From adc5d4a71a9648281918d852782d20639dc89c42 Mon Sep 17 00:00:00 2001 From: josteph Date: Fri, 28 Sep 2018 18:06:52 +0000 Subject: [PATCH] Game Load: Use child_or_empty(). Requested by @jyrkive. --- src/save_index.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/save_index.cpp b/src/save_index.cpp index 1ec0a1e3473f..073c644a8a20 100644 --- a/src/save_index.cpp +++ b/src/save_index.cpp @@ -373,11 +373,7 @@ void extract_summary_from_config(config& cfg_save, config& cfg_summary) cfg_summary["difficulty"] = cfg_save["difficulty"]; cfg_summary["random_mode"] = cfg_save["random_mode"]; - if(cfg_save.has_child("multiplayer")) { - cfg_summary["active_mods"] = cfg_save.child("multiplayer")["active_mods"]; - } else { - cfg_summary["active_mods"] = ""; - } + cfg_summary["active_mods"] = cfg_save.child_or_empty("multiplayer")["active_mods"]; cfg_summary["campaign"] = cfg_save["campaign"]; cfg_summary["version"] = cfg_save["version"]; cfg_summary["corrupt"] = "";