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Select the hex of the speaker

Last part of bug #16350 by eleazar.
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commit e1e19c3bea5c4c2361215be1dabd690189f74307 1 parent e2a8aa6
Alexander van Gessel authored June 24, 2013

Showing 1 changed file with 1 addition and 0 deletions. Show diff stats Hide diff stats

  1. 1  src/game_events.cpp
1  src/game_events.cpp
@@ -2717,6 +2717,7 @@ unit_map::iterator handle_speaker(
2717 2717
 		LOG_NG << "set speaker to '" << speaker->name() << "'\n";
2718 2718
 		const map_location &spl = speaker->get_location();
2719 2719
 		screen.highlight_hex(spl);
  2720
+		screen.select_hex(spl);
2720 2721
 		if(scroll) {
2721 2722
 			LOG_DP << "scrolling to speaker..\n";
2722 2723
 			const int offset_from_center = std::max<int>(0, spl.y - 1);

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