diff --git a/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg b/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg index e47fb479ea0d..ddbea84959e4 100644 --- a/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg +++ b/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg @@ -160,7 +160,7 @@ [event] name=side 2 turn refresh first_time_only=no - # Exception to avoid the leader being passive even after he is basically defeated. + # Exception to avoid the leader being passive even after his army is defeated. # If the leader recruited one unit last turn, they can leave the castle together. [filter_condition] [not] @@ -169,6 +169,14 @@ canrecruit=no count=1 [/have_unit] + [have_unit] + side=2 + canrecruit=no + [filter_location] + terrain=C*^* + [/filter_location] + count=1 + [/have_unit] [/not] [/filter_condition] @@ -178,6 +186,11 @@ take_only_once=no [filter] id="Mal A'kai" + # Apply the movement restriction only if he is in the keep or castle, + # so he can still go back if he left due to the exception above. + [filter_location] + terrain=K*^*,C*^* + [/filter_location] [/filter] [effect] apply_to=movement_costs