From f0aee5619534d65196ae4fa481661c85d37ac531 Mon Sep 17 00:00:00 2001 From: "Ignacio R. Morelle" Date: Thu, 5 Nov 2015 21:34:25 -0300 Subject: [PATCH] pot and documentation update, no string changes --- doc/man/en_GB/wesnoth.6 | 10 +- doc/man/en_GB/wesnothd.6 | 16 +- doc/manual/manual.cs.html | 22 +- doc/manual/manual.de.html | 22 +- doc/manual/manual.en.html | 22 +- doc/manual/manual.en_GB.html | 155 +++--- doc/manual/manual.es.html | 24 +- doc/manual/manual.et.html | 24 +- doc/manual/manual.fi.html | 22 +- doc/manual/manual.fr.html | 22 +- doc/manual/manual.gl.html | 24 +- doc/manual/manual.hu.html | 24 +- doc/manual/manual.id.html | 24 +- doc/manual/manual.it.html | 24 +- doc/manual/manual.ja.html | 26 +- doc/manual/manual.pl.html | 24 +- doc/manual/manual.pt.html | 22 +- doc/manual/manual.pt_BR.html | 22 +- doc/manual/manual.ru.html | 22 +- doc/manual/manual.sk.html | 22 +- doc/manual/manual.sr.html | 22 +- doc/manual/manual.sr@ijekavian.html | 22 +- doc/manual/manual.sr@ijekavianlatin.html | 22 +- doc/manual/manual.sr@latin.html | 22 +- doc/manual/manual.uk.html | 22 +- doc/manual/manual.vi.html | 24 +- doc/manual/manual.zh_CN.html | 22 +- doc/manual/manual.zh_TW.html | 22 +- po/wesnoth-ai/wesnoth-ai.pot | 4 +- po/wesnoth-anl/wesnoth-anl.pot | 4 +- po/wesnoth-aoi/wesnoth-aoi.pot | 4 +- po/wesnoth-did/wesnoth-did.pot | 4 +- po/wesnoth-dm/wesnoth-dm.pot | 4 +- po/wesnoth-dw/wesnoth-dw.pot | 4 +- po/wesnoth-editor/wesnoth-editor.pot | 4 +- po/wesnoth-ei/wesnoth-ei.pot | 4 +- po/wesnoth-help/wesnoth-help.pot | 4 +- po/wesnoth-httt/wesnoth-httt.pot | 4 +- po/wesnoth-l/wesnoth-l.pot | 4 +- po/wesnoth-lib/af.po | 504 ++++++++--------- po/wesnoth-lib/ang.po | 504 ++++++++--------- po/wesnoth-lib/ang@latin.po | 504 ++++++++--------- po/wesnoth-lib/ar.po | 504 ++++++++--------- po/wesnoth-lib/bg.po | 504 ++++++++--------- po/wesnoth-lib/ca.po | 504 ++++++++--------- po/wesnoth-lib/ca_ES@valencia.po | 504 ++++++++--------- po/wesnoth-lib/cs.po | 504 ++++++++--------- po/wesnoth-lib/da.po | 504 ++++++++--------- po/wesnoth-lib/de.po | 504 ++++++++--------- po/wesnoth-lib/el.po | 504 ++++++++--------- po/wesnoth-lib/en@shaw.po | 504 ++++++++--------- po/wesnoth-lib/en_GB.po | 504 ++++++++--------- po/wesnoth-lib/eo.po | 504 ++++++++--------- po/wesnoth-lib/es.po | 504 ++++++++--------- po/wesnoth-lib/et.po | 504 ++++++++--------- po/wesnoth-lib/eu.po | 504 ++++++++--------- po/wesnoth-lib/fi.po | 504 ++++++++--------- po/wesnoth-lib/fr.po | 504 ++++++++--------- po/wesnoth-lib/fur_IT.po | 504 ++++++++--------- po/wesnoth-lib/ga.po | 504 ++++++++--------- po/wesnoth-lib/gd.po | 504 ++++++++--------- po/wesnoth-lib/gl.po | 504 ++++++++--------- po/wesnoth-lib/he.po | 504 ++++++++--------- po/wesnoth-lib/hr.po | 504 ++++++++--------- po/wesnoth-lib/hu.po | 504 ++++++++--------- po/wesnoth-lib/id.po | 504 ++++++++--------- po/wesnoth-lib/is.po | 504 ++++++++--------- po/wesnoth-lib/it.po | 504 ++++++++--------- po/wesnoth-lib/ja.po | 504 ++++++++--------- po/wesnoth-lib/ko.po | 504 ++++++++--------- po/wesnoth-lib/la.po | 504 ++++++++--------- po/wesnoth-lib/lt.po | 504 ++++++++--------- po/wesnoth-lib/lv.po | 504 ++++++++--------- po/wesnoth-lib/mk.po | 504 ++++++++--------- po/wesnoth-lib/mr.po | 504 ++++++++--------- po/wesnoth-lib/nb_NO.po | 504 ++++++++--------- po/wesnoth-lib/nl.po | 504 ++++++++--------- po/wesnoth-lib/pl.po | 504 ++++++++--------- po/wesnoth-lib/pt.po | 504 ++++++++--------- po/wesnoth-lib/pt_BR.po | 504 ++++++++--------- po/wesnoth-lib/racv.po | 504 ++++++++--------- po/wesnoth-lib/ro.po | 504 ++++++++--------- po/wesnoth-lib/ru.po | 504 ++++++++--------- po/wesnoth-lib/sk.po | 504 ++++++++--------- po/wesnoth-lib/sl.po | 504 ++++++++--------- po/wesnoth-lib/sr.po | 504 ++++++++--------- po/wesnoth-lib/sr@ijekavian.po | 504 ++++++++--------- po/wesnoth-lib/sr@ijekavianlatin.po | 504 ++++++++--------- po/wesnoth-lib/sr@latin.po | 504 ++++++++--------- po/wesnoth-lib/sv.po | 504 ++++++++--------- po/wesnoth-lib/tl.po | 504 ++++++++--------- po/wesnoth-lib/tr.po | 504 ++++++++--------- po/wesnoth-lib/uk.po | 504 ++++++++--------- po/wesnoth-lib/vi.po | 504 ++++++++--------- po/wesnoth-lib/wesnoth-lib.pot | 506 +++++++++--------- po/wesnoth-lib/zh_CN.po | 504 ++++++++--------- po/wesnoth-lib/zh_TW.po | 504 ++++++++--------- po/wesnoth-low/wesnoth-low.pot | 4 +- po/wesnoth-manual/wesnoth-manual.pot | 2 +- .../wesnoth-multiplayer.pot | 4 +- po/wesnoth-nr/wesnoth-nr.pot | 4 +- po/wesnoth-sof/wesnoth-sof.pot | 4 +- po/wesnoth-sotbe/wesnoth-sotbe.pot | 4 +- po/wesnoth-tb/wesnoth-tb.pot | 4 +- po/wesnoth-test/wesnoth-test.pot | 4 +- po/wesnoth-thot/wesnoth-thot.pot | 4 +- po/wesnoth-trow/wesnoth-trow.pot | 4 +- po/wesnoth-tsg/wesnoth-tsg.pot | 4 +- po/wesnoth-tutorial/wesnoth-tutorial.pot | 4 +- po/wesnoth-units/wesnoth-units.pot | 4 +- po/wesnoth-utbs/wesnoth-utbs.pot | 4 +- po/wesnoth/af.po | 12 +- po/wesnoth/ang.po | 12 +- po/wesnoth/ang@latin.po | 12 +- po/wesnoth/ar.po | 12 +- po/wesnoth/bg.po | 12 +- po/wesnoth/ca.po | 12 +- po/wesnoth/ca_ES@valencia.po | 12 +- po/wesnoth/cs.po | 12 +- po/wesnoth/da.po | 12 +- po/wesnoth/de.po | 12 +- po/wesnoth/el.po | 12 +- po/wesnoth/en@shaw.po | 12 +- po/wesnoth/en_GB.po | 12 +- po/wesnoth/eo.po | 12 +- po/wesnoth/es.po | 12 +- po/wesnoth/et.po | 12 +- po/wesnoth/eu.po | 12 +- po/wesnoth/fi.po | 12 +- po/wesnoth/fr.po | 12 +- po/wesnoth/fur_IT.po | 12 +- po/wesnoth/ga.po | 12 +- po/wesnoth/gd.po | 12 +- po/wesnoth/gl.po | 12 +- po/wesnoth/he.po | 12 +- po/wesnoth/hr.po | 12 +- po/wesnoth/hu.po | 12 +- po/wesnoth/id.po | 12 +- po/wesnoth/is.po | 12 +- po/wesnoth/it.po | 12 +- po/wesnoth/ja.po | 12 +- po/wesnoth/ko.po | 12 +- po/wesnoth/la.po | 12 +- po/wesnoth/lt.po | 12 +- po/wesnoth/lv.po | 12 +- po/wesnoth/mk.po | 12 +- po/wesnoth/mr.po | 12 +- po/wesnoth/nb_NO.po | 12 +- po/wesnoth/nl.po | 12 +- po/wesnoth/pl.po | 12 +- po/wesnoth/pt.po | 12 +- po/wesnoth/pt_BR.po | 12 +- po/wesnoth/racv.po | 12 +- po/wesnoth/ro.po | 12 +- po/wesnoth/ru.po | 12 +- po/wesnoth/sk.po | 12 +- po/wesnoth/sl.po | 12 +- po/wesnoth/sr.po | 12 +- po/wesnoth/sr@ijekavian.po | 12 +- po/wesnoth/sr@ijekavianlatin.po | 12 +- po/wesnoth/sr@latin.po | 12 +- po/wesnoth/sv.po | 12 +- po/wesnoth/tl.po | 12 +- po/wesnoth/tr.po | 12 +- po/wesnoth/uk.po | 12 +- po/wesnoth/vi.po | 12 +- po/wesnoth/wesnoth.pot | 14 +- po/wesnoth/zh_CN.po | 12 +- po/wesnoth/zh_TW.po | 12 +- 169 files changed, 15390 insertions(+), 15391 deletions(-) diff --git a/doc/man/en_GB/wesnoth.6 b/doc/man/en_GB/wesnoth.6 index d3bd2917547e..18de1a36fd59 100644 --- a/doc/man/en_GB/wesnoth.6 +++ b/doc/man/en_GB/wesnoth.6 @@ -65,7 +65,7 @@ scenario. overrides the data directory with the one specified .TP \fB\-\-data\-path\fP -path the path of the data directory and exits. +prints the path of the data directory and exits. .TP \fB\-d, \-\-debug\fP enables additional command mode options in\-game (see the wiki page at @@ -185,8 +185,8 @@ runs the game in a small test scenario. sets the user configuration directory to \fIname\fP under $HOME or "My Documents\eMy Games" for windows. You can also specify an absolute path for the configuration directory outside the $HOME or "My Documents\eMy Games". -Under X11 this defaults to $XDG_CONFIG_HOME or $HOME/.config/wesnoth, on -other systems to the userdata path. +Under X11 this is set to $XDG_CONFIG_HOME or $HOME/.config/wesnoth by +default, on other systems to the userdata path. .TP \fB\-\-userconfig\-path\fP prints the path of the user configuration directory and exits. @@ -234,7 +234,7 @@ era. The era is chosen by an id. Eras are described in the .TP \fB\-\-exit\-at\-end\fP exits once the scenario is over, without displaying victory/defeat dialog -which requires the user to click OK. This is also used for scriptable +which requires the user to click OK. This is also used for script\-based benchmarking. .TP \fB\-\-ignore\-map\-settings\fP @@ -242,7 +242,7 @@ do not use map settings, use default values instead. .TP \fB\-\-multiplayer\-repeat=\fP\fIvalue\fP repeats a multiplayer game \fIvalue\fP times. Best to use with \fB\-\-nogui\fP for -scriptable benchmarking. +script\-based benchmarking. .TP \fB\-\-nogui\fP runs the game without the GUI. Must appear before \fB\-\-multiplayer\fP to have diff --git a/doc/man/en_GB/wesnothd.6 b/doc/man/en_GB/wesnothd.6 index c382580afd09..106f62f26141 100644 --- a/doc/man/en_GB/wesnothd.6 +++ b/doc/man/en_GB/wesnothd.6 @@ -102,16 +102,16 @@ and write. Bans will be saved to this file and read again on server start. .TP \fBcompress_stored_rooms\fP Determines whether the rooms file should be read and written to in -compressed form. Defaults to \fByes\fP. +compressed form. Default value is \fByes\fP. .TP \fBconnections_allowed\fP The number of allowed connections from the same IP. \fB0\fP means infinite. (default: \fB5\fP) .TP \fBdisallow_names\fP -Names/nicks that are not accepted by the server. \fB*\fP and \fB?\fP from wildcard -patterns are supported. See \fBglob\fP(7) for more details. Default values -(used if nothing is specified) are: +Names/nicks that are not accepted by the server. \fB*\fP and \fB?\fP from +wild\-card patterns are supported. See \fBglob\fP(7) for more details. Default +values (used if nothing is specified) are: \fB*admin*,*admln*,*server*,ai,ai?,computer,human,network,player\fP. .TP \fBfifo_path\fP @@ -151,7 +151,7 @@ The command that the server uses to start a new server process via the .TP \fBroom_save_file\fP Path to a file where the room info should be stored. This file is read on -server startup and written to later. If empty or not set, rooms are not +server start\-up and written to later. If empty or not set, rooms are not loaded and not saved. .TP \fBsave_replays\fP @@ -160,7 +160,7 @@ games. (default: \fBfalse\fP) .TP \fBversions_accepted\fP A comma separated list of version strings to be accepted by the server. \fB*\fP -and \fB?\fP from wildcard patterns are supported. (defaults to the +and \fB?\fP from wild\-card patterns are supported. (defaults to the corresponding wesnoth version) .br Example: \fBversions_accepted="*"\fP accepts any version string. @@ -187,7 +187,7 @@ The port to connect to. .TP \fBversion\fP A comma separated list of versions to redirect. Behaves the same way as -\fBversions_accepted\fP in regard to wildcard patterns. +\fBversions_accepted\fP in regard to wild\-card patterns. .RE .P \fB[ban_time]\fP A tag to define convenient keywords for temporary ban time @@ -260,7 +260,7 @@ The user name under which to log into the mail server. This user's password. .TP \fBfrom_address\fP -The reply\-to address of you mail. +The reply\-to address of your mail. .TP \fBmail_port\fP The port on which your mail server is running. Default is 25. diff --git a/doc/manual/manual.cs.html b/doc/manual/manual.cs.html index bbd70c4a31bb..ee86f92c0ab3 100644 --- a/doc/manual/manual.cs.html +++ b/doc/manual/manual.cs.html @@ -1,5 +1,5 @@ -Manuál uživatele Bitvy o Wesnoth

Manuál uživatele Bitvy o Wesnoth


Úvod

Bitva o Wesnoth je tahová strategická hra s fantastickým námětem.

Sestavte skvělou armádu, jak se budou vaši vojáci zdokonalovat ze zelenáčů v +Manuál uživatele Bitvy o Wesnoth

Manuál uživatele Bitvy o Wesnoth


Úvod

Bitva o Wesnoth je tahová strategická hra s fantastickým námětem.

Sestavte skvělou armádu, jak se budou vaši vojáci zdokonalovat ze zelenáčů v ostřílené veterány. V pozdějších hrách přivoláte ty nejlepší z nich a vytvoříte vojsko, proti kterému nikdo neobstojí! Vybírejte jednotky z mnoha specialistů a nakombinujte armádu tak, aby měla ty správné klady pro boj v @@ -256,7 +256,7 @@ hru, aby předešli ztrátám. Většina začátečníků se přirozeně tímto stylem pokouší podvést náhodu působící v jejich neprospěch.

Kapitola 2. Hraní

2.1. Ovládání

Toto jsou výchozí nastavení klávesových zkratek. Rozdílné platformy přinášejí drobné odlišnosti. Například pro Mac OS X bude třeba většinou -zaměnit Ctrl za Cmd. Většinu zkratek lze v nastavení hry změnit.

Tabulka 2.1. Obecné klávesové zkratky

+zaměnit Ctrl za Cmd. Většinu zkratek lze v nastavení hry změnit.

Tabulka 2.1. Obecné klávesové zkratky

F1 Nápověda Bitvy o Wesnoth @@ -368,7 +368,7 @@ Shift+s Obnov mlhu -

Tabulka 2.2. Klávesové zkratky pro jednotky a tah

+

Tabulka 2.2. Klávesové zkratky pro jednotky a tah

Ctrl+r Naverbuje jednotku @@ -440,7 +440,7 @@ Ctrl+mezerník Ukončí hráčovo kolo -

Tabulka 2.3. Klávesové zkratky pro plánování

+

Tabulka 2.3. Klávesové zkratky pro plánování

p Přepne plánovací mód @@ -468,7 +468,7 @@ i Předpokládá smrt -

Tabulka 2.4. Klávesové zkratky hry více hráčů

+

Tabulka 2.4. Klávesové zkratky hry více hráčů

m Pošle zprávu jinému hráči (ve hře více hráčů) @@ -488,7 +488,7 @@ Ctrl+x Smaže zprávy -

Tabulka 2.5. Klávesové zkratky – ostatní

+

Tabulka 2.5. Klávesové zkratky – ostatní

Ctrl+c Odstraní plovoucí popisky @@ -523,7 +523,7 @@ Spustí vzorec umělé inteligence

Mac OS X vyžaduje pro některé akce jiné kombinace kláves, než -pouhé nahrazení Ctrl za Cmd. Zde je jejich seznam:

Tabulka 2.6. Klávesové zkratky – ostatní

+pouhé nahrazení Ctrl za Cmd. Zde je jejich seznam:

Tabulka 2.6. Klávesové zkratky – ostatní

Cmd+w Ukončí hru @@ -540,7 +540,7 @@ Ukončí hráčovo kolo

Některé klávesové zkratky byly změněny, aby lépe odpovídaly možnostem -Pandory. Pokud tedy používáte Pandoru, tyto akce mají odlišné zkratky:

Tabulka 2.7. Klávesové zkratky Pandory

+Pandory. Pokud tedy používáte Pandoru, tyto akce mají odlišné zkratky:

Tabulka 2.7. Klávesové zkratky Pandory

D-Pad Posouvání @@ -602,7 +602,7 @@ noci, pro chaotické platí opak. Šeré jednotky pak bojují během dne i noci hůře.

Fáze „den“ a „noc“ označují dopoledne + odpoledne a první + druhou hlídku; jsou rozlišeny pozicemi slunce a měsíce v obrázku denní doby.

Tabulka ukazuje efekt různé denní doby na zranění způsobené zákonnými, -chaotickými a šerými jednotkami:

Tabulka 2.8. Denní doba a síla útoků

+chaotickými a šerými jednotkami:

Tabulka 2.8. Denní doba a síla útoků

Kolo Obrázek @@ -983,7 +983,7 @@ postoupí o úroveň a stanou se silnějšími. Množství zkušeností závisí na úrovni nepřítele a výsledku boje: pokud jednotka zabije nepřítele, dostane za každou jeho úroveň 8 bodů (4 pokud byl úrovně 0), pokud jej nezabije, -pouze jeden bod za úroveň. Jinými slovy:

Tabulka 2.9. Zisk zkušeností za boj nebo zabití nepřátel podle úrovně

+pouze jeden bod za úroveň. Jinými slovy:

Tabulka 2.9. Zisk zkušeností za boj nebo zabití nepřátel podle úrovně

úroveň nepřítele XP za zabití @@ -1062,7 +1062,7 @@ se jimi pohybovat bez omezení. Jednotky nulté úrovně nejsou dost silné na vytváření oblasti kontroly, takže nepředstavují pro ostatní jednotky velkou překážku v pohybu.

2.4.2. Koule

Nahoře na ukazateli energie každé vámi ovládané jednotky je umístěna -koule. Tato koule může nabývat různých barev:

Tabulka 2.10. Koule

+koule. Tato koule může nabývat různých barev:

Tabulka 2.10. Koule

Koule Obrázek diff --git a/doc/manual/manual.de.html b/doc/manual/manual.de.html index d068b6339724..f37a83bbeaa0 100644 --- a/doc/manual/manual.de.html +++ b/doc/manual/manual.de.html @@ -1,5 +1,5 @@ -Spielanleitung für Battle for Wesnoth

Spielanleitung für Battle for Wesnoth


Einleitung

The Battle for Wesnoth ist ein rundenbasiertes +Spielanleitung für Battle for Wesnoth

Spielanleitung für Battle for Wesnoth


Einleitung

The Battle for Wesnoth ist ein rundenbasiertes Strategiespiel in einem Fantasyszenario.

Erschafft eine große Armee und führt Eure Soldaten auf ihrem Weg vom Rekrut hin zum Veteran. Beruft Eure besten Truppen in späteren Schlachten ein, um so eine Armee aufzubauen, der niemand gewachsen ist! Wählt Einheiten aus @@ -331,7 +331,7 @@ abhängig von der verwendeten Plattform unterschiedlich sein. Zum Beispiel werden Sie häufig die Befehlstaste statt der Steuertaste verwenden müssen, wenn Sie MacOSX verwenden. Sie können die meisten Tastenkürzel im -Einstellungsmenü an Ihre Vorlieben anpassen.

Tabelle 2.1. Allgemeine Steuerung und Tastenkürzel

+Einstellungsmenü an Ihre Vorlieben anpassen.

Tabelle 2.1. Allgemeine Steuerung und Tastenkürzel

F1 Hilfe zu Battle for Wesnoth @@ -444,7 +444,7 @@ Umschalt+s Schleier der Finsternis jetzt aktualisieren -

Tabelle 2.2. Tastenkürzel für Einheiten- und Spielrunden

+

Tabelle 2.2. Tastenkürzel für Einheiten- und Spielrunden

Strg+r Einheit ausbilden @@ -522,7 +522,7 @@ Strg+Leertaste Zug des aktuellen Spielers beenden -

Tabelle 2.3. Tastenkürzel für das Reißbrett

+

Tabelle 2.3. Tastenkürzel für das Reißbrett

p Planungsmodus ein-/ausschalten @@ -550,7 +550,7 @@ i Tod vermuten -

Tabelle 2.4. Tastenkürzel für Mehrspieler-Modus

+

Tabelle 2.4. Tastenkürzel für Mehrspieler-Modus

m Einen anderen Spieler benachrichtigen (Mehrspieler-Modus) @@ -570,7 +570,7 @@ Strg+x Nachrichten löschen -

Tabelle 2.5. Verschiedene Tastenkürzel

+

Tabelle 2.5. Verschiedene Tastenkürzel

Strg+c Beschriftungen entfernen @@ -605,7 +605,7 @@ KI-Formel ausführen

Einige Tasten auf MacOSX benötigen mehr als ein Ersetzen von Strg durch -Cmd. Dies ist jene Liste:

Tabelle 2.6. Verschiedene Tastenkürzel

+Cmd. Dies ist jene Liste:

Tabelle 2.6. Verschiedene Tastenkürzel

Cmd+w Spiel beenden @@ -623,7 +623,7 @@ Zug des aktuellen Spielers beenden

Einige Tastenkürzel wurden leicht geändert, um die Steuerung, die Pandora bietet, besser auszunützen. Falls Sie Pandora verwenden, unterscheiden sich -folgende Tasten von der oben angeführten Liste:

Tabelle 2.7. Steuerung und Tastenkürzel für Pandora

+folgende Tasten von der oben angeführten Liste:

Tabelle 2.7. Steuerung und Tastenkürzel für Pandora

D-Pad Scrollen @@ -705,7 +705,7 @@ des Mondes in der Tageszeitgrafik unterschieden als Vormittag und Nachmittag sowie erste und zweite Wache.

Die folgende Tabelle zeigt die Auswirkungen der verschiedenen Tageszeiten in Bezug auf den von redlichen, lichtscheuen und zwielichtigen Einheiten -verursachten Schaden:

Tabelle 2.8. Tageszeit und Schaden

+verursachten Schaden:

Tabelle 2.8. Tageszeit und Schaden

Runde Bild @@ -1125,7 +1125,7 @@ erhält sie 8 Erfahrungspunkte pro Stufe des Gegners (4, falls es ein Gegner der Stufe 0 ist), während Einheiten, die einen Kampf überleben, ohne ihren Gegner zu töten, einen Erfahrungspunkt pro Stufe des Gegners erhalten. In -anderen Worten:

Tabelle 2.9. Erfahrungsboni für besiegte oder bekämpfte Gegner unterschiedlicher Stufe

+anderen Worten:

Tabelle 2.9. Erfahrungsboni für besiegte oder bekämpfte Gegner unterschiedlicher Stufe

Stufe des Gegners Tötungsbonus @@ -1214,7 +1214,7 @@ ohne angehalten zu werden. Einheiten der Stufe 0 werden als zu schwach angesehen, um eine Kontrollzone zu beherrschen und alle Einheiten können sich frei durch Felder bewegen, die eine Stufe-0-Einheit umgeben.

2.4.2. Sphären

An der Spitze des Energiebalkens neben jeder Eurer Einheiten befindet sich -eine Sphäre. Diese Sphäre ist:

Tabelle 2.10. Sphären

+eine Sphäre. Diese Sphäre ist:

Tabelle 2.10. Sphären

Sphären Bild diff --git a/doc/manual/manual.en.html b/doc/manual/manual.en.html index 378bde4e2828..e13032f816ef 100644 --- a/doc/manual/manual.en.html +++ b/doc/manual/manual.en.html @@ -1,5 +1,5 @@ -Battle for Wesnoth User’s Manual

Battle for Wesnoth User’s Manual


Preface

The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.

Build up a great army, gradually training raw recruits into hardened +Battle for Wesnoth User’s Manual

Battle for Wesnoth User’s Manual


Preface

The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.

Build up a great army, gradually training raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand pick a force with the right strengths to fight @@ -289,7 +289,7 @@ do so rather often.

Chapter 2. Playing

2.1. Controls

These are the default control keys. Key setup might differ depending on the platform used. For example you will often have to use the command key instead of the control key when you are using MacOSX. You can change most hotkeys to -your taste using the Preferences menu.

Table 2.1. General controls and hotkeys

+your taste using the Preferences menu.

Table 2.1. General controls and hotkeys

F1 The Battle for Wesnoth Help @@ -401,7 +401,7 @@ Shift+s Update shroud now -

Table 2.2. Unit and turn specific hotkeys

+

Table 2.2. Unit and turn specific hotkeys

Ctrl+r Recruit unit @@ -473,7 +473,7 @@ Ctrl+Space End this player’s turn -

Table 2.3. Whiteboard specific hotkeys

+

Table 2.3. Whiteboard specific hotkeys

p Toggle planning mode @@ -501,7 +501,7 @@ i Suppose dead -

Table 2.4. Multiplayer specific hotkeys

+

Table 2.4. Multiplayer specific hotkeys

m Message another player (in multiplayer) @@ -521,7 +521,7 @@ Ctrl+x Clear messages -

Table 2.5. Miscellaneous hotkeys

+

Table 2.5. Miscellaneous hotkeys

Ctrl+c Clear onscreen labels @@ -556,7 +556,7 @@ Run AI formula

Some keys on MacOSX require more than replacing Ctrl by Cmd. Here is a list of -those:

Table 2.6. Miscellaneous hotkeys

+those:

Table 2.6. Miscellaneous hotkeys

Cmd+w Quit game @@ -574,7 +574,7 @@ End this player’s turn

Some hotkeys were changed slightly to make better use of the controls provided by the Pandora. If you are using a Pandora, these keys differ from the lists -above:

Table 2.7. Pandora specific controls and hotkeys

+above:

Table 2.7. Pandora specific controls and hotkeys

D-Pad Scroll @@ -640,7 +640,7 @@ during the day. Liminal units do less damage during both night and daytime.

The two "day" and "night" phases are differentiated as Morning, Afternoon and First Watch, Second Watch, by the positions of the sun and moon in the time of day graphic.

The following table shows the effects of different times of the day on -the damage dealt by lawful, chaotic, and liminal units:

Table 2.8. Time of the day and damage

+the damage dealt by lawful, chaotic, and liminal units:

Table 2.8. Time of the day and damage

Turn Image @@ -1033,7 +1033,7 @@ the outcome of the battle: if a unit kills its opponent, it receives 8 experience points per level of the enemy (4 if the enemy is level 0), while units that survive a battle without killing their opponents are -awarded 1 experience point per level of the enemy. In other words:

Table 2.9. Experience bonuses for killing or fighting enemies of different levels

+awarded 1 experience point per level of the enemy. In other words:

Table 2.9. Experience bonuses for killing or fighting enemies of different levels

enemy level kill bonus @@ -1116,7 +1116,7 @@ to stop. Level 0 units are considered too feeble to generate a zone of control and all units are able to move through the hexes around an enemy level 0 unit freely.

2.4.2. Orbs

On the top of the energy bar shown next to each unit of yours is an -orb. This orb is:

Table 2.10. Orbs

+orb. This orb is:

Table 2.10. Orbs

Orb Image diff --git a/doc/manual/manual.en_GB.html b/doc/manual/manual.en_GB.html index 8fd3d0dad8f3..0146126897cd 100644 --- a/doc/manual/manual.en_GB.html +++ b/doc/manual/manual.en_GB.html @@ -1,10 +1,10 @@ -Battle for Wesnoth User’s Manual

Battle for Wesnoth User’s Manual


Preface

The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.

Build up a great army, gradually training raw recruits into hardened +Battle for Wesnoth User’s Manual

Battle for Wesnoth User’s Manual


Preface

The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.

Build a great army, gradually training raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of -specialists, and hand pick a force with the right strengths to fight well on -different terrains against all manner of opposition.

Wesnoth has many different sagas waiting to be played out. You can battle -orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight +specialists, and hand-pick a force with the right strengths to fight well on +different terrains against all manner of opposition.

Wesnoth has many different sagas waiting to be played. You can battle orcs, +undead, and bandits on the marches of the Kingdom of Wesnoth; fight alongside dragons in the lofty peaks, elves in the green reaches of the Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay of Pearls. You can fight to regain the throne of Wesnoth, or use your dread @@ -21,9 +21,9 @@ releases.

Chapter 1. Getting Started

1.1. The World

The known portion of the Great Continent, on which Wesnoth abides, is generally divided into three areas: the Northlands, which are generally lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; -and the domain of the Southwest Elves in the Aethenwood and beyond.

The Kingdom of Wesnoth lies in the centre of this land. Its borders are the +and the domain of the South-West Elves in the Aethenwood and beyond.

The Kingdom of Wesnoth lies in the centre of this land. Its borders are the Great River to the north, the Dulatus Hills in the east and south, the edge -of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a +of the Aethenwood to the south-west, and the Ocean to the west. Elensefar, a once-province of Wesnoth, is bordered by the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.

The Northlands is the wild country north of the Great River. Various groups @@ -45,7 +45,7 @@ co-operate with trolls, and elves or dwarves with humans. Some other factions reflect divisions within human society — loyalists vs. outlaws, for example. In most -campaigns, you will control units drawn a single faction. But sometimes +campaigns, you will control units drawn from a single faction. But sometimes factions make alliances with others, so you may face more than one faction in a scenario.

1.2. Finding Your Way

When Wesnoth first starts it displays an initial background and a column of buttons called the Main Menu. The buttons only work with a mouse. For the @@ -98,7 +98,7 @@ created by normal users is hosted. Among the things available there are many campaigns, multiplayer eras (defining factions for multiplayer games) and multiplayer maps. With the "Remove Add-ons" button you can remove them again -once you do not want them anymore. +once you do not want them any more.

Map Editor
@@ -108,9 +108,9 @@ Language
Click this button, select your language, and click OK to use it, or Cancel -to continue with the current language. The first time Wesnoth starts, it -defaults to English or your system locale if that can be determined, but -once you change it, it will start in that language. +to continue with the current language. The first time Wesnoth starts it is +set to English by default, or your system locale if that can be determined, +but once you change it, it will start in that language.
Preferences
@@ -175,25 +175,24 @@ match.

Connect to Server

This option opens a dialog box allowing you to enter the address of the machine to join. In this dialogue there also is the button "View List" that does show a list of official servers that can be used as backup if the main -server is currently not available.

A complete list of official and user setup servers is listed at this +server is currently not available.

A complete list of official and user set-up servers is listed at this website: Multiplayer servers.

You can also reach servers hosted by any other player with this menu option. So if you got a server running in your local network, just enter the address and port number (default: 15000). If you for example want to connect to a server running on the machine with the address 192.168.0.10 and -the default port, you would enter this in the dialog: 192.168.0.10:15000

Host Networked Game

To be able to start a multiplayer game without using an external multiplayer -server, you have to start the server, which is usually named -wesnothd, yourself. This program is automatically -started in the background when selecting this option. It will be stopped, -once all players left the server. Other players need to be able to connect -to your port 15000 using TCP to play with you on your server. If you are -behind a firewall, you will probably need to change your firewall settings -to allow incoming connections to port 15000, and tell your firewall to -forward such traffic to the machine hosting the game. You should not need to -make firewall changes to join games hosted on a public server or by someone -else.

Local Game

This creates a game just running on your computer. You can either use it as -hotseat game where everyone plays at the same computers by taking turns in -the hotseat. Hotseat games will take about the same +the default port, you would enter this in the dialog: 192.168.0.10:15000

Host Networked Game

To start a multiplayer game without using an external multiplayer server a +local server, which is usually named <span><em>wesnothd</em></span>, is needed. The server is +automatically started in the background when selecting this option. It will +be stopped once all players have left the server. Other players need to be +able to connect to your port 15000 using TCP to play with you on your +server. If you are behind a firewall, you will probably need to change your +firewall settings to allow incoming connections to port 15000, and tell your +firewall to forward such traffic to the machine hosting the game. You should +not need to make firewall changes to join games hosted on a public server or +by someone else.

Local Game

This creates a game just running on your computer. You can either use it as +hot seat game where everyone plays at the same computers by taking turns in +the hot seat. Hot seat games will take about the same time to play as games played over the Internet. Or you can just play a scenario against AI opponents rather than human players. This can be a good way to become familiar with the various maps that are used for multiplayer @@ -226,7 +225,7 @@

Right Panel

Down the right of the screen from top to bottom are:

  1. Full map, scaled
  2. -Current hex position (x-coordinate, y-coordinate), defense and movement of +Current hex position (x-co-ordinate, y-co-ordinate), defence and movement of the currently selected unit on the marked hex
  3. Current hex type @@ -268,8 +267,8 @@ a certain number of turns have elapsed.

    When you win a scenario, the map will grey over and the End Turn button will change to End Scenario. You can now do things like changing your save options or (if you are in a -multiplayer game) chatting with other players before pressing that button -to advance.

1.3.8. Gold

Your army does not fight for free. It costs you gold to recruit units and +multiplayer game) chatting with other players before pressing that button to +advance.

1.3.8. Gold

Your army does not fight for free. It costs you gold to recruit units and gold to maintain them. You start each scenario with gold carried over from previous scenarios (although each scenario ensures you have at least a minimum amount of gold to start if you didn’t carry over enough from @@ -284,10 +283,10 @@ again be asked to save the next scenario and play that. If you have to stop playing during a scenario, you can save your turn and load it again later. Just remember, a good Battle for Wesnoth player never needs to save -during a scenario. However, most beginners tend to do so rather often.

Chapter 2. Playing

2.1. Controls

These are the default control keys. Key setup might differ depending on the +during a scenario. However, most beginners tend to do so rather often.

Chapter 2. Playing

2.1. Controls

These are the default control keys. Key set-up might differ depending on the platform used. For example you will often have to use the command key -instead of the control key when you are using MacOSX. You can change most -hotkeys to your taste using the Preferences menu.

Table 2.1. General controls and hotkeys

+instead of the control key when you are using OS X. You can change most +hot-keys to your taste using the Preferences menu.

Table 2.1. General controls and hotkeys

F1 The Battle for Wesnoth Help @@ -399,7 +398,7 @@ Shift+s Update shroud now -

Table 2.2. Unit and turn specific hotkeys

+

Table 2.2. Unit and turn specific hotkeys

Ctrl+r Recruit unit @@ -471,7 +470,7 @@ Ctrl+Space End this player’s turn -

Table 2.3. Whiteboard specific hotkeys

+

Table 2.3. Whiteboard specific hotkeys

p Toggle planning mode @@ -499,7 +498,7 @@ i Suppose dead -

Table 2.4. Multiplayer specific hotkeys

+

Table 2.4. Multiplayer specific hotkeys

m Message another player (in multiplayer) @@ -519,7 +518,7 @@ Ctrl+x Clear messages -

Table 2.5. Miscellaneous hotkeys

+

Table 2.5. Miscellaneous hotkeys

Ctrl+c Clear onscreen labels @@ -553,8 +552,8 @@ f Run AI formula -

Some keys on MacOSX require more than replacing Ctrl by Cmd. Here is a list -of those:

Table 2.6. Miscellaneous hotkeys

+

Some keys on OS X require more than replacing Ctrl by Cmd. Here is a list of +those:

Table 2.6. Miscellaneous hotkeys

Cmd+w Quit game @@ -572,7 +571,7 @@ End this player’s turn

Some hotkeys were changed slightly to make better use of the controls provided by the Pandora. If you are using a Pandora, these keys differ from -the lists above:

Table 2.7. Pandora specific controls and hotkeys

+the lists above:

Table 2.7. Pandora specific controls and hotkeys

D-Pad Scroll @@ -636,7 +635,7 @@ day. Liminal units do less damage during both night and daytime.

The two "day" and "night" phases are differentiated as Morning, Afternoon and First Watch, Second Watch, by the positions of the sun and moon in the time of day graphic.

The following table shows the effects of different times of the day on the -damage dealt by lawful, chaotic, and liminal units:

Table 2.8. Time of the day and damage

+damage dealt by lawful, chaotic, and liminal units:

Table 2.8. Time of the day and damage

Turn Image @@ -767,7 +766,7 @@ Resilient units have 4 HP plus 1 HP per level more than usual. Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in -a unit that has some combination of low hitpoints, good defence, or high +a unit that has some combination of low hit-points, good defence, or high resistances. Resilient units are especially useful for holding strategic positions against opponents.
@@ -783,7 +782,7 @@ Dexterous
Dexterous units do 1 more damage for every successful strike in ranged -combat. Dextrous is a trait possessed only by Elves. The Elven people are +combat. Dexterous is a trait possessed only by Elves. The Elven people are known for their uncanny grace, and their great facility with the bow. Some, however, are gifted with natural talent that exceeds their brethren. These elves inflict an additional point of damage with each arrow. @@ -819,7 +818,7 @@
Feral
- Units with the Feral trait only receive 50% defense in villages regardless + Units with the Feral trait only receive 50% defence in villages regardless of the base terrain the village is on.
Loyal @@ -843,7 +842,7 @@ Slow
Large, unwieldy units with the Slow trait have -1 movement and 5% more -hitpoints. +hit-points.
Undead
@@ -855,7 +854,7 @@
Weak
- Units may have the Weak trait, receiving a -1 increment in hitpoints and + Units may have the Weak trait, receiving a -1 increment in hit-points and melee damage.

2.3.3. Unit Specialities

Certain units have special attacks. These are listed below:

Backstab @@ -880,7 +879,7 @@ This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down).
-Firststrike +First Strike
This unit always strikes first with this attack, even if they are defending.
@@ -902,7 +901,7 @@ Poison
This attack poisons the target. Poisoned units lose 8 HP every turn until -they are cured or are reduced to 1 HP. Poison can not, of itself, kill a +they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit.
Slow @@ -937,7 +936,7 @@
This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. -Enemy units can not see this unit while it is in a village, except if they +Enemy units cannot see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.
@@ -948,7 +947,7 @@
Feeding
- This unit gains 1 hitpoint added to its maximum whenever it kills a unit, + This unit gains 1 hit-point added to its maximum whenever it kills a unit, except units that are immune to plague.
Heals +4 @@ -1025,7 +1024,7 @@ of the battle: if a unit kills its opponent, it receives 8 experience points per level of the enemy (4 if the enemy is level 0), while units that survive a battle without killing their opponents are awarded 1 experience point per -level of the enemy. In other words:

Table 2.9. Experience bonuses for killing or fighting enemies of different levels

+level of the enemy. In other words:

Table 2.9. Experience bonuses for killing or fighting enemies of different levels

enemy level kill bonus @@ -1077,7 +1076,7 @@ recall in the next scenario. You are not able to move or attack with a unit on the turn you recruit or recall that unit. A Recalled unit retains its previous Level, Experience Points, (sometimes) any magic items acquired, and -will arrive with full hitpoints.

2.4. Moving

Clicking on a unit identifies all the places it can move on its current turn +will arrive with full hit-points.

2.4. Moving

Clicking on a unit identifies all the places it can move on its current turn by dimming unreachable hexes (pressing the number keys 2–7 will identify the additional hexes that can be reached in that number of turns in a similar manner). While in this mode, moving the cursor over a hex will identify the @@ -1092,12 +1091,12 @@ in the current turn.

If you decide to move the selected unit, click on the hex you want to move to and your unit will move towards that space. If you select a destination which is beyond reach in the current turn, the unit will move as far as it -can in the current turn and enter goto-mode. In -goto-mode your unit will continue moving towards its -destination in subsequent turns. You can easily undo goto movements at the +can in the current turn and enter go-to mode. In +go-to mode your unit will continue moving towards its +destination in subsequent turns. You can easily undo go-to movements at the beginning of your next turn. You may also change a unit’s destination by selecting that unit and choosing a new destination or clicking the unit -again to cancel the goto.

Moving onto a village that is neutral or owned by an enemy will take +again to cancel the go-to.

Moving on to a village that is neutral or owned by an enemy will take ownership of it and end your move for that unit.

Most units exert a Zone of Control which affects the hexes your unit can reach and the path your unit takes. These restrictions are automatically reflected in both the path that is displayed for your unit and the hexes it @@ -1107,7 +1106,7 @@ are able to move through them freely without being forced to stop. Level 0 units are considered too feeble to generate a zone of control and all units are able to move through the hexes around an enemy level 0 unit freely.

2.4.2. Orbs

On the top of the energy bar shown next to each unit of yours is an -orb. This orb is:

Table 2.10. Orbs

+orb. This orb is:

Table 2.10. Orbs

Orb Image @@ -1144,7 +1143,7 @@ Red orb - Enemy units have a red orb on the top of their energy bar + Enemy units have a red on the top of their energy bar

2.4.3. Ellipses, Team Colours, and Hero Icons

Below each unit there will normally be a coloured ellipses or base. The colour identifies its team; in a campaign game, the human-player colour is red. The team colour will also show up in parts of the unit’s @@ -1195,7 +1194,7 @@ like a chicken. Example: A drake’s fire breath.

  • Arcane: An attack that dispels the magic -animating zombies, specters, and other undead creatures and +animating zombies, spectres, and other undead creatures and spirits. Example: A white mage’s magic attack.
  • 2.5.2. Resistance

    Each unit is more or less vulnerable to the different attack types. 6 figures in the unit description show strength and weakness of the unit @@ -1206,15 +1205,16 @@ protected except from piercing attacks which are their weak point. Undead are very resistant to blade and piercing weapon but very vulnerable to impact attacks and arcane attacks.

    Using the best attack type against enemy units will substantially increase -your chances of killing them.

    2.6. Healing

    A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not -move or fight during a turn is resting and will recover -2 hitpoints. Hitpoints recovered through resting are -added on top of hitpoints recovered through healing so it is possible for a -unit to recover up to a total of 10 hit points per turn.

    There are two basic ways for a unit to be healed:

    • -Waiting in a village. The unit will heal 8 hitpoints every turn. +your chances of killing them.

    2.6. Healing

    A unit may be healed a maximum of 8 hit-points per turn. A unit that does +not move or fight during a turn is resting and will +recover 2 hit-points. Hit-points recovered through +resting are added on top of hit-points recovered +through healing so it is possible for a unit to recover up to a total of 10 +hit-points per turn.

    There are two basic ways for a unit to be healed:

    • +Waiting in a village. The unit will heal 8 hit-points every turn.
    • Being adjacent to units with the heals ability. The -number of hitpoints healed is specified in the unit’s ability +number of hit-points healed is specified in the unit’s ability description. This is invariably heals +4 or heals +8.

    2.6.1. Regeneration

    Trolls and Woses have the ability to heal themselves naturally through @@ -1227,7 +1227,7 @@ cures ability. Units with the heals ability can only prevent the poison from causing damage that turn, not cure it. When poison is cured the unit does not gain -or lose hitpoints on that turn due to healing/poisoning. A unit can not be +or lose hit-points on that turn due to healing/poisoning. A unit cannot be healed normally until it is cured of poisoning. Resting is still allowed, although it will not substantially diminish the poison’s effect.

    Some other hints about healing:

    • A unit may take several turns to be fully healed. @@ -1277,15 +1277,15 @@ directions, you can prevent the enemy from reaching a wounded unit behind. He has to defeat the units imposing the ZOC first. If the enemy can barely reach it, even a single unit may shield a small region behind itself.

    3.1.4. Maintain a defensive line

    By lining up many units directly adjacent or with at most 1 hex space -between them, you can build up a powerful defensive line. Note that, because +between them, you can build a powerful defensive line. Note that, because Wesnoth uses hexes, a east-to-west "line" is not a straight line but a -zig-zag curve. The north south line and the diagonals are the "real" lines.

    Coming from one side, the enemy may attack any single of your units in the +zig-zag curve. The north-south line and the diagonals are the "real" lines.

    Coming from one side, the enemy may attack any single of your units in the line with only 2 of his units at a time. As a rule of thumb, a healthy unit without particular weakness can withstand an attack from two normal enemy units of the same level or lower without getting killed.

    Unfortunately, your line often has to bend to form a wedge or to fit the terrain. At these corner points, 3 enemy units may attack. This also happens at the ends of a line if the line is too short. Use units with high -hitpoints on proper terrain or with proper resistances to hold these weak +hit-points on proper terrain or with proper resistances to hold these weak points. These are the most likely to be killed, so use units with no or few experience points (XP) for this purpose.

    Lining your troops up also prevents the enemy from surrounding any one of them. For ZOC reasons, a unit with one enemy behind it and one in front is @@ -1299,8 +1299,7 @@ that attacking orcs must stand on grassland while your elves enjoy the high forest defences.

    3.1.7. Attacking and choosing your targets

    Advancing and attacking is of course the most interesting part of your way to victory. Kill or weaken enemies in your path and move your defensive line -forward. This can become tricky as the enemy gets to attack back on his -turn.

    Often, you will throw several units at a single enemy unit to finish him +forward. This can become tricky as the enemy may retaliate on his turn.

    Often, you will throw several units at a single enemy unit to finish him off, but these were forming your defensive line which is now partly broken. Maybe this doesn’t matter because you are out of reach of the next enemy unit. Maybe it does because you only managed to weaken a very @@ -1309,8 +1308,8 @@ units will face off. Take advantage of enemy weakness: e.g. direct your ranged attacks against foes without ranged weapons. Take advantage of weaknesses like Horsemen’s vulnerability to pierce. But remember that -they get to attack back on their turn, so you might have weaknesses the -enemy may exploit.

    For example, Horsemen can hold up the line against Orcish Grunts and Troll +they may retaliate on their turn, so you might have weaknesses the enemy may +exploit.

    For example, Horsemen can hold up the line against Orcish Grunts and Troll Whelps very well because they have some resistances against blade and impact. But your Horseman may quite quickly fall to Orcish Archers and Goblin Spearmen.

    It usually pays off if you can definitively kill (or almost kill) the faced @@ -1389,12 +1388,12 @@ and who they are attacking; right click on units and select "Unit Description" to learn more.

  • -You can use lower level units as cannon fodder, to slow down enemy. E.g. you -can use them to block enemies reaching your important units. +You can use lower level units as cannon fodder, to slow down the +enemy. E.g. you can use them to block enemies reaching your important units.
  • You can cause damage to enemies with advanced units and then finish them with lower level units — to give them more experience (and finally make them -advance to next level). +advance to the next level).
  • When you have a White Mage (advances from Mage) or Druid (advances from Shaman), put it in the middle of a circle of units to heal them as they move @@ -1409,8 +1408,8 @@ chaotic units do more damage at night and less damage at day
  • remember to always check the time of day on the right side of the -screen. Plan ahead — think about what it’s going to be next turn as -well as this turn. +screen. Plan ahead — think about what it will be next turn as well as this +turn.
  • Some units are resistant or vulnerable to different kind of attacks. Mounted units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To @@ -1418,7 +1417,7 @@ "Unit Description", then select "Resistance". It will show you how resistant a unit is to different types of attacks.
  • 3.2.3. Healing

    An important part of succeeding at Battle for Wesnoth is keeping your units -healthy. When your units take damage you can heal them by moving them onto +healthy. When your units take damage you can heal them by moving them on to villages or next to special healing units (e.g. the Elvish Shaman and White Mage). Some other units you will encounter, such as Trolls, have the ability to heal themselves naturally.

    3.2.4. Winning a scenario

    • diff --git a/doc/manual/manual.es.html b/doc/manual/manual.es.html index 6381c6fa5b6c..eaa86e5293af 100644 --- a/doc/manual/manual.es.html +++ b/doc/manual/manual.es.html @@ -1,6 +1,6 @@ -Manual de usuario de La batalla por Wesnoth

      Manual de usuario de La batalla por Wesnoth


      Prefacio

      La batalla por Wesnoth es un juego de estrategia basado en turnos con un +Manual de usuario de La batalla por Wesnoth

      Manual de usuario de La batalla por Wesnoth


      Prefacio

      La batalla por Wesnoth es un juego de estrategia basado en turnos con un tema de fantasía.

      Construye un gran ejército, convirtiendo gradualmente simples reclutas en duros veteranos. En posteriores juegos, ¡reincorpora tus guerreros más duros y forma una hueste mortal que nadie podrá resistir! Selecciona las unidades @@ -326,7 +326,7 @@ diferir de acuerdo a la plataforma en uso. Por ejemplo, con frecuencia tendrás que usar la tecla de «comando» en vez de «control» en Mac OS X. Puedes cambiar la mayoría de las secuencias según tus necesidades o -gustos en el diálogo de preferencias.

      Tabla 2.1. Controles generales y teclas de acceso rápido

      +gustos en el diálogo de preferencias.

      Tabla 2.1. Controles generales y teclas de acceso rápido

      F1 Ayuda de «La batalla por Wesnoth» @@ -438,7 +438,7 @@ Mayús+s Actualizar oscuridad de inmediato -

      Tabla 2.2. Comandos específicos de turnos y unidades

      +

      Tabla 2.2. Comandos específicos de turnos y unidades

      Ctrl+r Reclutar unidad @@ -516,7 +516,7 @@ Ctrl+barra espaciadora Finalizar el turno del jugador actual -

      Tabla 2.3. Comandos específicos de pizarra

      +

      Tabla 2.3. Comandos específicos de pizarra

      p Alternar modo de planificación @@ -544,7 +544,7 @@ i Suponer unidad muerta -

      Tabla 2.4. Comandos específicos del modo multijugador

      +

      Tabla 2.4. Comandos específicos del modo multijugador

      m Enviar un mensaje a otro jugador (partidas multijugador) @@ -564,7 +564,7 @@ Ctrl+x Borrar mensajes -

      Tabla 2.5. Comandos misceláneos

      +

      Tabla 2.5. Comandos misceláneos

      Ctrl+c Limpiar etiquetas en pantalla @@ -600,7 +600,7 @@ Ejecutar fórmula de IA

      Algunas secuencias en Mac OS X requieren más que sólo reemplazar Control con -Comando. He aquí una lista de éstas:

      Tabla 2.6. Comandos misceláneos

      +Comando. He aquí una lista de éstas:

      Tabla 2.6. Comandos misceláneos

      Cmd+w Salir del juego @@ -618,7 +618,7 @@ Finalizar el turno del jugador actual

      Algunas secuencias fueron modificadas para hacer mejor uso de los controles provistos en Pandora. Si estás usando un dispositivo Pandora, estas teclas -difieren de las mencionadas anteriormente:

      Tabla 2.7. Atajos de teclado y controles específicos de Pandora

      +difieren de las mencionadas anteriormente:

      Tabla 2.7. Atajos de teclado y controles específicos de Pandora

      D-Pad Desplazamiento @@ -693,7 +693,7 @@ unidades crepusculares hacen menos daño durante tanto el día como la noche.

      Las dos fases de «día» y «noche» están diferenciadas como mañana, tarde y anochecer, noche cerrada, por las posiciones del sol y la luna en la hora del día gráfica.

      La siguiente tabla muestra los efectos de diferentes momentos del día en el -daño infligido por unidades legales, caóticas y crepusculares:

      Tabla 2.8. Momento del día y daño

      +daño infligido por unidades legales, caóticas y crepusculares:

      Tabla 2.8. Momento del día y daño

      Turno Imagen @@ -1106,7 +1106,7 @@ puntos de experiencia por nivel del enemigo (4 si el enemigo es de nivel 0), mientras que las unidades que sobreviven a una batalla sin matar a sus oponentes se adjudican 1 punto de experiencia por nivel del enemigo. En -otras palabras:

      Tabla 2.9. Bonificación de experiencia por matar a o luchar con enemigos de diferentes +otras palabras:

      Tabla 2.9. Bonificación de experiencia por matar a o luchar con enemigos de diferentes niveles

      nivel del enemigo @@ -1196,7 +1196,7 @@ demasiado débiles para generar una zona de control y todas las unidades son capaces de desplazarse por los hexágonos en torno a un enemigo de nivel 0 libremente.

      2.4.2. Orbes

      En la parte superior de la barra de energía que se muestra junto a cada una -de tus unidades hay un orbe. Este orbe es:

      Tabla 2.10. Orbes

      +de tus unidades hay un orbe. Este orbe es:

      Tabla 2.10. Orbes

      Orbe Imagen diff --git a/doc/manual/manual.et.html b/doc/manual/manual.et.html index bd461f59cd40..836bd128360f 100644 --- a/doc/manual/manual.et.html +++ b/doc/manual/manual.et.html @@ -1,6 +1,6 @@ -Wesnothi Lahingu kasutajajuhend

      Wesnothi Lahingu kasutajajuhend


      Eessõna

      Wesnothi Lahing on käigupõhine, fantaasiateemaline strateegiamäng.

      Kogu vägev sõjavägi ning tee rohelistest algajatest kogenud +Wesnothi Lahingu kasutajajuhend

      Wesnothi Lahingu kasutajajuhend


      Eessõna

      Wesnothi Lahing on käigupõhine, fantaasiateemaline strateegiamäng.

      Kogu vägev sõjavägi ning tee rohelistest algajatest kogenud veteranid. Hilisemates mängudes võid kutsuda tagasi oma suurimad sõdalased ning luua väe, millele keegi vastu ei saa. Vali üksusi eri kunstide asjatundjate hulgast ja pane kokku sõjajõud, kel on sobivad oskused ning kes @@ -250,7 +250,7 @@ mängijad ei kasuta stsenaariumi keskel salvestamist. Algajad aga kipuvad seda üsna tihti harrastama.

      Peatükk 2. Mängimine

      2.1. Mängu juhtimine

      Need on vaikimisi juhtklahvid, häälestus võib aga sõltuda ka platvormist. Näiteks MacOSX-il tuleb enamasti kasutada Ctrl asemel -Cmd-klahvi. Enamikku kiirklahve saab seadistada menüüst Eelistuste alt.

      Tabel 2.1. Peamised juht- ja kiirklahvid

      +Cmd-klahvi. Enamikku kiirklahve saab seadistada menüüst Eelistuste alt.

      Tabel 2.1. Peamised juht- ja kiirklahvid

      F1 Wesnothi Lahingu abiteave @@ -362,7 +362,7 @@ Shift-s Uuenda pimendust -

      Tabel 2.2. Üksuste ja käikude kiirklahvid

      +

      Tabel 2.2. Üksuste ja käikude kiirklahvid

      Ctrl-r Värba üksus @@ -434,7 +434,7 @@ Ctrl-tühik Lõpeta selle mängija käik -

      Tabel 2.3. Tahvli kiirklahvid

      +

      Tabel 2.3. Tahvli kiirklahvid

      p Lülita kavandirežiim sisse-välja @@ -462,7 +462,7 @@ i Eelda olevat surnud -

      Tabel 2.4. Mitmemängija kiirklahvid

      +

      Tabel 2.4. Mitmemängija kiirklahvid

      m Saada sõnum teisele mängijale (mitmemängija mängus) @@ -482,7 +482,7 @@ Ctrl-x Kustuta sõnumid -

      Tabel 2.5. Mitmesugused kiirklahvid

      +

      Tabel 2.5. Mitmesugused kiirklahvid

      Ctrl-c Kustuta ekraanisildid @@ -517,7 +517,7 @@ Käivita tehisintellektivalem

      Mõnel juhul ei piisa MacOSX-is Ctrl-klahvi asemel Cmd vajutamisest. Vt -järgnevat nimekirja:

      Tabel 2.6. Mitmesugused kiirklahvid

      +järgnevat nimekirja:

      Tabel 2.6. Mitmesugused kiirklahvid

      Cmd-w Lahku mängust @@ -534,7 +534,7 @@ Lõpeta selle mängija käik

      Mõningaid kiirklahve muudeti, et Pandora juhtklahve paremini kasutada. Kui -sul on Pandora, siis lähevad järgmised käsud teistsuguseks:

      Tabel 2.7. Pandora juht- ja kiirklahvid

      +sul on Pandora, siis lähevad järgmised käsud teistsuguseks:

      Tabel 2.7. Pandora juht- ja kiirklahvid

      D-Pad Kerimine @@ -597,7 +597,7 @@ ja hästi vaid hämaruses.

      "Päeva" ja "öö" kaht osa nimetatakse vastavalt hommikuks ja pärastlõunaks ning esimeseks ja teiseks öövahikorraks. Neid näitab ka päevaaja näidik päikese ja kuu erinevate paiknemistena.

      Järgmine tabel näitab päevaaja mõju kuulekate, korratute ja kahetiste -üksuste poolt tehtava kahju suurusele:

      Tabel 2.8. Päevaaeg ja tehtav kahju

      +üksuste poolt tehtava kahju suurusele:

      Tabel 2.8. Päevaaeg ja tehtav kahju

      Käik Pilt @@ -965,7 +965,7 @@ vastase üksuse tasemest ja võitluse tulemusest. Kui üksus surmab vastase, saab ta 8 kogemuspunkti vastase iga taseme kohta (nulltasemega vastase eest 4), lahingu üle elanud ja vastast mitte alistanud üksused saavad 1 punkti -vastase iga taseme kohta. Teiste sõnadega:

      Tabel 2.9. Kogemuspreemiad erinevate tasemetega vastastega võitlemise ja nende +vastase iga taseme kohta. Teiste sõnadega:

      Tabel 2.9. Kogemuspreemiad erinevate tasemetega vastastega võitlemise ja nende alistamise eest

      vastase tase @@ -1042,7 +1042,7 @@ sisenevad vastase üksused peatuvad. Tabamatud üksused eiravad mõjuvälju ning võivad läbi nende takistamatult liikuda. Nulltaseme üksusi loetakse mõjuvälja tekitamiseks liiga nõrgaks ning selle ümber saavad teised -takistamatult liikuda.

      2.4.2. Märgukuulid

      Iga üksuse terviseriba kohal asub märgukuul. See on:

      Tabel 2.10. Märgukuulid

      +takistamatult liikuda.

      2.4.2. Märgukuulid

      Iga üksuse terviseriba kohal asub märgukuul. See on:

      Tabel 2.10. Märgukuulid

      Märgukuul Pilt diff --git a/doc/manual/manual.fi.html b/doc/manual/manual.fi.html index 5e13a66f7283..6bd79b31ddda 100644 --- a/doc/manual/manual.fi.html +++ b/doc/manual/manual.fi.html @@ -1,5 +1,5 @@ -Taistelu Wesnothista – käyttäjän opas

      Taistelu Wesnothista – käyttäjän opas


      Johdanto

      Taistelu Wesnothista on vuoropohjainen, fantasia-aiheinen strategiapeli.

      Kokoa mahtava armeija koulimalla kokemattomista alokkaista vaiheittain +Taistelu Wesnothista – käyttäjän opas

      Taistelu Wesnothista – käyttäjän opas


      Johdanto

      Taistelu Wesnothista on vuoropohjainen, fantasia-aiheinen strategiapeli.

      Kokoa mahtava armeija koulimalla kokemattomista alokkaista vaiheittain kovapintaisia veteraaneja. Kutsu myöhemmissä peleissä takaisin kovimmat soturisi muodostaaksesi kuolettavan sotajoukon, jolle kukaan ei pärjää! Voit poimia yksikköjä laajasta kirjosta spesialisteja ja valikoida joukon, jolla @@ -288,7 +288,7 @@ tapaavat tehdä niin melko usein.

      Luku 2. Pelaaminen

      2.1. Kontrollit

      Nämä ovat vakiokontrollit. Näppäimistöasetukset voivat vaihdella alustasta riippuen. Esimerkiksi sinun täytyy usein käyttää komentonäppäintä Ctrl -näppäimen sijaan, jos käytät Mac OS X:ää. Voit määrittää suurimman osan -pikanäppäimistä makusi mukaan Asetuksista.

      Taulu 2.1. Kontrollit ja pikanäppäimet

      +pikanäppäimistä makusi mukaan Asetuksista.

      Taulu 2.1. Kontrollit ja pikanäppäimet

      F1 Taistelu Wesnothista -ohje @@ -401,7 +401,7 @@ Shift+s Päivitä peite nyt -

      Taulu 2.2. Yksikköihin ja vuoroihin liittyvät pikanäppäimet

      +

      Taulu 2.2. Yksikköihin ja vuoroihin liittyvät pikanäppäimet

      Ctrl+r Värvää yksikkö @@ -477,7 +477,7 @@ Ctrl+välilyönti Päätä tämän pelaajan vuoro -

      Taulu 2.3. Valkotauluun liittyvät pikanäppäimet

      +

      Taulu 2.3. Valkotauluun liittyvät pikanäppäimet

      p Suunnittelutila päälle / pois @@ -505,7 +505,7 @@ i Oleta kuolleeksi -

      Taulu 2.4. Moninpelin pikanäppäimet

      +

      Taulu 2.4. Moninpelin pikanäppäimet

      m Lähetä viesti toiselle pelaajalle moninpelissä @@ -525,7 +525,7 @@ Ctrl+x Poista viestit -

      Taulu 2.5. Muut pikanäppäimet

      +

      Taulu 2.5. Muut pikanäppäimet

      Ctrl+c Poista karttamerkinnät (ei toimi kaikissa versioissa) @@ -561,7 +561,7 @@ Suorita tekoälykaava

      Jotkut näppäimet MacOSX:ssä vaatii enemmän kuin Ctrl -näppäimen korvaamisen -Cmd:llä. Tässä lista niistä:

      Taulu 2.6. Muut pikanäppäimet

      +Cmd:llä. Tässä lista niistä:

      Taulu 2.6. Muut pikanäppäimet

      Cmd+w Lopeta peli @@ -579,7 +579,7 @@ Päätä tämän pelaajan vuoro

      Joitakin pikanäppäimiä muutettiin hieman, jotta Pandoran kontrollit tulisivat parempaan käyttöön. Jos käytät Pandoraa, nämä näppäimet eroavat -yllä esitetyistä:

      Taulu 2.7. Pandoraan liittyvät kontrollit ja pikanäppäimet

      +yllä esitetyistä:

      Taulu 2.7. Pandoraan liittyvät kontrollit ja pikanäppäimet

      D-Pad Vieritä ruutua @@ -651,7 +651,7 @@ päivällä. Liminaalit aiheuttavat eniten vahinkoa aamulla ja illalla.

      Kaksi päivä- ja yövaihetta erotellaan toisistaan aamupäiväksi ja iltapäiväksi sekä aamuyöksi ja iltayöksi auringon ja kuun sijainnin mukaan vuorokaudenaikanäytössä.

      Seuraava taulukko esittää vuorokaudenaikojen vaikutuksen lainkuuliaisten, -kaoottisten ja liminaalien yksiköiden aiheuttamaan vahinkoon:

      Taulu 2.8. Vuorokaudenaika ja aiheutettu vahinko

      +kaoottisten ja liminaalien yksiköiden aiheuttamaan vahinkoon:

      Taulu 2.8. Vuorokaudenaika ja aiheutettu vahinko

      Vuoro Kuva @@ -1048,7 +1048,7 @@ tappaa vastustajansa, se saa kokemuspisteitä 8 kerrottuna vihollisen tasolla (4 pistettä tason 0 vihollisesta), kun taas yksiköt, jotka selviävät taistelusta tappamatta vastustajaansa saavat vihollisen tason verran -kokemuspisteitä. Toisin sanoen:

      Taulu 2.9. Taistelemisesta tai tappamisesta saatu kokemus suhteessa vihollisen tasoon

      +kokemuspisteitä. Toisin sanoen:

      Taulu 2.9. Taistelemisesta tai tappamisesta saatu kokemus suhteessa vihollisen tasoon

      vihollisen taso tappaminen @@ -1131,7 +1131,7 @@ vapaasti. Tason 0 yksiköt ovat liian heiveröisiä hallitsemaan aluetta, joten kaikki vihollisyksiköt voivat liikkua vapaasti niitä ympäröivien heksojen läpi.

      2.4.2. Pallot

      Yksiköiden vierellä näytettävän energiapylvään päällä on ystävällisillä -yksiköillä pallo. Pallo on:

      Taulu 2.10. Pallot

      +yksiköillä pallo. Pallo on:

      Taulu 2.10. Pallot

      Pallot Kuva diff --git a/doc/manual/manual.fr.html b/doc/manual/manual.fr.html index f524d24af499..202e05ba0806 100644 --- a/doc/manual/manual.fr.html +++ b/doc/manual/manual.fr.html @@ -1,5 +1,5 @@ -Manuel utilisateur de « Bataille pour Wesnoth »

      Manuel utilisateur de « Bataille pour Wesnoth »


      Préface

      « Bataille pour Wesnoth » est un jeu de stratégie au tour par tour, avec un +Manuel utilisateur de « Bataille pour Wesnoth »

      Manuel utilisateur de « Bataille pour Wesnoth »


      Préface

      « Bataille pour Wesnoth » est un jeu de stratégie au tour par tour, avec un thème heroic-fantasy.

      Construisez une grande armée, en transformant progressivement les nouvelles recrues en vétérans endurcis. Au cours des parties suivantes, rappelez vos meilleurs soldats pour former un ost mortel contre qui personne ne pourra @@ -282,7 +282,7 @@ plateforme utilisée. Par exemple, sous Mac OS X, il vous faudra utiliser la touche commande (Cmd) à la place de la touche contrôle (Ctrl). Vous pouvez changer la plupart des raccourcis clavier en passant par le menu -Préférences.

      Tableau 2.1. Contrôles généraux et raccourcis clavier

      +Préférences.

      Tableau 2.1. Contrôles généraux et raccourcis clavier

      F1 Aide de « Bataille pour Wesnoth » @@ -394,7 +394,7 @@ Shift+s Met à jour le voile -

      Tableau 2.2. Raccourcis clavier dédiés au tour des unités

      +

      Tableau 2.2. Raccourcis clavier dédiés au tour des unités

      Ctrl+r Recrute une unité @@ -468,7 +468,7 @@ Ctrl+Espace Finit le tour du joueur -

      Tableau 2.3. Raccourcis clavier spécifiques au mode planification

      +

      Tableau 2.3. Raccourcis clavier spécifiques au mode planification

      p Activer le mode de planification @@ -496,7 +496,7 @@ i Supposer mort -

      Tableau 2.4. Raccourcis clavier spécifiques au multijoueur

      +

      Tableau 2.4. Raccourcis clavier spécifiques au multijoueur

      m Envoie un message à un joueur (multijoueur) @@ -516,7 +516,7 @@ Ctrl+x Effacer les messages -

      Tableau 2.5. Autres raccourcis

      +

      Tableau 2.5. Autres raccourcis

      Ctrl+c Efface les notes @@ -551,7 +551,7 @@ Évaluer une formule d'IA

      Pour certaines touches sur MacOSX, il ne suffit pas de remplacer Ctrl par -Cmd. En voici la liste :

      Tableau 2.6. Autres raccourcis

      +Cmd. En voici la liste :

      Tableau 2.6. Autres raccourcis

      Cmd+w Quitte le jeu @@ -569,7 +569,7 @@ Finit le tour du joueur

      Certains raccourcis clavier ont été légèrement modifiés pour mieux utiliser les contrôles de Pandora. Si vous utilisez Pandora, ces touches sont -différentes :

      Tableau 2.7. Raccourcis clavier et contrôles spécifiques à Pandora

      +différentes :

      Tableau 2.7. Raccourcis clavier et contrôles spécifiques à Pandora

      Pavé directionnel Déplacent la carte @@ -635,7 +635,7 @@ et moins le jour, et les liminales causent moins de dégâts aussi bien le jour que la nuit.

      Les deux phases « jour » et « nuit » sont signalées par la position du soleil et de la lune dans l'animation indiquant le moment de la journée.

      Le tableau suivant décrit l'influence du moment de la journée sur les dégâts -occasionnés par les unités loyales, chaotiques ou liminales :

      Tableau 2.8. Moment de la journée et dégâts

      +occasionnés par les unités loyales, chaotiques ou liminales :

      Tableau 2.8. Moment de la journée et dégâts

      Tour Image @@ -1030,7 +1030,7 @@ du résultat de la bataille : une unité qui tue son ennemi obtient 8 points par niveau de son adversaire (4 pour un niveau 0) ; si les deux survivent, chaque combattant obtient 1 point d'expérience par niveau de son -adversaire. En d'autres termes :

      Tableau 2.9. Bonus d'expérience en fonction du niveau de l'ennemi tué ou affronté

      +adversaire. En d'autres termes :

      Tableau 2.9. Bonus d'expérience en fonction du niveau de l'ennemi tué ou affronté

      niveau ennemi bonus d'ennemis tués @@ -1105,7 +1105,7 @@ adversaire qui pénètre dedans est obligé de s'arrêter. Les unités avec la capacité « tirailleur » ignorent ces zones et peuvent se déplacer sans contrainte. Les troupes de niveau 0 sont considérées comme trop faibles pour -générer une ZdC et n'empêchent pas les déplacements ennemis.

      2.4.2. Orbes

      Il y a un orbe en haut de la barre d'énergie d'une unité ; cet orbe est :

      Tableau 2.10. Orbes

      +générer une ZdC et n'empêchent pas les déplacements ennemis.

      2.4.2. Orbes

      Il y a un orbe en haut de la barre d'énergie d'une unité ; cet orbe est :

      Tableau 2.10. Orbes

      Orbe Image diff --git a/doc/manual/manual.gl.html b/doc/manual/manual.gl.html index 34a51c839f0d..50358f35ff28 100644 --- a/doc/manual/manual.gl.html +++ b/doc/manual/manual.gl.html @@ -1,6 +1,6 @@ -Manual de A batalla polo Noroeste

      Manual de A batalla polo Noroeste


      Limiar

      A batalla polo Noroeste é un xogo de estratexia por roldas ambientado nun +Manual de A batalla polo Noroeste

      Manual de A batalla polo Noroeste


      Limiar

      A batalla polo Noroeste é un xogo de estratexia por roldas ambientado nun mundo fantástico.

      Xunta un gran exército, adestrando pouco a pouco aos soldados rasos ata que se convertan en curtidos veteranos. En partidas posteriores, reincorpora os teus guerreiros máis fortes e forma unha hoste letal que ninguén poida @@ -311,7 +311,7 @@ maioría dos principiantes adoitan facelo con bastante frecuencia.

      Capítulo 2. Xogar

      2.1. Os controis

      Estas son as teclas de control predeterminadas. Pode que varíen dependendo do sistema operativo empregado. Por exemplo: en Mac OS X terás que empregar a tecla de orde en vez de a de control. Podes personalizar as teclas de -control desde o menú de configuración.

      TáboaTáboa 2.1. Controis e atallos xerais

      +control desde o menú de configuración.

      TáboaTáboa 2.1. Controis e atallos xerais

      F1 Axuda interna do xogo. @@ -425,7 +425,7 @@ Maiús+S Actualizar o manto do descoñecido. -

      TáboaTáboa 2.2. Atallos das unidades e as quendas

      +

      TáboaTáboa 2.2. Atallos das unidades e as quendas

      Ctrl+R Recrutar unha unidade. @@ -504,7 +504,7 @@ Ctrl+Barra espaciadora Rematar a quenda. -

      TáboaTáboa 2.3. Atallos do modo de planificación

      +

      TáboaTáboa 2.3. Atallos do modo de planificación

      P Activar ou desactivar o modo de planificación. @@ -532,7 +532,7 @@ I Dar por morto. -

      TáboaTáboa 2.4. Atallos das partidas con varios xogadores

      +

      TáboaTáboa 2.4. Atallos das partidas con varios xogadores

      M Enviar unha mensaxe a outro xogador. @@ -552,7 +552,7 @@ Ctrl+X Borrar as mensaxes. -

      TáboaTáboa 2.5. Outros atallos

      +

      TáboaTáboa 2.5. Outros atallos

      Ctrl+C Borrar as etiquetas do mapa. @@ -587,7 +587,7 @@ F Executar un código en Formula da intelixencia artificial. -

      Algúns dos atallos en Mac OS X necesitan máis que cambiar «Ctrl» por «Cmd»:

      TáboaTáboa 2.6. Outros atallos

      +

      Algúns dos atallos en Mac OS X necesitan máis que cambiar «Ctrl» por «Cmd»:

      TáboaTáboa 2.6. Outros atallos

      Cmd+W Saír da partida. @@ -604,7 +604,7 @@ Rematar a quenda.

      Algúns dos atallos cambiáronse un pouco para aproveitar mellor os controis -de Pandora. Se usas a consola, ten en conta o que fan os seguintes controis:

      TáboaTáboa 2.7. Controis e atallos específicos de Pandora

      +de Pandora. Se usas a consola, ten en conta o que fan os seguintes controis:

      TáboaTáboa 2.7. Controis e atallos específicos de Pandora

      Botóns de dirección Desprazarse polo mapa. @@ -678,7 +678,7 @@ unidades crepusculares fan menos dano durante o día ou a noite.

      Contémplanse no xogo seis momentos do día: o amencer, a mañá, a tarde, o anoitecer, a noitiña e a noite pecha. A cada un destes momentos do día corresponderá unha imaxe na que sol e lúa estarán nunha posición distinta.

