diff --git a/data/core/editor/help.cfg b/data/core/editor/help.cfg index b330282eea7e..c3b7bbb64a3a 100644 --- a/data/core/editor/help.cfg +++ b/data/core/editor/help.cfg @@ -168,7 +168,7 @@ This tool has not been implemented yet." id=editor_named_area title= _ "Named Areas" text= _ "This tool can create [time_area]s, unlike the name suggests these do not need to have a specific time zone assigned to them. - [time_area]s are sets of tiles which can be addressed during scenario scripting by a their id. [time_area]s can optionally have a custom + [time_area]s are sets of tiles which can be addressed during scenario scripting by their id. [time_area]s can optionally have a custom time zone assigned to them. The simplest way to address a [time_area] via scenario scripting is the `area=` attribute in standard location filters. This tool can be used to abstract between the implementation of an effect and the map specific setting. diff --git a/data/core/help.cfg b/data/core/help.cfg index 3ebe1363e575..10eb3b9ea7c2 100644 --- a/data/core/help.cfg +++ b/data/core/help.cfg @@ -619,7 +619,7 @@ Switch debug mode on (does not work in multiplayer). See dst='debug_command Debug mode is turned off by quitting the game or :nodebug. " + "
text=':droid [] [on|off|full]'
" + _ " -Switch a side between human and AI control. The second parameter can be ‘off’ to bring the side under human control, ‘on’ to watch the AI make its moves, or ‘full’ to make the AI’s turn behave similarily to another player‘s turn. If no second parameter is supplied, it toggles between ‘on’ and ‘off’. Defaults to toggling the currently active side if no parameters are supplied. +Switch a side between human and AI control. The second parameter can be ‘off’ to bring the side under human control, ‘on’ to watch the AI make its moves, or ‘full’ to make the AI’s turn behave similarly to another player‘s turn. If no second parameter is supplied, it toggles between ‘on’ and ‘off’. Defaults to toggling the currently active side if no parameters are supplied. " + "
text=':controller '
" + _ " Display the controller status of a side. diff --git a/data/core/units/monsters/Icemonax.cfg b/data/core/units/monsters/Icemonax.cfg index ac7bf84eb28f..c77f00690487 100644 --- a/data/core/units/monsters/Icemonax.cfg +++ b/data/core/units/monsters/Icemonax.cfg @@ -30,7 +30,7 @@ undead_variation=mounted cost=11 usage=fighter - description=_ "Icemonax are a strange beast of the frozen north, best described as a large, armored ground squirrel. Their armor accummulates frost and snow, even in more temperate climates. Most Icemonax are curious, often wandering into places they do not belong. Despite this, efforts to study and domesticate them have failed, as they die soon after capture." + description=_ "Icemonax are a strange beast of the frozen north, best described as a large, armored ground squirrel. Their armor accumulates frost and snow, even in more temperate climates. Most Icemonax are curious, often wandering into places they do not belong. Despite this, efforts to study and domesticate them have failed, as they die soon after capture." die_sound=tusker-die.ogg {DEFENSE_ANIM "units/monsters/glypto/young-glypto-defend2.png" "units/monsters/glypto/young-glypto-defend1.png" tusker-hit.ogg } [defense] diff --git a/data/core/units/monsters/Icemonax_Greater.cfg b/data/core/units/monsters/Icemonax_Greater.cfg index e60f8fc60bac..2c2dfbfcf902 100644 --- a/data/core/units/monsters/Icemonax_Greater.cfg +++ b/data/core/units/monsters/Icemonax_Greater.cfg @@ -31,7 +31,7 @@ undead_variation=mounted cost=26 usage=fighter - description=_ "Icemonax are a strange beast of the frozen north, best described as a large, armored ground squirrel. Their armor accummulates ice and snow, even when the climate is warm and dry. Some Icemonax grow to be quite large and powerful, guarding their smaller, younger kin." + description=_ "Icemonax are a strange beast of the frozen north, best described as a large, armored ground squirrel. Their armor accumulates ice and snow, even when the climate is warm and dry. Some Icemonax grow to be quite large and powerful, guarding their smaller, younger kin." die_sound=tusker-die.ogg # [movement_anim] # [frame] diff --git a/data/core/units/monsters/Tusker_Gorer.cfg b/data/core/units/monsters/Tusker_Gorer.cfg index 78e84eeffad6..023434bf6000 100644 --- a/data/core/units/monsters/Tusker_Gorer.cfg +++ b/data/core/units/monsters/Tusker_Gorer.cfg @@ -31,7 +31,7 @@ undead_variation=mounted cost=15 usage=fighter - description=_ "As Tuskers age, their already formidable teeth grow longer and more numerous. A mature boar gorer is a valuable asset to any farmer. And angry boar gorer is a challenge even to the best hunters" + description=_ "As Tuskers age, their already formidable teeth grow longer and more numerous. A mature boar gorer is a valuable asset to any farmer. And an angry boar gorer is a challenge even to the best hunters." die_sound=tusker-die.ogg {NOTE_CHARGE} [movement_anim]