstr "" + +#. [message]: id=Galtrid +#. [message]: role=l3_store +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:363 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:527 +msgid "Kalenz! We come to fight beside you!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:367 +msgid "" +"Where is the rest of the elvish army? They were promised and should be here!" +msgstr "" + +#. [message]: id=Eradion +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:371 +msgid "" +"The Great Council has decided it was too risky to send troops here. But some " +"of us dissented and have come to fight beside you." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:375 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:533 +msgid "" +"That is well! If the Ka’lian is too fearful or blind to see what is needed, " +"we must do it ourselves." +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:379 +msgid "It is not well that we have become so divided as this." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:383 +msgid "" +"No, it is not. But if we do not defeat these orcs here and now our divisions " +"will all be moot. I will take every sword-arm I can get and be glad of them." +msgstr "" + +#. [unit]: type=Paladin, id=Kulrad +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:554 +msgid "Kulrad" +msgstr "" + +#. [message]: id=Kulrad +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:572 +msgid "I see foul orcs to be ridden down! Charge!" +msgstr "" + +#. [message]: race=orc +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:577 +msgid "More of the cursed horse-pokers!! Run, let’s get out of here!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:583 +msgid "The not-at-all-brazen cry of a war-horn is heard in the distance." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:612 +msgid "We have thwarted the Orcs once again!" +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:616 +msgid "And we revived the alliance with the Humans, which is no small thing." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:620 +msgid "" +"Indeed it is not. As always, Cleodil, you speak with the wisdom and care " +"that befits a healer. That is a good reminder for those who must walk the " +"path of steel and warfare, and touches my heart." +msgstr "" + +#. [message]: id=Olurf +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:624 +msgid "" +"A good fight against foul enemies. These orcs make a dwarf’s hackles rise; I " +"might even fight them for free, next time." +msgstr "" + +#. [message]: id=Aldar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:628 +msgid "The King is here! Hail Haldric II, King of Wesnoth!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:643 +msgid "Tath will fall! We have failed!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:657 +msgid "" +"I die? Great Chief never said anything about fighting elves and dwarves!" +msgstr "" + +#. [scenario]: id=15_The_Treaty +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:3 +msgid "The Treaty" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:22 +msgid "" +"Friends, today we have won a great victory, though it lost us good men. Let " +"this be the beginning of a new alliance between our people." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:22 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:42 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:63 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:73 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:83 +msgid "Haldric II" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:27 +msgid "" +"King Haldric II, I am very pleased to hear these words. We are facing " +"dangerous adversaries. We intend to put an end to this threat and we will " +"welcome any ally against it." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:32 +msgid "" +"What? We cannot trust these humans! Where were they when we fought the orcs " +"alone? This King is bound to betray us just as his father did!" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:37 +msgid "Silence! How dare you talk this way to the King!" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:42 +msgid "" +"Calm down, Aldar! The elf is right to reproach us. My father did not help " +"when the orcs attacked you. But my father is dead. There are a lot of things " +"my father did that I cannot understand; he grew suspicious and strange in " +"his last days. But I am the King of Wesnoth now, not my father! And " +"it is my intention to renew our alliance by signing a new treaty here, with " +"you." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:47 +msgid "" +"The King speaks wisdom. We cannot undo the past. And we need each other to " +"fight the orcs. I will sign the treaty on behalf of the Elves." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:57 +msgid "" +"Your father had a certain stone, the Ruby of Fire. Do you still have it?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:63 +msgid "How is it that you know about the Ruby of Fire?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:68 +msgid "" +"We have learned, oh King, that the energy suffusing the Ruby can have evil " +"effects on its wielders. It may well be this was the reason your father grew " +"closed in upon himself. For your own sake and that of your kingdom, we " +"advise you to enclose it in a net or filigree of pure gold charged with the " +"magic of light." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:73 +msgid "" +"Yes... this would explain many things. It shall be as you say, and I am " +"grateful for the warning." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:78 +msgid "" +"Now that we have signed the Treaty, let us put it into action. We will take " +"the fight to the orcs before winter falls; we need you to demonstrate " +"against them, drawing them away from the roads north. Can we count on you?" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:83 +msgid "" +"I am not sure... My late father did not pay too much attention to military " +"matters, and we have already lost very many men..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:88 +msgid "I knew it! I always told you we stand alone!" +msgstr "" + +#. [scenario]: id=16_The_Chief_Must_Die +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:5 +msgid "The Chief Must Die" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:40 +msgid "" +"With the battle of Tath over, Kalenz and Landar knew the time had come to " +"carry out Crelanu’s dangerous but necessary plan. Meanwhile Cleodil had, " +"reluctantly, been training Kalenz in a selected few of the secrets of " +"Crelanu’s book..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:45 +msgid "" +"I have taught you all that I dare. My lord... Kalenz... I pray you come back " +"safely. My heart aches when I think of you going into such danger as this. " +"It is peril not merely to your body, but to the essence of yourself." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:50 +msgid "Cleodil..