From ed1ad2470b7b7e6aa6c327267905882aed62089f Mon Sep 17 00:00:00 2001 From: nemaara Date: Sun, 21 Feb 2021 16:39:12 -0500 Subject: [PATCH] DM: rebalance pass --- .../02_This_Valley_Belongs_to_Me.cfg | 3 +-- .../scenarios/03_The_Road_to_Weldyn.cfg | 3 +-- .../scenarios/04_Leollyn.cfg | 5 ++--- .../scenarios/06_Swamps_of_Illuven.cfg | 7 +++---- .../scenarios/07_Night_in_the_Swamp.cfg | 1 + .../scenarios/08_Ur_Thorodor.cfg | 3 ++- .../scenarios/09_Houses_of_the_Undead.cfg | 4 ++-- .../scenarios/10_The_Gate_Between_Worlds.cfg | 3 ++- .../scenarios/11_Wasteland.cfg | 3 ++- .../12_Terror_at_the_Ford_of_Parthyn.cfg | 12 ++++++------ .../scenarios/13_The_Return_of_Trouble.cfg | 19 +++++++++---------- .../scenarios/14_Shadows.cfg | 14 ++++++++------ .../scenarios/15_Save_the_King.cfg | 16 +++++++++------- .../scenarios/17_A_New_Ally.cfg | 5 +++-- .../scenarios/18_The_Portal_of_Doom.cfg | 4 ++-- .../19_Showdown_in_the_Northern_Swamp.cfg | 17 +++++++++-------- .../scenarios/20_Prince_of_Wesnoth.cfg | 11 ++++++----- .../scenarios/21_Clash_at_the_Manor.cfg | 8 ++++---- .../scenarios/22_Face_of_the_Enemy.cfg | 8 ++++---- 19 files changed, 76 insertions(+), 70 deletions(-) diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg index 4c5a364a0f81..4f06de3408eb 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg @@ -31,7 +31,6 @@ {METHOR} x,y=21,16 [/unit] - # 100 is the default when left unspecified: {GOLD 120 110 100} [/side] [event] @@ -44,7 +43,7 @@ side=2 controller=ai recruit=Wolf Rider,Orcish Grunt - {GOLD 70 150 200} + {GOLD 120 160 200} team_name=enemies user_team_name= _ "Pillagers" {FLAG_VARIANT6 ragged} diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg index 545e1e3c52e2..87adea638ace 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg @@ -27,7 +27,6 @@ [leader] {YOUNG_DELFADOR} [/leader] - # 100 is the default when left unspecified: {GOLD 120 110 100} [/side] {STARTING_VILLAGES 1 {ON_DIFFICULTY 12 11 10}} @@ -40,7 +39,7 @@ #else recruit=Orcish Grunt,Troll Whelp,Wolf Rider #endif - {GOLD 150 200 250} + {GOLD 150 180 210} {INCOME 0 1 2} team_name=enemies user_team_name= _ "Pillagers" diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg index 130e09f85c3c..0f72989be741 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg @@ -27,8 +27,7 @@ [leader] {YOUNG_DELFADOR} [/leader] - # 100 is the default when left unspecified: - {GOLD 120 110 100} + {GOLD 150 125 100} [/side] [event] name=prestart @@ -58,7 +57,7 @@ side=2 controller=ai recruit=Wolf Rider, Orcish Assassin, Orcish Archer - {GOLD 150 225 300} + {GOLD 150 200 250} team_name=enemies user_team_name= _ "Pillagers" {FLAG_VARIANT6 ragged} diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg index e7e44ec2b1d3..3a1c7da1bd40 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg @@ -32,8 +32,7 @@ {LIONEL} placement=leader [/unit] - # 100 is the default when left unspecified: - {GOLD 120 110 100} + {GOLD 150 125 100} [/side] [event] name=prestart @@ -45,7 +44,7 @@ side=2 controller=ai recruit=Thief,Poacher,Thug - {GOLD 50 100 150} + {GOLD 80 100 120} team_name=enemies user_team_name= _ "Bandits" {FLAG_VARIANT6 ragged} @@ -65,7 +64,7 @@ side=3 controller=ai