From aa71ccaf2fefaa2bb0e0d83ac0891ff0d13c59f0 Mon Sep 17 00:00:00 2001 From: Celtic Minstrel Date: Fri, 28 Oct 2016 17:42:15 -0400 Subject: [PATCH] Lua Cave Mapgen: Allow alternate clear and village terrains --- data/lua/cave_map_generator.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/lua/cave_map_generator.lua b/data/lua/cave_map_generator.lua index ca2e33f64047f..3ee9419e504cd 100644 --- a/data/lua/cave_map_generator.lua +++ b/data/lua/cave_map_generator.lua @@ -30,9 +30,9 @@ function callbacks.generate_map(params) end local r = random(1000) if r <= params.village_density then - map:set_tile(x, y, params.terrain_village) + map:set_tile(x, y, helper.rand(params.terrain_village)) else - map:set_tile(x, y, params.terrain_clear) + map:set_tile(x, y, helper.rand(params.terrain_clear)) end end