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:55 +msgid "" +"I do not think I could bear your death. Still less could I bear the " +"corruption of your soul; the grief would ruin me." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:60 +msgid "" +"My eyes are open. To the danger, and... to you. You glow like a star in the " +"night, Cleodil. You will be my guide out of darkness." +msgstr "" + +#. [side]: type=Orcish Sovereign, id=Great Chief Brurbar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:84 +msgid "Great Chief Brurbar" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Tamitahan +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:100 +msgid "Tamitahan" +msgstr "" + +#. [side]: id=Khrubar, type=Orcish Warlord +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:140 +msgid "Khrubar" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Gvur +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:172 +msgid "Gvur" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Ozul +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:209 +msgid "Ozul" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:261 +msgid "Kill the Orcish Great Chief and Kalenz must reach the signpost" +msgstr "" + +#. [unit]: type=Goblin Pillager, id=Odrun +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:279 +msgid "Odrun" +msgstr "" + +#. [unit]: type=Goblin Pillager, id=Kardur +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:295 +msgid "Kardur" +msgstr "" + +#. [unit]: type=Goblin Pillager, id=Kartrog +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:311 +msgid "Kartrog" +msgstr "" + +#. [unit]: type=Goblin Knight, id=Sdrul +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:327 +msgid "Sdrul" +msgstr "" + +#. [unit]: type=Direwolf Rider, id=Utrub +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:343 +msgid "Utrub" +msgstr "" + +#. [unit]: type=Goblin Knight, id=Uhmit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:359 +msgid "Uhmit" +msgstr "" + +#. [unit]: type=Orcish Grunt, id=Grut +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:377 +msgid "Grut" +msgstr "" + +#. [unit]: type=Orcish Grunt, id=Krolru +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:385 +msgid "Krolru" +msgstr "" + +#. [unit]: type=Orcish Warrior, id=Kryl +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:393 +msgid "Kryl" +msgstr "" + +#. [unit]: type=Orcish Crossbowman, id=Erdug +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:401 +msgid "Erdug" +msgstr "" + +#. [unit]: type=Orcish Warrior, id=Urdol +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:409 +msgid "Urdol" +msgstr "" + +#. [unit]: type=Orcish Warrior, id=Tan-Drur +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:417 +msgid "Tan-Drur" +msgstr "" + +#. [unit]: type=Orcish Crossbowman, id=Brim +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:425 +msgid "Brim" +msgstr "" + +#. [unit]: type=Orcish Grunt, id=Krud +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:433 +msgid "Krud" +msgstr "" + +#. [unit]: type=Orcish Warrior, id=Krulr +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:441 +msgid "Krulr" +msgstr "" + +#. [unit]: type=Orcish Warrior, id=Draglar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:449 +msgid "Draglar" +msgstr "" + +#. [unit]: type=Orcish Warrior, id=Qmrun +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:457 +msgid "Qmrun" +msgstr "" + +#. [unit]: type=Goblin Impaler, id=Erdog +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:465 +msgid "Erdog" +msgstr "" + +#. [unit]: type=Goblin Spearman, id=Sbrak +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:473 +msgid "Sbrak" +msgstr "" + +#. [unit]: type=Goblin Spearman, id=Urdum +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:481 +msgid "Urdum" +msgstr "" + +#. [unit]: type=Goblin Impaler, id=Ozdul +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:489 +msgid "Ozdul" +msgstr "" + +#. [unit]: type=Goblin Impaler, id=Zuzerd +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:497 +msgid "Zuzerd" +msgstr "" + +#. [unit]: type=Orcish Archer, id=Egrok +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:505 +msgid "Egrok" +msgstr "" + +#. [unit]: type=Orcish Assassin, id=Urbrus +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:513 +msgid "Urbrus" +msgstr "" + +#. [unit]: type=Orcish Slayer, id=Erbru +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:521 +msgid "Erbru" +msgstr "" + +#. [unit]: type=Orcish Warrior, id=Muhmr +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:529 +msgid "Muhmr" +msgstr "" + +#. [unit]: type=Orcish Crossbowman, id=Cfrul +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:537 +msgid "Cfrul" +msgstr "" + +#. [unit]: type=Orcish Crossbowman, id=Irkrul +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:545 +msgid "Irkrul" +msgstr "" + +#. [unit]: type=Orcish Grunt, id=Cebrun +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:553 +msgid "Cebrun" +msgstr "" + +#. [unit]: type=Orcish Grunt, id=Krundrum +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:561 +msgid "Krundrum" +msgstr "" + +#. [unit]: type=Orcish Grunt, id=Arrkud +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:569 +msgid "Arrkud" +msgstr "" + +#. [unit]: type=Orcish Grunt, id=Gulmod +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:577 +msgid "Gulmod" +msgstr "" + +#. [hides]: id=invisible +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:596 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:597 +msgid "invisible" +msgstr "" + +#. [hides]: id=invisible +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:598 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:599 +msgid "" +"Enemy units cannot see this unit, except for wolf-based units who can smell " +"it if close enough. Hence except for wolf-based units, enemy units will not " +"initiate an attack on this unit. Defense is at 80 percent for every terrain " +"except water, where it is 70 percent." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:633 +msgid "" +"Here we are at last. Landar, are you sure you want to go through with this?" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:637 +msgid "Absolutely. Let’s do it!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:641 +msgid "" +"We need to kill the Great Chief and get out before the effect of the philter " +"ends. Time to drink it down now!" +msgstr "" + +#. [event] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:677 +msgid "Crelanu’s philter affecting Kalenz" +msgstr "" + +#. [event] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:687 +msgid "Crelanu’s philter affecting Landar" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:693 +msgid "" +"This feels passing strange! Landar, remember to stay far from the wolves —" +"they may be able to smell us." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:712 +msgid "" +"The orcish chieftain is dead! Now we must make appear he was slain by an " +"orcish hand!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:720 +msgid "We are too late, the potion effects have worn off and we are visible!