From e0820700b5b291f0edd7e75d4fa86ad7aa0c8b20 Mon Sep 17 00:00:00 2001 From: Hejnewar <41817546+Hejnewar@users.noreply.github.com> Date: Sun, 5 Apr 2020 23:03:21 +0200 Subject: [PATCH] Balance changes (#4834) * Dragonguard HP increased from 59 to 63 * Bone Shooter HP increased from 40 to 42 * Banebow HP increased from 50 to 52 --- changelog.md | 3 +++ data/core/macros/abilities.cfg | 4 ++-- data/core/units/dunefolk/Falconer.cfg | 8 ++++---- data/core/units/dunefolk/Sky_Hunter.cfg | 15 +++++++++------ data/core/units/dwarves/Dragonguard.cfg | 2 +- data/core/units/undead/Skele_Banebow.cfg | 2 +- data/core/units/undead/Skele_Bone_Shooter.cfg | 2 +- data/multiplayer/factions/dunefolk-aoh.cfg | 2 +- 8 files changed, 22 insertions(+), 16 deletions(-) diff --git a/changelog.md b/changelog.md index cf2ca2bdd858..d5909968678c 100644 --- a/changelog.md +++ b/changelog.md @@ -11,6 +11,9 @@ * Updated translations: Chinese (Traditional), Portuguese (Brazil), Swedish ### Units * New Dunefolk skirmisher branch (Falconer) + * Dragonguard HP increased from 59 to 63 + * Bone Shooter HP increased from 40 to 42 + * Banebow HP increased from 50 to 52 ## Version 1.15.3 ### AI diff --git a/data/core/macros/abilities.cfg b/data/core/macros/abilities.cfg index 1cb118b9e07e..c3e6a05983a2 100644 --- a/data/core/macros/abilities.cfg +++ b/data/core/macros/abilities.cfg @@ -114,10 +114,10 @@ This ability will not cure an affected unit of poison, however, only delay its e # clause. [chance_to_hit] # this is a weapon special, but as of 1.15.0, it is possible to use it this way in [abilities] id=diversion - sub=15 + sub=20 name= _ "diversion" female_name= _ "female^diversion" - description= _ "The opposing unit is distracted with too many points of focus, and is much more likely to miss by 15%" + description= _ "If there is an enemy of the target on the opposite side of the target while attacking it, this unit diverts the target's attention and reduces it's chance to hit by 20%." description_inactive= _ "This is inactive for now." affect_self=no affect_allies=no diff --git a/data/core/units/dunefolk/Falconer.cfg b/data/core/units/dunefolk/Falconer.cfg index 2b13b43a7a9e..e04edc07102b 100644 --- a/data/core/units/dunefolk/Falconer.cfg +++ b/data/core/units/dunefolk/Falconer.cfg @@ -15,7 +15,7 @@ units/dunefolk/skirmisher/#enddef race=dunefolk gender=female image="{PATH_TEMP}falconer.png" - hitpoints=36 + hitpoints=38 movement_type=duneelusivefoot movement=6 vision=8 @@ -141,7 +141,7 @@ The falcon also plays a role in combat, as the falconer can either direct it dir description= _ "short sword" type=blade range=melee - damage=5 + damage=6 number=4 icon=attacks/sword-human-short.png [/attack] @@ -153,8 +153,8 @@ The falcon also plays a role in combat, as the falconer can either direct it dir description= _ "falcon" type=blade range=ranged - damage=10 - number=2 + damage=5 + number=3 icon=attacks/claws.png [/attack] diff --git a/data/core/units/dunefolk/Sky_Hunter.cfg b/data/core/units/dunefolk/Sky_Hunter.cfg index 59cd264cf8e6..d9c08594007e 100644 --- a/data/core/units/dunefolk/Sky_Hunter.cfg +++ b/data/core/units/dunefolk/Sky_Hunter.cfg @@ -14,9 +14,9 @@ units/dunefolk/skirmisher/#enddef race=dunefolk gender=female image="{PATH_TEMP}sky_hunter.png" - hitpoints=52 + hitpoints=48 movement_type=duneelusivefoot - movement=6 + movement=7 vision=10 # This makes sense "physically", but might need adjustment for gameplay [vision_costs] @@ -32,7 +32,7 @@ units/dunefolk/skirmisher/#enddef alignment=lawful advances_to=null {AMLA_DEFAULT} - cost=45 + cost=47 usage=mixed fighter description= _ "Handling birds of prey for use in a military role is something that takes great skill and training on the part of the handler, if not the bird. Dune Sky Hunters are the elite of the Falconers, and have moved beyong the smaller, more common falcon, and now work with a type of large eagle usually called a desert eagle, but often mistaken for a young Roc. In the wild, the eagles often feed on larger prey such as wolves, small horses, and, it is said, naughty young children. @@ -141,7 +141,7 @@ Being larger and faster, the eagle can deliver a more powerful strike than the f description= _ "short sword" type=blade range=melee - damage=6 + damage=7 number=4 icon=attacks/sword-human-short.png [/attack] @@ -153,9 +153,12 @@ Being larger and faster, the eagle can deliver a more powerful strike than the f description= _ "eagle" type=blade range=ranged - damage=17 - number=2 + damage=6 + number=4 icon=attacks/claws.png + [specials] + {WEAPON_SPECIAL_MARKSMAN} + [/specials] [/attack] [attack_anim] diff --git a/data/core/units/dwarves/Dragonguard.cfg b/data/core/units/dwarves/Dragonguard.cfg index 7c96cfd5464a..5708294bbb93 100644 --- a/data/core/units/dwarves/Dragonguard.cfg +++ b/data/core/units/dwarves/Dragonguard.cfg @@ -6,7 +6,7 @@ race=dwarf image="units/dwarves/dragonguard/dragonguard.png" profile="portraits/dwarves/dragonguard.png" - hitpoints=59 + hitpoints=63 movement_type=dwarvishfoot movement=4 experience=150 diff --git a/data/core/units/undead/Skele_Banebow.cfg b/data/core/units/undead/Skele_Banebow.cfg index 06c45027382b..7caca274d176 100644 --- a/data/core/units/undead/Skele_Banebow.cfg +++ b/data/core/units/undead/Skele_Banebow.cfg @@ -6,7 +6,7 @@ race=undead image="units/undead-skeletal/banebow.png" profile=portraits/undead/banebow.png - hitpoints=50 + hitpoints=52 movement_type=undeadfoot movement=5 experience=150 diff --git a/data/core/units/undead/Skele_Bone_Shooter.cfg b/data/core/units/undead/Skele_Bone_Shooter.cfg index cc46dc571b79..7ea93506fc22 100644 --- a/data/core/units/undead/Skele_Bone_Shooter.cfg +++ b/data/core/units/undead/Skele_Bone_Shooter.cfg @@ -5,7 +5,7 @@ race=undead image="units/undead-skeletal/bone-shooter.png" profile=portraits/undead/bone-shooter.png - hitpoints=40 + hitpoints=42 movement_type=undeadfoot movement=5 experience=80 diff --git a/data/multiplayer/factions/dunefolk-aoh.cfg b/data/multiplayer/factions/dunefolk-aoh.cfg index 02ceda43378e..7d12b5160ac7 100644 --- a/data/multiplayer/factions/dunefolk-aoh.cfg +++ b/data/multiplayer/factions/dunefolk-aoh.cfg @@ -6,7 +6,7 @@ type=random leader=Dune Blademaster,Dune Spearmaster,Dune Warmaster,Dune Wayfarer,Dune Luminary,Dune Firetrooper random_leader=Dune Blademaster,Dune Spearmaster,Dune Warmaster,Dune Wayfarer,Dune Luminary,Dune Firetrooper - recruit=Dune Rover,Dune Soldier,Dune Rider,Dune Herbalist,Dune Burner,Dune Swordsman,Dune Captain,Dune Spearguard,Dune Apothecary,Dune Skirmisher,Dune Strider,Dune Explorer,Dune Sunderer,Dune Raider,Dune Horse Archer,Dune Scorcher,Dune Alchemist,Naga Dirkfang,Naga Ophidian,Naga Ringcaster + recruit=Dune Rover,Dune Soldier,Dune Rider,Dune Herbalist,Dune Burner,Dune Swordsman,Dune Captain,Dune Spearguard,Dune Apothecary,Dune Skirmisher,Dune Strider,Dune Falconer,Dune Explorer,Dune Sunderer,Dune Raider,Dune Horse Archer,Dune Scorcher,Dune Alchemist,Naga Dirkfang,Naga Ophidian,Naga Ringcaster terrain_liked=Ss, Hh, Ha, Ww # wmllint: markcheck off description="src='portraits/dunefolk/herbalist.png~BG()' align='middle'