      A seguinte táboa mostra os efectos dos distintos momentos do día no dano -inflixido por unidades legais, caóticas e crepusculares:

      TáboaTáboa 2.8. Momento do día e dano

      +inflixido por unidades legais, caóticas e crepusculares:

      TáboaTáboa 2.8. Momento do día e dano

      Rolda Imaxe @@ -1079,7 +1079,7 @@ unidade mata ao seu opoñente, recibe oito puntos de experiencia por nivel do inimigo —catro se o inimigo é de nivel 0—, mentres que as unidades que sobreviven á batalla sen matar os seus opoñentes reciben un punto de -experiencia por nivel do inimigo. Noutras palabras:

      TáboaTáboa 2.9. Bonificacións de experiencia por matar e combater con inimigos de diferentes +experiencia por nivel do inimigo. Noutras palabras:

      TáboaTáboa 2.9. Bonificacións de experiencia por matar e combater con inimigos de diferentes niveis

      Nivel do inimigo @@ -1166,7 +1166,7 @@ libremente sen deterse. As unidades de nivel 0 considéranse demasiado febles para xerar unha zona de control e todas as unidades poden moverse libremente polos hexágonos que as rodean.

      2.4.2. As esferas

      Na parte superior da barra de enerxía que se mostra á beira de cada unidade -propia hai unha esfera. Esta esfera será:

      TáboaTáboa 2.10. As esferas

      +propia hai unha esfera. Esta esfera será:

      TáboaTáboa 2.10. As esferas

      Esfera Imaxe diff --git a/doc/manual/manual.hu.html b/doc/manual/manual.hu.html index b06e48800b45..a2e055a32abf 100644 --- a/doc/manual/manual.hu.html +++ b/doc/manual/manual.hu.html @@ -1,6 +1,6 @@ -Harc Wesnothért Felhasználói Kézikönyv

      Harc Wesnothért Felhasználói Kézikönyv


      Előszó

      A Harc Wesnothért egy körökre osztott stratégiai játék fantasy témával.

      Hozz létre egy ütőképes hadsereget, miközben a zöldfülű újoncaid fokozatosan +Harc Wesnothért Felhasználói Kézikönyv

      Harc Wesnothért Felhasználói Kézikönyv


      Előszó

      A Harc Wesnothért egy körökre osztott stratégiai játék fantasy témával.

      Hozz létre egy ütőképes hadsereget, miközben a zöldfülű újoncaid fokozatosan kemény veteránokká válnak. A későbbi játékokban hívd vissza a legkeménykötésűbb harcosaid, és építs egy olyan halálos sereget, amelynek senki sem tud ellenállni! Toborozz az egységek széles választékából, és hozz @@ -323,7 +323,7 @@ közben. A legtöbb kezdő mégis meglehetősen gyakran hajlamos ilyet tenni.

      2. fejezet - Játék közben

      2.1. Irányítások

      Létezik alapértelmezett gyorsbillentyűkiosztás, de ez a használt platformtól függően változhat: például MacOSX-en gyakran a „Command” gombot kell lenyomni a „Control” billentyű helyett. A legtöbb gyorsbillentyűt tetszésed -szerint változtathatod meg a „Beállítások” menüponton keresztül.

      2.1. táblázat - Általános irányítások és gyorsbillentyűk

      +szerint változtathatod meg a „Beállítások” menüponton keresztül.

      2.1. táblázat - Általános irányítások és gyorsbillentyűk

      F1 Harc Wesnothért súgó @@ -435,7 +435,7 @@ Shift+s Eltakarás frissítése most -

      2.2. táblázat - Egységekkel és körkezeléssel kapcsolatos gyorsbillentyűk

      +

      2.2. táblázat - Egységekkel és körkezeléssel kapcsolatos gyorsbillentyűk

      Ctrl+r Egység toborzása @@ -512,7 +512,7 @@ Ctrl+Szóköz Befejezi a játékos körét -

      2.3. táblázat - Lépéstervezővel kapcsolatos gyorsbillentyűk

      +

      2.3. táblázat - Lépéstervezővel kapcsolatos gyorsbillentyűk

      p A lépéstervező kikapcsolása/bekapcsolása @@ -540,7 +540,7 @@ i Az egység feltételezhetően elesik -

      2.4. táblázat - Többjátékos mérkőzéssel kapcsolatos gyorsbillentyűk

      +

      2.4. táblázat - Többjátékos mérkőzéssel kapcsolatos gyorsbillentyűk

      m Üzenet írása a játékostársaknak (többjátékos mód) @@ -560,7 +560,7 @@ Ctrl+x Üzenetek kitörlése -

      2.5. táblázat - Egyéb gyorsbillentyűk

      +

      2.5. táblázat - Egyéb gyorsbillentyűk

      Ctrl+c A képernyőn található címkék törlése @@ -596,7 +596,7 @@ MI-minta futtatása

      MacOSX-en néhány gyorsbillentyűnél a Ctrl Cmd-vel való felcserélésén túl -további változtatás is szükséges. Ezek listája:

      2.6. táblázat - Egyéb gyorsbillentyűk

      +további változtatás is szükséges. Ezek listája:

      2.6. táblázat - Egyéb gyorsbillentyűk

      Cmd+w Kilépés a játékból @@ -614,7 +614,7 @@ Befejezi a játékos körét

      Néhány gyorsbillentyűt kissé módosítottunk, hogy a Pandora által nyújtott irányításokat jobban ki lehessen használni. Ha Pandorát használsz, az alábbi -kombinációk különböznek a fentiektől:

      2.7. táblázat - Pandorára jellemző irányítások és gyorsbillentyűk

      +kombinációk különböznek a fentiektől:

      2.7. táblázat - Pandorára jellemző irányítások és gyorsbillentyűk

      D-Pad Görgetés @@ -691,7 +691,7 @@ két-két „nappali” és „éjszakai” szakasz különböztethető meg: reggel és délután, valamint az éjszaka első fele és az éjszaka második fele.

      Az alábbi táblázat megmutatja, hogy a különböző napszakok számszerűen mekkora hatást gyakorolnak az igazságos, a törvénytelen, illetve az ingatag -egységek sebzésére:

      2.8. táblázat - A napszakok sebzésre gyakorolt hatásai

      +egységek sebzésére:

      2.8. táblázat - A napszakok sebzésre gyakorolt hatásai

      Kör Kép @@ -1096,7 +1096,7 @@ támadó, mind a védekező egység túléli a küzdelmet, akkor a tapasztalati pontjuk annyival növekszik, amennyi az ellenséges egység szintje volt. Ha egy egység megöl egy másikat, 8 tapasztalati pontot kap a legyőzött ellenség -minden szintje után (és 4-et, ha az ellenség 0 szintű). Más szóval:

      2.9. táblázat - A különböző szintű ellenfelekkel folytatott harcok során szerzett +minden szintje után (és 4-et, ha az ellenség 0 szintű). Más szóval:

      2.9. táblázat - A különböző szintű ellenfelekkel folytatott harcok során szerzett tapasztalati pontok

      ellenfél szintje @@ -1184,7 +1184,7 @@ kellene állniuk. A 0-ás szintű egységek túl gyengék ahhoz, hogy felügyeljék a maguk körül lévő területeket, ezért minden egység szabadon mozoghat a körülöttük lévő mezőkön.

      2.4.2. Gömböcskék

      Az egységek mellett látható energiacsík tetején található egy gömböcske. Az -általad irányított egységeknél ez a következőt jelenti:

      2.10. táblázat - Gömböcskék

      +általad irányított egységeknél ez a következőt jelenti:

      2.10. táblázat - Gömböcskék

      Gömböcske Kép diff --git a/doc/manual/manual.id.html b/doc/manual/manual.id.html index 202229778073..c11988adddb8 100644 --- a/doc/manual/manual.id.html +++ b/doc/manual/manual.id.html @@ -1,6 +1,6 @@ -Pertempuran demi Wesnoth Pedoman Para Penggun’a

      Pertempuran demi Wesnoth Pedoman Para Penggun’a


      Kata Pengantar

      Pertempuran demi Wesnoth adalah permainan berbasis strategi dengan cerita +Pertempuran demi Wesnoth Pedoman Para Penggun’a

      Pertempuran demi Wesnoth Pedoman Para Penggun’a


      Kata Pengantar

      Pertempuran demi Wesnoth adalah permainan berbasis strategi dengan cerita khayalan.

      Membangun pasukan yang sangat besar, secara bertahap melatih rekrutan mentah menjadi veteran berpengalaman. Dalam permainan berikutnya, panggil kembali prajurit terkuat anda dan bentuklah serombongan besar mematikan terhadap @@ -322,7 +322,7 @@ tergantung pada platform yang digunakan. Misalnya anda akan sering harus menggunakan tombol perintah dari pada tombol kontrol bila anda menggunakan MacOSX. Anda dapat mengubah hotkeys yang paling sesuai dengan selera anda -menggunakan menu Pilihan.

      Table 2.1. Tombol-tombol kontrol umum dan kunci panas

      +menggunakan menu Pilihan.

      Table 2.1. Tombol-tombol kontrol umum dan kunci panas

      F1 Menu Bantuan Pertempuran demi Wesnoth @@ -435,7 +435,7 @@ Shift+s Update selubung sekarang -

      Table 2.2. Unit dan mengaktifkan tombol cepat tertentu

      +

      Table 2.2. Unit dan mengaktifkan tombol cepat tertentu

      Ctrl-r Merekrut unit @@ -511,7 +511,7 @@ Ctrl+Spasi Akhiri giliran pemain’ ini -

      Table 2.3. Papan tulis tombol cepat tertentu

      +

      Table 2.3. Papan tulis tombol cepat tertentu

      p Setel mode perencanaan @@ -539,7 +539,7 @@ i Misalkan mati -

      Table 2.4. Tombol cepat khusus multipemain

      +

      Table 2.4. Tombol cepat khusus multipemain

      m Pesan ke pemain lain (dalam multiplayer) @@ -559,7 +559,7 @@ Ctrl+x Hapus pesan-pesan -

      Table 2.5. Berbagai tombol cepat

      +

      Table 2.5. Berbagai tombol cepat

      Ctrl+c Hapus layar label @@ -594,7 +594,7 @@ Jalankan rumus AI

      Beberapa kunci MacOSX membutuhkan lebih daripada mengganti Ctrl dengan -Cmd. Berikut adalah daftar kunci itu:

      Table 2.6. Berbagai tombol cepat

      +Cmd. Berikut adalah daftar kunci itu:

      Table 2.6. Berbagai tombol cepat

      Cmd+w Keluar permainan @@ -612,7 +612,7 @@ Akhiri giliran pemain’ ini

      Beberapa tombol cepat diubah sedikit untuk membuat lebih baik menggunakan kontrol-kontrol yang disediakan oleh Pandora. Jika anda menggunakan Pandora, -kunci-kunci ini berbeda dari daftar di atas:

      Table 2.7. Kontrol-kontrol khusus Pandora dan tombol cepat

      +kunci-kunci ini berbeda dari daftar di atas:

      Table 2.7. Kontrol-kontrol khusus Pandora dan tombol cepat

      D-Pad Gulir @@ -685,7 +685,7 @@ hari. Unit-unit liminal sedikit melukai baik di malam maupun di siang hari.

      Kedua fase "siang" dan "malam" dibedakan menjadi Pagi, Sore dan Pengamatan Pertama, Pengamatan Kedua, oleh posisi matahari dan bulan dalam waktu sehari grafik.

      Tabel berikut menunjukkan pengaruh waktu yang berbeda pada kerusakan yang -ditangani oleh unit-unit baik, brutal dan liminal:

      Table 2.8. Saat pada hari itu dan kerusakan

      +ditangani oleh unit-unit baik, brutal dan liminal:

      Table 2.8. Saat pada hari itu dan kerusakan

      Giliran Gambar @@ -1092,7 +1092,7 @@ jika sebuah unit membunuh lawan, ia menerima poin pengalaman 8 per tingkat musuh (4 jika musuh adalah level 0), sedangkan unit yang bertahan pertempuran tanpa membunuh lawan-lawan mereka diberikan 1 poin pengalaman -per tingkat musuh. Dengan kata lain:

      Table 2.9. Bonus pengalaman untuk membunuh atau memerangi musuh yang memiliki tingkat +per tingkat musuh. Dengan kata lain:

      Table 2.9. Bonus pengalaman untuk membunuh atau memerangi musuh yang memiliki tingkat yang berbeda

      tingkat musuh @@ -1179,7 +1179,7 @@ berhenti. Unit tingkat 0 dianggap terlalu lemah untuk menghasilkan zona kendali dan semua unit mampu bergerak melalui heks sekitar unit musuh tingkat 0 secara bebas.

      2.4.2. Bola-bola

      Di atas bar energi ditampilkan di samping setiap unit anda adalah sebuah -bola. bola ini adalah:

      Table 2.10. Bola-bola

      +bola. bola ini adalah:

      Table 2.10. Bola-bola

      Bola Gambar diff --git a/doc/manual/manual.it.html b/doc/manual/manual.it.html index 261e4d3aa3f4..47195318d40e 100644 --- a/doc/manual/manual.it.html +++ b/doc/manual/manual.it.html @@ -1,6 +1,6 @@ -Manuale per l’utente di Battle for Wesnoth

      Manuale per l’utente di Battle for Wesnoth


      Prefazione

      The Battle for Wesnoth è un gioco di strategia a turni di ambientazione +Manuale per l’utente di Battle for Wesnoth

      Manuale per l’utente di Battle for Wesnoth


      Prefazione

      The Battle for Wesnoth è un gioco di strategia a turni di ambientazione fantasy.

      Organizza un potente esercito, trasformando per gradi le reclute in esperti veterani. Nelle ultime partite, richiama i tuoi guerrieri più forti per formare un esercito imbattibile! Scegli le unità tra i diversi tipi di @@ -302,7 +302,7 @@ farlo abbastanza spesso.

      Capitolo 2. Come si gioca

      2.1. Controlli

      Questi sono i tasti di controllo predefiniti. L’impostazione dei tasti potrebbe differire in base alla piattaforma usata. Per esempio se si usa MacOSX userai spesso il tasto di comando invece del tasto di controllo. Puoi -cambiare la maggior parte dei tasti di accesso rapido dal menu Preferenze.

      Tabella 2.1. Controlli e tasti di accesso rapido generali

      +cambiare la maggior parte dei tasti di accesso rapido dal menu Preferenze.

      Tabella 2.1. Controlli e tasti di accesso rapido generali

      F1 Aiuto per The Battle for Wesnoth @@ -415,7 +415,7 @@ Shift+s Aggiorna ora l’oscurità -

      Tabella 2.2. Tasti di accesso rapido specifici per le unità e per i turni

      +

      Tabella 2.2. Tasti di accesso rapido specifici per le unità e per i turni

      Ctrl+r Recluta unità @@ -491,7 +491,7 @@ Ctrl+Spazio Termina il turno del giocatore -

      Tabella 2.3. Tasti di accesso rapido specifici per la whiteboard

      +

      Tabella 2.3. Tasti di accesso rapido specifici per la whiteboard

      p Attiva/disattiva la modalità pianificata @@ -519,7 +519,7 @@ i Considera morto -

      Tabella 2.4. Tasti di accesso rapido specifici per la finestra multigiocatore

      +

      Tabella 2.4. Tasti di accesso rapido specifici per la finestra multigiocatore

      m Invia un messaggio a un altro giocatore (in multigiocatore) @@ -539,7 +539,7 @@ Ctrl+x Cancella i messaggi -

      Tabella 2.5. Tasti vari di accesso rapido

      +

      Tabella 2.5. Tasti vari di accesso rapido

      Ctrl+c Pulisci le etichette sullo schermo @@ -575,7 +575,7 @@ Esegui formula AI

      Qualche pulsante per MacOSX necessita molto più che un semplice rimpiazzo -del Ctrl con il Cmd. Ecco una lista di questi:

      Tabella 2.6. Tasti vari di accesso rapido

      +del Ctrl con il Cmd. Ecco una lista di questi:

      Tabella 2.6. Tasti vari di accesso rapido

      Cmd+w Esce dal gioco @@ -593,7 +593,7 @@ Termina il turno del giocatore

      Qualche tasto ad accesso rapido è stato leggermente modificato per migliorare l’uso dei controlli previsti per Pandora. Se stai usando Pandora -i tasti differenti sono elencati sopra:

      Tabella 2.7. Controlli e tasti di accesso rapido per Pandora

      +i tasti differenti sono elencati sopra:

      Tabella 2.7. Controlli e tasti di accesso rapido per Pandora

      D-Pad Scorri @@ -665,7 +665,7 @@ fanno meno danno sia durante la notte e sia durante il giorno.

      Le due fasi «giorno» e «notte» vengono distinte in mattino, pomeriggio e prima guardia e seconda guardia dalle posizioni del sole e della luna nel grafico del periodo del giorno.

      La tabella che segue mostra gli effetti dell’ora del giorno sui danni -provocati dalle unità legali, caotiche e liminali:

      Tabella 2.8. Ora del giorno e danno

      +provocati dalle unità legali, caotiche e liminali:

      Tabella 2.8. Ora del giorno e danno

      Turno Immagine @@ -1074,7 +1074,7 @@ scontro: se un’unità uccide il suo avversario, riceve 8 punti esperienza per ogni livello del nemico (4 se il nemico è di livello 0), mentre le unità che sopravvivono a una battaglia senza uccidere i loro avversari sono -ricompensate con 1 PE per ogni livello del nemico. In altri termini:

      Tabella 2.9. Bonus di esperienza per l’uccisione o il combattimento di nemici di diversi +ricompensate con 1 PE per ogni livello del nemico. In altri termini:

      Tabella 2.9. Bonus di esperienza per l’uccisione o il combattimento di nemici di diversi livelli

      livello del nemico @@ -1160,7 +1160,7 @@ liberamente senza essere costrette a fermarsi. Le unità di livello 0 sono troppo deboli per generare una zona di controllo e tutte le unità possono attraversare liberamente le caselle attorno a un’unità nemica di livello 0.

      2.4.2. Sfere

      In cima alla barra dell’energia di fianco alle unità c’è una sfera. Può -essere:

      Tabella 2.10. Sfere

      +essere:

      Tabella 2.10. Sfere

      Sfera Immagine diff --git a/doc/manual/manual.ja.html b/doc/manual/manual.ja.html index a129059d25c7..257e8f40c4d3 100644 --- a/doc/manual/manual.ja.html +++ b/doc/manual/manual.ja.html @@ -1,5 +1,5 @@ -The Battle for Wesnoth ユーザーズ・マニュアル

      The Battle for Wesnoth ユーザーズ・マニュアル


      はじめに

      The Battle for Wesnoth は、ファンタジーをテーマにしたターン制の戦略ゲームです。

      大きな軍隊を作り上げて、未熟な新兵を鍛えて徐々に経験を積んだ強力な兵士に変えて行きます。ゲームの後半で、あなたは強靭な戦士達を召還し、誰も立ち向かえない究極の大軍勢を形成します! +The Battle for Wesnoth ユーザーズ・マニュアル

      The Battle for Wesnoth ユーザーズ・マニュアル


      はじめに

      The Battle for Wesnoth は、ファンタジーをテーマにしたターン制の戦略ゲームです。

      大きな軍隊を作り上げて、未熟な新兵を鍛えて徐々に経験を積んだ強力な兵士に変えて行きます。ゲームの後半で、あなたは強靭な戦士達を召還し、誰も立ち向かえない究極の大軍勢を形成します! エキスパートたちの中からユニットを選び、あなたが直面する地形でのあらゆる抵抗に対してうまく戦える能力を備えた軍隊を作り出してください。

      このゲームでは数多くの物語があなたを待っています。あなたは Wesnoth 王国の歴史に沿ってオークやアンデッドや犯罪者などと戦うことができます。場合によっては、非常に険しい山頂付近のドラゴンや Aethenwood の深い森のエルフや Knalga の巨大な洞窟のドワーフや真珠の入り江のマーフォークのそばで戦うこともあります。あなたは Wesnoth @@ -127,7 +127,7 @@ ゴールドの収入があります。シナリオ開始後できるだけ多くの村を占領し続けることは、あなたにとって有益です。あなたは現在のゴールドと収入を画面の上にある部分で常に表示しています。それはゲーム情報画面という名の項目で詳しく解説されています。

      1.3.9. 保存と再開

      シナリオ開始時に、あなたのゲーム状態は自動的に保存されます。もし、あなたが敗北したなら、そのゲームを再開してやり直すことができます。一回でもあなたが勝利したなら、次のシナリオに移ることができます。もし、あなたがシナリオを遊んでいる途中で中断しなければならなくなったら、あなたのターンで保存して後ほど再開できます。ちょっと覚えておいて欲しいのは、Battle for Wesnoth を遊び慣れたプレイヤーは決してシナリオ途中で保存する必要がないことです。しかしながら、大半の初心者は頻繁にそうしたがるようです。

      第2章 プレイ方法

      2.1. 操作

      これらは標準のホットキー(操作の呼び出し)です。キーの設定はあなたが使用している OS (Windows,MacOSX,Linuxなど)によって多少違います。例えばあなたがMacOSXを使用しているなら、Ctrl の代わりに Cmd -キーを使うことになるでしょう。あなたは設定メニューを使ってお好みでホットキーを変更することができます。

      表2.1 一般的な操作とホットキー

      +キーを使うことになるでしょう。あなたは設定メニューを使ってお好みでホットキーを変更することができます。

      表2.1 一般的な操作とホットキー

      F1 The Battle for Wesnoth ヘルプ @@ -239,7 +239,7 @@ Shift+s 今すぐ幕を更新 -

      表2.2 ユニットやターンについてのホットキー

      +

      表2.2 ユニットやターンについてのホットキー

      Ctrl+r 雇用する @@ -311,7 +311,7 @@ Ctrl+空白キー ユニットではなくプレイヤー自体のターンを終了する -

      表2.3 計画モードで使用されるホットキー

      +

      表2.3 計画モードで使用されるホットキー

      p 計画モードの切替 @@ -339,7 +339,7 @@ i 死亡を仮定 -

      表2.4 マルチプレイヤー・ゲームで使用されるホットキー

      +

      表2.4 マルチプレイヤー・ゲームで使用されるホットキー

      m 他のプレイヤーと会話する @@ -359,7 +359,7 @@ Ctrl+x 会話を消去する -

      表2.5 その他のホットキー

      +

      表2.5 その他のホットキー

      Ctrl+c 画面上のラベルを消去する @@ -393,7 +393,7 @@ f AI に委任する -

      MacOSX ではいくつかのキーで Ctrl を Cmd に置き換えてください。これは一覧です。

      表2.6 その他のホットキー

      +

      MacOSX ではいくつかのキーで Ctrl を Cmd に置き換えてください。これは一覧です。

      表2.6 その他のホットキー

      Cmd+w ゲーム終了 @@ -410,7 +410,7 @@ ユニットではなくプレイヤー自体のターンを終了する

      Pandora でいくつかのホットキーは Pandora の提供する機能を使うために変更されています。もし、あなたが Pandora -を使用しているならば、これらのキーは前のものと違います。

      表2.7 Pandora で使用される操作とホットキー

      +を使用しているならば、これらのキーは前のものと違います。

      表2.7 Pandora で使用される操作とホットキー

      D-Pad スクロールする @@ -446,7 +446,7 @@
    • 城の空きヘックスで右クリックしてから「召還する」を選択することで一覧から前シナリオのユニットを召還することができます。召還にかかる金額は一律 20 ゴールドです。詳しくはユニットの召還を見てください。 -
    • 2.2.2. 維持費

      それぞれのユニットには維持費が発生します。一般的に、そのユニットに忠義)特性がない限り、レベルと同じ維持費がかかります。ユニットが雇用されずに加わるとはどういうことでしょうか? つまり、リーダーと自主的に参加したユニットのことで、大抵は忠義特性を持ちます。維持費合計がその陣営の占領している村の数を上回る場合に限り維持費が徴収されます。よって、維持費合計と村の数と支払われた維持費の金額は一致しません。

      2.2.3. 収入

      というわけで、最終的な収入を決定する式はこのようになります。

       2 + 村の数 − ( 0 または 維持費合計 − 村の数 )の大きい方

      忠義以外のユニットのレベルの合計が維持費合計となります。

      もし維持費合計が村の数+2 を上回るとその陣営はゴールドを失いはじめます。等しければゴールドの増減はありません。

      2.3. ユニット

      Battle for Wesnoth は個性豊かな数百種類のユニットを持っています。加えて、大部分のユニットは特性を持っており、同種ユニットとは微妙に異なる存在になります。またキャンペーン開発者が独自ユニットをそのキャンペーンに追加することもあります。

      全てのユニットはヒットポイント(HP)・残り移動可能ポイント・使用可能武器と与えるダメージ・時刻属性を持ちます。加えて、ユニットはその他の特殊能力を持つ可能性があります。その詳細はこの項目で説明されます。

      2.3.1. 時刻属性

      全てのユニットは秩序・中立・混沌・薄明の中からどれか一つ時刻属性を持ちます。時刻属性はそのユニットがゲーム内の時刻によって受ける影響のことです。中立ユニットは時刻によって影響されません。秩序ユニットは敵に与えるダメージが昼間は大きく夜間は小さくなります。逆に混沌ユニットは敵に与えるダメージが昼間は小さく夜間は大きくなります。黄昏ユニットは敵に与えるダメージが昼夜ともに小さく本来の力を発揮できるのは夜明けと夕方だけです。

      昼夜にはそれぞれ二種類ありますが、画像が異なるだけでゲームへの影響はありません。

      次の表で秩序・混沌・薄明ユニットの時刻による影響を示します。(中立ユニットは時刻に全く影響されません)

      表2.8 時刻とダメージ

      +

      2.2.2. 維持費

      それぞれのユニットには維持費が発生します。一般的に、そのユニットに忠義)特性がない限り、レベルと同じ維持費がかかります。ユニットが雇用されずに加わるとはどういうことでしょうか? つまり、リーダーと自主的に参加したユニットのことで、大抵は忠義特性を持ちます。維持費合計がその陣営の占領している村の数を上回る場合に限り維持費が徴収されます。よって、維持費合計と村の数と支払われた維持費の金額は一致しません。

      2.2.3. 収入

      というわけで、最終的な収入を決定する式はこのようになります。

       2 + 村の数 − ( 0 または 維持費合計 − 村の数 )の大きい方

      忠義以外のユニットのレベルの合計が維持費合計となります。

      もし維持費合計が村の数+2 を上回るとその陣営はゴールドを失いはじめます。等しければゴールドの増減はありません。

      2.3. ユニット

      Battle for Wesnoth は個性豊かな数百種類のユニットを持っています。加えて、大部分のユニットは特性を持っており、同種ユニットとは微妙に異なる存在になります。またキャンペーン開発者が独自ユニットをそのキャンペーンに追加することもあります。

      全てのユニットはヒットポイント(HP)・残り移動可能ポイント・使用可能武器と与えるダメージ・時刻属性を持ちます。加えて、ユニットはその他の特殊能力を持つ可能性があります。その詳細はこの項目で説明されます。

      2.3.1. 時刻属性

      全てのユニットは秩序・中立・混沌・薄明の中からどれか一つ時刻属性を持ちます。時刻属性はそのユニットがゲーム内の時刻によって受ける影響のことです。中立ユニットは時刻によって影響されません。秩序ユニットは敵に与えるダメージが昼間は大きく夜間は小さくなります。逆に混沌ユニットは敵に与えるダメージが昼間は小さく夜間は大きくなります。黄昏ユニットは敵に与えるダメージが昼夜ともに小さく本来の力を発揮できるのは夜明けと夕方だけです。

      昼夜にはそれぞれ二種類ありますが、画像が異なるだけでゲームへの影響はありません。

      次の表で秩序・混沌・薄明ユニットの時刻による影響を示します。(中立ユニットは時刻に全く影響されません)

      表2.8 時刻とダメージ

      ターン 画像 @@ -745,7 +745,7 @@
      治療者は、毒を受けたユニットを治療することができます。ただし、毒から治療されたそのターン内には、さらなる回復は受けられません。

      2.3.5. 経験値

      ユニットは戦闘に参加すると経験値を与えられます。十分な経験値を獲得すると、ユニットはレベルアップして、より強力になります。得られる経験値は敵のレベルと戦闘結果によります。つまり、敵ユニットに最後の一撃を与えた時、敵レベルあたり -8 経験値(レベル 0 の敵からは 4 経験値)を受け取ります。あなたも敵も生き残ったら敵レベルあたり 1 経験値を受け取ります。言い換えると:

      表2.9 敵との戦闘や最後の一撃で得られる経験値は敵のレベルによって異なります。

      +8 経験値(レベル 0 の敵からは 4 経験値)を受け取ります。あなたも敵も生き残ったら敵レベルあたり 1 経験値を受け取ります。言い換えると:

      表2.9 敵との戦闘や最後の一撃で得られる経験値は敵のレベルによって異なります。

      敵のレベル 最後の一撃ボーナス @@ -798,7 +798,7 @@ Command+クリック)するかです。体力表示棒の上についている宝珠によってあなたのどのユニットが移動終了済か現在のターン内でさらに移動できるかを素早く知ることができます。

      あなたが選択しているユニットを移動させると決定したら、移動先の地点をクリックするとユニットはその地点へ向かって移動します。もし、あなたが現在のターンで到着できない地点を目的地としたなら、ユニットは現在のターンで行けるだけ進んでから、進行モードに入ります。進行モードではユニットは目的地に到着するまでのターンを移動し続けます。あなたは途中でユニットをクリックしてから新しい目的地をクリックして変更することもできますし、再度クリックすることで進行モード自体を取り消すこともできます。

      中立・敵所有の村の上に移動するとその村の所有権を獲得してユニットの移動は終了します。

      ほとんどのユニットには支配領域(ZOC=Zone Of Control)があるので、あなたのユニットの到達可能地点および経路はその影響を受けます。これらの制限は、自動的に反映されています。

      2.4.1. 支配領域(ZOC=Zone Of Control)

      ユニットの支配領域(ZOC)は隣接する 6 ヘックスに広がっています。また、敵ユニットの支配領域(ZOC)に移動したユニットは強制的に停止させられます。散兵能力を持つユニットは敵の支配領域(ZOC)を無視できますし、強制的に停止させられることなく自由に移動できます。レベル -0 のユニットは支配領域(ZOC)を形成できないので、全てのユニットは敵レベル 0 ユニットの周囲を移動できることについて考慮してください。

      2.4.2. 宝珠

      各ユニットの隣に示される体力表示棒の上にあるのは宝珠です。この宝珠は、

      表2.10 宝珠

      +0 のユニットは支配領域(ZOC)を形成できないので、全てのユニットは敵レベル 0 ユニットの周囲を移動できることについて考慮してください。

      2.4.2. 宝珠

      各ユニットの隣に示される体力表示棒の上にあるのは宝珠です。この宝珠は、

      表2.10 宝珠

      宝珠 画像 @@ -841,7 +841,7 @@ 斬撃: 武器には相手の肉体を切り裂くのに使われる刃があります。例:ダガー、シミター、サーベル、(ドレークなどの)かぎ爪
    • -貫通: +刺突: 武器には長い棒に鋭い先端と持ち手があるか飛んでゆく物体であり、相手を突き刺すことに使われます。例:騎兵や歩兵の槍、矢
    • 打撃: @@ -855,7 +855,7 @@
    • 秘術: この攻撃は魔法によって作られているゾンビやスペクターそして他のアンデッドや霊魂に対してその魔法を無効にしてしまいます。例:白魔術師の魔法攻撃 -
    • 2.5.2. 耐性

      それぞれのユニットは異なる攻撃方法に対して傷つきやすさに強弱があります。ユニットの解説では6個の数字によって六個の攻撃方法に対する強弱が示されています。よい耐性を示す数字はその攻撃方法ではあまりダメージを受けないことを意味します。逆に悪い耐性を示す数字はその攻撃方法で大きく傷つくことを意味します。

      例:ドレークのうろこはほとんどの攻撃方法に対して強靭ですが、貫通と冷気による武器には弱点を持ちます。人間の騎兵は一般的によく防御されていますが、例外的に貫通攻撃に弱く、それが彼らの弱点になっています。(スケルトン系)アンデッドは斬撃や貫通には非常に強いのですが、打撃や秘術による攻撃に対して非常に弱いです。

      最良の攻撃方法を敵ユニットに対して使用することは、あなたがそれらを倒すチャンスを十分に増大させます。

      2.6. 回復

      ユニットはターンあたり最大 8 +

      2.5.2. 耐性

      それぞれのユニットは異なる攻撃方法に対して傷つきやすさに強弱があります。ユニットの解説では6個の数字によって六個の攻撃方法に対する強弱が示されています。よい耐性を示す数字はその攻撃方法ではあまりダメージを受けないことを意味します。逆に悪い耐性を示す数字はその攻撃方法で大きく傷つくことを意味します。

      例:ドレークのうろこはほとんどの攻撃方法に対して強靭ですが、刺突と冷気による武器には弱点を持ちます。人間の騎兵は一般的によく防御されていますが、例外的に刺突攻撃に弱く、それが彼らの弱点になっています。(スケルトン系)アンデッドは斬撃や刺突には非常に強いのですが、打撃や秘術による攻撃に対して非常に弱いです。

      最良の攻撃方法を敵ユニットに対して使用することは、あなたがそれらを倒すチャンスを十分に増大させます。

      2.6. 回復

      ユニットはターンあたり最大 8 ポイント回復する可能性があります。ターンを通じて移動も戦闘も一切しなかったユニットは休息状態と呼ばれ、ターンあたり 2 ポイント回復します。休息は他の回復手段と重複できるので、ターンあたり最大 2+8=10 ポイント回復する場合もあります。

      二つの基本的回復方法があります。

      • diff --git a/doc/manual/manual.pl.html b/doc/manual/manual.pl.html index 39ccfa177f85..5242e9af9345 100644 --- a/doc/manual/manual.pl.html +++ b/doc/manual/manual.pl.html @@ -1,6 +1,6 @@ -Podręcznik użytkownika Bitwy o Wesnoth

        Podręcznik użytkownika Bitwy o Wesnoth


        Wstęp

        Bitwa o Wesnoth to turowa gra strategiczna o tematyce fantasy.

        Tworzysz potężną armię, stopniowo szkoląc niedoświadczonych rekrutów na +Podręcznik użytkownika Bitwy o Wesnoth

        Podręcznik użytkownika Bitwy o Wesnoth


        Wstęp

        Bitwa o Wesnoth to turowa gra strategiczna o tematyce fantasy.

        Tworzysz potężną armię, stopniowo szkoląc niedoświadczonych rekrutów na zaprawionych w boju weteranów. W kolejnych bitwach przywołujesz swoich najlepszych wojowników, by zebrać niepowstrzymaną armię, która pokona każdego wroga! Mnogość wyspecjalizowanych jednostek pozwala starannie @@ -312,7 +312,7 @@ większość początkujących tak właśnie postępuje.

        Rozdział 2. Rozgrywka

        2.1. Sterowanie

        Podano tu domyślne klawisze sterowania. Konfiguracja klawiszy może być inna w zależności od platformy. Na przykład w systemie Mac OS X klawisz Ctrl często będzie zastępowany klawiszem Command. Większość skrótów można -zmieniać stosownie do upodobań w menu Preferencje.

        Tabela 2.1. Ogólne sterowanie i klawisze skrótów

        +zmieniać stosownie do upodobań w menu Preferencje.

        Tabela 2.1. Ogólne sterowanie i klawisze skrótów

        F1 System pomocy Bitwy o Wesnoth @@ -424,7 +424,7 @@ Shift+s Odsłoń całun teraz -

        Tabela 2.2. Skróty jednostek i tur

        +

        Tabela 2.2. Skróty jednostek i tur

        Ctrl+r Rekrutuj jednostkę @@ -498,7 +498,7 @@ Ctrl+Spacja Zakończ turę tego gracza -

        Tabela 2.3. Skróty planowania

        +

        Tabela 2.3. Skróty planowania

        p Przełącz tryb planowania @@ -526,7 +526,7 @@ i Uznaj za martwą -

        Tabela 2.4. Skróty gry wieloosobowej

        +

        Tabela 2.4. Skróty gry wieloosobowej

        m Wyślij wiadomość do innego gracza (gra wieloosobowa) @@ -546,7 +546,7 @@ Ctrl+x Wyczyść komunikaty -

        Tabela 2.5. Różne skróty

        +

        Tabela 2.5. Różne skróty

        Ctrl+c Usuń etykiety ekranowe @@ -581,7 +581,7 @@ Wykonaj formułę AI

        Niektóre skróty w systemie Mac OS X wymagają większych zmian niż zamiana -klawiszy Ctrl i Cmd:

        Tabela 2.6. Różne skróty

        +klawiszy Ctrl i Cmd:

        Tabela 2.6. Różne skróty

        Cmd+w Opuść grę @@ -599,7 +599,7 @@ Zakończ turę tego gracza

        Niektóre skróty zostały nieco zmienione, aby lepiej wykorzystywać elementy sterujące Pandory. Jeśli grasz na Pandorze, następujące klawisze będą się -różnić od podanych:

        Tabela 2.7. Pandora — sterowanie i klawisze skrótów

        +różnić od podanych:

        Tabela 2.7. Pandora — sterowanie i klawisze skrótów

        Pad kierunkowy Kółko przewijania @@ -671,7 +671,7 @@ dnia. Jednostki półmroczne zadają mniej obrażeń zarówno nocą, jak i za dnia.

        Fazy "dnia" i "nocy" składają się odpowiednio z poranka i popołudnia oraz pierwszej straży i drugiej straży. Bieżącą fazę wskazuje pozycja słońca i księżyca na grafice przedstawiającej porę dnia.

        Poniższa tabela przedstawia wpływ pory dnia na obrażenia zadawane przez -jednostki praworządne, chaotyczne i półmroczne:

        Tabela 2.8. Pora dnia i obrażenia

        +jednostki praworządne, chaotyczne i półmroczne:

        Tabela 2.8. Pora dnia i obrażenia

        Tura Grafika @@ -1070,7 +1070,7 @@ jednostka pokona przeciwnika, otrzymuje 8 punktów doświadczenia za każdy jego poziom (4, jeśli przeciwnik miał poziom 0), zaś jednostka, która przetrwa starcie nie zabijając przeciwnika, otrzymuje 1 punkt doświadczenia -za każdy poziom przeciwnika. Innymi słowy:

        Tabela 2.9. Premie doświadczenia za pokonanie wrogów lub walkę z przeciwnikami o różnych +za każdy poziom przeciwnika. Innymi słowy:

        Tabela 2.9. Premie doświadczenia za pokonanie wrogów lub walkę z przeciwnikami o różnych poziomach

        poziom wroga @@ -1158,7 +1158,7 @@ musząc się zatrzymywać. Jednostki poziomu 0 uznawane są za zbyt słabe, by generować strefę kontroli, i wszystkie jednostki mogą bez przeszkód przechodzić przez sąsiadujące z nimi pola.

        2.4.2. Kule

        Na górze paska energii znajdującego się przy każdej twojej jednostce -znajduje się kula. Oto znaczenia poszczególnych kolorów kul:

        Tabela 2.10. Kule

        +znajduje się kula. Oto znaczenia poszczególnych kolorów kul:

        Tabela 2.10. Kule

        Kula Grafika diff --git a/doc/manual/manual.pt.html b/doc/manual/manual.pt.html index cc3008631168..e71c5e176523 100644 --- a/doc/manual/manual.pt.html +++ b/doc/manual/manual.pt.html @@ -1,5 +1,5 @@ -Manual de Utilizador da “Batalha por Wesnoth”

        Manual de Utilizador da “Batalha por Wesnoth”


        Prefácio

        A Batalha por Wesnoth é um jogo por turnos de estratégia num ambiente +Manual de Utilizador da “Batalha por Wesnoth”

        Manual de Utilizador da “Batalha por Wesnoth”


        Prefácio

        A Batalha por Wesnoth é um jogo por turnos de estratégia num ambiente medieval.

        Construa um grande exército, progressivamente treinando recrutas rasos em veteranos endurecidos. Em jogos mais tardios, convoca os teus guerreiros mais resistentes e forma um anfitrião mortal contra quem ninguém pode @@ -296,7 +296,7 @@ muitos dos iniciantes tendem a fazer isto frequentemente.

        Capítulo 2. Jogando

        2.1. Controlos

        Estes são os atalhos padrão. Porém as teclas especificas podem variar do sistema usado. Por exemplo, muitas vezes terás de premir a tecla de comando em vez da de controlo se usares um Mac OSX. Podes mudar a maioria dos -atalhos para melhor se adaptarem ao teu gosto no Menu de Preferências.

        Tabela 2.1. Controlos e atalhos gerais

        +atalhos para melhor se adaptarem ao teu gosto no Menu de Preferências.

        Tabela 2.1. Controlos e atalhos gerais

        F1 Ajuda da Batalha por Wesnoth @@ -408,7 +408,7 @@ Shift+s Atualizar a Sombra Agora -

        Tabela 2.2. Teclas de atalho especificas das unidades e de turno

        +

        Tabela 2.2. Teclas de atalho especificas das unidades e de turno

        Ctrl+r Recrutar Unidade @@ -486,7 +486,7 @@ Ctrl+Espaço Termina o turno deste jogador -

        Tabela 2.3. Atalhos específicos do modo de planificação

        +

        Tabela 2.3. Atalhos específicos do modo de planificação

        p Alternar modo de planeamento @@ -514,7 +514,7 @@ i Supõe morto -

        Tabela 2.4. Atalhos específicos para o jogo em rede

        +

        Tabela 2.4. Atalhos específicos para o jogo em rede

        m Envia uma mensagem para outro jogador (no modo em rede) @@ -534,7 +534,7 @@ Ctrl+x Limpar mensagens -

        Tabela 2.5. Atalhos mistos

        +

        Tabela 2.5. Atalhos mistos

        Ctrl+c Mostrar Etiquetas Flutuantes @@ -569,7 +569,7 @@ Correr fórmula IA

        Alguns atalhos num Mac OSX requerem mais do que substituir Ctrl por -Cmd. Fica aqui a lista:

        Tabela 2.6. Atalhos mistos

        +Cmd. Fica aqui a lista:

        Tabela 2.6. Atalhos mistos

        Cmd+w Sair do jogo @@ -587,7 +587,7 @@ Termina o turno deste jogador

        Alguns atalhos foram ligeiramente mudados para fazerem um melhor uso dos controlos inerentes dos sistemas Pandora. Se usares um destes, são estes -atalhos que diferem do padrão:

        Tabela 2.7. Controlos e teclas de atalho especificas da Pandora

        +atalhos que diferem do padrão:

        Tabela 2.7. Controlos e teclas de atalho especificas da Pandora

        D-Pad Rolar @@ -658,7 +658,7 @@ crepúsculo.

        As duas fases “dia” e “noite” são diferenciadas como manhã, tarde, primeira vigia e segunda vigia, pelas posições do sol e da lua no gráfico da hora do dia.

        A seguinte tabela mostra os efeitos dos diferentes tempos de dia e o dano -infligido pelas unidades diurnas, nocturnas e limiares:

        Tabela 2.8. Tempo de dia e dano

        +infligido pelas unidades diurnas, nocturnas e limiares:

        Tabela 2.8. Tempo de dia e dano

        Turno Imagem @@ -1057,7 +1057,7 @@ unidade matar o seu oponente, recebe 8 pontos de experiência por nível do adversário (4 pontos se for de nível 0), enquanto que a unidade que sobrevive a um combate sem matar o seu oponente recebe 1 ponto de -experiência por nível do inimigo. Em outras palavras:

        Tabela 2.9. Bónus de experiência por matar ou lutar com adversários de níveis diferentes

        +experiência por nível do inimigo. Em outras palavras:

        Tabela 2.9. Bónus de experiência por matar ou lutar com adversários de níveis diferentes

        nível do adversário bónus por morte @@ -1143,7 +1143,7 @@ parar. Unidades de nível 0 são consideradas demasiadas débeis para gerar uma Zona de Controlo e todas as unidades podem esgueirar-se através dos hexágonos em volta destas unidades.

        2.4.2. Esferas

        No topo da barra de vida mostrada próxima à cada unidade tua está uma -elipse. Este será:

        Tabela 2.10. Esferas

        +elipse. Este será:

        Tabela 2.10. Esferas

        Esfera Imagem diff --git a/doc/manual/manual.pt_BR.html b/doc/manual/manual.pt_BR.html index 2e55cc61b09a..e0f32a224438 100644 --- a/doc/manual/manual.pt_BR.html +++ b/doc/manual/manual.pt_BR.html @@ -1,5 +1,5 @@ -Manual do usuário do Battle for Wesnoth

        Manual do usuário do Battle for Wesnoth


        Prefácio

        O Battle for Wesnoth é um jogo de estratégia em tempo real com um tema de +Manual do usuário do Battle for Wesnoth

        Manual do usuário do Battle for Wesnoth


        Prefácio

        O Battle for Wesnoth é um jogo de estratégia em tempo real com um tema de fantasia.

        Recrutar um grande exército, treinando reles recrutas gradualmente em sólidos veteranos. Mais tarde no jogo, convoque seus maiores guerreiros e forme um anfitrião mortal contra o qual ninguém pode! Escolha unidades de um @@ -298,7 +298,7 @@ iniciantes tendem a fazer isso frequentemente.

        Capítulo 2. Jogando

        2.1. Controles

        Estas são as teclas de controle. Configuração das teclas pode variar dependendo da plataforma usada. Por ex. você pode ter que usar a tecla command no lugar da tecla control quando estiver usando MacOSX. Estas teclas -podem ser configuradas como você desejar no menu Preferências.

        Tabela 2.1. Controles e atalhos

        +podem ser configuradas como você desejar no menu Preferências.

        Tabela 2.1. Controles e atalhos

        F1 Ajuda do Battle for Wesnoth @@ -410,7 +410,7 @@ Shift-s Atualiza a neblina agora -

        Tabela 2.2. Teclas de atalho especificas de unidades e turno.

        +

        Tabela 2.2. Teclas de atalho especificas de unidades e turno.

        Ctrl-r Recruta unidade @@ -489,7 +489,7 @@ Ctrl+espaço Termina o turno desse jogador -

        Tabela 2.3. Teclas específicas para WhiteBoard

        +

        Tabela 2.3. Teclas específicas para WhiteBoard

        p Alterar modo de planejamento @@ -517,7 +517,7 @@ i Morte Suposta -

        Tabela 2.4. Atalhos específicos para Multijogadores

        +

        Tabela 2.4. Atalhos específicos para Multijogadores

        m Envia mensagem para outro jogador (no modo multijogador) @@ -537,7 +537,7 @@ Ctrl-x Limpar mensagens -

        Tabela 2.5. Atalhos mistos

        +

        Tabela 2.5. Atalhos mistos

        Ctrl-c Limpa letreiros flutuantes @@ -572,7 +572,7 @@ Rodar formula de IA

        Algumas teclas no MacOSX precisam mais do que simplesmente substituir o Ctrl -pelo Cmd. Aqui vão alguns:

        Tabela 2.6. Atalhos mistos

        +pelo Cmd. Aqui vão alguns:

        Tabela 2.6. Atalhos mistos

        Cmd+w Sai do jogo @@ -590,7 +590,7 @@ Termina o turno desse jogador

        Algumas teclas quando modificadas podem melhorar controle fornecidos por Pandora. Se você está usando Pandora, estas teclas podem diferir da da lista -acima:

        Tabela 2.7. Controles e teclas de atalho especificas de Pandora

        +acima:

        Tabela 2.7. Controles e teclas de atalho especificas de Pandora

        Botão de Jogo D Rolar @@ -659,7 +659,7 @@ and less at night. Chaotic units do more damage at night and less during the day. Liminal units do less damage during both night and daytime.

        As duas fases "dia" e "noite" são diferenciadas como manhã, tarde, noite e madrugada, pelas posições do sol e da lua no gráfico da hora do dia.

        The following table shows the effects of different times of the day on the -damage dealt by lawful, chaotic, and liminal units:

        Tabela 2.8. Hora do dia e dano

        +damage dealt by lawful, chaotic, and liminal units:

        Tabela 2.8. Hora do dia e dano

        Turno Imagem @@ -1060,7 +1060,7 @@ batalha: se uma unidade mata o seu oponente, ele recebe 8 pontos de experiência por nível do inimigo (4 pontos se o inimigo for de nível 0), enquanto que a unidade que sobrevive a uma batalha sem matar seu oponente -recebe 1 ponto de experiência por nível do inimigo. Em outras palavras:

        Tabela 2.9. Bônus de experiência por matar ou lutar com inimigos de níveis diferentes

        +recebe 1 ponto de experiência por nível do inimigo. Em outras palavras:

        Tabela 2.9. Bônus de experiência por matar ou lutar com inimigos de níveis diferentes

        nível do inimigo bônus de morte @@ -1147,7 +1147,7 @@ delas sem serem forçadas a parar. Unidades de nível 0 são consideradas muito débeis para gerar uma zona de controle e todas as unidades podem se mover através dos hexágonos em volta dessas unidades.

        2.4.2. Círculos

        No topo da barra de energia mostrada próxima à cada unidade sua está um -círculo. Esse circulo é:

        Tabela 2.10. Círculos

        +círculo. Esse circulo é:

        Tabela 2.10. Círculos

        Círculo Imagem diff --git a/doc/manual/manual.ru.html b/doc/manual/manual.ru.html index 43065ee2e395..f59e3d719903 100644 --- a/doc/manual/manual.ru.html +++ b/doc/manual/manual.ru.html @@ -1,5 +1,5 @@ -Руководство пользователя игры «Битва за Веснот»

        Руководство пользователя игры «Битва за Веснот»


        Содержание

        Введение
        1. Знакомство с игрой
        1.1. Мир
        1.1.1. Существа
        1.2. Освоение
        1.3. Режимы игры
        1.3.1. Кампании
        1.3.2. Сценарии
        1.3.3. Экран игры
        1.3.4. Вербовка и призыв
        1.3.5. Ваша армия
        1.3.6. Жизнь и смерть — опыт
        1.3.7. Победа и поражение
        1.3.8. Золото
        1.3.9. Сохранение и загрузка
        2. Игра
        2.1. Элементы управления
        2.2. Золото
        2.2.1. Вербовка и Призыв
        2.2.2. Содержание
        2.2.3. Доход
        2.3. Бойцы
        2.3.1. Тип
        2.3.2. Особенности
        2.3.3. Специальные особенности бойцов
        2.3.4. Способности
        2.3.5. Опыт
        2.3.6. Призыв бойцов
        2.4. Движение
        2.4.1. Зона контроля
        2.4.2. Шары
        2.4.3. Эллипсы, цвета команд и значки героев
        2.5. Сражение
        2.5.1. Типы атак
        2.5.2. Сопротивляемость
        2.6. Лечение
        2.6.1. Возрождение
        2.6.2. Яд
        3. Стратегия и советы
        3.1. Основы стратегии
        3.1.1. Не растрачивайте бойцов
        3.1.2. Вне досягаемости противника
        3.1.3. Защищайте бойцов с помощью Зон контроля (ЗК)
        3.1.4. Поддерживайте линию обороны
        3.1.5. Меняйте ваши войска
        3.1.6. Используйте территорию
        3.1.7. Атака и выбор целей
        3.1.8. Время суток
        3.1.9. Опыт
        3.2. Получение большего удовольствия от игры
        3.2.1. В начале сценария
        3.2.2. По ходу сценария
        3.2.3. Лечение
        3.2.4. Победа в сценарии
        3.2.5. Ещё немного советов

        Введение

        Битва за Веснот — это фэнтезийная пошаговая стратегическая игра.

        Создавайте великую армию, постепенно превращая молодых новобранцев в +Руководство пользователя игры «Битва за Веснот»

        Руководство пользователя игры «Битва за Веснот»


        Содержание

        Введение
        1. Знакомство с игрой
        1.1. Мир
        1.1.1. Существа
        1.2. Освоение
        1.3. Режимы игры
        1.3.1. Кампании
        1.3.2. Сценарии
        1.3.3. Экран игры
        1.3.4. Вербовка и призыв
        1.3.5. Ваша армия
        1.3.6. Жизнь и смерть — опыт
        1.3.7. Победа и поражение
        1.3.8. Золото
        1.3.9. Сохранение и загрузка
        2. Игра
        2.1. Элементы управления
        2.2. Золото
        2.2.1. Вербовка и Призыв
        2.2.2. Содержание
        2.2.3. Доход
        2.3. Бойцы
        2.3.1. Тип
        2.3.2. Особенности
        2.3.3. Специальные особенности бойцов
        2.3.4. Способности
        2.3.5. Опыт
        2.3.6. Призыв бойцов
        2.4. Движение
        2.4.1. Зона контроля
        2.4.2. Шары
        2.4.3. Эллипсы, цвета команд и значки героев
        2.5. Сражение
        2.5.1. Типы атак
        2.5.2. Сопротивляемость
        2.6. Лечение
        2.6.1. Возрождение
        2.6.2. Яд
        3. Стратегия и советы
        3.1. Основы стратегии
        3.1.1. Не растрачивайте бойцов
        3.1.2. Вне досягаемости противника
        3.1.3. Защищайте бойцов с помощью Зон контроля (ЗК)
        3.1.4. Поддерживайте линию обороны
        3.1.5. Меняйте ваши войска
        3.1.6. Используйте территорию
        3.1.7. Атака и выбор целей
        3.1.8. Время суток
        3.1.9. Опыт
        3.2. Получение большего удовольствия от игры
        3.2.1. В начале сценария
        3.2.2. По ходу сценария
        3.2.3. Лечение
        3.2.4. Победа в сценарии
        3.2.5. Ещё немного советов

        Введение

        Битва за Веснот — это фэнтезийная пошаговая стратегическая игра.

        Создавайте великую армию, постепенно превращая молодых новобранцев в умудрённых опытом ветеранов. В последующих играх призывайте ваших наиболее сильных воинов, создавая сокрушающую силу, которой никто не сможет противостоять! Выбирайте бойцов из большого числа специалистов, подбирая @@ -289,7 +289,7 @@ однако, стремятся сохранять игру часто.

        Глава 2. Игра

        2.1. Элементы управления

        Это стандартные горячие клавиши. Они могут различаться на разных платформах. Так, вам следует использовать клавишу command (cmd) вместо control (ctrl), если вы используете MacOSX. Вы можете поменять горячие -клавиши по своему усмотрению в меню настроек.

        Таблица 2.1. Элементы управления и горячие клавиши

        +клавиши по своему усмотрению в меню настроек.

        Таблица 2.1. Элементы управления и горячие клавиши

        F1 Помощь по игре Битва за Веснот @@ -402,7 +402,7 @@ Shift+s Обновить пелену -

        Таблица 2.2. Горячие клавиши бойцов и управления ходом

        +

        Таблица 2.2. Горячие клавиши бойцов и управления ходом

        Ctrl+r Вербовать бойца @@ -475,7 +475,7 @@ Ctrl+Space Завершить ход этого игрока -

        Таблица 2.3. Горячие клавиши в режиме планирования

        +

        Таблица 2.3. Горячие клавиши в режиме планирования

        p Включить режим планирования @@ -503,7 +503,7 @@ i Считать мёртвым -

        Таблица 2.4. Горячие клавиши для сетевой игры

        +

        Таблица 2.4. Горячие клавиши для сетевой игры

        m Сообщение другому игроку (в сетевой игре) @@ -523,7 +523,7 @@ Ctrl+x Очистить сообщения -

        Таблица 2.5. Различные горячие клавиши

        +

        Таблица 2.5. Различные горячие клавиши

        Ctrl+c Очистить метки на экране @@ -558,7 +558,7 @@ Выполнить формулу ИИ

        На MacOSX некоторые сочетания требуют больше, чем просто замены Ctrl на -Cmd. Вот их список:

        Таблица 2.6. Различные горячие клавиши

        +Cmd. Вот их список:

        Таблица 2.6. Различные горячие клавиши

        Cmd+w Выйти из игры @@ -576,7 +576,7 @@ Завершить ход этого игрока

        Некоторые горячие клавиши были немного изменены для более удобного управления на консоли Pandora. Если вы используете Pandora, эти клавиши -отличаются от вышеуказанных:

        Таблица 2.7. Управление и горячие клавиши для системы Pandora

        +отличаются от вышеуказанных:

        Таблица 2.7. Управление и горячие клавиши для системы Pandora

        D-pad Прокрутка @@ -642,7 +642,7 @@ ночью, и днём.

        И «День», и «ночь» делятся на две фазы: до и после полудня — для дня, первая и вторая стража — для ночи. Эти фазы обозначаются положением солнца и луны на картинке дня.

        Следующая таблица показывает, какой эффект будет оказывать время суток на -порядочных, хаотичных и теневых бойцов:

        Таблица 2.8. Время суток и ущерб

        +порядочных, хаотичных и теневых бойцов:

        Таблица 2.8. Время суток и ущерб

        Ход Изображение @@ -1030,7 +1030,7 @@ битвы: если боец убивает противника, он получает 8 очков опыта за каждый его уровень (4, если противник был нулевого уровня), если же боец выжил в битве, не убив противника, он получает 1 очко опыта за каждый уровень -противника. Иными словами:

        Таблица 2.9. Опыт, получаемый за убийство, или сражение с врагами разных уровней

        +противника. Иными словами:

        Таблица 2.9. Опыт, получаемый за убийство, или сражение с врагами разных уровней

        уровень противника за убийство @@ -1111,7 +1111,7 @@ игнорируют зоны контроля и могут свободно проходить сквозь них. Бойцы нулевого уровня считаются слишком слабыми, чтобы иметь зону контроля, и вражеские бойцы могут свободно проходить мимо них.

        2.4.2. Шары

        В верхней части полоски здоровья ваших бойцов имеется шар. Его цвет -означает:

        Таблица 2.10. Шары

        +означает:

        Таблица 2.10. Шары

        Шар Изображение diff --git a/doc/manual/manual.sk.html b/doc/manual/manual.sk.html index a0c632416c7c..5cc339481a54 100644 --- a/doc/manual/manual.sk.html +++ b/doc/manual/manual.sk.html @@ -1,5 +1,5 @@ -Manuál hráča hry Bitka o Wesnoth

        Manuál hráča hry Bitka o Wesnoth


        Úvod

        Bitka o Wesnoth je ťahová strategická hra s témou fantasy.

        Postav veľkú armádu, postupne vycvič zelenáčov na ostrieľaných veteránov. V +Manuál hráča hry Bitka o Wesnoth

        Manuál hráča hry Bitka o Wesnoth


        Úvod

        Bitka o Wesnoth je ťahová strategická hra s témou fantasy.

        Postav veľkú armádu, postupne vycvič zelenáčov na ostrieľaných veteránov. V neskorších hrách si privolaj svojich najlepších bojovníkov a zostav nich smrtiacu silu, ktorej nikto nedokáže vzdorovať! Vyber si jednotky zo širokej palety špecialistov, a skombinuj si zostavu s tými správnymi schopnosťami, @@ -273,7 +273,7 @@ scénu. Väčšina začiatočníkov to ale zvyčajne robí dosť často.

        Kapitola 2. Hranie

        2.1. Ovládanie

        Toto sú štandardné kontrolné klávesy. Ich nastavenie sa môže rôzniť v závislosti na platforme, ktorú používaš. Napríklad namiesto klávesy ctrl musíš používať príkazovú klávesu, pokiaľ používaš MacOSX. Väčšinu -klávesových skratiek si môžeš nastaviť podľa chuti v Nastaveniach.

        Tabuľka 2.1. Ovládanie a klávesové skratky

        +klávesových skratiek si môžeš nastaviť podľa chuti v Nastaveniach.

        Tabuľka 2.1. Ovládanie a klávesové skratky

        F1 Návod k Bitke o Wesnoth @@ -386,7 +386,7 @@ Shift+s Aktualizuje odkrývanie mapy -

        Tabuľka 2.2. Špecifické klávesové skratky jednotiek a počas kola

        +

        Tabuľka 2.2. Špecifické klávesové skratky jednotiek a počas kola

        Ctrl+r Naverbuje jednotku @@ -459,7 +459,7 @@ Ctrl+Medzera Ukončí ťah tohoto hráča -

        Tabuľka 2.3. Špecifické klávesové skratky plánovacieho režimu

        +

        Tabuľka 2.3. Špecifické klávesové skratky plánovacieho režimu

        p Prepína plánovací/bežný režim @@ -487,7 +487,7 @@ i Predpokladaj smrť -

        Tabuľka 2.4. Špecifické klávesové skratky hry pre viac hráčov

        +

        Tabuľka 2.4. Špecifické klávesové skratky hry pre viac hráčov

        m Správa pre iného hráča (pri hre viacerých hráčov) @@ -507,7 +507,7 @@ Ctrl+x Odstráň správy -

        Tabuľka 2.5. Ostatné klávesové skratky

        +

        Tabuľka 2.5. Ostatné klávesové skratky

        Ctrl+c Vymaže popisy polí na obrazovke @@ -542,7 +542,7 @@ Spusti AI vzorec

        Niektoré klávesy na MasOSX vyžadujú viac než nahradenie Ctrl klávesou -Cmd. Tu je ich zoznam:

        Tabuľka 2.6. Ostatné klávesové skratky

        +Cmd. Tu je ich zoznam:

        Tabuľka 2.6. Ostatné klávesové skratky

        Cmd+w Ukončí hru @@ -560,7 +560,7 @@ Ukončí ťah tohoto hráča

        Niektoré klávesové skratky boli trochu pozmenené, aby sa lepšie využilo ovládanie, ktoré poskytuje Pandora. Ak používaš Pandoru, tieto klávesy sa -líšia od predchádzajúceho zoznamu:

        Tabuľka 2.7. Pandora používa špecifické ovládacie klávesy a skratky

        +líšia od predchádzajúceho zoznamu:

        Tabuľka 2.7. Pandora používa špecifické ovládacie klávesy a skratky

        D-Pad Posúvanie @@ -630,7 +630,7 @@ počas dňa. Jednotky na rozhraní pôsobia menej poškodenia ako cez deň, tak v noci.

        Dve "denné" a "nočné" fázy sú odlíšené ako Ráno, Popoludnie a Prvá hliadka, Druhá hliadka , ako aj umiestnením slnka a mesiaca na obrázku časti dňa.

        Nasledovná tabuľka zobrazuje vplyv rôznych denných dôb na zranenia spôsobené -jednotkami poriadku, chaosu a na rozhraní:

        Tabuľka 2.8. Denná doba a sila útokov

        +jednotkami poriadku, chaosu a na rozhraní:

        Tabuľka 2.8. Denná doba a sila útokov

        Kolo Obrázok @@ -1014,7 +1014,7 @@ získajú záleží na úrovni nepriateľa a výsledku súboja: Ak jednotka skolí súpera, získa 8 skúseností za každú súperovu úroveň (4 ak bol súper úrovne 0), zatiaľčo pokiaľ súper súboj prežije, získa 1 skúsenosť za každú jeho -úroveň. Inými slovami:

        Tabuľka 2.9. Bonusy skúseností za zabitie a boj s jednotkami rôznych úrovní

        +úroveň. Inými slovami:

        Tabuľka 2.9. Bonusy skúseností za zabitie a boj s jednotkami rôznych úrovní

        nepriateľova úroveň bonus za zabitie @@ -1094,7 +1094,7 @@ schopnosťou priebojný ignorujú zóny pod kontrolou iných jednotiek a sú schopné nimi bez zábran prechádzať. Jednotky úrovne 0 sú považované za príliš slabé na to, aby boli schopné túto zónu udržať a tak sa jednotky -okolo nich môžu voľne pohybovať.

        2.4.2. Kruhy

        Na vrchu ukazovateľa energie vedľa každej jednotky je kruh. Tento kruh je:

        Tabuľka 2.10. Kruhy

        +okolo nich môžu voľne pohybovať.

        2.4.2. Kruhy

        Na vrchu ukazovateľa energie vedľa každej jednotky je kruh. Tento kruh je:

        Tabuľka 2.10. Kruhy

        Kruh Obrázok diff --git a/doc/manual/manual.sr.html b/doc/manual/manual.sr.html index c6850f702bb7..4a647d0a64c1 100644 --- a/doc/manual/manual.sr.html +++ b/doc/manual/manual.sr.html @@ -1,5 +1,5 @@ -Кориснички приручник „Боја за Веснот“

        Кориснички приручник „Боја за Веснот“


        Садржај

        Предговор
        1. Први кораци
        1.1. Свет
        1.1.1. Створења
        1.2. Сналажење
        1.3. Режими играња
        1.3.1. Походи
        1.3.2. Сценарији
        1.3.3. Екран игре
        1.3.4. Унајмљивање и сазивање
        1.3.5. Ваша војска
        1.3.6. Живот и смрт — искуство
        1.3.7. Победа и пораз
        1.3.8. Злато
        1.3.9. Уписивање и учитавање
        2. Играње
        2.1. Контроле
        2.2. Злато
        2.2.1. Унајмљивање и сазивање
        2.2.2. Издаци
        2.2.3. Приходи
        2.3. Јединице
        2.3.1. Поредак
        2.3.2. Особине
        2.3.3. Специјалности јединица
        2.3.4. Способности
        2.3.5. Искуство
        2.3.6. Сазивање јединица
        2.4. Покретање
        2.4.1. Надзорни појас
        2.4.2. Куглице
        2.4.3. Елипсе, тимске боје и јуначке иконе
        2.5. Борба
        2.5.1. Типови напада
        2.5.2. Отпорности
        2.6. Лечење
        2.6.1. Обнављање
        2.6.2. отров
        3. Стратегија и савети
        3.1. Основна стратегија
        3.1.1. Не траћите јединице
        3.1.2. Ван домашаја непријатеља
        3.1.3. Штитите се надзорним појасом (НАПОЈ)
        3.1.4. Одржавајте одбрамбену линију
        3.1.5. Смењујте своје снаге
        3.1.6. Користите терен
        3.1.7. Нападање и бирање мета
        3.1.8. Доба дана
        3.1.9. Искуство
        3.2. За добру забаву
        3.2.1. На почетку сценарија
        3.2.2. Током сценарија
        3.2.3. Лечење
        3.2.4. Добијање сценарија
        3.2.5. Још општих савета

        Предговор

        „Бој за Веснот“ је стратешка игра на потезе у фантазијском миљеу.

        Саставите врсну војску, постепено увежбавајући сирове регруте до прекаљених +Кориснички приручник „Боја за Веснот“

        Кориснички приручник „Боја за Веснот“


        Садржај

        Предговор
        1. Први кораци
        1.1. Свет
        1.1.1. Створења
        1.2. Сналажење
        1.3. Режими играња
        1.3.1. Походи
        1.3.2. Сценарији
        1.3.3. Екран игре
        1.3.4. Унајмљивање и сазивање
        1.3.5. Ваша војска
        1.3.6. Живот и смрт — искуство
        1.3.7. Победа и пораз
        1.3.8. Злато
        1.3.9. Уписивање и учитавање
        2. Играње
        2.1. Контроле
        2.2. Злато
        2.2.1. Унајмљивање и сазивање
        2.2.2. Издаци
        2.2.3. Приходи
        2.3. Јединице
        2.3.1. Поредак
        2.3.2. Особине
        2.3.3. Специјалности јединица
        2.3.4. Способности
        2.3.5. Искуство
        2.3.6. Сазивање јединица
        2.4. Покретање
        2.4.1. Надзорни појас
        2.4.2. Куглице
        2.4.3. Елипсе, тимске боје и јуначке иконе
        2.5. Борба
        2.5.1. Типови напада
        2.5.2. Отпорности
        2.6. Лечење
        2.6.1. Обнављање
        2.6.2. отров
        3. Стратегија и савети
        3.1. Основна стратегија
        3.1.1. Не траћите јединице
        3.1.2. Ван домашаја непријатеља
        3.1.3. Штитите се надзорним појасом (НАПОЈ)
        3.1.4. Одржавајте одбрамбену линију
        3.1.5. Смењујте своје снаге
        3.1.6. Користите терен
        3.1.7. Нападање и бирање мета
        3.1.8. Доба дана
        3.1.9. Искуство
        3.2. За добру забаву
        3.2.1. На почетку сценарија
        3.2.2. Током сценарија
        3.2.3. Лечење
        3.2.4. Добијање сценарија
        3.2.5. Још општих савета

        Предговор

        „Бој за Веснот“ је стратешка игра на потезе у фантазијском миљеу.

        Саставите врсну војску, постепено увежбавајући сирове регруте до прекаљених ветерана. У каснијим партијама, сазовите своје најжилавије ратнике и образујте навалу којој се нико не може супротставити! Бирајте јединице из великог скупа специјализованих, својеручно подижући силу која је способна за @@ -269,7 +269,7 @@ уписивањем током сценарија. Већина почетника, пак, ово ради прилично често.

        Поглавље 2. Играње

        2.1. Контроле

        Ово су подразумевани контролни тастери. Постава тастера може да се разликује у зависности од платформе. На пример, под МекОС-ом често ћете користити тастер Cmd уместо Ctrl. Већину пречица можете изменити по жељи у менију -Поставке.

        Табела 2.1. Опште контроле и пречице

        +Поставке.

        Табела 2.1. Опште контроле и пречице

        F1 Помоћ „Боја за Веснот“. @@ -382,7 +382,7 @@ Shift+S Ручно ажурирање покрова. -

        Табела 2.2. Пречице за јединице и потез

        +

        Табела 2.2. Пречице за јединице и потез

        Ctrl+R Унајмљивање јединице. @@ -455,7 +455,7 @@ Ctrl+Space Крај играчевог потеза. -

        Табела 2.3. Пречице за блокче

        +

        Табела 2.3. Пречице за блокче

        p Режим планирања. @@ -483,7 +483,7 @@ i Претпостављање мртвим. -

        Табела 2.4. Пречице за вишеиграње

        +

        Табела 2.4. Пречице за вишеиграње

        M Порука другом играчу (у вишеигрању). @@ -503,7 +503,7 @@ Ctrl+X Чишћење порука. -

        Табела 2.5. Разне пречице

        +

        Табела 2.5. Разне пречице

        Ctrl+C Чишћење екранских етикета. @@ -538,7 +538,7 @@ Извршавање ВИ формуле.

        Неке пречице под МекОС-ом X траже више од замене Ctrl са Cmd. Следи списак -таквих:

        Табела 2.6. Разне пречице

        +таквих:

        Табела 2.6. Разне пречице

        Cmd+W Напуштање игре. @@ -556,7 +556,7 @@ Крај играчевог потеза.

        Неке пречице су помало измењене да би се лакше користиле контроле које пружа пандора. Ако користите пандору, следећи тастери су различити у односу на -горњи списак:

        Табела 2.7. Контроле и пречице на пандори

        +горњи списак:

        Табела 2.7. Контроле и пречице на пандори

        D-Pad Клизање. @@ -618,7 +618,7 @@ дању. Двојствене јединице наносе мање штете и дању и ноћу.

        „Дан“ и „ноћ“ подељени су у по две смене: јутро и поподне, и прва стража и друга стража. Оне се могу видети по положају сунца и месеца на графику доба дана.

        Наредна табела приказује утицај различитих доба дана на штету коју наносе -законите, хаотичне и двојствене јединице:

        Табела 2.8. Доба дана и штета

        +законите, хаотичне и двојствене јединице:

        Табела 2.8. Доба дана и штета

        потез слика @@ -997,7 +997,7 @@ од нивоа непријатељске јединице и исхода битке: ако јединица збрише противника, добија 8 искуствених поена по нивоу противника (4 ако је нултог нивоа), а ако преживи битку и противник остане жив, један поен по нивоу -противника. Другим речима:

        Табела 2.9. Искуствени бонуси за борбу са непријатељима различитих нивоа

        +противника. Другим речима:

        Табела 2.9. Искуствени бонуси за борбу са непријатељима различитих нивоа

        ниво непријатеља бонус за уништење @@ -1077,7 +1077,7 @@ стану. Јединице са способношћу чаркања занемарују непријатељске надзорне појасеве и могу се слободно кретати кроз њих, без заустављања. Јединице нултог нивоа сматрају се преслабим за успостављање надзорног појаса, па се -око непријатеља нултог нивоа све јединице могу слободно кретати.

        2.4.2. Куглице

        На врху енерготраке покрај сваке пријатељске јединице стоји куглица. Она је:

        Табела 2.10. Куглице

        +око непријатеља нултог нивоа све јединице могу слободно кретати.

        2.4.2. Куглице

        На врху енерготраке покрај сваке пријатељске јединице стоји куглица. Она је:

        Табела 2.10. Куглице

        куглица слика diff --git a/doc/manual/manual.sr@ijekavian.html b/doc/manual/manual.sr@ijekavian.html index bb92b9c72232..495ae8b7ce61 100644 --- a/doc/manual/manual.sr@ijekavian.html +++ b/doc/manual/manual.sr@ijekavian.html @@ -1,5 +1,5 @@ -Кориснички приручник „Боја за Веснот“

        Кориснички приручник „Боја за Веснот“


        Садржај

        Предговор
        1. Први кораци
        1.1. Свијет
        1.1.1. Створења
        1.2. Сналажење
        1.3. Режими играња
        1.3.1. Походи
        1.3.2. Сценарији
        1.3.3. Екран игре
        1.3.4. Унајмљивање и сазивање
        1.3.5. Ваша војска
        1.3.6. Живот и смрт — искуство
        1.3.7. Побједа и пораз
        1.3.8. Злато
        1.3.9. Уписивање и учитавање
        2. Играње
        2.1. Контроле
        2.2. Злато
        2.2.1. Унајмљивање и сазивање
        2.2.2. Издаци
        2.2.3. Приходи
        2.3. Јединице
        2.3.1. Поредак
        2.3.2. Особине
        2.3.3. Специјалности јединица
        2.3.4. Способности
        2.3.5. Искуство
        2.3.6. Сазивање јединица
        2.4. Покретање
        2.4.1. Надзорни појас
        2.4.2. Куглице
        2.4.3. Елипсе, тимске боје и јуначке иконе
        2.5. Борба
        2.5.1. Типови напада
        2.5.2. Отпорности
        2.6. Лијечење
        2.6.1. Обнављање
        2.6.2. отров
        3. Стратегија и савјети
        3.1. Основна стратегија
        3.1.1. Не траћите јединице
        3.1.2. Ван домашаја непријатеља
        3.1.3. Штитите се надзорним појасом (НАПОЈ)
        3.1.4. Одржавајте одбрамбену линију
        3.1.5. Смјењујте своје снаге
        3.1.6. Користите терен
        3.1.7. Нападање и бирање мета
        3.1.8. Доба дана
        3.1.9. Искуство
        3.2. За добру забаву
        3.2.1. На почетку сценарија
        3.2.2. Током сценарија
        3.2.3. Лијечење
        3.2.4. Добијање сценарија
        3.2.5. Још општих савјета

        Предговор

        „Бој за Веснот“ је стратешка игра на потезе у фантазијском миљеу.