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:724 +msgid "" +"With our ruse revealed, the orcs will attack our forests instead of fighting " +"among themselves." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:746 +msgid "Done!" +msgstr "" + +#. [message]: id=Ozul +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:764 +msgid "" +"The Great Chief has been murdered! Whoever did it will only get da throne " +"over my dead stinking body!" +msgstr "" + +#. [message]: id=Tamitahan +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:768 +msgid "I am the strongest warlord! I will be Chief!" +msgstr "" + +#. [message]: id=Gvur +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:772 +msgid "No way anyone will steal my throne!" +msgstr "" + +#. [message]: id=Khrubar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:776 +msgid "This is my time and I will kill anyone who disputes it!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:780 +msgid "The plan is working! Now we will take back what’s ours!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:784 +msgid "Softly, Landar. We still have to get out of here..." +msgstr "" + +#. [scenario]: id=17_Breaking_the_Siege +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:7 +msgid "Breaking the Siege" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:33 +msgid "" +"With the orcs embroiled in a civil war, Kalenz seized the chance to take " +"back his beloved home. Reports had been arriving of an enclave of Northern " +"Elves yet holding out against the orcish invaders. It was quickly decided to " +"send a force to their aid. But harsh winter weather descended while it was " +"en route..." +msgstr "" + +#. [side]: type=Orcish Warlord, id=Kior-Pur +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:110 +msgid "Kior-Pur" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Mbiran +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:146 +msgid "Mbiran" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Tan-Durr +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:180 +msgid "Tan-Durr" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:276 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:293 +msgid "Death of Uradredia" +msgstr "" + +#. [message]: id=Kior-Pur +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:308 +msgid "" +"I see troops coming from the south! It must be that our army has beaten " +"these elves and humans and will now help us crush these remaining elves!" +msgstr "" + +#. [message]: id=Uradredia +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:312 +msgid "" +"Our defenses are stretched thin. Men, prepare to face another orcish attack!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:316 +msgid "The North Elves still stand. Prepare for battle!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:324 +msgid "The North Elves are now free!" +msgstr "" + +#. [message]: id=Uradredia +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:329 +msgid "" +"Our thanks to you, Kalenz, son of Kliada. Our troops are at your command." +msgstr "" + +#. [message]: id=Kior-Pur +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:342 +msgid "The elves are attacking us! Reserves!" +msgstr "" + +#. [unit]: type=Direwolf Rider, id=Zhuk +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:353 +msgid "Zhuk" +msgstr "" + +#. [unit]: type=Direwolf Rider, id=Dran +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:370 +msgid "Dran" +msgstr "" + +#. [unit]: type=Direwolf Rider, id=Hrugt +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:382 +msgid "Hrugt" +msgstr "" + +#. [unit]: type=Direwolf Rider, id=Orhtib +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:394 +msgid "Orhtib" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:412 +msgid "" +"Before you die, know that you lost in Wesmere, you lost at Tath, you will " +"lose here and that your Great Chief is dead!" +msgstr "" + +#. [scenario]: id=18_Hour_of_Glory +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:3 +msgid "Hour of Glory" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:17 +msgid "" +"Kalenz, your mission is complete. The orcish Great Chieftain is dead and you " +"have recaptured your home. Yet I sense there is turmoil in your mind..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:22 +msgid "" +"It is indeed as you say, Cleodil. It is that potion that gnaws at me. I " +"cannot enjoy our victories, nor can I rest. I am fighting it every single " +"moment." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:27 +msgid "Crelanu warned us this might occur..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:32 +msgid "There was no other choice. Even if we die, it was worth it." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:37 +msgid "" +"You will not die. You must fight it. I have faith in you Kalenz... " +"beloved... You will overcome and master it. It will be hard and painful, but " +"you will beat the potion. It is Landar who truly concerns me..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:42 +msgid "He seems to handle it better than do I..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:47 +msgid "" +"It does seem so, Kalenz. But I fear things may not be as they seem. Landar’s " +"mind has become dark and clouded to my healing senses." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:52 +msgid "" +"I understand too well what that may portend, beloved, but I do not wish to " +"believe it. Landar is my friend, near as dear to me as you are." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:57 +msgid "" +"Some dwarves have been found dead in our camp. Landar is extremely " +"unfriendly towards them, and ill-feeling is growing. I think the dwarves " +"will leave us soon." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:62 +msgid "I will try to mend matters between them..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:67 +msgid "" +"I see I cannot convince you. Go, do as you must; but be careful Kalenz, for " +"I fear for us all..." +msgstr "" + +#. [scenario]: id=19_Costly_Revenge +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:3 +msgid "Costly Revenge" +msgstr "" + +#. [scenario]: id=19_Costly_Revenge +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:11 +msgid "Chapter Five: Civil War" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:35 +msgid "" +"The Legend of Wesmere\n" +"Chapter Five" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:40 +msgid "" +"Chapter Five\n" +"Civil War" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:45 +msgid "" +"But Kalenz failed to persuade the dwarves. The dwarves left, and Landar " +"insisted the elves must march on the empire of the Saurians..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:51 +msgid "" +"Kalenz... the shydes and druids are not happy with this. The saurians are " +"already beaten, and there is too much hate in Landar’s heart. Something is " +"not right here." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:56 +msgid "" +"I am not entirely easy with this myself, Cleodil. But there is something to " +"what Landar says; the wide green world must know there is a price, a heavy " +"price for raiding in the forest of Wesmere." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:61 +msgid "" +"Then you who walk the earth path and carry steel can collect that price. " +"Those on the faerie path will not be with you. Not this time." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:66 +msgid "We do as we must." +msgstr "" + +#. [side]: type=Saurian Flanker, id=Hgyr +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:155 +msgid "Hgyr" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:204 +msgid "That was the last. A bitter day’s work, and no memory to be proud of." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:208 +msgid "" +"A shame we missed the opportunity to rid the forests of dwarves, as well." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:218 +msgid "Defeat all enemy units, and destroy all villages" +msgstr "" + +#. [message] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:249 +msgid "" +"We have finally reached Saurgrath, their capital. Remember whose side they " +"have taken in the war against us." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:253 +msgid "Now is our chance to finish them off..." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:257 +msgid "I fear this will be a bloodbath..." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:261 +msgid "" +"Destroy them, root and branch. Burn out their homes. Let none remain alive!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:267 +msgid "" +"Kalenz is not able to recruit or recall shamans or any of their advancements " +"in this scenario." +msgstr "" + +#. [message] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:322 +msgid "These are but eggs and hatchlings." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:326 +msgid "" +"Do not spare them. They will only foul our forests anew when they get their " +"growth." +msgstr "" + +#. [message] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:335 +msgid "They even shatter our eggs!" +msgstr "" + +#. [message]: role=Anduilas +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:366 +msgid "But... to kill their young? Are we to go that far?" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:370 +msgid "" +"Stay. You need not have the blood of children on your hands, and I shall not." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:374 +msgid "" +"Perhaps you are too tender-minded to do what must be done, but many of us " +"are not." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:378 +msgid "" +"I will not set elf against elf. But, Landar, I fear you are storing up a " +"dreadful price for yourself." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:382 +msgid "Stand aside. I will do what is needful." +msgstr "" + +#. [message] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:389 +msgid "Their revenge is terrible! I fear for our kind." +msgstr "" + +#. [message] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:394 +msgid "Don’t flee. We cannot abandon our capital." +msgstr "" + +#. [scenario]: id=20_Council_Ruling +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:3 +msgid "Council Ruling" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:16 +msgid "" +"With the once mighty Saurian empire destroyed, saurians had been reduced to " +"scattered bands lurking in waste places. But the Elves still had problems of " +"their own..." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:27 +msgid "" +"Kalenz, the council has called you here to demand that you apologize for " +"your actions. You took the decision to help the humans at Tath, and hence " +"risk further war with the Orcs; to strike at the orcs north; and last to " +"attack the Saurians. These were decisions to be taken by the council, not by " +"a field commander!" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:32 +msgid "" +"With all respect my lords, we were and still are in a war. We could not " +"spare the time to consult with you, lest our opportunities slip from our " +"grasp and make the war longer and more costly. Besides, all our actions have " +"been beneficial to our cause: The Orcs are now in a civil war for " +"succession, the North Elves are free and the Saurians are no longer a threat." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:37 +msgid "" +"The council is not blind to these benefits. But, still, you cannot decide " +"high matters of statecraft on behalf of the Elves. We cannot allow it." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:42 +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:278 +msgid "Galtrid" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:42 +msgid "" +"If it weren’t for Kalenz and his men, none of us would be here to argue the " +"point today." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:47 +msgid "" +"I agree. What’s done is done. Let us concentrate on the future, not the past." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:47 +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:318 +msgid "Uradredia" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:52 +msgid "" +"Kalenz, the council has decided that you are to be stripped of all military " +"authority. You may now go." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:57 +msgid "" +"I lay down my burden humbly and gladly. But we need to have a strong army, " +"as the orcs will return!" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:63 +msgid "Cowards and traitors!" +msgstr "" + +#. [scenario]: id=21_Elvish_Assassins +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:15 +msgid "Elvish Assassins" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:37 +msgid "After the council’s decision, Kalenz and Cleodil retired in the North." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:43 +msgid "" +"Free of the pressure of war, they took delight in each other. The heart-bond " +"they had formed amidst peril and death grew closer, and all but vanquished " +"the remnant evil Crelanu’s philter had left in Kalenz. The two began to " +"think of having children." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:47 +msgid "" +"But their peace was not to last. In the outer world, the blood tides were " +"rising. And in the heart of Landar, who had once been their friend, evil was " +"not vanquished, but festered and grew..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:97 +msgid "" +"Kalenz begins this scenario in retirement, and is not able to recall his " +"veteran troops." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:124 +msgid "As you command, my lord." +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:128 +msgid "" +"You turn on us? I cannot believe it! How has elf come to strive against elf " +"so bitterly?" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:132 +msgid "" +"Evil takes many forms, my love. Today we see another of its faces... and " +"must defeat it again. Prepare to die, $betrayer|!" +msgstr "" + +#. [message]: role=betrayer +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:136 +msgid "Only Landar has the will to do what must be done to save the Elves!" +msgstr "" + +#. [message]: role=betrayer +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:178 +msgid "Hold, $unit.name|! Now we fight for Landar!" +msgstr "" + +#. [message] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:200 +msgid "Hold your hand, $unit.name|! $second_unit.name| is on our side!" +msgstr "" + +#. [message]: role=betrayer +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:205 +msgid "" +"I will not stand by as Kalenz betrays us to the Humans and Dwarves. We " +"follow Landar now!" +msgstr "" + +#. [side]: type=Elvish Ranger, id=Antaril +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:219 +msgid "Antaril" +msgstr "" + +#. [side]: type=Elvish Marshal, id=Crintil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:286 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:228 +msgid "Crintil" +msgstr "" + +#. [side]: type=Elvish Captain, id=Oblil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:323 +msgid "Oblil" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:369 +msgid "Kalenz reaches the signpost" +msgstr "" + +#. [unit]: id=Galenor, type=Elvish Scout +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:404 +msgid "Galenor" +msgstr "" + +#. [message]: id=Galenor +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:414 +msgid "" +"My lord Kalenz, you are in great danger! You must leave here immediately." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:418 +msgid "What?!" +msgstr "" + +#. [message]: id=Galenor +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:422 +msgid "" +"Landar has seized control of the army. He has eliminated the council and " +"proclaimed himself High Warlord of the Elves. What is worse, there is word " +"out that he has already ordered your assassination." +msgstr "" + +#. [message]: id=Crintil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:426 +msgid "Too late! All traitors will die!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:430 +msgid "" +"Listen to me! We have fought and bled side by side. We must trust in each " +"other and face the Orcs together!" +msgstr "" + +#. [message]: id=Oblil +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:435 +msgid "Do not listen to this traitor! You have all heard the order!" +msgstr "" + +#. [message]: id=Galenor +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:440 +msgid "" +"You should try to reach Uradredia and the North Elves. He too, has refused " +"to join Landar. Word is that some troops still loyal to you are heading " +"there." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:459 +msgid "Now we must fare swiftly to the North Elves!" +msgstr "" + +#. [scenario]: id=22_Northern_Battle +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:3 +msgid "Northern Battle" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:30 +msgid "" +"It was clear to Kalenz and Cleodil that there would be no sanctuary for them " +"while Landar lived. But during their years in seclusion the fame of their " +"deeds had only grown. Many healers and sorceresses responded to Cleodil’s " +"call, and Kalenz found that recruits came to him as readily as if he were " +"still High Lord in name." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:33 +msgid "" +"Kalenz’s veterans joined the host of the Northern Elves under Uradredia. " +"Very soon, Landar’s army appeared..." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:146 +msgid "" +"Kalenz can only recall shamans and their advancements from his former army; " +"the rest of his men joined Uradredia before he arrived." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:278 +msgid "Survive for six days" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:314 +msgid "Kalenz survives for six days" +msgstr "" + +#. [note] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:325 +msgid "" +"If you lose you still have a chance to defeat Kalenz in the next scenario." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:334 +msgid "" +"Landar, listen to me! It does not have to come to this. I know about the " +"potion. Let us help!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:338 +msgid "" +"Here is Kalenz. There can be no talk with traitors! Leave none of them alive!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:354 +msgid "Things are not going well! Retreat! We will meet again, traitors!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:372 +msgid "" +"We have yet to break their defenses! While we are getting weaker, the enemy " +"is getting stronger! Retreat!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:376 +msgid "We won!" +msgstr "" + +#. [scenario]: id=23_End_of_War +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:8 +msgid "End of War" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:33 +msgid "" +"It is said that the battle with the North Elves was the beginning of the end " +"for Landar’s revolt. But civil war smoldered on for many more years, neither " +"side mustering enough strength to achieve a decisive victory. Until, " +"eventually, Landar’s increasingly harsh and arrogant ways drove away many of " +"his followers. After assembling all the troops he could, Kalenz marched " +"against his old friend and now mortal enemy, Landar, in the forest of " +"Gitamoth..." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:116 +msgid "Defeat Landar" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:141 +msgid "Landar, let us spill no more elvish blood. Give up. We can help you!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:145 +msgid "No! It all ends here!" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:164 +msgid "" +"Forgive me $unit.name|. I will sing your name in praise under the stars!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:168 +msgid "We must all pass, $second_unit.name|. Make your song beautiful..." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:186 +msgid "Forgive me, $unit.name|, this victory brings me no joy." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:190 +msgid "Remember me to the trees, $second_unit.name|." +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:202 +msgid "I fall. Perhaps now I can rest!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:206 +msgid "" +"I am deeply grieved that it came to this, Landar. You were my best friend. I " +"was blind to what the potion was doing to you. I was fighting it myself!" +msgstr "" + +#. [message]: id=Landar +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:210 +msgid "" +"I know. But you are not at fault, for I did not take just one bottle. I " +"wanted to make sure we could kill the orcish Great Chief, so I went back for " +"a second and drank that one, too. Now I have driven our dwarvish allies away " +"and brought death and disaster to our own people. I have even tried to kill " +"my own friend. I am a disgrace to elven-kind." +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg:214 +msgid "" +"It was not all your fault. Maybe the curse of Aquagar struck true, or maybe " +"yours was the blood-price fate required of us for victory. Rest well, my " +"friend. Rest well Landar, Hero of the Elves!" +msgstr "" + +#. [scenario]: id=24_Epilogue +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/24_Epilogue.cfg:3 +msgid "Epilogue" +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/24_Epilogue.cfg:14 +msgid "" +"Kalenz buried Landar with full honors and made him a monument worthy of a " +"true elvish hero." