diff --git a/data/schema/core/actionwml.cfg b/data/schema/core/actionwml.cfg index c80a2449285a..47196120020e 100644 --- a/data/schema/core/actionwml.cfg +++ b/data/schema/core/actionwml.cfg @@ -167,6 +167,8 @@ max=infinite super="units/$unit" {INSERT_TAG} + {DEFAULT_KEY animate s_bool no} + {SIMPLE_KEY to_variable string} [/tag] [tag] name="recall" diff --git a/data/schema/core/addons.cfg b/data/schema/core/addons.cfg index 4e4eba7a45e9..acf498bf27ef 100644 --- a/data/schema/core/addons.cfg +++ b/data/schema/core/addons.cfg @@ -518,6 +518,9 @@ [/link] # TODO: Map generation {DATA_TAG generator 0 1} + # TODO: These are needed here for MP campaigns... can we work around that somehow? + {SIMPLE_KEY new_game_title t_string} + {BASE_COMPATIBILITY_KEYS} [/tag] [tag] name="test" @@ -534,8 +537,8 @@ name="multiplayer" max=infinite super="scenario" - {SIMPLE_KEY new_game_title t_string} - {BASE_COMPATIBILITY_KEYS} + #{SIMPLE_KEY new_game_title t_string} + #{BASE_COMPATIBILITY_KEYS} {SIMPLE_KEY force_modification string_list} {SIMPLE_KEY require_scenario bool} {SIMPLE_KEY mp_village_gold int}