diff --git a/data/core/units/dunefolk/Herbalist.cfg b/data/core/units/dunefolk/Herbalist.cfg index 7b776f5d4a39..8930e270eef1 100644 --- a/data/core/units/dunefolk/Herbalist.cfg +++ b/data/core/units/dunefolk/Herbalist.cfg @@ -18,7 +18,9 @@ advances_to=Dune Apothecary,Dune Alchemist cost=15 usage=healer - description= _ "Herbalists are learned individuals who have given up their urban life in order to assist the Dunefolk armies in their travels. Their motivations are many; some look to it as an adventure or as a steady source of pay, while others feel it to be a duty to their society. Regardless, Herbalists are highly respected by all. They are trained with the advanced medical techniques and possess a potent clutch of medicines and herbs, which allows them to quickly heal even the most gravely wounded allies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_HEALS} + description= _ "As those responsible for caring for the ill and wounded among the Dunefolk, Herbalists possess both the medicinal skills to heal a variety of afflictions and the skill to seek and gather restorative herbs. Their motivations are many; some look to it as an adventure or as a steady source of pay while others feel it to be a duty to their society. No matter the reason, Herbalists are an invaluable part of Dunefolk society and are especially useful for their ability to administer quick treatments in the midst of battle or while traveling in the desert. + +Even among the nomadic Dunefolk, healers journey a great deal in search of the various flora and fauna that supply their work. Hardened by their travels, many of these men are even able to heal themselves."+{SPECIAL_NOTES}+{SPECIAL_NOTES_HEALS} die_sound={SOUND_LIST:HUMAN_DIE} {DEFENSE_ANIM "units/dunefolk/herbalist.png" "units/dunefolk/herbalist.png" {SOUND_LIST:HUMAN_HIT} }