recruit=Footpad,Poacher,Thug - {GOLD 50 100 150} + {GOLD 80 100 120} team_name=enemies user_team_name= _ "Bandits" {FLAG_VARIANT6 ragged} diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg index 0ea7523f9b5a..814927c11bef 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg @@ -46,6 +46,7 @@ {LIONEL} placement=leader [/unit] + {GOLD 120 110 100} [/side] [side] diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg index 259c890f4f80..93a0706643ed 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg @@ -32,6 +32,7 @@ {LIONEL} placement=leader [/unit] + {GOLD 150 125 100} [/side] [event] name=prestart @@ -44,7 +45,7 @@ side=2 controller=ai recruit=Gryphon,Wose,Wose Shaman - {GOLD 200 250 300} + {GOLD 150 200 250} team_name=enemies user_team_name= _ "Wose" [leader] diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg index ef908248a6a8..3df0838073ba 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg @@ -32,8 +32,8 @@ side=2 controller=ai recruit=Skeleton - {GOLD 0 0 15} - {INCOME 0 2 2} + {GOLD 5 10 15} + {INCOME 0 1 2} team_name=enemies user_team_name= _ "Undead" {FLAG_VARIANT undead} diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg index b1d8431e6cb1..2f91dbdf1fcd 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg @@ -22,6 +22,7 @@ [leader] {YOUNG_DELFADOR} [/leader] + {GOLD 130 115 100} [/side] {STARTING_VILLAGES 1 5} @@ -29,7 +30,7 @@ side=2 controller=ai recruit=Dark Adept,Thug,Vampire Bat - {GOLD 150 225 300} + {GOLD 160 200 240} team_name=enemies user_team_name= _ "Undead" {FLAG_VARIANT undead} diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg index a8c69966a988..9cf1cffbb3bc 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg @@ -29,6 +29,7 @@ [leader] {YOUNG_DELFADOR} [/leader] + {GOLD 120 110 100} [/side] {STARTING_VILLAGES 1 6} @@ -55,7 +56,7 @@ controller=ai hidden=yes recruit=Elvish Ranger,Elvish Rider - {GOLD 100 100 100} + {GOLD 120 110 100} team_name=allies user_team_name= _ "Elves" {FLAG_VARIANT wood-elvish} diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg index d1e4bfed32d2..a0a7e480760b 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg @@ -4,7 +4,7 @@ name= _ "Terror at the Ford of Parthyn" {MEMOIRS_MAP 12_Terror_at_the_Ford_of_Parthyn.map} next_scenario=13_The_Return_of_Trouble - {TURNS 36 36 34} + {TURNS 36 35 34} {DEFAULT_SCHEDULE_DUSK} {SCENARIO_MUSIC underground.ogg} # No story text, so no intro music @@ -20,7 +20,7 @@ side=1 controller=human recruit={ELVES} - gold=240 + {GOLD 250 225 200} fog=yes save_id=Player team_name=allies @@ -53,8 +53,8 @@ #ifdef HARD recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler, Direwolf Rider #endif - {GOLD 250 290 370} - {INCOME 1 2 4} + {GOLD 180 220 260} + {INCOME 3 5 7} team_name=enemies user_team_name= _ "Pillagers" {FLAG_VARIANT6 ragged} @@ -78,8 +78,8 @@ #ifdef HARD recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Chocobone, Dark Adept, Spectre, Nightgaunt #endif - {GOLD 250 290 390} - {INCOME 1 2 4} + {GOLD 200 250 300} + {INCOME 3 5 7} team_name=enemies user_team_name= _ "Undead" {FLAG_VARIANT undead} diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg index b1f187bdaf49..c6be4a14bc5e 