        Саставите врсну војску, постепено увјежбавајући сирове регруте до прекаљених +Кориснички приручник „Боја за Веснот“

        Кориснички приручник „Боја за Веснот“


        Садржај

        Предговор
        1. Први кораци
        1.1. Свијет
        1.1.1. Створења
        1.2. Сналажење
        1.3. Режими играња
        1.3.1. Походи
        1.3.2. Сценарији
        1.3.3. Екран игре
        1.3.4. Унајмљивање и сазивање
        1.3.5. Ваша војска
        1.3.6. Живот и смрт — искуство
        1.3.7. Побједа и пораз
        1.3.8. Злато
        1.3.9. Уписивање и учитавање
        2. Играње
        2.1. Контроле
        2.2. Злато
        2.2.1. Унајмљивање и сазивање
        2.2.2. Издаци
        2.2.3. Приходи
        2.3. Јединице
        2.3.1. Поредак
        2.3.2. Особине
        2.3.3. Специјалности јединица
        2.3.4. Способности
        2.3.5. Искуство
        2.3.6. Сазивање јединица
        2.4. Покретање
        2.4.1. Надзорни појас
        2.4.2. Куглице
        2.4.3. Елипсе, тимске боје и јуначке иконе
        2.5. Борба
        2.5.1. Типови напада
        2.5.2. Отпорности
        2.6. Лијечење
        2.6.1. Обнављање
        2.6.2. отров
        3. Стратегија и савјети
        3.1. Основна стратегија
        3.1.1. Не траћите јединице
        3.1.2. Ван домашаја непријатеља
        3.1.3. Штитите се надзорним појасом (НАПОЈ)
        3.1.4. Одржавајте одбрамбену линију
        3.1.5. Смјењујте своје снаге
        3.1.6. Користите терен
        3.1.7. Нападање и бирање мета
        3.1.8. Доба дана
        3.1.9. Искуство
        3.2. За добру забаву
        3.2.1. На почетку сценарија
        3.2.2. Током сценарија
        3.2.3. Лијечење
        3.2.4. Добијање сценарија
        3.2.5. Још општих савјета

        Предговор

        „Бој за Веснот“ је стратешка игра на потезе у фантазијском миљеу.

        Саставите врсну војску, постепено увјежбавајући сирове регруте до прекаљених ветерана. У каснијим партијама, сазовите своје најжилавије ратнике и образујте навалу којој се нико не може супротставити! Бирајте јединице из великог скупа специјализованих, својеручно подижући силу која је способна за @@ -270,7 +270,7 @@ уписивањем током сценарија. Већина почетника, пак, ово ради прилично често.

        Поглавље 2. Играње

        2.1. Контроле

        Ово су подразумевани контролни тастери. Постава тастера може да се разликује у зависности од платформе. На пример, под МекОС-ом често ћете користити тастер Cmd уместо Ctrl. Већину пречица можете изменити по жељи у менију -Поставке.

        Табела 2.1. Опште контроле и пречице

        +Поставке.

        Табела 2.1. Опште контроле и пречице

        F1 Помоћ „Боја за Веснот“. @@ -383,7 +383,7 @@ Shift+S Ручно ажурирање покрова. -

        Табела 2.2. Пречице за јединице и потез

        +

        Табела 2.2. Пречице за јединице и потез

        Ctrl+R Унајмљивање јединице. @@ -456,7 +456,7 @@ Ctrl+Space Крај играчевог потеза. -

        Табела 2.3. Пречице за блокче

        +

        Табела 2.3. Пречице за блокче

        p Режим планирања. @@ -484,7 +484,7 @@ i Претпостављање мртвим. -

        Табела 2.4. Пречице за вишеиграње

        +

        Табела 2.4. Пречице за вишеиграње

        M Порука другом играчу (у вишеигрању). @@ -504,7 +504,7 @@ Ctrl+X Чишћење порука. -

        Табела 2.5. Разне пречице

        +

        Табела 2.5. Разне пречице

        Ctrl+C Чишћење екранских етикета. @@ -539,7 +539,7 @@ Извршавање ВИ формуле.

        Неке пречице под МекОС-ом X траже више од замене Ctrl са Cmd. Следи списак -таквих:

        Табела 2.6. Разне пречице

        +таквих:

        Табела 2.6. Разне пречице

        Cmd+W Напуштање игре. @@ -557,7 +557,7 @@ Крај играчевог потеза.

        Неке пречице су помало измењене да би се лакше користиле контроле које пружа пандора. Ако користите пандору, следећи тастери су различити у односу на -горњи списак:

        Табела 2.7. Контроле и пречице на пандори

        +горњи списак:

        Табела 2.7. Контроле и пречице на пандори

        D-Pad Клизање. @@ -619,7 +619,7 @@ дању. Двојствене јединице наносе мање штете и дању и ноћу.

        „Дан“ и „ноћ“ подијељени су у по двије смјене: јутро и поподне, и прва стража и друга стража. Оне се могу видјети по положају сунца и мјесеца на графику доба дана.

        Наредна табела приказује утицај различитих доба дана на штету коју наносе -законите, хаотичне и двојствене јединице:

        Табела 2.8. Доба дана и штета

        +законите, хаотичне и двојствене јединице:

        Табела 2.8. Доба дана и штета

        потез слика @@ -1000,7 +1000,7 @@ од нивоа непријатељске јединице и исхода битке: ако јединица збрише противника, добија 8 искуствених поена по нивоу противника (4 ако је нултог нивоа), а ако преживи битку и противник остане жив, један поен по нивоу -противника. Другим ријечима:

        Табела 2.9. Искуствени бонуси за борбу са непријатељима различитих нивоа

        +противника. Другим ријечима:

        Табела 2.9. Искуствени бонуси за борбу са непријатељима различитих нивоа

        ниво непријатеља бонус за уништење @@ -1081,7 +1081,7 @@ стану. Јединице са способношћу чаркања занемарују непријатељске надзорне појасеве и могу се слободно кретати кроз њих, без заустављања. Јединице нултог нивоа сматрају се преслабим за успостављање надзорног појаса, па се -око непријатеља нултог нивоа све јединице могу слободно кретати.

        2.4.2. Куглице

        На врху енерготраке покрај сваке пријатељске јединице стоји куглица. Она је:

        Табела 2.10. Куглице

        +око непријатеља нултог нивоа све јединице могу слободно кретати.

        2.4.2. Куглице

        На врху енерготраке покрај сваке пријатељске јединице стоји куглица. Она је:

        Табела 2.10. Куглице

        куглица слика diff --git a/doc/manual/manual.sr@ijekavianlatin.html b/doc/manual/manual.sr@ijekavianlatin.html index 8181b40f2847..c8fb9e0b5632 100644 --- a/doc/manual/manual.sr@ijekavianlatin.html +++ b/doc/manual/manual.sr@ijekavianlatin.html @@ -1,5 +1,5 @@ -Korisnički priručnik „Boja za Vesnot“

        Korisnički priručnik „Boja za Vesnot“


        Predgovor

        „Boj za Vesnot“ je strateška igra na poteze u fantazijskom miljeu.

        Sastavite vrsnu vojsku, postepeno uvježbavajući sirove regrute do +Korisnički priručnik „Boja za Vesnot“

        Korisnički priručnik „Boja za Vesnot“


        Predgovor

        „Boj za Vesnot“ je strateška igra na poteze u fantazijskom miljeu.

        Sastavite vrsnu vojsku, postepeno uvježbavajući sirove regrute do prekaljenih veterana. U kasnijim partijama, sazovite svoje najžilavije ratnike i obrazujte navalu kojoj se niko ne može suprotstaviti! Birajte jedinice iz velikog skupa specijalizovanih, svojeručno podižući silu koja je @@ -272,7 +272,7 @@ upisivanjem tokom scenarija. Većina početnika, pak, ovo radi prilično često.

        Poglavlje 2. Igranje

        2.1. Kontrole

        Ovo su podrazumevani kontrolni tasteri. Postava tastera može da se razlikuje u zavisnosti od platforme. Na primer, pod MacOS-om često ćete koristiti taster Cmd umesto Ctrl. Većinu prečica možete izmeniti po želji u meniju -Postavke.

        Tabela 2.1. Opšte kontrole i prečice

        +Postavke.

        Tabela 2.1. Opšte kontrole i prečice

        F1 Pomoć „Boja za Vesnot“. @@ -385,7 +385,7 @@ Shift+S Ručno ažuriranje pokrova. -

        Tabela 2.2. Prečice za jedinice i potez

        +

        Tabela 2.2. Prečice za jedinice i potez

        Ctrl+R Unajmljivanje jedinice. @@ -458,7 +458,7 @@ Ctrl+Space Kraj igračevog poteza. -

        Tabela 2.3. Prečice za blokče

        +

        Tabela 2.3. Prečice za blokče

        p Režim planiranja. @@ -486,7 +486,7 @@ i Pretpostavljanje mrtvim. -

        Tabela 2.4. Prečice za višeigranje

        +

        Tabela 2.4. Prečice za višeigranje

        M Poruka drugom igraču (u višeigranju). @@ -506,7 +506,7 @@ Ctrl+X Čišćenje poruka. -

        Tabela 2.5. Razne prečice

        +

        Tabela 2.5. Razne prečice

        Ctrl+C Čišćenje ekranskih etiketa. @@ -541,7 +541,7 @@ Izvršavanje VI formule.

        Neke prečice pod MacOS-om X traže više od zamene Ctrl sa Cmd. Sledi spisak -takvih:

        Tabela 2.6. Razne prečice

        +takvih:

        Tabela 2.6. Razne prečice

        Cmd+W Napuštanje igre. @@ -559,7 +559,7 @@ Kraj igračevog poteza.

        Neke prečice su pomalo izmenjene da bi se lakše koristile kontrole koje pruža pandora. Ako koristite pandoru, sledeći tasteri su različiti u odnosu -na gornji spisak:

        Tabela 2.7. Kontrole i prečice na pandori

        +na gornji spisak:

        Tabela 2.7. Kontrole i prečice na pandori

        D-Pad Klizanje. @@ -622,7 +622,7 @@ danju. Dvojstvene jedinice nanose manje štete i danju i noću.

        „Dan“ i „noć“ podijeljeni su u po dvije smjene: jutro i popodne, i prva straža i druga straža. One se mogu vidjeti po položaju sunca i mjeseca na grafiku doba dana.

        Naredna tabela prikazuje uticaj različitih doba dana na štetu koju nanose -zakonite, haotične i dvojstvene jedinice:

        Tabela 2.8. Doba dana i šteta

        +zakonite, haotične i dvojstvene jedinice:

        Tabela 2.8. Doba dana i šteta

        potez slika @@ -1006,7 +1006,7 @@ od nivoa neprijateljske jedinice i ishoda bitke: ako jedinica zbriše protivnika, dobija 8 iskustvenih poena po nivou protivnika (4 ako je nultog nivoa), a ako preživi bitku i protivnik ostane živ, jedan poen po nivou -protivnika. Drugim riječima:

        Tabela 2.9. Iskustveni bonusi za borbu sa neprijateljima različitih nivoa

        +protivnika. Drugim riječima:

        Tabela 2.9. Iskustveni bonusi za borbu sa neprijateljima različitih nivoa

        nivo neprijatelja bonus za uništenje @@ -1088,7 +1088,7 @@ pojaseve i mogu se slobodno kretati kroz njih, bez zaustavljanja. Jedinice nultog nivoa smatraju se preslabim za uspostavljanje nadzornog pojasa, pa se oko neprijatelja nultog nivoa sve jedinice mogu slobodno kretati.

        2.4.2. Kuglice

        Na vrhu energotrake pokraj svake prijateljske jedinice stoji kuglica. Ona -je:

        Tabela 2.10. Kuglice

        +je:

        Tabela 2.10. Kuglice

        kuglica slika diff --git a/doc/manual/manual.sr@latin.html b/doc/manual/manual.sr@latin.html index 0291515c7940..e662282210aa 100644 --- a/doc/manual/manual.sr@latin.html +++ b/doc/manual/manual.sr@latin.html @@ -1,5 +1,5 @@ -Korisnički priručnik „Boja za Vesnot“

        Korisnički priručnik „Boja za Vesnot“


        Predgovor

        „Boj za Vesnot“ je strateška igra na poteze u fantazijskom miljeu.

        Sastavite vrsnu vojsku, postepeno uvežbavajući sirove regrute do prekaljenih +Korisnički priručnik „Boja za Vesnot“

        Korisnički priručnik „Boja za Vesnot“


        Predgovor

        „Boj za Vesnot“ je strateška igra na poteze u fantazijskom miljeu.

        Sastavite vrsnu vojsku, postepeno uvežbavajući sirove regrute do prekaljenih veterana. U kasnijim partijama, sazovite svoje najžilavije ratnike i obrazujte navalu kojoj se niko ne može suprotstaviti! Birajte jedinice iz velikog skupa specijalizovanih, svojeručno podižući silu koja je sposobna za @@ -271,7 +271,7 @@ upisivanjem tokom scenarija. Većina početnika, pak, ovo radi prilično često.

        Poglavlje 2. Igranje

        2.1. Kontrole

        Ovo su podrazumevani kontrolni tasteri. Postava tastera može da se razlikuje u zavisnosti od platforme. Na primer, pod MacOS-om često ćete koristiti taster Cmd umesto Ctrl. Većinu prečica možete izmeniti po želji u meniju -Postavke.

        Tabela 2.1. Opšte kontrole i prečice

        +Postavke.

        Tabela 2.1. Opšte kontrole i prečice

        F1 Pomoć „Boja za Vesnot“. @@ -384,7 +384,7 @@ Shift+S Ručno ažuriranje pokrova. -

        Tabela 2.2. Prečice za jedinice i potez

        +

        Tabela 2.2. Prečice za jedinice i potez

        Ctrl+R Unajmljivanje jedinice. @@ -457,7 +457,7 @@ Ctrl+Space Kraj igračevog poteza. -

        Tabela 2.3. Prečice za blokče

        +

        Tabela 2.3. Prečice za blokče

        p Režim planiranja. @@ -485,7 +485,7 @@ i Pretpostavljanje mrtvim. -

        Tabela 2.4. Prečice za višeigranje

        +

        Tabela 2.4. Prečice za višeigranje

        M Poruka drugom igraču (u višeigranju). @@ -505,7 +505,7 @@ Ctrl+X Čišćenje poruka. -

        Tabela 2.5. Razne prečice

        +

        Tabela 2.5. Razne prečice

        Ctrl+C Čišćenje ekranskih etiketa. @@ -540,7 +540,7 @@ Izvršavanje VI formule.

        Neke prečice pod MacOS-om X traže više od zamene Ctrl sa Cmd. Sledi spisak -takvih:

        Tabela 2.6. Razne prečice

        +takvih:

        Tabela 2.6. Razne prečice

        Cmd+W Napuštanje igre. @@ -558,7 +558,7 @@ Kraj igračevog poteza.

        Neke prečice su pomalo izmenjene da bi se lakše koristile kontrole koje pruža pandora. Ako koristite pandoru, sledeći tasteri su različiti u odnosu -na gornji spisak:

        Tabela 2.7. Kontrole i prečice na pandori

        +na gornji spisak:

        Tabela 2.7. Kontrole i prečice na pandori

        D-Pad Klizanje. @@ -621,7 +621,7 @@ danju. Dvojstvene jedinice nanose manje štete i danju i noću.

        „Dan“ i „noć“ podeljeni su u po dve smene: jutro i popodne, i prva straža i druga straža. One se mogu videti po položaju sunca i meseca na grafiku doba dana.

        Naredna tabela prikazuje uticaj različitih doba dana na štetu koju nanose -zakonite, haotične i dvojstvene jedinice:

        Tabela 2.8. Doba dana i šteta

        +zakonite, haotične i dvojstvene jedinice:

        Tabela 2.8. Doba dana i šteta

        potez slika @@ -1002,7 +1002,7 @@ od nivoa neprijateljske jedinice i ishoda bitke: ako jedinica zbriše protivnika, dobija 8 iskustvenih poena po nivou protivnika (4 ako je nultog nivoa), a ako preživi bitku i protivnik ostane živ, jedan poen po nivou -protivnika. Drugim rečima:

        Tabela 2.9. Iskustveni bonusi za borbu sa neprijateljima različitih nivoa

        +protivnika. Drugim rečima:

        Tabela 2.9. Iskustveni bonusi za borbu sa neprijateljima različitih nivoa

        nivo neprijatelja bonus za uništenje @@ -1084,7 +1084,7 @@ pojaseve i mogu se slobodno kretati kroz njih, bez zaustavljanja. Jedinice nultog nivoa smatraju se preslabim za uspostavljanje nadzornog pojasa, pa se oko neprijatelja nultog nivoa sve jedinice mogu slobodno kretati.

        2.4.2. Kuglice

        Na vrhu energotrake pokraj svake prijateljske jedinice stoji kuglica. Ona -je:

        Tabela 2.10. Kuglice

        +je:

        Tabela 2.10. Kuglice

        kuglica slika diff --git a/doc/manual/manual.uk.html b/doc/manual/manual.uk.html index f174787af348..a877d33382f9 100644 --- a/doc/manual/manual.uk.html +++ b/doc/manual/manual.uk.html @@ -1,5 +1,5 @@ -Посібник з гри Битва за Веснот

        Посібник з гри Битва за Веснот


        Зміст

        Передмова
        1. Легкий початок
        1.1. Світ
        1.1.1. Створіння
        1.2. Освоєння
        1.3. Режими гри
        1.3.1. Кампанії
        1.3.2. Сценарії
        1.3.3. Екран гри
        1.3.4. Вербування і заклик
        1.3.5. Ваша армія
        1.3.6. Життя і Смерть — Досвід
        1.3.7. Перемога та Поразка
        1.3.8. Золото
        1.3.9. Збереження та Завантаження
        2. Гра
        2.1. Керування
        2.2. Золото
        2.2.1. Вербування та Виклик
        2.2.2. Утримання
        2.2.3. Прибуток
        2.3. Бійці
        2.3.1. Групування
        2.3.2. Риси
        2.3.3. Спеціальності бійців
        2.3.4. Здібності
        2.3.5. Досвід
        2.3.6. Виклик бійців
        2.4. Переміщення
        2.4.1. Зона Контролю
        2.4.2. Сфери
        2.4.3. Еліпси, Кольори команд, Значки героїв
        2.5. Бій
        2.5.1. Типи атак
        2.5.2. Опірність
        2.6. Зцілення
        2.6.1. Регенерація
        2.6.2. Отрута
        3. Стратегія та поради
        3.1. Базова стратегія
        3.1.1. Не марнуйте бійців
        3.1.2. Поза досяжністю противника
        3.1.3. Захищайтесь за допомогою зон контролю (ЗК)
        3.1.4. Підтримуйте лінію оборони
        3.1.5. Чергуйте ваші загони
        3.1.6. Використовуйте ландшафт
        3.1.7. Напад і вибір ваших цілей
        3.1.8. Час доби
        3.1.9. Досвід
        3.2. Отримання більшого задоволення від гри
        3.2.1. На початку сценарію
        3.2.2. Протягом сценарію
        3.2.3. Зцілення
        3.2.4. Перемога в сценарії
        3.2.5. Ще трохи порад

        Передмова

        Битва за Веснот - це покрокова стратегічна гра в в стилі фентезі.

        Створіть величну армію, поступово перетворюючи молодих новобранців на +Посібник з гри Битва за Веснот

        Посібник з гри Битва за Веснот


        Зміст

        Передмова
        1. Легкий початок
        1.1. Світ
        1.1.1. Створіння
        1.2. Освоєння
        1.3. Режими гри
        1.3.1. Кампанії
        1.3.2. Сценарії
        1.3.3. Екран гри
        1.3.4. Вербування і заклик
        1.3.5. Ваша армія
        1.3.6. Життя і Смерть — Досвід
        1.3.7. Перемога та Поразка
        1.3.8. Золото
        1.3.9. Збереження та Завантаження
        2. Гра
        2.1. Керування
        2.2. Золото
        2.2.1. Вербування та Виклик
        2.2.2. Утримання
        2.2.3. Прибуток
        2.3. Бійці
        2.3.1. Групування
        2.3.2. Риси
        2.3.3. Спеціальності бійців
        2.3.4. Здібності
        2.3.5. Досвід
        2.3.6. Виклик бійців
        2.4. Переміщення
        2.4.1. Зона Контролю
        2.4.2. Сфери
        2.4.3. Еліпси, Кольори команд, Значки героїв
        2.5. Бій
        2.5.1. Типи атак
        2.5.2. Опірність
        2.6. Зцілення
        2.6.1. Регенерація
        2.6.2. Отрута
        3. Стратегія та поради
        3.1. Базова стратегія
        3.1.1. Не марнуйте бійців
        3.1.2. Поза досяжністю противника
        3.1.3. Захищайтесь за допомогою зон контролю (ЗК)
        3.1.4. Підтримуйте лінію оборони
        3.1.5. Чергуйте ваші загони
        3.1.6. Використовуйте ландшафт
        3.1.7. Напад і вибір ваших цілей
        3.1.8. Час доби
        3.1.9. Досвід
        3.2. Отримання більшого задоволення від гри
        3.2.1. На початку сценарію
        3.2.2. Протягом сценарію
        3.2.3. Зцілення
        3.2.4. Перемога в сценарії
        3.2.5. Ще трохи порад

        Передмова

        Битва за Веснот - це покрокова стратегічна гра в в стилі фентезі.

        Створіть величну армію, поступово перетворюючи молодих новобранців на навчених досвідом ветеранів. У подальших іграх закликайте ваших найбільш сильних воїнів і створююйте руйнівну силу, проти якої ніхто не зможе встояти! Вибирайте бійців з великої кількості фахівців, підбираючи бійців з @@ -280,7 +280,7 @@ початківців стараються часто зберігати гру.

        Розділ 2. Гра

        2.1. Керування

        Це стандартні гарячі клавіші. Вони можуть різнитися залежно від платформи. Наприклад, вам слід використовувати клавішу cmd замість ctrl, якщо ви використовуєте MacOSX. Ви можете змінити більшість гарячих клавіш на -свій розсуд в Меню Налаштувань.

        Таблиця 2.1. Елементи управління і гарячі клавіші

        +свій розсуд в Меню Налаштувань.

        Таблиця 2.1. Елементи управління і гарячі клавіші

        F1 Довідка гри Битва за Веснот @@ -393,7 +393,7 @@ Shift+s Оновити пелену зараз -

        Таблиця 2.2. Гарячі клавіші бійців і управління ходом

        +

        Таблиця 2.2. Гарячі клавіші бійців і управління ходом

        Ctrl+r Вербувати бійця @@ -465,7 +465,7 @@ Ctrl+Пробіл Завершити хід цього гравця -

        Таблиця 2.3. Гарячі клавіші режиму планування

        +

        Таблиця 2.3. Гарячі клавіші режиму планування

        p Перемкнути режим планування @@ -493,7 +493,7 @@ i Вважати мертвим -

        Таблиця 2.4. Гарячі клавіші для мережевої гри

        +

        Таблиця 2.4. Гарячі клавіші для мережевої гри

        m Повідомлення іншому гравцю (у мережевій грі) @@ -513,7 +513,7 @@ Ctrl+x Очистити повідомлення -

        Таблиця 2.5. Різні гарячі клавіші

        +

        Таблиця 2.5. Різні гарячі клавіші

        Ctrl+c Очистити мітки на екрані @@ -548,7 +548,7 @@ Виконати формулу ШІ

        На MacOSX деякі поєднання вимагають більше, ніж просто заміни Ctrl на -Cmd. Ось їх перелік:

        Таблиця 2.6. Різні гарячі клавіші

        +Cmd. Ось їх перелік:

        Таблиця 2.6. Різні гарячі клавіші

        Cmd+w Вийти з гри @@ -566,7 +566,7 @@ Завершити хід цього гравця

        Деякі гарячі клавіші були трохи змінені для зручнішого управління на Pandora. Якщо ви використовуєте Pandora, ці клавіші відрізняються від -вищезгаданих:

        Таблиця 2.7. Управління і гарячі клавіші для системи Pandora

        +вищезгаданих:

        Таблиця 2.7. Управління і гарячі клавіші для системи Pandora

        D-Pad Прокрутка @@ -629,7 +629,7 @@ вдень, і менше вночі. Хаотичні бійці більше шкоди завдають вночі, і менше вдень. Тіньові бійці завдають менше шкоди і вночі, і вдень.

        І "день", і "ніч" діляться на фази: Ранок, День, Перша та Друга Варти. Ці фази визначаються розміщенням сонця і місяця в небі протягом доби.

        Наступна таблиця показує, який вплив буде здійснювати час доби на порядних, -хаотичних і тіньових бійців:

        Таблиця 2.8. Час доби та пошкодження

        +хаотичних і тіньових бійців:

        Таблиця 2.8. Час доби та пошкодження

        Хід Зображення @@ -1006,7 +1006,7 @@ боєць вбиває противника, він отримує 8 очок досвіду за кожен рівень ворога (4, якщо противник був нульового рівня), якщо ж боєць вижив у битві, не вбивши противника, він отримує 1 очко досвіду за кожен рівень -противника. Іншими словами:

        Таблиця 2.9. Досвід, що отримується за вбивство або битву з ворогами різних рівнів

        +противника. Іншими словами:

        Таблиця 2.9. Досвід, що отримується за вбивство або битву з ворогами різних рівнів

        рівень ворога бонус вбивства @@ -1088,7 +1088,7 @@ вільно проходити крізь них. Бійці нульового рівня вважаються занадто слабкими, щоб мати зону контролю, і ворожі бійці можуть вільно повз них проходити.

        2.4.2. Сфери

        У верхній частині смужки енергії, що показана поруч із кожним бійцем, є -також сфера. Ця сфера є:

        Таблиця 2.10. Сфери

        +також сфера. Ця сфера є:

        Таблиця 2.10. Сфери

        Сфера Зображення diff --git a/doc/manual/manual.vi.html b/doc/manual/manual.vi.html index 7260dee682a7..099fdc67e282 100644 --- a/doc/manual/manual.vi.html +++ b/doc/manual/manual.vi.html @@ -1,6 +1,6 @@ -Hướng dẫn người dùng Trận chiến vì Wesnoth

        Hướng dẫn người dùng Trận chiến vì Wesnoth


        Lời nói đầu

        Trận chiến vì Wesnoth là một trò chơi chiến lược dựa trên lượt đi với phong +Hướng dẫn người dùng Trận chiến vì Wesnoth

        Hướng dẫn người dùng Trận chiến vì Wesnoth


        Lời nói đầu

        Trận chiến vì Wesnoth là một trò chơi chiến lược dựa trên lượt đi với phong cách thần thoại.

        Xây dựng quân đội hùng mạnh, từ từ đào tạo lính mới thành các chiến binh kỳ cựu. Trong các trò chơi về sau, gọi lại các chiến binh bền bỉ nhất và tạo thành đạo quân mà không kẻ nào có thể chống lại! Chọn đơn vị từ một loạt các @@ -297,7 +297,7 @@ hướng làm thế khá thường xuyên.

        Chương 2. Chơi

        2.1. Điều khiển

        Đây là các phím điều khiển mặc định. Thiết lập phím có thể khác tùy thuộc vào nền tảng được sử dụng. Ví dụ bạn thường sẽ phải sử dụng phím Cmd thay vì phím Ctrl khi bạn sử dụng MacOSX. Bạn có thể thay đổi hầu hết phím tắt theo -ý thích sử dụng trình đơn Tùy thích.

        Bảng 2.1. Điều khiển và phím tắt chung

        +ý thích sử dụng trình đơn Tùy thích.

        Bảng 2.1. Điều khiển và phím tắt chung

        F1 Trợ giúp Trận chiến vì Wesnoth @@ -409,7 +409,7 @@ Shift+s Cập nhật màn che ngay -

        Bảng 2.2. Phím tắt cho đơn vị và lượt

        +

        Bảng 2.2. Phím tắt cho đơn vị và lượt

        Ctrl+r Tuyển đơn vị @@ -483,7 +483,7 @@ Ctrl+Dấu cách Kết thúc lượt của người chơi này -

        Bảng 2.3. Phím tắt cho bảng trắng

        +

        Bảng 2.3. Phím tắt cho bảng trắng

        p Bật tắt chế độ lập kế hoạch @@ -511,7 +511,7 @@ i Giả sử đã chết -

        Bảng 2.4. Phím tắt cho nhiều người chơi

        +

        Bảng 2.4. Phím tắt cho nhiều người chơi

        m Nhắn tin cho một người chơi khác (trong chế độ nhiều người chơi) @@ -531,7 +531,7 @@ Ctrl+x Xóa tin nhắn -

        Bảng 2.5. Phím tắt hỗn hợp

        +

        Bảng 2.5. Phím tắt hỗn hợp

        Ctrl+c Xóa nhãn trên màn hình @@ -566,7 +566,7 @@ Chạy công thức của máy tính

        Một số phím trên MacOSX cần nhiều hơn việc thay thế Ctrl bằng Cmd. Sau đây -là danh sách các phím đó:

        Bảng 2.6. Phím tắt hỗn hợp

        +là danh sách các phím đó:

        Bảng 2.6. Phím tắt hỗn hợp

        Cmd+w Thoát trò chơi @@ -584,7 +584,7 @@ Kết thúc lượt của người chơi này

        Một số phím tắt được thay đổi một chút để sử dụng tốt hơn các điều khiển của Pandora. Nếu bạn đang sử dụng Pandora, các phím này khác so với danh sách -nói trên:

        Bảng 2.7. Điều khiển và phím cho Pandora

        +nói trên:

        Bảng 2.7. Điều khiển và phím cho Pandora

        D-Pad Cuộn @@ -655,7 +655,7 @@ ngày lẫn đêm.

        Hai giai đoạn "ngày" và "đêm" được phân biệt dưới dạng Buổi sáng, Buổi chiều và Canh một, Canh hai, theo vị trí của mặt trời và mặt trăng trong hình ảnh thời điểm trong ngày.

        Bảng sau đây hiển thị tác động của các thời điểm trong ngày khác nhau đến -lượng thiệt hại gây ra bởi các đơn vị chính thống, hỗn độn và tính ngưỡng:

        Bảng 2.8. Thời điểm trong ngày và lượng thiệt hại

        +lượng thiệt hại gây ra bởi các đơn vị chính thống, hỗn độn và tính ngưỡng:

        Bảng 2.8. Thời điểm trong ngày và lượng thiệt hại

        Lượt Hình ảnh @@ -1050,7 +1050,7 @@ đơn vị giết được đối thủ, nó nhận 8 điểm kinh nghiệm với mỗi cấp độ của kẻ thù (4 nếu kẻ thù có cấp độ 0), trong khi các đơn vị sống sót sau trận đấu mà không giết được đối thủ được thưởng 1 điểm kinh nghiệm với mỗi cấp độ của -kẻ thù. Nói cách khác:

        Bảng 2.9. Thưởng kinh nghiệm khi giết hoặc chiến đấu với kẻ thù có các cấp độ khác +kẻ thù. Nói cách khác:

        Bảng 2.9. Thưởng kinh nghiệm khi giết hoặc chiến đấu với kẻ thù có các cấp độ khác nhau

        cấp độ kẻ thù @@ -1134,7 +1134,7 @@ cấp độ 0 được xem là quá yếu để tạo ra một vùng kiểm soát và tất cả các đơn vị đều có thể di chuyển dễ dàng qua các ô lục giác xung quanh một đơn vị cấp độ 0 của kẻ thù.

        2.4.2. Quả cầu

        Phía trên thanh năng lượng hiện bên cạnh mỗi đơn vị của bạn là một quả -cầu. Quả cầu này có màu:

        Bảng 2.10. Quả cầu

        +cầu. Quả cầu này có màu:

        Bảng 2.10. Quả cầu

        Quả cầu Hình ảnh diff --git a/doc/manual/manual.zh_CN.html b/doc/manual/manual.zh_CN.html index 320b576cba73..1a0e7196e028 100644 --- a/doc/manual/manual.zh_CN.html +++ b/doc/manual/manual.zh_CN.html @@ -1,5 +1,5 @@ -韦诺之战用户手册

        韦诺之战用户手册


        韦诺之战(Battle for Wesnoth)是一个奇幻主题的回合制策略游戏。

        建造一支强大的军队,慢慢把新兵培养成坚毅的老兵。在以后的游戏中,召回这些最彪悍的战士,组成一支无可匹敌的致命军队!从大量不同领域的专家中选择单位,并精挑细选出具有正确特长的武装力量,在不同的地形上有效地与各种敌手战斗。

        韦诺中有很多传奇故事期待着您去体验。您可以在韦诺王国的边境与兽人、亡灵和强盗作战;在高山顶峰与巨龙并肩作战;在艾森伍德的绿色世界与精灵并肩作战,在纳尔迦的大礼堂与矮人并肩作战,甚至在珍珠湾与人鱼并肩作战。您可以为了夺回韦诺的王位而战,可以用您操纵亡灵军团的可怕力量来支配凡间,又或者率领光荣的兽人部落战胜胆敢入侵您的领地的人类。

        游戏中有超过两百种单位(步兵,骑兵,弓箭手和法师仅仅只是开始)供您选择,有从小规模伏击到大规模正面冲突的各种战斗行动。您还可以挑战您的朋友——或者素昧平生的人们——并在史诗般的多人奇幻战争中战斗。

        韦诺之战是一款开源软件,有一个活跃的志愿者社区合作改进这个游戏。您可以制作自定的单位,写自定的场景,甚至为完整的战役编写脚本。用户维护的内容可以在附加组件服务器上找到,这些内容中最好的一些会被加入到韦诺之战的官方发布版本当中去。

        第 1 章 让我们开始吧

        1.1. 世界

        韦诺所在大陆已知的部分主要有3大块:北方大陆,这个地方基本无秩序;韦诺王国和它偶尔的诸侯国埃仁撒伐;以及西南精灵族的领地艾森伍德和更远的地区。

        韦诺王国在整个大陆的中心。它的边界是,北面的大河,东南面的杜拉图斯丘陵,西南面的艾森伍德边缘,以及西面的大洋。埃仁撒伐曾经是韦诺的一个省,以北面的大河为界,东面与韦诺的界限并不清楚,南面边界是珍珠海湾,西面是大洋。

        位于大河以北的北方大陆是蛮荒的野地。各种各样的兽人,矮人,野蛮人和精灵群体生存在这片区域里。它的东北面是Lintanir森林,在那里北陆精灵的伟大王国正处理着他们自己的神秘事务。

        大地上零星分布着村庄。村庄可以治疗您的部队,也可以提供收入以支持军队的云纵。通常您需要越过高山和河流,穿过森林、山丘和苔原,穿过开阔的草原。在这些区域里,有不同的生物适应了在此的生活。在熟悉的地形上,他们能更容易地移动,并更好地战斗。

        1.1.1. 生物

        在韦诺的世界居住着人类,精灵,矮人,兽人,龙族,蜥蜴人,人鱼,纳迦,还有很多更鲜为人知,更令人惊讶的种族。在被诅咒的土地上穿行着亡灵、亡魂与幽鬼;怪兽潜伏在韦诺世界的废墟和地牢中。不同的种族适应了不同的地域。人类主要居住在温带草原。在丘陵、山地和洞穴中,矮人和巨魔有着回家的感觉。在森林里,精灵是至高无上的。在海域河川,人鱼和纳迦起着支配作用。

        基于游戏的需要,这些种族分成了一些派系:例如,兽人和巨魔常常合作,人类和精灵、矮人常常合作。一些其他派系代表着人类社会内部的分歧——例如保皇派和流亡罪犯。在大部分战役中,您将控制一个派系的部队。但有时不同派系会互相结盟,所以也有可能面对在一个场景中控制好几个派系的情况。

        1.2. 新手上路

        韦诺启动后会显示初始的背景画面和一列按钮,这被称为“主菜单”。这些按钮只能用鼠标操作。如果您急着进入游戏,我们建议您:单击“语言”按钮设定语言;然后单击“教程”按钮运行教程;然后玩一玩“兄弟传说”这个战役——只要点击“战役”按钮然后从出现的列表中选择这个战役即可。

        主菜单

        +韦诺之战用户手册

        韦诺之战用户手册


        韦诺之战(Battle for Wesnoth)是一个奇幻主题的回合制策略游戏。

        建造一支强大的军队,慢慢把新兵培养成坚毅的老兵。在以后的游戏中,召回这些最彪悍的战士,组成一支无可匹敌的致命军队!从大量不同领域的专家中选择单位,并精挑细选出具有正确特长的武装力量,在不同的地形上有效地与各种敌手战斗。

        韦诺中有很多传奇故事期待着您去体验。您可以在韦诺王国的边境与兽人、亡灵和强盗作战;在高山顶峰与巨龙并肩作战;在艾森伍德的绿色世界与精灵并肩作战,在纳尔迦的大礼堂与矮人并肩作战,甚至在珍珠湾与人鱼并肩作战。您可以为了夺回韦诺的王位而战,可以用您操纵亡灵军团的可怕力量来支配凡间,又或者率领光荣的兽人部落战胜胆敢入侵您的领地的人类。

        游戏中有超过两百种单位(步兵,骑兵,弓箭手和法师仅仅只是开始)供您选择,有从小规模伏击到大规模正面冲突的各种战斗行动。您还可以挑战您的朋友——或者素昧平生的人们——并在史诗般的多人奇幻战争中战斗。

        韦诺之战是一款开源软件,有一个活跃的志愿者社区合作改进这个游戏。您可以制作自定的单位,写自定的场景,甚至为完整的战役编写脚本。用户维护的内容可以在附加组件服务器上找到,这些内容中最好的一些会被加入到韦诺之战的官方发布版本当中去。

        第 1 章 让我们开始吧

        1.1. 世界

        韦诺所在大陆已知的部分主要有3大块:北方大陆,这个地方基本无秩序;韦诺王国和它偶尔的诸侯国埃仁撒伐;以及西南精灵族的领地艾森伍德和更远的地区。

        韦诺王国在整个大陆的中心。它的边界是,北面的大河,东南面的杜拉图斯丘陵,西南面的艾森伍德边缘,以及西面的大洋。埃仁撒伐曾经是韦诺的一个省,以北面的大河为界,东面与韦诺的界限并不清楚,南面边界是珍珠海湾,西面是大洋。

        位于大河以北的北方大陆是蛮荒的野地。各种各样的兽人,矮人,野蛮人和精灵群体生存在这片区域里。它的东北面是Lintanir森林,在那里北陆精灵的伟大王国正处理着他们自己的神秘事务。

        大地上零星分布着村庄。村庄可以治疗您的部队,也可以提供收入以支持军队的云纵。通常您需要越过高山和河流,穿过森林、山丘和苔原,穿过开阔的草原。在这些区域里,有不同的生物适应了在此的生活。在熟悉的地形上,他们能更容易地移动,并更好地战斗。

        1.1.1. 生物

        在韦诺的世界居住着人类,精灵,矮人,兽人,龙族,蜥蜴人,人鱼,纳迦,还有很多更鲜为人知,更令人惊讶的种族。在被诅咒的土地上穿行着亡灵、亡魂与幽鬼;怪兽潜伏在韦诺世界的废墟和地牢中。不同的种族适应了不同的地域。人类主要居住在温带草原。在丘陵、山地和洞穴中,矮人和巨魔有着回家的感觉。在森林里,精灵是至高无上的。在海域河川,人鱼和纳迦起着支配作用。

        基于游戏的需要,这些种族分成了一些派系:例如,兽人和巨魔常常合作,人类和精灵、矮人常常合作。一些其他派系代表着人类社会内部的分歧——例如保皇派和流亡罪犯。在大部分战役中,您将控制一个派系的部队。但有时不同派系会互相结盟,所以也有可能面对在一个场景中控制好几个派系的情况。

        1.2. 新手上路

        韦诺启动后会显示初始的背景画面和一列按钮,这被称为“主菜单”。这些按钮只能用鼠标操作。如果您急着进入游戏,我们建议您:单击“语言”按钮设定语言;然后单击“教程”按钮运行教程;然后玩一玩“兄弟传说”这个战役——只要点击“战役”按钮然后从出现的列表中选择这个战役即可。

        主菜单

        教程
        教程是一个真实但很基础的游戏场景,主要是教您游戏的一些基本操作。输赢在此并不重要,但学会如何操作很重要。点击教程按钮就可以玩教程模式。在教程里,您扮演小王子科纳德或者小公主莉莎,向老法师德法多学习——好好听讲,要不他说不定会把您变成小虫子。 @@ -86,7 +86,7 @@ 所选单位的资料
      • “结束回合”按钮 -
      • 1.3.4. 征募和召回

        在场景或者战役刚开始的时候您只拥有少量的单位。其中之一是指挥官(有小皇冠标记)。开始时指挥官通常在城堡中的一个特殊六角格上,称为主楼。只要当您的指挥官站在主楼上(不单是您自己的主楼,也可以是您所占领的任何一个敌军城堡的主楼)并且有足够金币时,您就可以为您的军队征募单位。在之后的场景中您可以召回在先前场景中存活的富有经验的单位。以此为开端,您就可以开始建立您的军队并征服敌人了。

        您想做的第一件事情可能是征募第一个单位。按Ctrl+R(或者在城堡的空格上单击右键并选择“征募”),然后就可以从所有您可以使用的单位列表中选择一个。每个被征募的单位将占据城堡的一个空格。一旦城堡满了,就必须先把他们移走才能继续征募新的单位。类似地,您的对手的指挥官也会出现在他的城堡的主楼上,并开始征募他的部队——所以不要闲着看风景,还有一场战斗在期待着您的胜利。

        每个场景通关后,您所有的剩余部队都会被自动地保留下来。在下一场景开始您可以召回他们,操作与征募类似。召回的部队通常经验值比新兵更多,因此大部分时候是更好的选择。

        1.3.5. 您的部队

        所有游戏方式都使用一样的士兵,称之为单位。每个单位因种族、等级和类别而不同。根据抗性、当前地形以及等级的不同,他们各有长处和弱点。详细信息请参见游戏的集成帮助系统。

        1.3.6. 生与死——经验值

        您的部队获得战斗经验后会学会更多技能,而且变得更强壮。有些单位可能在战场上阵亡。这时您需要征募或者召回更多的单位。这两种方法各有优缺点,请作出明智的选择,不然狡猾的对手可能利用这点迅速击垮您。

        1.3.7. 胜利与失败

        注意每个场景开始前弹出的任务目标窗口。通常杀死所有的敌人领袖您就能取得胜利,而只有当您的领袖阵亡时游戏才会失败。但是有些场景可能有其他胜利目标——例如,让您的领袖到达指定地点,或者救出某人,或者解决一个迷题,或者在被围攻时坚守城池直到撑过一定回合数。

        当您在场景中获胜后,地图将变为灰色,而“结束回合”按钮会变成“结束场景”。在按下该按钮继续之前,您可以做些别的事,例如改变游戏存档选项,或者(在多人游戏中)和其他玩家交流。

        1.3.8. 金币

        您的部队不是免费为您打仗的。征募单位时要花钱,保养他们也需要花钱。在开始每一个场景时,您的金币都是从上个场景继承下来的(虽然说如果您在上个场景中金币所剩无几的话,那么每个场景都会保证您的起始金币数为一个设定好的下限。)。您可以通过尽早完成场景目标来获得金钱奖励,在场景中占领村庄也可以提供收入。每个您所控制的村庄每回合提供2个金币。当一个场景开始时,通常您应该尽可能多地占领村庄以便获得足够的收入来支撑战争。您可以在屏幕顶部看到当前金币数和当前收入。参见游戏画面

        1.3.9. 存档与读档

        每个场景开始时,您的游戏状态通常都会被自动保存。如果您被打败了,可以读档再来。如果成功了,游戏将提示您保存并进入下一场景。如果玩到一半有其它事情要做,可以先存档,日后读档继续玩。但是要记住,一个好的韦诺之战玩家永远不需要在一个场景的中途存档。然而,很多新手开始时会倾向于经常这样做。

        第 2 章 进行游戏

        2.1. 控制

        这些是默认的控制键。键位设置因所使用的系统平台不同而可能有区别。例如在使用MacOSX时您常常需要使用Command键而不是Control键。您可以在首选项菜单中按照自己的喜好改变大多数的热键。

        表 2.1. 通用控制和热键

        +

        1.3.4. 征募和召回

        在场景或者战役刚开始的时候您只拥有少量的单位。其中之一是指挥官(有小皇冠标记)。开始时指挥官通常在城堡中的一个特殊六角格上,称为主楼。只要当您的指挥官站在主楼上(不单是您自己的主楼,也可以是您所占领的任何一个敌军城堡的主楼)并且有足够金币时,您就可以为您的军队征募单位。在之后的场景中您可以召回在先前场景中存活的富有经验的单位。以此为开端,您就可以开始建立您的军队并征服敌人了。

        您想做的第一件事情可能是征募第一个单位。按Ctrl+R(或者在城堡的空格上单击右键并选择“征募”),然后就可以从所有您可以使用的单位列表中选择一个。每个被征募的单位将占据城堡的一个空格。一旦城堡满了,就必须先把他们移走才能继续征募新的单位。类似地,您的对手的指挥官也会出现在他的城堡的主楼上,并开始征募他的部队——所以不要闲着看风景,还有一场战斗在期待着您的胜利。

        每个场景通关后,您所有的剩余部队都会被自动地保留下来。在下一场景开始您可以召回他们,操作与征募类似。召回的部队通常经验值比新兵更多,因此大部分时候是更好的选择。

        1.3.5. 您的部队

        所有游戏方式都使用一样的士兵,称之为单位。每个单位因种族、等级和类别而不同。根据抗性、当前地形以及等级的不同,他们各有长处和弱点。详细信息请参见游戏的集成帮助系统。

        1.3.6. 生与死——经验值

        您的部队获得战斗经验后会学会更多技能,而且变得更强壮。有些单位可能在战场上阵亡。这时您需要征募或者召回更多的单位。这两种方法各有优缺点,请作出明智的选择,不然狡猾的对手可能利用这点迅速击垮您。

        1.3.7. 胜利与失败

        注意每个场景开始前弹出的任务目标窗口。通常杀死所有的敌人领袖您就能取得胜利,而只有当您的领袖阵亡时游戏才会失败。但是有些场景可能有其他胜利目标——例如,让您的领袖到达指定地点,或者救出某人,或者解决一个迷题,或者在被围攻时坚守城池直到撑过一定回合数。

        当您在场景中获胜后,地图将变为灰色,而“结束回合”按钮会变成“结束场景”。在按下该按钮继续之前,您可以做些别的事,例如改变游戏存档选项,或者(在多人游戏中)和其他玩家交流。

        1.3.8. 金币

        您的部队不是免费为您打仗的。征募单位时要花钱,保养他们也需要花钱。在开始每一个场景时,您的金币都是从上个场景继承下来的(虽然说如果您在上个场景中金币所剩无几的话,那么每个场景都会保证您的起始金币数为一个设定好的下限。)。您可以通过尽早完成场景目标来获得金钱奖励,在场景中占领村庄也可以提供收入。每个您所控制的村庄每回合提供2个金币。当一个场景开始时,通常您应该尽可能多地占领村庄以便获得足够的收入来支撑战争。您可以在屏幕顶部看到当前金币数和当前收入。参见游戏画面

        1.3.9. 存档与读档

        每个场景开始时,您的游戏状态通常都会被自动保存。如果您被打败了,可以读档再来。如果成功了,游戏将提示您保存并进入下一场景。如果玩到一半有其它事情要做,可以先存档,日后读档继续玩。但是要记住,一个好的韦诺之战玩家永远不需要在一个场景的中途存档。然而,很多新手开始时会倾向于经常这样做。

        第 2 章 进行游戏

        2.1. 控制

        这些是默认的控制键。键位设置因所使用的系统平台不同而可能有区别。例如在使用MacOSX时您常常需要使用Command键而不是Control键。您可以在首选项菜单中按照自己的喜好改变大多数的热键。

        表 2.1. 通用控制和热键

        F1 韦诺之战帮助 @@ -198,7 +198,7 @@ Shift+s 立即刷新战场黑幕 -

        表 2.2. 单位和回合专用热键

        +

        表 2.2. 单位和回合专用热键

        Ctrl+r 征募单位 @@ -270,7 +270,7 @@ Ctrl+Space 结束当前玩家的回合 -

        表 2.3. 白板专用热键

        +

        表 2.3. 白板专用热键

        p 开启/关闭计划模式 @@ -298,7 +298,7 @@ i 认为已死亡 -

        表 2.4. 多人游戏专用热键

        +

        表 2.4. 多人游戏专用热键

        m 和另一个玩家聊天(多人游戏中) @@ -318,7 +318,7 @@ Ctrl+x 清除消息 -

        表 2.5. 其他热键

        +

        表 2.5. 其他热键

        Ctrl+c 清除屏幕上的标签 @@ -352,7 +352,7 @@ f 执行AI方程式 -

        在MacOSX中,有时仅仅将Ctrl换成Cmd是不够的。下面是这类热键的列表:

        表 2.6. 其他热键

        +

        在MacOSX中,有时仅仅将Ctrl换成Cmd是不够的。下面是这类热键的列表:

        表 2.6. 其他热键

        Cmd+w 退出游戏 @@ -368,7 +368,7 @@ Option+空格 结束当前玩家的回合 -

        为了更好地利用Pandora所提供的控制键,有些热键经过了细微的调整。如果您在使用Pandora,那么以下这些按键和上面的列表有区别:

        表 2.7. Pandora专用控制和热键

        +

        为了更好地利用Pandora所提供的控制键,有些热键经过了细微的调整。如果您在使用Pandora,那么以下这些按键和上面的列表有区别:

        表 2.7. Pandora专用控制和热键

        十字方向键 滚动屏幕 @@ -401,7 +401,7 @@
      • 右键单击城堡的一个空位,并选择“召回”来召回上一场景存活的单位。召回的花费总是每单位20金币。查看召回单位以获取更多信息。
      • 2.2.2. 维护费用

        每个单位都有对应的维护费用。通常来说,单位的维护费用与他的等级相等,除非是具有“忠诚”特质的单位(见下)。最初并非通过征募而得到的单位——也就是领袖或者志愿加入的单位——通常会有“忠诚”特质。只有当总的维护费用比某一阵营所拥有的村庄数多时,该阵营才需要支付维护费用。而需要支付的维护费用是村庄数和维护费用的差值。

        2.2.3. 收入

        所以,决定每回合收入的公式是

        2 + 村庄数 - 最大值(0,维护费用 - 村庄数)

        在上式中,维护费用与您的非忠诚单位的等级之和相等。

        如果维护费用大于该阵营所拥有的村庄数+2时,其金币数就开始减少。如果两者相等,则既没有收入,也没有支出。

        2.3. 单位

        韦诺之战中有上百种单位类型。他们是根据一组统计值来区分的。另外,每个单位可以有特别的 特质 -使得同一类型的单位略有不同。最后,战役设计者可以添加特有的单位到他们的战役中,以进一步扩充玩家的可选项数量。

        单位的基本属性有生命值(HP),移动点数,可以使用的武器和伤害输出。另外,单位还可以有其它属性,例如属于哪种立场,以及特殊能力。对于这些内容,下面会详细描述。

        2.3.1. 立场

        每个单位都具有某一种立场:守序,中立,混沌或者边缘。立场会影响单位在不同时段的表现。中立单位不受时段影响。守序单位在昼间输出更多的伤害,夜间则攻击力降低。混沌单位在夜间输出更多的伤害,昼间则攻击力降低。边缘单位不论在昼间还是夜间输出的伤害都会降低。

        “昼间”和“夜间”这两个时段分别包括“上午”、“下午”,以及“前半夜”、“后半夜”。这些不同的时段由太阳和月亮在时段图像中的不同位置来区分。

        下表显示了不同时段对守序、混沌以及边缘单位的伤害输出的影响:

        表 2.8. 时段和伤害输出

        +使得同一类型的单位略有不同。最后,战役设计者可以添加特有的单位到他们的战役中,以进一步扩充玩家的可选项数量。

        单位的基本属性有生命值(HP),移动点数,可以使用的武器和伤害输出。另外,单位还可以有其它属性,例如属于哪种立场,以及特殊能力。对于这些内容,下面会详细描述。

        2.3.1. 立场

        每个单位都具有某一种立场:守序,中立,混沌或者边缘。立场会影响单位在不同时段的表现。中立单位不受时段影响。守序单位在昼间输出更多的伤害,夜间则攻击力降低。混沌单位在夜间输出更多的伤害,昼间则攻击力降低。边缘单位不论在昼间还是夜间输出的伤害都会降低。

        “昼间”和“夜间”这两个时段分别包括“上午”、“下午”,以及“前半夜”、“后半夜”。这些不同的时段由太阳和月亮在时段图像中的不同位置来区分。

        下表显示了不同时段对守序、混沌以及边缘单位的伤害输出的影响:

        表 2.8. 时段和伤害输出

        回合 图像 @@ -671,7 +671,7 @@ 解毒
        治愈者可以治愈单位的中毒状态,但是该单位在被治愈的回合将不会获得额外的治疗。 -

        2.3.5. 经验值

        单位因战斗而获得经验值。取得足够的经验值后会升级,变得更强大。单位取得的经验值多少取决于对方单位的等级和战斗结果:如果杀死敌方单位,每等级获取8点经验值,0级单位对应4点经验值。如果没有杀死对方则每等级获取1点经验值。也就是说:

        表 2.9. 杀死或与不同等级的敌人战斗获取经验值表

        +

        2.3.5. 经验值

        单位因战斗而获得经验值。取得足够的经验值后会升级,变得更强大。单位取得的经验值多少取决于对方单位的等级和战斗结果:如果杀死敌方单位,每等级获取8点经验值,0级单位对应4点经验值。如果没有杀死对方则每等级获取1点经验值。也就是说:

        表 2.9. 杀死或与不同等级的敌人战斗获取经验值表

        敌方等级 杀敌奖励 @@ -719,7 +719,7 @@ 48 6 -

        2.3.6. 召回单位

        当您完成一个场景时,所有存活下来的单位都可以在下一个场景召回。刚被征募或召回的单位在出现的那一回合不能移动或者攻击。被召回的单位保留原来的等级、经验值、(有时会有)取得的魔法道具,并且以生命值全满的状态出现。

        2.4. 移动

        单击一个单位将显示出它本回合可以移动到的所有位置,而不能移动到的位置将变暗(按数字键2-7可以用类似的方式显示出对应回合数可以移动到的位置)。在这种模式下,把光标移到某一六角格上会出现您的单位移动要到这一格所经过的路径,此外还有关于您的单位在此六角格上的闪避率的附加信息。此外,如果单位到达该格需要一个以上的回合时,也将显示出需要消耗的回合数。如果您不想移动本单位,可以通过选择其他单位(单击新单位,或者使用n/N键),或者在地图上任何位置单击鼠标右键(在Mac上是按住Command并点击鼠标)以取消本模式。单位能量条顶部的行动状态球为您提供了一种快捷的方法,以查看在本回合中哪些单位已经移动过了,而哪些还可以继续移动。

        如果您要移动所选单位,只需单击要移动到的六角格,您的单位就会向着那个空格移动。如果所选的目的地在本回合内无法到达,则在本回合中单位会移动到离目的地尽可能近的地方,并进入自动移动模式。在自动移动模式下,您的单位在接下来的几个回合会自动移动到指定的地点。在您的下一回合开始的时候,您可以很容易地撤销单位的自动移动。您也可以通过选择该单位,并重新选择一个新的目的地来改变其目的地,或者也可以通过再次点击单位来取消自动移动模式

        移动到中立或者敌方控制的村庄上会取得该村庄的所有权,并且耗尽单位的移动点数。

        绝大多数的单位都会产生一个“控制区域”,该区域会影响您的单位所能到达的六角格与他所选择的路径。这些限制将自动地反映在移动单位时显示的路径和他在当前回合所能到达的六角格上。

        2.4.1. 控制区域

        一个单位的控制区域延伸到和他紧邻的六个六角格中。移动到敌方单位控制区域的单位会被迫停下来。拥有游击能力的单位忽略敌方的控制区域,他们可以轻松穿越这些区域而不会被迫停下。0级单位由于太弱,所以不能生成控制区域。所有单位都可以在敌方0级单位的四周自由穿行。

        2.4.2. 行动状态球

        环状图标位于单位左上角,能量条上方当这个图标颜色是:

        表 2.10. 行动状态球

        +

        2.3.6. 召回单位

        当您完成一个场景时,所有存活下来的单位都可以在下一个场景召回。刚被征募或召回的单位在出现的那一回合不能移动或者攻击。被召回的单位保留原来的等级、经验值、(有时会有)取得的魔法道具,并且以生命值全满的状态出现。

        2.4. 移动

        单击一个单位将显示出它本回合可以移动到的所有位置,而不能移动到的位置将变暗(按数字键2-7可以用类似的方式显示出对应回合数可以移动到的位置)。在这种模式下,把光标移到某一六角格上会出现您的单位移动要到这一格所经过的路径,此外还有关于您的单位在此六角格上的闪避率的附加信息。此外,如果单位到达该格需要一个以上的回合时,也将显示出需要消耗的回合数。如果您不想移动本单位,可以通过选择其他单位(单击新单位,或者使用n/N键),或者在地图上任何位置单击鼠标右键(在Mac上是按住Command并点击鼠标)以取消本模式。单位能量条顶部的行动状态球为您提供了一种快捷的方法,以查看在本回合中哪些单位已经移动过了,而哪些还可以继续移动。

        如果您要移动所选单位,只需单击要移动到的六角格,您的单位就会向着那个空格移动。如果所选的目的地在本回合内无法到达,则在本回合中单位会移动到离目的地尽可能近的地方,并进入自动移动模式。在自动移动模式下,您的单位在接下来的几个回合会自动移动到指定的地点。在您的下一回合开始的时候,您可以很容易地撤销单位的自动移动。您也可以通过选择该单位,并重新选择一个新的目的地来改变其目的地,或者也可以通过再次点击单位来取消自动移动模式

        移动到中立或者敌方控制的村庄上会取得该村庄的所有权,并且耗尽单位的移动点数。

        绝大多数的单位都会产生一个“控制区域”,该区域会影响您的单位所能到达的六角格与他所选择的路径。这些限制将自动地反映在移动单位时显示的路径和他在当前回合所能到达的六角格上。

        2.4.1. 控制区域

        一个单位的控制区域延伸到和他紧邻的六个六角格中。移动到敌方单位控制区域的单位会被迫停下来。拥有游击能力的单位忽略敌方的控制区域,他们可以轻松穿越这些区域而不会被迫停下。0级单位由于太弱,所以不能生成控制区域。所有单位都可以在敌方0级单位的四周自由穿行。

        2.4.2. 行动状态球

        环状图标位于单位左上角,能量条上方当这个图标颜色是:

        表 2.10. 行动状态球

        环状图标 图像 diff --git a/doc/manual/manual.zh_TW.html b/doc/manual/manual.zh_TW.html index b03749e1df59..df3909f4ac8d 100644 --- a/doc/manual/manual.zh_TW.html +++ b/doc/manual/manual.zh_TW.html @@ -1,5 +1,5 @@ -韋諾之戰用戶手冊

        韋諾之戰用戶手冊


        韋諾之戰是一個中古奇幻風格的回合制六角戰棋遊戲

        建造一支強大的部隊,招募新兵培養成更強的戰士。在往後的游戲中,組成一支無堅不摧的部隊。培養不同職業的單位,在各式不同的地形中與不同的對手進行戰鬥。

        韋諾有很多傳說等待您去探索。您可以在韋諾王國的邊境與半獸人、不死族和強盜作戰,在高山與龍族戰鬥,在亞瑟森林的綠洲與精靈一起作戰,在柯內革的大禮堂與矮人在一起戰鬥,在珍珠海灣與漁人一起作戰。您可以為了奪回韋諾榮耀的王位而戰,可以用恐怖的不死族奪回黑暗之地的統治權,或率領半獸人部隊對抗企圖入侵的人類。

        遊戲中有超過200種的單位(步兵,騎兵,弓箭手和法師只是個開始),從小規模伏擊到大規模的正面衝突,有各種戰場。您甚至可以設計自己的單位,任務,甚至整個戰役。您可以在多人對戰中和您的朋友或者是陌生人對戰。

        韋諾之戰是一個開放原始碼的軟體,有著許多自願者共同合作的遊戲。您可以創造自己的角色,編輯自己的場景,甚至是整場戰役。玩家可以在附加模組伺服器中下載到您創造的戰役,最好的戰役將會納入韋諾之戰官方戰役。

        章 1. 新手上路

        1.1. 世界

        韋諾所在大陸已知的部分主要有3大塊:北方大陸,這個地方漸漸失去了秩序;韋諾王國和他目前的諸侯國艾倫索法;以及西南部亞瑟森林中的精靈。

        韋諾有很多傳說等待您去探索。您可以在韋諾王國的邊境與半獸人、不死族和強盜作戰,在高山與龍族戰鬥,在亞瑟森林的綠洲與精靈一起作戰,在柯內革的大禮堂與矮人在一起戰鬥,在珍珠海灣與漁人一起作戰。您可以為了奪回韋諾榮耀的王位而戰,可以用恐怖的不死族奪回黑暗之地的統治權,或率領半獸人部隊對抗企圖入侵的人類。

        北方大陸位在大河以北。各種種族的獸人,矮人,野蠻人,精靈生存在這個區域。坐落在林丹爾森林的北面和東面,那裡的偉大王國北精靈有著自己神秘的傳說。

        大地上零星分布著村莊。村莊可以治療您的單位,也可以提供收入。通常您需要越過高山和河流,穿過森林、山丘和苔原,路過廣闊的草地。在這些地形上,不同的生物有不同的適應性。在熟悉的地域,他們較能發揮全力。

        1.1.1. 生物

        在韋諾的世界居住著人類,精靈,矮人,半獸人,龍族,蜥蜴人,人魚,納迦,還有一些更隱密的、更令人驚訝的種族。在詛咒大陸遊蕩著幽靈。不同的種族適應不同的環境。人類主要居住在溫帶草原。半獸人和矮人居住在丘陵、山地和洞穴。在森林裡,精靈是至高無上的。在海洋河川,人魚和納迦一起共同支配。

        因為遊戲需求,這些種族會形成一些派別;例如:半獸人和巨魔常常合作,人類和精靈、矮人常常合作。其他派別常被人類社會劃分,例如:忠誠派和造反派。大部分戰役中,您控制一個派別的部隊。但有時不同派别會結盟,所以也有可能遇到一場戰役需要控制好幾個部隊的情況。

        1.2. 新手上路

        圖為韋諾的背景畫面和主選單。主選單由右邊的一列選項組成,只能用滑鼠操作。快速上手,建議您:"語言"-設定語言;"教學模式"-進行教學。

        主選單

        +韋諾之戰用戶手冊

        韋諾之戰用戶手冊


        韋諾之戰是一個中古奇幻風格的回合制六角戰棋遊戲

        建造一支強大的部隊,招募新兵培養成更強的戰士。在往後的游戲中,組成一支無堅不摧的部隊。培養不同職業的單位,在各式不同的地形中與不同的對手進行戰鬥。

        韋諾有很多傳說等待您去探索。您可以在韋諾王國的邊境與半獸人、不死族和強盜作戰,在高山與龍族戰鬥,在亞瑟森林的綠洲與精靈一起作戰,在柯內革的大禮堂與矮人在一起戰鬥,在珍珠海灣與漁人一起作戰。您可以為了奪回韋諾榮耀的王位而戰,可以用恐怖的不死族奪回黑暗之地的統治權,或率領半獸人部隊對抗企圖入侵的人類。

        遊戲中有超過200種的單位(步兵,騎兵,弓箭手和法師只是個開始),從小規模伏擊到大規模的正面衝突,有各種戰場。您甚至可以設計自己的單位,任務,甚至整個戰役。您可以在多人對戰中和您的朋友或者是陌生人對戰。

        韋諾之戰是一個開放原始碼的軟體,有著許多自願者共同合作的遊戲。您可以創造自己的角色,編輯自己的場景,甚至是整場戰役。玩家可以在附加模組伺服器中下載到您創造的戰役,最好的戰役將會納入韋諾之戰官方戰役。

        章 1. 新手上路

        1.1. 世界

        韋諾所在大陸已知的部分主要有3大塊:北方大陸,這個地方漸漸失去了秩序;韋諾王國和他目前的諸侯國艾倫索法;以及西南部亞瑟森林中的精靈。

        韋諾有很多傳說等待您去探索。您可以在韋諾王國的邊境與半獸人、不死族和強盜作戰,在高山與龍族戰鬥,在亞瑟森林的綠洲與精靈一起作戰,在柯內革的大禮堂與矮人在一起戰鬥,在珍珠海灣與漁人一起作戰。您可以為了奪回韋諾榮耀的王位而戰,可以用恐怖的不死族奪回黑暗之地的統治權,或率領半獸人部隊對抗企圖入侵的人類。

        北方大陸位在大河以北。各種種族的獸人,矮人,野蠻人,精靈生存在這個區域。坐落在林丹爾森林的北面和東面,那裡的偉大王國北精靈有著自己神秘的傳說。

        大地上零星分布著村莊。村莊可以治療您的單位,也可以提供收入。通常您需要越過高山和河流,穿過森林、山丘和苔原,路過廣闊的草地。在這些地形上,不同的生物有不同的適應性。在熟悉的地域,他們較能發揮全力。

        1.1.1. 生物

        在韋諾的世界居住著人類,精靈,矮人,半獸人,龍族,蜥蜴人,人魚,納迦,還有一些更隱密的、更令人驚訝的種族。在詛咒大陸遊蕩著幽靈。不同的種族適應不同的環境。人類主要居住在溫帶草原。半獸人和矮人居住在丘陵、山地和洞穴。在森林裡,精靈是至高無上的。在海洋河川,人魚和納迦一起共同支配。

        因為遊戲需求,這些種族會形成一些派別;例如:半獸人和巨魔常常合作,人類和精靈、矮人常常合作。其他派別常被人類社會劃分,例如:忠誠派和造反派。大部分戰役中,您控制一個派別的部隊。但有時不同派别會結盟,所以也有可能遇到一場戰役需要控制好幾個部隊的情況。

        1.2. 新手上路

        圖為韋諾的背景畫面和主選單。主選單由右邊的一列選項組成,只能用滑鼠操作。快速上手,建議您:"語言"-設定語言;"教學模式"-進行教學。

        主選單

        教學模式
        教學模式是具有實戰性的,但都是一些基本教學,教您一些在遊戲裡的基本控制。在這裡輸贏並不重要,但必須學會的是你要做什麼。在進入教學模式後。您可以選擇王子康拉德或是公主麗莎的角色,跟從迪法多學習更多的技巧(請認真學習,否則他可能會把你變成蠑螈)。 @@ -100,7 +100,7 @@ won.

        每個任務勝利後,活下來的部隊自動保留下來。在下一關開始您可以徵召他們,操作與招募類似。徵召的部隊通常經驗值更多,所以在大部分的時候,徵召部隊是比較好的選擇。

        1.3.5. 您的部隊

        每個單位因種族,等級而不同。根據防禦、地形和等級的不同,他們各有優缺點。詳細資訊參見單位列表和移動類型表

        1.3.6. 生與死-經驗值

        您的部隊在獲得經驗值後,會學會更多技能且變得更強壯。有些單位可能在戰場陣亡,所以這時您需要招募新單位或者召回單位。這兩種方法各有優缺點。您要作出明智的選擇,不然狡猾的對手可能利用這點迅速擊垮您。

        1.3.7. 勝利和失敗

        注意每個任務開始前出現的目標視窗。通常您通過殺死敵人首領取得勝利,自己首領陣亡時則遊戲失敗。但是有些任務可能有其他目標-讓您的首領抵達指定地點、救人、解決一個謎題,或者與敵人對抗並堅守一定回合數。

        當您贏得勝利時,地圖會顯示為灰色,結束回合選項變成結束場景。在選擇這個選項之前,您可以做一些其他的事,比如更改儲存選項,或者(多人遊戲時)和其他玩家交流。

        1.3.8. 金幣

        部隊不是免費為您打仗的。招募時需要花錢,維持他們也需要花錢。每次開始一個任務時您的金錢是從上個任務傳下來的(如果您在上一關所剩無幾,遊戲會保證給您一個最小金錢數)。您可以盡早完成任務獲得金錢獎勵。佔領村莊也可以提供收入。每個佔領的村莊每回合可以提供2個單位的資金。當一個遊戲開始時,您應該盡可能的多佔領村莊讓收入足以支撐戰争費用。您可以在畫面頂端看到現在擁有的金錢和當前收入。參見遊戲畫面

        1.3.9. 儲存、讀取

        每個任務開始時您都有機會儲存。如果您失敗了可以讀取重新再來。如果成功了,遊戲會提示您儲存並進入下一關。如果玩到一半有其它事情要做,可以先儲存,日後讀取繼續玩。但是要記住,一個好的韋諾之戰玩家永遠不需要在一個任務中途儲存。事實上,很多新手開始經常這樣做。

        章 2. 遊戲

        2.1. 控制設定

        These are the default control keys. Key setup might differ depending on the platform used. For example you will often have to use the command key instead of the control key when you are using MacOSX. You can change most -hotkeys to your taste using the Preferences menu.

        表格 2.1. General controls and hotkeys

        +hotkeys to your taste using the Preferences menu.

        表格 2.1. General controls and hotkeys

        F1 韋諾之戰說明 @@ -212,7 +212,7 @@ Shift+s 刷新戰争迷霧 -

        表格 2.2. Unit and turn specific hotkeys

        +

        表格 2.2. Unit and turn specific hotkeys

        Ctrl+r 招募單位 @@ -284,7 +284,7 @@ Ctrl+Space 結束目前玩家回合 -

        表格 2.3. Whiteboard specific hotkeys

        +

        表格 2.3. Whiteboard specific hotkeys

        p Toggle planning mode @@ -312,7 +312,7 @@ i Suppose dead -

        表格 2.4. Multiplayer specific hotkeys

        +

        表格 2.4. Multiplayer specific hotkeys

        m 和另一位玩家聊天(多人遊戲中) @@ -332,7 +332,7 @@ Ctrl+x Clear messages -

        表格 2.5. Miscellaneous hotkeys

        +

        表格 2.5. Miscellaneous hotkeys

        Ctrl+c 清除螢幕上的標籤 @@ -367,7 +367,7 @@ Run AI formula

        Some keys on MacOSX require more than replacing Ctrl by Cmd. Here is a list -of those:

        表格 2.6. Miscellaneous hotkeys

        +of those:

        表格 2.6. Miscellaneous hotkeys

        Cmd+w 退出遊戲 @@ -385,7 +385,7 @@ 結束目前玩家回合

        Some hotkeys were changed slightly to make better use of the controls provided by the Pandora. If you are using a Pandora, these keys differ from -the lists above:

        表格 2.7. Pandora specific controls and hotkeys

        +the lists above:

        表格 2.7. Pandora specific controls and hotkeys

        D-Pad 移動視窗 @@ -428,7 +428,7 @@ unaffected by the time of day. Lawful units do more damage during the day and less at night. Chaotic units do more damage at night and less during the day. Liminal units do less damage during both night and daytime.