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/24_Epilogue.cfg:20 +msgid "" +"Landar’s remaining followers’ lives were spared, but they were banished to " +"Gitamoth forest, henceforth known as Silent Forest." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/24_Epilogue.cfg:25 +msgid "" +"As Landar had wiped out the Elvish Council, Kalenz was unanimously chosen as " +"High Lord of the Elves. North and South Elves swore allegiance to him." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/24_Epilogue.cfg:30 +msgid "" +"Kalenz reorganized the Elves so they could mobilize for war more readily. He " +"knew that the orcish threat was not over; that the elves, through " +"hesitation, had lost a golden opportunity to end the threat and that trouble " +"would someday return." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/24_Epilogue.cfg:34 +msgid "" +"When Kalenz felt his work to have been done as well as it might be, he " +"retired with Cleodil to their home in the Forest of Lintanir." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/24_Epilogue.cfg:39 +msgid "" +"Cleodil bore Kalenz children who were tall, and beautiful, and inherited in " +"full measure both their mother’s healing gifts and their father’s talented " +"and searching mind. In the fullness of time, after a long life full of " +"accomplishment and love and laughter, Cleodil died after the manner of " +"Elves, aging swiftly to a peaceful end." +msgstr "" + +#. [part] +#. "Sundered" is archaic English roughly meaning "torn apart". +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/24_Epilogue.cfg:43 +msgid "" +"But Kalenz’s story was not yet over. Aquagar’s curse was fulfilled; " +"prolonged in life by Crelanu’s philter, he outlived not only his beloved but " +"their children. Sundered from his kin by their mortality, fleeing the " +"reflections in their eyes of his lost beloved, he left his home and wandered " +"for many a year across the Great Continent. Oft did he arrive unexpected at " +"times and places when his people were in dire straits, and succor them with " +"wisdom or magic or his bright keen blade." +msgstr "" + +#. [part] +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/24_Epilogue.cfg:46 +msgid "" +"To learn of Kalenz’s last and perhaps greatest deeds, and those in which he " +"was most alone, seek ye the tale of Delfador the Great and the fall of the " +"usurping Queen Asheviere." +msgstr "" + +#. [leadership]: id=elates_kalenz +#: data/campaigns/Legend_of_Wesmere/utils/abilities.cfg:10 +msgid "elates Kalenz" +msgstr "" + +#. [leadership]: id=elates_kalenz +#: data/campaigns/Legend_of_Wesmere/utils/abilities.cfg:11 +msgid "female^elates Kalenz" +msgstr "" + +#. [leadership]: id=elates_kalenz +#: data/campaigns/Legend_of_Wesmere/utils/abilities.cfg:13 +msgid "" +"Through the special bond between Kalenz and Cleodil, she elates him to fight " +"better.\n" +"Adjacent to Cleodil, Kalenz will do 25% more damage in battle." +msgstr "" + +#. [heals]: id=heals_kalenz +#: data/campaigns/Legend_of_Wesmere/utils/abilities.cfg:32 +msgid "heals Kalenz +4" +msgstr "" + +#. [heals]: id=heals_kalenz +#: data/campaigns/Legend_of_Wesmere/utils/abilities.cfg:33 +msgid "female^heals Kalenz +4" +msgstr "" + +#. [heals]: id=heals_kalenz +#: data/campaigns/Legend_of_Wesmere/utils/abilities.cfg:34 +msgid "" +"If a shyde has developed a special bond to a person her healing abilities " +"increase for him. This allows Cleodil to give Kalenz extra points of healing " +"at the beginning of your turn." +msgstr "" + +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:53 +msgid "Huraldur" +msgstr "" + +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:133 +msgid "Laril" +msgstr "" + +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:145 +msgid "Tameril-Isimeril" +msgstr "" + +#. [unit]: id=Bulrod, type=Dwarvish Steelclad +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:176 +msgid "Bulrod" +msgstr "" + +#. [unit]: id=Simclon, type=Dwarvish Thunderer +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:190 +msgid "Simclon" +msgstr "" + +#. [unit]: id=Harald, type=Dwarvish Berserker +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:205 +msgid "Harald" +msgstr "" + +#. [unit]: id=Budrin, type=Dwarvish Berserker +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:220 +msgid "Budrin" +msgstr "" + +#. [unit]: id=Dudan, type=Dwarvish Fighter +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:234 +msgid "Dudan" +msgstr "" + +#. [unit]: id=Korbun, type=Dwarvish Scout +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:248 +msgid "Korbun" +msgstr "" + +#. [unit]: id=Merhun, type=Dwarvish Berserker +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:263 +msgid "Merhun" +msgstr "" + +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:293 +msgid "Eradion" +msgstr "" + +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:332 +msgid "Anduilas" +msgstr "" + +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:345 +msgid "Arkildur" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:364 +msgid "Prepare to die, elven witch!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:368 +msgid "I will slay any who harms her without mercy." +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:372 +msgid "Nor will you find me an easy foe!" +msgstr "" + +#. [message]: id=Cleodil +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:382 +msgid "I am wounded!" +msgstr "" + +#. [message]: id=Kalenz +#: data/campaigns/Legend_of_Wesmere/utils/characters.cfg:386 +msgid "Cleodil! No! I will aid you." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/utils/deaths.cfg:10 +msgid "I am defeated. Now the orcs will destroy us!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/utils/deaths.cfg:26 +msgid "It is finished! I can finally rest!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/utils/deaths.cfg:31 +msgid "Farewell, Kalenz!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Legend_of_Wesmere/utils/deaths.cfg:36 +msgid "Nooo! We cannot continue without Landar!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/utils/deaths.cfg:55 +msgid "I’m sorry I failed you, Kalenz... my beloved..." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Legend_of_Wesmere/utils/deaths.cfg:61 +msgid "Nooo! Cleodil! Without you I cannot go on!