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg @@ -4,8 +4,7 @@ name= _ "The Return of Trouble" {MEMOIRS_MAP 13_The_Return_of_Trouble.map} next_scenario=14_Shadows_in_the_Dark - # I think this was backwards originally; this is a "defeat all enemies" map, not a defensive map: - {TURNS 30 27 24} + {TURNS 28 26 24} {DEFAULT_SCHEDULE} disallow_recall=yes @@ -35,8 +34,8 @@ side=1 controller=human # recruit handled in {KALENZ_TAKES_CONTROL} - {GOLD 350 320 380} - {INCOME 5 3 1} + {GOLD 300 275 250} + {INCOME 2 1 0} save_id=Player team_name=allies user_team_name= _ "Elves" @@ -69,8 +68,8 @@ #ifdef HARD recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman #endif - {GOLD 140 220 300} - {INCOME 2 7 12} + {GOLD 120 160 200} + {INCOME 2 4 6} team_name=enemies user_team_name= _ "Pillagers" {FLAG_VARIANT6 ragged} @@ -104,8 +103,8 @@ #ifdef HARD recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman #endif - {GOLD 220 300 380} - {INCOME 2 7 12} + {GOLD 160 200 240} + {INCOME 3 6 9} team_name=enemies user_team_name= _ "Pillagers" {FLAG_VARIANT6 ragged} @@ -139,8 +138,8 @@ #ifdef HARD recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman #endif - {GOLD 220 300 380} - {INCOME 2 7 12} + {GOLD 160 200 240} + {INCOME 3 6 9} team_name=enemies user_team_name= _ "Pillagers" {FLAG_VARIANT6 ragged} diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg index 43d5d1afed25..3d99c36c11d5 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg @@ -4,7 +4,7 @@ name= _ "Shadows in the Dark" {MEMOIRS_MAP 14_Shadows_in_the_Dark.map} next_scenario=15_Save_the_King - {TURNS 32 28 24} + {TURNS 28 26 24} {DEFAULT_SCHEDULE} {INTRO_AND_SCENARIO_MUSIC the_deep_path.ogg underground.ogg} @@ -38,14 +38,15 @@ {CHANTAL} placement=leader [/unit] + {GOLD 210 180 150} [/side] [side] side=2 controller=ai recruit=Skeleton,Skeleton Archer - {GOLD 120 170 180} - {INCOME 0 2 2} + {GOLD 120 150 180} + {INCOME 0 1 2} team_name=enemies user_team_name= _ "Undead" {FLAG_VARIANT undead} @@ -71,7 +72,8 @@ side=3 controller=ai recruit=Vampire Bat,Dark Adept,Walking Corpse,Ghost,Soulless - {GOLD 120 200 250} + {GOLD 120 150 180} + {INCOME 0 1 2} team_name=enemies user_team_name= _ "Undead" {FLAG_VARIANT undead} @@ -98,8 +100,8 @@ #ifdef HARD recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Nightgaunt, Chocobone, Dark Adept, Spectre, Blood Bat, Vampire Bat #endif - {GOLD 50 90 170} - {INCOME 1 2 4} + {GOLD 120 140 160} + {INCOME 1 2 3} team_name=enemies user_team_name= _ "Undead" {FLAG_VARIANT undead} diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg index 0df533259b8f..5bca8af600e8 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg @@ -4,7 +4,7 @@ name= _ "Save the King" {MEMOIRS_MAP 15_Save_the_King.map} next_scenario=16_Dark_Sky_Over_Weldyn - {TURNS 35 30 25} + {TURNS 33 30 27} {DEFAULT_SCHEDULE} {INTRO_AND_SCENARIO_MUSIC loyalists.ogg vengeful.ogg} @@ -29,7 +29,7 @@ side=1 controller=human recruit={ELVES} - {GOLD 200 150 100} + {GOLD 175 150 125} save_id=Player team_name=allies user_team_name= _ "Loyalists" @@ -52,7 +52,7 @@ side=2 controller=ai recruit=Heavy Infantryman, Spearman, Bowman, Cavalryman, Horseman, Mage, Royal Guard, Shock