        “白天”和“晚上”這兩個詞由早上、下午、前半夜、後半夜來區分。具體時間由時間圖上太陽和月亮的位置標示。

        The following table shows the effects of different times of the day on the -damage dealt by lawful, chaotic, and liminal units:

        表格 2.8. 時段和攻擊力

        +damage dealt by lawful, chaotic, and liminal units:

        表格 2.8. 時段和攻擊力

        回合 圖像 @@ -709,7 +709,7 @@
        A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison. -

        2.3.5. 經驗值

        單位因戰鬥而獲得經驗值。取得足夠的經驗值後會升級,變得更强大。單位取得的經驗值多少取決於對方單位的等級和戰鬥結果:如果殺死地方單位,每等級獲取8點經驗值,0級單位對應4點經驗值。如果没有殺死對方則獲取每等級獲取1點經驗值。也就是說:

        表格 2.9. 殺死或與不同等級的敵人戰鬥獲取經驗值表

        +

        2.3.5. 經驗值

        單位因戰鬥而獲得經驗值。取得足夠的經驗值後會升級,變得更强大。單位取得的經驗值多少取決於對方單位的等級和戰鬥結果:如果殺死地方單位,每等級獲取8點經驗值,0級單位對應4點經驗值。如果没有殺死對方則獲取每等級獲取1點經驗值。也就是說:

        表格 2.9. 殺死或與不同等級的敵人戰鬥獲取經驗值表

        敵方等級 殺死獎勵 @@ -757,7 +757,7 @@ 48 6 -

        2.3.6. 招回單位

        當您完成一個任務時,所有存活下來的單位都可以在下一個任務召回。剛被招募或召回的單位在那一回合不能移動或者攻擊。召回單位保留原來的等級、經驗值、(有時會有)取得的魔法道具,並且以滿血出現。

        2.4. 移動

        點選一個單位來確定他在目前回合所能移動到的位置,而他不能到達的區域會暗化。按住數字鍵2-7可以確定對應回合數可以移動到的位置。這時把游標移到某一格上會出現移動的路徑和額外資訊,例如那個地點的防禦力,或者要到達該地點所需的回合數(如果所需超過1回合的話)。如果您不想移動單位,可以透過選擇其他單位(點選新單位,或者使用n/N快捷鍵),或者點選滑鼠右鍵取消移動。單位左上角的???可以幫您區分那些單位已經移動過了,那些還可移動。

        如果您要移動所選單位,點選該單位要移動到的位置。如果所選的位置1回合不能到達,則該單位會自動移動到離目的地最近的地方,並進入自動移動模式。在自動移動模式下,單位在接下來的幾個回合會自動移動到指定的地點。您可以透過選擇單位,重新選擇一個目的地來改變單位的目的地,也可以透過點選單位來取消自動移動模式

        移動到中立或者敵方控制的村莊上會取得村莊的控制權,並且耗盡單位的移動力。

        控制區域對大部分單位都有作用。控制區域會影響單位能到達的地點和移動路徑。控制區域的限制自動反應在您想要移動單位時顯示的路徑和可到達位置上。

        2.4.1. 控制區域

        一個單位的控制區域是指與他相臨的周圍6個位置。當您移動到敵方單位的控制區域時會被迫停下來。擁有游擊技能的單位可以無視所有控制區域,他們可以不受限制地輕鬆穿越控制區域。0級單位由於太弱,所以不能生成控制區域。所有單位都可以自由穿過0級單位的相鄰區域。

        2.4.2. 行動圖示

        行動圖示位於單位左上角,能量條上方當這個圖示顏色是:

        表格 2.10. 行動圖示

        +

        2.3.6. 招回單位

        當您完成一個任務時,所有存活下來的單位都可以在下一個任務召回。剛被招募或召回的單位在那一回合不能移動或者攻擊。召回單位保留原來的等級、經驗值、(有時會有)取得的魔法道具,並且以滿血出現。

        2.4. 移動

        點選一個單位來確定他在目前回合所能移動到的位置,而他不能到達的區域會暗化。按住數字鍵2-7可以確定對應回合數可以移動到的位置。這時把游標移到某一格上會出現移動的路徑和額外資訊,例如那個地點的防禦力,或者要到達該地點所需的回合數(如果所需超過1回合的話)。如果您不想移動單位,可以透過選擇其他單位(點選新單位,或者使用n/N快捷鍵),或者點選滑鼠右鍵取消移動。單位左上角的???可以幫您區分那些單位已經移動過了,那些還可移動。

        如果您要移動所選單位,點選該單位要移動到的位置。如果所選的位置1回合不能到達,則該單位會自動移動到離目的地最近的地方,並進入自動移動模式。在自動移動模式下,單位在接下來的幾個回合會自動移動到指定的地點。您可以透過選擇單位,重新選擇一個目的地來改變單位的目的地,也可以透過點選單位來取消自動移動模式

        移動到中立或者敵方控制的村莊上會取得村莊的控制權,並且耗盡單位的移動力。

        控制區域對大部分單位都有作用。控制區域會影響單位能到達的地點和移動路徑。控制區域的限制自動反應在您想要移動單位時顯示的路徑和可到達位置上。

        2.4.1. 控制區域

        一個單位的控制區域是指與他相臨的周圍6個位置。當您移動到敵方單位的控制區域時會被迫停下來。擁有游擊技能的單位可以無視所有控制區域,他們可以不受限制地輕鬆穿越控制區域。0級單位由於太弱,所以不能生成控制區域。所有單位都可以自由穿過0級單位的相鄰區域。

        2.4.2. 行動圖示

        行動圖示位於單位左上角,能量條上方當這個圖示顏色是:

