diff --git a/src/gui/core/event/dispatcher.hpp b/src/gui/core/event/dispatcher.hpp index 37953435c654..9d8078c902ac 100644 --- a/src/gui/core/event/dispatcher.hpp +++ b/src/gui/core/event/dispatcher.hpp @@ -750,7 +750,7 @@ class dispatcher * * NOTE: This used to only remove the first signal of matching target type. * That behavior could be restored in the future if needed. - * - vultraz 5/2/2017 + * - vultraz, 2017-05-02 */ switch(position) { case front_pre_child: @@ -889,7 +889,7 @@ inline void disconnect_signal_mouse_left_click(dispatcher& dispatcher, * panels, but it does. Will revisit if it becomes an issue later (ie, if * this is used with other widgets and doesn't work). * - * vultraz - 8/23/17 + * - vultraz, 2017-08-23 */ inline void connect_signal_mouse_left_double_click(dispatcher& dispatcher, const signal_function& signal) { diff --git a/src/gui/dialogs/addon/manager.cpp b/src/gui/dialogs/addon/manager.cpp index 04304f628a96..36fa1d4ab9c3 100644 --- a/src/gui/dialogs/addon/manager.cpp +++ b/src/gui/dialogs/addon/manager.cpp @@ -627,7 +627,7 @@ void addon_manager::update_addon(const addon_info& addon, window& window) * calls the other. Since this might change in the future, I'm leaving this function * here for now. * - * - vultraz, 3/12/17 + * - vultraz, 2017-03-12 */ install_addon(addon, window); } diff --git a/src/gui/dialogs/drop_down_menu.cpp b/src/gui/dialogs/drop_down_menu.cpp index 19f519ff3fe9..1627ae3807dd 100644 --- a/src/gui/dialogs/drop_down_menu.cpp +++ b/src/gui/dialogs/drop_down_menu.cpp @@ -176,7 +176,7 @@ void drop_down_menu::pre_show(window& window) // Handle embedded button toggling. // For some reason this works as a listbox value callback but don't ask me why. - // -vultraz 2/17/17 + // - vultraz, 2017-02-17 connect_signal_notify_modified(list, std::bind(&callback_flip_embedded_toggle, std::ref(window))); // Dismiss on resize diff --git a/src/gui/dialogs/multiplayer/mp_create_game.hpp b/src/gui/dialogs/multiplayer/mp_create_game.hpp index a53ca72b8a8d..f59305681998 100644 --- a/src/gui/dialogs/multiplayer/mp_create_game.hpp +++ b/src/gui/dialogs/multiplayer/mp_create_game.hpp @@ -74,7 +74,7 @@ class mp_create_game : public modal_dialog, private plugin_executor * std::find to get the initial index. This method should also allow the values to eventually be translated, * since the string values don't come into consideration at all, save for populating the menu_button. * - * -- vultraz, 8/21/2016 + * - vultraz, 2016-08-21 */ std::vector rfm_types_; diff --git a/src/gui/widgets/listbox.cpp b/src/gui/widgets/listbox.cpp index 22c404cbb12c..a0c42d6b0682 100644 --- a/src/gui/widgets/listbox.cpp +++ b/src/gui/widgets/listbox.cpp @@ -541,7 +541,7 @@ void listbox::finalize(builder_grid_const_ptr header, // Should probably look into a way to make it more general like it was before (used to be // cast to selectable_item). // - // vultraz - 8/23/2017 + // - vultraz, 2017-08-23 // if(toggle_button* selectable = find_widget(&p, "sort_" + std::to_string(i), false, false)) { // Register callback to sort the list.