Trooper, Swordsman - {GOLD 300 450 600} + {GOLD 600 500 400} {INCOME 0 0 0} team_name=allies user_team_name= _ "Loyalists" @@ -91,7 +91,7 @@ #ifdef HARD recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman #endif - {GOLD 150 260 330} + {GOLD 180 240 300} team_name=enemies user_team_name= _ "Pillagers" {FLAG_VARIANT6 ragged} @@ -114,7 +114,8 @@ #ifdef HARD recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman #endif - {GOLD 150 250 300} + {GOLD 80 120 160} + {INCOME 4 6 8} team_name=enemies user_team_name= _ "Pillagers" {FLAG_VARIANT6 ragged} @@ -138,7 +139,8 @@ #ifdef HARD recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman #endif - {GOLD 150 250 300} + {GOLD 80 120 160} + {INCOME 4 6 8} team_name=enemies user_team_name= _ "Pillagers" {FLAG_VARIANT6 ragged} @@ -162,7 +164,7 @@ #ifdef HARD recruit=Troll Whelp,Troll,Troll Warrior,Troll Rocklobber #endif - {GOLD 150 250 300} + {GOLD 120 180 240} team_name=enemies user_team_name= _ "Pillagers" {FLAG_VARIANT6 ragged} diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg index a47480c7c2a4..257626e233b3 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg @@ -39,6 +39,7 @@ [leader] {YOUNG_DELFADOR} [/leader] + {GOLD 160 140 120} [/side] [event] name=prestart @@ -50,8 +51,8 @@ side=2 controller=ai recruit={DWARVES} - {GOLD 150 130 100} - income=8 + {GOLD 160 140 120} + {INCOME 8 6 4} team_name=allies user_team_name= _ "Dwarves" {FLAG_VARIANT knalgan} diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg index 2a93a92c34da..c1f45fd0f4d0 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg @@ -247,7 +247,7 @@ [modify_side] side=4 hidden=no - {INCOME 6 18 30} + {INCOME 12 18 24} [/modify_side] [message] speaker=Iliah-Malal @@ -264,7 +264,7 @@ [/event] [event] - name={ON_DIFFICULTY (turn 11) (turn 10) (turn 9)} + name={ON_DIFFICULTY (turn 16) (turn 14) (turn 12)} [fire_event] name=iliah-malal [/fire_event] diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg index af811e61ffa7..2617da112b4f 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg @@ -4,7 +4,7 @@ name= _ "Showdown in the Northern Swamp" {MEMOIRS_MAP 19_Showdown_in_the_Northern_Swamp.map} next_scenario=20_Prince_of_Wesnoth - {TURNS 24 28 32} + {TURNS 32 30 28} carryover_percentage=0 {DEFAULT_SCHEDULE} @@ -28,7 +28,7 @@ side=1 controller=human recruit={LOYALISTS},White Mage,Red Mage - gold=200 + {GOLD 250 220 190} shroud=yes save_id=Player team_name=allies @@ -54,7 +54,7 @@ side=2 controller=ai recruit=Spearman,Horseman,Bowman,Cavalryman,Heavy Infantryman - gold=200 + {GOLD 250 220 190} shroud=yes team_name=allies user_team_name= _ "Loyalists" @@ -75,8 +75,8 @@ #ifdef HARD recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Nightgaunt, Chocobone, Dark Adept, Spectre, Blood Bat, Vampire Bat #endif - {GOLD 300 375 450} - {INCOME 10 20 30} + {GOLD 250 325 400} + {INCOME 18 24 30} team_name=enemies user_team_name= _ "Undead" {FLAG_VARIANT undead} @@ -100,7 +100,8 @@ side=4 controller=ai recruit=Vampire Bat,Dark Adept,Walking Corpse,Ghost,Soulless - {GOLD 180 300 375} + {GOLD 120 150 180} + {INCOME 4 6 8} team_name=enemies user_team_name= _ "Undead" {FLAG_VARIANT undead} @@ -127,8 +128,8 @@ #ifdef