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/utils/deaths.cfg:75 +msgid "I go to join my sires in the Halls of Death" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Legend_of_Wesmere/utils/deaths.cfg:80 +#: data/campaigns/Legend_of_Wesmere/utils/deaths.cfg:109 +msgid "I cannot fight the orcs alone! It’s all over!" +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Legend_of_Wesmere/utils/deaths.cfg:94 +msgid "" +"Our cause is lost. With Uradredia gone, the North Elves will no longer fight!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/utils/deaths.cfg:137 +msgid "I grieve that I have failed you, my lord Kalenz..." +msgstr "" + +#. [message]: speaker=Kalenz +#: data/campaigns/Legend_of_Wesmere/utils/deaths.cfg:141 +msgid "Farewell $unit.name. Your loyal service won’t be forgotten." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Legend_of_Wesmere/utils/deaths.cfg:152 +msgid "Oh, no! We are too late..." +msgstr "" diff --git a/po/wesnoth-manpages/LINGUAS b/po/wesnoth-manpages/LINGUAS index 7cf1ae79c8e0..bf800f2d77c6 100644 --- a/po/wesnoth-manpages/LINGUAS +++ b/po/wesnoth-manpages/LINGUAS @@ -1 +1 @@ -af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW +af ang ang@latin ar ast bg ca ca_ES@valencia cs da de el en_GB en@shaw es eo et eu fi fr fur_IT ga gd gl grc he hr hu id is it ja ko la lt lv mk mr nl nb_NO pl pt pt_BR racv ro ru sk sl sr sr@ijekavian sr@ijekavianlatin sr@latin sv tl tr uk vi zh_CN zh_TW diff --git a/po/wesnoth-manpages/grc.po b/po/wesnoth-manpages/grc.po new file mode 100644 index 000000000000..a769ace2e56e --- /dev/null +++ b/po/wesnoth-manpages/grc.po @@ -0,0 +1,1973 @@ +# Language grc translations for PACKAGE package +# Copyright (C) 2019 Free Software Foundation, Inc. +# This file is distributed under the same license as the PACKAGE package. +# Automatically generated, 2019. +# +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"POT-Creation-Date: 2019-08-27 22:41+0300\n" +"PO-Revision-Date: 2019-08-27 22:41+0300\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"Language: grc\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=ASCII\n" +"Content-Transfer-Encoding: 8bit\n" + +#. type: TH +#: doc/man/wesnoth.6:16 +#, no-wrap +msgid "WESNOTH" +msgstr "" + +#. type: TH +#: doc/man/wesnoth.6:16 doc/man/wesnothd.6:16 +#, no-wrap +msgid "2018" +msgstr "" + +#. type: TH +#: doc/man/wesnoth.6:16 +#, no-wrap +msgid "wesnoth" +msgstr "" + +#. type: TH +#: doc/man/wesnoth.6:16 +#, no-wrap +msgid "Battle for Wesnoth" +msgstr "" + +#. type: SH +#: doc/man/wesnoth.6:18 doc/man/wesnothd.6:18 +#, no-wrap +msgid "NAME" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:20 +msgid "wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game" +msgstr "" + +#. type: SH +#: doc/man/wesnoth.6:21 doc/man/wesnothd.6:24 +#, no-wrap +msgid "SYNOPSIS" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:26 +msgid "B [I] [I]" +msgstr "" + +#. type: SH +#: doc/man/wesnoth.6:27 doc/man/wesnothd.6:40 +#, no-wrap +msgid "DESCRIPTION" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:32 +msgid "Battle for B is a turn-based fantasy strategy game." +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:42 +msgid "" +"Defeat all enemy leaders using a well-chosen cadre of troops, taking care to " +"manage your resources of gold and villages. All units have their own " +"strengths and weaknesses; to win, deploy your forces to their best advantage " +"while denying your foes the chance to do the same. As units gain experience, " +"they acquire new abilities and become more powerful. Play in your own " +"language and test your skill against a smart computer opponent, or join " +"Wesnoth's large community of online players. Create your own custom units, " +"scenarios or campaigns, and share them with others." +msgstr "" + +#. type: SH +#: doc/man/wesnoth.6:43 doc/man/wesnothd.6:45 +#, no-wrap +msgid "OPTIONS" +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:45 +#, no-wrap +msgid "B<--all-translations>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:49 +msgid "" +"Show all translations in the in-game language selection list, even if they " +"are deemed insufficiently complete." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:49 +#, no-wrap +msgid "B<--bunzip2>I<\\ infile.bz2>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:55 +msgid "" +"decompresses a file which should be in bzip2 format and stores it without " +"the .bz2 suffix. The I will be removed." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:55 +#, no-wrap +msgid "B<--bzip2>I<\\ infile>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:61 +msgid "" +"compresses a file in bzip2 format, stores it as I.bz2 and removes " +"I." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:61 +#, no-wrap +msgid "B<-c[>IB<],\\ --campaign[>I<=id_campaign>B<]>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:66 +msgid "" +"goes directly to the campaign with id I. A selection menu will " +"appear if no id was specified." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:66 +#, no-wrap +msgid "B<--campaign-difficulty[>I<=difficulty>B<]>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:70 +msgid "" +"The difficulty of the specified campaign (1 to max). If none specified, the " +"campaign difficulty selection widget will appear." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:70 +#, no-wrap +msgid "B<--campaign-scenario>I<\\ id_scenario>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:73 +msgid "" +"The id of the scenario from the specified campaign. The default is the first " +"scenario." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:73 +#, no-wrap +msgid "B<--campaign-skip-story>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:78 +msgid "Skip [story] screens and dialog through the end of the B event." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:78 +#, no-wrap +msgid "B<--clock>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:81 +msgid "Adds the option to show a clock for testing the drawing timer." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:81 +#, no-wrap +msgid "B<--config-dir>I<\\ name>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:85 +msgid "Deprecated, use B<--userdata-dir>." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:85 +#, no-wrap +msgid "B<--config-path>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:89 +msgid "Deprecated, use B<--userdata-path>." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:89 +#, no-wrap +msgid "B<--core>I<\\ id_core>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:92 +msgid "overrides the loaded core with the one whose id is specified." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:92 +#, no-wrap +msgid "B<--data-dir>I<\\ directory>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:95 +msgid "overrides the data directory with the one specified" +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:95 +#, no-wrap +msgid "B<--data-path>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:98 +msgid "prints the path of the data directory and exits." