From b4f09d13534d4d7698bd548fd013baa5dc0784fe Mon Sep 17 00:00:00 2001 From: Iris Morelle Date: Mon, 21 Oct 2019 20:12:29 -0300 Subject: [PATCH] Fix multiple cases of changelog creativeness Also fix a few grammar or style mistakes but certainly not all. [ci skip] --- changelog.md | 75 ++++++++++++++++++++++++++-------------------------- 1 file changed, 37 insertions(+), 38 deletions(-) diff --git a/changelog.md b/changelog.md index 30ab681e24ea..d897a246d502 100644 --- a/changelog.md +++ b/changelog.md @@ -10,8 +10,8 @@ * Recruitment: adopt optional `randomness` parameter from the Rush Recruitment Micro AI ### Campaigns * Delfador's Memoirs: - * S20: Improve leveling of units and give player a note about it (Issue#4219) - * S21: Better indication that the book has gone missing (Issue#4220) + * S20: Improve leveling of units and give player a note about it (issue #4219) + * S21: Better indication that the book has gone missing (issue #4220) * Descent into Darkness: * Use set colors for each faction throughout the campaign * Eastern Invasion: @@ -28,13 +28,13 @@ * S01: Make easier on easy and improve flow of enemies * Slight dialog improvements ### Editor - * Added an editor-only overlay for deprecated terrains (PR#4347) - * Re-enabled and updated the editor topics in the help browser (PR#4414) + * Added an editor-only overlay for deprecated terrains (PR #4347) + * Re-enabled and updated the editor topics in the help browser (PR #4414) ### Language and i18n * New translations: Ancient Greek * Updated translations: British English, Czech, Chinese (Simplified), French, Italian, Japanese, Korean, Portuguese (Brazil), Russian, Spanish - * Set up for translating the Wings of Victory campaign (PR#4265) + * Set up for translating the Wings of Victory campaign (PR #4265) * Changed the :help command's output to split over multiple lines * Added translatable explanations of :droid, :help and :idle's arguments * Allow carets in translatable strings - 'hint^Tb^Tf' will show 'Tb^Tf' to the user @@ -43,56 +43,55 @@ * Added new ^Tf mushroom terrain whose statistics are fungus+base terrain, as suggested by the existing graphics (PR #4299) * Added Tb mushroom base terrain, which can be used alone or as Tb^Tf when a terrain with the fungus-only stats is wanted ### User interface - * Draw ellipses during draw/sheath animations. (Issue#1527) + * Draw ellipses during draw/sheath animations (issue #1527). * In the combat dialog and elsewhere, clicking the "Profile" button opens - the help on the correct unit variation (e.g., Walking Corpse (Swimmer)). - (Issue#4142) - * The attack dialog now shows the correct name of an inactive weapon special. (Issue#4352) + the help on the correct unit variation (e.g., Walking Corpse (Swimmer)) (issue #4142). + * The attack dialog now shows the correct name of an inactive weapon special (issue #4352). * Tooltips of sidebar, top bar, and status table now show a side's color's name in words, - for the colorblind. (Issue#1217) + for the colorblind (issue #1217). * In the recruit dialog and recall dialog, units that are too expensive to recruit/recall - are grayed out. (PR#4362, PR#4444, part of Issue#1282) + are grayed out (PR #4362, PR #4444, part of issue #1282). * Hide the "Suppose Dead" key from the hotkeys list (it does nothing since 1.9.12) * Sidebar: In replays with "View: Full Map", show all enemy units in "Damage versus:" tooltip - * Multiplayer Create Game screen now shows map previews for scenarios that use map_file=. (PR#4407) - * Remember zoom level between play sessions (#1518) and add zoom options to context menu (#1213) - * Sidebar shows number of attacks left, for units that can attack multiple times per turn (#2667) + * Multiplayer Create Game screen now shows map previews for scenarios that use map_file= (PR #4407). + * Remember zoom level between play sessions (issue #1518) and add zoom options to context menu (issue #1213) + * Sidebar shows number of attacks left, for units that can attack multiple times per turn (issue #2667) ### Lua API * Accessing wesnoth.theme_items.unit_status no longer prevents the unit - status (poisoned/slowed/etc) from being shown in the sidebar. (Issue#4079) - * side.flag is now writable. `wesnoth.set_side_id` remains supported. (Issue#4396) + status (poisoned/slowed/etc) from being shown in the sidebar (issue #4079). + * side.flag is now writable. `wesnoth.set_side_id` remains supported (issue #4396). * Units now have a `__tostring` method that shows their id and location. ### WML engine * Ranges can now have upper limit "infinity" instead of using a big number like "99" or "99999" * Print a deprecation warning for `[terrain_type]`'s partly-implemented `vision_alias` - * Special notes for units now use a new system, with a `[special_note]note=` tag. + * Special notes for units now use a new system, with a `[special_note]note=` tag: * This tag is supported both in `[unit]` and in `[unit_type]`. If used in `[unit]`, it will override the type's notes. * Standard special notes should now be added with `{NOTE_*}` instead of `{SPECIAL_NOTES_*}`. * In `[effect]apply_to=profile`, `[special_note]` is now supported to add/remove special notes. * Support for the deprecated "&image.png=text" syntax has been removed in all contexts - use the DescriptionWML attributes instead. - * Fix infinite recursion in SUF with [hides] and [filter_vision]. (Issue#1389) + * Fix infinite recursion in SUF with [hides] and [filter_vision] (issue #1389). * The {TRAIT_LOYAL} trait now adds the loyal overlay. * The ellipse, overlay & image_mods attributes of units are now reset when a unit advances. This means those attributes should now by default changed via [effect]. * New tag [modify_unit_type] that goes into [campaign]/[era]/[modification] and can change some unit type properties like advancement and recruit costs. - * New debug command :terrain for changing the terrain of the selected hex (PR#4405) - * New predefined macros `{LEFT_BRACE}` and `{RIGHT_BRACE}` (PR#4432) - * Weapon filtering `special=*` deprecated, replaced by new `special_id=*` and `special_type=*` (Issue#3915) + * New debug command :terrain for changing the terrain of the selected hex (PR #4405). + * New predefined macros `{LEFT_BRACE}` and `{RIGHT_BRACE}` (PR #4432). + * Weapon filtering `special=*` deprecated, replaced by new `special_id=*` and `special_type=*` (issue #3915). ### Miscellaneous and bug fixes - * Fixed :droid's arguments not all being optional (Issue#4308) - * Ported the "expand-terrain-macros", "wmlflip", "wmlparser", "umc-dev/build/update_version", - "wiki_grabber", "ai_test" and "unused_functions" tools to Python 3 - * It's now possible to chat with oneself in SP campaigns. Chat is shown in replays. (Issue#1111) - * Removed unused "scoutDefault", "journeylifter", "wescamp_import" and "wmlvalidator" Python tools + * Fixed :droid's arguments not all being optional (issue #4308). + * Ported the expand-terrain-macros, wmlflip, wmlparser, umc-dev/build/update_version, + wiki_grabber, ai_test and unused_functions tools to Python 3 + * It's now possible to chat with oneself in SP campaigns. Chat is shown in replays (issue #1111). + * Removed unused scoutDefault, journeylifter, wescamp_import and wmlvalidator Python tools * Fixed wmlscope not correctly performing expansion of square braces in filenames in some conditions - * New help topic outlining common (and less commons) reasons for losing a scenario. (PR#4217) - * Add help text for some debug commands (part of Issue#2500) - * Improve the terrain code's encapsulation and documentation (PR#4411) + * New help topic outlining common (and less common) reasons for losing a scenario (PR #4217). + * Add help text for some debug commands (part of issue #2500). + * Improve the terrain code's encapsulation and documentation (PR #4411). * Fix duration=scenario objects expiry for units on the recall list at scenario end. - * Fix maps with scenario_generation= were unavailable in the editor. - * Passing relative paths to --user-data-dir is deprecated (part of PR#4449), - * On windows, relative paths that start with `.\` are not deprecated + * Fix maps with scenario_generation= being unavailable in the editor. + * Passing relative paths to --user-data-dir is deprecated (part of PR #4449). However, on Windows relative paths + that start with `.\` are not deprecated. * Removed incomplete joystick support. * Removed option to disable unit and item halos. * Added support to wmlxgettext for double-quote characters in translatable raw strings @@ -103,18 +102,18 @@ ### Language and i18n * Updated translations: German, Portuguese (Brazil) ### Multiplayer server - * Add support for storing game information in wesnoth's mysql database (PR#4204) - * When the forum user handler is enabled, the Multiplayer Moderators group is now also used when determining if someone is a moderator. (PR#4136) + * Add support for storing game information in wesnoth's mysql database (PR #4204) + * When the forum user handler is enabled, the Multiplayer Moderators group is now also used when determining if someone is a moderator (PR #4136) ### Units * Fix typo in the Dune Ranger's advancements - * Additional animations for the Wose Shaman (PR#4229) - * Move Wose Shaman from DM and WoV to core (PR#4226) - * Move Wose Sapling from TRoW to core (PR#4226) + * Additional animations for the Wose Shaman (PR #4229) + * Move Wose Shaman from DM and WoV to core (PR #4226) + * Move Wose Sapling from TRoW to core (PR #4226) ### WML engine * Support for the deprecated "&image.png=text" syntax for [option]message= has been removed - use the DescriptionWML attributes instead. ### Miscellaneous and bug fixes * use the 1.15 add-ons server - * Fix a crash if the credits (including all add-ons) are very long (PR#4207) + * Fix a crash if the credits (including all add-ons) are very long (PR #4207) ## Version 1.15.0 ### AI