        表格 2.10. 行動圖示

        行動圖示 圖像 diff --git a/po/wesnoth-ai/wesnoth-ai.pot b/po/wesnoth-ai/wesnoth-ai.pot index fc07750940c7..39cba39e9ed9 100644 --- a/po/wesnoth-ai/wesnoth-ai.pot +++ b/po/wesnoth-ai/wesnoth-ai.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-ai.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-ai.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-anl/wesnoth-anl.pot b/po/wesnoth-anl/wesnoth-anl.pot index f49b51137c75..eba7398d2c3f 100644 --- a/po/wesnoth-anl/wesnoth-anl.pot +++ b/po/wesnoth-anl/wesnoth-anl.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-anl.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-anl.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-aoi/wesnoth-aoi.pot b/po/wesnoth-aoi/wesnoth-aoi.pot index c198dce33226..6b8edf335270 100644 --- a/po/wesnoth-aoi/wesnoth-aoi.pot +++ b/po/wesnoth-aoi/wesnoth-aoi.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-aoi.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-aoi.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-did/wesnoth-did.pot b/po/wesnoth-did/wesnoth-did.pot index 09ac649cd582..2601fc622ad8 100644 --- a/po/wesnoth-did/wesnoth-did.pot +++ b/po/wesnoth-did/wesnoth-did.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-did.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-did.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-dm/wesnoth-dm.pot b/po/wesnoth-dm/wesnoth-dm.pot index 537febc4efa7..750a267afd3f 100644 --- a/po/wesnoth-dm/wesnoth-dm.pot +++ b/po/wesnoth-dm/wesnoth-dm.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-dm.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-dm.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-dw/wesnoth-dw.pot b/po/wesnoth-dw/wesnoth-dw.pot index 105d32473cf8..07ba8467adb7 100644 --- a/po/wesnoth-dw/wesnoth-dw.pot +++ b/po/wesnoth-dw/wesnoth-dw.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-dw.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-dw.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-editor/wesnoth-editor.pot b/po/wesnoth-editor/wesnoth-editor.pot index 2c85cee89790..97b6ae12f5ca 100644 --- a/po/wesnoth-editor/wesnoth-editor.pot +++ b/po/wesnoth-editor/wesnoth-editor.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-editor.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-editor.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-ei/wesnoth-ei.pot b/po/wesnoth-ei/wesnoth-ei.pot index e0dd0be15299..14bf3535b07a 100644 --- a/po/wesnoth-ei/wesnoth-ei.pot +++ b/po/wesnoth-ei/wesnoth-ei.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-ei.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-ei.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-help/wesnoth-help.pot b/po/wesnoth-help/wesnoth-help.pot index 3425d01665af..b5c4d8476d7e 100644 --- a/po/wesnoth-help/wesnoth-help.pot +++ b/po/wesnoth-help/wesnoth-help.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-help.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-help.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-httt/wesnoth-httt.pot b/po/wesnoth-httt/wesnoth-httt.pot index 6c6dd21452cf..a87fa1484a93 100644 --- a/po/wesnoth-httt/wesnoth-httt.pot +++ b/po/wesnoth-httt/wesnoth-httt.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-httt.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-httt.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-l/wesnoth-l.pot b/po/wesnoth-l/wesnoth-l.pot index 3178f17cfe45..a57b1939736c 100644 --- a/po/wesnoth-l/wesnoth-l.pot +++ b/po/wesnoth-l/wesnoth-l.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-l.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-l.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-lib/af.po b/po/wesnoth-lib/af.po index ebc90993d4a8..443d00082aa7 100644 --- a/po/wesnoth-lib/af.po +++ b/po/wesnoth-lib/af.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2005-12-14 12:29+0200\n" "Last-Translator: \n" "Language-Team: Afrikaans \n" @@ -23,7 +23,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "Diep Water" @@ -51,7 +51,7 @@ msgstr "Tropiese Woud" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Vlak Water" @@ -94,7 +94,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 #, fuzzy msgid "Coastal Reef" msgstr "Kusstreek" @@ -121,7 +121,7 @@ msgstr "Kusstreek" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Moeras" @@ -197,8 +197,8 @@ msgstr "Grond" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Pad" @@ -258,7 +258,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Sand" @@ -269,7 +269,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -280,107 +280,107 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oase" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 #, fuzzy msgid "Mixed Flowers" msgstr "Sneeuwoud" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 #, fuzzy msgid "Desert Plants" msgstr "Berge" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "Berge" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "" @@ -400,102 +400,102 @@ msgstr "" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Woud" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Tropiese Woud" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Sneeuwoud" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Sneeuwoud" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Sneeuwoud" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savanna" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "Sneeuwoud" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "Sneeuwoud" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "Woud" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 #, fuzzy msgid "Fall Deciduous Forest" msgstr "Woud" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "Woud" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Sneeuwoud" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Woud" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Sneeuwoud" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Woud" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Sneeuwoud" @@ -504,31 +504,31 @@ msgstr "Sneeuwoud" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Heuwels" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Heuwels" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "Heuwels" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Sneeuheuwels" @@ -539,101 +539,101 @@ msgstr "Sneeuheuwels" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Berge" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Berge" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "Berge" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 #, fuzzy msgid "Snowy Mountains" msgstr "Berge" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "Brug" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Grot" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "Grot Muur" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "Grot Muur" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -651,8 +651,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -660,38 +660,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lawa" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -703,24 +703,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Berge" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Berge" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Berge" @@ -729,53 +729,53 @@ msgstr "Berge" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Grot Muur" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "Grot Muur" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "Grot Muur" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "Grot Muur" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Kasteel" @@ -783,8 +783,8 @@ msgstr "Kasteel" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "" @@ -818,187 +818,187 @@ msgstr "" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Dorpie" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Dorpie" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "Dorpie" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "Dorpie" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "Dorpie" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "Berge" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "Berge" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "Dwerge Kasteel" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "Dorpie" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "Dwerge Kasteel" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "Kasteel" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Dorpie" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Tropiese Woud" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "Dorpie" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Dorpie" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "Dwerge Kasteel" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "Knip" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "Berge" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "Berge" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "Dorpie" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Dorpie" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1012,20 +1012,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Kasteel" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Kamp" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "Kamp" @@ -1039,45 +1039,45 @@ msgstr "Kamp" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Kasteel" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "Kasteel" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "Dwerge Kasteel" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "Dwerge Kasteel" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Kasteel" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Dwerge Kasteel" @@ -1085,38 +1085,38 @@ msgstr "Dwerge Kasteel" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "Kasteel" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "Kasteel" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "Gesonke Bouval" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "Moeras Bouval" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "Berge" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Berge" @@ -1124,20 +1124,20 @@ msgstr "Berge" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "Kamp" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Kamp" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "Kamp" @@ -1150,44 +1150,44 @@ msgstr "Kamp" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Vesting" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "Vesting" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Dwerge Kasteel" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Dwerge Kasteel" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "Kasteel" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "Dwerge Kasteel" @@ -1196,50 +1196,50 @@ msgstr "Dwerge Kasteel" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Woestyn" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Kasteel" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Kasteel" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Kasteel" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "Woestyn" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Woestyn" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Kasteel" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1264,17 +1264,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "Brug" @@ -1282,14 +1282,14 @@ msgstr "Brug" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "Brug" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1307,8 +1307,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "Brug" @@ -1316,16 +1316,16 @@ msgstr "Brug" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Brug" @@ -1333,8 +1333,8 @@ msgstr "Brug" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "Brug" @@ -1342,8 +1342,8 @@ msgstr "Brug" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Brug" @@ -1351,41 +1351,41 @@ msgstr "Brug" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Brug" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Sluier" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Mis" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1400,7 +1400,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1421,14 +1421,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Sand" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1440,7 +1440,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1454,7 +1454,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1468,7 +1468,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1483,7 +1483,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1496,7 +1496,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1510,7 +1510,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1521,12 +1521,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1539,7 +1539,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1558,12 +1558,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1575,7 +1575,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1590,12 +1590,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1605,12 +1605,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1619,12 +1619,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/ang.po b/po/wesnoth-lib/ang.po index c3cad5cdb274..6023889636a4 100644 --- a/po/wesnoth-lib/ang.po +++ b/po/wesnoth-lib/ang.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: ang\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-08-15 12:54-0500\n" "Last-Translator: Steven Panek (Espreon) \n" "Language-Team: Old English \n" @@ -23,7 +23,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "" @@ -47,7 +47,7 @@ msgstr "" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "" @@ -87,7 +87,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "" @@ -110,7 +110,7 @@ msgstr "" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "" @@ -182,8 +182,8 @@ msgstr "" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "" @@ -240,7 +240,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "" @@ -251,7 +251,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -262,104 +262,104 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "" @@ -379,90 +379,90 @@ msgstr "" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "" @@ -470,29 +470,29 @@ msgstr "" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "" @@ -503,95 +503,95 @@ msgstr "" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -609,8 +609,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -618,38 +618,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -661,22 +661,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "" @@ -684,57 +684,57 @@ msgstr "" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "" @@ -768,167 +768,167 @@ msgstr "" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -942,19 +942,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "" @@ -967,41 +967,41 @@ msgstr "" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "" @@ -1009,51 +1009,51 @@ msgstr "" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "" @@ -1065,40 +1065,40 @@ msgstr "" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "" @@ -1106,43 +1106,43 @@ msgstr "" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1167,30 +1167,30 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1208,80 +1208,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1296,7 +1296,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1317,12 +1317,12 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1334,7 +1334,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1348,7 +1348,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1362,7 +1362,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1377,7 +1377,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1390,7 +1390,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1404,7 +1404,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1415,12 +1415,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1433,7 +1433,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1452,12 +1452,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1469,7 +1469,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1484,12 +1484,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1499,12 +1499,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1513,12 +1513,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/ang@latin.po b/po/wesnoth-lib/ang@latin.po index 40ffffe3db61..44f5a42f3364 100644 --- a/po/wesnoth-lib/ang@latin.po +++ b/po/wesnoth-lib/ang@latin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: ang@latin\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2013-05-28 16:39-0500\n" "Last-Translator: Steven Panek (Espreon) \n" "Language-Team: Old English \n" @@ -24,7 +24,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Deop Ƿæter" @@ -48,7 +48,7 @@ msgstr "" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Sceald Ƿæter" @@ -88,7 +88,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "" @@ -111,7 +111,7 @@ msgstr "" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "" @@ -183,8 +183,8 @@ msgstr "Drygu Eorðe" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Rad" @@ -241,7 +241,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Sand" @@ -252,7 +252,7 @@ msgstr "Stæðlic Sand" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -263,104 +263,104 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Canne" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Stanas" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Ƿindmylen" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Fleaðan" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Bloƿenda Fleaðan" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Great Treoƿ" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Dead Great Treoƿ" @@ -380,90 +380,90 @@ msgstr "Dead Great Treoƿ" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Ƿeald" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Regnƿeald" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Palmƿeald" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Þicce Palmƿeald" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Pinƿeald" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Snaƿig Pinƿeald" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Sumorlic Hrurol Ƿeald" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Hærfestlic Hrurol Ƿeald" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Ƿinterlic Hrurol Ƿeald" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Snaƿig Hrurol Ƿeald" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "" @@ -471,29 +471,29 @@ msgstr "" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Hyllas" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Dryge Hyllas" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Snaƿige Hyllas" @@ -504,97 +504,97 @@ msgstr "Snaƿige Hyllas" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Beorgas" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy #| msgid "Dry Mountains" msgid "Regular Mountains" msgstr "Dryge Beorgas" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Dryge Beorgas" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Snaƿige Beorgas" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Gebeorhtod" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Leoma" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Scræf" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Scræfgrund" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Scræfpæþ" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Sƿammgraf" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Gebeorhtod Sƿammgraf" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -612,8 +612,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -621,38 +621,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Rarendestan" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -664,22 +664,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Fyrbeorg" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "" @@ -687,57 +687,57 @@ msgstr "" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Scræfƿeall" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Geheaƿen Scræfƿeall" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Stænen Ƿeall" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "" @@ -771,168 +771,168 @@ msgstr "" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Þorp" # Espreon sayeth: "Lamtigel" is a calque of Coptic "ⲧⲱⲃⲉ"'s ("tōbe", 'brick; adobe', apparently) Egyptian ancestor "dj-b-t" (𓅙𓃀...) (and yeah, IDK how to represent the last part in Unicode, so yeah), which apparently means "mud brick". The Coptic term went into Arabic and then Old Spanish... #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Lamtigelþorp" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Orcisc Þorp" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Snaƿig Orcisc Þorp" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Snaƿig Ælfisc Þorp" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Ælfisc Þorp" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Cot" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Snaƿig Cot" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Mennisc Burgstede" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Ƿindmylena Þorp" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Snaƿig Mennisc Burgstede" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Scræfþorp" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Dƿeorgisc Þorp" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Hulc" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Snaƿig Hulc" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Snaƿhus" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Meremennisc Þorp" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -946,19 +946,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "" @@ -971,43 +971,43 @@ msgstr "" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Burg" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Orcisc Burg" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Snaƿig Orcisc Burg" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Mennisc Burg" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Snaƿig Mennisc Burg" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elvish Castle" msgid "Elven Castle" msgstr "Ælfisc Burg" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Dƿeorgisc Burg" @@ -1015,51 +1015,51 @@ msgstr "Dƿeorgisc Burg" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "" @@ -1071,40 +1071,40 @@ msgstr "" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "" @@ -1112,43 +1112,43 @@ msgstr "" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1173,30 +1173,30 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Brycg" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1214,82 +1214,82 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Rotiendu Brycg" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy #| msgid "Bridge" msgid "Plank Bridge" msgstr "Brycg" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Heolstor" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Mist" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1304,7 +1304,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1325,14 +1325,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Sand" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1344,7 +1344,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1358,7 +1358,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1372,7 +1372,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1387,7 +1387,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1400,7 +1400,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1414,7 +1414,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1425,12 +1425,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Fild" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1443,7 +1443,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1462,12 +1462,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Gefroren" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1479,7 +1479,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1494,12 +1494,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1509,12 +1509,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1523,12 +1523,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/ar.po b/po/wesnoth-lib/ar.po index d7189c18864c..d2f96f9bcd7a 100644 --- a/po/wesnoth-lib/ar.po +++ b/po/wesnoth-lib/ar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.4.2+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2008-07-01 17:35-0000\n" "Last-Translator: amnay \n" "Language-Team: none\n" @@ -22,7 +22,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "مياه عميقة" @@ -50,7 +50,7 @@ msgstr "غابة مدارية" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "مياه ضحلة" @@ -93,7 +93,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 #, fuzzy msgid "Coastal Reef" msgstr "ساحلي" @@ -120,7 +120,7 @@ msgstr "ساحلي" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "مستنقع" @@ -196,8 +196,8 @@ msgstr "تُرَاب" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "طريق" @@ -257,7 +257,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "رمال" @@ -268,7 +268,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -279,109 +279,109 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "واحة" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "أنقاض" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "حفرة" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 #, fuzzy msgid "Mixed Flowers" msgstr "غابة مكسوة بالثلج" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "مزرعة" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 #, fuzzy msgid "Small Mushrooms" msgstr "بُسْتان الفُطر" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 #, fuzzy msgid "Mushroom Farm" msgstr "بُسْتان الفُطر" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 #, fuzzy msgid "Desert Plants" msgstr "جبال صحراوية منيعة" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "جبال صحراوية منيعة" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "شجرة شامخة" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 #, fuzzy #| msgid "Great Tree" msgid "Dead Great Tree" @@ -403,102 +403,102 @@ msgstr "شجرة شامخة" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "غابة" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "غابة مدارية" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "غابة مكسوة بالثلج" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "غابة مكسوة بالثلج" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "غابة مكسوة بالثلج" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "سافانا" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "غابة مكسوة بالثلج" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "غابة مكسوة بالثلج" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "غابة" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 #, fuzzy msgid "Fall Deciduous Forest" msgstr "غابة" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "غابة" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "غابة مكسوة بالثلج" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "غابة" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "غابة مكسوة بالثلج" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "غابة" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "غابة مكسوة بالثلج" @@ -507,31 +507,31 @@ msgstr "غابة مكسوة بالثلج" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "تلال" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "تلال" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "تلال" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "كثبان" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "تلال مكسوة بالثلج" @@ -542,102 +542,102 @@ msgstr "تلال مكسوة بالثلج" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "جبال" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "جبال صحراوية منيعة" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "جبال" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 #, fuzzy msgid "Snowy Mountains" msgstr "جبال" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "جسر" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "كهف" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "حائط كهف" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "كهف مضاء" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "بُسْتان الفُطر" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "بُسْتان الفُطر" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "كهف صخري" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -655,8 +655,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -664,38 +664,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "هاوِيَة" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "هاوية لافا" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "لافا" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -707,24 +707,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "جبال منيعة" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "جبال منيعة" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "جبال منيعة" @@ -733,54 +733,54 @@ msgstr "جبال منيعة" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "حائط كهف" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "حائط كهف" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "حائط كهف" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "حائط كهف" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "جبال منيعة" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "جبال منيعة" @@ -788,8 +788,8 @@ msgstr "جبال منيعة" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "فراغ" @@ -823,187 +823,187 @@ msgstr "فراغ" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "قرية" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "قرية" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "قرية" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "قرية" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "قرية" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "جبال" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "جبال" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "قصر" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "قرية" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "جبال" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "قصر" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "قرية" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "غابة مدارية" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "قرية" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "قرية" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "قرية" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "قصّ" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "جبال" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "جبال" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "قرية" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "قرية" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1017,20 +1017,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "قصر" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "مخيّم" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "مخيّم" @@ -1044,45 +1044,45 @@ msgstr "مخيّم" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "قصر" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "قصر" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "قصر" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "جبال" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "قصر" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 #, fuzzy msgid "Dwarven Castle" msgstr "قصر" @@ -1091,38 +1091,38 @@ msgstr "قصر" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "قصر" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "قصر" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "خراب مغمور" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "خراب مستنقع" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "جبال صحراوية منيعة" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "جبال صحراوية منيعة" @@ -1130,20 +1130,20 @@ msgstr "جبال صحراوية منيعة" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "مخيّم" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "مخيّم" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "مخيّم" @@ -1156,44 +1156,44 @@ msgstr "مخيّم" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "حصن" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "حصن" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "قصر" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "جبال" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "قصر" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "قصر" @@ -1202,50 +1202,50 @@ msgstr "قصر" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "صحراء" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "قصر" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "قصر" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "قصر" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "صحراء" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "صحراء" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "قصر" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1270,17 +1270,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "جسر" @@ -1288,14 +1288,14 @@ msgstr "جسر" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "جسر" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1313,8 +1313,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "جسر" @@ -1322,16 +1322,16 @@ msgstr "جسر" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "جسر" @@ -1339,8 +1339,8 @@ msgstr "جسر" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "جسر" @@ -1348,8 +1348,8 @@ msgstr "جسر" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "جسر" @@ -1357,41 +1357,41 @@ msgstr "جسر" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "جسر" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "حجاب" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "ضباب" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1406,7 +1406,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1427,14 +1427,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "رمال" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1446,7 +1446,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1460,7 +1460,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1474,7 +1474,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1489,7 +1489,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1502,7 +1502,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1516,7 +1516,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1527,12 +1527,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1545,7 +1545,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1564,12 +1564,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1581,7 +1581,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1596,13 +1596,13 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 #, fuzzy msgid "Impassable" msgstr "جبال منيعة" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1612,12 +1612,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1626,12 +1626,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/bg.po b/po/wesnoth-lib/bg.po index a5aa1646f21b..c2f1248a801c 100644 --- a/po/wesnoth-lib/bg.po +++ b/po/wesnoth-lib/bg.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: bg\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2007-05-02 22:38+0300\n" "Last-Translator: Nikolay Vladimirov \n" "Language-Team: Български\n" @@ -24,7 +24,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "Дълбоки води" @@ -52,7 +52,7 @@ msgstr "Джунгла" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Плитки води" @@ -95,7 +95,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 #, fuzzy msgid "Coastal Reef" msgstr "Крайбрежна" @@ -122,7 +122,7 @@ msgstr "Крайбрежна" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Блато" @@ -198,8 +198,8 @@ msgstr "Прахоляк" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Път" @@ -259,7 +259,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Песъчлив терен" @@ -270,7 +270,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -281,109 +281,109 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Оазис" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Отломки" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Кратер" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 #, fuzzy msgid "Mixed Flowers" msgstr "Снежна гора" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Земеделска земя" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 #, fuzzy msgid "Small Mushrooms" msgstr "Гъбен масив" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 #, fuzzy msgid "Mushroom Farm" msgstr "Гъбен масив" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 #, fuzzy msgid "Desert Plants" msgstr "Непроходими пустинни планини" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "Непроходими пустинни планини" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Велико дърво" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 #, fuzzy #| msgid "Great Tree" msgid "Dead Great Tree" @@ -405,102 +405,102 @@ msgstr "Велико дърво" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Гора" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Джунгла" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Снежна гора" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Снежна гора" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Снежна гора" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Савана" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "Снежна гора" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "Снежна гора" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "Гора" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 #, fuzzy msgid "Fall Deciduous Forest" msgstr "Гора" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "Гора" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Снежна гора" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Гора" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Снежна гора" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Гора" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Снежна гора" @@ -509,31 +509,31 @@ msgstr "Снежна гора" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Хълмове" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Хълмове" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "Хълмове" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Дюни" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Снежни хълмове" @@ -544,102 +544,102 @@ msgstr "Снежни хълмове" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Планини" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Непроходими пустинни планини" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "Планини" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 #, fuzzy msgid "Snowy Mountains" msgstr "Планини" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "Мост" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Пещера" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "Пещерна стена" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "Осветена пещера" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Гъбен масив" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "Гъбен масив" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Скалиста пещера" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -657,8 +657,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -666,38 +666,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Бездна" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Лава" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -709,24 +709,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Непроходими планини" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Непроходими планини" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Непроходими планини" @@ -735,54 +735,54 @@ msgstr "Непроходими планини" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Пещерна стена" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "Пещерна стена" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "Пещерна стена" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "Пещерна стена" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Непроходими планини" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Непроходими планини" @@ -790,8 +790,8 @@ msgstr "Непроходими планини" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "" @@ -825,187 +825,187 @@ msgstr "" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Селище" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Селище" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "Селище" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "Селище" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "Селище" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "Планини" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "Планини" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "Джуджешки замък" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "Селище" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "Джуджешки замък" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "Разрушена крепост" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Селище" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Джунгла" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "Селище" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Селище" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "Джуджешки замък" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "Отрязване" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "Планини" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "Планини" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "Селище" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Селище" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1019,20 +1019,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Замък" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Лагер" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "Лагер" @@ -1046,45 +1046,45 @@ msgstr "Лагер" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Замък" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "Замък" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "Джуджешки замък" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "Джуджешки замък" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Елфски замък" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Джуджешки замък" @@ -1092,38 +1092,38 @@ msgstr "Джуджешки замък" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "Разрушена крепост" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "Разрушена крепост" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "Потопена развалина" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "Блатна развалина" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "Непроходими пустинни планини" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Непроходими пустинни планини" @@ -1131,20 +1131,20 @@ msgstr "Непроходими пустинни планини" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "Лагерно укрепление" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Лагерно укрепление" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "Лагерно укрепление" @@ -1157,44 +1157,44 @@ msgstr "Лагерно укрепление" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Крепост" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "Крепост" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Джуджешки замък" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Джуджешки замък" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "Елфски замък" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "Джуджешки замък" @@ -1203,50 +1203,50 @@ msgstr "Джуджешки замък" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Пустиня" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Разрушена крепост" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Разрушена крепост" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Замък" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "Пустиня" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Пустиня" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Замък" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1271,17 +1271,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "Мост" @@ -1289,14 +1289,14 @@ msgstr "Мост" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "Мост" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1314,8 +1314,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "Мост" @@ -1323,16 +1323,16 @@ msgstr "Мост" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Мост" @@ -1340,8 +1340,8 @@ msgstr "Мост" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "Мост" @@ -1349,8 +1349,8 @@ msgstr "Мост" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Мост" @@ -1358,41 +1358,41 @@ msgstr "Мост" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Мост" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Було" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Мъгла" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1407,7 +1407,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1428,14 +1428,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Песъчлив терен" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1447,7 +1447,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1461,7 +1461,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1475,7 +1475,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1490,7 +1490,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1503,7 +1503,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1517,7 +1517,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1528,12 +1528,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1546,7 +1546,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1565,12 +1565,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1582,7 +1582,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1597,13 +1597,13 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 #, fuzzy msgid "Impassable" msgstr "Непроходими планини" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1613,12 +1613,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1627,12 +1627,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/ca.po b/po/wesnoth-lib/ca.po index 25b5e48a1e27..78d6574a2077 100644 --- a/po/wesnoth-lib/ca.po +++ b/po/wesnoth-lib/ca.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: 1.6.0+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2009-03-22 09:40+0100\n" "Last-Translator: Jordà Polo \n" "Language-Team: Catalan \n" @@ -24,7 +24,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "Aigua profunda" @@ -52,7 +52,7 @@ msgstr "Bosc tropical" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Aigua baixa" @@ -95,7 +95,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Escull costaner" @@ -124,7 +124,7 @@ msgstr "Escull costaner" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Pantà" @@ -200,8 +200,8 @@ msgstr "Terra" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Camí" @@ -261,7 +261,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Sorra" @@ -272,7 +272,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -283,111 +283,111 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oasi" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Runa" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Cràter" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 #, fuzzy msgid "Mixed Flowers" msgstr "Bosc nevat" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Terra de cultiu" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 #, fuzzy msgid "Small Mushrooms" msgstr "Boscatge de bolets" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 #, fuzzy msgid "Mushroom Farm" msgstr "Boscatge de bolets" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 #, fuzzy msgid "Desert Plants" msgstr "Muntanyes desèrtiques impassables" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "Muntanyes desèrtiques impassables" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Campanya" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Arbre venerable" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 #, fuzzy #| msgid "Great Tree" msgid "Dead Great Tree" @@ -409,102 +409,102 @@ msgstr "Arbre venerable" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Bosc" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Bosc tropical" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Bosc nevat" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Bosc nevat" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Bosc nevat" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Sabana" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "Bosc nevat" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "Bosc nevat" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "Turons boscosos" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 #, fuzzy msgid "Fall Deciduous Forest" msgstr "Turons boscosos" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "Turons boscosos" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Bosc nevat" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Turons boscosos" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Bosc nevat" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Turons boscosos" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Bosc nevat" @@ -513,31 +513,31 @@ msgstr "Bosc nevat" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Turons" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Turons" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "Turons" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dunes" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Turons nevats" @@ -548,102 +548,102 @@ msgstr "Turons nevats" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Muntanyes" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Muntanyes desèrtiques impassables" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "Muntanyes" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 #, fuzzy msgid "Snowy Mountains" msgstr "Muntanyes" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "Pont" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Llum" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Cova" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "Paret de cova" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "Camí de cova" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Boscatge de bolets" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "Boscatge de bolets" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Cova rocosa" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -661,8 +661,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -670,38 +670,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Abisme" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Abisme de lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -713,24 +713,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Muntanyes impassables" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Muntanyes impassables" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Muntanyes impassables" @@ -739,54 +739,54 @@ msgstr "Muntanyes impassables" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Paret de cova" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "Paret de cova" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "Paret de cova" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "Paret de cova" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Impassable" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Impassable" @@ -794,8 +794,8 @@ msgstr "Impassable" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Buit" @@ -829,187 +829,187 @@ msgstr "Buit" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Llogaret" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Llogaret" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "Llogaret" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "Llogaret" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "Llogaret" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "Muntanyes" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "Muntanyes" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "Castell nan" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "Llogaret" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "Castell nan" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "Torre arruïnada" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Llogaret" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Bosc tropical" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "Llogaret" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Llogaret" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "Castell nan" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "Talla" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "Muntanyes" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "Muntanyes" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "Llogaret" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Llogaret" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1023,20 +1023,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Castell" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Campament" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "Campament" @@ -1050,45 +1050,45 @@ msgstr "Campament" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Castell" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "Castell" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "Castell nan" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "Castell nan" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Castell elf" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Castell nan" @@ -1096,38 +1096,38 @@ msgstr "Castell nan" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "Torre arruïnada" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "Torre arruïnada" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "Ruïnes submergides" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "Ruïnes pantanoses" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "Muntanyes desèrtiques impassables" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Muntanyes desèrtiques impassables" @@ -1135,20 +1135,20 @@ msgstr "Muntanyes desèrtiques impassables" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "Campament" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Campament" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "Campament" @@ -1161,44 +1161,44 @@ msgstr "Campament" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Torre" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "Torre" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Castell nan" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Castell nan" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "Castell elf" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "Castell nan" @@ -1207,50 +1207,50 @@ msgstr "Castell nan" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Desert" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Torre arruïnada" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Torre arruïnada" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Castell" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "Desert" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Desert" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Castell" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1275,17 +1275,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "Pont" @@ -1293,14 +1293,14 @@ msgstr "Pont" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "Pont" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1318,8 +1318,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "Pont" @@ -1327,16 +1327,16 @@ msgstr "Pont" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Pont" @@ -1344,8 +1344,8 @@ msgstr "Pont" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "Pont" @@ -1353,8 +1353,8 @@ msgstr "Pont" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Pont" @@ -1362,41 +1362,41 @@ msgstr "Pont" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Pont" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Ocult" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Boira" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1411,7 +1411,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1432,14 +1432,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Sorra" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1451,7 +1451,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1465,7 +1465,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1479,7 +1479,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1494,7 +1494,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1507,7 +1507,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1521,7 +1521,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1532,12 +1532,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Plana" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1550,7 +1550,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1569,12 +1569,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Gelat" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1586,7 +1586,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1601,12 +1601,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Impassable" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1616,12 +1616,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Impracticable" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1630,12 +1630,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/ca_ES@valencia.po b/po/wesnoth-lib/ca_ES@valencia.po index 308b50a76468..c4ef2cdf9856 100644 --- a/po/wesnoth-lib/ca_ES@valencia.po +++ b/po/wesnoth-lib/ca_ES@valencia.po @@ -11,7 +11,7 @@ msgid "" msgstr "" "Project-Id-Version: 1.5.5+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2008-10-25 11:30+0200\n" "Last-Translator: Robert Millan \n" "Language-Team: Catalan \n" @@ -25,7 +25,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "Aigua profunda" @@ -53,7 +53,7 @@ msgstr "Bosc tropical" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Aigua baixa" @@ -96,7 +96,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Trieu costaner" @@ -125,7 +125,7 @@ msgstr "Trieu costaner" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Pantà" @@ -201,8 +201,8 @@ msgstr "Terra" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Camí" @@ -262,7 +262,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Sorra" @@ -273,7 +273,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -284,111 +284,111 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oasi" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Runa" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Cràter" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 #, fuzzy msgid "Mixed Flowers" msgstr "Bosc nevat" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Terra de cultiu" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 #, fuzzy msgid "Small Mushrooms" msgstr "Boscatge de bolets" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 #, fuzzy msgid "Mushroom Farm" msgstr "Boscatge de bolets" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 #, fuzzy msgid "Desert Plants" msgstr "Muntanyes desèrtiques impassables" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "Muntanyes desèrtiques impassables" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Campanya" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Arbre venerable" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 #, fuzzy #| msgid "Great Tree" msgid "Dead Great Tree" @@ -410,102 +410,102 @@ msgstr "Arbre venerable" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Bosc" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Bosc tropical" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Bosc nevat" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Bosc nevat" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Bosc nevat" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Sabana" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "Bosc nevat" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "Bosc nevat" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "Turons boscosos" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 #, fuzzy msgid "Fall Deciduous Forest" msgstr "Turons boscosos" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "Turons boscosos" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Bosc nevat" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Turons boscosos" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Bosc nevat" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Turons boscosos" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Bosc nevat" @@ -514,31 +514,31 @@ msgstr "Bosc nevat" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Turons" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Turons" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "Turons" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dunes" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Turons nevats" @@ -549,102 +549,102 @@ msgstr "Turons nevats" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Muntanyes" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Muntanyes desèrtiques impassables" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "Muntanyes" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 #, fuzzy msgid "Snowy Mountains" msgstr "Muntanyes" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "Pont" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Cova" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "Paret de cova" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "Camí de cova" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Boscatge de bolets" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "Boscatge de bolets" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Cova rocosa" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -662,8 +662,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -671,38 +671,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Abisme" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Abisme de lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -714,24 +714,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Muntanyes impassables" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Muntanyes impassables" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Muntanyes impassables" @@ -740,54 +740,54 @@ msgstr "Muntanyes impassables" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Paret de cova" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "Paret de cova" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "Paret de cova" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "Paret de cova" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Impassable" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Impassable" @@ -795,8 +795,8 @@ msgstr "Impassable" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Buit" @@ -830,187 +830,187 @@ msgstr "Buit" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Llogaret" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Llogaret" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "Llogaret" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "Llogaret" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "Llogaret" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "Muntanyes" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "Muntanyes" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "Castell nan" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "Llogaret" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "Castell nan" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "Torre arruïnada" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Llogaret" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Bosc tropical" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "Llogaret" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Llogaret" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "Castell nan" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "Talla" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "Muntanyes" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "Muntanyes" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "Llogaret" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Llogaret" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1024,20 +1024,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Castell" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Campament" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "Campament" @@ -1051,45 +1051,45 @@ msgstr "Campament" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Castell" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "Castell" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "Castell nan" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "Castell nan" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Castell elf" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Castell nan" @@ -1097,38 +1097,38 @@ msgstr "Castell nan" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "Torre arruïnada" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "Torre arruïnada" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "Ruïnes submergides" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "Ruïnes pantanoses" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "Muntanyes desèrtiques impassables" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Muntanyes desèrtiques impassables" @@ -1136,20 +1136,20 @@ msgstr "Muntanyes desèrtiques impassables" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "Campament" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Campament" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "Campament" @@ -1162,44 +1162,44 @@ msgstr "Campament" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Torre" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "Torre" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Castell nan" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Castell nan" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "Castell elf" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "Castell nan" @@ -1208,50 +1208,50 @@ msgstr "Castell nan" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Desert" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Torre arruïnada" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Torre arruïnada" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Castell" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "Desert" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Desert" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Castell" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1276,17 +1276,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "Pont" @@ -1294,14 +1294,14 @@ msgstr "Pont" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "Pont" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1319,8 +1319,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "Pont" @@ -1328,16 +1328,16 @@ msgstr "Pont" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Pont" @@ -1345,8 +1345,8 @@ msgstr "Pont" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "Pont" @@ -1354,8 +1354,8 @@ msgstr "Pont" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Pont" @@ -1363,41 +1363,41 @@ msgstr "Pont" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Pont" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Ocult" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Boira" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1412,7 +1412,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1433,14 +1433,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Sorra" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1452,7 +1452,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1466,7 +1466,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1480,7 +1480,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1495,7 +1495,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1508,7 +1508,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1522,7 +1522,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1533,12 +1533,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Plana" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1551,7 +1551,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1570,12 +1570,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Gelat" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1587,7 +1587,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1602,12 +1602,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Impassable" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1617,12 +1617,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Impracticable" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1631,12 +1631,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/cs.po b/po/wesnoth-lib/cs.po index 09f4bd161f45..ebc7137a3821 100644 --- a/po/wesnoth-lib/cs.po +++ b/po/wesnoth-lib/cs.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2014-04-16 23:12+0100\n" "Last-Translator: Jan Dědič \n" "Language-Team: Czech \n" @@ -32,7 +32,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Hluboká voda" @@ -56,7 +56,7 @@ msgstr "Tropická hluboká voda" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Mělká voda" @@ -100,7 +100,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Pobřežní útes" @@ -123,7 +123,7 @@ msgstr "Tropický pobřežní útes" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Mokřina" @@ -195,8 +195,8 @@ msgstr "Suchá hlína" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Cesta" @@ -258,7 +258,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Písek" @@ -269,7 +269,7 @@ msgstr "Pláž" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -286,104 +286,104 @@ msgstr "" "Většina jednotek získává v písku 20 až 40% obranný bonus." #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oáza" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Smetí" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Kráter" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Různobarevné květiny" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Pole" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Kamínky" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Houby, malé" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Houby, farma" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Pouštní rostliny" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Pouštní rostliny bez kostí" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Větrný mlýn" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Táborák" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Plot" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Kameny a písčité návěje" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Lekníny" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Lekníny, kvetoucí" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "Smetí" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "Zbytky" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Velký strom" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Mrtvý velký strom" @@ -403,90 +403,90 @@ msgstr "Mrtvý velký strom" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Les" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Tropický prales" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Prales" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Palmový les" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Hustý palmový les" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savana" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Borový les" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Zasněžený borový les" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Letní listnatý les" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Podzimní listnatý les" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Zimní listnatý les" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Zasněžený listnatý les" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Letní smíšený les" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Podzimní smíšený les" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Zimní smíšený les" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Zasněžený smíšený les" @@ -494,29 +494,29 @@ msgstr "Zasněžený smíšený les" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Kopce" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Běžné kopce" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Suché kopce" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Duny" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Zasněžené kopce" @@ -527,96 +527,96 @@ msgstr "Zasněžené kopce" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Hory" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "Běžné hory" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Suché hory" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Zasněžené hory" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Dřevěná podlaha" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Základní dřevěná podlaha" # pseudoterén #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Osvětlený" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Paprsek světla" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Jeskyně" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Jeskynní podlaha" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Zemitá jeskynní podlaha" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Tmavá dlažba" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Jeskynní stezka" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Houby, háj" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Osvětlený houbový háj" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Skalnatá jeskyně" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -643,8 +643,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Důlní železnice" @@ -652,38 +652,38 @@ msgstr "Důlní železnice" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Rokle" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Běžná rokle" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Zemitá rokle" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Nezemská hlubina" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Lávová rokle" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Láva" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -701,22 +701,22 @@ msgstr "" "při útoku všem zákonným jednotkám a odnímá ji chaotickým." #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Vulkán" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Běžné neschůdné hory" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Pouštní neschůdné hory" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Zasněžené neschůdné hory" @@ -724,49 +724,49 @@ msgstr "Zasněžené neschůdné hory" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Jeskynní stěna" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Přirozená jeskynní stěna" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Opracovaná jeskynní stěna" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Přirozená zemitá jeskynní stěna" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Zpevněná zemitá jeskynní stěna" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Kamenná zeď" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Osvětlená kamenná zeď" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Neprůchozí překryv" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Neprůchozí překryv" @@ -774,8 +774,8 @@ msgstr "Neprůchozí překryv" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Prázdnota" @@ -809,167 +809,167 @@ msgstr "Prázdnota" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Vesnice" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Vesnice z nepálených cihel" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Pouštní stanová vesnice" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Stanová vesnice" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Skřetí vesnice" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Skřetí zasněžená vesnice" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Elfská zasněžená vesnice" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Elfská vesnice" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Chatka" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Zasněžená chatka" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Pobořená chatka" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Lidské město" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Větrný mlýn" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Zasněžené lidské město" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Pobořené lidské město" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Kamenná vesnice v kopcích" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Zasněžená kamenná vesnice v kopcích" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Rozbořená vesnice v kopcích" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Tropická vesnice" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Drakonidská vesnice" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Jeskynní vesnice" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Trpasličí vesnice" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Chatrč" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Zasněžená chatrč" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Srub" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Zasněžený srub" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Iglú" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Bažinná vesnice" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Vesnice mořského lidu" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -991,19 +991,19 @@ msgstr "" "zatímco pozemní jednotky obvykle nezískávají příliš velký bonus." #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Překryv vesnice" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Ležení" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Zasněžené ležení" @@ -1016,41 +1016,41 @@ msgstr "Zasněžené ležení" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Hrad" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Skřetí hrad" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Zasněžený skřetí hrad" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Lidský hrad" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Zasněžený lidský hrad" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "Elfská tvrz" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Trpasličí hrad" @@ -1058,51 +1058,51 @@ msgstr "Trpasličí hrad" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Zřícenina" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Zřícený lidský hrad" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Zatopená zřícenina" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Lidská propadlá zřícenina" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Pouštní hrad" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Zřícený pouštní hrad" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Tvrz ležení" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Vysoká tvrz ležení" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Zasněžená tvrz ležení" @@ -1114,40 +1114,40 @@ msgstr "Zasněžená tvrz ležení" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Tvrz" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Skřetí tvrz" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Zasněžená skřetí tvrz" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Lidská tvrz" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Zasněžená lidská tvrz" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Elfská tvrz" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Trpasličí tvrz" @@ -1155,43 +1155,43 @@ msgstr "Trpasličí tvrz" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Zřícená tvrz" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Tvrz zříceného lidského hradu" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Potopená lidská tvrz" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Mokřinná lidská tvrz" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Pouštní tvrz" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Zřícená pouštní tvrz" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Hradní překryv" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Překryv tvrze" @@ -1216,30 +1216,30 @@ msgstr "Překryv tvrze" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Most" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Dřevěný most" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1268,80 +1268,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Dřevěný hnijící most" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Kamenný základní most" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Most přes jeskynní rokli" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Visutý most" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Kamenný most přes propast" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Dřevený most" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Mimo mapu" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Experimentální falešný okraj mapy" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Zahalení tmou" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Mlha" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "Houby" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1364,7 +1364,7 @@ msgstr "" "Většina jednotek získává obranný bonus 50% nebo 60%, jízda pouze 20%." #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1394,12 +1394,12 @@ msgstr "" "Většina jednotek zde získá 20 až 40% obranný bonus, zatímco trpaslíci 50%." #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "Pláž" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1417,7 +1417,7 @@ msgstr "" "Mořský lid a nágy v tomto terénu získávají obranný bonus 70%." #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1441,7 +1441,7 @@ msgstr "" "je omezena 40%. Trpaslíci se v kopcích těší 60% obrannému bonusu." #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1464,7 +1464,7 @@ msgstr "" "Ještěráci se obvykle těší 60% bonusu." #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1488,7 +1488,7 @@ msgstr "" "Vodní lidé se těší bonusu 60%." #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1509,7 +1509,7 @@ msgstr "" "Většina jednotek získává 60% obranný bonus." #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1533,7 +1533,7 @@ msgstr "" "trpaslíci se těší 70%." #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1551,12 +1551,12 @@ msgstr "" # pseudoterén #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Plochý" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1576,7 +1576,7 @@ msgstr "" "Většina jednotek má na louce defenzivní bonus od 30 do 40%." #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1610,12 +1610,12 @@ msgstr "" # pseudoterén #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Zmrzlý" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1632,7 +1632,7 @@ msgstr "" "Většina jednotek ve sněhu získá 20 až 40% obranný bonus." #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1655,12 +1655,12 @@ msgstr "" "Většina jednotek zde získá 50 až 60% obranný bonus, jízda pouze 40%." #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Neprůchozí" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1675,12 +1675,12 @@ msgstr "" # pseudoterén #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Neschůdný" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1693,12 +1693,12 @@ msgstr "" "vlastností, mohou být překonány pouze jednotkami schopnými létat." #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Koleje" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/da.po b/po/wesnoth-lib/da.po index d84c463eee9e..d2ce347ae4b6 100644 --- a/po/wesnoth-lib/da.po +++ b/po/wesnoth-lib/da.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.9.5+CVS\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2008-01-13 20:06+0100\n" "Last-Translator: Joe Hansen \n" "Language-Team: Dansk-gruppen \n" @@ -23,7 +23,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "Dybt vand" @@ -51,7 +51,7 @@ msgstr "Regnskov" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Lavt vand" @@ -94,7 +94,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 #, fuzzy msgid "Coastal Reef" msgstr "Kyst" @@ -121,7 +121,7 @@ msgstr "Kyst" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Sump" @@ -198,8 +198,8 @@ msgstr "Skidt" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Vej" @@ -259,7 +259,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Sand" @@ -270,7 +270,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -281,109 +281,109 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oase" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Murbrok" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Krater" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 #, fuzzy msgid "Mixed Flowers" msgstr "Sneskov" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Landbrugsjord" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 #, fuzzy msgid "Small Mushrooms" msgstr "Champignonskov" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 #, fuzzy msgid "Mushroom Farm" msgstr "Champignonskov" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 #, fuzzy msgid "Desert Plants" msgstr "Ufremkommelige ørkenbjerge" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "Ufremkommelige ørkenbjerge" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Det Store Træ" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 #, fuzzy #| msgid "Great Tree" msgid "Dead Great Tree" @@ -405,102 +405,102 @@ msgstr "Det Store Træ" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Skov" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Regnskov" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Sneskov" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Sneskov" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Sneskov" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savanne" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "Sneskov" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "Sneskov" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "Skov" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 #, fuzzy msgid "Fall Deciduous Forest" msgstr "Skov" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "Skov" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Sneskov" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Skov" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Sneskov" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Skov" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Sneskov" @@ -509,31 +509,31 @@ msgstr "Sneskov" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Bakker" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Bakker" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "Bakker" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Klitter" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Snebakker" @@ -544,102 +544,102 @@ msgstr "Snebakker" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Bjerge" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Ufremkommelige ørkenbjerge" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "Bjerge" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 #, fuzzy msgid "Snowy Mountains" msgstr "Bjerge" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "Bro" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Hule" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "Hulemur" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "Hulelys" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Champignonskov" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "Champignonskov" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Stenhule" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -657,8 +657,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -666,38 +666,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Kløft" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Lavakløft" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -709,24 +709,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Ufremkommelige bjerge" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Ufremkommelige bjerge" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Ufremkommelige bjerge" @@ -735,54 +735,54 @@ msgstr "Ufremkommelige bjerge" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Hulemur" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "Hulemur" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "Hulemur" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "Hulemur" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Ufremkommelige bjerge" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Ufremkommelige bjerge" @@ -790,8 +790,8 @@ msgstr "Ufremkommelige bjerge" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Tomrum" @@ -825,187 +825,187 @@ msgstr "Tomrum" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Landsby" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Landsby" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "Landsby" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "Landsby" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "Landsby" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "Bjerge" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "Bjerge" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "Dværgeborg" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "Landsby" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "Dværgeborg" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "Tårnruin" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Landsby" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Regnskov" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "Landsby" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Landsby" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "Dværgeborg" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "Klip" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "Bjerge" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "Bjerge" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "Landsby" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Landsby" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1019,20 +1019,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Borg" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Lejr" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "Lejr" @@ -1046,45 +1046,45 @@ msgstr "Lejr" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Borg" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "Borg" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "Dværgeborg" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "Dværgeborg" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Elverborg" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Dværgeborg" @@ -1092,38 +1092,38 @@ msgstr "Dværgeborg" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "Tårnruin" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "Tårnruin" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "Nedsunket ruin" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "Sump-ruin" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "Ufremkommelige ørkenbjerge" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Ufremkommelige ørkenbjerge" @@ -1131,20 +1131,20 @@ msgstr "Ufremkommelige ørkenbjerge" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "Lejrvedligeholdelse" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Lejrvedligeholdelse" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "Lejrvedligeholdelse" @@ -1157,44 +1157,44 @@ msgstr "Lejrvedligeholdelse" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Tårn" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "Tårn" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Dværgeborg" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Dværgeborg" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "Elverborg" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "Dværgeborg" @@ -1203,50 +1203,50 @@ msgstr "Dværgeborg" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Ørken" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Tårnruin" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Tårnruin" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Borg" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "Ørken" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Ørken" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Borg" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1271,17 +1271,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "Bro" @@ -1289,14 +1289,14 @@ msgstr "Bro" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "Bro" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1314,8 +1314,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "Bro" @@ -1323,16 +1323,16 @@ msgstr "Bro" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Bro" @@ -1340,8 +1340,8 @@ msgstr "Bro" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "Bro" @@ -1349,8 +1349,8 @@ msgstr "Bro" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Bro" @@ -1358,41 +1358,41 @@ msgstr "Bro" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Bro" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Sløring" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Tåge" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1407,7 +1407,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1428,14 +1428,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Sand" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1447,7 +1447,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1461,7 +1461,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1475,7 +1475,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1490,7 +1490,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1503,7 +1503,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1517,7 +1517,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1528,12 +1528,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1546,7 +1546,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1565,12 +1565,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1582,7 +1582,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1597,13 +1597,13 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 #, fuzzy msgid "Impassable" msgstr "Ufremkommelige bjerge" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1613,12 +1613,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1627,12 +1627,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/de.po b/po/wesnoth-lib/de.po index 29ea2a6ba495..0a995879ccb5 100644 --- a/po/wesnoth-lib/de.po +++ b/po/wesnoth-lib/de.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.12\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2014-03-23 13:50+0100\n" "Last-Translator: Christoph Berg \n" "Language-Team: irc://irc.freenode.net/#wesnoth-de\n" @@ -24,7 +24,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Tiefes Wasser" @@ -48,7 +48,7 @@ msgstr "Tropischer Meeresabgrund" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Seichtes Wasser" @@ -95,7 +95,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Küstennahes Riff" @@ -119,7 +119,7 @@ msgstr "Tropisches küstennahes Riff" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Sumpf" @@ -192,8 +192,8 @@ msgstr "Trockener Dreck" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Straße" @@ -253,7 +253,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Sand" @@ -264,7 +264,7 @@ msgstr "Sandstrand" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -281,104 +281,104 @@ msgstr "" "Die meisten Einheiten haben 20 bis 40% Verteidigung im Sand." #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oase" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Trümmer" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Krater" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Wiesenblumen" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Ackerland" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Steine" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Pilzchen" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Pilzzucht" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Wüstenpflanzen" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Wüstenpflanze ohne Knochen" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Windmühle" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Lagerfeuer" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Zaun" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Steine und Verwehungen" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Seerosen" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Erblühte Seerosen" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Bedeutsamer Baum" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Morscher Baumriese" @@ -398,91 +398,91 @@ msgstr "Morscher Baumriese" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Wald" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Tropischer Wald" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Regenwald" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Palmenwald" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Nadelwald" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savanne" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Nadelwald" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Verschneiter Nadelwald" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Sommerlicher Laubwald" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Herbstlicher Laubwald" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Winterlicher Laubwald" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Verschneiter Laubwald" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Sommerlicher Mischwald" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Herbstlicher Mischwald" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Winterlicher Mischwald" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Verschneiter Mischwald" @@ -490,29 +490,29 @@ msgstr "Verschneiter Mischwald" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Hügel" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Hügel" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Dröge Hügel" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dünen" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Verschneite Hügel" @@ -523,96 +523,96 @@ msgstr "Verschneite Hügel" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Berge" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Unpassierbare Berge" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Dröge Berge" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Eingeschneite Berge" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Holzboden" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Holzdielen" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Erhellt" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Lichtstrahl" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Höhle" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Höhlenboden" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Lehmiger Höhlenboden" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Dunkler Pflasterstein" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Höhlenpfad" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Pilzhain" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Heller Pilzhain" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Unwegsame Höhle" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -639,8 +639,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Gleise" @@ -648,38 +648,38 @@ msgstr "Gleise" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Kluft" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Kluft" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Erdspalte" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Ewiger Abgrund" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Lavakluft" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -698,22 +698,22 @@ msgstr "" "lichtscheue Einheiten den ihrigen entzieht." #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Vulkan" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Unpassierbare Berge" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Unpassierbares Wüstengebirge" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Unpassierbare Gletscher" @@ -721,49 +721,49 @@ msgstr "Unpassierbare Gletscher" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Höhlenwand" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Natürliche Höhlenwand" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Bearbeitete Höhlenwand" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Naturbelassene Erdhöhle" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Verstärkte Erdhöhle" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Steinmauer" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Beleuchtete Steinmauer" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Unpassierbar-Overlay" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Unpassierbar-Overlay" @@ -771,8 +771,8 @@ msgstr "Unpassierbar-Overlay" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Nichts" @@ -806,167 +806,167 @@ msgstr "Nichts" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Dorf" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Wüstendorf" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Wüstenzeltdorf" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Zeltdorf" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Orklager" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Bibberndes Orklager" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Winterfrohe Elfengemeinde" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Elfengemeinde" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Häuschen" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Eingeschneites Häuschen" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Verfallenes Haus" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Stadt" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Bewohnte Windmühle" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Verschneite Stadt" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Verlassene Stadt" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Bergdorf" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Eingeschneites Bergdorf" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Verfallenes Bergdorf" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Urwalddorf" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Drakenhort" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Wohnhöhle" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Zwergendorf" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Hüttensiedlung" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Eingeschneite Hüttensiedlung" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Landhof" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Winterlicher Landhof" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Iglo" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Sumpfdorf" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Seedorf" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -980,19 +980,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Dorf-Overlay" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Lager" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Winterlager" @@ -1005,42 +1005,42 @@ msgstr "Winterlager" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Burg" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Orkfeste" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Bibbernde Orkfeste" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Burg" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Verschneite Burg" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Elfischer Burgfried" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Zwergische Burg" @@ -1048,51 +1048,51 @@ msgstr "Zwergische Burg" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Burgruine" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Burgruine" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "versunkene Ruine" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Sumpfruine" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Wüstenzitadelle" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Zerfallene Zitadelle" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Anführerzelt" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Erhöhter Burgfried" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Verschneites Anführerzelt" @@ -1104,40 +1104,40 @@ msgstr "Verschneites Anführerzelt" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Burgfried" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Orkischer Burgfried" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Eingeschneiter orkischer Burgfried" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Burgfried" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Winterlicher Burgfried" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Elfischer Burgfried" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Zwergischer Burgfried" @@ -1145,43 +1145,43 @@ msgstr "Zwergischer Burgfried" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Verfallener Burgfried" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Verfallener Burgfried" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Versunkener Burgfried" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Sumpfiger Burgfried" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Burgfried" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Verfallener Burgfried" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Burg-Overlay" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Burgfried-Overlay" @@ -1206,30 +1206,30 @@ msgstr "Burgfried-Overlay" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Brücke" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Holzbrücke" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1259,40 +1259,40 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Morsche Brücke" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Steinbrücke" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Rundbogenbrücke" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Hängebrücke" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Rundbogenbrücke" @@ -1300,41 +1300,41 @@ msgstr "Rundbogenbrücke" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Brücke" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Jenseits der Karte" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Experimenteller vorgetäuschter Kartenrand" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Schleier der Finsternis" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Nebel" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1349,7 +1349,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1370,13 +1370,13 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy msgid "Sands" msgstr "Sand" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1388,7 +1388,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1402,7 +1402,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1416,7 +1416,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1440,7 +1440,7 @@ msgstr "" "Wasser, Naga und Angehörige des Meervolkes haben 60%." #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1453,7 +1453,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1467,7 +1467,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1478,12 +1478,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Flachland" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1496,7 +1496,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1515,12 +1515,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Gefroren" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1532,7 +1532,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1547,12 +1547,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Unpassierbar" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1562,12 +1562,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Unbegehbar" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1582,12 +1582,12 @@ msgstr "" "Hindernis passieren." #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Schienen" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/el.po b/po/wesnoth-lib/el.po index d6c8c78b29c3..b875c8b9e972 100644 --- a/po/wesnoth-lib/el.po +++ b/po/wesnoth-lib/el.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.5-CVS\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2013-08-30 17:11+0300\n" "Last-Translator: Antonis Geralis \n" "Language-Team: Greek \n" @@ -25,7 +25,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Βαθιά Νερά" @@ -49,7 +49,7 @@ msgstr "Τροπικά Βαθιά Νερά" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Αβαθή Νερά" @@ -89,7 +89,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Παράκτιος Ύφαλος" @@ -114,7 +114,7 @@ msgstr "Τροπικός Παράκτιος Ύφαλος" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Βάλτος" @@ -187,8 +187,8 @@ msgstr "Ξηρό Χώμα" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Δρόμος" @@ -245,7 +245,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Άμμος" @@ -256,7 +256,7 @@ msgstr "Παραλιακή Άμμος" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -267,105 +267,105 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Όαση" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Κρατήρας" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 #, fuzzy msgid "Mixed Flowers" msgstr "Χιονισμένο Δάσος" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Καλλιέργεια" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Πέτρες" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Μικρά μανιτάρια" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Καλλιέργεια μανιταριών" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Φυτά Ερήμου" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Φυτά Ερήμου" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Ανεμόμυλος" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Φωτιά" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Φράχτης" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Μέγα Δέντρο" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Νεκρό Μέγα Δέντρο" @@ -385,97 +385,97 @@ msgstr "Νεκρό Μέγα Δέντρο" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Δάσος" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Τροπικό Δάσος" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Δάσος της Βροχής" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Δάσος με Φοίνικες" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Πυκνό Δάσος με Φοίνικες" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Σαβάννα" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Δάσος με Πεύκα" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Χιονισμένο Δάσος με Πεύκα" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "Δάσος" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 #, fuzzy msgid "Fall Deciduous Forest" msgstr "Δάσος" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "Δάσος" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Χιονισμένο Δάσος" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Δάσος" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Χιονισμένο Δάσος" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Δάσος" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Χιονισμένο Δάσος" @@ -484,30 +484,30 @@ msgstr "Χιονισμένο Δάσος" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Λόφοι" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Λόφοι" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Ξηροί Λόφοι" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Χιονισμένοι Λόφοι" @@ -518,97 +518,97 @@ msgstr "Χιονισμένοι Λόφοι" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Βουνά" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Αδιάβατα Βουνά" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Ξηρά Βουνά" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Χιονισμένα Βουνά" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "Γέφυρα" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Ακτίνα φωτός" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Σπηλιά" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Πάτωμα Σπηλιάς" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Μονοπάτι Σπηλιάς" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -626,8 +626,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Ράγες Ορυχείου" @@ -635,38 +635,38 @@ msgstr "Ράγες Ορυχείου" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Γκρεμός" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Λάβα" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -678,24 +678,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Ηφαίστειο" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Αδιάβατα Βουνά" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Αδιάβατα Βουνά" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Αδιάβατα Βουνά" @@ -704,53 +704,53 @@ msgstr "Αδιάβατα Βουνά" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Τοίχωμα σπηλιάς" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "Τοίχωμα σπηλιάς" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "Τοίχωμα σπηλιάς" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Πέτρινο Τοίχωμα" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Αδιάβατα Βουνά" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Αδιάβατα Βουνά" @@ -758,8 +758,8 @@ msgstr "Αδιάβατα Βουνά" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Χάσμα" @@ -793,177 +793,177 @@ msgstr "Χάσμα" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Χωριό" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Χωριό" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "Χωριό" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Χωριό των Ορκ" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Χωριό των Ξωτικών" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Εξοχικό" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Χιονισμένο Εξοχικό" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Ερειπωμένο Εξοχικό" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Πόλη των Ανθρώπων" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Χωριό με Ανεμόμυλους" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Χιονισμένη Πόλη των Ανθρώπων" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Ερειπωμένη Πόλη των Ανθρώπων" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Χωριό" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Τροπικό δάσος" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "Χωριό" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Χωριό" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "Κάστρο των Νάνων" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Καλύβα" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Χιονισμένη Καλύβα" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "Βουνά" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "Χωριό" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Χωριό" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -977,20 +977,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Κάστρο" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Στρατόπεδο" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "Στρατόπεδο" @@ -1004,42 +1004,42 @@ msgstr "Στρατόπεδο" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Κάστρο" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Κάστρο των Ορκ" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Χιονισμένο Κάστρο των Ορκ" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Κάστρο των Ανθρώπων" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Χιονισμένο Κάστρο των Ανθρώπων" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Κάστρο" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 #, fuzzy msgid "Dwarven Castle" msgstr "Κάστρο των Νάνων" @@ -1048,35 +1048,35 @@ msgstr "Κάστρο των Νάνων" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Ερειπωμένο Κάστρο" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Ερειπωμένο Κάστρο των Ανθρώπων" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Βυθισμένα ερείπια των Ανθρώπων" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "Ερείπεια σέ Βάλτο" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "Βουνά" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Βουνά" @@ -1084,20 +1084,20 @@ msgstr "Βουνά" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "Στρατόπεδο" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Στρατόπεδο" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "Στρατόπεδο" @@ -1110,44 +1110,44 @@ msgstr "Στρατόπεδο" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Πύργος" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "Πύργος" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Κάστρο των Νάνων" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Κάστρο των Νάνων" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "Κάστρο" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "Κάστρο των Νάνων" @@ -1156,50 +1156,50 @@ msgstr "Κάστρο των Νάνων" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Ερημος" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Κάστρο" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Κάστρο" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Κάστρο" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "Ερημος" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Ερημος" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Κάστρο" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1224,30 +1224,30 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Γέφυρα" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Ξύλινη Γέφυρα" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1265,8 +1265,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "Γέφυρα" @@ -1274,16 +1274,16 @@ msgstr "Γέφυρα" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Γέφυρα" @@ -1291,8 +1291,8 @@ msgstr "Γέφυρα" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "Γέφυρα" @@ -1300,8 +1300,8 @@ msgstr "Γέφυρα" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Γέφυρα" @@ -1309,41 +1309,41 @@ msgstr "Γέφυρα" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Γέφυρα" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Καλυμμένος Χάρτης" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Ομίχλη" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1358,7 +1358,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1379,14 +1379,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Άμμος" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1398,7 +1398,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1412,7 +1412,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1426,7 +1426,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1441,7 +1441,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1454,7 +1454,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1468,7 +1468,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1479,12 +1479,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1497,7 +1497,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1516,12 +1516,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Παγωμένο" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1533,7 +1533,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1548,12 +1548,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Αδιάβατο" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1563,12 +1563,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Απάτητο" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1577,12 +1577,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/en@shaw.po b/po/wesnoth-lib/en@shaw.po index e7b1c0b710ae..8a1a8b280e2e 100644 --- a/po/wesnoth-lib/en@shaw.po +++ b/po/wesnoth-lib/en@shaw.po @@ -11,7 +11,7 @@ msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2010-09-30 05:00-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" @@ -26,7 +26,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "𐑛𐑰𐑐 𐑢𐑷𐑑𐑼" @@ -54,7 +54,7 @@ msgstr "𐑑𐑮𐑭𐑐𐑦𐑒𐑩𐑤 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼" @@ -97,7 +97,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓" @@ -126,7 +126,7 @@ msgstr "𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "𐑕𐑢𐑭𐑥𐑐" @@ -202,8 +202,8 @@ msgstr "𐑛𐑻𐑑" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "𐑮𐑴𐑛" @@ -263,7 +263,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "𐑕𐑭𐑯𐑛" @@ -274,7 +274,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -285,108 +285,108 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "𐑴𐑱𐑕𐑦𐑕" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "𐑮𐑩𐑚𐑩𐑤" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "𐑒𐑮𐑱𐑑𐑻" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "𐑥𐑦𐑒𐑕𐑛 𐑓𐑤𐑬𐑻𐑕" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "𐑓𐑸𐑥𐑤𐑨𐑯𐑛" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 #, fuzzy msgid "Small Mushrooms" msgstr "𐑥𐑳𐑖𐑮𐑵𐑥 𐑜𐑮𐑴𐑝" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "𐑥𐑳𐑖𐑮𐑵𐑥 𐑜𐑮𐑴𐑝" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "𐑛𐑩𐑟𐑻𐑑 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "𐑛𐑩𐑟𐑻𐑑 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "𐑒𐑨𐑥𐑐𐑱𐑯" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "𐑜𐑮𐑱𐑑 𐑑𐑮𐑰" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 #, fuzzy #| msgid "Great Tree" msgid "Dead Great Tree" @@ -408,97 +408,97 @@ msgstr "𐑜𐑮𐑱𐑑 𐑑𐑮𐑰" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "𐑑𐑮𐑭𐑐𐑦𐑒𐑩𐑤 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "𐑐𐑲𐑯 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "𐑐𐑲𐑯 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "𐑐𐑲𐑯 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "𐑕𐑩𐑝𐑨𐑯𐑩" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "𐑐𐑲𐑯 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "𐑕𐑯𐑴𐑰 𐑐𐑲𐑯 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "𐑕𐑳𐑥𐑼 𐑛𐑦𐑕𐑦𐑡𐑵𐑩𐑕 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "𐑓𐑷𐑤 𐑛𐑦𐑕𐑦𐑡𐑵𐑩𐑕 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "𐑢𐑦𐑯𐑑𐑼 𐑛𐑦𐑕𐑦𐑡𐑵𐑩𐑕 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "𐑕𐑯𐑴𐑰 𐑛𐑦𐑕𐑦𐑡𐑵𐑩𐑕 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "𐑕𐑳𐑥𐑼 𐑥𐑦𐑒𐑕𐑑 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "𐑕𐑯𐑴𐑰 𐑥𐑦𐑒𐑕𐑑 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "𐑢𐑦𐑯𐑑𐑼 𐑥𐑦𐑒𐑕𐑑 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "𐑕𐑯𐑴𐑰 𐑥𐑦𐑒𐑕𐑑 𐑓𐑹𐑦𐑕𐑑" @@ -506,31 +506,31 @@ msgstr "𐑕𐑯𐑴𐑰 𐑥𐑦𐑒𐑕𐑑 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "𐑣𐑦𐑤𐑟" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "𐑣𐑦𐑤𐑟" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "𐑣𐑦𐑤𐑟" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "𐑛𐑵𐑯𐑟" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "𐑕𐑯𐑴 𐑣𐑦𐑤𐑟" @@ -541,101 +541,101 @@ msgstr "𐑕𐑯𐑴 𐑣𐑦𐑤𐑟" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤 𐑛𐑧𐑟𐑼𐑑 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "𐑕𐑯𐑴𐑰 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "𐑚𐑮𐑦𐑡" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "𐑤𐑦𐑑" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "𐑒𐑱𐑝" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "𐑒𐑱𐑝 𐑢𐑷𐑤" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "𐑒𐑱𐑝 𐑐𐑭𐑔" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "𐑥𐑳𐑖𐑮𐑵𐑥 𐑜𐑮𐑴𐑝" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "𐑥𐑳𐑖𐑮𐑵𐑥 𐑜𐑮𐑴𐑝" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "𐑮𐑭𐑒𐑚𐑬𐑯𐑛 𐑒𐑱𐑝" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -653,8 +653,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -662,38 +662,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "𐑒𐑨𐑟𐑩𐑥" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "𐑤𐑭𐑝𐑩 𐑒𐑨𐑟𐑩𐑥" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "𐑤𐑭𐑝𐑩" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -705,24 +705,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" @@ -731,54 +731,54 @@ msgstr "𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "𐑒𐑱𐑝 𐑢𐑷𐑤" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "𐑒𐑱𐑝 𐑢𐑷𐑤" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "𐑒𐑱𐑝 𐑢𐑷𐑤" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "𐑒𐑱𐑝 𐑢𐑷𐑤" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤" @@ -786,8 +786,8 @@ msgstr "𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "𐑝𐑶𐑛" @@ -821,187 +821,187 @@ msgstr "𐑝𐑶𐑛" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "𐑝𐑦𐑤𐑦𐑡" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "𐑝𐑦𐑤𐑦𐑡" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "𐑝𐑦𐑤𐑦𐑡" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "𐑝𐑦𐑤𐑦𐑡" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "𐑝𐑦𐑤𐑦𐑡" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "𐑕𐑯𐑴𐑰 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "𐑕𐑯𐑴𐑰 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "𐑒𐑨𐑕𐑩𐑤" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "𐑩𐑒𐑫𐑨𐑑𐑦𐑒 𐑝𐑦𐑤𐑦𐑡" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "𐑕𐑯𐑴𐑰 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "𐑮𐑵𐑦𐑯𐑛 𐑒𐑨𐑕𐑩𐑤 𐑒𐑰𐑐" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "𐑩𐑒𐑫𐑨𐑑𐑦𐑒 𐑝𐑦𐑤𐑦𐑡" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "𐑑𐑮𐑭𐑐𐑦𐑒𐑩𐑤 𐑓𐑹𐑦𐑕𐑑" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "𐑝𐑦𐑤𐑦𐑡" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "𐑝𐑦𐑤𐑦𐑡" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "𐑝𐑦𐑤𐑦𐑡" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "𐑒𐑳𐑑" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "𐑕𐑯𐑴𐑰 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "𐑕𐑯𐑴𐑰 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "𐑝𐑦𐑤𐑦𐑡" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "𐑝𐑦𐑤𐑦𐑡" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1015,20 +1015,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "𐑒𐑨𐑕𐑩𐑤 𐑒𐑰𐑐" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑" @@ -1042,45 +1042,45 @@ msgstr "𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "𐑒𐑨𐑕𐑩𐑤" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "𐑒𐑨𐑕𐑩𐑤" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "𐑒𐑨𐑕𐑩𐑤" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "𐑕𐑯𐑴𐑰 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "𐑒𐑨𐑕𐑩𐑤 𐑒𐑰𐑐" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 #, fuzzy msgid "Dwarven Castle" msgstr "𐑒𐑨𐑕𐑩𐑤" @@ -1089,38 +1089,38 @@ msgstr "𐑒𐑨𐑕𐑩𐑤" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "𐑮𐑵𐑦𐑯𐑛 𐑒𐑨𐑕𐑩𐑤 𐑒𐑰𐑐" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "𐑮𐑵𐑦𐑯𐑛 𐑒𐑨𐑕𐑩𐑤 𐑒𐑰𐑐" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "𐑕𐑩𐑙𐑒𐑩𐑯 𐑮𐑵𐑦𐑯" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "𐑕𐑢𐑭𐑥𐑐 𐑮𐑵𐑦𐑯" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "𐑛𐑩𐑟𐑻𐑑 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "𐑛𐑩𐑟𐑻𐑑 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" @@ -1128,19 +1128,19 @@ msgstr "𐑛𐑩𐑟𐑻𐑑 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑 𐑒𐑰𐑐" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑 𐑒𐑰𐑐" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑 𐑒𐑰𐑐" @@ -1153,44 +1153,44 @@ msgstr "𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑 𐑒𐑰𐑐" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "𐑒𐑰𐑐" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "𐑓𐑹𐑑 𐑒𐑰𐑐" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "𐑒𐑨𐑕𐑩𐑤" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "𐑕𐑯𐑴𐑰 𐑥𐑬𐑯𐑑𐑩𐑯𐑟" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "𐑒𐑨𐑕𐑩𐑤 𐑒𐑰𐑐" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "𐑒𐑨𐑕𐑩𐑤 𐑒𐑰𐑐" @@ -1199,50 +1199,50 @@ msgstr "𐑒𐑨𐑕𐑩𐑤 𐑒𐑰𐑐" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "𐑛𐑩𐑟𐑻𐑑" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "𐑮𐑵𐑦𐑯𐑛 𐑒𐑨𐑕𐑩𐑤 𐑒𐑰𐑐" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "𐑮𐑵𐑦𐑯𐑛 𐑒𐑨𐑕𐑩𐑤 𐑒𐑰𐑐" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "𐑒𐑨𐑕𐑩𐑤 𐑒𐑰𐑐" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "𐑛𐑩𐑟𐑻𐑑" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "𐑛𐑩𐑟𐑻𐑑" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "𐑒𐑨𐑕𐑩𐑤 𐑒𐑰𐑐" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1267,17 +1267,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "𐑚𐑮𐑦𐑡" @@ -1285,14 +1285,14 @@ msgstr "𐑚𐑮𐑦𐑡" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "𐑚𐑮𐑦𐑡" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1310,8 +1310,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "𐑚𐑮𐑦𐑡" @@ -1319,16 +1319,16 @@ msgstr "𐑚𐑮𐑦𐑡" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "𐑚𐑮𐑦𐑡" @@ -1336,8 +1336,8 @@ msgstr "𐑚𐑮𐑦𐑡" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "𐑚𐑮𐑦𐑡" @@ -1345,8 +1345,8 @@ msgstr "𐑚𐑮𐑦𐑡" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "𐑚𐑮𐑦𐑡" @@ -1354,41 +1354,41 @@ msgstr "𐑚𐑮𐑦𐑡" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "𐑚𐑮𐑦𐑡" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "𐑖𐑮𐑬𐑛" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "𐑓𐑷𐑜" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1403,7 +1403,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1424,14 +1424,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "𐑕𐑭𐑯𐑛" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1443,7 +1443,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1457,7 +1457,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1471,7 +1471,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1486,7 +1486,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1499,7 +1499,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1513,7 +1513,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1524,12 +1524,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "𐑓𐑤𐑨𐑑" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1542,7 +1542,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1561,12 +1561,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "𐑓𐑮𐑴𐑟𐑩𐑯" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1578,7 +1578,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1593,12 +1593,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1608,12 +1608,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1622,12 +1622,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/en_GB.po b/po/wesnoth-lib/en_GB.po index 164469938ae9..97bbfb25bbad 100644 --- a/po/wesnoth-lib/en_GB.po +++ b/po/wesnoth-lib/en_GB.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-10-31 13:09+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -281,104 +281,104 @@ msgstr "" "Most units receive 20 to 40% defence in sand." #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oasis" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Rubble" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Crater" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Mixed Flowers" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Farmland" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Stones" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Small Mushrooms" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Mushroom Farm" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Desert Plants" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Desert Plants without Bones" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Windmill" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Campfire" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Fence" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Stones with Sand Drifts" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Water Lilies" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Flowering Water Lilies" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "Rubbish" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "Remains" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Great Tree" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Dead Great Tree" @@ -398,90 +398,90 @@ msgstr "Dead Great Tree" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Forest" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Tropical Forest" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Rainforest" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Palm Forest" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Dense Palm Forest" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savanna" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Pine Forest" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Snowy Pine Forest" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Summer Deciduous Forest" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Fall Deciduous Forest" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Winter Deciduous Forest" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Snowy Deciduous Forest" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Summer Mixed Forest" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Fall Mixed Forest" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Winter Mixed Forest" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Snowy Mixed Forest" @@ -489,29 +489,29 @@ msgstr "Snowy Mixed Forest" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Hills" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Regular Hills" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Dry Hills" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dunes" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Snow Hills" @@ -522,95 +522,95 @@ msgstr "Snow Hills" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Mountains" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "Regular Mountains" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Dry Mountains" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Snowy Mountains" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Wooden Floor" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Basic Wooden Floor" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Lit" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Beam of Light" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Cave" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Cave Floor" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Earthy Cave Floor" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Dark Flagstones" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Cave Path" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Mushroom Grove" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Lit Mushroom Grove" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Rockbound Cave" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -639,8 +639,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Mine Rail" @@ -648,38 +648,38 @@ msgstr "Mine Rail" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Chasm" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Regular Chasm" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Earthy Chasm" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Ethereal Abyss" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Lava Chasm" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -698,22 +698,22 @@ msgstr "" "removes the attack bonus from chaotic units." #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Volcano" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Regular Impassable Mountains" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Desert Impassable Mountains" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Snowy Impassable Mountains" @@ -721,57 +721,57 @@ msgstr "Snowy Impassable Mountains" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Cave Wall" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Natural Cave Wall" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Hewn Cave Wall" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Natural Earthy Cave Wall" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Reinforced Earthy Cave Wall" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Stone Wall" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Lit Stone Wall" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Impassable Overlay" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Unwalkable Overlay" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Void" @@ -805,167 +805,167 @@ msgstr "Void" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Village" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Adobe Village" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Desert Tent Village" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Tent Village" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Orcish Village" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Snowy Orcish Village" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Snowy Elven Village" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Elven Village" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Cottage" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Snowy Cottage" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Ruined Cottage" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Human City" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Windmill Village" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Snowy Human City" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Ruined Human City" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Hill Stone Village" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Snowy Hill Stone Village" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Ruined Hill Stone Village" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Tropical Village" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Drake Village" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Cave Village" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Dwarven Village" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Hut" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Snowy Hut" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Log Cabin" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Snowy Log Cabin" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Igloo" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Swamp Village" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Merfolk Village" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -988,19 +988,19 @@ msgstr "" "units usually have a low defence." #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Village Overlay" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Encampment" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Snowy Encampment" @@ -1013,41 +1013,41 @@ msgstr "Snowy Encampment" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Castle" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Orcish Castle" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Snowy Orcish Castle" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Human Castle" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Snowy Human Castle" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "Elven Castle" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Dwarven Castle" @@ -1055,51 +1055,51 @@ msgstr "Dwarven Castle" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Ruined Castle" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Ruined Human Castle" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Sunken Human Ruin" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Swamp Human Ruin" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Desert Castle" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Ruined Desert Castle" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Encampment Keep" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Tall Encampment Keep" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Snowy Encampment Keep" @@ -1111,40 +1111,40 @@ msgstr "Snowy Encampment Keep" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Keep" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Orcish Keep" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Snowy Orcish Keep" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Human Castle Keep" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Snowy Human Castle Keep" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Elven Castle Keep" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Dwarven Castle Keep" @@ -1152,43 +1152,43 @@ msgstr "Dwarven Castle Keep" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Ruined Keep" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Ruined Human Castle Keep" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Sunken Human Castle Keep" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Swamp Human Castle Keep" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Desert Keep" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Ruined Desert Keep" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Castle Overlay" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Keep Overlay" @@ -1213,30 +1213,30 @@ msgstr "Keep Overlay" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Bridge" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Wooden Bridge" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1265,80 +1265,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Rotting Bridge" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Basic Stone Bridge" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Cave Chasm Bridge" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Hanging Bridge" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Stone Chasm Bridge" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Plank Bridge" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Off Map" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Experimental Fake Map Edge" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Shroud" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Fog" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "Fungus" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1363,7 +1363,7 @@ msgstr "" "receive only 20%." #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1400,12 +1400,12 @@ msgstr "" "Most units receive 20 to 40% defence in caves, whereas dwarves have 50%." #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "Sands" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1424,7 +1424,7 @@ msgstr "" "Mermen and Naga both receive 70% defence on coastal reefs." #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1447,7 +1447,7 @@ msgstr "" "40%. Dwarves enjoy 60% defence in hills." #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1470,7 +1470,7 @@ msgstr "" "all generally enjoy 60%." #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1495,7 +1495,7 @@ msgstr "" "naga and mermen enjoy 60%." #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1516,7 +1516,7 @@ msgstr "" "Most units have about 60% defence in a castle." #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1539,7 +1539,7 @@ msgstr "" "Most units receive about 60% defence in mountains, whereas Dwarves enjoy 70%." #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1556,12 +1556,12 @@ msgstr "" "Mermen and naga both receive 50% defence in deep water, with full movement." #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Flat" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1582,7 +1582,7 @@ msgstr "" "Most units have defence of 30 to 40% on grassland." #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1615,12 +1615,12 @@ msgstr "" "Dwarves generally receive only 30% defence in forests." #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Frozen" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1639,7 +1639,7 @@ msgstr "" "Most units have 20 to 40% defence in frozen terrain." #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1664,12 +1664,12 @@ msgstr "" "40%." #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Impassable" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1684,12 +1684,12 @@ msgstr "" "smash through thick walls of stone." #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Unwalkable" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1702,12 +1702,12 @@ msgstr "" "concerned, only units capable of flying can cross this terrain." #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Rails" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/eo.po b/po/wesnoth-lib/eo.po index 3ed5c300a109..ed6abe63371a 100644 --- a/po/wesnoth-lib/eo.po +++ b/po/wesnoth-lib/eo.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.4-CVS\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2008-03-01 17:08+0200\n" "Last-Translator: Aleksej Korgenkov \n" "Language-Team: none\n" @@ -22,7 +22,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "Profunda Akvo" @@ -50,7 +50,7 @@ msgstr "Tropika arbaro" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Malprofunda akvo" @@ -93,7 +93,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 #, fuzzy msgid "Coastal Reef" msgstr "Bordregiono" @@ -120,7 +120,7 @@ msgstr "Bordregiono" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Marĉo" @@ -196,8 +196,8 @@ msgstr "Koto" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Vojo" @@ -257,7 +257,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Sablo" @@ -268,7 +268,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -279,109 +279,109 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oazo" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Restaĵoj" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Kratero" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 #, fuzzy msgid "Mixed Flowers" msgstr "Neĝa Arbaro" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Plugkampo" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 #, fuzzy msgid "Small Mushrooms" msgstr "Funga Bosko" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 #, fuzzy msgid "Mushroom Farm" msgstr "Funga Bosko" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 #, fuzzy msgid "Desert Plants" msgstr "Netrapaseblaj Dezertaj Montoj" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "Netrapaseblaj Dezertaj Montoj" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Granda Arbo" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 #, fuzzy #| msgid "Great Tree" msgid "Dead Great Tree" @@ -403,102 +403,102 @@ msgstr "Granda Arbo" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Arbaro" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Tropika arbaro" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Neĝa Arbaro" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Neĝa Arbaro" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Neĝa Arbaro" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savano" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "Neĝa Arbaro" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "Neĝa Arbaro" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "Arbaro" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 #, fuzzy msgid "Fall Deciduous Forest" msgstr "Arbaro" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "Arbaro" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Neĝa Arbaro" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Arbaro" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Neĝa Arbaro" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Arbaro" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Neĝa Arbaro" @@ -507,31 +507,31 @@ msgstr "Neĝa Arbaro" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Montetoj" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Montetoj" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "Montetoj" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dunoj" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Neĝaj montetoj" @@ -542,102 +542,102 @@ msgstr "Neĝaj montetoj" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Montoj" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Netrapaseblaj Dezertaj Montoj" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "Montoj" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 #, fuzzy msgid "Snowy Mountains" msgstr "Montoj" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "Ponto" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Kaverno" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "Muro de Kaverno" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "Lumigita Kaverno" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Funga Bosko" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "Funga Bosko" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Ŝtona kaverno" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -655,8 +655,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -664,38 +664,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Abismo" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Lafa abismo" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lafo" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -707,24 +707,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Netrapaseblaj Montoj" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Netrapaseblaj Montoj" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Netrapaseblaj Montoj" @@ -733,54 +733,54 @@ msgstr "Netrapaseblaj Montoj" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Muro de Kaverno" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "Muro de Kaverno" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "Muro de Kaverno" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "Muro de Kaverno" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Netrapaseblaj Montoj" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Netrapaseblaj Montoj" @@ -788,8 +788,8 @@ msgstr "Netrapaseblaj Montoj" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Vaka" @@ -823,187 +823,187 @@ msgstr "Vaka" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Vilaĝo" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Vilaĝo" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "Vilaĝo" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "Vilaĝo" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "Vilaĝo" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "Montoj" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "Montoj" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "Kastelo" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "Vilaĝo" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "Montoj" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "Kastelo" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Vilaĝo" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Tropika arbaro" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "Vilaĝo" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Vilaĝo" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "Vilaĝo" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "Eltondi" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "Montoj" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "Montoj" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "Vilaĝo" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Vilaĝo" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1017,20 +1017,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Kastelo" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Tendaro" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "Tendaro" @@ -1044,45 +1044,45 @@ msgstr "Tendaro" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Kastelo" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "Kastelo" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "Kastelo" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "Montoj" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Kastelo" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 #, fuzzy msgid "Dwarven Castle" msgstr "Kastelo" @@ -1091,38 +1091,38 @@ msgstr "Kastelo" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "Kastelo" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "Kastelo" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "Subakvigita Ruino" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "Marĉa Ruino" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "Netrapaseblaj Dezertaj Montoj" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Netrapaseblaj Dezertaj Montoj" @@ -1130,20 +1130,20 @@ msgstr "Netrapaseblaj Dezertaj Montoj" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "Tendaro" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Tendaro" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "Tendaro" @@ -1156,44 +1156,44 @@ msgstr "Tendaro" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Defendejo" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "Defendejo" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Kastelo" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Montoj" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "Kastelo" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "Kastelo" @@ -1202,50 +1202,50 @@ msgstr "Kastelo" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Dezerto" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Kastelo" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Kastelo" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Kastelo" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "Dezerto" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Dezerto" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Kastelo" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1270,17 +1270,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "Ponto" @@ -1288,14 +1288,14 @@ msgstr "Ponto" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "Ponto" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1313,8 +1313,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "Ponto" @@ -1322,16 +1322,16 @@ msgstr "Ponto" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Ponto" @@ -1339,8 +1339,8 @@ msgstr "Ponto" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "Ponto" @@ -1348,8 +1348,8 @@ msgstr "Ponto" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Ponto" @@ -1357,41 +1357,41 @@ msgstr "Ponto" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Ponto" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Vualo" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Nebulo" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1406,7 +1406,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1427,14 +1427,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Sablo" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1446,7 +1446,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1460,7 +1460,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1474,7 +1474,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1489,7 +1489,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1502,7 +1502,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1516,7 +1516,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1527,12 +1527,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1545,7 +1545,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1564,12 +1564,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1581,7 +1581,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1596,13 +1596,13 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 #, fuzzy msgid "Impassable" msgstr "Netrapaseblaj Montoj" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1612,12 +1612,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1626,12 +1626,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/es.po b/po/wesnoth-lib/es.po index 3286c979b21e..12a6912b7365 100644 --- a/po/wesnoth-lib/es.po +++ b/po/wesnoth-lib/es.po @@ -14,7 +14,7 @@ msgid "" msgstr "" "Project-Id-Version: es\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-06-09 10:21+0100\n" "Last-Translator: Pepe \n" "Language-Team: Spanish \n" @@ -30,7 +30,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Aguas profundas" @@ -54,7 +54,7 @@ msgstr "Aguas tropicales profundas" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Aguas someras" @@ -100,7 +100,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Arrecife costero" @@ -123,7 +123,7 @@ msgstr "Arrecife costero tropical" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Pantano" @@ -195,8 +195,8 @@ msgstr "Tierra seca" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Camino" @@ -260,7 +260,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Arena" @@ -271,7 +271,7 @@ msgstr "Arena costera" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -289,104 +289,104 @@ msgstr "" "la arena." #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oasis" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Escombros" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Cráter" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Flores mixtas" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Huerta" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Piedras" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Setas pequeñas" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Cultivos de setas" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Plantas de desierto" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Plantas de desierto sin esqueletos" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Molino de viento" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Hoguera" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Cerco" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Piedras con montones de arena" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Nenúfares" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Nenúfares en flor" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "Basura" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "Restos" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Gran árbol" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Gran árbol muerto" @@ -406,90 +406,90 @@ msgstr "Gran árbol muerto" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Bosque" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Bosque tropical" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Selva" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Palmeral" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Palmeral tupido" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Sabana" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Bosque de pinos" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Bosque de pinos nevado" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Bosque caducifolio en verano" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Bosque caducifolio en otoño" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Bosque caducifolio en invierno" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Bosque caducifolio nevado" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Bosque mixto en verano" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Bosque mixto en otoño" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Bosque mixto en invierno" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Bosque mixto nevado" @@ -497,29 +497,29 @@ msgstr "Bosque mixto nevado" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Colinas" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Colinas normales" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Colinas secas" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dunas" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Colinas nevadas" @@ -530,95 +530,95 @@ msgstr "Colinas nevadas" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Montañas" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "Montañas normales" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Montañas secas" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Montañas nevadas" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Suelo de madera" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Suelo básico de madera" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Iluminado" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Rayo de luz" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Cueva" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Suelo de cueva" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Suelo de cueva terroso" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Baldosas oscuras" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Camino subterráneo" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Campo de setas" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Campo de setas iluminado" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Cueva accidentada" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -649,8 +649,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Carril minero" @@ -658,38 +658,38 @@ msgstr "Carril minero" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Abismo" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Abismo normal" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Abismo terroso" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Abismo etéreo" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Abismo de lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -709,22 +709,22 @@ msgstr "" "caóticas." #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Volcán" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Montañas infranqueables normales" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Montañas infranqueables desérticas" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Montañas infranqueables nevadas" @@ -732,57 +732,57 @@ msgstr "Montañas infranqueables nevadas" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Pared de cueva" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Pared de cueva natural" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Pared de cueva tallada" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Pared de cueva terrosa natural" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Pared de cueva terrosa reforzada" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Muro de piedra" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Muro de piedra iluminado" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Capa impenetrable" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Intransitable" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Vacío" @@ -816,167 +816,167 @@ msgstr "Vacío" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Aldea" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Aldea de adobe" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Aldea de tiendas de desierto" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Aldea de tiendas" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Aldea orca" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Aldea orca nevada" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Aldea élfica nevada" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Aldea élfica" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Aldea rústica" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Aldea rústica nevada" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Aldea rústica en ruinas" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Ciudad humana" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Aldea con molino de viento" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Ciudad humana nevada" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Ciudad humana en ruinas" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Aldea de piedras en colinas" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Aldea de piedras en colinas nevadas" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Aldea de piedras en ruinas" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Aldea tropical" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Aldea draconiana" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Aldea de cueva" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Aldea enana" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Choza" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Choza nevada" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Cabaña" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Cabaña nevada" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Iglú" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Aldea pantanosa" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Aldea de sirénidos" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1001,19 +1001,19 @@ msgstr "" "mientras que las unidades terrestres tienen normalmente poca defensa." #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Capa de aldea" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Campamento" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Campamento nevado" @@ -1026,41 +1026,41 @@ msgstr "Campamento nevado" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Castillo" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Castillo orco" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Castillo orco nevado" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Castillo humano" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Castillo humano nevado" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "Torreón de castillo élfico" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Castillo enano" @@ -1068,51 +1068,51 @@ msgstr "Castillo enano" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Castillo en ruinas" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Castillo humano en ruinas" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Ruinas humanas sumergidas" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Ruinas humanas pantanosas" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Castillo del desierto" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Castillo del desierto en ruinas" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Tienda de campamento" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Torreón alto en campamento" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Tienda de campamento nevada" @@ -1124,40 +1124,40 @@ msgstr "Tienda de campamento nevada" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Torreón" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Torreón orco" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Torreón orco nevado" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Torreón de castillo humano" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Torreón de castillo humano nevado" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Torreón de castillo élfico" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Torreón de castillo enano" @@ -1165,43 +1165,43 @@ msgstr "Torreón de castillo enano" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Torreón en ruinas" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Torreón de castillo humano en ruinas" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Castillo hundido en ruinas" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Torreón de castillo humano pantanoso" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Torreón del desierto" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Torreón del desierto en ruinas" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Capa de castillo" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Capa de torreón" @@ -1226,30 +1226,30 @@ msgstr "Capa de torreón" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Puente" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Puente de madera" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1278,80 +1278,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Puente de madera podrida" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Puente de piedra básico" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Puente sobre abismo" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Puente colgante" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Puente sobre abismo" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Puente de tablas" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Externo al mapa" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Borde de mapa falso, experimental" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Oscuridad" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Niebla" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "Hongo" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1377,7 +1377,7 @@ msgstr "" "campos de setas, mientras que la caballería sólo recibe un 20%." #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1417,12 +1417,12 @@ msgstr "" "cuevas, mientras que los enanos tienen un 50%." #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "Arena" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1442,7 +1442,7 @@ msgstr "" "Los sirénidos y nagas reciben una defensa del 70% en arrecifes costeros." #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1468,7 +1468,7 @@ msgstr "" "defensa en las colinas." #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1491,7 +1491,7 @@ msgstr "" "Los sirénidos, nagas y saurios suelen disfrutar de un 60%." #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1517,7 +1517,7 @@ msgstr "" "disfrutan de un 60%." #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1540,7 +1540,7 @@ msgstr "" "La mayoría de las unidades tienen un 60% de defensa en un castillo." #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1565,7 +1565,7 @@ msgstr "" "que los enanos disfrutan de un 70%." #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1584,12 +1584,12 @@ msgstr "" "profundas, con todo su movimiento." #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Llano" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1611,7 +1611,7 @@ msgstr "" "praderas." #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1647,12 +1647,12 @@ msgstr "" "sólo un 30% de defensa en los bosques." #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Congelado" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1672,7 +1672,7 @@ msgstr "" "terrenos congelados." #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1698,12 +1698,12 @@ msgstr "" "mientras que la caballería sólo tiene un 40%." #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Impenetrable" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1718,12 +1718,12 @@ msgstr "" "puede abrirse camino a través de gruesas paredes de piedra." #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Intransitable" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1737,12 +1737,12 @@ msgstr "" "volar pueden cruzar este tipo de terreno." #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Raíles" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/et.po b/po/wesnoth-lib/et.po index d568f0190a93..c5280aa9000a 100644 --- a/po/wesnoth-lib/et.po +++ b/po/wesnoth-lib/et.