HARD recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Nightgaunt, Chocobone, Dark Adept, Spectre, Blood Bat, Vampire Bat #endif - {GOLD 150 210 330} - {INCOME 6 8 12} + {GOLD 120 150 180} + {INCOME 4 6 8} team_name=enemies user_team_name= _ "Undead" {FLAG_VARIANT undead} diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg index 2a05f543cbc6..0457da067dfc 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg @@ -4,7 +4,7 @@ name= _ "Prince of Wesnoth" {MEMOIRS_MAP 20_Prince_of_Wesnoth.map} next_scenario=21_Clash_at_the_Manor - {TURNS 20 22 24} + {TURNS 24 22 20} {DEFAULT_SCHEDULE} {INTRO_AND_SCENARIO_MUSIC nunc_dimittis.ogg elvish-theme.ogg} @@ -41,7 +41,7 @@ side=1 controller=human recruit={ELVES} - {GOLD 130 100 100} + {GOLD 160 140 120} fog=yes save_id=Player team_name=allies @@ -62,8 +62,8 @@ side=2 controller=ai recruit=Heavy Infantryman,Spearman,Bowman,Cavalryman,Horseman,Mage,Swordsman - {GOLD 130 180 200} - {INCOME 0 2 2} + {GOLD 125 150 175} + {INCOME 2 3 4} team_name=enemies user_team_name= _ "Loyalists" {FLAG_VARIANT loyalist} @@ -93,7 +93,8 @@ side=3 controller=ai recruit=Heavy Infantryman,Spearman,Bowman,Cavalryman,Horseman,Mage,Thug,Footpad,Poacher,Rogue,Thief,Outlaw,Bandit,Assassin - {GOLD 150 230 290} + {GOLD 150 180 210} + {INCOME 2 3 4} team_name=enemies user_team_name= _ "Loyalists" {FLAG_VARIANT loyalist} diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg index 83e316940be1..7d4c78fd1073 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg @@ -4,7 +4,7 @@ name= _ "Clash at the Manor" {MEMOIRS_MAP 21_Clash_at_the_Manor.map} next_scenario=22_Face_of_the_Enemy - {TURNS 40 32 30} + {TURNS 34 32 30} victory_when_enemies_defeated=no {DEFAULT_SCHEDULE} @@ -45,7 +45,7 @@ side=1 controller=human recruit={ELVES} - {GOLD 130 100 100} + {GOLD 160 140 120} save_id=Player team_name=allies user_team_name= _ "Rebels" @@ -73,8 +73,8 @@ side=2 controller=ai recruit=Heavy Infantryman,Spearman,Bowman,Swordsman,Pikeman,Longbowman,Shock Trooper,Royal Guard - {GOLD 180 230 280} - {INCOME 2 6 10} + {GOLD 180 240 300} + {INCOME 4 6 8} team_name=enemies user_team_name= _ "Loyalists" {FLAG_VARIANT loyalist} diff --git a/data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg b/data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg index 27116fd5e8c7..6ed5bb7376c3 100644 --- a/data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg +++ b/data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg @@ -4,7 +4,7 @@ name= _ "Face of the Enemy" {MEMOIRS_MAP 22_Face_of_the_Enemy.map} next_scenario=23_Epilogue - {TURNS 20 22 24} + {TURNS 28 26 24} {UNDERGROUND} {INTRO_AND_SCENARIO_MUSIC nunc_dimittis.ogg elvish-theme.ogg} @@ -30,7 +30,7 @@ side=1 controller=human recruit={ELVES} - {GOLD 130 100 100} + {GOLD 180 160 140} fog=yes shroud=yes save_id=Player @@ -63,7 +63,7 @@ #ifdef HARD recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Chocobone, Dark Adept, Spectre, Nightgaunt #endif - {GOLD 130 180 230} + {GOLD 120 150 180} {INCOME 2 4 6} team_name=enemies user_team_name= _ "Undead" @@ -178,7 +178,7 @@ [/message] [gold] side=2 - amount=200 + amount={ON_DIFFICULTY 180 200 220} [/gold] [objectives] side=1