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:98 +#, no-wrap +msgid "B<-d, --debug>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:103 +msgid "" +"enables additional command mode options in-game (see the wiki page at " +"https://www.wesnoth.org/wiki/CommandMode for more information about command " +"mode)." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:103 +#, no-wrap +msgid "B<--debug-lua>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:106 +msgid "enables some Lua debugging mechanisms" +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:106 +#, no-wrap +msgid "B<-e[>IB<],\\ --editor[>I<=file>B<]>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:113 +msgid "" +"start the in-game map editor directly. If I is specified, equivalent " +"to B<-l> B<--load>." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:113 +#, no-wrap +msgid "B<--fps>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:117 +msgid "" +"displays the number of frames per second the game is currently running at, " +"in a corner of the screen." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:117 +#, no-wrap +msgid "B<-f, --fullscreen>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:120 +msgid "runs the game in full screen mode." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:120 +#, no-wrap +msgid "B<--gunzip>I<\\ infile.gz>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:126 +msgid "" +"decompresses a file which should be in gzip format and stores it without " +"the .gz suffix. The I will be removed." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:126 +#, no-wrap +msgid "B<--gzip>I<\\ infile>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:132 +msgid "" +"compresses a file in gzip format, stores it as I.gz and removes " +"I." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:132 doc/man/wesnothd.6:55 +#, no-wrap +msgid "B<-h, --help>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:135 +msgid "" +"displays a summary of command line options to standard output, and exits." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:135 +#, no-wrap +msgid "B<-l,\\ --load>I<\\ file>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:146 +msgid "" +"loads the savegame I from the standard save game directory. If the B<-" +"e> or B<--editor> option is used as well, starts the editor with the map " +"from I open. If it is a directory, the editor will start with a load " +"map dialog opened there." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:146 +#, no-wrap +msgid "B<-L,\\ --language>I<\\ lang>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:153 +msgid "" +"uses language I (symbol) this session. Example: B<--language " +"ang_GB@latin>" +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:153 doc/man/wesnothd.6:58 +#, no-wrap +msgid "B<--log->IB<=>IB<,>IB<,>I<...>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:168 +msgid "" +"sets the severity level of the log domains. B can be used to match any " +"log domain. Available levels: B,\\ B,\\ B,\\ B," +"\\ B. By default the B level is used for most domains, but " +"B defaults to B unless combined with the B<-d> option." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:168 +#, no-wrap +msgid "B<--log-precise>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:171 +msgid "shows the timestamps in the logfile with more precision." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:171 +#, no-wrap +msgid "B<--log-strict>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:177 +msgid "" +"sets the strict level of the logger. Any messages sent to log domains of " +"this level or more severe will cause the unit test to fail regardless of the " +"victory result. Only relevant when used with B<-u>." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:177 +#, no-wrap +msgid "B<--logdomains[>I<=filter>B<]>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:182 +msgid "" +"lists defined log domains (only the ones containing I if used) and " +"exits" +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:182 +#, no-wrap +msgid "B<--max-fps>I<\\ fps>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:189 +msgid "" +"the number of frames per second the game can show, the value should be " +"between B<1> and B<1000>, the default is the monitor's refresh rate." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:189 +#, no-wrap +msgid "B<-m, --multiplayer>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:195 +msgid "" +"runs a multiplayer game. There are additional options that can be used " +"together with B<--multiplayer> as explained below." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:195 +#, no-wrap +msgid "B<--mp-test>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:198 +msgid "load the test mp scenarios." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:198 +#, no-wrap +msgid "B<--new-widgets>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:201 +msgid "" +"there is a new WIP widget toolkit, this option enables it. This is very " +"experimental, don't fill bug reports since most are known. Parts of the " +"library are deemed stable and will work without this switch." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:201 +#, no-wrap +msgid "B<--nodelay>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:205 +msgid "" +"runs the game without any delays for graphic benchmarking. This is " +"automatically enabled by B<--nogui>." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:205 +#, no-wrap +msgid "B<--noaddons>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:208 +msgid "disables loading of user addons." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:208 +#, no-wrap +msgid "B<--nocache>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:211 +msgid "disables caching of game data." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:211 +#, no-wrap +msgid "B<--nogui>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:219 +msgid "" +"runs the game without the GUI. Only available in combination with B<--" +"multiplayer> or B<--screenshot> or B<--plugin>." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:219 +#, no-wrap +msgid "B<--nomusic>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:222 +msgid "runs the game without music." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:222 +#, no-wrap +msgid "B<--noreplaycheck>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:226 +msgid "" +"don't try to validate replay of unit test. Only relevant when used with B<-" +"u>." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:226 +#, no-wrap +msgid "B<--nosound>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:229 +msgid "runs the game without sounds and music." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:229 +#, no-wrap +msgid "B<--password>I<\\ password>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:234 +msgid "" +"uses I when connecting to a server, ignoring other preferences. " +"Unsafe." +msgstr "" + +#. type: TP +#: doc/man/wesnoth.6:234 +#, no-wrap +msgid "B<--plugin>I<\\ script>" +msgstr "" + +#. type: Plain text +#: doc/man/wesnoth.6:241 +msgid "" +"(experimental) load a I