diff --git a/data/core/macros/ai.cfg b/data/core/macros/ai.cfg index db8e513f0f74..4aed54c43b51 100644 --- a/data/core/macros/ai.cfg +++ b/data/core/macros/ai.cfg @@ -375,19 +375,7 @@ #enddef #define AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY - # change attack depth depending on difficulty -#ifdef EASY - {AI_SIMPLE_ALWAYS_ASPECT attack_depth 3} -#endif - -#ifdef NORMAL - {AI_SIMPLE_ALWAYS_ASPECT attack_depth 4} -#endif - -#ifdef HARD - {AI_SIMPLE_ALWAYS_ASPECT attack_depth 5} -#endif - + #deprecated 3 1.17 The attack_depth aspect has no effect on the AI any more. #enddef ############################################################ diff --git a/data/core/macros/utils.cfg b/data/core/macros/utils.cfg index 6b84d433ba52..6605bbf6ad8b 100644 --- a/data/core/macros/utils.cfg +++ b/data/core/macros/utils.cfg @@ -122,14 +122,11 @@ #enddef #define ATTACK_DEPTH EASY_VALUE NORMAL_VALUE HARD_VALUE - # Macro to define AI attack depth for different difficulty levels - # (set it to 1-6) - {QUANTITY attack_depth {EASY_VALUE} {NORMAL_VALUE} {HARD_VALUE}} + #deprecated 3 1.17 The attack_depth aspect has no effect on the AI any more. #enddef #define ATTACK_DEPTH4 EASY_VALUE NORMAL_VALUE HARD_VALUE NIGHTMARE_VALUE - # Four-difficulty version of ATTACK_DEPTH - {QUANTITY4 attack_depth {EASY_VALUE} {NORMAL_VALUE} {HARD_VALUE} {NIGHTMARE_VALUE}} + #deprecated 3 1.17 The attack_depth aspect has no effect on the AI any more. #enddef #define NO_SCOUTS