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Select the hex of the speaker

Last part of bug #16350 by eleazar.
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commit e1e19c3bea5c4c2361215be1dabd690189f74307 1 parent e2a8aa6
Alexander van Gessel AI0867 authored
Showing with 1 addition and 0 deletions.
  1. +1 −0  src/game_events.cpp
1  src/game_events.cpp
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@@ -2717,6 +2717,7 @@ unit_map::iterator handle_speaker(
LOG_NG << "set speaker to '" << speaker->name() << "'\n";
const map_location &spl = speaker->get_location();
screen.highlight_hex(spl);
+ screen.select_hex(spl);
if(scroll) {
LOG_DP << "scrolling to speaker..\n";
const int offset_from_center = std::max<int>(0, spl.y - 1);
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