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-04-02 21:53+0300\n" "Last-Translator: Kaido Kikkas \n" "Language-Team: none\n" @@ -25,7 +25,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Sügav vesi" @@ -49,7 +49,7 @@ msgstr "Soe sügav vesi" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Madal vesi" @@ -89,7 +89,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Rannakaljud" @@ -114,7 +114,7 @@ msgstr "Lõuna rannakaljud" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Soo" @@ -188,8 +188,8 @@ msgstr "Kuiv muld" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Tee" @@ -246,7 +246,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Liiv" @@ -257,7 +257,7 @@ msgstr "Rannaliiv" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -268,106 +268,106 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oaas" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Kiviprügi" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Kraater" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Lilleväli" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Põllumaa" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Kivid" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Väikesed seened" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Seeneistandus" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Kõrberohi" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Kõrberohi ilma luudeta" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Tuuleveski" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Sõjakäik" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Tara" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Kivid ja tuiskliiv" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Vesiroosid" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Õitsvad vesiroosid" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Suur puu" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Suur kuivanud puu" @@ -387,96 +387,96 @@ msgstr "Suur kuivanud puu" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Mets" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Lõunamaine mets" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "Männimets" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "Männimets" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "Männimets" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Rohtla" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Männimets" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Lumine männimets" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Suvine lehtmets" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Sügisene lehtmets" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Talvine lehtmets" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Lumine lehtmets" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Suvine segamets" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Sügisene segamets" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Talvine segamets" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Lumine segamets" @@ -484,29 +484,29 @@ msgstr "Lumine segamets" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Künkad" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Künkad" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Kõrbekünkad" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Luited" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Lumised künkad" @@ -517,97 +517,97 @@ msgstr "Lumised künkad" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Mäed" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy #| msgid "Regular Impassable Mountains" msgid "Regular Mountains" msgstr "Läbimatud mäed" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Kõrbemäed" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Lumised mäed" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Puupõrand" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Puupõrand" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Valgustatud koobas" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Valguskiir" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Koobas" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Koopapõrand" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Koopa muldpõrand" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Tumedad päiskivid" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Kooparada" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Seenesalu" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Valgustatud seenesalu" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Kaljukoobas" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -625,8 +625,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Rööpad" @@ -634,38 +634,38 @@ msgstr "Rööpad" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Kuristik" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Kuristik" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Sügav auk" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Ebamaine tühjus" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Laavakuristik" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Laava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -677,22 +677,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Tulemägi" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Läbimatud mäed" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Läbimatud kõrbemäed" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Läbimatud lumised mäed" @@ -700,49 +700,49 @@ msgstr "Läbimatud lumised mäed" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Koopasein" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Loomulik koopasein" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Tahutud koopasein" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Koopa muldsein" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "koopa muldsein (toestatud)" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Kivisein" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Valgustatud kivisein" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Läbimatu" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy #| msgid "Impassable Overlay" msgid "Unwalkable Overlay" @@ -751,8 +751,8 @@ msgstr "Läbimatu" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Tühjus" @@ -786,167 +786,167 @@ msgstr "Tühjus" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Küla" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Saviplokkidest küla" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Kõrbe telklaager" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Telklaager" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Orkiküla" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Lumine orkiküla" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Lumine haldjaküla" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Haldjaküla" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Hütt" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Lumine hütt" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Varemeis hütt" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Inimeste linn" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Veskiga küla" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Lumine inimeste linn" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Varemeis inimeste linn" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Mägiküla" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Lumine mägiküla" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Varemeis mägiküla" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Lõunamaine küla" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Loheküla" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Koopaküla" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Päkapikuküla" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Onn" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Lumine onn" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Palkonn" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Lumine palkonn" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Lumeonn" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Sooküla" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Näkiküla" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -960,19 +960,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Küla" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Laager" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Lumine laager" @@ -985,43 +985,43 @@ msgstr "Lumine laager" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Loss" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Orkikindlus" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Lumine orkikindlus" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Inimeste kindlus" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Lumine inimeste kindlus" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "Haldjalinnus" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Päkapikkude kindlus" @@ -1029,51 +1029,51 @@ msgstr "Päkapikkude kindlus" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Varemeis kindlus" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Varemeis inimeste kindlus" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Veealused varemed" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Soovaremed" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Kõrbekindlus" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Varemeis kõrbekindlus" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Laagrikindlustus" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Tornkindlus" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Lumine tornkindlus" @@ -1085,40 +1085,40 @@ msgstr "Lumine tornkindlus" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Kindlus" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Orkilinnus" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "lumine orkiloss" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Inimeste linnus" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Lumine inimeste linnus" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Haldjalinnus" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Päkapikulinnus" @@ -1126,43 +1126,43 @@ msgstr "Päkapikulinnus" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Varemeis linnus" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Varemeis inimeste linnus" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Veealune linnus" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Soolinnus" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Kõrbelinnus" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Varemeis kõrbelinnus" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Kindlus" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Loss" @@ -1187,30 +1187,30 @@ msgstr "Loss" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Sild" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Puusild" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1228,32 +1228,32 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Pehkinud sild" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Kivisild" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Kuristikusild koopas" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy #| msgid "Rotting Bridge" msgid "Hanging Bridge" @@ -1262,8 +1262,8 @@ msgstr "Pehkinud sild" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy #| msgid "Cave Chasm Bridge" msgid "Stone Chasm Bridge" @@ -1272,42 +1272,42 @@ msgstr "Kuristikusild koopas" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy #| msgid "Bridge" msgid "Plank Bridge" msgstr "Sild" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Kaardilt väljas" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Katseline liba-kaardiserv" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Pimendus" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Udu" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1322,7 +1322,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1343,14 +1343,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Liiv" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1362,7 +1362,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1376,7 +1376,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1390,7 +1390,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1405,7 +1405,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1418,7 +1418,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1432,7 +1432,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1443,12 +1443,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Tasandik" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1461,7 +1461,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1480,12 +1480,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Lumi" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1497,7 +1497,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1512,12 +1512,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Läbimatu" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1527,12 +1527,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Läbimatu" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1541,12 +1541,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/eu.po b/po/wesnoth-lib/eu.po index ab29b8fb2afb..34d5cc9ed4e4 100644 --- a/po/wesnoth-lib/eu.po +++ b/po/wesnoth-lib/eu.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2005-08-10 16:44+0200\n" "Last-Translator: Mikel Olasagasti \n" "Language-Team: Basque\n" @@ -23,7 +23,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "Ur sakona" @@ -51,7 +51,7 @@ msgstr "Baso tropikala" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Azaletako ura" @@ -94,7 +94,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 #, fuzzy msgid "Coastal Reef" msgstr "Kostaldea" @@ -121,7 +121,7 @@ msgstr "Kostaldea" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Padura" @@ -197,8 +197,8 @@ msgstr "Lokatza" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Bidea" @@ -258,7 +258,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Hondarra" @@ -269,7 +269,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -280,107 +280,107 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oasisa" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 #, fuzzy msgid "Mixed Flowers" msgstr "Elurturiko Basoa" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 #, fuzzy msgid "Desert Plants" msgstr "Mendiak" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "Mendiak" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "" @@ -400,102 +400,102 @@ msgstr "" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Basoa" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Baso tropikala" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Elurturiko Basoa" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Elurturiko Basoa" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Elurturiko Basoa" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Sabana" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "Elurturiko Basoa" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "Elurturiko Basoa" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "Basoa" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 #, fuzzy msgid "Fall Deciduous Forest" msgstr "Basoa" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "Basoa" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Elurturiko Basoa" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Basoa" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Elurturiko Basoa" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Basoa" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Elurturiko Basoa" @@ -504,31 +504,31 @@ msgstr "Elurturiko Basoa" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Medilerroak" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Medilerroak" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "Medilerroak" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Elurturiko Mendilerroa" @@ -539,101 +539,101 @@ msgstr "Elurturiko Mendilerroa" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Mendiak" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Mendiak" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "Mendiak" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 #, fuzzy msgid "Snowy Mountains" msgstr "Mendiak" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "Zubia" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Leizea" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "Leize horma" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "Leize horma" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -651,8 +651,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -660,38 +660,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -703,24 +703,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Mendiak" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Mendiak" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Mendiak" @@ -729,53 +729,53 @@ msgstr "Mendiak" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Leize horma" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "Leize horma" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "Leize horma" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "Leize horma" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Gaztelua" @@ -783,8 +783,8 @@ msgstr "Gaztelua" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "" @@ -818,187 +818,187 @@ msgstr "" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Herrixka" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Herrixka" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "Herrixka" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "Herrixka" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "Herrixka" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "Mendiak" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "Mendiak" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "Nano gaztelua" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "Herrixka" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "Nano gaztelua" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "Gaztelua" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Herrixka" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Baso tropikala" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "Herrixka" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Herrixka" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "Nano gaztelua" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "Moztu" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "Mendiak" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "Mendiak" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "Herrixka" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Herrixka" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1012,20 +1012,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Gaztelua" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Kanpamentua" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "Kanpamentua" @@ -1039,45 +1039,45 @@ msgstr "Kanpamentua" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Gaztelua" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "Gaztelua" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "Nano gaztelua" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "Nano gaztelua" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Gaztelua" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Nano gaztelua" @@ -1085,37 +1085,37 @@ msgstr "Nano gaztelua" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "Gaztelua" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "Gaztelua" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "Zingira Hondamendia" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "Mendiak" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Mendiak" @@ -1123,20 +1123,20 @@ msgstr "Mendiak" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "Kanpamentua" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Kanpamentua" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "Kanpamentua" @@ -1149,44 +1149,44 @@ msgstr "Kanpamentua" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Gotorlekua" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "Gotorlekua" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Nano gaztelua" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Nano gaztelua" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "Gaztelua" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "Nano gaztelua" @@ -1195,50 +1195,50 @@ msgstr "Nano gaztelua" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Basamortua" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Gaztelua" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Gaztelua" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Gaztelua" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "Basamortua" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Basamortua" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Gaztelua" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1263,17 +1263,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "Zubia" @@ -1281,14 +1281,14 @@ msgstr "Zubia" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "Zubia" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1306,8 +1306,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "Zubia" @@ -1315,16 +1315,16 @@ msgstr "Zubia" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Zubia" @@ -1332,8 +1332,8 @@ msgstr "Zubia" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "Zubia" @@ -1341,8 +1341,8 @@ msgstr "Zubia" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Zubia" @@ -1350,41 +1350,41 @@ msgstr "Zubia" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Zubia" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Ezkutua" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Behelaino" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1399,7 +1399,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1420,14 +1420,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Hondarra" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1439,7 +1439,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1453,7 +1453,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1467,7 +1467,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1482,7 +1482,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1495,7 +1495,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1509,7 +1509,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1520,12 +1520,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1538,7 +1538,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1557,12 +1557,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1574,7 +1574,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1589,12 +1589,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1604,12 +1604,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1618,12 +1618,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/fi.po b/po/wesnoth-lib/fi.po index 3f7defb06084..463cc0f26cb0 100644 --- a/po/wesnoth-lib/fi.po +++ b/po/wesnoth-lib/fi.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-05-06 23:59+0300\n" "Last-Translator: Jarkko Patteri \n" "Language-Team: Finnish \n" @@ -25,7 +25,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "syvää vettä" @@ -49,7 +49,7 @@ msgstr "syvää vettä tropiikissa" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "matalaa vettä" @@ -89,7 +89,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "koralliriutta" @@ -114,7 +114,7 @@ msgstr "trooppinen särkkä" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "suo" @@ -188,8 +188,8 @@ msgstr "kuivaa mutaa" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "tie" @@ -246,7 +246,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "hiekkaa" @@ -257,7 +257,7 @@ msgstr "hiekkaranta" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -268,106 +268,106 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "keidas" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "kivimurskaa" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "kraateri" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "kukkaketo" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "peltomaa" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "kiviä" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "pieniä sieniä" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "sieniviljelmä" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "aavikkokasveja" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "aavikkokasveja ilman luita" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "tuulimylly" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Kampanjat" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "aita" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "kiviä ja hiekkakinoksia" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "lumpeita" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "kukkivia lumpeita" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "massiivinen puu" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "kuollut massiivinen puu" @@ -387,96 +387,96 @@ msgstr "kuollut massiivinen puu" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "metsä" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "trooppinen metsä" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "mäntymetsä" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "mäntymetsä" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "mäntymetsä" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "savanni" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "mäntymetsä" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "luminen mäntymetsä" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "kesäinen lehtimetsä" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "syksyinen lehtimetsä" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "talvinen lehtimetsä" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "luminen lehtimetsä" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "kesäinen sekametsä" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "syksyinen sekametsä" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "talvinen sekametsä" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "luminen sekametsä" @@ -484,29 +484,29 @@ msgstr "luminen sekametsä" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "mäkiä" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "tavallisia mäkiä" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "kuivia mäkiä" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "hiekkadyyni" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "lumisia mäkiä" @@ -517,96 +517,96 @@ msgstr "lumisia mäkiä" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "vuori" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "ylitsepääsemättömiä aavikkovuoria" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "kuivia vuoria" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "lumisia vuori" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "tavallinen puulattia" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "tavallinen puulattia" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "valaistu" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "valonsäde" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "luola" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "luolan lattia" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "maaluolan lattia" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "mustia liuskekiviä" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "luolapolku" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "sienilehto" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "valaistu sienilehto" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "louhikkoluola" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -624,8 +624,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "kaivosrautatie" @@ -633,38 +633,38 @@ msgstr "kaivosrautatie" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "kuilu" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "tavallinen kuilu" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "maakuilu" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "aineeton syöveri" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "laavakuilu" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "laavaa" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -676,22 +676,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "tulivuori" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "ylitsepääsemättömiä tavallisia vuoria" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "ylitsepääsemättömiä aavikkovuoria" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "ylitsepääsemättömiä lumivuoria" @@ -699,49 +699,49 @@ msgstr "ylitsepääsemättömiä lumivuoria" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "luolan seinä" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "luonnonluolan seinä" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "luolan hirsiseinä" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "luonnollinen maaluolan seinä" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "vahvistettu maaluolan seinä" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "kiviseinä" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "valaistu kiviseinä" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "ylitsepääsemätön" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy #| msgid "Impassable Overlay" msgid "Unwalkable Overlay" @@ -750,8 +750,8 @@ msgstr "ylitsepääsemätön" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "tyhjiö" @@ -785,167 +785,167 @@ msgstr "tyhjiö" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "kylä" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "kupolikylä" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "telttakylä aavikolla" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "telttakylä" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "örkkien kylä" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "luminen örkkikylä" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "luminen haltiakylä" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "haltiakylä" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "mökki" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "luminen mökki" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "rauniomökki" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "ihmisten kaupunki" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "tuulimyllykylä" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "luminen ihmisten kaupunki" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "ihmisten kaupungin rauniot" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "kivikylä mäellä" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "luminen kivikylä mäellä" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "raunioitunut kivikylä mäellä" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "trooppinen kylä" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "draakkien kylä" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "luolakylä" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "kääpiökylä" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "maja" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "luminen maja" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "tukkikämppä" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "luminen tukkikämppä" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "iglu" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "kylä suolla" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "merenväen kylä" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -959,19 +959,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "kyläpäällys" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "leiri" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "luminen leiri" @@ -984,43 +984,43 @@ msgstr "luminen leiri" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "linna" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "örkkien linna" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "luminen örkkilinna" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "ihmisten linna" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "ihmisten linna talvella" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "haltialinnan linnake" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "kääpiölinna" @@ -1028,51 +1028,51 @@ msgstr "kääpiölinna" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "linnan rauniot" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "ihmisten linnan rauniot" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "uponnut raunio" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "soistunut raunio" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "aavikkolinna" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "aavikkolinnan rauniot" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "leirin linnake" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "korkea leirin linnake" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "lumisen leirin linnake" @@ -1084,40 +1084,40 @@ msgstr "lumisen leirin linnake" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "linnake" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "örkkilinnake" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "luminen örkkilinnake" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "ihmisten linnan linnake" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "ihmislinnan linnake talvella" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "haltialinnan linnake" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "kääpiölinnan linnake" @@ -1125,43 +1125,43 @@ msgstr "kääpiölinnan linnake" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "rauniolinnake" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "ihmisten linnan raunioiden linnake" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "uponneen linnan linnake" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "ihmislinnan linnake suolla" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "aavikkolinnake" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "aavikkolinnakeen rauniot" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "linna" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "linnake" @@ -1186,30 +1186,30 @@ msgstr "linnake" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "silta" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "puusilta" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1227,32 +1227,32 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "laho silta" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "tavallinen kivisilta" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "silta luolakuilun yli" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy #| msgid "Rotting Bridge" msgid "Hanging Bridge" @@ -1261,8 +1261,8 @@ msgstr "laho silta" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy #| msgid "Cave Chasm Bridge" msgid "Stone Chasm Bridge" @@ -1271,42 +1271,42 @@ msgstr "silta luolakuilun yli" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy #| msgid "Bridge" msgid "Plank Bridge" msgstr "silta" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "kartan ulkopuolella" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "kokeellinen kartan valereuna" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "huntu" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "sumu" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1321,7 +1321,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1342,14 +1342,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "hiekkaa" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1361,7 +1361,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1375,7 +1375,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1389,7 +1389,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1404,7 +1404,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1417,7 +1417,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1431,7 +1431,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1442,12 +1442,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "tasamaa" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1460,7 +1460,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1479,12 +1479,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "jäätynyt" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1496,7 +1496,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1511,12 +1511,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "ylitsepääsemätön" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1526,12 +1526,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "kulkukelvoton" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1540,12 +1540,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/fr.po b/po/wesnoth-lib/fr.po index 13503445fab4..b27e2bc9735f 100644 --- a/po/wesnoth-lib/fr.po +++ b/po/wesnoth-lib/fr.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Wesnoth_Lib-1.12\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-01-21 21:27+0100\n" "Last-Translator: Émile Enguehard \n" "Language-Team: French \n" @@ -25,7 +25,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Eau profonde" @@ -49,7 +49,7 @@ msgstr "Eau profonde tropicale" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Eau peu profonde" @@ -94,7 +94,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Récif" @@ -117,7 +117,7 @@ msgstr "Récif tropical" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Marais" @@ -189,8 +189,8 @@ msgstr "Terre battue sèche" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Route" @@ -253,7 +253,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Sable" @@ -264,7 +264,7 @@ msgstr "Sables de plage" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -281,104 +281,104 @@ msgstr "" "La plupart des unités ont une défense entre 20% et 40% dans le sable." #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oasis" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Gravats" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Cratère" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Mélange de fleurs" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Champ" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Pierres" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Petits champignons" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Champ de champignons" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Plantes désertiques avec os" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Plantes désertiques sans os" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Moulin à vent" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Feu de camp" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Clôture" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Pierres avec des tas de sable" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Nénuphars" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Nénuphars en fleurs" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "Débris" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "Restes" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Arbre séculaire" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Arbre séculaire mort" @@ -398,90 +398,90 @@ msgstr "Arbre séculaire mort" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Forêt" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Forêt tropicale" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Forêt tropicale humide" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Forêt de palmier" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Forêt dense de palmier" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savane" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Forêt de résineux" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Forêt de résineux enneigée" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Forêt de feuillus estivale" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Forêt de feuillus automnale" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Forêt de feuillus hivernale" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Forêt de feuillus enneigée" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Forêt mixte estivale" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Forêt mixte automnale" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Forêt mixte hivernale" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Forêt mixte enneigée" @@ -489,29 +489,29 @@ msgstr "Forêt mixte enneigée" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Collines" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Collines ordinaires" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Collines sèches" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dunes" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Collines enneigées" @@ -522,95 +522,95 @@ msgstr "Collines enneigées" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Montagnes" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "Montagnes normales" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Montagnes sèches" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Montagnes enneigées" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Sol en bois" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Sol en bois basique" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Éclairé" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Rayon de lumière" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Caverne" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Sol de caverne" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Sol de caverne terreux" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Dalles sombres" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Chemin de caverne" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Forêt de champignons" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Forêt de champignons éclairée" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Caverne accidentée" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -639,8 +639,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Rail minier" @@ -648,38 +648,38 @@ msgstr "Rail minier" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Abîme" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Gouffre ordinaire" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Gouffre terreux" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Gouffre éthéré" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Gouffre de lave" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lave" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -698,22 +698,22 @@ msgstr "" "bonus des unités chaotiques." #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Volcan" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Montagnes infranchissables ordinaires" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Montagnes infranchissables désertiques" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Montagnes infranchissables enneigées" @@ -721,61 +721,61 @@ msgstr "Montagnes infranchissables enneigées" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Mur de caverne" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Mur de caverne naturel" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Mur de caverne taillé" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Mur de caverne terreux naturel" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Mur de caverne terreux renforcé" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Mur de pierre" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Mur de pierre éclairé" # Compte tenu du fait que ces chaînes sont destinées à être affichées dans l'éditeur de cartes, il me semble important de faire court. Si l'utilisateur ne sait pas à quoi sert une surcouche, ce n'est pas dans le libellé qu'il va l'apprendre. # Laurent #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Surcouche infranchissable" # Compte tenu du fait que ces chaînes sont destinées à être affichées dans l'éditeur de cartes, il me semble important de faire court. Si l'utilisateur ne sait pas à quoi sert une surcouche, ce n'est pas dans le libellé qu'il va l'apprendre. # Laurent #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Surcouche impraticable" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Vide" @@ -809,169 +809,169 @@ msgstr "Vide" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Village" # Adobe est un terme technique (qui n'est pas anglais mais espagnol). Je pense qu'il ne faudrait pas le traduire. # Laurent #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Village en argile" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Village en tente du désert" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Village en tente" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Village orc" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Village orc enneigé" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Village elfe enneigé" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Village elfe" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Maisonnette" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Maisonnette enneigée" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Maisonnette en ruine" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Cité humaine" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Village à moulin à vent" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Cité humaine enneigée" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Cité humaine en ruine" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Village en pierre" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Village en pierre enneigé" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Village en pierre en ruine" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Forêt tropicale" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Village dracan" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Village de caverne" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Village nain" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Hutte" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Hutte enneigée" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Cabane en rondins" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Cabane en rondins enneigée" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Igloo" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Village des marais" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Village ondin" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -994,19 +994,19 @@ msgstr "" "alors que les unités terrestrers ont généralement une faible défense." #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Surcouche village" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Campement" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Campement enneigé" @@ -1019,41 +1019,41 @@ msgstr "Campement enneigé" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Château" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Château orc" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Château orc enneigé" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Château humain" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Château humain enneigé" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "Château elfique" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Château nain" @@ -1061,33 +1061,33 @@ msgstr "Château nain" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Château en ruine" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Château humain en ruine" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Ruine humaine engloutie" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Ruine humaine des marais" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Château du désert" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Château du désert en ruine" @@ -1095,21 +1095,21 @@ msgstr "Château du désert en ruine" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Tente de commandement" # Il y a un problème avec ces différentes traductions de 'keep': on perd de vue qu'il s'agit d'abord du seul type d'endroit où le leader peut recruter. # Laurent #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Tente de commandement surélevée" # Benoît : « Donjon » ça va pas avec campement, et c'est une tente... #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Tente de commandement enneigée" @@ -1121,40 +1121,40 @@ msgstr "Tente de commandement enneigée" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Donjon" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Donjon orc" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Donjon orc enneigé" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Donjon de château humain" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Donjon de château humain enneigé" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Donjon de château elfe" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Donjon de château nain" @@ -1162,43 +1162,43 @@ msgstr "Donjon de château nain" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Donjon en ruine" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Donjon de château humain en ruine" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Donjon de château humain englouti" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Donjon de château humain des marais" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Donjon du désert" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Donjon du désert en ruine" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Surcouche château" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Surcouche donjon" @@ -1223,30 +1223,30 @@ msgstr "Surcouche donjon" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Pont" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Pont de bois" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1275,80 +1275,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Pont délabré" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Pont de pierre ordinaire" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Pont souterrain" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Pont suspendu" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Pont de pierre souterrain" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Pont de planche" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "En dehors de la carte" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Faux bord de carte expérimental" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Voile" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Brouillard" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "Champignons" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1374,7 +1374,7 @@ msgstr "" "champignons, alors que la cavalerie n'a que 20%." #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1411,12 +1411,12 @@ msgstr "" "ont 50%." #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "Sable" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1435,7 +1435,7 @@ msgstr "" "Les ondins et les nagas ont 70% de défense sur les récifs côtiers." #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1458,7 +1458,7 @@ msgstr "" "cavalerie est limitée à 40%. Les nains n'ont pas moins de 60% de défense." #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1482,7 +1482,7 @@ msgstr "" "nagas, et les sauriens ont généralement 60%." #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1506,7 +1506,7 @@ msgstr "" "l'eau peu profonde, alors que les nagas et les ondins ont 60%." #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1528,7 +1528,7 @@ msgstr "" "La plupart des unités ont autour de 60% de défense dans un château." #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1552,7 +1552,7 @@ msgstr "" "La plupart des unités ont 60% de défense en montagne ; les nains ont 70%." #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1570,12 +1570,12 @@ msgstr "" "déplacent normalement." #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Plat" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1596,7 +1596,7 @@ msgstr "" "La plupart des unités ont une défense de 30 ou 40% en prairie." #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1629,12 +1629,12 @@ msgstr "" "cheval. Les nains n'ont que 30% de défense en forêt." #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Gelé" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1653,7 +1653,7 @@ msgstr "" "La plupart des unités ont 20% à 40% de défense sur les terrains gelés." #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1678,12 +1678,12 @@ msgstr "" "cavalerie a 40%." #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Infranchissable" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1698,12 +1698,12 @@ msgstr "" "farouche des trolls ne peut pas enfoncer d'épais murs de pierre." #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Impraticable" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1716,12 +1716,12 @@ msgstr "" "peuvent traverser ce type de terrain." #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Rails" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/fur_IT.po b/po/wesnoth-lib/fur_IT.po index 6b8f2ffbce3b..80a1f7137a0f 100644 --- a/po/wesnoth-lib/fur_IT.po +++ b/po/wesnoth-lib/fur_IT.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5.0-dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2008-05-11 16:12+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" @@ -22,7 +22,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "" @@ -46,7 +46,7 @@ msgstr "" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "" @@ -86,7 +86,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "" @@ -109,7 +109,7 @@ msgstr "" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "" @@ -181,8 +181,8 @@ msgstr "" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "" @@ -239,7 +239,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "" @@ -250,7 +250,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -261,104 +261,104 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "" @@ -378,90 +378,90 @@ msgstr "" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "" @@ -469,29 +469,29 @@ msgstr "" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "" @@ -502,95 +502,95 @@ msgstr "" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -608,8 +608,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -617,38 +617,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -660,22 +660,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "" @@ -683,57 +683,57 @@ msgstr "" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "" @@ -767,167 +767,167 @@ msgstr "" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -941,19 +941,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "" @@ -966,41 +966,41 @@ msgstr "" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "" @@ -1008,51 +1008,51 @@ msgstr "" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "" @@ -1064,40 +1064,40 @@ msgstr "" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "" @@ -1105,43 +1105,43 @@ msgstr "" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1166,30 +1166,30 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1207,80 +1207,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1295,7 +1295,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1316,12 +1316,12 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1333,7 +1333,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1347,7 +1347,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1361,7 +1361,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1376,7 +1376,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1389,7 +1389,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1403,7 +1403,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1414,12 +1414,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1432,7 +1432,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1451,12 +1451,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1468,7 +1468,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1483,12 +1483,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1498,12 +1498,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1512,12 +1512,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/ga.po b/po/wesnoth-lib/ga.po index 3b98b1ffab03..053e2d7da864 100644 --- a/po/wesnoth-lib/ga.po +++ b/po/wesnoth-lib/ga.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: ga\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-02-21 15:26-0800\n" "Last-Translator: Carson Callis aka Mountian_King \n" @@ -25,7 +25,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Uisce Domhain" @@ -49,7 +49,7 @@ msgstr "Uisce Domhain Teocreasach" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Tanalacht" @@ -89,7 +89,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Sceir Cósta" @@ -114,7 +114,7 @@ msgstr "Sceir Cósta Teochreasach" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Corcach" @@ -188,8 +188,8 @@ msgstr "Salachar Tirim" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Bóthar" @@ -246,7 +246,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Gaineamh" @@ -257,7 +257,7 @@ msgstr "Gaineamh Trá" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -268,106 +268,106 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Tamhnach" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Brablach" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Cráitéar" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Bláthanna Measctha" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Clós Feirme" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Clocha" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Beacáin Beaga" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Feirme Beacán" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Plandaí Fásaigh" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Plandaí Fásaigh gan Chnámha" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Muileann" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Feachtas" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Fál" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Clocha le Síobain Ghainimh" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Duilleog Bháite" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Duilleog Bháite faoi Bhláth" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Crann Mór" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Crann Mór Marbh" @@ -387,96 +387,96 @@ msgstr "Crann Mór Marbh" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Foraois" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Foraois Teocreasach" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "Foraois Bhuaircíneach" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "Foraois Bhuaircíneach" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "Foraois Bhuaircíneach" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Foraois Bhuaircíneach" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Foraois Bhuaircíneach Sneachtúil" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Forais Dhuillsilteach sa Samhradh" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Forais Dhuillsilteach san Fhómhar" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Forais Dhuillsilteach sa Gheimhreadh" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Forais Dhuillsilteach Sneachtúil" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Foraois Mheasctha sa Samhradh" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Foraois Mheasctha san Fhómhar" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Foraois Mheasctha sa Gheimhreadh" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Foraois Mheasctha Sneachtúil" @@ -484,29 +484,29 @@ msgstr "Foraois Mheasctha Sneachtúil" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Cnocán" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Cnocán Rialta" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Cnocán Tirim" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dumhcha" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Cnocán Sneachtúil" @@ -517,97 +517,97 @@ msgstr "Cnocán Sneachtúil" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Sléibhte" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy #| msgid "Regular Impassable Mountains" msgid "Regular Mountains" msgstr "Sléibhe Rialta Díbhealaigh" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Sléibhte Tirim" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Sléibhte Sneachtúil" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Urlár Adhmaid" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Urlár Adhmaid" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Solais" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Léas Solais" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Uaimh" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Urlár Uaimhe" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Urlár Uaimhe Créúil" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Leaca Dorcha" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Cósan Uaimhe" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Garrán Beacáin" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Garrán Beacáin Solais" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Aolchoinnle" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -625,8 +625,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Ráille Mianach" @@ -634,38 +634,38 @@ msgstr "Ráille Mianach" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Gáibéal" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Gáibeal Rialta" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Gáibeal Créúil" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Duibheagán Aerga" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Gáibeal Laibhe" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Laibhe" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -677,22 +677,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Bolcán" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Sléibhe Rialta Díbhealaigh" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Sléibhe Fásaigh Díbhealaigh" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Sléibhe Sneachtúil Díbhealaigh" @@ -700,49 +700,49 @@ msgstr "Sléibhe Sneachtúil Díbhealaigh" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Balla Uaimhe" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Balla Uaimhe Nádúrtha" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Balla Uaimhe Gearrtha" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Balla Uaimhe Créúil Nádúrtha" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Balla Uaimhe Créúil Threisithe" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Balla Cloiche" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Balla Cloiche Solais" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Tocht Díbhealaigh" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy #| msgid "Impassable Overlay" msgid "Unwalkable Overlay" @@ -751,8 +751,8 @@ msgstr "Tocht Díbhealaigh" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Folamh" @@ -786,167 +786,167 @@ msgstr "Folamh" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Baile" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Baile Adobe" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Baile Pubaill Fásaigh" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Baile Pubaill" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Baile Orchach" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Baile Sneachtúil Orchach" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Baile Sneachtúil Eilbh" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Baile Eilbh" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Teachín" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Teachín Sneachtúil" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Teachín Fothraigh" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Cathair Daonna" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Baile Mhuileann Gaoithe" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Cathair Daonna Sneachtúil" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Cathair Daonna Fothraigh" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Baile Cloiche Cnocáin" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Baile Cloiche Cnocáin Sneachtúil" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Baile Fothraigh Cloiche Cnocáin" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Baile Teocreasach" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Baile Dragúinín" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Baile Uaimhe" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Baile Abhcach" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Bothán" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Bothán Sneachtúil" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Cábán Adhmaid" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Cábán Adhmaid Sneachtùil" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Ioglú" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Baile Bogaigh" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Baile Luchta Mara" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -960,19 +960,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Tocht Baile" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Foslongfort" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Foslongfort Sneachtúil" @@ -985,43 +985,43 @@ msgstr "Foslongfort Sneachtúil" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Caisleán" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Caisleán Orchach" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Caisleán Sneachtúil Orchach" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Caisleán Daonna" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Caisleán Sneachtúil Daonna" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "Daingean Eilbh" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Caisleán Abhcach" @@ -1029,51 +1029,51 @@ msgstr "Caisleán Abhcach" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Caisleán Fothraigh" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Caisleán Daonna ina bhFothracha" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Caisleán Daonna Fothraigh Slogtha" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Fothrach Caisleán Corcaí Daonna" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Caisleán Fásaigh" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Caisleán Fásaigh Fothraigh" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Foslongfort Daingin" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Foslongfort Daingin Ard" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Foslongfort Daingin Sneachtúil" @@ -1085,40 +1085,40 @@ msgstr "Foslongfort Daingin Sneachtúil" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Daingean" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Daingean Orchach" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Daingean Orchach Sneachtúil" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Daingean Daonna" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Daingean Daonna Sneachtúil" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Daingean Eilbh" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Daingean Abhcach" @@ -1126,43 +1126,43 @@ msgstr "Daingean Abhcach" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Daingean Fothraigh" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Daingean Daonna Fothraigh" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Daingean Slogtha Daonna" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Daingean Corcaí Daonna" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Daingean Fásaigh" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Daingean Fásaigh Fothraigh" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Tocht Caisleáin" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Tocht Daingin" @@ -1187,30 +1187,30 @@ msgstr "Tocht Daingin" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Droichead" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Droichead Adhmaid" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1228,32 +1228,32 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Droichead ag Lobhadh" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Driochead Cloiche" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Driochead thar Gáibéal Uaimhe" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy #| msgid "Rotting Bridge" msgid "Hanging Bridge" @@ -1262,8 +1262,8 @@ msgstr "Droichead ag Lobhadh" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy #| msgid "Cave Chasm Bridge" msgid "Stone Chasm Bridge" @@ -1272,42 +1272,42 @@ msgstr "Driochead thar Gáibéal Uaimhe" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy #| msgid "Bridge" msgid "Plank Bridge" msgstr "Droichead" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Lasmuigh an Léarscáil" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Léarscáil Ciumhaise Thurgnamhach" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Dorcha" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Ceo" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1322,7 +1322,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1343,14 +1343,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Gaineamh" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1362,7 +1362,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1376,7 +1376,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1390,7 +1390,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1405,7 +1405,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1418,7 +1418,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1432,7 +1432,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1443,12 +1443,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Machaire" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1461,7 +1461,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1480,12 +1480,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Reoite" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1497,7 +1497,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1512,12 +1512,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Díbhealaigh" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1527,12 +1527,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Neamhbhealaigh" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1541,12 +1541,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/gd.po b/po/wesnoth-lib/gd.po index 0a0296d7f19d..84390aad5f64 100644 --- a/po/wesnoth-lib/gd.po +++ b/po/wesnoth-lib/gd.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Wesnoth 1.10\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-06-08 10:17+0100\n" "Last-Translator: GunChleoc \n" "Language-Team: Fòram na Gàidhlig\n" @@ -25,7 +25,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Uisge domhain" @@ -49,7 +49,7 @@ msgstr "Uisge domhain tropaigeach" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Tanalach" @@ -95,7 +95,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Riof cladaich" @@ -118,7 +118,7 @@ msgstr "Riof cladaich tropaigeach" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Boglach" @@ -190,8 +190,8 @@ msgstr "Ùir thioram" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Rathad" @@ -254,7 +254,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Gaineamh" @@ -265,7 +265,7 @@ msgstr "Gaineamh tràghad" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -283,104 +283,104 @@ msgstr "" "Tha 20% gu 40% de dhìon aig a’ mhòrchuid a dh’aonadan air gaineamh." #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Innis-fhàsaich" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Sprùilleach" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Cruinn-shloc" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Flùraichean measgaichte" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Achaidhean" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Clachan" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Balgan-buachair beaga" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Tuathanas balgain-bhuachair" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Lusan fàsaich" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Lusan fàsaich gun chnàimh" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Muileann-gaoithe" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Teine campachaidh" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Feansa" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Clachan le siabain" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Rabhagaichean" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Rabhagaichean fo bhlàth" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "Sgudal" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "Iarsmadh" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Mòr-chraobh" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Mòr-chraobh mharbh" @@ -400,90 +400,90 @@ msgstr "Mòr-chraobh mharbh" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Coille" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Coille thropaigeach" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Coille-uisge" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Coille phailm" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Coille phailm dhlùth" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Sabhanna" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Coille ghiuthais" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Coille ghiuthais shneachdach" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Coille sheargach shamhraidh" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Coille sheargach fhoghair" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Coille sheargach gheamhraidh" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Coille sheargach shneachdach" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Coille mheasgaichte shamhraidh" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Coille mheasgaichte fhoghair" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Coille mheasgaichte gheamhraidh" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Coille mheasgaichte shneachdach" @@ -491,29 +491,29 @@ msgstr "Coille mheasgaichte shneachdach" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Cnuic" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Cnuic chunbhalach" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Cnuic thioram" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Coilleagan gainmhich" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Cnuic shneachdach" @@ -524,95 +524,95 @@ msgstr "Cnuic shneachdach" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Beanntan" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "Beanntan cunbhalach" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Beanntan tioram" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Beanntan sneachdach" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Làr maidse" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Làr maide bunasach" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Soillseach" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Loinnear" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Uamh" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Làr uamha" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Làr uamha ùire" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Leacan dorcha" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Slighe uamha" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Badan balgain-bhuachair" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Badan balgain-bhuachair soillseach" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Uamh chreagach" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -642,8 +642,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Rèile mhèinne" @@ -651,38 +651,38 @@ msgstr "Rèile mhèinne" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Mòr-bheàrn" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Mòr-bheàrn chunbhalach" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Mòr-bheàrn ùire" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Aibheis adharail" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Sloc làbha" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Làbha" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -701,22 +701,22 @@ msgstr "" "air falbh bho na h-aonadan coimeasgach." #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Beinn-theine" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Beanntan cunbhalach do-shiubhal" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Beanntan fàsaich do-shiubhal" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Beanntan sneachdach do-shiubhal" @@ -724,57 +724,57 @@ msgstr "Beanntan sneachdach do-shiubhal" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Balla uamha" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Balla uamha nàdarra" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Balla uamha snaidhte" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Balla uamha ùire nàdarra" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Balla uamha ùire neartaichte" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Balla cloiche" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Balla cloiche soillseach" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Tar-chòmhdachadh do-shiubhal" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Tar-chòmhdachadh do-choiseach" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Fànas" @@ -808,167 +808,167 @@ msgstr "Fànas" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Baile" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Baile an fhàsaich" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Baile teanta an fhàsaich" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Baile teanta" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Baile Deamhain" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Baile Deamhain sneachdach" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Baile Sìthiche sneachdach" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Baile Sìthiche" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Bothan" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Bothan sneachdach" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Tobhta bhothain" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Baile a’ Chinne-daonna" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Baile muilinn-ghaoithe" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Baile a’ Chinne-daonna sneachdach" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Tobhta baile a’ Chinne-daonna" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Baile cloiche air cnuic" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Baile cloiche air cnuic sneachdach" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Tobhta baile cloiche air cnuic" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Baile tropaigeach" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Baile Dràic" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Baile uamha" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Baile Troiche" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Bothag" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Bothag shneachdach" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Ceabain maidse" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Ceabain maidse shneachdach" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Taigh-sneachda" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Baile boglaich" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Baile Sluaigh-mhara" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -993,19 +993,19 @@ msgstr "" "nach fhaigh creutairean talmhainn ach glè bheag de dhìon." #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Tar-chòmhdachadh baile" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Campachadh" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Campachadh sneachdach" @@ -1018,41 +1018,41 @@ msgstr "Campachadh sneachdach" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Caisteal" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Caisteil Deamhain" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Caisteal Deamhain sneachdach" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Caisteal a’ Chinne-daonna" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Caisteal a’ Chinne-daonna sneachdach" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "Daingean Sìthiche" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Caisteal Troiche" @@ -1060,51 +1060,51 @@ msgstr "Caisteal Troiche" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Tobhta chaisteil" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Tobhta chaisteal a’ Chinne-daonna" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Tobhta bàthte a’ Chinne-daonna" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Tobhta boglaich a’ Chinne-daonna" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Caisteal an fhàsaich" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Tobhta caisteal an fhàsaich" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Daingean champachaidh" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Daingean champachaidh àrd" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Daingean champachaidh shneachdach" @@ -1116,40 +1116,40 @@ msgstr "Daingean champachaidh shneachdach" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Daingean" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Daingean Deamhain" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Daingean deamhain sneachdach" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Daingean a’ Chinne-daonna" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Daingean a’ Chinne-daonna sneachdach" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Daingean Sìthiche" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Daingean Troiche" @@ -1157,43 +1157,43 @@ msgstr "Daingean Troiche" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Tobhta dhaingein" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Tobhta daingein a’ Chinne-daonna" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Daingean a’ Chinne-daonna bàthte" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Daingean boglaich a’ Chinne-daonna" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Daingean an fhàsaich" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Tobhta daingean an fhàsaich" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Tar-chòmhdachadh caisteil" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Tar-chòmhdachadh daingein" @@ -1218,30 +1218,30 @@ msgstr "Tar-chòmhdachadh daingein" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Drochaid" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Drochaid mhaidse" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1270,80 +1270,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Drochaid a’ lobhadh" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Drochaid chloiche bhunasach" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Drochaid mòr-bheàrn uamha" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Drochaid-chrochaidh" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Drochaid mòr-bheàrn cloiche" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Drochaid bùirt" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Far a’ mhapa" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Oir mhapa fhuadain dheuchainneach" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Sgleò" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Ceò" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "Balgain-bhuachair" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1369,7 +1369,7 @@ msgstr "" "bhuachair ach chan fhaigh marcaichean ach 20%." #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1407,12 +1407,12 @@ msgstr "" "a gheibh troichean 50%." #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "Gaineamh" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1431,7 +1431,7 @@ msgstr "" "Tha 70% de dhìon aig sluagh-mara is nagaidhean air riofachan cladaich." #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1454,7 +1454,7 @@ msgstr "" "marcaichean cuingichte gu 40%. Gheibh troichean 60% de dhìon air cnuic." #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1477,7 +1477,7 @@ msgstr "" "sluagh-mara, nagaidhean is laghairtean uile 60%." #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1501,7 +1501,7 @@ msgstr "" "tanalach. Gheibh nagaidhean is sluagh-mara 60%." #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1523,7 +1523,7 @@ msgstr "" "Tha 60% de dhìon aig a’ mhòrchuid a dh’aonadan ann an caisteal." #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1547,7 +1547,7 @@ msgstr "" "troichean 70%." #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1565,12 +1565,12 @@ msgstr "" "gluasad slàn." #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Rèidh" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1591,7 +1591,7 @@ msgstr "" "Tha dìon de 30% gu 40% aig a’ mhòrchuid a dh’aonadan air raon-feòir." #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1624,12 +1624,12 @@ msgstr "" "marcaichean acasan. Chan fhaigh troichean ach 30% de dhìon ann an coilltean." #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Reòite" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1648,7 +1648,7 @@ msgstr "" "Tha 20% gu 40% de dhìon aig a’ mhòrchuid a dh’aonadan air tìr reòite." #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1673,12 +1673,12 @@ msgstr "" "nach fhaigh marcaichean ach 40%." #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Do-shiubhal" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1693,12 +1693,12 @@ msgstr "" "cha bhris fiù ’s an t-athach as treuna tro bhallachan cloiche cho tiugha." #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Do-choiseach" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1712,12 +1712,12 @@ msgstr "" "aonadan aig a bheil sgiathach." #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Rèilean" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/gl.po b/po/wesnoth-lib/gl.po index 0130b9d20618..7ca229c1299d 100644 --- a/po/wesnoth-lib/gl.po +++ b/po/wesnoth-lib/gl.po @@ -14,7 +14,7 @@ msgid "" msgstr "" "Project-Id-Version: Wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-06-06 16:25+0200\n" "Last-Translator: Adrián Chaves Fernández \n" "Language-Team: Galician \n" @@ -40,7 +40,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Auga profunda" @@ -64,7 +64,7 @@ msgstr "Auga profunda tropical" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Auga pouco profunda" @@ -109,7 +109,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Arrecife costeiro" @@ -132,7 +132,7 @@ msgstr "Arrecife costeiro tropical" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Braña" @@ -204,8 +204,8 @@ msgstr "Terra seca" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Camiño" @@ -268,7 +268,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Area" @@ -279,7 +279,7 @@ msgstr "Area de praia" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -297,104 +297,104 @@ msgstr "" "A maioría das unidades teñen entre un 20% e un 40% de defensa na area." #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oasis" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Cascallos" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Cráter" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Flores varias" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Cultivo" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Pedras" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Algúns cogomelos" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Cultivo de cogomelos" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Vexetación do deserto" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Vexetación do deserto sen ósos" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Muíño de vento" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Fogueira" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Valo" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Rochas e moreas de area" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Auga con lirios" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Auga con lirios en flor" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "Lixo" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "Restos" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Árbore grande" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Árbore grande morta" @@ -414,90 +414,90 @@ msgstr "Árbore grande morta" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Bosque" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Selva tropical" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Selva" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Bosque de palmeiras" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Bosque de palmeiras denso" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Sabana" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Bosque de piñeiros" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Bosque de piñeiros nevado" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Bosque caducifolio no verán" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Bosque caducifolio no outono" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Bosque caducifolio no inverno" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Bosque caducifolio nevado" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Bosque frondoso no verán" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Bosque frondoso no outono" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Bosque frondoso no inverno" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Bosque frondoso nevado" @@ -505,29 +505,29 @@ msgstr "Bosque frondoso nevado" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Outeiros" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Outeiros normais" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Outeiros secos" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dunas" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Outeiros nevados" @@ -538,95 +538,95 @@ msgstr "Outeiros nevados" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Montañas" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "Montañas normais" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Montañas secas" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Montañas nevadas" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Pavimento de mareira" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Pavimento de mareira" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Luz" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Raiola" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Cova" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Chan de cova" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Chan de cova terroso" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Lousas escuras" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Camiño de cova" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Colonia de cogomelos" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Colonia de cogomelos alumada" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Cova rochosa" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -656,8 +656,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Raís de mina" @@ -665,38 +665,38 @@ msgstr "Raís de mina" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Abismo" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Abismo normal" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Abismo terroso" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Abismo etéreo" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Abismo de lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -715,22 +715,22 @@ msgstr "" "bonificación ofensiva das unidades caóticas." #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Volcán" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Montañas infranqueábeis normais" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Montañas infranqueábeis do deserto" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Montañas infranqueábeis nevadas" @@ -738,57 +738,57 @@ msgstr "Montañas infranqueábeis nevadas" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Parede de cova" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Parede de cova natural" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Parede de cova cavada" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Parede de cova terrosa natural" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Parede de cova terrosa reforzada" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Muro de pedra" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Muro de pedra alumado" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Revestimento infranqueábel" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Revestimento intransitábel" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Baleiro" @@ -822,168 +822,168 @@ msgstr "Baleiro" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Vila" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Vila de adobe" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Tenda no deserto" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Tenda" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Vila dos orcos" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Vila dos orcos nevada" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Vila dos elfos nevada" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Vila dos elfos" # Empregando «vivenda» como termo oposto a «casa» (vivenda máis grande ou superior). #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Casa" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Casa nevada" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Casa en ruínas" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Cidade dos humanos" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Vila cun muíño de vento" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Cidade dos humanos nevada" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Cidade dos humanos en ruínas" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Vila de pedra elevada" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Vila de pedra elevada nevada" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Vila de pedra elevada en ruínas" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Vila tropical" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Vila dos draconiáns" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Vila de cova" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Vila dos ananos" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Cabana" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Cabana nevada" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Cabana de madeira" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Cabana de madeira nevada" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Iglú" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Vila lamacenta" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Vila dos sirénidos" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1007,19 +1007,19 @@ msgstr "" "mentres que as unidades terrestres teñen normalmente pouca defensa nelas." #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Revestimento de vila" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Campamento" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Campamento nevado" @@ -1032,41 +1032,41 @@ msgstr "Campamento nevado" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Castelo" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Castelo dos orcos" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Castelo dos orcos nevado" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Castelo dos humanos" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Castelo dos humanos nevado" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "Castelo dos elfos" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Castelo dos ananos" @@ -1074,51 +1074,51 @@ msgstr "Castelo dos ananos" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Castelo en ruínas" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Castelo dos humanos en ruínas" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Ruína dos humanos somerxida" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Ruína dos humanos lamacenta" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Castelo do deserto" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Castelo do deserto en ruínas" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Torre dun campamento" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Torre dun campamento elevado" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Torre dun campamento nevada" @@ -1130,40 +1130,40 @@ msgstr "Torre dun campamento nevada" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Torre" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Torre dos orcos" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Torre dos orcos nevada" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Torre de castelo dos humanos" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Torre de castelo dos humanos nevado" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Torre de castelo dos elfos" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Torre de castelo dos ananos" @@ -1171,43 +1171,43 @@ msgstr "Torre de castelo dos ananos" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Torre en ruínas" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Torre de castelo dos humanos en ruínas" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Torre de castelo dos humanos somerxido" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Torre de castelo dos humanos lamacento" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Torre do deserto" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Torre do deserto en ruínas" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Revestimento de castelo" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Revestimento de torre" @@ -1232,30 +1232,30 @@ msgstr "Revestimento de torre" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Ponte" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Ponte de madeira" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1284,80 +1284,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Ponte de madeira podre" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Ponte de pedra" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Ponte abismal dunha cova" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Ponte colgante" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Ponte abismal de pedra" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Ponte de táboas" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Fóra do mapa" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Bordo falso de mapa experimental" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Manto do descoñecido" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Néboa da guerra" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "Cogomelos" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1383,7 +1383,7 @@ msgstr "" "de cogomelos, mentres que a cabalería só recibe un 20%." #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1422,12 +1422,12 @@ msgstr "" "covas, mentres que os ananos gozan dun 50% de defensa." #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "Areas" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1446,7 +1446,7 @@ msgstr "" "Os sirénidos e os nagas obteñen un 70% de defensa nos arrecifes costeiros." #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1469,7 +1469,7 @@ msgstr "" "mentres que a cabalería está limitada ao 40%, e os ananos gozan dun 60%." #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1492,7 +1492,7 @@ msgstr "" "sirénidos, os nagas e mailos saurios, que adoitan gozar do 60%." #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1517,7 +1517,7 @@ msgstr "" "pouco profundas, mentres que os nagas e os sirénidos gozan dun 60%." #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1540,7 +1540,7 @@ msgstr "" "A maioría das unidades teñen arredor dun 60% de defensa nun castelo." #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1564,7 +1564,7 @@ msgstr "" "mentres que os ananos gozan dun 70%." #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1582,12 +1582,12 @@ msgstr "" "total liberdade de movemento." #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Chaira" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1608,7 +1608,7 @@ msgstr "" "Case todas as unidades teñen entre un 30% e un 40% de defensa nas chairas." #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1642,12 +1642,12 @@ msgstr "" "defensa nos bosques." #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Conxelado" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1667,7 +1667,7 @@ msgstr "" "terreos xeados." #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1691,12 +1691,12 @@ msgstr "" "que a cabalería só recibe un 40%." #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Infranqueábel" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1711,12 +1711,12 @@ msgstr "" "as grosas paredes de pedra." #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Intransitábel" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1729,12 +1729,12 @@ msgstr "" "do xogo, só as unidades capaces de voar poden cruzar estes terreos." #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Raís" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/he.po b/po/wesnoth-lib/he.po index fae47a258cda..c11ac22c04f2 100644 --- a/po/wesnoth-lib/he.po +++ b/po/wesnoth-lib/he.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: he\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2011-08-29 14:00+0300\n" "Last-Translator: \n" "Language-Team: American English \n" @@ -28,7 +28,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "מים עמוקים" @@ -52,7 +52,7 @@ msgstr "מיים טרופיים עמוקים" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "מים רדודים" @@ -92,7 +92,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "אלמוגים" @@ -117,7 +117,7 @@ msgstr "שונית טרופית" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "מי ביצה" @@ -191,8 +191,8 @@ msgstr "עפר יבש" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "שביל" @@ -249,7 +249,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "חול" @@ -260,7 +260,7 @@ msgstr "חולות ים" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -271,106 +271,106 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "נווה מדבר" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "חצץ" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "מכתש" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "פרחים מעורבים" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "שדה" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "אבנים" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "פטריות קטנות" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "חוות פטריות" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "צמחי מדבר" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "צמחי מדבר (ללא עצמות)" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "טחנת רוח" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "מערכה" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "גדר" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "אבנית עם דיונות חול" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "צמחי מים" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "פרחי מים" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "עץ אדיר" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "עץ אדיר מת" @@ -390,96 +390,96 @@ msgstr "עץ אדיר מת" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "יער" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "יער טרופי" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "יער ברושים" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "יער ברושים" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "יער ברושים" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "יער ברושים" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "יער ברושים מושלג" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "יער נשיר (קיץ)" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "יער נשיר (סתיו)" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "יער נשיר (חורף)" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "יער נשיר (שלג)" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "יער מעורב (ציק)" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "יער מעורב (סתיו)" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "יער מעורב (חורף)" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "יער מעורב (חורף)" @@ -487,29 +487,29 @@ msgstr "יער מעורב (חורף)" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "גבעות" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "גבעות רגילות" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "גבעות יבשות" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "דיונות" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "גבעות שלג" @@ -520,97 +520,97 @@ msgstr "גבעות שלג" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "הרים" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy #| msgid "Regular Impassable Mountains" msgid "Regular Mountains" msgstr "הרים רגילים בלתי-עבירים" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "הרים יבשים" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "הרים מושלגים" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "רצפת עץ" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "רצפת עץ בסיסית" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "מואר" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "קרן אור" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "מערה" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "רצפת מערה" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "רצפת מערה (אדמה)" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "אבני-דגל כהות" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "שביל מערה" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "חורשת פטריות" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "חורשת פטריות מוארת" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "מערה מסולעת" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -628,8 +628,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "מסילה במכרה" @@ -637,38 +637,38 @@ msgstr "מסילה במכרה" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "תהום" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "תהום רגיל" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "תהום אדמה" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "גהנום אתרי" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "תהום לבה" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "לבה" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -680,22 +680,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "הר געש" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "הרים רגילים בלתי-עבירים" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "הרי מדבר בלתי-עבירים" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "הרים מושלגים בלתי-עבירים" @@ -703,49 +703,49 @@ msgstr "הרים מושלגים בלתי-עבירים" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "קיר מערה" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "קיר מערה טבעי" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "קיר מערה מסותת" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "קיר מערה טבעי מאדמה" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "קיר מערה מחוזק מאדמה" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "קיר אבן" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "קיר אבן מואר" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "כיסוי לא עביר" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy #| msgid "Impassable Overlay" msgid "Unwalkable Overlay" @@ -754,8 +754,8 @@ msgstr "כיסוי לא עביר" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "ריק" @@ -789,169 +789,169 @@ msgstr "ריק" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "כפר" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "כפר חימר" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "כפר אוהלים (מדבר)" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "כפר אוהלים" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "כפר אורקי" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "כפק אורקי מושלג" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "כפר אלפי מושלג" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "כפר אלפי" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "קוטג'" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "קוטג' מושלג" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "קוטג' הרוס" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "עיר אנושית" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "כפר + תחנת רוח" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "עיר אנושית מושלגת" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "עיר אנושית הרוסה" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "עיר אבן (גבעות)" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "עיר אבן מושלגת (גבעות)" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "עיר אבן הרוסה (גבעות)" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "כפר טרופי" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "כפר דרקודמי" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "כפר מערה" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "כפר גמדים" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "צריף" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "צריף מושלג" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "בקתה" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "בקתה מושלגת" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "איגלו" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "כפר ביצה" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy #| msgid "Swamp Merfolk Village" msgid "Merfolk Village" msgstr "כפר בני-ים ביצתי" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -965,19 +965,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "כיסוי כפר" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "מחנה" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "מחנה מושלג" @@ -990,43 +990,43 @@ msgstr "מחנה מושלג" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "טירה" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "טירה אורקית" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "טירה אורקית מושלגת" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "טירה אנושית" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "טירת אנושית מושלגת" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "מצודה אלפית" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "טירת גמדים" @@ -1034,51 +1034,51 @@ msgstr "טירת גמדים" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "טירה הרוסה" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "טירה אנושית הרוסה" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "חורבה אנושית טבועה" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "חורבת ביצה אנושית" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "טירת מדבר" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "טירת מדבר הרוסה" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "מצודת מחנה" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "מצודת מחנה גבוהה" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "מצודת מחנה מושלגת" @@ -1090,40 +1090,40 @@ msgstr "מצודת מחנה מושלגת" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "מצודה" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "מצודה אורקית" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "מצודה אורקית מושלגת" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "מצודה אנושית" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "מצודה אנושית מושלגת" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "מצודה אלפית" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "מצודת גמדים" @@ -1131,43 +1131,43 @@ msgstr "מצודת גמדים" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "מצודה הרוסה" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "מצודה אנושית הרוסה" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "מצודה אנושית הרוסה, שקועה" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "מצודת ביצה אנושית" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "מצודת מדבר" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "מצודת מדבר הרוסה" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "כיסוי טירה" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "כיסוי מצודה" @@ -1192,30 +1192,30 @@ msgstr "כיסוי מצודה" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "גשר" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "גשר עץ" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1233,8 +1233,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy #| msgid "Wooden Bridge" msgid "Rotting Bridge" @@ -1243,24 +1243,24 @@ msgstr "גשר עץ" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "גשר אבן בסיסי" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "גשר מעל בור מערה" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy #| msgid "Wooden Bridge" msgid "Hanging Bridge" @@ -1269,8 +1269,8 @@ msgstr "גשר עץ" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy #| msgid "Cave Chasm Bridge" msgid "Stone Chasm Bridge" @@ -1279,42 +1279,42 @@ msgstr "גשר מעל בור מערה" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy #| msgid "Bridge" msgid "Plank Bridge" msgstr "גשר" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "מחוץ למפה" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "פינת מפה נסיונית, מזויפת" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "ממוסך" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "ערפל" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1329,7 +1329,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1350,14 +1350,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "חול" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1369,7 +1369,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1383,7 +1383,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1397,7 +1397,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1412,7 +1412,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1425,7 +1425,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1439,7 +1439,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1450,12 +1450,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "שטוח" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1468,7 +1468,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1487,12 +1487,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "קפוא" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1504,7 +1504,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1519,12 +1519,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "לא עביר" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1534,12 +1534,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "בלתי הליך" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1548,12 +1548,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/hr.po b/po/wesnoth-lib/hr.po index 8f6edc5d9114..8c62cd8f61fb 100644 --- a/po/wesnoth-lib/hr.po +++ b/po/wesnoth-lib/hr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5.0-dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2008-03-06 10:56+0100\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" @@ -24,7 +24,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "" @@ -48,7 +48,7 @@ msgstr "" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "" @@ -88,7 +88,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "" @@ -111,7 +111,7 @@ msgstr "" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "" @@ -183,8 +183,8 @@ msgstr "" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "" @@ -241,7 +241,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "" @@ -252,7 +252,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -263,104 +263,104 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "" @@ -380,90 +380,90 @@ msgstr "" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "" @@ -471,29 +471,29 @@ msgstr "" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "" @@ -504,95 +504,95 @@ msgstr "" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -610,8 +610,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -619,38 +619,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -662,22 +662,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "" @@ -685,57 +685,57 @@ msgstr "" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "" @@ -769,167 +769,167 @@ msgstr "" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -943,19 +943,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "" @@ -968,41 +968,41 @@ msgstr "" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "" @@ -1010,51 +1010,51 @@ msgstr "" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "" @@ -1066,40 +1066,40 @@ msgstr "" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "" @@ -1107,43 +1107,43 @@ msgstr "" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1168,30 +1168,30 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1209,80 +1209,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1297,7 +1297,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1318,12 +1318,12 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1335,7 +1335,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1349,7 +1349,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1363,7 +1363,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1378,7 +1378,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1391,7 +1391,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1405,7 +1405,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1416,12 +1416,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1434,7 +1434,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1453,12 +1453,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1470,7 +1470,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1485,12 +1485,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1500,12 +1500,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1514,12 +1514,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/hu.po b/po/wesnoth-lib/hu.po index 29d1f667c140..6522a4cbea4c 100644 --- a/po/wesnoth-lib/hu.po +++ b/po/wesnoth-lib/hu.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: hu-lib_1.5\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2014-05-08 23:51+0200\n" "Last-Translator: Kádár-Németh Krisztián \n" "Language-Team: Hungarian \n" @@ -26,7 +26,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Mély víz" @@ -50,7 +50,7 @@ msgstr "Trópusi mély víz" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Sekély víz" @@ -96,7 +96,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Zátony" @@ -120,7 +120,7 @@ msgstr "Trópusi zátony" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Mocsár" @@ -192,8 +192,8 @@ msgstr "Szikes kopár" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Út" @@ -256,7 +256,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Homok" @@ -267,7 +267,7 @@ msgstr "Tengerparti homok" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -284,104 +284,104 @@ msgstr "" "A homokban a legtöbb egységnek 20 és 40% közti a védekezése." #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oázis" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Törmelék" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Kráter" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Vegyes virágok" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Szántóföld" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Kövek" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Apró gombák" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Gombaültetvény" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Sivatagi növényzet" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Sivatagi növényzet csontok nélkül" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Szélmalom" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Tábortűz" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Kerítés" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Kövek homokbuckákkal" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Vízi liliomok" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Virágzó vízi liliomok" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "Szemét" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "Földi maradványok" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Hatalmas fa" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Kiszáradt hatalmas fa" @@ -401,90 +401,90 @@ msgstr "Kiszáradt hatalmas fa" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Erdő" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Őserdő" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Esőerdő" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Pálmaerdő" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Sűrű pálmaerdő" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Szavanna" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Fenyőerdő" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Havas fenyőerdő" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Nyári lombhullató erdő" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Őszi lombhullató erdő" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Téli lombhullató erdő" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Havas lombhullató erdő" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Nyári vegyes erdő" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Őszi vegyes erdő" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Téli vegyes erdő" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Havas vegyes erdő" @@ -492,29 +492,29 @@ msgstr "Havas vegyes erdő" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Dombság" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Szokványos dombság" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Száraz dombság" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Homokbuckák" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Havas dombság" @@ -525,95 +525,95 @@ msgstr "Havas dombság" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Hegyvidék" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "Szokványos hegyvidék" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Száraz hegyvidék" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Havas hegyvidék" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Fapadló" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Hagyományos fapadló" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Megvilágított terület" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Fénynyaláb" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Barlang" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Barlangaljzat" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Földes barlangaljzat" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Sötét kockakő" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Barlangi ösvény" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Gombamező" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Megvilágított gombamező" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Sziklás barlang" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -642,8 +642,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Bányavasút" @@ -651,38 +651,38 @@ msgstr "Bányavasút" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Hasadék" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Szokványos hasadék" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Földes hasadék" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Feneketlen mélység" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Lávahasadék" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Láva" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -700,22 +700,22 @@ msgstr "" "egységeknek előnyt, a törvényteleneknek hátrányt jelent." #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Vulkán" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Szokványos megmászhatatlan hegyvidék" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Sivatagi megmászhatatlan hegyvidék" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Havas megmászhatatlan hegyvidék" @@ -723,57 +723,57 @@ msgstr "Havas megmászhatatlan hegyvidék" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Barlangfal" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Természetes barlangfal" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Kivájt barlangfal" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Természetes, földes barlangfal" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Kivájt, földes barlangfal" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Kőfal" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Megvilágított kőfal" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Áthatolhatatlan réteg" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Járhatatlan réteg" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Üresség" @@ -807,167 +807,167 @@ msgstr "Üresség" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Falu" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Vályogfalu" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Sivatagi sátorfalu" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Sátorfalu" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Ork falu" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Havas ork falu" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Havas tünde falu" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Tünde falu" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Kunyhó" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Havas kunyhó" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Romos kunyhó" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Emberi város" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Szélmalomfalu" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Havas emberi város" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Romos emberi város" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Hegyi kőház" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Havas hegyi kőház" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Romos hegyi kőház" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Trópusi falu" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Perzsekény falu" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Barlangi falu" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Törp falu" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Viskó" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Havas viskó" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Rönkház" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Havas rönkház" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Jégkunyhó" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Mocsári falu" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Sellő falu" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -990,19 +990,19 @@ msgstr "" "míg a szárazföldi egységeknek általában meglehetősen alacsony a védelmük." #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Falu réteg" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Tábor" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Havas tábor" @@ -1015,41 +1015,41 @@ msgstr "Havas tábor" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Várkastély" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Ork várkastély" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Havas ork várkastély" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Emberi várkastély" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Havas emberi várkastély" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "Tünde várkastély" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Törp várkastély" @@ -1057,51 +1057,51 @@ msgstr "Törp várkastély" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Romos várkastély" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Romos emberi várkastély" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Elsüllyedt emberi várrom" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Elmocsarasodott emberi várrom" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Sivatagi várkastély" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Romos sivatagi várkastély" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Tábori torony" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Magas tábori torony" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Havas tábori torony" @@ -1113,40 +1113,40 @@ msgstr "Havas tábori torony" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Torony" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Ork torony" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Havas ork torony" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Emberi vártorony" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Havas emberi vártorony" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Tünde vártorony" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Törp vártorony" @@ -1154,43 +1154,43 @@ msgstr "Törp vártorony" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Romos torony" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Romos emberi vártorony" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Elsüllyedt emberi vártorony" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Mocsaras emberi vártorony" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Sivatagi torony" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Romos sivatagi torony" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Vár réteg" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Torony réteg" @@ -1215,30 +1215,30 @@ msgstr "Torony réteg" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Híd" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Fahíd" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1267,80 +1267,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Korhadt híd" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Kőhíd" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Barlangi híd" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Függőhíd" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Kövezett barlangi híd" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Deszkahíd" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Térképen kívül" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Kísérleti áltérképszél" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Eltakarás" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Köd" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "Gomba" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1366,7 +1366,7 @@ msgstr "" "20%-ot." #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1404,12 +1404,12 @@ msgstr "" "A legtöbb egység védelme 20–40%-os a barlangban, a törpöké viszont 50%." #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "Homok" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1429,7 +1429,7 @@ msgstr "" "A sellők és a nagák egyaránt 70%-os védelmet élveznek a zátonyokon." #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1454,7 +1454,7 @@ msgstr "" "egységeknek nem több 40%-nál. A törpök 60% védekezést kapnak dombságon." #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1478,7 +1478,7 @@ msgstr "" "gyíkok általában 60% védekezést kapnak." #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1501,7 +1501,7 @@ msgstr "" "és a sellők 60% védekezést kapnak." #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1523,7 +1523,7 @@ msgstr "" "A várkastélyokban a legtöbb egységnek 60% a védekezése." #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1547,7 +1547,7 @@ msgstr "" "védelmet kapnak." #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1566,12 +1566,12 @@ msgstr "" "kihasználhatják lépési pontjaikat." #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Síkság" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1591,7 +1591,7 @@ msgstr "" "A mezőségen a legtöbb egységnek 30 és 40% közti a védelme." #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1624,12 +1624,12 @@ msgstr "" "lóháton is. A törpöknek általában csak 30%-os védelmet nyújt az erdő." #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Jégvidék" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1647,7 +1647,7 @@ msgstr "" "A jégvidéken a legtöbb egységnek 20 és 40% közötti a védelme." #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1673,12 +1673,12 @@ msgstr "" "lovasoknak csupán 40%." #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Áthatolhatatlan terület" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1693,12 +1693,12 @@ msgstr "" "átküzdeni magát a vastag kőfalakon." #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Járhatatlan terület" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1712,12 +1712,12 @@ msgstr "" "ezen a terepen, amelyek tudnak repülni." #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Sín" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/id.po b/po/wesnoth-lib/id.po index 007c853c0c09..0f4959f2a840 100644 --- a/po/wesnoth-lib/id.po +++ b/po/wesnoth-lib/id.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.3-svn\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-12-29 23:17+0700\n" "Last-Translator: Yuris \n" "Language-Team: none\n" @@ -22,7 +22,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Perairan Dalam" @@ -46,7 +46,7 @@ msgstr "Perairan Dalam Tropis" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Perairan Dangkal" @@ -86,7 +86,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Pantai Berbatu Karang" @@ -111,7 +111,7 @@ msgstr "Batu Karang Pantai Tropis" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Rawa" @@ -185,8 +185,8 @@ msgstr "Tanah Kering" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Jalan" @@ -243,7 +243,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Pasir" @@ -254,7 +254,7 @@ msgstr "Pantai Pasir" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -265,106 +265,106 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oasis" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Reruntuhan" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Kawah" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Bunga-Bunga Bercampur" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Sawah" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Bebatuan" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Jejamuran Kecil " #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Ladang Jamur" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Tumbuh-Tumbuhan Gurun" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Tumbuh-Tumbuhan Gurun tanpa Duri" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Kincir Angin" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Kampanye" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Pagar" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Bebatuan dengan Bertimbun Pasir" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Teratai-Teratai Air" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Teratai-Teratai Air Berbunga" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Pohon besar" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Pohon Besar yang Mati" @@ -384,96 +384,96 @@ msgstr "Pohon Besar yang Mati" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Hutan" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Hutan Tropis" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "Hutan Cemara " #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "Hutan Cemara " #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "Hutan Cemara " #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Hutan Cemara " #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Hutan Cemara Tertutup salju" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Hutan Musim Panas yang Berganti Daun Setiap Tahun" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Hutan Musim Gugur yang Rontok" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Hutan Musim Dingin yang Rontok" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Hutan Berganti daun setiap tahun Tertutup salju" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Hutan Musim Panas " #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Hutan Musim Gugur " #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Hutan Musim Dingin " #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Hutan Salju" @@ -481,29 +481,29 @@ msgstr "Hutan Salju" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Bukit" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Perbukitan Biasa " #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Perbukitan Kering" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Bukit Pasir" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Bukit Salju" @@ -514,97 +514,97 @@ msgstr "Bukit Salju" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Gunung" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy #| msgid "Regular Impassable Mountains" msgid "Regular Mountains" msgstr "Pegunungan Tak Terlalui Biasa" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Pegunungan Kering" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Gunung-Gunung tertutup salju" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Lantai dari Kayu" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Lantai Kayu Dasar " #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Tersinar" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Pancaran Cahaya" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Gua" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Lantai Gua" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Lantai Gua Biasa" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Batu-Batu Hampar Gelap " #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Jalan Gua" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Hutan Berjamur" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Hutan Berjamur Diterangi" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Gua Berbatu Karang" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -622,8 +622,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Rel Tambang " @@ -631,38 +631,38 @@ msgstr "Rel Tambang " #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Jurang" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Jurang Biasa" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Jurang yang Berbau Tanah" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Jurang Dalam yang Sangat Halus" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Jurang lahar" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lahar" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -674,22 +674,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Gunung Berapi" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Pegunungan Tak Terlalui Biasa" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Pegunungan Tak Terlalui Bergurun" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Pegunungan Tak Terlalui Bersalju" @@ -697,49 +697,49 @@ msgstr "Pegunungan Tak Terlalui Bersalju" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Dinding Gua" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Dinding Gua Alami" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Dinding Gua Dipahat" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Dinding Gua Berbau Tanah Alami" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Dinding Gua Berbau Tanah Diperkuat " #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Dinding Batu" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Dinding Batu Diterangi" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Hamparan Tak Terlalui" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy #| msgid "Impassable Overlay" msgid "Unwalkable Overlay" @@ -748,8 +748,8 @@ msgstr "Hamparan Tak Terlalui" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Kosong" @@ -783,167 +783,167 @@ msgstr "Kosong" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Desa" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Desa Batako" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Desa Tenda Gurun " #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Desa Tenda" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Desa Orc" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Desa Orc Bersalju" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Desa Elf Bersalju " #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Desa Elf" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Pondok" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Pondok Bersalju" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Pondok Rusak" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Kota Manusia " #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Desa Kincir Angin" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Kota Manusia Bersalju " #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Kota Manusia Hancur " #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Desa Batu Bukit " #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Desa Batu Bukit Bersalju" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Desa Batu Bukit Hancur" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Desa Tropis" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Desa Drake " #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Desa Gua" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Desa Dwarf" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Pondok" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Pondok Bersalju" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Pondok dari Batang Kayu" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Pondok Batang Kayu tertutup salju" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Igloo" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Desa Rawa" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Desa Manusia Duyung" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -957,19 +957,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Hamparan Desa" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Perkemahan" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Perkemahan Bersalju" @@ -982,43 +982,43 @@ msgstr "Perkemahan Bersalju" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Istana" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Istana Orc" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Istana Orc Bersalju" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Istana Manusia" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Istana Manusia Bersalju" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "Benteng Istana Elf" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Istana Dwarf" @@ -1026,51 +1026,51 @@ msgstr "Istana Dwarf" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Istana Rusak" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Istana Manusia Rusak" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Reruntuhan Manusia yang Tenggelam" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Reruntuhan Manusia Rawa" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Istana Gurun" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Istana Gurun yang Rusak" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Perkemahan" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Benteng Perkemahan Tinggi" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Benteng Perkemahan Bersalju" @@ -1082,40 +1082,40 @@ msgstr "Benteng Perkemahan Bersalju" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Benteng" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Benteng Orc" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Benteng Orc Bersalju" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Benteng Istana Manusia" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Benteng Istana Manusia Bersalju" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Benteng Istana Elf" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Benteng Istana Dwarf" @@ -1123,43 +1123,43 @@ msgstr "Benteng Istana Dwarf" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Benteng yang Rusak" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Benteng Istana Manusia yang Rusak" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Benteng Istana Manusia yang Terendam" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Benteng Istana Manusia Rawa" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Benteng Gurun" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Benteng Gurun yang Rusak" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Hamparan Istana" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Hamparan Benteng" @@ -1184,30 +1184,30 @@ msgstr "Hamparan Benteng" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Jembatan" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Jembatan dari Kayu" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1225,32 +1225,32 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Jembatan Busuk" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Jembatan Batu Dasar " #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Jembatan Jurang Gua " #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy #| msgid "Rotting Bridge" msgid "Hanging Bridge" @@ -1259,8 +1259,8 @@ msgstr "Jembatan Busuk" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy #| msgid "Cave Chasm Bridge" msgid "Stone Chasm Bridge" @@ -1269,42 +1269,42 @@ msgstr "Jembatan Jurang Gua " #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy #| msgid "Bridge" msgid "Plank Bridge" msgstr "Jembatan" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Peta Mati " #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Percobaan Tepi Peta Palsu" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Selubung" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Kabut" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1319,7 +1319,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1340,14 +1340,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Pasir" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1359,7 +1359,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1373,7 +1373,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1387,7 +1387,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1402,7 +1402,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1415,7 +1415,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1429,7 +1429,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1440,12 +1440,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Datar" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1458,7 +1458,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1477,12 +1477,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Beku" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1494,7 +1494,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1509,12 +1509,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Tak Terlalui" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1524,12 +1524,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Tak Terlewati" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1538,12 +1538,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/is.po b/po/wesnoth-lib/is.po index 56f379c142d4..9018521f567c 100644 --- a/po/wesnoth-lib/is.po +++ b/po/wesnoth-lib/is.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.6+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2009-06-15 15:03-0000\n" "Last-Translator: Gabríel A. Pétursson \n" "Language-Team: none\n" @@ -25,7 +25,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "Djúpt vatn" @@ -53,7 +53,7 @@ msgstr "Hitabeltisskógur" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Grunnt vatn" @@ -96,7 +96,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Árif" @@ -125,7 +125,7 @@ msgstr "Árif" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Mýri" @@ -201,8 +201,8 @@ msgstr "Saur" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Vegur" @@ -262,7 +262,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Sandur" @@ -273,7 +273,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -284,111 +284,111 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Grasey" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Möl" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Eldgígur" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 #, fuzzy msgid "Mixed Flowers" msgstr "Snjóskógur" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Ræktarland" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 #, fuzzy msgid "Small Mushrooms" msgstr "Sveppalundur" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 #, fuzzy msgid "Mushroom Farm" msgstr "Sveppalundur" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 #, fuzzy msgid "Desert Plants" msgstr "Ófærð eyðimerkurfjöll" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "Ófærð eyðimerkurfjöll" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Herferð" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Tré" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 #, fuzzy #| msgid "Great Tree" msgid "Dead Great Tree" @@ -410,102 +410,102 @@ msgstr "Tré" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Skógur" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Hitabeltisskógur" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Snjóskógur" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Snjóskógur" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Snjóskógur" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Grasslétta" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "Snjóskógur" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "Snjóskógur" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "Skógarhlíð" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 #, fuzzy msgid "Fall Deciduous Forest" msgstr "Skógarhlíð" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "Skógarhlíð" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Snjóskógur" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Skógarhlíð" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Snjóskógur" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Skógarhlíð" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Snjóskógur" @@ -514,31 +514,31 @@ msgstr "Snjóskógur" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Hólar" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Hólar" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "Hólar" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Sandauðnir" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Snjóhólar" @@ -549,102 +549,102 @@ msgstr "Snjóhólar" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Fjöll" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Ófærð eyðimerkurfjöll" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "Fjöll" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 #, fuzzy msgid "Snowy Mountains" msgstr "Fjöll" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "Brú" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Lýsing" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Hellir" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "Hellisveggur" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "Hellisvegur" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Sveppalundur" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "Sveppalundur" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Klettóttur hellir" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -662,8 +662,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -671,38 +671,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Sprunga" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Hraunsprunga" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Hraun" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -714,24 +714,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Ófær fjöll" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Ófær fjöll" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Ófær fjöll" @@ -740,54 +740,54 @@ msgstr "Ófær fjöll" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Hellisveggur" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "Hellisveggur" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "Hellisveggur" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "Hellisveggur" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Ófærð" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Ófærð" @@ -795,8 +795,8 @@ msgstr "Ófærð" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Eyða" @@ -830,187 +830,187 @@ msgstr "Eyða" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Þorp" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Þorp" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "Þorp" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "Þorp" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "Þorp" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "Fjöll" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "Fjöll" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "Kastali" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "Þorp" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "Fjöll" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "Kastali" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Þorp" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Hitabeltisskógur" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "Þorp" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Þorp" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "Þorp" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "Klippa" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "Fjöll" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "Fjöll" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "Þorp" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Þorp" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1024,20 +1024,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Kastali" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Herbúðir" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "Herbúðir" @@ -1051,45 +1051,45 @@ msgstr "Herbúðir" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Kastali" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "Kastali" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "Kastali" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "Fjöll" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Kastali" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 #, fuzzy msgid "Dwarven Castle" msgstr "Kastali" @@ -1098,38 +1098,38 @@ msgstr "Kastali" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "Kastali" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "Kastali" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "Sokknar rústir" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "Mýrarústir" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "Ófærð eyðimerkurfjöll" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Ófærð eyðimerkurfjöll" @@ -1137,20 +1137,20 @@ msgstr "Ófærð eyðimerkurfjöll" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "Herbúðir" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Herbúðir" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "Herbúðir" @@ -1163,44 +1163,44 @@ msgstr "Herbúðir" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Höll" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "Höll" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Kastali" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Fjöll" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "Kastali" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "Kastali" @@ -1209,50 +1209,50 @@ msgstr "Kastali" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Eyðimörk" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Kastali" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Kastali" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Kastali" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "Eyðimörk" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Eyðimörk" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Kastali" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1277,17 +1277,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "Brú" @@ -1295,14 +1295,14 @@ msgstr "Brú" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "Brú" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1320,8 +1320,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "Brú" @@ -1329,16 +1329,16 @@ msgstr "Brú" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Brú" @@ -1346,8 +1346,8 @@ msgstr "Brú" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "Brú" @@ -1355,8 +1355,8 @@ msgstr "Brú" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Brú" @@ -1364,41 +1364,41 @@ msgstr "Brú" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Brú" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Hyl" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Þoka" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1413,7 +1413,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1434,14 +1434,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Sandur" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1453,7 +1453,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1467,7 +1467,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1481,7 +1481,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1496,7 +1496,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1509,7 +1509,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1523,7 +1523,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1534,12 +1534,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Flatlendi" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1552,7 +1552,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1571,12 +1571,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Frost" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1588,7 +1588,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1603,12 +1603,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Ófærð" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1618,12 +1618,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Ógengilegt" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1632,12 +1632,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/it.po b/po/wesnoth-lib/it.po index 9001f5896b9c..42a410180b25 100644 --- a/po/wesnoth-lib/it.po +++ b/po/wesnoth-lib/it.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: it\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-08-24 15:19-0000\n" "Last-Translator: Antonio Rosella \n" "Language-Team: Italian \n" @@ -26,7 +26,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Acque profonde" @@ -50,7 +50,7 @@ msgstr "Acque profonde tropicali" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Acque basse" @@ -96,7 +96,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Scogliera" @@ -119,7 +119,7 @@ msgstr "Scogliera tropicale" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Palude" @@ -191,8 +191,8 @@ msgstr "Terreno arido" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Strada" @@ -255,7 +255,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Sabbia" @@ -266,7 +266,7 @@ msgstr "Sabbia di spiaggia" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -284,104 +284,104 @@ msgstr "" "varia dal 20 al 40%." #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oasi" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Macerie" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Cratere" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Fiori vari" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Terra agricola" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Pietre" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Funghi piccoli" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Campo di funghi" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Piante del deserto" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Piante del deserto senza ossa" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Mulino a vento" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Fuoco da accampamento" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Steccato" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Mucchio di pietre e sabbia" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Gigli d’acqua" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Gigli d’acqua in fiore" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "Immondizia" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "Resti" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Grande albero" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Grande albero morto" @@ -401,90 +401,90 @@ msgstr "Grande albero morto" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Foresta" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Foresta tropicale" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Foresta pluviale" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Foresta di palme" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Foresta di palme spessa" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savana" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Foresta di conifere" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Foresta di conifere innevata" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Foresta decidua estiva" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Foresta decidua autunnale" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Foresta decidua invernale" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Foresta decidua innevata" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Foresta mista estiva" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Foresta mista autunnale" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Foresta mista invernale" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Foresta mista innevata" @@ -492,29 +492,29 @@ msgstr "Foresta mista innevata" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Colline" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Colline normali" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Colline aride" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dune" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Colline innevate" @@ -525,95 +525,95 @@ msgstr "Colline innevate" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Montagne" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "Montagne normali" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Montagne aride" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Montagne innevate" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Pavimento di legno" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Pavimento di legno base" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Illuminato" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Raggio di luce" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Caverna" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Pavimento di caverna" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Terreno di Caverna" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Lastricato di pietre nere" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Sentiero di caverna" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Campo di funghi" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Campo di funghi illuminato" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Breccia di cava" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -644,8 +644,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Binari da miniera" @@ -653,38 +653,38 @@ msgstr "Binari da miniera" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Dirupo" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Dirupo normale" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Dirupo terroso" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Abisso etereo" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Dirupo di lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -703,22 +703,22 @@ msgstr "" "legali e neutralizza quello delle unità caotiche." #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Vulcano" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Montagne invalicabili" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Montagne invalicabili deserte" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Montagne invalicabili innevate" @@ -726,57 +726,57 @@ msgstr "Montagne invalicabili innevate" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Parete di caverna" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Parete di caverna naturale" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Parete di caverna artificiale" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Parete di caverna terrosa naturale" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Parete di caverna terrosa rinforzata" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Parete di pietra" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Parete di pietra illuminata" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Sovrapposizione invalicabile" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Sovrapposizione impervio" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Vuoto" @@ -810,167 +810,167 @@ msgstr "Vuoto" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Villaggio" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Villaggio di mattoni" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Villaggio di tende del deserto" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Villaggio di tende" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Villaggio di orchi" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Villaggio di orchi innevato" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Villaggio elfico innevato" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Villaggio elfico" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Cottage" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Cottage innevato" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Cottage in rovina" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Città umana" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Villaggio con mulino a vento" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Città umana innevata" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Città umana in rovina" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Villaggio di pietra nelle colline" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Villaggio di pietra nelle colline innevate" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Villaggio di pietra in rovina nelle colline" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Villaggio tropicale" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Villaggio dei draghi" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Villaggio cavernicolo" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Villaggio dei nani" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Capanna" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Capanna innevata" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Casa di tronchi" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Casa di legno innevata" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Igloo" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Villaggio nella palude" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Villaggio nereide" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -994,19 +994,19 @@ msgstr "" "mentre solitamente le unità terrestri hanno un bonus difesa inferiore." #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Sovrapposizione villaggio" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Accampamento" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Accampamento nella neve" @@ -1019,41 +1019,41 @@ msgstr "Accampamento nella neve" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Castello" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Castello degli orchi" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Castello degli orchi innevato" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Castello umano" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Castello umano innevato" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "Castello degli elfi" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Castello dei nani" @@ -1061,51 +1061,51 @@ msgstr "Castello dei nani" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Castello in rovina" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Castello in rovina umano" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Rovine sommerse umane" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Rovine umane in palude" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Castello nel deserto" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Castello in rovina nel deserto" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Fortezza in accampamento" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Fortezza grande in accampamento" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Fortezza in accampamento innevata" @@ -1117,40 +1117,40 @@ msgstr "Fortezza in accampamento innevata" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Fortezza" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Fortezza degli orchi" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Fortezza degli orchi innevata" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Castello-fortezza umano" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Castello-fortezza umana innevata" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Castello-fortezza degli elfi" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Castello-fortezza dei nani" @@ -1158,43 +1158,43 @@ msgstr "Castello-fortezza dei nani" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Fortezza in rovina" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Castello-fortezza umana in rovina" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Castello-fortezza umana inabissata" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Castello-fortezza umana in palude" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Fortezza nel deserto" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Fortezza in rovina nel deserto" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Sovrapposizione castello" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Sovrapposizione fortezza" @@ -1219,30 +1219,30 @@ msgstr "Sovrapposizione fortezza" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Ponte" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Ponte di legno" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1272,80 +1272,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Ponte marcescente" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Ponte di pietra base" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Ponte su dirupo" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Ponte sospeso" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Ponte in pietra su dirupo" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Ponte di legno" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Fuori mappa" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Finto bordo mappa sperimentale" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Oscurità" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Nebbia" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "Funghi" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1372,7 +1372,7 @@ msgstr "" "60% nelle foreste di funghi, mentre la cavalleria soltanto del 20%." #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1413,12 +1413,12 @@ msgstr "" "i nani ottengono il 50%." #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "Sabbia" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1438,7 +1438,7 @@ msgstr "" "Nereidi e Naga ottengono entrambe un bonus difensivo del 70% sulle scogliere." #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1464,7 +1464,7 @@ msgstr "" "60%. " #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1489,7 +1489,7 @@ msgstr "" "paludi. Nereidi, naga e sauri generalmente godono di un fattore del 60%." #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1514,7 +1514,7 @@ msgstr "" "nelle acque basse, mentre sia i naga che i nereidi beneficiano di un 60%." #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1538,7 +1538,7 @@ msgstr "" "castello." #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1564,7 +1564,7 @@ msgstr "" "nani ottengono un bonus del 70%. " #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1583,12 +1583,12 @@ msgstr "" "profonde, con piena capacità di movimento." #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Pianura" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1611,7 +1611,7 @@ msgstr "" "40%." #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1646,12 +1646,12 @@ msgstr "" "difensivo soltanto del 30%." #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Congelato" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1672,7 +1672,7 @@ msgstr "" "sul terreno ghiacciato." #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1698,12 +1698,12 @@ msgstr "" "dal 50 al 60%, mentre quelle a cavallo soltanto del 40%. " #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Invalicabile" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1719,12 +1719,12 @@ msgstr "" "di pietra." #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Impervio" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1739,12 +1739,12 @@ msgstr "" "di terreno." #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Binari" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/ja.po b/po/wesnoth-lib/ja.po index 835edc59a0c0..5e1f9bd78c2c 100644 --- a/po/wesnoth-lib/ja.po +++ b/po/wesnoth-lib/ja.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Wesnoth1.12\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-08-18 08:04+0000\n" "Last-Translator: RatArmy \n" "Language-Team: Japanese (Japan) (http://www.transifex.com/wesnoth-jp/" @@ -28,7 +28,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "深水" @@ -52,7 +52,7 @@ msgstr "熱帯の深水" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "浅瀬" @@ -96,7 +96,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "岩礁" @@ -119,7 +119,7 @@ msgstr "熱帯の岩礁" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "沼地" @@ -191,8 +191,8 @@ msgstr "乾いた荒地" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "道" @@ -254,7 +254,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "砂地" @@ -265,7 +265,7 @@ msgstr "砂浜" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -281,104 +281,104 @@ msgstr "" "砂地においては、多くのユニットの回避率は20〜40%となります。" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "オアシス" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "瓦礫" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "クレーター" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "花々" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "農地" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "石" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "小さなキノコ" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "キノコ畑" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "砂漠の植物" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "骨の無い砂漠の植物" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "風車" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "キャンプファイア" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "柵" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "漂砂と砂" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "睡蓮" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "花咲く睡蓮" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "ゴミ" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "残骸" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "大木" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "枯れた大木" @@ -398,90 +398,90 @@ msgstr "枯れた大木" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "森" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "熱帯林" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "熱帯雨林" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "ヤシ林" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "ヤシの密林" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "サバンナ" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "松林" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "雪の松林" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "夏の落葉樹林" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "秋の落葉樹林" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "冬の落葉樹林" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "雪の落葉樹林" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "夏の混交林" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "秋の混交林" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "冬の混交林" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "雪の混交林" @@ -489,29 +489,29 @@ msgstr "雪の混交林" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "丘" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "普通の丘" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "乾いた丘" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "砂丘" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "雪の丘" @@ -522,95 +522,95 @@ msgstr "雪の丘" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "山" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "普通の山" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "乾いた山" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "雪山" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "木の床" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "普通の木の床" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "光" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "射し込む光" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "洞窟" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "洞窟の床" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "土色の洞窟の床" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "黒っぽい敷石" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "洞窟の道" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "キノコの森" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "光さすキノコの森" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "岩に囲まれた洞窟" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -638,8 +638,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "鉱山のレール" @@ -647,38 +647,38 @@ msgstr "鉱山のレール" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "裂け目" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "普通の裂け目" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "土色の裂け目" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "神秘の裂け目" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "溶岩の裂け目" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "溶岩" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -695,22 +695,22 @@ msgstr "" "トの攻撃ボーナスは奪われるでしょう。" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "火山" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "普通の通れない山" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "砂漠の通れない山" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "雪の通れない山" @@ -718,57 +718,57 @@ msgstr "雪の通れない山" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "洞窟の壁" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "自然な洞窟の壁" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "荒削りな洞窟の壁" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "自然な土色の洞窟の壁" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "補強された土色の洞窟の壁" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "石壁" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "照らされた石壁" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "通行不能のオーバーレイ" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "歩行不能のオーバーレイ" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "空洞" @@ -802,167 +802,167 @@ msgstr "空洞" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "村" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "煉瓦の村" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "砂漠のテントの村" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "テントの村" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "オークの村" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "雪のオークの村" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "雪のエルフの村" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "エルフの村" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "コテージ" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "雪のコテージ" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "荒れ果てたコテージ" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "人間の都市" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "風車の村" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "雪の人間の都市" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "荒れ果てた人間の都市" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "丘の石造りの村" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "雪の丘の石造りの村" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "丘の石造りの廃村" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "熱帯の村" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "ドレークの村" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "洞窟の村" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "ドワーフの村" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "小屋" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "雪の小屋" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "丸太小屋" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "雪の丸太小屋" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "イグルー" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "沼地の村" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "マーフォークの村" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -983,19 +983,19 @@ msgstr "" "が低下します。" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "村のオーバーレイ" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "野営地" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "雪の野営地" @@ -1008,41 +1008,41 @@ msgstr "雪の野営地" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "城" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "オークの城" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "雪のオークの城" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "人間の城" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "雪の人間の城" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "エルフの城" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "ドワーフの城" @@ -1050,51 +1050,51 @@ msgstr "ドワーフの城" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "荒城" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "人間の荒城" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "水没した人間の荒城" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "沼地の人間の荒城" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "砂漠の城" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "砂漠の荒城" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "野営地の主塔" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "野営地の高主塔" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "雪の野営地の主塔" @@ -1106,40 +1106,40 @@ msgstr "雪の野営地の主塔" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "主塔" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "オークの主塔" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "雪のオークの主塔" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "人間の城の主塔" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "雪の人間の城の主塔" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "エルフの城の主塔" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "ドワーフの城の主塔" @@ -1147,43 +1147,43 @@ msgstr "ドワーフの城の主塔" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "廃墟の主塔" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "人間の荒城の主塔" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "水没した人間の荒城の主塔" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "沼地の人間の荒城の主塔" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "砂漠の主塔" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "砂漠の廃墟の主塔" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "城のオーバーレイ" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "主塔のオーバーレイ" @@ -1208,30 +1208,30 @@ msgstr "主塔のオーバーレイ" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "橋" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "木の橋" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1257,80 +1257,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "朽ちた橋" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "普通の石橋" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "洞窟の裂け目の橋" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "つり橋" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "裂け目の石橋" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "板橋" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "オフマップ" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "試験的な偽のマップ端" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "幕" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "霧" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "キノコ" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1355,7 +1355,7 @@ msgstr "" "ります。" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1390,12 +1390,12 @@ msgstr "" "多くのユニットは20〜40%の防御となりますが、ドワーフは50%となります。" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "砂地" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1412,7 +1412,7 @@ msgstr "" "マーマンとナーガは70%の防御を得ます。" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1433,7 +1433,7 @@ msgstr "" "楽しむことができるでしょう。" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1454,7 +1454,7 @@ msgstr "" "防御を楽しむことができます。" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1476,7 +1476,7 @@ msgstr "" "す。" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1496,7 +1496,7 @@ msgstr "" "ほとんどのユニットは60%の防御を得るでしょう。" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1517,7 +1517,7 @@ msgstr "" "ほとんどのユニットは60%の防御を得ることができ、ドワーフは70%にもなります。" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1534,12 +1534,12 @@ msgstr "" "マーマンとナーガは50%の防御と、十分な移動力を発揮できます。" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "平地" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1559,7 +1559,7 @@ msgstr "" "多くのユニットは30〜40%の防御を得ます。" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1587,12 +1587,12 @@ msgstr "" "フは騎兵でさえも60〜70%の防御となります。ドワーフは一般的に30%となります。" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "凍土" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1610,7 +1610,7 @@ msgstr "" "ほとんどのユニットは20〜40%の防御を得ます。" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1631,12 +1631,12 @@ msgstr "" "ほとんどのユニットは50〜60%の防御となり、騎兵は40%となります。" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "通行不能" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1649,12 +1649,12 @@ msgstr "" "辿りつけず、最も激しいトロルでさえも厚い石の壁は破壊できません。" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "歩行不能" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1667,12 +1667,12 @@ msgstr "" "できます。" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "レール" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/ko.po b/po/wesnoth-lib/ko.po index 0e0757e4fb67..97cec26a49e8 100644 --- a/po/wesnoth-lib/ko.po +++ b/po/wesnoth-lib/ko.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.1.1+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2013-10-25 16:23+0900\n" "Last-Translator: mistzone \n" "Language-Team: none\n" @@ -22,7 +22,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "깊은 물" @@ -46,7 +46,7 @@ msgstr "열대의 깊은 물" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "얕은 물" @@ -86,7 +86,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "산호초" @@ -111,7 +111,7 @@ msgstr "열대 산호초" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "늪" @@ -185,8 +185,8 @@ msgstr "마른 흙밭" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "길" @@ -243,7 +243,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "모래" @@ -254,7 +254,7 @@ msgstr "바닷가 모래" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -265,106 +265,106 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "오아시스" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "자갈밭" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "구덩이" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "꽃밭" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "논밭" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "돌" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "작은 버섯" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "버섯 농장" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "사막 식물" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "뼈를 뺀 사막 식물" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "풍차" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "캠페인" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "연꽃" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "피어있는 연꽃" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "큰 나무" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "죽은 거목" @@ -384,96 +384,96 @@ msgstr "죽은 거목" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "숲" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "열대 숲" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "소나무 숲" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "소나무 숲" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "소나무 숲" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "열대 초원" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "소나무 숲" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "눈 덮인 솔숲" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "여름 낙엽수림" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "가을 낙엽수림" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "겨울 낙엽수림" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "눈 쌓인 낙엽수림" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "여름 혼합수림" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "가을 혼합수림" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "겨울 혼합수림" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "눈 쌓인 혼합수림" @@ -481,29 +481,29 @@ msgstr "눈 쌓인 혼합수림" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "언덕" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "모래 언덕" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "눈밭 언덕" @@ -514,97 +514,97 @@ msgstr "눈밭 언덕" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "산" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy #| msgid "Regular Impassable Mountains" msgid "Regular Mountains" msgstr "일반 정복불능 산맥" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "눈 쌓인 산맥" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "나무 바닥" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "빛남" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "동굴" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "동굴 바닥" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "동굴 통로" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "버섯 수풀" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "암석 동굴" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -622,8 +622,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "광산 선로" @@ -631,38 +631,38 @@ msgstr "광산 선로" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "간극" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "용암 간극" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "용암" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -674,22 +674,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "화산" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "일반 정복불능 산맥" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "사막의 정복불능 산맥" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "눈 덮인 정복불능 산맥" @@ -697,49 +697,49 @@ msgstr "눈 덮인 정복불능 산맥" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "동굴 벽" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "자연적인 동굴 벽" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "돌 벽" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy #| msgid "Unwalkable" msgid "Unwalkable Overlay" @@ -748,8 +748,8 @@ msgstr "도보불능" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "공허" @@ -783,167 +783,167 @@ msgstr "공허" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "마을" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "오크식 마을" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "엘프식 마을" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "오두막" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "눈덮인 오두막" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "무너진 오두막" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "인간 도시" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "풍차 마을" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "눈 덮인 인간 도시" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "인간 도시의 폐허" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "열대 마을" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "동굴 마을" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "드워프식 마을" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "오두막" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "눈 덮인 오두막" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "통나무집" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "눈 덮인 통나무집" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "이글루" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "늪지대 마을" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "인어 마을" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -957,19 +957,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "기지" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "눈덮인 기지" @@ -982,43 +982,43 @@ msgstr "눈덮인 기지" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "성" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "오크 성채" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "인간 성채" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "눈덮인 인간 성채" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "엘프 성채 본영" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "드워프 성채" @@ -1026,51 +1026,51 @@ msgstr "드워프 성채" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "무너진 성채" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "무너진 인간 성채" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "수중 인간 건물 잔해" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "늪지대의 인간 건물 잔해" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "사막의 성채" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "무너진 사막의 성채" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "기지 본영" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "눈덮인 기지 본영" @@ -1082,40 +1082,40 @@ msgstr "눈덮인 기지 본영" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "본성" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "오크 본영" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "인간 성채 본영" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "눈덮인 인간 성채 본영" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "엘프 성채 본영" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "드워프 성채 본영" @@ -1123,43 +1123,43 @@ msgstr "드워프 성채 본영" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "무너진 본영" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "무너진 인간 성채 본영" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "가라앉은 인간 성채 본영" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "늪지대의 인간 성채 본영" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "사막 본영" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "무너진 사막 본영" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1184,30 +1184,30 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "다리" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "나무 다리" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1225,32 +1225,32 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "썩은 다리" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy #| msgid "Rotting Bridge" msgid "Hanging Bridge" @@ -1259,50 +1259,50 @@ msgstr "썩은 다리" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy #| msgid "Bridge" msgid "Plank Bridge" msgstr "다리" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "장막" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "안개" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1317,7 +1317,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1338,14 +1338,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "모래" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1357,7 +1357,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1371,7 +1371,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1385,7 +1385,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1400,7 +1400,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1413,7 +1413,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1427,7 +1427,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1438,12 +1438,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "평지" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1456,7 +1456,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1475,12 +1475,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "설빙 지역" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1492,7 +1492,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1507,12 +1507,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "통과불능" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1522,12 +1522,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "도보불능" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1536,12 +1536,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/la.po b/po/wesnoth-lib/la.po index a6363b0b1a40..6ed5309b1ea5 100644 --- a/po/wesnoth-lib/la.po +++ b/po/wesnoth-lib/la.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Wesnoth 1.8\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2013-06-23 02:21-0000\n" "Last-Translator: Thomas Hockings \n" "Language-Team: Latin \n" @@ -27,7 +27,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Salum" @@ -51,7 +51,7 @@ msgstr "Salum Tropicum" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Aqua" @@ -91,7 +91,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Cotes" @@ -116,7 +116,7 @@ msgstr "Cautes Tropicae" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Palus" @@ -190,8 +190,8 @@ msgstr "Humus Arida" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Via" @@ -248,7 +248,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Harena" @@ -259,7 +259,7 @@ msgstr "Harena Litoralis" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -270,104 +270,104 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oasis" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Congeries" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Cratera" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Flores Diversi" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Ager" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Lapides" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Parvi Fungi" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Fundus Fungorum" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Gramina Desertorum" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Gramina Desertorum sine Ossis" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Ventimolina" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Focus" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Saepes" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Saxa cum Molibus Harenosis" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Loti" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Loti Florentes" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Magnus Arbor" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Magnus Arbor Mortuus" @@ -387,90 +387,90 @@ msgstr "Magnus Arbor Mortuus" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Silva" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Silva Tropica" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Silva Imbrica" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Silva Palmarum" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Silva Palmarum Densa" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Caespes Ferus" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Silva Pinorum" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Silva Nivalis Pinorum" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Silva Aestiva Deciduaque" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Silva Autumna Deciduaque" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Silva Hiberna Deciduaque" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Silva Nivalis Deciduaque" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Silva Aestiva Diversaque" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Silva Autumna Diversaque" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Silva Hiberna Diversaque" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Silva Nivalis Diversaque" @@ -478,29 +478,29 @@ msgstr "Silva Nivalis Diversaque" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Colles" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Colles" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Colles Aridi" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Moles" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Colles Nivales" @@ -511,97 +511,97 @@ msgstr "Colles Nivales" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Montes" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy #| msgid "Regular Impassable Mountains" msgid "Regular Mountains" msgstr "Montes Impervii" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Montes Aridi" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Montes Nivales" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Solum Ligneum" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Solum Ligneum Rudeque" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Lucidum" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Radius Lucis" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Caverna" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Solum Cavernae" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Solum Cavernae Terrenum" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Bipedae Obscurae" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Via Cavernae" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Nemus Fungorum" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Nemus Fungorum Lucidum" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Caverna Saxosa" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -619,8 +619,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Lamina Fodinae" @@ -628,38 +628,38 @@ msgstr "Lamina Fodinae" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Profundum" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Profundum" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Profundum Terrenum" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Abyssus Aetherius" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Saxa Liquefacta in Profundo" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Saxa Liquefacta" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -671,22 +671,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Vulcanus" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Montes Impervii" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Montes Impervii Desertorum" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Montes Impervii Nivalesque" @@ -694,57 +694,57 @@ msgstr "Montes Impervii Nivalesque" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Murus Cavernae" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Murus Cavernae Naturalis" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Murus Cavernae Dolatus" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Murus Cavernae Terrenus Naturalisque" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Murus Cavernae Terrenus Armatusque" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Murus Saxosus" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Murus Saxosus Lucidus" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Velamen Impervium" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Velamen Invium" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Inanis" @@ -778,167 +778,167 @@ msgstr "Inanis" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Viculus" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Viculus Testaceus" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Viculus Tentorius Desertorum" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Viculus Tentorius" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Viculus Orcium" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Viculus Nivalis Orcium" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Viculus Nivalis Dryadalium" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Viculus Dryadalium" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Casa" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Casa Nivalis" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Casa Ruta" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Urbs Hominum" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Viculus Ventimolineus" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Urbs Hominum Nivalis" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Urbs Hominum Ruta" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Viculus Saxosus Collium" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Viculus Saxosus Nivalisque Collium " #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Viculus Saxosus Rutusque Collium" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Viculus Tropicus" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Viculus Draculeus" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Viculus Cavernae" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Viculus Pumilionum" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Casula" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Casula Nivalis" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Casa Lignea" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Casa Lignea Nivalisque" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Casa Nivis" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Viculus Paludinis" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Viculus Nereidum" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -952,19 +952,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Velamen Viculi" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Castra" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Castra Nivalia" @@ -977,43 +977,43 @@ msgstr "Castra Nivalia" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Castellum" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Castellum Orcium" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Castellum Nivale Orcium" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Castellum Hominum" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Castellum Hominum Nivale" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "Arx Castelli Dryadalium" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Castellum Pumilionum" @@ -1021,51 +1021,51 @@ msgstr "Castellum Pumilionum" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Castellum Rutum" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Castellum Hominum Rutum" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Parietinae Hominum Demersae" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Parietinae Paludis Hominum" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Castellum Desertorum" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Castellum Rutum Desertorum " #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Arx Castrorum" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Longa Arx Castrorum" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Arx Castrorum Nivalis" @@ -1077,40 +1077,40 @@ msgstr "Arx Castrorum Nivalis" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Arx" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Arx Castelli Orcium" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Arx Castelli Nivalis Orcium" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Arx Castelli Hominum" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Arx Castelli Nivalis Hominum" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Arx Castelli Dryadalium" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Arx Castelli Pumilionum" @@ -1118,43 +1118,43 @@ msgstr "Arx Castelli Pumilionum" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Arx Ruta" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Arx Castelli Hominum Ruta" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Arx Castelli Hominum Demersa" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Arx Castelli Hominum Paludinis" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Arx Desertorum" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Arx Ruta Desertorum" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Velamen Castelli" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Velamen Arcis" @@ -1179,30 +1179,30 @@ msgstr "Velamen Arcis" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Pons" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Pons Ligneus" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1220,80 +1220,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Pons Putridus" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Pons Lapideus" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Pons Profundi Cavernae" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Pons Pendens" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Pons Profundi Saxosi" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Pons Trabium" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Praeter Chartam" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Margo Ficta Chartae Experimentalis " #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Absconsus" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Nebula" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1308,7 +1308,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1329,14 +1329,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Harena" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1348,7 +1348,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1362,7 +1362,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1376,7 +1376,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1391,7 +1391,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1404,7 +1404,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1418,7 +1418,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1429,12 +1429,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Planum" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1447,7 +1447,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1466,12 +1466,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Glaciale" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1483,7 +1483,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1498,12 +1498,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Impervium" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1513,12 +1513,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Invium" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1527,12 +1527,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Laminae" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/lt.po b/po/wesnoth-lib/lt.po index c7bccad2d067..f6e9ef8fd47e 100644 --- a/po/wesnoth-lib/lt.po +++ b/po/wesnoth-lib/lt.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.11\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2010-01-01 00:00+0300\n" "Last-Translator: Andrius Štikonas \n" "Language-Team: Lithuanian \n" @@ -22,7 +22,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Gilus vanduo" @@ -46,7 +46,7 @@ msgstr "Gilus tropinis vanduo" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Seklus vanduo" @@ -86,7 +86,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Pakrantės uolynai" @@ -110,7 +110,7 @@ msgstr "Tropiniai pakrantės uolynai" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Pelkė" @@ -183,8 +183,8 @@ msgstr "Sausas purvas" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Kelias" @@ -241,7 +241,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Smėlis" @@ -252,7 +252,7 @@ msgstr "Paplūdimio smėlis" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -263,104 +263,104 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oazė" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Skalda" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Krateris" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Įvairios gėlės" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Dirbama žemė" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Akmenys" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Maži grybai" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Grybų ferma" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Dykumos augalai" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Dykumos augalai be kaulų" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Vėjo malūnas" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Laužas" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Tvora" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Vandens lelija" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Žydinti vandens lelija" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "Šiukšliadėžė" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Didysis medis" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Miręs didysis medis" @@ -380,92 +380,92 @@ msgstr "Miręs didysis medis" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Miškas" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Tropinis miškas" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Pušų miškas" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Palmių giraitė" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Palmių giraitė" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savana" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Pušų miškas" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Apsnigtas pušų miškas" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Vasaros lapuočių miškas" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Rudens lapuočių miškas" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Žiemos lapuočių miškas" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Apsnigtas lapuočių miškas" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Vasaros mišrus miškas" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Rudens mišrus miškas" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Žiemos mišrus miškas" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Apsnigtas mišrus miškas" @@ -473,29 +473,29 @@ msgstr "Apsnigtas mišrus miškas" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Kalvos" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Paprastos kalvos" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Sausos kalvos" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Kopos" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Apsnigtos kalvos" @@ -506,96 +506,96 @@ msgstr "Apsnigtos kalvos" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Kalnai" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Paprasti nepereinami kalnai" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Sausi kalnai" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Apsnigti Kalnai" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Medinės grindys" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Paprastos medinės grindys" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Apšviestos" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Šviesos spindulys" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Urvas" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Urvo grindys" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Žemėtos urvo grindys" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Urvo takas" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Grybų giraitė" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Apšviesta grybų giraitė" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Uolėtas urvas" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -613,8 +613,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Kasyklų geležinkelis" @@ -622,38 +622,38 @@ msgstr "Kasyklų geležinkelis" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Bedugnė" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Paprasta bedugnė" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Lavos bedugnė" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -665,22 +665,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Ugnikalnis" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Paprasti nepereinami kalnai" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Dykumos nepereinami kalnai" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Apsnigti nepereinami kalnai" @@ -688,50 +688,50 @@ msgstr "Apsnigti nepereinami kalnai" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Urvo siena" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Natūrali urvo siena" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Akmeninė siena" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Apšviesta akmeninė siena" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Nepereinama" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Nepereinama" @@ -739,8 +739,8 @@ msgstr "Nepereinama" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Tuštuma" @@ -774,168 +774,168 @@ msgstr "Tuštuma" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Kaimas" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Plūkto molio kaimas" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Dykumos palapinių kaimas" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Palapinių kaimas" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Orkų kaimas" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Apsnigtas orkų kaimas" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Apsnigtas elfų kaimas" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Elfų kaimas" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Namelis" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Apsnigtas namelis" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "Sugriuvusi žmonių pilis" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Žmonių miestas" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Vėjo malūnas" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Apsnigtas žmonių miestas" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Sugriuvęs žmonių miestas" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Tropinis kaimas" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Slibinų kaimas" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Urvo kaimas" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Dvarfų kaimas" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Lūšnelė" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Apsnigta lūšnelė" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Medinė trobelė" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Apsnigta medinė trobelė" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Iglu" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Pelkės kaimas" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Vandenių kaimas" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -949,20 +949,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Pilies dydis:" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Stovykla" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Apsnigta stovykla" @@ -975,41 +975,41 @@ msgstr "Apsnigta stovykla" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Pilis" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Orkų pilis" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Apsnigta orkų pilis" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Žmonių pilis" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Apsnigta žmonių pilis" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "Elfų pilis" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Dvarfų pilis" @@ -1017,51 +1017,51 @@ msgstr "Dvarfų pilis" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Sugriuvusi pilis" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Sugriuvusi žmonių pilis" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Apsemti žmonių griuvėsiai" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Užpelkėję žmonių griuvėsiai" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Dykumos pilis" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Sugriuvusi dykumos pilis" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Stovyklos bokštas" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Aukštas stovyklos bokštas" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Apsnigtos stovyklos bokštas" @@ -1073,40 +1073,40 @@ msgstr "Apsnigtos stovyklos bokštas" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Bokštas" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Orkų bokštas" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Apsnigtas orkų bokštas" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Žmonių pilies bokštas" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Apsnigtos žmonių pilies bokštas" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Elfų pilies bokštas" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Dvarfų pilies bokštas" @@ -1114,44 +1114,44 @@ msgstr "Dvarfų pilies bokštas" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Sugriuvęs bokštas" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Sugriuvusios žmonių pilies bokštas" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Apsemtas žmonių pilies bokštas" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Užpelkėjusios žmonių pilies bokštas" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Dykumos bokštas" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Sugriuvęs dykumos bokštas" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Pilies dydis:" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1176,30 +1176,30 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Tiltas" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Medinis tiltas" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1217,24 +1217,24 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Pūvantis tiltas" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Paprastas akmeninis tiltas" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Tiltas" @@ -1242,16 +1242,16 @@ msgstr "Tiltas" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Kabantis tiltas" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Tiltas" @@ -1259,41 +1259,41 @@ msgstr "Tiltas" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Tiltas" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Už žemėlapio" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Uždanga" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Rūkas" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "Grybai" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1308,7 +1308,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1329,12 +1329,12 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "Smėlynai" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1346,7 +1346,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1360,7 +1360,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1374,7 +1374,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1389,7 +1389,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1402,7 +1402,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1416,7 +1416,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1427,12 +1427,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Plokščia" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1445,7 +1445,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1464,12 +1464,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Užšalusi" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1481,7 +1481,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1496,12 +1496,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Nepereinama" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1511,12 +1511,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Nevaikštoma" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1525,12 +1525,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Bėgiai" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/lv.po b/po/wesnoth-lib/lv.po index 052e5d8142ac..dea80a803b97 100644 --- a/po/wesnoth-lib/lv.po +++ b/po/wesnoth-lib/lv.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.9.10+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-02-15 14:45+0300\n" "Last-Translator: Reinis Danne \n" "Language-Team: none\n" @@ -25,7 +25,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Dzelme" @@ -49,7 +49,7 @@ msgstr "Dziļš tropu ūdens" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Seklums" @@ -93,7 +93,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Piekrastes rifs" @@ -116,7 +116,7 @@ msgstr "Tropu piekrastes rifs" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Purvs" @@ -188,8 +188,8 @@ msgstr "Sausi dubļi" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Ceļš" @@ -252,7 +252,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Smiltis" @@ -263,7 +263,7 @@ msgstr "Pludmales smiltis" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -278,104 +278,104 @@ msgstr "" "Daudziem pretošanās smiltīs ir 20 līdz 40%" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oāze" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Laukakmens" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Krāteris" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Dažādas puķes" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Lauks" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Akmeņi" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Mazas sēnes" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Sēņu audze" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Tuksneša augi" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Tuksneša augi bez kauliem" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Vējdzirnavas" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Ugunskurs" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Žogs" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Akmeņi un smilšu sanesumi" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Ūdensrozes" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Ziedošas ūdensrozes" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "Atkritumi" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "Pārpalikumi" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Dižkoks" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Miris dižkoks" @@ -395,90 +395,90 @@ msgstr "Miris dižkoks" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Mežs" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Tropu mežs" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Lietus mežs" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Palmu mežs" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Blīvs palmu mežs" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savanna" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Skujukoku mežs" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Piesnidzis skujukoku mežs" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Vasaras lapukoku mežs" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Rudens lapukoku mežs" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Ziemas lapukoku mēžs" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Piesnidzis lapukoku mežs" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Vasaras jauktu koku mežs" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Rudens jauktu koku mežs" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Ziemas jauktu koku mežs" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Piesnidzis jauktu koku mežs" @@ -486,29 +486,29 @@ msgstr "Piesnidzis jauktu koku mežs" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Pauguri" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Parasti pauguri" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Sausi pauguri" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Kāpas" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Apsniguši pauguri" @@ -519,95 +519,95 @@ msgstr "Apsniguši pauguri" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Kalni" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "Parasti kalni" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Sausi kalni" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Sniegaini kalni" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Koka grīda" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Pamata koka grīda" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Apgaismojums" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Gaismas stars" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Ala" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Alas grīda" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Alas grīda bez seguma" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Tumšas plāksnes" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Alas taka" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Sēņu birzs" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Gaiša sēņu birzs" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Klinšu ala" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -632,8 +632,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Raktuvju sliedes" @@ -641,38 +641,38 @@ msgstr "Raktuvju sliedes" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Plaisa" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Parasta aiza" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Zemes aiza" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Bezdibenis" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Lavas upe" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -689,22 +689,22 @@ msgstr "" "haotiskie cīnītāji izjūt šī bonusa trūkumu." #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Vulkāns" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Parasti nepārejami kalni" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Tuksneša nepārejami kalni" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Sniegoti nepārejami kalni" @@ -712,57 +712,57 @@ msgstr "Sniegoti nepārejami kalni" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Alas siena" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Dabīga alas siena" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Izgrebta alas siena" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Alas siena no zemes" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Alas siena ar nostiprinātu zemi" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Akmens siena" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Gaiša akmens siena" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Nepieejams segums" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Nepārejams segums" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Tukšums" @@ -796,167 +796,167 @@ msgstr "Tukšums" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Ciems" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Ķieģeļu ciems" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Tuksneša telšu ciems" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Telšu ciems" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Orku ciems" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Sniegots orku ciems" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Sniegots elfu ciems" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Elfu ciems" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Viensēta" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Sniegota viensēta" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Sagruvusi viensēta" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Cilvēku pilsēta" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Vējdzirnavu ciems" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Sniegota cilvēku pilsēta" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Sagruvusi cilvēku pilsēta" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Akmens ciems" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Sniegots akmens ciems" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Sagruvis akmens ciems" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Tropu ciems" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Dreiku ciems" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Alu ciems" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Rūķu ciems" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Būda" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Apsnigusi būda" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Koka būda" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Apsnigusi koka būda" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Igla" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Purva ciems" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Nāru ciems" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -976,19 +976,19 @@ msgstr "" "pārstāvji cieš lielus zaudējumus." #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Ciema segums" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Apmetne" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Apsnigusi nometne" @@ -1001,41 +1001,41 @@ msgstr "Apsnigusi nometne" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Pils" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Orku pils" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Sniegota orku pils" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Cilvēku pils" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Sniegota cilvēku pils" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "Elfu pils" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Rūķu pils" @@ -1043,51 +1043,51 @@ msgstr "Rūķu pils" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Sagruvusi pils" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Sagruvusi cilvēku pils" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Noslīcinātas cilvēku gruveši" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Purva cilvēku gruveši" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Tuksneša pils" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Sagruvusi tuksneša pils" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Apmetnes Tornis" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Augsts apmetnes Tornis" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Sniegots apmetnes Tornis" @@ -1099,40 +1099,40 @@ msgstr "Sniegots apmetnes Tornis" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Tornis" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Orku Tornis" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Sniegots orku Tornis" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Cilvēku pils Tornis" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Sniegots cilvēku pils Tornis" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Elfu pils Tornis" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Rūķu pils Tornis" @@ -1140,43 +1140,43 @@ msgstr "Rūķu pils Tornis" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Sagruvis Tornis" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Sagruvis cilvēku pils Tornis" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Nogrimis cilvēku pils Tornis" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Purva pils - cilvēku Tornis" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Tuksneša Tornis" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Sagruvis tuksneša Tornis" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Pils segums" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Torņa segums" @@ -1201,30 +1201,30 @@ msgstr "Torņa segums" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Tilts" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Koka tilts" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1249,80 +1249,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Pūstošs tilts" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Vienkāršs akmens tilts" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Tilts pāri aizai" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Iekārts tilts" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Akmens tilts pāri aizai" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Dēļu Tilts" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Ne uz kartes" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Eksperimentāli mākslīga kartes mala" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Plīvurs" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Migla" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "Sēnes" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1346,7 +1346,7 @@ msgstr "" "20%." #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1380,12 +1380,12 @@ msgstr "" "Pārsvarā visiem būs 20 līdz 40% aizsardzīva. Rūķiem šeit ir 50%." #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "Smilts" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1403,7 +1403,7 @@ msgstr "" "Nāras un Nagas šeit iegūst 70% aizsardzības." #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1424,7 +1424,7 @@ msgstr "" "Rūķi te baudīs 60%." #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1444,7 +1444,7 @@ msgstr "" "diktēs savus noteikumus ar 60%." #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1466,7 +1466,7 @@ msgstr "" "izpausties ar 60%." #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1485,7 +1485,7 @@ msgstr "" "Daudzām vienībām pils šūnā aizsardzība ir 60%." #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1506,7 +1506,7 @@ msgstr "" "Pārsvarā cīnītāji kalnos saņem 60% aizsardzības, bet Rūķiem būs 70%." #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1521,12 +1521,12 @@ msgstr "" "Nāras un Nagas aizstāvēsies ar 50%." #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Līdzenums" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1545,7 +1545,7 @@ msgstr "" "Pārsvarā vienībām būs 30 līdz 40% aizsardzība." #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1572,12 +1572,12 @@ msgstr "" "līdz 70%. Rūķi mežos nav prasmīgi - tiem tikai 30%." #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Sasalums" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1595,7 +1595,7 @@ msgstr "" "Aizsardzība sasalumā būs 20 līdz 40%." #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1618,12 +1618,12 @@ msgstr "" "40%." #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Nepieejams" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1635,12 +1635,12 @@ msgstr "" "tām piekļūt." #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Necaurejams" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1652,12 +1652,12 @@ msgstr "" "radijumiem." #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Sliedes" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "Pa text='sliedēm' pārvieto rūdu." diff --git a/po/wesnoth-lib/mk.po b/po/wesnoth-lib/mk.po index 92d78a12e31a..c1b55337b292 100644 --- a/po/wesnoth-lib/mk.po +++ b/po/wesnoth-lib/mk.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5.1\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2008-06-03 05:13+0100\n" "Last-Translator: Dimitar Ilccov \n" "Language-Team: mk\n" @@ -23,7 +23,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "" @@ -47,7 +47,7 @@ msgstr "" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "" @@ -87,7 +87,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "" @@ -110,7 +110,7 @@ msgstr "" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "" @@ -182,8 +182,8 @@ msgstr "" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "" @@ -240,7 +240,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "" @@ -251,7 +251,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -262,106 +262,106 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Кампањи" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "" @@ -381,90 +381,90 @@ msgstr "" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "" @@ -472,29 +472,29 @@ msgstr "" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "" @@ -505,95 +505,95 @@ msgstr "" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -611,8 +611,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -620,38 +620,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -663,22 +663,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "" @@ -686,57 +686,57 @@ msgstr "" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "" @@ -770,167 +770,167 @@ msgstr "" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -944,19 +944,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "" @@ -969,41 +969,41 @@ msgstr "" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "" @@ -1011,51 +1011,51 @@ msgstr "" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "" @@ -1067,40 +1067,40 @@ msgstr "" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "" @@ -1108,43 +1108,43 @@ msgstr "" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1169,30 +1169,30 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1210,80 +1210,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Покров" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Магла" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1298,7 +1298,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1319,12 +1319,12 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1336,7 +1336,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1350,7 +1350,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1364,7 +1364,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1379,7 +1379,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1392,7 +1392,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1406,7 +1406,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1417,12 +1417,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1435,7 +1435,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1454,12 +1454,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1471,7 +1471,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1486,12 +1486,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1501,12 +1501,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1515,12 +1515,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/mr.po b/po/wesnoth-lib/mr.po index 91e00d3e3b5e..e1ff92482cab 100644 --- a/po/wesnoth-lib/mr.po +++ b/po/wesnoth-lib/mr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5.9+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2009-02-02 07:58+0100\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" @@ -22,7 +22,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "" @@ -46,7 +46,7 @@ msgstr "" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "" @@ -86,7 +86,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "" @@ -109,7 +109,7 @@ msgstr "" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "" @@ -181,8 +181,8 @@ msgstr "" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "" @@ -239,7 +239,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "" @@ -250,7 +250,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -261,104 +261,104 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "" @@ -378,90 +378,90 @@ msgstr "" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "" @@ -469,29 +469,29 @@ msgstr "" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "" @@ -502,95 +502,95 @@ msgstr "" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -608,8 +608,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -617,38 +617,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -660,22 +660,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "" @@ -683,57 +683,57 @@ msgstr "" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "" @@ -767,167 +767,167 @@ msgstr "" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -941,19 +941,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "" @@ -966,41 +966,41 @@ msgstr "" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "" @@ -1008,51 +1008,51 @@ msgstr "" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "" @@ -1064,40 +1064,40 @@ msgstr "" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "" @@ -1105,43 +1105,43 @@ msgstr "" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1166,30 +1166,30 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1207,80 +1207,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1295,7 +1295,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1316,12 +1316,12 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1333,7 +1333,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1347,7 +1347,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1361,7 +1361,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1376,7 +1376,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1389,7 +1389,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1403,7 +1403,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1414,12 +1414,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1432,7 +1432,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1451,12 +1451,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1468,7 +1468,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1483,12 +1483,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1498,12 +1498,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1512,12 +1512,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/nb_NO.po b/po/wesnoth-lib/nb_NO.po index 849b2e78df7f..d9c57f2ba318 100644 --- a/po/wesnoth-lib/nb_NO.po +++ b/po/wesnoth-lib/nb_NO.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.3.1\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2009-02-27 22:16+0100\n" "Last-Translator: Gaute Storli Nielsen \n" "Language-Team: none\n" @@ -22,7 +22,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "Dypt vann" @@ -50,7 +50,7 @@ msgstr "Tropisk skog" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Grundt vann" @@ -93,7 +93,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Kystrev" @@ -122,7 +122,7 @@ msgstr "Kystrev" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Sump" @@ -198,8 +198,8 @@ msgstr "Jord" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Vei" @@ -259,7 +259,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Sand" @@ -270,7 +270,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -281,111 +281,111 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oase" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Grus" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Krater" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 #, fuzzy msgid "Mixed Flowers" msgstr "Vinterskog" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Åkerland" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 #, fuzzy msgid "Small Mushrooms" msgstr "Soppvokst grotte" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 #, fuzzy msgid "Mushroom Farm" msgstr "Soppvokst grotte" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 #, fuzzy msgid "Desert Plants" msgstr "Utilgjenglige Ørkenfjell" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "Utilgjenglige Ørkenfjell" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Felttog" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Kjempetre" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 #, fuzzy #| msgid "Great Tree" msgid "Dead Great Tree" @@ -407,102 +407,102 @@ msgstr "Kjempetre" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Skog" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Tropisk skog" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Vinterskog" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Vinterskog" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Vinterskog" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savanne" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "Vinterskog" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "Vinterskog" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "Skogkledte åser" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 #, fuzzy msgid "Fall Deciduous Forest" msgstr "Skogkledte åser" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "Skogkledte åser" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Vinterskog" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Skogkledte åser" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Vinterskog" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Skogkledte åser" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Vinterskog" @@ -511,31 +511,31 @@ msgstr "Vinterskog" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Åser" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Åser" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "Åser" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Sanddyner" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Vinteråser" @@ -546,102 +546,102 @@ msgstr "Vinteråser" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Fjell" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Utilgjenglige Ørkenfjell" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "Fjell" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 #, fuzzy msgid "Snowy Mountains" msgstr "Fjell" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "Bro" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Opplyst" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Grotte" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "Grottevegg" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "Grottesti" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Soppvokst grotte" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "Soppvokst grotte" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Erodert grotte" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -659,8 +659,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -668,38 +668,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Avgrunn" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Lavaavgrunn" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -711,24 +711,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Ufremkommelig fjell" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Ufremkommelig fjell" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Ufremkommelig fjell" @@ -737,54 +737,54 @@ msgstr "Ufremkommelig fjell" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Grottevegg" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "Grottevegg" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "Grottevegg" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "Grottevegg" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Ufremkommelig" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Ufremkommelig" @@ -792,8 +792,8 @@ msgstr "Ufremkommelig" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Tomhet" @@ -827,187 +827,187 @@ msgstr "Tomhet" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Landsby" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Landsby" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "Landsby" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "Landsby" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "Landsby" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "Fjell" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "Fjell" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "Dvergefestning" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "Landsby" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "Dvergefestning" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "Borg" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Landsby" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Tropisk skog" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "Landsby" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Landsby" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "Dvergefestning" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "Klipp ut" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "Fjell" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "Fjell" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "Landsby" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Landsby" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1021,20 +1021,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Borg" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Leir" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "Leir" @@ -1048,45 +1048,45 @@ msgstr "Leir" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Borg" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "Borg" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "Dvergefestning" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "Dvergefestning" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Borg" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Dvergefestning" @@ -1094,38 +1094,38 @@ msgstr "Dvergefestning" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "Borg" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "Borg" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "Oversvømt ruin" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "Sumpruin" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "Utilgjenglige Ørkenfjell" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Utilgjenglige Ørkenfjell" @@ -1133,20 +1133,20 @@ msgstr "Utilgjenglige Ørkenfjell" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "Leir" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Leir" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "Leir" @@ -1159,44 +1159,44 @@ msgstr "Leir" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Vakttårn" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "Vakttårn" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Dvergefestning" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Dvergefestning" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "Borg" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "Dvergefestning" @@ -1205,50 +1205,50 @@ msgstr "Dvergefestning" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Ørken" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Borg" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Borg" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Borg" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "Ørken" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Ørken" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Borg" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1273,17 +1273,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "Bro" @@ -1291,14 +1291,14 @@ msgstr "Bro" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "Bro" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1316,8 +1316,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "Bro" @@ -1325,16 +1325,16 @@ msgstr "Bro" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Bro" @@ -1342,8 +1342,8 @@ msgstr "Bro" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "Bro" @@ -1351,8 +1351,8 @@ msgstr "Bro" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Bro" @@ -1360,41 +1360,41 @@ msgstr "Bro" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Bro" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Skodde" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Stridsdis" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1409,7 +1409,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1430,14 +1430,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Sand" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1449,7 +1449,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1463,7 +1463,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1477,7 +1477,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1492,7 +1492,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1505,7 +1505,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1519,7 +1519,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1530,12 +1530,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Flate" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1548,7 +1548,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1567,12 +1567,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Frossen" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1584,7 +1584,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1599,12 +1599,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Ufremkommelig" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1614,12 +1614,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Utilgjenglig" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1628,12 +1628,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/nl.po b/po/wesnoth-lib/nl.po index d10c8c674ba6..14aff88c6aa4 100644 --- a/po/wesnoth-lib/nl.po +++ b/po/wesnoth-lib/nl.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2011-12-08 23:33+0100\n" "Last-Translator: Koen Vervloesem \n" "Language-Team: Dutch \n" @@ -24,7 +24,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Diep Water" @@ -48,7 +48,7 @@ msgstr "Tropisch Diep Water" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Ondiep Water" @@ -88,7 +88,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Kustrif" @@ -113,7 +113,7 @@ msgstr "Tropisch Kustrif" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Moeras" @@ -186,8 +186,8 @@ msgstr "Droog Vuil" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Weg" @@ -244,7 +244,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Zand" @@ -255,7 +255,7 @@ msgstr "Strandzand" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -266,107 +266,107 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oase" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Steenslag" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Krater" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Gemengde Bloemen" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Landbouwland" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Stenen" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Kleine Paddenstoelen" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Paddenstoelenkwekerij" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Woestijnplanten" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "Woestijnbergen" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Windmolen" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Veldtocht" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Stenen Met Zandverstuivingen" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Waterlelies" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Bloeiende Waterlelies" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Reuzenboom" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Dode Reuzenboom" @@ -386,97 +386,97 @@ msgstr "Dode Reuzenboom" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Bos" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Tropisch Woud" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "Dennenbos" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "Dennenbos" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "Dennenbos" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savanne" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Dennenbos" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Besneeuwd Dennenbos" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Zomer Loofbos" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Herfst Loofbos" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Winter Loofbox" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Besneeuwd Loofbos" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Zomer Gemengd Box" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Besneeuwd Bos" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Winter Gemengd Bos" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Besneeuwd Bos" @@ -485,30 +485,30 @@ msgstr "Besneeuwd Bos" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Heuvels" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Heuvels" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Droge Heuvels" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Duinen" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Besneeuwde Heuvels" @@ -519,100 +519,100 @@ msgstr "Besneeuwde Heuvels" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Bergen" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Onoverbrugbare woestijnbergen" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Droge Bergen" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Besneeuwde Bergen" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "Brug" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Verlicht" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Lichtstraal" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Grot" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "Grotwand" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "Grotpad" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Paddenstoelenveld" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "Paddenstoelenveld" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Rotsgrot" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -630,8 +630,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -639,38 +639,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Afgrond" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Lavakloof" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -682,24 +682,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Vulkaan" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Onbegaanbaar Gebergte" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Onbegaanbaar Gebergte" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Onbegaanbaar Gebergte" @@ -708,54 +708,54 @@ msgstr "Onbegaanbaar Gebergte" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Grotwand" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "Grotwand" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "Grotwand" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "Grotwand" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Onbegaanbaar" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Onbegaanbaar" @@ -763,8 +763,8 @@ msgstr "Onbegaanbaar" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Ongeldig" @@ -798,177 +798,177 @@ msgstr "Ongeldig" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Dorp" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Dorp" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Tentendorp" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Orkendorp" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Besneeuwd Orkendorp" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Besneeuwd Elfendorp" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Elfendorp" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "Besneeuwde Bergen" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "Besneeuwde Bergen" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "Kasteel" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Windmolendorp" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "Besneeuwde Bergen" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "Kasteeldonjon Ruines" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Dorp" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Tropisch Dorp" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Drakendorp" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Dorp" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Dwergendorp" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "Knippen" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "Besneeuwde Bergen" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Blokhut" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Besneeuwde Blokhut" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Iglo" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Moerasdorp" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Meermandorp" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -982,20 +982,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Kasteeldonjon" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Kamp" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Besneeuwd Kamp" @@ -1008,45 +1008,45 @@ msgstr "Besneeuwd Kamp" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Kasteel" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Orkenkasteel" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "Kasteel" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "Besneeuwde Bergen" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "Elfenkasteeldonjon" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Dwergenkasteel" @@ -1054,37 +1054,37 @@ msgstr "Dwergenkasteel" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "Kasteeldonjon Ruines" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "Kasteeldonjon Ruines" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "Verzonken Ruïne" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "Moerasruïne" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Woestijnkasteel" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Woestijnbergen" @@ -1092,19 +1092,19 @@ msgstr "Woestijnbergen" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Kampdonjon" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Kampdonjon" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Besneeuwd Kampdonjon" @@ -1116,42 +1116,42 @@ msgstr "Besneeuwd Kampdonjon" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Donjon" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Orkendonjon" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Kasteel" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Besneeuwde Bergen" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Elfenkasteeldonjon" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Dwergenkasteeldonjon" @@ -1159,49 +1159,49 @@ msgstr "Dwergenkasteeldonjon" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Woestijn" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Kasteeldonjon Ruines" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Kasteeldonjon Ruines" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Kasteeldonjon" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Woestijndonjon" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Woestijn" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Kasteeldonjon" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1226,17 +1226,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "Brug" @@ -1244,13 +1244,13 @@ msgstr "Brug" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Houten Brug" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1268,24 +1268,24 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Rottende Brug" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Brug" @@ -1293,8 +1293,8 @@ msgstr "Brug" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy #| msgid "Rotting Bridge" msgid "Hanging Bridge" @@ -1303,8 +1303,8 @@ msgstr "Rottende Brug" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Brug" @@ -1312,41 +1312,41 @@ msgstr "Brug" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Brug" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Sluier" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Mist" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1361,7 +1361,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1382,14 +1382,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Zand" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1401,7 +1401,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1415,7 +1415,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1429,7 +1429,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1444,7 +1444,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1457,7 +1457,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1471,7 +1471,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1482,12 +1482,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Vlak" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1500,7 +1500,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1519,12 +1519,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Bevroren" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1536,7 +1536,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1551,12 +1551,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Onbegaanbaar" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1566,12 +1566,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Onbegaanbaar" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1580,12 +1580,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/pl.po b/po/wesnoth-lib/pl.po index 67000ac31379..66387995b510 100644 --- a/po/wesnoth-lib/pl.po +++ b/po/wesnoth-lib/pl.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: pl\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-04-04 19:46+0100\n" "Last-Translator: Zbigniew Banach \n" "Language-Team: \n" @@ -27,7 +27,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Głęboka woda" @@ -51,7 +51,7 @@ msgstr "Tropikalna głęboka woda" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Płytka woda" @@ -91,7 +91,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Rafa" @@ -116,7 +116,7 @@ msgstr "Tropikalna rafa przybrzeżna" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Bagno" @@ -190,8 +190,8 @@ msgstr "Suchy grunt" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Droga" @@ -248,7 +248,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Piasek" @@ -259,7 +259,7 @@ msgstr "Piasek na plaży" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -270,106 +270,106 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oaza" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Rumowisko" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Krater" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Mieszane kwiaty" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Pola uprawne" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Głazy" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Drobne grzyby" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Hodowla grzybów" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Pustynna roślinność" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Pustynna roślinność bez szkieletów" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Wiatrak" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Kampania" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Płot" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Głazy z nawianym piaskiem" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Lilie wodne" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Kwitnące lilie wodne" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Wielkie drzewo" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Wielkie obumarłe drzewo" @@ -389,96 +389,96 @@ msgstr "Wielkie obumarłe drzewo" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Las" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Las tropikalny" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "Las sosnowy" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "Las sosnowy" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "Las sosnowy" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Sawanna" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Las sosnowy" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Ośnieżony las sosnowy" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Letni las liściasty" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Jesienny las liściasty" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Zimowy las liściasty" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Ośnieżony las liściasty" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Letni las mieszany" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Jesienny las mieszany" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Zimowy las mieszany" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Ośnieżony las mieszany" @@ -486,29 +486,29 @@ msgstr "Ośnieżony las mieszany" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Wzgórza" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Zwykłe wzgórza" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Suche wzgórza" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Wydmy" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Wzgórza w śniegu" @@ -519,96 +519,96 @@ msgstr "Wzgórza w śniegu" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Góry" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Nieprzebyte góry pustynne" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Suche góry" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Śnieżne góry" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Drewniana podłoga" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Prosta drewniana podłoga" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Oświetlony" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Snop światła" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Jaskinia" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Podłoga jaskini" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Ziemista podłoga w jaskini" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Ciemne płyty kamienne" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Ścieżka w jaskini" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Grzybowy gaj" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Oświetlony grzybowy gaj" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Kamienista jaskinia" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -626,8 +626,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Tory w kopalni" @@ -635,38 +635,38 @@ msgstr "Tory w kopalni" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Otchłań" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Zwykła otchłań" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Ziemista otchłań" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Bezdenna otchłań" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Przepaść z lawą" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lawa" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -678,22 +678,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Wulkan" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Zwykłe nieprzebyte góry" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Pustynne nieprzebyte góry" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Ośnieżone nieprzebyte góry" @@ -701,49 +701,49 @@ msgstr "Ośnieżone nieprzebyte góry" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Ściana jaskini" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Ściana naturalnej jaskini" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Ściana wykutej jaskini" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Naturalna ściana ziemna w jaskini" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Wzmocniona ściana ziemna w jaskini" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Kamienny mur" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Oświetlony kamienny mur" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Nakładka Nie do przebycia" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy #| msgid "Impassable Overlay" msgid "Unwalkable Overlay" @@ -752,8 +752,8 @@ msgstr "Nakładka Nie do przebycia" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Otchłań" @@ -787,167 +787,167 @@ msgstr "Otchłań" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Wioska" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Wioska z lepiankami" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Pustynna wioska z namiotami" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Wioska z namiotami" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Wioska orków" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Ośnieżona wioska orków" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Ośnieżona wioska elfów" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Wioska elfów" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Chata" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Ośnieżona chata" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Zniszczona chata" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Miasto ludzi" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Wioska z wiatrakiem" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Ośnieżone miasto ludzi" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Zniszczone miasto ludzi" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Wioska z kamienia" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Ośnieżona wioska z kamienia" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Zniszczona kamienna wioska" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Tropikalna wioska" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Wioska smoków" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Wioska w jaskini" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Wioska krasnoludów" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Szałas" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Ośnieżony szałas" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Dom z bali" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Ośnieżona chata z bali" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Igloo" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Wioska na bagnach" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Wioska mermenów" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -961,19 +961,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Nakładka wioski" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Obóz" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Ośnieżony obóz" @@ -986,43 +986,43 @@ msgstr "Ośnieżony obóz" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Zamek" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Zamek orków" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Ośnieżony zamek orków" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Zamek ludzi" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Ośnieżony zamek ludzi" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "Twierdza w zamku elfów" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Krasnoludzki zamek" @@ -1030,51 +1030,51 @@ msgstr "Krasnoludzki zamek" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Zniszczony zamek" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Zniszczony zamek ludzi" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Podtopiona ruina ludzi" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Bagienna ruina ludzi" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Pustynny zamek" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Zniszczony pustynny zamek" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Twierdza polowa" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Wysoka twierdza polowa" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Ośnieżona twierdza polowa" @@ -1086,40 +1086,40 @@ msgstr "Ośnieżona twierdza polowa" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Twierdza" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Twierdza orków" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Ośnieżona twierdza orków" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Twierdza w zamku ludzi" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Ośnieżona twierdza w zamku ludzi" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Twierdza w zamku elfów" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Twierdza w zamku krasnoludów" @@ -1127,43 +1127,43 @@ msgstr "Twierdza w zamku krasnoludów" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Zniszczona twierdza" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Zniszczona twierdza w zamku ludzi" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Podtopiona twierdza w zamku ludzi" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Bagienna twierdza w zamku ludzi" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Pustynna twierdza" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Zniszczona pustynna twierdza" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Nakładka zamku" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Nakładka twierdzy" @@ -1188,30 +1188,30 @@ msgstr "Nakładka twierdzy" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Most" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Drewniany most" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1229,32 +1229,32 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Zbutwiały most" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Prosty kamienny most" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Most nad otchłanią w jaskini" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy #| msgid "Rotting Bridge" msgid "Hanging Bridge" @@ -1263,8 +1263,8 @@ msgstr "Zbutwiały most" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy #| msgid "Cave Chasm Bridge" msgid "Stone Chasm Bridge" @@ -1273,42 +1273,42 @@ msgstr "Most nad otchłanią w jaskini" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy #| msgid "Bridge" msgid "Plank Bridge" msgstr "Most" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Poza mapą" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Sztuczna krawędź mapy (eksperymentalne)" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Całun" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Mgła" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1323,7 +1323,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1344,14 +1344,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Piasek" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1363,7 +1363,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1377,7 +1377,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1391,7 +1391,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1406,7 +1406,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1419,7 +1419,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1433,7 +1433,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1444,12 +1444,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Płaski" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1462,7 +1462,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1481,12 +1481,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Zamarznięty" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1498,7 +1498,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1513,12 +1513,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Nie do przebycia" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1528,12 +1528,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Nie do przejścia" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1542,12 +1542,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/pt.po b/po/wesnoth-lib/pt.po index 72f9a89d9690..cd4beed76723 100644 --- a/po/wesnoth-lib/pt.po +++ b/po/wesnoth-lib/pt.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.12 (wesnoth-lib)\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-11-03 13:39+0000\n" "Last-Translator: trewe \n" "Language-Team: wesn-pt-trans \n" @@ -23,7 +23,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Águas Profundas" @@ -51,7 +51,7 @@ msgstr "Águas Profundas tropicais" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Águas Rasas" @@ -101,7 +101,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Recife Costeiro" @@ -127,7 +127,7 @@ msgstr "Recife Costeiro tropical" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Pântano" @@ -210,8 +210,8 @@ msgstr "Terra Seca" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Estrada" @@ -281,7 +281,7 @@ msgstr "" # #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Areia" @@ -293,7 +293,7 @@ msgstr "Areias de praia" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -311,121 +311,121 @@ msgstr "" # #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oásis" # #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Destroços" # #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Cratera" # #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Flores mistas" # #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Campo de cultivo" # #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Pedras" # #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Cogumelos pequenos" # #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Criação de cogumelos" # #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Plantas desérticas" # #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Plantas desérticas sem ossos" # #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Moinho de vento" # #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Fogueira" # #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Cerca" # #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Pedras com Bancos de Areia" # #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Lírios de água" # #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Florescimento dos lírios de água" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "Escombros" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "Sobra" # #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Grande Árvore" # #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Grande Árvore Morta" @@ -446,105 +446,105 @@ msgstr "Grande Árvore Morta" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Floresta" # #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Floresta Tropical" # #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Selva" # #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Floresta de Palmeiras" # #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Floresta de Palmeiras Densa" # #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Estepe" # #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Pinhal" # #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Pinhal Gelado" # #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Floresta de folha caduca de Verão" # #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Floresta de folha caduca de Outono" # #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Floresta de folha caduca de Inverno" # #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Floresta de folha caduca em Neve" # #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Floresta mista em Verão" # #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Floresta mista em Outono" # #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Floresta mista em Inverno" # #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Floresta mista gelada" @@ -553,33 +553,33 @@ msgstr "Floresta mista gelada" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Colinas" # #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Colinas Regulares" # #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Colinas Secas" # #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dunas" # #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Colinas Geladas" @@ -591,51 +591,51 @@ msgstr "Colinas Geladas" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Montanhas" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "Montanhas Regulares" # #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Montanhas Secas" # #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Montanhas Geladas" # #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Piso de madeira" # #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Piso de madeira básicas" # #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Iluminado" # #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Raio de luz" @@ -643,57 +643,57 @@ msgstr "Raio de luz" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Caverna" # #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Fundo de caverna" # #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Piso de Caverna de terra" # #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Lajes escuras" # #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Trilha na Caverna" # #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Caverna de cogumelos" # #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Caverna de cogumelos iluminada" # #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Cavernas Rochosas" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -724,8 +724,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "mina ferroviária" @@ -734,43 +734,43 @@ msgstr "mina ferroviária" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Desfiladeiro" # #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Desfiladeiro Regular" # #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Abismo terroso" # #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Abismo etéreo" # #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Desfiladeiro de lava" # #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -790,25 +790,25 @@ msgstr "" # #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Vulcão" # #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Montanhas Impassíveis regulares" # #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Montanhas Impassíveis desérticas" # #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Montanhas Impassíveis geladas" @@ -817,57 +817,57 @@ msgstr "Montanhas Impassíveis geladas" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Parede de Caverna" # #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Parede de caverna natural" # #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Parede da caverna talhada" # #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Parede de Caverna Natural" # #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Parede de Caverna terrosa Reforçada" # #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Parede de pedra" # #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Parede de pedra clara" # #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Sobreposição intransponível" # #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Sobreposição impassível" @@ -875,8 +875,8 @@ msgstr "Sobreposição impassível" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Vácuo" @@ -911,195 +911,195 @@ msgstr "Vácuo" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Aldeias" # #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Aldeia de Tijolo Cru" # #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Tenda de Deserto" # #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Aldeia de Tendas" # #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Aldeia Orc" # #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Aldeia Orc Gelada" # #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Aldeia elfa Gelada" # #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Aldeia elfa" # #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Mansão" # #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Mansão na neve" # #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Mansão arruinada" # #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Cidade Humana" # #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Moinho de Vento" # #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Cidade humana gelada" # #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Cidade humana arruinada" # #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Casa de pedra em colina" # #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Casa de pedra de colina gelada" # #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Casa de pedra em colina arruinada" # #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Aldeia Tropical" # #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Aldeia Drago" # #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Aldeia na caverna" # #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Aldeia dos anões" # #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Cabana" # #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Cabana em neve" # #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Cabana de caçador" # #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Cabana de caçador na neve" # #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Iglu" # #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Aldeia pantanosa" # #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Aldeia aquática" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1122,21 +1122,21 @@ msgstr "" # #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Sobreposição de Aldeia" # #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Acampamento" # #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Acampamento gelado" @@ -1150,47 +1150,47 @@ msgstr "Acampamento gelado" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Castelo" # #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Castelo Orc" # #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Castelo orc gelado" # #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Castelo humano" # #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Castelo humano gelado" # #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "Torre de castelo elfo" # #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Castelo Anão" @@ -1199,38 +1199,38 @@ msgstr "Castelo Anão" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Castelo em Ruínas" # #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Castelo humano arruinado" # #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Ruína humana inundada" # #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Ruína humana Pantanosa" # #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Castelo do Deserto" # #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Castelo do Deserto em ruínas" @@ -1238,20 +1238,20 @@ msgstr "Castelo do Deserto em ruínas" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Torre de acampamento" # #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Torre de acampamento alto" # #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Torre de acampamento gelado" @@ -1264,46 +1264,46 @@ msgstr "Torre de acampamento gelado" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Torre" # #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Torre de castelo orc" # #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Torre de castelo orc gelado" # #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Torre de castelo humano" # #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Torre de castelo humano gelado" # #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Torre de castelo elfo" # #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Torre do castelo dos anões" @@ -1312,50 +1312,50 @@ msgstr "Torre do castelo dos anões" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Torre em ruínas" # #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Torre de castelo humano em ruínas" # #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Torre de castelo humano inundada" # #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Castelo humano no pântano" # #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Torre de Deserto" # #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Torre de Deserto em ruínas" # #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Sobreposição de Castelo" # #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Sobreposição de Torre" @@ -1381,17 +1381,17 @@ msgstr "Sobreposição de Torre" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Ponte" @@ -1399,13 +1399,13 @@ msgstr "Ponte" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Ponte de Madeira" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1435,8 +1435,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Ponte Apodrecida" @@ -1444,8 +1444,8 @@ msgstr "Ponte Apodrecida" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Ponte em pedra básica" @@ -1453,8 +1453,8 @@ msgstr "Ponte em pedra básica" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Ponte sobre desfiladeiro de caverna" @@ -1462,8 +1462,8 @@ msgstr "Ponte sobre desfiladeiro de caverna" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Ponte Suspensa" @@ -1471,8 +1471,8 @@ msgstr "Ponte Suspensa" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Ponte rochosa sobre desfiladeiro" @@ -1480,44 +1480,44 @@ msgstr "Ponte rochosa sobre desfiladeiro" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Ponte de prancha" # #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Fora do Mapa" # #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Fronteira de Mapa Falsa e Experimental" # #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Sombra" # #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Nevoeiro" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "Floresta de Cogumelos" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1543,7 +1543,7 @@ msgstr "" "cogumelos, enquanto a cavalaria recebe apenas 20%." #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1580,12 +1580,12 @@ msgstr "" "anões 50%." #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "Areia" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1603,7 +1603,7 @@ msgstr "" "Aquáticos e Nagas ganham 70% de defesa nos recifes costeiros." #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1626,7 +1626,7 @@ msgstr "" "cavalaria é limitada em 40% e anões usufrutuam de uma defesa de 60%." #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1648,7 +1648,7 @@ msgstr "" "e repteis normalmente desfrutam de 60%." #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1671,7 +1671,7 @@ msgstr "" "Aquáticos têm 60%." #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1693,7 +1693,7 @@ msgstr "" "A maioria das unidades têm cerca de 60% de defesa num castelo." #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1716,7 +1716,7 @@ msgstr "" "A maioria das unidades terá uma defesa de 60% os anões até 70%." #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1735,12 +1735,12 @@ msgstr "" # #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Planície" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1761,7 +1761,7 @@ msgstr "" "A maioria das unidades têm uma defesa de 30 a 40% nas planícies." #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1797,12 +1797,12 @@ msgstr "" # #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Congelado" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1820,7 +1820,7 @@ msgstr "" "A maioria das unidades têm 20-40% de defesa em terrenos gelados." #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1845,12 +1845,12 @@ msgstr "" # #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Intransmissível" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1866,12 +1866,12 @@ msgstr "" # #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Impassível" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1885,12 +1885,12 @@ msgstr "" # #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Ferrovia" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/pt_BR.po b/po/wesnoth-lib/pt_BR.po index 84aa6d57902f..8ca86ab56b2a 100644 --- a/po/wesnoth-lib/pt_BR.po +++ b/po/wesnoth-lib/pt_BR.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.9.5-CVS\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2013-03-10 03:55-0300\n" "Last-Translator: Gilberto dos Santos Alves \n" "Language-Team: Portuguese/Brazil\n" @@ -33,7 +33,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Águas profundas" @@ -79,7 +79,7 @@ msgstr "Águas tropicais profundas" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Águas rasas" @@ -145,7 +145,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Recife Costeiro" @@ -195,7 +195,7 @@ msgstr "Recife Costeiro Tropical" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Pântano" @@ -344,8 +344,8 @@ msgstr "Lama Seca" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Estrada" @@ -434,7 +434,7 @@ msgstr "" # File: data/core/terrain.cfg, line: 292 #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Areia" @@ -449,7 +449,7 @@ msgstr "Areias de Praia" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -464,7 +464,7 @@ msgstr "" # File: data/core/terrain.cfg, line: 301 # File: data/core/terrain.cfg, line: 301 #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oásis" @@ -473,7 +473,7 @@ msgstr "Oásis" # File: data/core/terrain.cfg, line: 313 # File: data/core/terrain.cfg, line: 313 #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Destroços" @@ -482,7 +482,7 @@ msgstr "Destroços" # File: data/core/terrain.cfg, line: 323 # File: data/core/terrain.cfg, line: 323 #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Cratera" @@ -491,7 +491,7 @@ msgstr "Cratera" # File: data/core/terrain.cfg, line: 337 # File: data/core/terrain.cfg, line: 337 #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Flores Mistas" @@ -500,7 +500,7 @@ msgstr "Flores Mistas" # File: data/core/terrain.cfg, line: 346 # File: data/core/terrain.cfg, line: 346 #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Fazenda" @@ -509,7 +509,7 @@ msgstr "Fazenda" # File: data/core/terrain.cfg, line: 355 # File: data/core/terrain.cfg, line: 355 #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Pedras" @@ -518,7 +518,7 @@ msgstr "Pedras" # File: data/core/terrain.cfg, line: 364 # File: data/core/terrain.cfg, line: 364 #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Cogumelos Pequenos" @@ -527,7 +527,7 @@ msgstr "Cogumelos Pequenos" # File: data/core/terrain.cfg, line: 373 # File: data/core/terrain.cfg, line: 373 #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Fazenda de Cogumelos" @@ -536,7 +536,7 @@ msgstr "Fazenda de Cogumelos" # File: data/core/terrain.cfg, line: 382 # File: data/core/terrain.cfg, line: 382 #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Plantas do Deserto" @@ -545,7 +545,7 @@ msgstr "Plantas do Deserto" # File: data/core/terrain.cfg, line: 391 # File: data/core/terrain.cfg, line: 391 #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Plantas do Deserto sem Ossos" @@ -554,7 +554,7 @@ msgstr "Plantas do Deserto sem Ossos" # File: data/core/terrain.cfg, line: 400 # File: data/core/terrain.cfg, line: 400 #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Moinho de Vento" @@ -563,7 +563,7 @@ msgstr "Moinho de Vento" # File: data/core/terrain.cfg, line: 409 # File: data/core/terrain.cfg, line: 409 #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy msgid "Campfire" msgstr "Campanha" @@ -573,7 +573,7 @@ msgstr "Campanha" # File: data/core/terrain.cfg, line: 418 # File: data/core/terrain.cfg, line: 418 #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Cerca" @@ -582,7 +582,7 @@ msgstr "Cerca" # File: data/core/terrain.cfg, line: 427 # File: data/core/terrain.cfg, line: 427 #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Pedras com Bancos de Areia" @@ -591,7 +591,7 @@ msgstr "Pedras com Bancos de Areia" # File: data/core/terrain.cfg, line: 436 # File: data/core/terrain.cfg, line: 436 #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Lírios de Água" @@ -600,17 +600,17 @@ msgstr "Lírios de Água" # File: data/core/terrain.cfg, line: 446 # File: data/core/terrain.cfg, line: 446 #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Lírios de Água Floridos" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" @@ -626,8 +626,8 @@ msgstr "" # File: data/core/terrain.cfg, line: 472 #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Grande Árvore" @@ -636,7 +636,7 @@ msgstr "Grande Árvore" # File: data/core/terrain.cfg, line: 473 # File: data/core/terrain.cfg, line: 473 #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Grande Árvore Morta" @@ -705,15 +705,15 @@ msgstr "Grande Árvore Morta" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Floresta" @@ -722,7 +722,7 @@ msgstr "Floresta" # File: data/core/terrain.cfg, line: 485 # File: data/core/terrain.cfg, line: 485 #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Floresta Tropical" @@ -731,7 +731,7 @@ msgstr "Floresta Tropical" # File: data/core/terrain.cfg, line: 497 # File: data/core/terrain.cfg, line: 497 #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Pinheiros" @@ -741,7 +741,7 @@ msgstr "Pinheiros" # File: data/core/terrain.cfg, line: 509 # File: data/core/terrain.cfg, line: 509 #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Pinheiros" @@ -751,7 +751,7 @@ msgstr "Pinheiros" # File: data/core/terrain.cfg, line: 521 # File: data/core/terrain.cfg, line: 521 #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Pinheiros" @@ -761,7 +761,7 @@ msgstr "Pinheiros" # File: data/core/terrain.cfg, line: 533 # File: data/core/terrain.cfg, line: 533 #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savana" @@ -770,7 +770,7 @@ msgstr "Savana" # File: data/core/terrain.cfg, line: 545 # File: data/core/terrain.cfg, line: 545 #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Pinheiros" @@ -779,7 +779,7 @@ msgstr "Pinheiros" # File: data/core/terrain.cfg, line: 557 # File: data/core/terrain.cfg, line: 557 #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Pinheiros Nevados" @@ -788,7 +788,7 @@ msgstr "Pinheiros Nevados" # File: data/core/terrain.cfg, line: 569 # File: data/core/terrain.cfg, line: 569 #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Floresta Decídua de Verão" @@ -797,7 +797,7 @@ msgstr "Floresta Decídua de Verão" # File: data/core/terrain.cfg, line: 581 # File: data/core/terrain.cfg, line: 581 #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Floresta Decídua de Outono" @@ -806,7 +806,7 @@ msgstr "Floresta Decídua de Outono" # File: data/core/terrain.cfg, line: 593 # File: data/core/terrain.cfg, line: 593 #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Floresta Decídua de Inverno" @@ -815,7 +815,7 @@ msgstr "Floresta Decídua de Inverno" # File: data/core/terrain.cfg, line: 605 # File: data/core/terrain.cfg, line: 605 #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Floresta Decídua Nevosa" @@ -824,7 +824,7 @@ msgstr "Floresta Decídua Nevosa" # File: data/core/terrain.cfg, line: 617 # File: data/core/terrain.cfg, line: 617 #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Floresta Mista de Verão" @@ -833,7 +833,7 @@ msgstr "Floresta Mista de Verão" # File: data/core/terrain.cfg, line: 629 # File: data/core/terrain.cfg, line: 629 #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Floresta Mista de Outono" @@ -842,7 +842,7 @@ msgstr "Floresta Mista de Outono" # File: data/core/terrain.cfg, line: 641 # File: data/core/terrain.cfg, line: 641 #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Floresta Mista de Inverno" @@ -851,7 +851,7 @@ msgstr "Floresta Mista de Inverno" # File: data/core/terrain.cfg, line: 653 # File: data/core/terrain.cfg, line: 653 #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Flores Mista Nevosa" @@ -911,9 +911,9 @@ msgstr "Flores Mista Nevosa" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Colinas" @@ -922,7 +922,7 @@ msgstr "Colinas" # File: data/core/terrain.cfg, line: 669 # File: data/core/terrain.cfg, line: 669 #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Colinas Regulares" @@ -931,7 +931,7 @@ msgstr "Colinas Regulares" # File: data/core/terrain.cfg, line: 678 # File: data/core/terrain.cfg, line: 678 #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Colinas Secas" @@ -940,7 +940,7 @@ msgstr "Colinas Secas" # File: data/core/terrain.cfg, line: 687 # File: data/core/terrain.cfg, line: 687 #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dunas" @@ -949,7 +949,7 @@ msgstr "Dunas" # File: data/core/terrain.cfg, line: 698 # File: data/core/terrain.cfg, line: 698 #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Colinas Nevadas" @@ -979,10 +979,10 @@ msgstr "Colinas Nevadas" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Montanhas" @@ -991,7 +991,7 @@ msgstr "Montanhas" # File: data/core/terrain.cfg, line: 1113 # File: data/core/terrain.cfg, line: 1113 #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy #| msgid "Regular Impassable Mountains" msgid "Regular Mountains" @@ -1002,7 +1002,7 @@ msgstr "Montanhas Regulares Impassáveis" # File: data/core/terrain.cfg, line: 721 # File: data/core/terrain.cfg, line: 721 #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Montanhas Secas" @@ -1011,7 +1011,7 @@ msgstr "Montanhas Secas" # File: data/core/terrain.cfg, line: 731 # File: data/core/terrain.cfg, line: 731 #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Montanhas Nevadas" @@ -1020,7 +1020,7 @@ msgstr "Montanhas Nevadas" # File: data/core/terrain.cfg, line: 901 # File: data/core/terrain.cfg, line: 901 #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Chão de Madeira" @@ -1029,7 +1029,7 @@ msgstr "Chão de Madeira" # File: data/core/terrain.cfg, line: 903 # File: data/core/terrain.cfg, line: 903 #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Chão Básico de Madeira" @@ -1038,7 +1038,7 @@ msgstr "Chão Básico de Madeira" # File: data/core/terrain.cfg, line: 916 # File: data/core/terrain.cfg, line: 916 #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Iluminado" @@ -1047,7 +1047,7 @@ msgstr "Iluminado" # File: data/core/terrain.cfg, line: 917 # File: data/core/terrain.cfg, line: 917 #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Feixe de Luz" @@ -1061,8 +1061,8 @@ msgstr "Feixe de Luz" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Caverna" @@ -1071,7 +1071,7 @@ msgstr "Caverna" # File: data/core/terrain.cfg, line: 928 # File: data/core/terrain.cfg, line: 928 #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Chão de Caverna" @@ -1080,7 +1080,7 @@ msgstr "Chão de Caverna" # File: data/core/terrain.cfg, line: 937 # File: data/core/terrain.cfg, line: 937 #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Chão de Caverna Terrosa" @@ -1089,7 +1089,7 @@ msgstr "Chão de Caverna Terrosa" # File: data/core/terrain.cfg, line: 947 # File: data/core/terrain.cfg, line: 947 #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Pedra Escura" @@ -1098,7 +1098,7 @@ msgstr "Pedra Escura" # File: data/core/terrain.cfg, line: 957 # File: data/core/terrain.cfg, line: 957 #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Trilha na Caverna" @@ -1111,8 +1111,8 @@ msgstr "Trilha na Caverna" # File: data/core/terrain.cfg, line: 975 #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Colônia de Cogumelos" @@ -1121,7 +1121,7 @@ msgstr "Colônia de Cogumelos" # File: data/core/terrain.cfg, line: 976 # File: data/core/terrain.cfg, line: 976 #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "Colônia de Cogumelos" @@ -1131,12 +1131,12 @@ msgstr "Colônia de Cogumelos" # File: data/core/terrain.cfg, line: 987 # File: data/core/terrain.cfg, line: 987 #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Cavernas Rochosas" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -1164,8 +1164,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Trilho de Mina" @@ -1186,8 +1186,8 @@ msgstr "Trilho de Mina" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Desfiladeiro" @@ -1196,7 +1196,7 @@ msgstr "Desfiladeiro" # File: data/core/terrain.cfg, line: 1041 # File: data/core/terrain.cfg, line: 1041 #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Abismo Regular" @@ -1205,7 +1205,7 @@ msgstr "Abismo Regular" # File: data/core/terrain.cfg, line: 1052 # File: data/core/terrain.cfg, line: 1052 #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Abismo Terroso" @@ -1214,7 +1214,7 @@ msgstr "Abismo Terroso" # File: data/core/terrain.cfg, line: 1063 # File: data/core/terrain.cfg, line: 1063 #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Abismo Etéreo" @@ -1223,7 +1223,7 @@ msgstr "Abismo Etéreo" # File: data/core/terrain.cfg, line: 1074 # File: data/core/terrain.cfg, line: 1074 #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Desfiladeiro com lava" @@ -1232,12 +1232,12 @@ msgstr "Desfiladeiro com lava" # File: data/core/terrain.cfg, line: 1085 # File: data/core/terrain.cfg, line: 1085 #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -1253,7 +1253,7 @@ msgstr "" # File: data/core/terrain.cfg, line: 1097 # File: data/core/terrain.cfg, line: 1097 #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Vulcão" @@ -1262,7 +1262,7 @@ msgstr "Vulcão" # File: data/core/terrain.cfg, line: 1113 # File: data/core/terrain.cfg, line: 1113 #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Montanhas Regulares Impassáveis" @@ -1271,7 +1271,7 @@ msgstr "Montanhas Regulares Impassáveis" # File: data/core/terrain.cfg, line: 1123 # File: data/core/terrain.cfg, line: 1123 #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Montanhas Desérticas Impassáveis" @@ -1280,7 +1280,7 @@ msgstr "Montanhas Desérticas Impassáveis" # File: data/core/terrain.cfg, line: 1133 # File: data/core/terrain.cfg, line: 1133 #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Montanhas Nevadas Impassáveis" @@ -1301,8 +1301,8 @@ msgstr "Montanhas Nevadas Impassáveis" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Parede de Caverna" @@ -1311,7 +1311,7 @@ msgstr "Parede de Caverna" # File: data/core/terrain.cfg, line: 1144 # File: data/core/terrain.cfg, line: 1144 #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Parede de Caverna Natural" @@ -1320,7 +1320,7 @@ msgstr "Parede de Caverna Natural" # File: data/core/terrain.cfg, line: 1155 # File: data/core/terrain.cfg, line: 1155 #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Parede Talhada de Caverna" @@ -1329,7 +1329,7 @@ msgstr "Parede Talhada de Caverna" # File: data/core/terrain.cfg, line: 1166 # File: data/core/terrain.cfg, line: 1166 #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Parede Natural de Caverna Terrosa" @@ -1338,7 +1338,7 @@ msgstr "Parede Natural de Caverna Terrosa" # File: data/core/terrain.cfg, line: 1177 # File: data/core/terrain.cfg, line: 1177 #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Parede Fortalecida de Caverna Terrosa" @@ -1351,7 +1351,7 @@ msgstr "Parede Fortalecida de Caverna Terrosa" # File: data/core/terrain.cfg, line: 1197 #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Muro de Pedra" @@ -1360,7 +1360,7 @@ msgstr "Muro de Pedra" # File: data/core/terrain.cfg, line: 1198 # File: data/core/terrain.cfg, line: 1198 #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Parede de Pedra Acesa" @@ -1369,7 +1369,7 @@ msgstr "Parede de Pedra Acesa" # File: data/core/terrain.cfg, line: 1208 # File: data/core/terrain.cfg, line: 1208 #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Montanhas Impassáveis" @@ -1379,7 +1379,7 @@ msgstr "Montanhas Impassáveis" # File: data/core/terrain.cfg, line: 1219 # File: data/core/terrain.cfg, line: 1219 #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Montanhas Impassáveis" @@ -1397,8 +1397,8 @@ msgstr "Montanhas Impassáveis" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Vazio" @@ -1523,22 +1523,22 @@ msgstr "Vazio" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Aldeia" @@ -1547,7 +1547,7 @@ msgstr "Aldeia" # File: data/core/terrain.cfg, line: 1246 # File: data/core/terrain.cfg, line: 1246 #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Aldeia de Tijolo Cru" @@ -1556,7 +1556,7 @@ msgstr "Aldeia de Tijolo Cru" # File: data/core/terrain.cfg, line: 1259 # File: data/core/terrain.cfg, line: 1259 #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Vila de Tendas do Deserto" @@ -1565,7 +1565,7 @@ msgstr "Vila de Tendas do Deserto" # File: data/core/terrain.cfg, line: 1272 # File: data/core/terrain.cfg, line: 1272 #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Aldeia Rústica" @@ -1574,7 +1574,7 @@ msgstr "Aldeia Rústica" # File: data/core/terrain.cfg, line: 1287 # File: data/core/terrain.cfg, line: 1287 #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Aldeia Orc" @@ -1583,7 +1583,7 @@ msgstr "Aldeia Orc" # File: data/core/terrain.cfg, line: 1300 # File: data/core/terrain.cfg, line: 1300 #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Aldeia Orc Nevada" @@ -1592,7 +1592,7 @@ msgstr "Aldeia Orc Nevada" # File: data/core/terrain.cfg, line: 1315 # File: data/core/terrain.cfg, line: 1315 #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Aldeia Élfica Nevada" @@ -1601,7 +1601,7 @@ msgstr "Aldeia Élfica Nevada" # File: data/core/terrain.cfg, line: 1328 # File: data/core/terrain.cfg, line: 1328 #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Aldeia Élfica" @@ -1610,7 +1610,7 @@ msgstr "Aldeia Élfica" # File: data/core/terrain.cfg, line: 1343 # File: data/core/terrain.cfg, line: 1343 #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Casa do Campo" @@ -1619,7 +1619,7 @@ msgstr "Casa do Campo" # File: data/core/terrain.cfg, line: 1356 # File: data/core/terrain.cfg, line: 1356 #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Casa de Campo Nevosa" @@ -1628,7 +1628,7 @@ msgstr "Casa de Campo Nevosa" # File: data/core/terrain.cfg, line: 1369 # File: data/core/terrain.cfg, line: 1369 #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Casa de Campo em Ruínas" @@ -1637,7 +1637,7 @@ msgstr "Casa de Campo em Ruínas" # File: data/core/terrain.cfg, line: 1382 # File: data/core/terrain.cfg, line: 1382 #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Cidade Humana" @@ -1646,7 +1646,7 @@ msgstr "Cidade Humana" # File: data/core/terrain.cfg, line: 1395 # File: data/core/terrain.cfg, line: 1395 #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Vila do Catavento" @@ -1655,7 +1655,7 @@ msgstr "Vila do Catavento" # File: data/core/terrain.cfg, line: 1408 # File: data/core/terrain.cfg, line: 1408 #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Cidade Humana Nevada" @@ -1664,7 +1664,7 @@ msgstr "Cidade Humana Nevada" # File: data/core/terrain.cfg, line: 1421 # File: data/core/terrain.cfg, line: 1421 #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Cidade Humana em Ruínas" @@ -1673,7 +1673,7 @@ msgstr "Cidade Humana em Ruínas" # File: data/core/terrain.cfg, line: 1434 # File: data/core/terrain.cfg, line: 1434 #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Vila do Morro de Pedra" @@ -1682,7 +1682,7 @@ msgstr "Vila do Morro de Pedra" # File: data/core/terrain.cfg, line: 1447 # File: data/core/terrain.cfg, line: 1447 #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Vila do Morro de Pedra Nevosa" @@ -1691,7 +1691,7 @@ msgstr "Vila do Morro de Pedra Nevosa" # File: data/core/terrain.cfg, line: 1460 # File: data/core/terrain.cfg, line: 1460 #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Vila de Pedra no Morro em Ruínas" @@ -1700,7 +1700,7 @@ msgstr "Vila de Pedra no Morro em Ruínas" # File: data/core/terrain.cfg, line: 1473 # File: data/core/terrain.cfg, line: 1473 #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Vila Tropical" @@ -1709,7 +1709,7 @@ msgstr "Vila Tropical" # File: data/core/terrain.cfg, line: 1486 # File: data/core/terrain.cfg, line: 1486 #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Vilarejo Draconiano" @@ -1718,7 +1718,7 @@ msgstr "Vilarejo Draconiano" # File: data/core/terrain.cfg, line: 1501 # File: data/core/terrain.cfg, line: 1501 #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Vila Cavernosa" @@ -1727,7 +1727,7 @@ msgstr "Vila Cavernosa" # File: data/core/terrain.cfg, line: 1514 # File: data/core/terrain.cfg, line: 1514 #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Vilarejo AnãoAldeia" @@ -1736,7 +1736,7 @@ msgstr "Vilarejo AnãoAldeia" # File: data/core/terrain.cfg, line: 1527 # File: data/core/terrain.cfg, line: 1527 #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Cabana" @@ -1745,7 +1745,7 @@ msgstr "Cabana" # File: data/core/terrain.cfg, line: 1540 # File: data/core/terrain.cfg, line: 1540 #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Iglu" @@ -1754,7 +1754,7 @@ msgstr "Iglu" # File: data/core/terrain.cfg, line: 1553 # File: data/core/terrain.cfg, line: 1553 #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Cabana Madeira Rústica" @@ -1763,7 +1763,7 @@ msgstr "Cabana Madeira Rústica" # File: data/core/terrain.cfg, line: 1566 # File: data/core/terrain.cfg, line: 1566 #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "Cabana Montanhas" @@ -1773,7 +1773,7 @@ msgstr "Cabana Montanhas" # File: data/core/terrain.cfg, line: 1579 # File: data/core/terrain.cfg, line: 1579 #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Iglu" @@ -1782,7 +1782,7 @@ msgstr "Iglu" # File: data/core/terrain.cfg, line: 1594 # File: data/core/terrain.cfg, line: 1594 #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Vila Pantanosa" @@ -1791,13 +1791,13 @@ msgstr "Vila Pantanosa" # File: data/core/terrain.cfg, line: 1607 # File: data/core/terrain.cfg, line: 1607 #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Vila Aquática" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1815,7 +1815,7 @@ msgstr "" # File: data/core/terrain.cfg, line: 1622 # File: data/core/terrain.cfg, line: 1622 #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Castelo" @@ -1832,8 +1832,8 @@ msgstr "Castelo" # File: data/core/terrain.cfg, line: 1649 #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Acampamento" @@ -1842,7 +1842,7 @@ msgstr "Acampamento" # File: data/core/terrain.cfg, line: 1650 # File: data/core/terrain.cfg, line: 1650 #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Acampamento Nevado" @@ -1880,11 +1880,11 @@ msgstr "Acampamento Nevado" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Castelo" @@ -1893,7 +1893,7 @@ msgstr "Castelo" # File: data/core/terrain.cfg, line: 1662 # File: data/core/terrain.cfg, line: 1662 #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Castelo Orc" @@ -1902,7 +1902,7 @@ msgstr "Castelo Orc" # File: data/core/terrain.cfg, line: 1674 # File: data/core/terrain.cfg, line: 1674 #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Castelo Orc Nevado" @@ -1911,7 +1911,7 @@ msgstr "Castelo Orc Nevado" # File: data/core/terrain.cfg, line: 1686 # File: data/core/terrain.cfg, line: 1686 #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Castelo Humano" @@ -1920,7 +1920,7 @@ msgstr "Castelo Humano" # File: data/core/terrain.cfg, line: 1697 # File: data/core/terrain.cfg, line: 1697 #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Castelo Humano Nevado" @@ -1929,7 +1929,7 @@ msgstr "Castelo Humano Nevado" # File: data/core/terrain.cfg, line: 1888 # File: data/core/terrain.cfg, line: 1888 #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" @@ -1940,7 +1940,7 @@ msgstr "Posto de Castelo Élfico" # File: data/core/terrain.cfg, line: 1720 # File: data/core/terrain.cfg, line: 1720 #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Castelo Anão" @@ -1961,8 +1961,8 @@ msgstr "Castelo Anão" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Castelo em Ruínas" @@ -1971,7 +1971,7 @@ msgstr "Castelo em Ruínas" # File: data/core/terrain.cfg, line: 1732 # File: data/core/terrain.cfg, line: 1732 #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Castelo Humano em Ruínas" @@ -1980,7 +1980,7 @@ msgstr "Castelo Humano em Ruínas" # File: data/core/terrain.cfg, line: 1744 # File: data/core/terrain.cfg, line: 1744 #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Ruína Inundada de Humano" @@ -1989,7 +1989,7 @@ msgstr "Ruína Inundada de Humano" # File: data/core/terrain.cfg, line: 1757 # File: data/core/terrain.cfg, line: 1757 #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Ruína de Pântano Humano" @@ -1998,7 +1998,7 @@ msgstr "Ruína de Pântano Humano" # File: data/core/terrain.cfg, line: 1770 # File: data/core/terrain.cfg, line: 1770 #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Castelo no Deserto" @@ -2007,7 +2007,7 @@ msgstr "Castelo no Deserto" # File: data/core/terrain.cfg, line: 1782 # File: data/core/terrain.cfg, line: 1782 #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Castelo do Deserto em Ruínas" @@ -2024,8 +2024,8 @@ msgstr "Castelo do Deserto em Ruínas" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Posto de Acampamento" @@ -2034,7 +2034,7 @@ msgstr "Posto de Acampamento" # File: data/core/terrain.cfg, line: 1810 # File: data/core/terrain.cfg, line: 1810 #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Posto de Acampamento Alto" @@ -2043,7 +2043,7 @@ msgstr "Posto de Acampamento Alto" # File: data/core/terrain.cfg, line: 1823 # File: data/core/terrain.cfg, line: 1823 #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Posto de Acampamento Nevoso" @@ -2080,10 +2080,10 @@ msgstr "Posto de Acampamento Nevoso" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Forte" @@ -2092,7 +2092,7 @@ msgstr "Forte" # File: data/core/terrain.cfg, line: 1836 # File: data/core/terrain.cfg, line: 1836 #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Posto de Orcs" @@ -2101,7 +2101,7 @@ msgstr "Posto de Orcs" # File: data/core/terrain.cfg, line: 1849 # File: data/core/terrain.cfg, line: 1849 #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Posto Orc Nevoso" @@ -2110,7 +2110,7 @@ msgstr "Posto Orc Nevoso" # File: data/core/terrain.cfg, line: 1862 # File: data/core/terrain.cfg, line: 1862 #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Posto de Castelo Humano" @@ -2119,7 +2119,7 @@ msgstr "Posto de Castelo Humano" # File: data/core/terrain.cfg, line: 1875 # File: data/core/terrain.cfg, line: 1875 #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Posto de Castelo Humano Nevoso" @@ -2128,7 +2128,7 @@ msgstr "Posto de Castelo Humano Nevoso" # File: data/core/terrain.cfg, line: 1888 # File: data/core/terrain.cfg, line: 1888 #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Posto de Castelo Élfico" @@ -2137,7 +2137,7 @@ msgstr "Posto de Castelo Élfico" # File: data/core/terrain.cfg, line: 1901 # File: data/core/terrain.cfg, line: 1901 #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Posto de Castelo Anão" @@ -2158,8 +2158,8 @@ msgstr "Posto de Castelo Anão" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Posto em Ruínas" @@ -2168,7 +2168,7 @@ msgstr "Posto em Ruínas" # File: data/core/terrain.cfg, line: 1914 # File: data/core/terrain.cfg, line: 1914 #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Posto de Castelo Humano em Ruínas" @@ -2177,7 +2177,7 @@ msgstr "Posto de Castelo Humano em Ruínas" # File: data/core/terrain.cfg, line: 1927 # File: data/core/terrain.cfg, line: 1927 #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Posto de Castelo Humano Inundado" @@ -2186,7 +2186,7 @@ msgstr "Posto de Castelo Humano Inundado" # File: data/core/terrain.cfg, line: 1940 # File: data/core/terrain.cfg, line: 1940 #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Posto de Castelo Humano Pantanoso" @@ -2195,7 +2195,7 @@ msgstr "Posto de Castelo Humano Pantanoso" # File: data/core/terrain.cfg, line: 1953 # File: data/core/terrain.cfg, line: 1953 #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Posto do Deserto" @@ -2204,7 +2204,7 @@ msgstr "Posto do Deserto" # File: data/core/terrain.cfg, line: 1966 # File: data/core/terrain.cfg, line: 1966 #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Posto do Deserto em Ruínas" @@ -2213,7 +2213,7 @@ msgstr "Posto do Deserto em Ruínas" # File: data/core/terrain.cfg, line: 1980 # File: data/core/terrain.cfg, line: 1980 #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Castelo" @@ -2223,7 +2223,7 @@ msgstr "Castelo" # File: data/core/terrain.cfg, line: 1992 # File: data/core/terrain.cfg, line: 1992 #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Manter Sobreposição" @@ -2285,17 +2285,17 @@ msgstr "Manter Sobreposição" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Ponte" @@ -2312,13 +2312,13 @@ msgstr "Ponte" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Ponte de Madeira" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -2346,8 +2346,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Ponte Apodrecendo" @@ -2364,8 +2364,8 @@ msgstr "Ponte Apodrecendo" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Ponte de Pedra Basica" @@ -2382,8 +2382,8 @@ msgstr "Ponte de Pedra Basica" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Ponte do Abismo de Caverna" @@ -2400,8 +2400,8 @@ msgstr "Ponte do Abismo de Caverna" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "Ponte Apodrecendo" @@ -2419,8 +2419,8 @@ msgstr "Ponte Apodrecendo" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Ponte do Abismo de Caverna" @@ -2438,8 +2438,8 @@ msgstr "Ponte do Abismo de Caverna" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Ponte" @@ -2449,7 +2449,7 @@ msgstr "Ponte" # File: data/core/terrain.cfg, line: 2263 # File: data/core/terrain.cfg, line: 2263 #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Fora do Mapa" @@ -2458,7 +2458,7 @@ msgstr "Fora do Mapa" # File: data/core/terrain.cfg, line: 2273 # File: data/core/terrain.cfg, line: 2273 #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Fronteira de Mapa Falsa e Experimental" @@ -2471,7 +2471,7 @@ msgstr "Fronteira de Mapa Falsa e Experimental" # File: data/gui/default/window/mp_create_game.cfg, line: 479 #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Escuridão" @@ -2481,17 +2481,17 @@ msgstr "Escuridão" # File: data/core/terrain.cfg, line: 2291 # File: data/core/terrain.cfg, line: 2291 #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Fumaça" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -2506,7 +2506,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -2531,14 +2531,14 @@ msgstr "" # File: data/core/terrain.cfg, line: 292 # File: data/core/terrain.cfg, line: 292 #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Areia" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -2550,7 +2550,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -2564,7 +2564,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -2578,7 +2578,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -2593,7 +2593,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -2606,7 +2606,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -2620,7 +2620,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -2635,12 +2635,12 @@ msgstr "" # File: data/core/terrain.cfg, line: 2304 # File: data/core/terrain.cfg, line: 2304 #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Plano" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -2653,7 +2653,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -2676,12 +2676,12 @@ msgstr "" # File: data/core/terrain.cfg, line: 2318 # File: data/core/terrain.cfg, line: 2318 #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Gelo" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -2693,7 +2693,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -2712,12 +2712,12 @@ msgstr "" # File: data/core/terrain.cfg, line: 2332 # File: data/core/terrain.cfg, line: 2332 #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Impassável" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -2731,12 +2731,12 @@ msgstr "" # File: data/core/terrain.cfg, line: 2339 # File: data/core/terrain.cfg, line: 2339 #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Impassável" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -2749,12 +2749,12 @@ msgstr "" # File: data/core/terrain.cfg, line: 2346 # File: data/core/terrain.cfg, line: 2346 #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/racv.po b/po/wesnoth-lib/racv.po index d9cc2079fd2b..7948f28bb7bb 100644 --- a/po/wesnoth-lib/racv.po +++ b/po/wesnoth-lib/racv.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.3-dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2008-09-21 19:29+0100\n" "Last-Translator: Mavorte \n" "Language-Team: none\n" @@ -21,7 +21,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "Aigües fondes" @@ -49,7 +49,7 @@ msgstr "Bosc tropical" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Aigües someres" @@ -92,7 +92,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 #, fuzzy msgid "Coastal Reef" msgstr "Coster" @@ -119,7 +119,7 @@ msgstr "Coster" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Pantà" @@ -195,8 +195,8 @@ msgstr "Terra" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Camí" @@ -256,7 +256,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Arena" @@ -267,7 +267,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -278,109 +278,109 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oasis" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Escombros" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Cràter" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 #, fuzzy msgid "Mixed Flowers" msgstr "Bosc nevat" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Terra de llaurança" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 #, fuzzy msgid "Small Mushrooms" msgstr "Camp de bolets" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 #, fuzzy msgid "Mushroom Farm" msgstr "Camp de bolets" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 #, fuzzy msgid "Desert Plants" msgstr "Montanyes desèrtiques infranquejables" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "Montanyes desèrtiques infranquejables" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Arbre gran" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 #, fuzzy #| msgid "Great Tree" msgid "Dead Great Tree" @@ -402,102 +402,102 @@ msgstr "Arbre gran" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Bosc" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Bosc tropical" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Bosc nevat" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Bosc nevat" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Bosc nevat" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Sabana" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "Bosc nevat" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "Bosc nevat" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "Bosc" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 #, fuzzy msgid "Fall Deciduous Forest" msgstr "Bosc" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "Bosc" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Bosc nevat" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Bosc" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Bosc nevat" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Bosc" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Bosc nevat" @@ -506,31 +506,31 @@ msgstr "Bosc nevat" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Tossals" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Tossals" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "Tossals" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dunes" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Tossals nevats" @@ -541,102 +541,102 @@ msgstr "Tossals nevats" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Montanyes" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Montanyes desèrtiques infranquejables" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "Montanyes" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 #, fuzzy msgid "Snowy Mountains" msgstr "Montanyes" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "Pont" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Cova" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "Paret de cova" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "Cova allumenada" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Camp de bolets" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "Camp de bolets" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Cova accidentada" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -654,8 +654,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -663,38 +663,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Abisme" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Abisme de lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -706,24 +706,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Montanyes infranquejables" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Montanyes infranquejables" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Montanyes infranquejables" @@ -732,54 +732,54 @@ msgstr "Montanyes infranquejables" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Paret de cova" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "Paret de cova" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "Paret de cova" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "Paret de cova" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Montanyes infranquejables" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Montanyes infranquejables" @@ -787,8 +787,8 @@ msgstr "Montanyes infranquejables" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Buit" @@ -822,187 +822,187 @@ msgstr "Buit" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Aldea" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Aldea" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "Aldea" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "Aldea" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "Aldea" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "Montanyes" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "Montanyes" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "Castell" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "Aldea" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "Montanyes" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "Castell" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Aldea" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Bosc tropical" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "Aldea" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Aldea" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "Aldea" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "Tallar" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "Montanyes" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "Montanyes" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "Aldea" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Aldea" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1016,20 +1016,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Castell" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Campament" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "Campament" @@ -1043,45 +1043,45 @@ msgstr "Campament" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Castell" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "Castell" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "Castell" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "Montanyes" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Castell" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 #, fuzzy msgid "Dwarven Castle" msgstr "Castell" @@ -1090,38 +1090,38 @@ msgstr "Castell" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "Castell" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "Castell" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "Enrunes afonades" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "Enrunes pantanoses" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "Montanyes desèrtiques infranquejables" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Montanyes desèrtiques infranquejables" @@ -1129,20 +1129,20 @@ msgstr "Montanyes desèrtiques infranquejables" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "Campament" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Campament" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "Campament" @@ -1155,44 +1155,44 @@ msgstr "Campament" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Torrelló" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "Torrelló" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Castell" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Montanyes" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "Castell" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "Castell" @@ -1201,50 +1201,50 @@ msgstr "Castell" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Desert" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Castell" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Castell" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Castell" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "Desert" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Desert" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Castell" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1269,17 +1269,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "Pont" @@ -1287,14 +1287,14 @@ msgstr "Pont" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "Pont" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1312,8 +1312,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "Pont" @@ -1321,16 +1321,16 @@ msgstr "Pont" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Pont" @@ -1338,8 +1338,8 @@ msgstr "Pont" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "Pont" @@ -1347,8 +1347,8 @@ msgstr "Pont" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Pont" @@ -1356,41 +1356,41 @@ msgstr "Pont" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Pont" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Ocult" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Boira" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1405,7 +1405,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1426,14 +1426,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Arena" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1445,7 +1445,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1459,7 +1459,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1473,7 +1473,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1488,7 +1488,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1501,7 +1501,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1515,7 +1515,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1526,12 +1526,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1544,7 +1544,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1563,12 +1563,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1580,7 +1580,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1595,13 +1595,13 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 #, fuzzy msgid "Impassable" msgstr "Montanyes infranquejables" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1611,12 +1611,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1625,12 +1625,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/ro.po b/po/wesnoth-lib/ro.po index 91870fa0fda7..6365e45d67e0 100644 --- a/po/wesnoth-lib/ro.po +++ b/po/wesnoth-lib/ro.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.1-dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2005-11-12 21:22+0100\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" @@ -21,7 +21,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "" @@ -46,7 +46,7 @@ msgstr "Padure tropicala" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "" @@ -86,7 +86,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "" @@ -113,7 +113,7 @@ msgstr "Padure tropicala" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "" @@ -189,8 +189,8 @@ msgstr "Noroi" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "" @@ -249,7 +249,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "" @@ -260,7 +260,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -271,106 +271,106 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oaza" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 #, fuzzy msgid "Desert Plants" msgstr "Munti impasabili" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "Munti impasabili" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "" @@ -390,101 +390,101 @@ msgstr "" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Padure tropicala" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Padure tropicala" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Padure tropicala" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Padure tropicala" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "Padure tropicala" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "Padure tropicala" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "Dealuri de zapada" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "Dealuri de zapada" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Dealuri de zapada" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Dealuri de zapada" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Padure tropicala" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Dealuri de zapada" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Dealuri de zapada" @@ -493,31 +493,31 @@ msgstr "Dealuri de zapada" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Dealuri de zapada" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "Dealuri de zapada" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dune" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Dealuri de zapada" @@ -528,98 +528,98 @@ msgstr "Dealuri de zapada" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Munti impasabili" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "Munti impasabili" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "Salvati jocul" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -637,8 +637,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -646,38 +646,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -689,24 +689,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Munti impasabili" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Munti impasabili" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Munti impasabili" @@ -715,51 +715,51 @@ msgstr "Munti impasabili" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Salvati jocul" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Munti impasabili" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Munti impasabili" @@ -767,8 +767,8 @@ msgstr "Munti impasabili" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "" @@ -802,172 +802,172 @@ msgstr "" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "Padure tropicala" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "Dealuri de zapada" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Padure tropicala" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "Dealuri de zapada" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Padure tropicala" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -981,20 +981,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Munti impasabili" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "" @@ -1007,42 +1007,42 @@ msgstr "" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Munti impasabili" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "" @@ -1050,36 +1050,36 @@ msgstr "" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "Munti impasabili" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "Ruina subacvatica" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "Munti impasabili" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Munti impasabili" @@ -1087,20 +1087,20 @@ msgstr "Munti impasabili" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "Ruina subacvatica" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Ruina subacvatica" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "" @@ -1112,42 +1112,42 @@ msgstr "" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Ruina subacvatica" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Ruina subacvatica" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "" @@ -1155,48 +1155,48 @@ msgstr "" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Ruina subacvatica" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Ruina subacvatica" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Ruina subacvatica" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Ruina subacvatica" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Ruina subacvatica" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1221,30 +1221,30 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1262,80 +1262,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Ceata" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1350,7 +1350,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1371,12 +1371,12 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1388,7 +1388,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1402,7 +1402,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1416,7 +1416,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1431,7 +1431,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1444,7 +1444,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1458,7 +1458,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1469,12 +1469,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1487,7 +1487,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1506,12 +1506,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1523,7 +1523,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1538,13 +1538,13 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 #, fuzzy msgid "Impassable" msgstr "Munti impasabili" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1554,12 +1554,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1568,12 +1568,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/ru.po b/po/wesnoth-lib/ru.po index 8bbeb44c20d6..81b05bf08a8e 100644 --- a/po/wesnoth-lib/ru.po +++ b/po/wesnoth-lib/ru.