diff --git a/projectfiles/Xcode/README.md b/projectfiles/Xcode/README.md index b20bc897f316..4523e3e98ac5 100644 --- a/projectfiles/Xcode/README.md +++ b/projectfiles/Xcode/README.md @@ -3,18 +3,18 @@ ## Types of builds and requirements Currently there are two types of builds: -* **local builds** - useful for regular builds which should work mainly on actual system and hardware. They are easiest to reproduce. +* **local builds** - **Recommended** - useful for regular builds which should work mainly on actual system and hardware. They are easiest to reproduce. * **package builds** - useful (only) for packagers. These builds are trying to be as compatible as possible. They depends on `MacCompileStuff` which contains precompiled universal but sometimes outdated libraries. ### Requirements for local builds - * Xcode 4.6.3 or higher... - * Mac OS X 10.7.5 or higher... + * Xcode 7.2.1 or higher... + * Mac OS X [10.10.5](https://docs.brew.sh/Installation#2) or higher... * `scons` and `gettext` (if you want to compile translations) * Homebrew from https://brew.sh/ ### Requirements for package builds - * Xcode 4.6.3 or higher... - * Mac OS X 10.7.5 or higher... + * Xcode 5.1.1 or higher... + * Mac OS X 10.8.5 or higher... * `scons` and `gettext` (if you want to compile translations) * The Headers and lib folders, which can be found in the newest zip here: https://sourceforge.net/downloads/wesnoth/unofficial/Mac%20Compile%20Stuff/ @@ -38,7 +38,7 @@ Builds the lua library for Wesnoth. ## Configurations * **Release**: -Builds for maximum (runtime) speed and compatibility; it builds for 32-bit and 64-bit, with the latest SDK, but targets 10.7. You do not however need 10.7 SDK to build it. This is what's used for official releases. +Builds for maximum (runtime) speed and compatibility; it builds for 64-bit, with the latest SDK, but targets 10.8. You do not however need 10.8 SDK to build it. This is what's used for official releases. * **Debug**: Builds for maximum compiling speed, and uses the current OS as the SDK. If you just want to compile for testing things yourself, this is the way to go. @@ -60,14 +60,17 @@ When compiling Wesnoth for an official release, the following steps should be ta * You must use **package build** * Update version numbers in Info.plist (if not already by the release manager) - * Update the changelog in SDLMain.nib with player_changelog + * Update the changelog in SDLMain.nib with players_changelog.md * Rebuild translations * Rebuild all in XCode (clean all, then build). Be sure to set it to release configuration first! * Download old `.dmg` release. * Convert it using Disk Utility to Read and Write disk image and mount it. * Delete old `Wesnoth.app` and copy new `Wesnoth.app`. + * CodeSign `Wesnoth.app` inside Read and Write disk image using `codesign --deep --force -s "Wesnoth, Inc" Wesnoth.app`. You must have Wesnoth's signing certificate. + * Verify that you signed `.app` propertly using `spctl -a -t exec -vv Wesnoth.app`. * Rename disk image to match new release version. * Unmount it and convert it back using `hdiutil convert /PATH/TO/IMAGE.dmg -format UDBZ -o /PATH/TO/NEW/IMAGE.dmg` command. + * Sign newly created `.dmg` using `codesign -s "Wesnoth, Inc" /PATH/TO/NEW/IMAGE.dmg`. You must have Wesnoth's signing certificate. + * Verify that you signed `.dmg` propertly using `spctl -a -t open --context context:primary-signature -v /PATH/TO/NEW/IMAGE.dmg`. * Create SHA-256 checksum using `shasum -a 256 /PATH/TO/NEW/IMAGE.dmg` command. * Done! You can release it now. -