From 9e8645a068e7f6f484319ee8142197f7422061e9 Mon Sep 17 00:00:00 2001 From: Charles Dang Date: Sun, 1 Mar 2015 13:50:05 +1100 Subject: [PATCH] Fixup b6b6bc12a664, additional cleanup --- data/core/editor/help.cfg | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/data/core/editor/help.cfg b/data/core/editor/help.cfg index 27c57e17179a..88dcd62e27bd 100644 --- a/data/core/editor/help.cfg +++ b/data/core/editor/help.cfg @@ -239,18 +239,14 @@ How the information is saved depends on the loaded file: A new map or file containing only the arguments to the map_data attribute. The produced map can be played in the “User Maps” game type at the create multiplayer game dialog if saved to the default directory. -map_data="+, ,_, -" text='Embedded'" + _ " -Scenario files containing a valid map_data attribute (not a file include) will be opened in this submode. The editor replaces only the content of map_data and leaves everything else in the scenario untouched. Maps being in this submode are marked [e] in the map menu. -" + _ " +Scenario files containing a valid map_data attribute (not a file include) will be opened in this submode. The editor replaces only the content of map_data and leaves everything else in the scenario untouched. Maps being in this submode are marked [e] in the map menu." + _ "
text='Scenario Mode'
" + _ " The Scenario mode allows several extra tools to be used, but you -In Scenario mode the terrain data is stored in the map_data= scenario wml attribute and saved into a file with wml -bah, too technical" +In Scenario mode the terrain data is stored in the map_data= scenario wml attribute and saved into a file with wml." [/topic] [topic]