From dc12f2d5e936a87f27281f6e7511dac539118817 Mon Sep 17 00:00:00 2001 From: nemaara Date: Fri, 15 Feb 2019 13:31:00 -0500 Subject: [PATCH] DiD S7: removed redundant code and added dialogue --- .../scenarios/07_A_Small_Favor.cfg | 15 ++------------- 1 file changed, 2 insertions(+), 13 deletions(-) diff --git a/data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg b/data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg index f79ff240a4a7..1296f4ccbd7a 100644 --- a/data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg +++ b/data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg @@ -472,7 +472,7 @@ [message] speaker=Darken Volk - message= _ "This spell will not hide us completely. If we stray too close to the guards, they will still be able to see us. Once we are spotted, we will have to make a run for it." + message= _ "This spell will not hide us completely. If we stray too close to the guards, they will still be able to see us. Once we are spotted, we will have to make a run for it. The faster we enter the manor, the more time we will have to search for the book before the guards will start to pursue us." [/message] [message] @@ -655,6 +655,7 @@ name=victory {SET_GOT_INSIDE_MANOR} + #ifdef EASY [set_variable] name=S7_turns @@ -674,18 +675,6 @@ [/set_variable] #endif - {MODIFY_UNIT ( - side=1 - {NOT_ON_RECALL_LIST} - [not] - id=Malin Keshar - - [or] - id=Darken Volk - [/or] - [/not] - ) variables.got_inside_manor yes} - {CLEAR_VARIABLE guard_alerted} [/event]