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-lib.po\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2014-11-15 12:04+0300\n" "Last-Translator: Fedor Khod'kov \n" "Language-Team: LANGUAGE \n" @@ -35,7 +35,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Глубокая вода" @@ -59,7 +59,7 @@ msgstr "Тропическая глубокая вода" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Отмель" @@ -104,7 +104,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Береговой риф" @@ -127,7 +127,7 @@ msgstr "Тропический береговой риф" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Болото" @@ -199,8 +199,8 @@ msgstr "Засохшая рязь" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Дорога" @@ -263,7 +263,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Песок" @@ -274,7 +274,7 @@ msgstr "Пляжный песок" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -290,104 +290,104 @@ msgstr "" "Большинство бойцов имеют на песке защиту от 20 до 40%." #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Оазис" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Булыжник" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Кратер" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Смешанные цветы" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Ферма" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Камни" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Мелкие грибы" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Грибная ферма" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Пустынные растения" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Пустынные растения без костей" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Ветряная мельница" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Костёр" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Забор" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Камни, занесённые песком" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Водяные лилии" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Цветущие водяные лилии" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "Мусор" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "Останки" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Большое дерево" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Мёртвое большое дерево" @@ -407,90 +407,90 @@ msgstr "Мёртвое большое дерево" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Лес" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Тропический лес" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Тропический лес" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Пальмовый лес" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Плотный пальмовый лес" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Саванна" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Хвойный лес" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Заснеженный хвойный лес" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Летний лиственный лес" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Осенний лиственный лес" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Зимний лиственный лес" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Заснеженный лиственный лес" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Летний смешанный лес" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Осенний смешанный лес" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Зимний смешанный лес" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Заснеженный смешанный лес" @@ -498,29 +498,29 @@ msgstr "Заснеженный смешанный лес" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Холмы" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Холмы" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Засушливые холмы" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Дюны" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Заснеженные холмы" @@ -531,95 +531,95 @@ msgstr "Заснеженные холмы" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Горы" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "Обычные горы" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Засушливые горы" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Заснеженные горы" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Деревянный пол" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Деревянный пол" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Освещённая пещера" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Луч света" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Пещера" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Пол пещеры" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Земляной пол пещеры" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Темные плиты" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Тропа в пещере" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Грибная роща" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Освещенная грибная роща" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Каменистая пещера" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -647,8 +647,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Рельсы в руднике" @@ -656,38 +656,38 @@ msgstr "Рельсы в руднике" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Пропасть" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Ущелье" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Земляная пропасть" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Бездонная пропасть" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Расщелина с лавой" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Лава" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -705,22 +705,22 @@ msgstr "" "убирает бонусы для хаотичных." #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Вулкан" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Непроходимые горы" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Пустынные непроходимые горы" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Заснеженные непроходимые горы" @@ -728,57 +728,57 @@ msgstr "Заснеженные непроходимые горы" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Стена пещеры" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Природная стена пещеры" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Высеченная стена пещеры" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Земляная стена" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Усиленная земляная стена" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Каменная стена" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Освещенная каменная стена" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Непроходимая местность" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Непроходимая местность" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Пустота" @@ -812,167 +812,167 @@ msgstr "Пустота" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Деревня" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Кирпичная деревня" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Пустынная палаточная деревня" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Палаточная деревня" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Деревня орков" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Заснеженная деревня орков" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Заснеженная эльфийская деревня" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Эльфийская деревня" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Хижина" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Заснеженная хижина" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Разрушенная хижина" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Город людей" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Деревня с мельницей" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Заснеженный город людей" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Разрушенный город людей" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Каменная деревня на холме" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Заснеженная каменная деревня на холме" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Разрушенная каменная деревня на холме" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Тропическая деревня" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Деревня дрейков" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Пещерная деревня" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Деревня гномов" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Лачуга" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Заснеженная лачуга" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Деревянный домик" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Заснеженный деревянный домик" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Иглу" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Болотная деревня" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Деревня водяных" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -986,19 +986,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Оверлей: Деревня" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Лагерь" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Заснеженный лагерь" @@ -1011,41 +1011,41 @@ msgstr "Заснеженный лагерь" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Замок" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Замок орков" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Заснеженный замок орков" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Замок людей" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Заснеженный замок людей" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "Цитадель эльфов" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Замок гномов" @@ -1053,51 +1053,51 @@ msgstr "Замок гномов" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Разрушенный замок" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Разрушенный замок людей" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Затопленные людские руины" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Заболоченные людские руины" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Пустынный замок" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Разрушенный пустынный замок" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Штаб лагеря" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Высокий штаб лагеря" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Заснеженный штаб лагеря" @@ -1109,40 +1109,40 @@ msgstr "Заснеженный штаб лагеря" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Цитадель" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Замок орков" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Заснеженный замок орков" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Цитадель людей" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Заснеженная цитадель людей" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Цитадель эльфов" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Цитадель гномов" @@ -1150,43 +1150,43 @@ msgstr "Цитадель гномов" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Разрушенная цитадель" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Разрушенная цитадель людей" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Затопленная цитадель людей" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Заболоченная цитадель людей" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Пустынная цитадель" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Разрушенная пустынная цитадель" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Оверлей: Замок" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Оверлей: Цитадель" @@ -1211,30 +1211,30 @@ msgstr "Оверлей: Цитадель" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Мост" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Деревянный мост" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1252,80 +1252,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Подгнивший мост" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Каменный мост" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Мост над пропастью" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Висячий мост" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Каменный мост над пропастью" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Дощатый мост" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Вне карты" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Экспериментальный ненастоящий край карты" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Пелена" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Туман" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "Грибы" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1340,7 +1340,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1361,12 +1361,12 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "Пески" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1378,7 +1378,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1392,7 +1392,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1406,7 +1406,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1421,7 +1421,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1434,7 +1434,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1448,7 +1448,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1459,12 +1459,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Равнина" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1477,7 +1477,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1496,12 +1496,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Мерзлота" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1513,7 +1513,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1528,12 +1528,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Непроходимая местность" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1543,12 +1543,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Непроходимая местность" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1557,12 +1557,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Рельсы" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/sk.po b/po/wesnoth-lib/sk.po index 9c736a0992b4..89efc4495798 100644 --- a/po/wesnoth-lib/sk.po +++ b/po/wesnoth-lib/sk.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.2\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2014-03-06 22:36+0100\n" "Last-Translator: aceman \n" "Language-Team: none\n" @@ -24,7 +24,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Hlboká voda" @@ -48,7 +48,7 @@ msgstr "Tropická hlboká voda" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Plytká voda" @@ -93,7 +93,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Pobrežný útes" @@ -116,7 +116,7 @@ msgstr "Tropický pobrežný útes" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Močiar" @@ -188,8 +188,8 @@ msgstr "Suché blato" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Cesta" @@ -252,7 +252,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Piesok" @@ -263,7 +263,7 @@ msgstr "Plážové piesky" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -279,104 +279,104 @@ msgstr "" "Väčšina jednotiek má v piesku obranu 20 až 40%." #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oáza" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Sutina" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Kráter" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Zmiešané kvety" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Farma" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Kamene" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Malé huby" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Hubová farma" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Púštne rastliny" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Púštne rastliny" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Veterný mlyn" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Táborový oheň" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Plot" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Kamene v piesku" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Vodné lekná" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Kvitnúce vodné lekná" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "Odpad" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "Pozostatky" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Veľký strom" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Mŕtvy veľký strom" @@ -396,90 +396,90 @@ msgstr "Mŕtvy veľký strom" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Les" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Tropický les" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Prales" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Palmový les" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Hustý palmový les" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savana" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Borovicový les" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Zasnežený borovicový les" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Letný listnatý les" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Jesenný listnatý les" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Zimný listnatý les" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Zasnežený listnatý les" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Letný zmiešaný les" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Jesenný zmiešaný les" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Zimný zmiešaný les" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Zasnežený zmiešaný les" @@ -487,29 +487,29 @@ msgstr "Zasnežený zmiešaný les" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Kopce" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Bežné kopce" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Suché kopce" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Duny" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Zasnežené kopce" @@ -520,95 +520,95 @@ msgstr "Zasnežené kopce" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Hory" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "Bežné hory" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Suché hory" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Zasnežené hory" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Drevená podlaha" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Jednoduchá drevená podlaha" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Osvetlené" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Lúč svetla" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Jaskyňa" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Podlaha jaskyne" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Zemitá jaskynná podlaha" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Tmavé dlaždice" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Chodník v jaskyni" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Hubový porast" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Osvetlený hubový porast" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Skalnatá jaskyňa" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -636,8 +636,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Banské koľaje" @@ -645,38 +645,38 @@ msgstr "Banské koľaje" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Trhlina" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Bežná trhlina" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Zemitá trhlina" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Priepasť do éteru" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Trhlina s lávou" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Láva" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -694,22 +694,22 @@ msgstr "" "bonus pri útoku jednotkám poriadku a uberá bonus jednotkám chaosu." #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Sopka" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Bežné neprekročiteľné hory" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Púštne neprekročiteľné hory" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Zasnežené neprekročiteľné hory" @@ -717,57 +717,57 @@ msgstr "Zasnežené neprekročiteľné hory" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Stena jaskyne" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Prírodná stena jaskyne" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Sekaná stena jaskyne" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Prírodná zemitá stena jaskyne" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Vystužená zemitá stena jaskyne" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Kamenná stena" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Osvetlená kamenná stena" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Neprekročiteľná vrstva" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Neschodná vrstva" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Prázdnota" @@ -801,167 +801,167 @@ msgstr "Prázdnota" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Dedina" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Tehlová dedina" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Púštna stanová dedina" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Stanová dedina" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Dedina orkov" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Zasnežená dedina orkov" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Zasnežená elfská dedina" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Elfská dedina" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Chata" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Zasnežená chata" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Ruiny chaty" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Ľudské mesto" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Dedina s veterným mlynom" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Zasnežené ľudské mesto" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Ruiny ľudského mesta" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Dedina na kamennom kopci" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Zasnežená dedina na kamennom kopci" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Ruiny dediny na kamennom kopci" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Tropická dedina" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Jašteria dedina" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Dedina v jaskyni" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Trpasličia dedina" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Búda" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Zasnežená búda" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Zrub" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Zasnežený zrub" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Iglú" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Dedina v močiari" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Dedina morských ľudí" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -984,19 +984,19 @@ msgstr "" "majú obyčajne nízku obranu." #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Dedinská vrstva" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Tábor" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Zasnežený tábor" @@ -1009,41 +1009,41 @@ msgstr "Zasnežený tábor" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Hrad" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Hrad orkov" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Zasnežený hrad orkov" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Ľudský hrad" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Zasnežený ľudský hrad" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "Elfský hrad" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Trpasličí hrad" @@ -1051,51 +1051,51 @@ msgstr "Trpasličí hrad" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Ruiny hradu" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Ruiny ľudského hradu" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Zatopená ľudská ruina" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Ľudská ruina v močiari" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Púštny hrad" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Ruiny púštneho hradu" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Táborová pevnosť" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Vysoká táborová pevnosť" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Zasnežená táborová pevnosť" @@ -1107,40 +1107,40 @@ msgstr "Zasnežená táborová pevnosť" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Pevnosť" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Pevnosť orkov" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Zasnežená pevnosť orkov" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Ľudská hradná pevnosť" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Zasnežená ľudská hradná pevnosť" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Elfská hradná pevnosť" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Trpasličia hradná pevnosť" @@ -1148,43 +1148,43 @@ msgstr "Trpasličia hradná pevnosť" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Ruiny pevnosti" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Ruiny ľudskej hradnej pevnosti" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Zatopená ľudská hradná pevnosť" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Ľudská hradná pevnosť v bažine" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Púštna pevnosť" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Ruiny púštnej pevnosti" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Hradná vrstva" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Vrstva pevnosti" @@ -1209,30 +1209,30 @@ msgstr "Vrstva pevnosti" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Most" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Drevený most" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1259,80 +1259,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Práchnivý most" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Jednoduchý kamenný most" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Most cez jaskynnú trhlinu" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Visiaci most" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Most cez kamennú trhlinu" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Doskový most" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Mimo mapy" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Experimentálny nepravý okraj mapy" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Odkrývanie" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Hmla" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "Huby" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1356,7 +1356,7 @@ msgstr "" "Väčšina jednotiek má v hubovom poraste obranu 50% až 60%, jazda má iba 20%." #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1390,12 +1390,12 @@ msgstr "" "Väčšina jednotiek má v jaskyniach obranu 20 až 40%, trpaslíci majú 50%." #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "Piesky" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1413,7 +1413,7 @@ msgstr "" "Morskí a hadí ľudia majú v pobrežných útesoch obranu až 70%." #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1435,7 +1435,7 @@ msgstr "" "majú v kopcoch obranu 60%." #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1456,7 +1456,7 @@ msgstr "" "sauri majú okolo 60%." #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1479,7 +1479,7 @@ msgstr "" "majú až 60%." #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1500,7 +1500,7 @@ msgstr "" "Väčšina jednotiek má v hrade obranu okolo 60%." #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1523,7 +1523,7 @@ msgstr "" "Väčšina jednotiek má v horách obranu 60%, trpaslíci majú až 70%." #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1540,12 +1540,12 @@ msgstr "" "Morskí a hadí ľudia majú v hlbokej vode obranu 50% a plný pohyb." #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Rovina" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1565,7 +1565,7 @@ msgstr "" "Väčšina jednotiek má na rovine obranu 30 až 40%." #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1596,12 +1596,12 @@ msgstr "" "Trpaslíci majú v lesoch zvyčajne obranu iba 30%." #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Zamrznuté" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1619,7 +1619,7 @@ msgstr "" "Väčšina jednotiek má na zamrznutom teréne obranu 20 až 40%." #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1643,12 +1643,12 @@ msgstr "" "Väčšina jednotiek má v dedine obranu 50 až 60%, jazdecké iba 40%." #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Neprekročiteľné" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1662,12 +1662,12 @@ msgstr "" "výškach. Ani najzúrivejší trol nedokáže preraziť hrubú kamennú stenu." #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Nepriechodné" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1680,12 +1680,12 @@ msgstr "" "lietajúce jednotky." #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Koľaje" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/sl.po b/po/wesnoth-lib/sl.po index 8c6a701028f2..3ee05d1d836d 100644 --- a/po/wesnoth-lib/sl.po +++ b/po/wesnoth-lib/sl.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: sl\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2010-10-03 10:36+0100\n" "Last-Translator: Klemen Košir \n" "Language-Team: Slovenian\n" @@ -26,7 +26,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "Globoka voda" @@ -54,7 +54,7 @@ msgstr "Tropski gozd" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Plitva voda" @@ -97,7 +97,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 #, fuzzy msgid "Coastal Reef" msgstr "Primorje" @@ -124,7 +124,7 @@ msgstr "Primorje" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Močvirje" @@ -201,8 +201,8 @@ msgstr "Prst" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Cesta" @@ -262,7 +262,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Pesek" @@ -273,7 +273,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -284,110 +284,110 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oaza" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Krater" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 #, fuzzy msgid "Mixed Flowers" msgstr "Zasnežen gozd" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 #, fuzzy msgid "Mushroom Farm" msgstr "Glivni gaj" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 #, fuzzy msgid "Desert Plants" msgstr "Gore" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Kampanja" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 #, fuzzy msgid "Great Tree" msgstr "Veličastno drevo" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 #, fuzzy msgid "Dead Great Tree" msgstr "Veličastno drevo" @@ -408,102 +408,102 @@ msgstr "Veličastno drevo" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Gozd" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Tropski gozd" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Zasnežen gozd" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Zasnežen gozd" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Zasnežen gozd" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savana" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "Zasnežen gozd" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "Zasnežen gozd" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "Gozd" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 #, fuzzy msgid "Fall Deciduous Forest" msgstr "Gozd" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "Gozd" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Zasnežen gozd" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Gozd" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Zasnežen gozd" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Gozd" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Zasnežen gozd" @@ -512,32 +512,32 @@ msgstr "Zasnežen gozd" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 #, fuzzy msgid "Hills" msgstr "Griči" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Griči" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "Griči" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Sipine" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 #, fuzzy msgid "Snow Hills" msgstr "Zasneženi griči" @@ -549,103 +549,103 @@ msgstr "Zasneženi griči" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Gore" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Neprehodne gore" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "Gore" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Zasnežene gore" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "Most" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Jama" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "Jamska stena" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "Osvetljena jama" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 #, fuzzy msgid "Mushroom Grove" msgstr "Glivni gaj" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "Glivni gaj" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 #, fuzzy msgid "Rockbound Cave" msgstr "Skalovita jama" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -663,8 +663,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -672,39 +672,39 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 #, fuzzy msgid "Chasm" msgstr "Brezno" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -716,24 +716,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Neprehodne gore" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Neprehodne gore" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Neprehodne gore" @@ -742,54 +742,54 @@ msgstr "Neprehodne gore" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Jamska stena" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "Jamska stena" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "Jamska stena" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "Jamska stena" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Neprehodno" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Neprehodno" @@ -797,8 +797,8 @@ msgstr "Neprehodno" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Praznina" @@ -832,187 +832,187 @@ msgstr "Praznina" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Vas" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Vas" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "Vas" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "Vas" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "Vas" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "Zasnežene gore" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "Zasnežene gore" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "Škratji grad" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "Vas" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "Škratji grad" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "Grad" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Vas" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Tropski gozd" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "Vas" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Vas" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "Škratji grad" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "Izreži" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "Zasnežene gore" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "Zasnežene gore" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "Vas" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Vas" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1026,20 +1026,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Grad" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Taborišče" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "Taborišče" @@ -1053,45 +1053,45 @@ msgstr "Taborišče" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Grad" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "Grad" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "Škratji grad" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "Škratji grad" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Grad" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Škratji grad" @@ -1099,38 +1099,38 @@ msgstr "Škratji grad" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "Grad" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "Grad" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "Potopljena razvalina" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "Močvirska razvalina" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "Škratji grad" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Škratji grad" @@ -1138,20 +1138,20 @@ msgstr "Škratji grad" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "Tabor" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Tabor" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "Tabor" @@ -1164,44 +1164,44 @@ msgstr "Tabor" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Utrdba" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "Trdnjava" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Škratji grad" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Škratji grad" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "Grad" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "Škratji grad" @@ -1210,50 +1210,50 @@ msgstr "Škratji grad" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Puščava" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Grad" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Grad" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Grad" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "Puščava" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Puščava" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Grad" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1278,17 +1278,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "Most" @@ -1296,14 +1296,14 @@ msgstr "Most" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "Most" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1321,8 +1321,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "Most" @@ -1330,16 +1330,16 @@ msgstr "Most" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Most" @@ -1347,8 +1347,8 @@ msgstr "Most" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "Most" @@ -1356,8 +1356,8 @@ msgstr "Most" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Most" @@ -1365,42 +1365,42 @@ msgstr "Most" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Most" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 #, fuzzy msgid "Shroud" msgstr "Koprena" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Megla" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1415,7 +1415,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1436,14 +1436,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Pesek" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1455,7 +1455,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1469,7 +1469,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1483,7 +1483,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1498,7 +1498,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1511,7 +1511,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1525,7 +1525,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1536,12 +1536,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1554,7 +1554,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1573,12 +1573,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1590,7 +1590,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1605,12 +1605,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Neprehodno" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1620,12 +1620,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1634,12 +1634,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/sr.po b/po/wesnoth-lib/sr.po index 747b336d2a1e..9c22c51c6780 100644 --- a/po/wesnoth-lib/sr.po +++ b/po/wesnoth-lib/sr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-lib\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-04-01 16:53+0200\n" "Last-Translator: Chusslove Illich \n" "Language-Team: Serbian\n" @@ -26,7 +26,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "дубока вода" @@ -50,7 +50,7 @@ msgstr "тропска дубока вода" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "плитка вода" @@ -90,7 +90,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "обалски гребен" @@ -115,7 +115,7 @@ msgstr "тропски обалски гребен" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "мочвара" @@ -189,8 +189,8 @@ msgstr "исушено блато" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "друм" @@ -247,7 +247,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "песак" @@ -258,7 +258,7 @@ msgstr "обалски песак" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -269,106 +269,106 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "оаза" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "запрека" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "гротло" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "мешовито цвеће" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "ораница" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "камење" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "мале печурке" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "засад печурака" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "пустињске биљке" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "пустињске биљке без костију" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "ветрењача" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Поход" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "ограда" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "камење са пешчаним наносом" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "локвањи" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "цветајући локвањи" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "велико дрво" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "мртво велико дрво" @@ -388,96 +388,96 @@ msgstr "мртво велико дрво" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "шума" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "тропска шума" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "зимзелена шума" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "зимзелена шума" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "зимзелена шума" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "зимзелена шума" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "снежна зимзелена шума" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "летња листопадна шума" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "јесења листопадна шума" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "зимска листопадна шума" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "снежна листопадна шума" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "летња мешовита шума" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "јесења мешовита шума" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "зимска мешовита шума" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "снежна мешовита шума" @@ -485,29 +485,29 @@ msgstr "снежна мешовита шума" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "брда" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "обична брда" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "сува брда" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "дине" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "снежна брда" @@ -518,97 +518,97 @@ msgstr "снежна брда" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "планине" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy #| msgid "Regular Impassable Mountains" msgid "Regular Mountains" msgstr "обичне непролазне планине" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "суве планине" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "снежне планине" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "дрвени под" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "прост дрвени под" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "светло" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "трачак светлости" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "пећина" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "пећински под" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "земљани пећински под" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "тамне камене плоче" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "пећинска стаза" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "гљиварски гај" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "осветљени гљиварски гај" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "стеновита пећина" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -626,8 +626,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "рудничка шина" @@ -635,38 +635,38 @@ msgstr "рудничка шина" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "бездан" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "обичан бездан" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "земљани бездан" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "језоморни бездан" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "бездан лаве" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "лава" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -678,22 +678,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "вулкан" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "обичне непролазне планине" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "пустињске непролазне планине" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "снежне непролазне планине" @@ -701,49 +701,49 @@ msgstr "снежне непролазне планине" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "пећински зид" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "природни пећински зид" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "обрађени пећински зид" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "природни земљани пећински зид" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "ојачани земљани пећински зид" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "камени зид" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "осветљени камени зид" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "непролазни преклоп" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy #| msgid "Impassable Overlay" msgid "Unwalkable Overlay" @@ -752,8 +752,8 @@ msgstr "непролазни преклоп" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "празнина" @@ -787,167 +787,167 @@ msgstr "празнина" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "село" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "село од земљаних опека" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "село под пустињским шаторима" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "село под шаторима" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "орковско село" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "снежно орковско село" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "снежно вилењачко село" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "вилењачко село" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "колиба" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "снежна колиба" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "урушена колиба" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "људски град" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "село ветрењача" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "снежни људски град" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "урушени људски град" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "село од брдског камења" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "снежно село од брдског камења" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "урушено село од брдског камења" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "тропско село" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "змашко село" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "пећинско село" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "патуљачко село" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "кућица" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "снежна кућица" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "брвнара" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "снежна брвнара" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "игло" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "мочварно село" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "морејско село" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -961,19 +961,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "сеоски преклоп" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "табор" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "снежни табор" @@ -986,43 +986,43 @@ msgstr "снежни табор" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "замак" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "орковски замак" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "снежни орковски замак" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "људски замак" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "снежни људски замак" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "кула вилењачког замка" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "патуљачки замак" @@ -1030,51 +1030,51 @@ msgstr "патуљачки замак" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "урушени замак" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "урушени људски замак" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "потопљена људска рушевина" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "мочварна људска рушевина" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "пустињски замак" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "урушени пустињски замак" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "кула табора" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "кула високог табора" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "кула снежног табора" @@ -1086,40 +1086,40 @@ msgstr "кула снежног табора" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "кула" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "орковска кула" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "снежна орковска кула" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "кула људског замка" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "кула снежног људског замка" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "кула вилењачког замка" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "кула патуљачког замка" @@ -1127,43 +1127,43 @@ msgstr "кула патуљачког замка" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "урушена кула" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "кула урушеног људског замка" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "кула потопљеног људског замка" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "кула мочварног људског замка" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "пустињска кула" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "урушена пустињска кула" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "преклоп замка" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "преклоп куле" @@ -1188,30 +1188,30 @@ msgstr "преклоп куле" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "мост" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "дрвени мост" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1229,32 +1229,32 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "натрули мост" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "прост камени мост" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "мост над пећинским безданом" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy #| msgid "Rotting Bridge" msgid "Hanging Bridge" @@ -1263,8 +1263,8 @@ msgstr "натрули мост" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy #| msgid "Cave Chasm Bridge" msgid "Stone Chasm Bridge" @@ -1273,42 +1273,42 @@ msgstr "мост над пећинским безданом" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy #| msgid "Bridge" msgid "Plank Bridge" msgstr "мост" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "ван мапе" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "пробна лажна ивица мапе" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "покров" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "магла" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1323,7 +1323,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1344,14 +1344,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "песак" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1363,7 +1363,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1377,7 +1377,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1391,7 +1391,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1406,7 +1406,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1419,7 +1419,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1433,7 +1433,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1444,12 +1444,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "равница" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1462,7 +1462,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1481,12 +1481,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "клизавица" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1498,7 +1498,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1513,12 +1513,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "непролаз" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1528,12 +1528,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "расцеп" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1542,12 +1542,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/sr@ijekavian.po b/po/wesnoth-lib/sr@ijekavian.po index e8a1e8a9ef46..04fded077b37 100644 --- a/po/wesnoth-lib/sr@ijekavian.po +++ b/po/wesnoth-lib/sr@ijekavian.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-lib\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-04-01 16:53+0200\n" "Last-Translator: Chusslove Illich \n" "Language-Team: Serbian\n" @@ -26,7 +26,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "дубока вода" @@ -50,7 +50,7 @@ msgstr "тропска дубока вода" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "плитка вода" @@ -90,7 +90,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "обалски гребен" @@ -115,7 +115,7 @@ msgstr "тропски обалски гребен" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "мочвара" @@ -189,8 +189,8 @@ msgstr "исушено блато" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "друм" @@ -247,7 +247,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "пијесак" @@ -258,7 +258,7 @@ msgstr "обалски пијесак" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -269,106 +269,106 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "оаза" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "запрека" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "гротло" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "мешовито цвијеће" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "ораница" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "камење" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "мале печурке" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "засад печурака" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "пустињске биљке" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "пустињске биљке без костију" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "ветрењача" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Поход" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "ограда" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "камење са пешчаним наносом" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "локвањи" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "цветајући локвањи" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "велико дрво" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "мртво велико дрво" @@ -388,96 +388,96 @@ msgstr "мртво велико дрво" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "шума" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "тропска шума" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "зимзелена шума" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "зимзелена шума" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "зимзелена шума" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "зимзелена шума" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "сњежна зимзелена шума" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "љетња листопадна шума" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "јесења листопадна шума" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "зимска листопадна шума" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "сњежна листопадна шума" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "љетна мјешовита шума" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "јесења мешовита шума" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "зимска мешовита шума" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "снежна мешовита шума" @@ -485,29 +485,29 @@ msgstr "снежна мешовита шума" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "брда" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "обична брда" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "сува брда" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "дине" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "сњежна брда" @@ -518,97 +518,97 @@ msgstr "сњежна брда" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "планине" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy #| msgid "Regular Impassable Mountains" msgid "Regular Mountains" msgstr "обичне непролазне планине" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "суве планине" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "сњежне планине" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "дрвени под" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "прост дрвени под" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "светло" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "трачак светлости" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "пећина" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "пећински под" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "земљани пећински под" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "тамне камене плоче" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "пећинска стаза" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "гљиварски гај" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "осветљени гљиварски гај" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "стјеновита пећина" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -626,8 +626,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "рудничка шина" @@ -635,38 +635,38 @@ msgstr "рудничка шина" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "бездан" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "обичан бездан" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "земљани бездан" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "језоморни бездан" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "бездан лаве" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "лава" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -678,22 +678,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "вулкан" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "обичне непролазне планине" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "пустињске непролазне планине" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "сњежне непролазне планине" @@ -701,49 +701,49 @@ msgstr "сњежне непролазне планине" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "пећински зид" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "природни пећински зид" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "обрађени пећински зид" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "природни земљани пећински зид" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "ојачани земљани пећински зид" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "камени зид" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "осветљени камени зид" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "непролазни преклоп" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy #| msgid "Impassable Overlay" msgid "Unwalkable Overlay" @@ -752,8 +752,8 @@ msgstr "непролазни преклоп" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "празнина" @@ -787,167 +787,167 @@ msgstr "празнина" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "село" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "село од земљаних опека" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "село под пустињским шаторима" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "село под шаторима" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "орковско село" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "сњежно орковско село" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "сњежно вилењачко село" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "вилењачко село" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "колиба" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "сњежна колиба" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "урушена колиба" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "људски град" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "село ветрењача" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "сњежни људски град" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "урушени људски град" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "село од брдског камења" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "сњежно село од брдског камења" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "урушено село од брдског камења" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "тропско село" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "змашко село" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "пећинско село" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "патуљачко село" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "кућица" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "сњежна кућица" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "брвнара" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "сњежна брвнара" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "игло" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "мочварно село" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "морејско село" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -961,19 +961,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "сеоски преклоп" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "табор" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "сњежни табор" @@ -986,43 +986,43 @@ msgstr "сњежни табор" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "замак" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "орковски замак" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "сњежни орковски замак" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "људски замак" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "сњежни људски замак" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "кула вилењачког замка" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "патуљачки замак" @@ -1030,51 +1030,51 @@ msgstr "патуљачки замак" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "урушени замак" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "урушени људски замак" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "потопљена људска рушевина" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "мочварна људска рушевина" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "пустињски замак" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "урушени пустињски замак" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "кула табора" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "кула високог табора" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "кула сњежног табора" @@ -1086,40 +1086,40 @@ msgstr "кула сњежног табора" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "кула" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "орковска кула" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "сњежна орковска кула" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "кула људског замка" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "кула сњежног људског замка" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "кула вилењачког замка" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "кула патуљачког замка" @@ -1127,43 +1127,43 @@ msgstr "кула патуљачког замка" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "урушена кула" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "кула урушеног људског замка" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "кула потопљеног људског замка" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "кула мочварног људског замка" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "пустињска кула" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "урушена пустињска кула" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "преклоп замка" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "преклоп куле" @@ -1188,30 +1188,30 @@ msgstr "преклоп куле" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "мост" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "дрвени мост" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1229,32 +1229,32 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "натрули мост" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "прост камени мост" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "мост над пећинским безданом" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy #| msgid "Rotting Bridge" msgid "Hanging Bridge" @@ -1263,8 +1263,8 @@ msgstr "натрули мост" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy #| msgid "Cave Chasm Bridge" msgid "Stone Chasm Bridge" @@ -1273,42 +1273,42 @@ msgstr "мост над пећинским безданом" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy #| msgid "Bridge" msgid "Plank Bridge" msgstr "мост" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "ван мапе" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "пробна лажна ивица мапе" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "покров" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "магла" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1323,7 +1323,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1344,14 +1344,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "пијесак" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1363,7 +1363,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1377,7 +1377,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1391,7 +1391,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1406,7 +1406,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1419,7 +1419,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1433,7 +1433,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1444,12 +1444,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "равница" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1462,7 +1462,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1481,12 +1481,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "клизавица" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1498,7 +1498,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1513,12 +1513,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "непролаз" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1528,12 +1528,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "расцеп" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1542,12 +1542,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/sr@ijekavianlatin.po b/po/wesnoth-lib/sr@ijekavianlatin.po index da88f7e422de..d579fc8569fb 100644 --- a/po/wesnoth-lib/sr@ijekavianlatin.po +++ b/po/wesnoth-lib/sr@ijekavianlatin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-lib\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-04-01 16:53+0200\n" "Last-Translator: Chusslove Illich \n" "Language-Team: Serbian\n" @@ -26,7 +26,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "duboka voda" @@ -50,7 +50,7 @@ msgstr "tropska duboka voda" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "plitka voda" @@ -90,7 +90,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "obalski greben" @@ -115,7 +115,7 @@ msgstr "tropski obalski greben" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "močvara" @@ -189,8 +189,8 @@ msgstr "isušeno blato" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "drum" @@ -247,7 +247,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "pijesak" @@ -258,7 +258,7 @@ msgstr "obalski pijesak" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -269,106 +269,106 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "oaza" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "zapreka" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "grotlo" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "mešovito cvijeće" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "oranica" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "kamenje" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "male pečurke" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "zasad pečuraka" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "pustinjske biljke" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "pustinjske biljke bez kostiju" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "vetrenjača" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Pohod" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "ograda" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "kamenje sa peščanim nanosom" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "lokvanji" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "cvetajući lokvanji" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "veliko drvo" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "mrtvo veliko drvo" @@ -388,96 +388,96 @@ msgstr "mrtvo veliko drvo" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "šuma" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "tropska šuma" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "zimzelena šuma" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "zimzelena šuma" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "zimzelena šuma" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "zimzelena šuma" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "snježna zimzelena šuma" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "ljetnja listopadna šuma" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "jesenja listopadna šuma" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "zimska listopadna šuma" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "snježna listopadna šuma" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "ljetna mješovita šuma" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "jesenja mešovita šuma" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "zimska mešovita šuma" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "snežna mešovita šuma" @@ -485,29 +485,29 @@ msgstr "snežna mešovita šuma" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "brda" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "obična brda" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "suva brda" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "dine" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "snježna brda" @@ -518,97 +518,97 @@ msgstr "snježna brda" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "planine" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy #| msgid "Regular Impassable Mountains" msgid "Regular Mountains" msgstr "obične neprolazne planine" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "suve planine" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "snježne planine" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "drveni pod" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "prost drveni pod" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "svetlo" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "tračak svetlosti" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "pećina" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "pećinski pod" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "zemljani pećinski pod" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "tamne kamene ploče" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "pećinska staza" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "gljivarski gaj" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "osvetljeni gljivarski gaj" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "stjenovita pećina" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -626,8 +626,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "rudnička šina" @@ -635,38 +635,38 @@ msgstr "rudnička šina" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "bezdan" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "običan bezdan" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "zemljani bezdan" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "jezomorni bezdan" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "bezdan lave" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -678,22 +678,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "vulkan" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "obične neprolazne planine" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "pustinjske neprolazne planine" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "snježne neprolazne planine" @@ -701,49 +701,49 @@ msgstr "snježne neprolazne planine" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "pećinski zid" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "prirodni pećinski zid" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "obrađeni pećinski zid" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "prirodni zemljani pećinski zid" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "ojačani zemljani pećinski zid" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "kameni zid" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "osvetljeni kameni zid" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "neprolazni preklop" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy #| msgid "Impassable Overlay" msgid "Unwalkable Overlay" @@ -752,8 +752,8 @@ msgstr "neprolazni preklop" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "praznina" @@ -787,167 +787,167 @@ msgstr "praznina" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "selo" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "selo od zemljanih opeka" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "selo pod pustinjskim šatorima" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "selo pod šatorima" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "orkovsko selo" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "snježno orkovsko selo" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "snježno vilenjačko selo" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "vilenjačko selo" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "koliba" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "snježna koliba" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "urušena koliba" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "ljudski grad" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "selo vetrenjača" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "snježni ljudski grad" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "urušeni ljudski grad" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "selo od brdskog kamenja" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "snježno selo od brdskog kamenja" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "urušeno selo od brdskog kamenja" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "tropsko selo" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "zmaško selo" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "pećinsko selo" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "patuljačko selo" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "kućica" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "snježna kućica" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "brvnara" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "snježna brvnara" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "iglo" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "močvarno selo" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "morejsko selo" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -961,19 +961,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "seoski preklop" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "tabor" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "snježni tabor" @@ -986,43 +986,43 @@ msgstr "snježni tabor" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "zamak" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "orkovski zamak" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "snježni orkovski zamak" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "ljudski zamak" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "snježni ljudski zamak" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "kula vilenjačkog zamka" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "patuljački zamak" @@ -1030,51 +1030,51 @@ msgstr "patuljački zamak" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "urušeni zamak" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "urušeni ljudski zamak" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "potopljena ljudska ruševina" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "močvarna ljudska ruševina" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "pustinjski zamak" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "urušeni pustinjski zamak" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "kula tabora" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "kula visokog tabora" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "kula snježnog tabora" @@ -1086,40 +1086,40 @@ msgstr "kula snježnog tabora" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "kula" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "orkovska kula" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "snježna orkovska kula" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "kula ljudskog zamka" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "kula snježnog ljudskog zamka" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "kula vilenjačkog zamka" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "kula patuljačkog zamka" @@ -1127,43 +1127,43 @@ msgstr "kula patuljačkog zamka" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "urušena kula" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "kula urušenog ljudskog zamka" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "kula potopljenog ljudskog zamka" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "kula močvarnog ljudskog zamka" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "pustinjska kula" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "urušena pustinjska kula" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "preklop zamka" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "preklop kule" @@ -1188,30 +1188,30 @@ msgstr "preklop kule" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "most" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "drveni most" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1229,32 +1229,32 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "natruli most" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "prost kameni most" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "most nad pećinskim bezdanom" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy #| msgid "Rotting Bridge" msgid "Hanging Bridge" @@ -1263,8 +1263,8 @@ msgstr "natruli most" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy #| msgid "Cave Chasm Bridge" msgid "Stone Chasm Bridge" @@ -1273,42 +1273,42 @@ msgstr "most nad pećinskim bezdanom" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy #| msgid "Bridge" msgid "Plank Bridge" msgstr "most" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "van mape" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "probna lažna ivica mape" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "pokrov" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "magla" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1323,7 +1323,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1344,14 +1344,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "pijesak" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1363,7 +1363,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1377,7 +1377,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1391,7 +1391,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1406,7 +1406,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1419,7 +1419,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1433,7 +1433,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1444,12 +1444,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "ravnica" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1462,7 +1462,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1481,12 +1481,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "klizavica" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1498,7 +1498,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1513,12 +1513,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "neprolaz" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1528,12 +1528,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "rascep" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1542,12 +1542,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/sr@latin.po b/po/wesnoth-lib/sr@latin.po index 75ac0f5fc2ed..88b478938d57 100644 --- a/po/wesnoth-lib/sr@latin.po +++ b/po/wesnoth-lib/sr@latin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-lib\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-04-01 16:53+0200\n" "Last-Translator: Chusslove Illich \n" "Language-Team: Serbian\n" @@ -26,7 +26,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "duboka voda" @@ -50,7 +50,7 @@ msgstr "tropska duboka voda" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "plitka voda" @@ -90,7 +90,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "obalski greben" @@ -115,7 +115,7 @@ msgstr "tropski obalski greben" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "močvara" @@ -189,8 +189,8 @@ msgstr "isušeno blato" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "drum" @@ -247,7 +247,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "pesak" @@ -258,7 +258,7 @@ msgstr "obalski pesak" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -269,106 +269,106 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "oaza" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "zapreka" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "grotlo" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "mešovito cveće" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "oranica" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "kamenje" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "male pečurke" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "zasad pečuraka" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "pustinjske biljke" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "pustinjske biljke bez kostiju" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "vetrenjača" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Pohod" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "ograda" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "kamenje sa peščanim nanosom" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "lokvanji" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "cvetajući lokvanji" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "veliko drvo" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "mrtvo veliko drvo" @@ -388,96 +388,96 @@ msgstr "mrtvo veliko drvo" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "šuma" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "tropska šuma" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "zimzelena šuma" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "zimzelena šuma" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "zimzelena šuma" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "zimzelena šuma" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "snežna zimzelena šuma" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "letnja listopadna šuma" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "jesenja listopadna šuma" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "zimska listopadna šuma" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "snežna listopadna šuma" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "letnja mešovita šuma" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "jesenja mešovita šuma" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "zimska mešovita šuma" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "snežna mešovita šuma" @@ -485,29 +485,29 @@ msgstr "snežna mešovita šuma" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "brda" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "obična brda" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "suva brda" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "dine" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "snežna brda" @@ -518,97 +518,97 @@ msgstr "snežna brda" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "planine" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy #| msgid "Regular Impassable Mountains" msgid "Regular Mountains" msgstr "obične neprolazne planine" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "suve planine" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "snežne planine" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "drveni pod" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "prost drveni pod" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "svetlo" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "tračak svetlosti" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "pećina" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "pećinski pod" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "zemljani pećinski pod" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "tamne kamene ploče" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "pećinska staza" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "gljivarski gaj" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "osvetljeni gljivarski gaj" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "stenovita pećina" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -626,8 +626,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "rudnička šina" @@ -635,38 +635,38 @@ msgstr "rudnička šina" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "bezdan" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "običan bezdan" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "zemljani bezdan" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "jezomorni bezdan" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "bezdan lave" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -678,22 +678,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "vulkan" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "obične neprolazne planine" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "pustinjske neprolazne planine" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "snežne neprolazne planine" @@ -701,49 +701,49 @@ msgstr "snežne neprolazne planine" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "pećinski zid" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "prirodni pećinski zid" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "obrađeni pećinski zid" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "prirodni zemljani pećinski zid" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "ojačani zemljani pećinski zid" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "kameni zid" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "osvetljeni kameni zid" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "neprolazni preklop" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy #| msgid "Impassable Overlay" msgid "Unwalkable Overlay" @@ -752,8 +752,8 @@ msgstr "neprolazni preklop" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "praznina" @@ -787,167 +787,167 @@ msgstr "praznina" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "selo" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "selo od zemljanih opeka" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "selo pod pustinjskim šatorima" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "selo pod šatorima" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "orkovsko selo" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "snežno orkovsko selo" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "snežno vilenjačko selo" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "vilenjačko selo" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "koliba" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "snežna koliba" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "urušena koliba" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "ljudski grad" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "selo vetrenjača" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "snežni ljudski grad" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "urušeni ljudski grad" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "selo od brdskog kamenja" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "snežno selo od brdskog kamenja" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "urušeno selo od brdskog kamenja" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "tropsko selo" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "zmaško selo" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "pećinsko selo" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "patuljačko selo" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "kućica" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "snežna kućica" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "brvnara" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "snežna brvnara" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "iglo" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "močvarno selo" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "morejsko selo" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -961,19 +961,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "seoski preklop" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "tabor" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "snežni tabor" @@ -986,43 +986,43 @@ msgstr "snežni tabor" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "zamak" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "orkovski zamak" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "snežni orkovski zamak" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "ljudski zamak" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "snežni ljudski zamak" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "kula vilenjačkog zamka" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "patuljački zamak" @@ -1030,51 +1030,51 @@ msgstr "patuljački zamak" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "urušeni zamak" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "urušeni ljudski zamak" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "potopljena ljudska ruševina" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "močvarna ljudska ruševina" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "pustinjski zamak" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "urušeni pustinjski zamak" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "kula tabora" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "kula visokog tabora" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "kula snežnog tabora" @@ -1086,40 +1086,40 @@ msgstr "kula snežnog tabora" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "kula" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "orkovska kula" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "snežna orkovska kula" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "kula ljudskog zamka" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "kula snežnog ljudskog zamka" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "kula vilenjačkog zamka" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "kula patuljačkog zamka" @@ -1127,43 +1127,43 @@ msgstr "kula patuljačkog zamka" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "urušena kula" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "kula urušenog ljudskog zamka" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "kula potopljenog ljudskog zamka" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "kula močvarnog ljudskog zamka" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "pustinjska kula" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "urušena pustinjska kula" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "preklop zamka" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "preklop kule" @@ -1188,30 +1188,30 @@ msgstr "preklop kule" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "most" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "drveni most" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1229,32 +1229,32 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "natruli most" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "prost kameni most" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "most nad pećinskim bezdanom" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy #| msgid "Rotting Bridge" msgid "Hanging Bridge" @@ -1263,8 +1263,8 @@ msgstr "natruli most" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy #| msgid "Cave Chasm Bridge" msgid "Stone Chasm Bridge" @@ -1273,42 +1273,42 @@ msgstr "most nad pećinskim bezdanom" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy #| msgid "Bridge" msgid "Plank Bridge" msgstr "most" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "van mape" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "probna lažna ivica mape" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "pokrov" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "magla" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1323,7 +1323,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1344,14 +1344,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "pesak" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1363,7 +1363,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1377,7 +1377,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1391,7 +1391,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1406,7 +1406,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1419,7 +1419,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1433,7 +1433,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1444,12 +1444,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "ravnica" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1462,7 +1462,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1481,12 +1481,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "klizavica" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1498,7 +1498,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1513,12 +1513,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "neprolaz" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1528,12 +1528,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "rascep" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1542,12 +1542,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/sv.po b/po/wesnoth-lib/sv.po index 7b73cd20b668..d20584d87833 100644 --- a/po/wesnoth-lib/sv.po +++ b/po/wesnoth-lib/sv.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2011-09-13 14:06+0100\n" "Last-Translator: Andreas Tyrberg \n" "Language-Team: Swedish\n" @@ -25,7 +25,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Djupt vatten" @@ -49,7 +49,7 @@ msgstr "Djupt, tropiskt vatten" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Grunt vatten" @@ -89,7 +89,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Kustrev" @@ -114,7 +114,7 @@ msgstr "Kustrev (tropiskt)" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Träsk" @@ -188,8 +188,8 @@ msgstr "Torr jord" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Väg" @@ -246,7 +246,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Sand" @@ -257,7 +257,7 @@ msgstr "Sandstrand" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -268,106 +268,106 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Oas" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Bråte" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Krater" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Blandade blommor" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Fält" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Sten" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Små svampar" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Svampfarm" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Ökenblommor" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Ökenblommor utan ben" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Väderkvarn" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Kampanj" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Stängsel" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Stenar och sanddynor" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Näckrosor" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Blommande näckrosor" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Stort träd" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Stort dött träd" @@ -387,96 +387,96 @@ msgstr "Stort dött träd" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Skog" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Tropisk skog" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "Tallskog" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "Tallskog" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "Tallskog" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Savann" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Tallskog" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Snötäckt tallskog" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Lövskog (sommar)" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Lövskog (höst)" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Lövskog (vinter)" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Snötäckt lövskog" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Blandskog (sommar)" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Blandskog (höst)" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Blandskog (vinter)" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Snötäckt blandskog" @@ -484,29 +484,29 @@ msgstr "Snötäckt blandskog" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Kullar" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Vanliga kullar" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Torra kullar" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Dyner" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Snötäckta kullar" @@ -517,96 +517,96 @@ msgstr "Snötäckta kullar" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Berg" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Obestigbara ökenberg" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Torra berg" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Snöiga berg" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Trägolv" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Enkelt trägolv" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Upplyst" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Ljusstråle" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Grotta" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Grottgolv" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Jordtäckt grottgolv" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Mörk gatsten" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Grottgång" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Svampdunge" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Upplyst svampdunge" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Klippgrotta" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -624,8 +624,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Gruvbana" @@ -633,38 +633,38 @@ msgstr "Gruvbana" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Klyfta" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Kanjon" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Jordtäckt Kanjon" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Eterisk Avgrund" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Lavaklyfta" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -676,22 +676,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Vulkan" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "OVanliga obestigbara berg" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Obestigbara ökenberg" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Snötäckta, obestigbara berg" @@ -699,49 +699,49 @@ msgstr "Snötäckta, obestigbara berg" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Grottvägg" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Naturlig grottvägg" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Tillyxad grottvägg" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Naturlig grottvägg (jord)" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Förstärkt grottvägg (jord)" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Stenvägg" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Upplyst stenvägg" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Oframkomlighetsmarkering" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy #| msgid "Impassable Overlay" msgid "Unwalkable Overlay" @@ -750,8 +750,8 @@ msgstr "Oframkomlighetsmarkering" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Tomhet" @@ -785,169 +785,169 @@ msgstr "Tomhet" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "By" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Ökenby" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Tältby i öken" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Tältby" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Orchby" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Snötäckt orchby" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Snötäckt alvby" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Alvby" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Stuga" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Snötäckt stuga" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Trasig Stuga" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Människostad" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Väderkvarn" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Snötäckt människostad" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Förstörd människostad" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Bergsby" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Snötcäkt bergsby" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Förstörd bergsby" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Tropisk by" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Drakby" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Grottby" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Dvärgaby" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Hydda" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Snötäckt hydda" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Timmerhus" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Snöig Timmerstuga" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Igloo" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Träskby" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy #| msgid "Swamp Merfolk Village" msgid "Merfolk Village" msgstr "Sjöfolksby (träsk)" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -961,19 +961,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Bymarkering" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Läger" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Snötäckt läger" @@ -986,43 +986,43 @@ msgstr "Snötäckt läger" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Borg" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Orchborg" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Snötäckt orchborg" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Människoborg" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Snötäckt människoborg" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "Alvkärntorn" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Dvärgborg" @@ -1030,51 +1030,51 @@ msgstr "Dvärgborg" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "borgruin" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Förstörd människoborg" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Översvämmad borgruin" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Träskruin" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Ökenslott" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Ökenslottsruin" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Lägerkärntorn" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Högt lägerkärntorn" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Snötäckt lägerkärntorn" @@ -1086,40 +1086,40 @@ msgstr "Snötäckt lägerkärntorn" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Kärntorn" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Orchkärntorn" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Snötäckt orchkärntorn" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Människokärntorn" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Snötäckt människokärntorn" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Alvkärntorn" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Dvärgkärntorn" @@ -1127,43 +1127,43 @@ msgstr "Dvärgkärntorn" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Kärntornsruin" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Människokärntornsruin" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Översvämmat kärntorn för människoborg" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Träskkärntorn för människoborg" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Ökenkärntorn" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Ökenkärntornsruin" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Borgmarkering" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Kärntorns-markering" @@ -1188,30 +1188,30 @@ msgstr "Kärntorns-markering" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Bro" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Träbro" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1229,8 +1229,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy #| msgid "Wooden Bridge" msgid "Rotting Bridge" @@ -1239,24 +1239,24 @@ msgstr "Träbro" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Enkel stenbro" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Grottbro" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy #| msgid "Wooden Bridge" msgid "Hanging Bridge" @@ -1265,8 +1265,8 @@ msgstr "Träbro" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy #| msgid "Cave Chasm Bridge" msgid "Stone Chasm Bridge" @@ -1275,42 +1275,42 @@ msgstr "Grottbro" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy #| msgid "Bridge" msgid "Plank Bridge" msgstr "Bro" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Utanför kartan" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Falsk, experimentell kartgräns" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Slöja" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Dimma" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1325,7 +1325,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1346,14 +1346,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Sand" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1365,7 +1365,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1379,7 +1379,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1393,7 +1393,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1408,7 +1408,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1421,7 +1421,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1435,7 +1435,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1446,12 +1446,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Plan" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1464,7 +1464,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1483,12 +1483,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Frusen" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1500,7 +1500,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1515,12 +1515,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Oframkomlig" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1530,12 +1530,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Ofarbar" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1544,12 +1544,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/tl.po b/po/wesnoth-lib/tl.po index 89fd7469d5d0..c6c462f293dc 100644 --- a/po/wesnoth-lib/tl.po +++ b/po/wesnoth-lib/tl.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.1.2+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2006-05-13 05:43-0000\n" "Last-Translator: Joset Anthony Zamora \n" "Language-Team: none\n" @@ -21,7 +21,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "" @@ -45,7 +45,7 @@ msgstr "" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "" @@ -85,7 +85,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 #, fuzzy msgid "Coastal Reef" msgstr "baybaying dagat" @@ -112,7 +112,7 @@ msgstr "baybaying dagat" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "" @@ -186,8 +186,8 @@ msgstr "" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "" @@ -247,7 +247,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 #, fuzzy msgid "Sand" msgstr "isla" @@ -259,7 +259,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -270,104 +270,104 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "" @@ -387,98 +387,98 @@ msgstr "" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Ipakita ang Galaw ng Kalaban" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Ipakita ang Galaw ng Kalaban" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Ipakita ang Galaw ng Kalaban" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "Ipakita ang Galaw ng Kalaban" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "Ipakita ang Galaw ng Kalaban" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Ipakita ang Galaw ng Kalaban" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Ipakita ang Galaw ng Kalaban" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Ipakita ang Galaw ng Kalaban" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Ipakita ang Galaw ng Kalaban" @@ -487,29 +487,29 @@ msgstr "Ipakita ang Galaw ng Kalaban" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "" @@ -520,96 +520,96 @@ msgstr "" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "I-seyb As" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -627,8 +627,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -636,38 +636,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -679,22 +679,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "" @@ -702,50 +702,50 @@ msgstr "" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "I-seyb As" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "baybaying dagat" @@ -753,8 +753,8 @@ msgstr "baybaying dagat" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "" @@ -788,186 +788,186 @@ msgstr "" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 #, fuzzy msgid "Village" msgstr "Mga Nayon:" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Mga Nayon:" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "Mga Nayon:" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "Mga Nayon:" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "Mga Nayon:" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "baybaying dagat" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "baybaying dagat" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "Mga Nayon:" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "hindi" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "baybaying dagat" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Mga Nayon:" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Mga Nayon:" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "Mga Nayon:" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Mga Nayon:" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "Mga Nayon:" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "Putulin" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "hindi" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "Mga Nayon:" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Mga Nayon:" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -981,20 +981,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "baybaying dagat" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "" @@ -1007,45 +1007,45 @@ msgstr "" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 #, fuzzy msgid "Castle" msgstr "baybaying dagat" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "baybaying dagat" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "baybaying dagat" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "baybaying dagat" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 #, fuzzy msgid "Dwarven Castle" msgstr "baybaying dagat" @@ -1054,36 +1054,36 @@ msgstr "baybaying dagat" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "baybaying dagat" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "baybaying dagat" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "baybaying dagat" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "baybaying dagat" @@ -1091,18 +1091,18 @@ msgstr "baybaying dagat" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "" @@ -1114,44 +1114,44 @@ msgstr "" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "baybaying dagat" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "baybaying dagat" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "baybaying dagat" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "baybaying dagat" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "baybaying dagat" @@ -1160,50 +1160,50 @@ msgstr "baybaying dagat" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "baybaying dagat" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "baybaying dagat" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "baybaying dagat" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "baybaying dagat" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "baybaying dagat" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "baybaying dagat" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "baybaying dagat" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1228,30 +1228,30 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1269,80 +1269,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1357,7 +1357,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1378,13 +1378,13 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy msgid "Sands" msgstr "isla" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1396,7 +1396,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1410,7 +1410,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1424,7 +1424,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1439,7 +1439,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1452,7 +1452,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1466,7 +1466,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1477,12 +1477,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1495,7 +1495,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1514,12 +1514,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1531,7 +1531,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1546,12 +1546,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1561,12 +1561,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1575,12 +1575,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/tr.po b/po/wesnoth-lib/tr.po index b2edec1f4bc3..6ed7c1fe863f 100644 --- a/po/wesnoth-lib/tr.po +++ b/po/wesnoth-lib/tr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-lib\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2009-04-12 14:55+0300\n" "Last-Translator: Nilgün Belma Bugüner \n" "Language-Team: Turkish \n" @@ -24,7 +24,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "Derin Su" @@ -52,7 +52,7 @@ msgstr "Tropik Orman" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Sığ Su" @@ -95,7 +95,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Kayalık Sahil" @@ -124,7 +124,7 @@ msgstr "Kayalık Sahil" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Bataklık" @@ -200,8 +200,8 @@ msgstr "Çamur" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Yol" @@ -261,7 +261,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Kum" @@ -272,7 +272,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -283,111 +283,111 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Vaha" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Moloz" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Krater" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 #, fuzzy msgid "Mixed Flowers" msgstr "Karlı Orman" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Tarla" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 #, fuzzy msgid "Small Mushrooms" msgstr "Mantar Korusu" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 #, fuzzy msgid "Mushroom Farm" msgstr "Mantar Korusu" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 #, fuzzy msgid "Desert Plants" msgstr "Aşılmaz Çöl Dağları" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "Aşılmaz Çöl Dağları" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "Seferberlik" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Ulu Ağaç" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 #, fuzzy #| msgid "Great Tree" msgid "Dead Great Tree" @@ -409,102 +409,102 @@ msgstr "Ulu Ağaç" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Orman" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Tropik Orman" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy msgid "Rainforest" msgstr "Karlı Orman" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 #, fuzzy msgid "Palm Forest" msgstr "Karlı Orman" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy msgid "Dense Palm Forest" msgstr "Karlı Orman" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Bozkır" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 #, fuzzy msgid "Pine Forest" msgstr "Karlı Orman" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 #, fuzzy msgid "Snowy Pine Forest" msgstr "Karlı Orman" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 #, fuzzy msgid "Summer Deciduous Forest" msgstr "Ağaçlık Tepeler" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 #, fuzzy msgid "Fall Deciduous Forest" msgstr "Ağaçlık Tepeler" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 #, fuzzy msgid "Winter Deciduous Forest" msgstr "Ağaçlık Tepeler" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 #, fuzzy msgid "Snowy Deciduous Forest" msgstr "Karlı Orman" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 #, fuzzy msgid "Summer Mixed Forest" msgstr "Ağaçlık Tepeler" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "Karlı Orman" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 #, fuzzy msgid "Winter Mixed Forest" msgstr "Ağaçlık Tepeler" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 #, fuzzy msgid "Snowy Mixed Forest" msgstr "Karlı Orman" @@ -513,31 +513,31 @@ msgstr "Karlı Orman" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Tepeler" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "Tepeler" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "Tepeler" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Kum Tepeleri" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Karlı Tepeler" @@ -548,102 +548,102 @@ msgstr "Karlı Tepeler" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Dağlar" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "Aşılmaz Çöl Dağları" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "Dağlar" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 #, fuzzy msgid "Snowy Mountains" msgstr "Dağlar" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "Köprü" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Hüzme" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Mağara" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "Mağara Duvarı" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "Mağara yolu" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Mantar Korusu" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "Mantar Korusu" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Taşlık Mağara" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -661,8 +661,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -670,38 +670,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Kanyon" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Lav çukuru" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Lav" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -713,24 +713,24 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "Aşılmaz Dağlar" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "Aşılmaz Dağlar" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "Aşılmaz Dağlar" @@ -739,54 +739,54 @@ msgstr "Aşılmaz Dağlar" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "Mağara Duvarı" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "Mağara Duvarı" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "Mağara Duvarı" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "Mağara Duvarı" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "Geçit Vermez" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "Geçit Vermez" @@ -794,8 +794,8 @@ msgstr "Geçit Vermez" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Boş" @@ -829,187 +829,187 @@ msgstr "Boş" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Köy" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "Köy" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "Köy" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "Köy" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "Köy" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "Dağlar" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "Dağlar" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "Kale" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "Köy" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "Dağlar" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "Kale" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "Köy" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "Tropik Orman" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "Köy" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "Köy" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "Köy" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "Kes" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "Dağlar" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "Dağlar" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "Köy" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "Köy" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -1023,20 +1023,20 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "Kale" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Ordugah" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "Ordugah" @@ -1050,45 +1050,45 @@ msgstr "Ordugah" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Kale" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "Kale" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "Kale" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "Dağlar" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "Kale" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 #, fuzzy msgid "Dwarven Castle" msgstr "Kale" @@ -1097,38 +1097,38 @@ msgstr "Kale" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "Kale" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "Kale" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "Çökük Harabe" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "Batak Harabe" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "Aşılmaz Çöl Dağları" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "Aşılmaz Çöl Dağları" @@ -1136,20 +1136,20 @@ msgstr "Aşılmaz Çöl Dağları" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 #, fuzzy msgid "Encampment Keep" msgstr "Ordugah" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "Ordugah" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "Ordugah" @@ -1162,44 +1162,44 @@ msgstr "Ordugah" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "İç kale" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "İç kale" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "Kale" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "Dağlar" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "Kale" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "Kale" @@ -1208,50 +1208,50 @@ msgstr "Kale" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "Çöl" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "Kale" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "Kale" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "Kale" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "Çöl" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "Çöl" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "Kale" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1276,17 +1276,17 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "Köprü" @@ -1294,14 +1294,14 @@ msgstr "Köprü" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "Köprü" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1319,8 +1319,8 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "Köprü" @@ -1328,16 +1328,16 @@ msgstr "Köprü" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "Köprü" @@ -1345,8 +1345,8 @@ msgstr "Köprü" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "Köprü" @@ -1354,8 +1354,8 @@ msgstr "Köprü" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "Köprü" @@ -1363,41 +1363,41 @@ msgstr "Köprü" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "Köprü" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Örtü" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Savaş Dumanı" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1412,7 +1412,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1433,14 +1433,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Kum" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1452,7 +1452,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1466,7 +1466,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1480,7 +1480,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1495,7 +1495,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1508,7 +1508,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1522,7 +1522,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1533,12 +1533,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Çayır" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1551,7 +1551,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1570,12 +1570,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Kar" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1587,7 +1587,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1602,12 +1602,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Geçit Vermez" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1617,12 +1617,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Yürünmez" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1631,12 +1631,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/uk.po b/po/wesnoth-lib/uk.po index 8575128874fc..4bc7d4d2796c 100644 --- a/po/wesnoth-lib/uk.po +++ b/po/wesnoth-lib/uk.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: 1.11\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-10-31 12:38+0200\n" "Last-Translator: Igor Paliychuk \n" "Language-Team: LANGUAGE \n" @@ -26,7 +26,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Глибока вода" @@ -50,7 +50,7 @@ msgstr "Тропічна глибока вода" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Мілка вода" @@ -90,7 +90,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Прибережний риф" @@ -115,7 +115,7 @@ msgstr "Тропічний прибережний риф" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Болото" @@ -189,8 +189,8 @@ msgstr "Сухий грунт" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Дорога" @@ -247,7 +247,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Пісок" @@ -258,7 +258,7 @@ msgstr "Пляжні піски" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -269,104 +269,104 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Оазис" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Щебінь" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Кратер" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Дикорослі квіти" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Сільськогосподарське угіддя" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Камені" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Малі гриби" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Грибна ферма" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Пустельні рослини" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Пустельні рослини без скелету" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Вітряк" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Багаття" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Паркан" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Камені з піщаними заметами" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Водяні лілії" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Цвітучі водяні лілії" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Велике дерево" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Мертве велике дерево" @@ -386,94 +386,94 @@ msgstr "Мертве велике дерево" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Ліс" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Тропічний ліс" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "Сосновий ліс" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Пальмовий ліс" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 #, fuzzy #| msgid "Palm Forest" msgid "Dense Palm Forest" msgstr "Пальмовий ліс" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Сосновий ліс" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Сніжний сосновий ліс" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "ЛІтній листяний ліс" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Опалий листяний ліс" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Зимовий листяний ліс" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Сніжний листяний ліс" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Літній мішаний ліс" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Опалий мішаний ліс" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Зимовий мішаний ліс" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Сніжний мішаний ліс" @@ -481,29 +481,29 @@ msgstr "Сніжний мішаний ліс" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Пагорби" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Звичайні пагорби" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Сухі пагорби" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Дюни" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Сніжні пагорби" @@ -514,97 +514,97 @@ msgstr "Сніжні пагорби" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Гори" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 #, fuzzy #| msgid "Regular Impassable Mountains" msgid "Regular Mountains" msgstr "Звичайні непрохідні гори" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Сухі гори" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Сніжні гори" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Дерев'яна підлога" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Звичайна дерев'яна підлога" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Освітлена печера" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Промінь світла" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Печера" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Дно печери" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Земляне дно печери" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Темні плити" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Печерна стежка" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Грибний гай" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Освітлений грибний гай" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Облямована скелями печера" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -622,8 +622,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Шахтні рейки" @@ -631,38 +631,38 @@ msgstr "Шахтні рейки" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Прірва" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Звичайна прірва" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Земляна прірва" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Ефірна безодня" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Прірва з лавою" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Лава" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -674,22 +674,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Вулкан" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Звичайні непрохідні гори" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Пустельні непрохідні гори" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Сніжні непрохідні гори" @@ -697,57 +697,57 @@ msgstr "Сніжні непрохідні гори" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Стіна печери" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Природня стіна печери" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Тесана стіна печери" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Природня земляна стіна печери" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Підсилена земляна стіна печери" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Кам’яна стіна" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Освітлена кам'яна стіна" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Непрохідне перекриття" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Непрохідне перекриття" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Прогалина" @@ -781,167 +781,167 @@ msgstr "Прогалина" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Село" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Село з саману" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Село з пустельних наметів" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Село з наметів" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Село орків" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Сніжне село орків" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Сніжне село ельфів" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Село ельфів" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Хатина" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Сніжна хатина" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Зруйнована хатина" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Людське місто" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Село вітряків" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Сніжне людське місто" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Зруйноване людське місто" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Гірське місто з каменю" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Сніжне гірське місто з каменю" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Зруйноване гірське місто з каменю" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Тропічне село" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Село дрейків" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Печерне село" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Село гномів" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Барак" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Сніжний барак" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Дерев'яна будка" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Сніжна дерев'яна будка" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Іглу" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Болотне село" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Село водяних" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -955,19 +955,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Сільське перекриття" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Табір" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Сніжний табір" @@ -980,43 +980,43 @@ msgstr "Сніжний табір" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Замок" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Замок орків" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Сніжний замок орків" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Людський замок" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Сніжний людський замок" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elven Castle Keep" msgid "Elven Castle" msgstr "Ельфійська замкова вежа" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Замок гномів" @@ -1024,51 +1024,51 @@ msgstr "Замок гномів" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Зруйнований замок" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Зруйнований людський замок" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Осілі руїни людей" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Затоплені руїни людей" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Пустельний замок" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Зруйнований пустельний замок" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Центр табору" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Високий центр табору" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Сніжний центр табору" @@ -1080,40 +1080,40 @@ msgstr "Сніжний центр табору" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Вежа" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Вежа орків" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Сніжна вежа орків" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Людська замкова вежа" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Сніжна людська замкова вежа" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Ельфійська замкова вежа" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Замкова вежа гномів" @@ -1121,43 +1121,43 @@ msgstr "Замкова вежа гномів" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Зруйнована вежа" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Зруйнована людська замкова вежа" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Осіла людська замкова вежа" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Затоплена людська замкова вежа" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Пустельна вежа" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Зруйнована пустельна вежа" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Замкова стіна" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Стіна вежі" @@ -1182,30 +1182,30 @@ msgstr "Стіна вежі" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Міст" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Дерев'яний міст" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1223,80 +1223,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Гнилий міст" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Звичайний кам'яний міст" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Міст через прівру в печері" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Підвісний міст" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Кам'яний міст через прірву" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Дерев'яний міст" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Поза картою" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Експериментальний хибний край карти" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Пелена" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Туман" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1311,7 +1311,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1332,14 +1332,14 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Пісок" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1351,7 +1351,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1365,7 +1365,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1379,7 +1379,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1394,7 +1394,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1407,7 +1407,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1421,7 +1421,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1432,12 +1432,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Рівнина" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1450,7 +1450,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1469,12 +1469,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Мерзлота" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1486,7 +1486,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1501,12 +1501,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Непрохідна місцевість" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1516,12 +1516,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Провалля" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1530,12 +1530,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Огорожа" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/vi.po b/po/wesnoth-lib/vi.po index b6e34fc11cae..6c4014181ef2 100644 --- a/po/wesnoth-lib/vi.po +++ b/po/wesnoth-lib/vi.po @@ -4,7 +4,7 @@ msgid "" msgstr "" "Project-Id-Version: \n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2014-06-05 22:47+0700\n" "Last-Translator: \n" "Language-Team: Vietnamese \n" @@ -20,7 +20,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Nước sâu" @@ -44,7 +44,7 @@ msgstr "Nước sâu nhiệt đới" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Nước nông" @@ -90,7 +90,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "Đá ngầm ven biển" @@ -113,7 +113,7 @@ msgstr "Đá ngầm ven biển nhiệt đới" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "Đầm lầy" @@ -185,8 +185,8 @@ msgstr "Đất khô" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "Đường" @@ -249,7 +249,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Cát" @@ -260,7 +260,7 @@ msgstr "Cát biển" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -277,104 +277,104 @@ msgstr "" "Hầu hết các đơn vị nhận tỷ lệ phòng thủ 20% đến 40% trên cát." #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "Ốc đảo" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "Gạch vụn" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "Hố" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "Hoa hỗn hợp" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "Nông trường" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "Đá" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "Nấm nhỏ" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "Trang trại nấm" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "Thực vật sa mạc" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "Thực vật sa mạc không có gai" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Cối xay gió" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "Lửa trại" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "Hàng rào" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "Đá có cát bồi" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Hoa súng" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Hoa súng đang nở" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "Rác" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "Di tích" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Cây lớn" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Cây lớn đã chết" @@ -394,90 +394,90 @@ msgstr "Cây lớn đã chết" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Rừng" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "Rừng nhiệt đới" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Rừng mưa" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Rừng cọ" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Rừng cọ rậm" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "Trảng cỏ" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Rừng thông" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Rừng thông phủ tuyết" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Rừng rụng lá mùa hè" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Rừng rụng lá mùa thu" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Rừng rụng lá mùa đông" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Rừng rụng lá phủ tuyết" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "Rừng hỗn hợp mùa hè" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "Rừng hỗn hợp mùa thu" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "Rừng hỗn hợp mùa đông" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "Rừng hỗn hợp phủ tuyết" @@ -485,29 +485,29 @@ msgstr "Rừng hỗn hợp phủ tuyết" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Đồi" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "Đồi thường" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Đồi khô" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "Đụn cát" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Đồi tuyết" @@ -518,95 +518,95 @@ msgstr "Đồi tuyết" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Núi" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "Núi thường" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Núi khô" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Núi phủ tuyết" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "Sàn gỗ" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "Sàn gỗ cơ bản" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "Sáng" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Chùm sáng" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Hang động" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Nền hang động" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "Nền hang động bằng đất" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "Đá lát đường sẫm màu" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Đường trong hang động" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Lùm nấm" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Lùm nấm được chiếu sáng" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "Hang đá" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -635,8 +635,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "Đường ray mỏ" @@ -644,38 +644,38 @@ msgstr "Đường ray mỏ" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "Vực" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "Vực thường" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "Vực đất" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "Vực thẳm không đáy" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "Vực dung nham" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Dung nham" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -694,22 +694,22 @@ msgstr "" "và làm mất lợi thế tấn công của các đơn vị hỗn độn." #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Núi lửa" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "Núi không thể qua" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "Núi trong sa mạc không thể qua" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "Núi phủ tuyết không thể qua" @@ -717,57 +717,57 @@ msgstr "Núi phủ tuyết không thể qua" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Vách hang động" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "Vách hang động tự nhiên" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Vách hang động nhân tạo" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "Vách hang động bằng đất tự nhiên" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "Vách hang động bằng đất gia cố" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Tường đá" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "Tường đá có ánh sáng" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "Lớp phủ không thể qua" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "Lớp phủ không thể đi bộ qua" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "Khoảng không" @@ -801,167 +801,167 @@ msgstr "Khoảng không" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "Làng" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Làng gạch" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "Làng lều sa mạc" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "Làng lều" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Làng của người thú" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Làng của người thú phủ tuyết" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Làng của thần tiên phủ tuyết" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Làng của thần tiên" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Nhà tranh" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Nhà tranh phủ tuyết" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "Nhà tranh hoang phế" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Thành phố của con người" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Làng có cối xay gió" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Thành phố của con người phủ tuyết" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "Thành phố của con người hoang phế" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "Làng đá trên đồi" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "Làng đá trên đồi phủ tuyết" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "Làng đá trên đồi hoang phế" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "Làng nhiệt đới" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "Làng của người rồng" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Làng trong hang động" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Làng của người lùn" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Túp lều" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Túp lều phủ tuyết" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "Nhà gỗ" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "Nhà gỗ phủ tuyết" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Lều tuyết" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "Làng đầm lầy" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Làng của người cá" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -984,19 +984,19 @@ msgstr "" "các đơn vị trên cạn thường có tỷ lệ phòng thủ thấp." #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "Lớp phủ làng" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "Doanh trại" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "Doanh trại phủ tuyết" @@ -1009,41 +1009,41 @@ msgstr "Doanh trại phủ tuyết" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Lâu đài" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Lâu đài của người thú" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Lâu đài phủ tuyết của người thú" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Lâu đài của con người" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Lâu đài phủ tuyết của con người" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "Lâu đài của thần tiên" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Lâu đài của người lùn" @@ -1051,51 +1051,51 @@ msgstr "Lâu đài của người lùn" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "Lâu đài hoang phế" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "Lâu đài hoang phế của con người" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "Tàn tích của con người bị chìm" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "Tàn tích đầm lầy của con người" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "Lâu đài sa mạc" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "Lâu đài sa mạc hoang phế" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "Pháo đài doanh trại" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "Pháo đài doanh trại cao" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "Pháo đài doanh trại phủ tuyết" @@ -1107,40 +1107,40 @@ msgstr "Pháo đài doanh trại phủ tuyết" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "Pháo đài" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "Pháo đài của người thú" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "Pháo đài phủ tuyết của người thú" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "Pháo đài của con người" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "Pháo đài phủ tuyết của con người" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "Pháo đài của thần tiên" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "Pháo đài của người lùn" @@ -1148,43 +1148,43 @@ msgstr "Pháo đài của người lùn" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "Pháo đài hoang phế" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "Pháo đài hoang phế của con người" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "Pháo đài của con người bị chìm" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "Pháo đài đầm lầy của con người" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "Pháo đài sa mạc" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "Pháo đài sa mạc hoang phế" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "Lớp phủ lâu đài" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "Lớp phủ pháo đài" @@ -1209,30 +1209,30 @@ msgstr "Lớp phủ pháo đài" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Cầu" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "Cầu gỗ" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1262,80 +1262,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Cầu bị mục" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "Cầu đá cơ bản" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "Cầu qua vực hang động" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "Cầu treo" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "Cầu qua vực đá" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "Cầu ván" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "Ngoài bản đồ" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "Cạnh bản đồ giả thử nghiệm" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Màn che" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Sương mù" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "Nấm" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1360,7 +1360,7 @@ msgstr "" "khi kỵ binh chỉ nhận 20%." #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1398,12 +1398,12 @@ msgstr "" "khi người lùn có 50%." #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "Bãi cát" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1423,7 +1423,7 @@ msgstr "" "ven biển." #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1446,7 +1446,7 @@ msgstr "" "chỉ có 40%. Người lùn hưởng tỷ lệ phòng thủ 60% trên đồi." #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1469,7 +1469,7 @@ msgstr "" "và thằn lằn tất cả nói chung hưởng 60%." #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1493,7 +1493,7 @@ msgstr "" "cả người rắn lẫn người cá đều hưởng 60%." #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1515,7 +1515,7 @@ msgstr "" "Hầu hết các đơn vị có tỷ lệ phòng thủ khoảng 60% trong lâu đài." #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1539,7 +1539,7 @@ msgstr "" "lùn hưởng 70%." #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1557,12 +1557,12 @@ msgstr "" "cùng với khả năng tự do di chuyển." #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Đất phẳng" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1582,7 +1582,7 @@ msgstr "" "Hầu hết các đơn vị có tỷ lệ phòng thủ 30% đến 40% trên đồng cỏ." #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1615,12 +1615,12 @@ msgstr "" "rừng." #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Đóng băng" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1639,7 +1639,7 @@ msgstr "" "Hầu hết các đơn vị có tỷ lệ phòng thủ 20% đến 40% trên địa hình đóng băng." #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1663,12 +1663,12 @@ msgstr "" "binh chỉ nhận được 40%." #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "Không thể qua" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1683,12 +1683,12 @@ msgstr "" "quỷ núi dữ tợn nhất cũng không thể đập thủng những bức tường đá dày." #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "Không thể đi bộ qua" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1702,12 +1702,12 @@ msgstr "" "địa hình này." #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "Đường ray" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/wesnoth-lib.pot b/po/wesnoth-lib/wesnoth-lib.pot index f9e92d7a9ed1..b143adcc3d8a 100644 --- a/po/wesnoth-lib/wesnoth-lib.pot +++ b/po/wesnoth-lib/wesnoth-lib.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-lib.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,7 +34,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "" @@ -58,7 +58,7 @@ msgstr "" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "" @@ -98,7 +98,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "" @@ -121,7 +121,7 @@ msgstr "" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "" @@ -193,8 +193,8 @@ msgstr "" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "" @@ -251,7 +251,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "" @@ -262,7 +262,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -273,104 +273,104 @@ msgid "" msgstr "" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "" @@ -390,90 +390,90 @@ msgstr "" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "" @@ -481,29 +481,29 @@ msgstr "" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "" @@ -514,95 +514,95 @@ msgstr "" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -620,8 +620,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" @@ -629,38 +629,38 @@ msgstr "" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -672,22 +672,22 @@ msgid "" msgstr "" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "" @@ -695,57 +695,57 @@ msgstr "" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "" @@ -779,167 +779,167 @@ msgstr "" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -953,19 +953,19 @@ msgid "" msgstr "" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "" @@ -978,41 +978,41 @@ msgstr "" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "" @@ -1020,51 +1020,51 @@ msgstr "" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "" @@ -1076,40 +1076,40 @@ msgstr "" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "" @@ -1117,43 +1117,43 @@ msgstr "" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" @@ -1178,30 +1178,30 @@ msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1219,80 +1219,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1307,7 +1307,7 @@ msgid "" msgstr "" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1328,12 +1328,12 @@ msgid "" msgstr "" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1345,7 +1345,7 @@ msgid "" msgstr "" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1359,7 +1359,7 @@ msgid "" msgstr "" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1373,7 +1373,7 @@ msgid "" msgstr "" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1388,7 +1388,7 @@ msgid "" msgstr "" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1401,7 +1401,7 @@ msgid "" msgstr "" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1415,7 +1415,7 @@ msgid "" msgstr "" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1426,12 +1426,12 @@ msgid "" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1444,7 +1444,7 @@ msgid "" msgstr "" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1463,12 +1463,12 @@ msgid "" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1480,7 +1480,7 @@ msgid "" msgstr "" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1495,12 +1495,12 @@ msgid "" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1510,12 +1510,12 @@ msgid "" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1524,12 +1524,12 @@ msgid "" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" diff --git a/po/wesnoth-lib/zh_CN.po b/po/wesnoth-lib/zh_CN.po index 9a157750a2d2..efb79223177a 100644 --- a/po/wesnoth-lib/zh_CN.po +++ b/po/wesnoth-lib/zh_CN.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-1.12\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-06-06 15:31+0800\n" "Last-Translator: CloudiDust \n" "Language-Team: Wesnoth Simplified Chinese Team\n" @@ -26,7 +26,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "深水" @@ -50,7 +50,7 @@ msgstr "热带深水" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "浅水" @@ -93,7 +93,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "礁石" @@ -116,7 +116,7 @@ msgstr "热带礁石" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "沼泽" @@ -188,8 +188,8 @@ msgstr "干燥尘土" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "道路" @@ -250,7 +250,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "沙地" @@ -261,7 +261,7 @@ msgstr "海滩沙砾" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -277,104 +277,104 @@ msgstr "" "大多数单位在沙地上的闪避率是20%到40%。" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "绿洲" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "碎石" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "火山口" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "多种鲜花" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "农场" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "石头" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "小蘑菇" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "蘑菇林" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "沙漠植物" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "没有茎干的沙漠植物" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "风车" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "营火" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "篱笆" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "积沙岩石" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "睡莲" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "盛开的睡莲" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "垃圾" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "残骸" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "参天大树" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "已死的参天大树" @@ -394,90 +394,90 @@ msgstr "已死的参天大树" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "森林" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "热带森林" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "雨林" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "棕榈树林" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "棕榈密林" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "热带草原" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "松林" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "雪松林" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "夏季落叶林" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "秋季落叶林" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "冬季落叶林" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "雪地落叶林" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "夏季混交林" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "秋季混交林" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "东季混交林" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "雪地混交林" @@ -485,29 +485,29 @@ msgstr "雪地混交林" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "丘陵" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "普通丘陵" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "干燥丘陵" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "沙丘" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "雪丘" @@ -518,95 +518,95 @@ msgstr "雪丘" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "山岭" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "普通的山脉" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "干燥山脉" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "雪中的山脉" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "木质地面" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "基本的木地面" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "光照" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "光束" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "洞穴" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "洞穴地面" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "泥土洞穴地面" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "暗色石子路" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "洞穴小径" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "蘑菇林" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "被照亮的蘑菇林" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "岩石洞穴" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -632,8 +632,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "矿中铁轨" @@ -641,38 +641,38 @@ msgstr "矿中铁轨" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "裂隙" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "普通裂隙" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "泥土裂隙" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "无底深渊" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "熔岩裂隙" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "熔岩" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -688,22 +688,22 @@ msgstr "" "的单位提供攻击奖励,并且给混乱立场的单位带来攻击惩罚。" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "火山" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "普通的高不可攀的山脉" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "沙漠中的高不可攀的山脉" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "雪中的高不可攀的山脉" @@ -711,57 +711,57 @@ msgstr "雪中的高不可攀的山脉" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "洞穴墙壁" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "普通的洞穴墙壁" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "粗糙的洞穴墙壁" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "天然的泥土洞穴墙壁" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "加固的泥土洞穴墙壁" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "石墙" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "被照亮的石墙" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "不可通过地形覆盖层" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "不可通过地形覆盖层" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "空" @@ -795,167 +795,167 @@ msgstr "空" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "村庄" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "泥砖村庄" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "沙漠中的帐篷村庄" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "帐篷村庄" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "兽人村庄" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "雪中的兽人村庄" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "雪中的精灵村庄" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "精灵村庄" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "小农舍" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "雪中小农舍" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "荒废的小农舍" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "人类城市" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "风车村庄" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "雪中的人类城市" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "荒废的人类城市" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "山石村庄" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "雪中的山石村庄" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "荒废的山石村庄" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "热带村庄" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "龙人村庄" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "洞穴村庄" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "矮人村庄" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "小屋" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "雪中的小屋" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "小木屋" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "雪中的小木屋" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "圆顶屋" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "沼泽村庄" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "人鱼村庄" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -976,19 +976,19 @@ msgstr "" "低。" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "村庄覆盖层" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "营地" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "雪中营地" @@ -1001,41 +1001,41 @@ msgstr "雪中营地" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "城堡" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "兽人城堡" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "雪中的兽人城堡" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "人类城堡" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "雪中的人类城堡" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "精灵城堡" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "矮人城堡" @@ -1043,51 +1043,51 @@ msgstr "矮人城堡" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "荒废的城堡" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "荒废的人类城堡" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "沉陷的人类废墟" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "沼泽中的人类废墟" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "沙漠城堡" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "荒废的沙漠城堡" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "营地主楼" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "高耸的营地主楼" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "雪中的营地主楼" @@ -1100,41 +1100,41 @@ msgstr "雪中的营地主楼" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "主楼" # i'd like to translate it as城堡主楼 #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "兽人主楼" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "雪中的兽人主楼" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "人类城堡主楼" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "雪中的人类城堡主楼" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "精灵城堡主楼" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "矮人城堡主楼" @@ -1142,43 +1142,43 @@ msgstr "矮人城堡主楼" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "荒废的主楼" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "荒废的人类城堡主楼" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "沉陷的人类城堡主楼" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "沼泽中的人类城堡主楼" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "沙漠主楼" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "荒废的沙漠主楼" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "城堡覆盖层" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "主楼覆盖层" @@ -1203,30 +1203,30 @@ msgstr "主楼覆盖层" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "桥梁" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "木桥" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1251,80 +1251,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "腐坏中的村庄" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "基本的石桥" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "洞穴裂缝上的桥" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "吊桥" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "洞穴裂缝上的桥" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "桥梁" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "地图之外" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "试验性的伪地图边缘" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "战场黑幕" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "战争迷雾" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "真菌" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1346,7 +1346,7 @@ msgstr "" "大多数单位在蘑菇丛中获得50%到60%的闪避率,但是骑兵只有20%。" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1379,12 +1379,12 @@ msgstr "" "大多数单位在洞穴中拥有20%到40%的闪避率,而矮人的闪避率可以达到50%。" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "沙地" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1401,7 +1401,7 @@ msgstr "" "人鱼和娜迦在礁石上获得70%的闪避率。" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1423,7 +1423,7 @@ msgstr "" "闪避率。" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1443,7 +1443,7 @@ msgstr "" "大多数单位在沼泽中拥有30%的闪避率,而人鱼、娜迦和蜥蜴人拥有60%的闪避率。" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1465,7 +1465,7 @@ msgstr "" "大多数单位在浅水中拥有20%到30%的闪避率,而人鱼和娜迦的闪避率可以达到60%。" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1484,7 +1484,7 @@ msgstr "" "Most units have about 60% defense in a castle." #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1505,7 +1505,7 @@ msgstr "" "大多数单位在山岭中拥有60%的闪避率,而矮人的闪避率可达70%。" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1521,12 +1521,12 @@ msgstr "" "人鱼和娜迦在深水中拥有50%的闪避率,并且能够全速移动。" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "平原" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1545,7 +1545,7 @@ msgstr "" "大多数单位在草原上拥有30%到40%的闪避率。" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1574,12 +1574,12 @@ msgstr "" "避率。" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "雪地" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1596,7 +1596,7 @@ msgstr "" "大多数单位在冰冻地形上拥有20%到40%的闪避率。" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1618,12 +1618,12 @@ msgstr "" "大多数单位在村庄中拥有50%或者60%的闪避率,但是骑兵的闪避率只能达到40%。" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "不可通过地形" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1635,12 +1635,12 @@ msgstr "" "单位也难以企及云山那种罕见的高度,即使是最暴躁的巨魔也没法砸开厚实的石墙。" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "不可步行地形" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1652,12 +1652,12 @@ msgstr "" "的时间攀援通过,但是在游戏逻辑层面,只有飞行单位能够通过这种地形。" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "轨道" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "text='轨道' 主要被矮人用来运输矿石。" diff --git a/po/wesnoth-lib/zh_TW.po b/po/wesnoth-lib/zh_TW.po index 5e2a47cfc11b..2b4d9bd4cee1 100644 --- a/po/wesnoth-lib/zh_TW.po +++ b/po/wesnoth-lib/zh_TW.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Wesnoth lib 1.12.1\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-02-08 23:01+0300\n" "Last-Translator: 楊綮銘 \n" "Language-Team: Chinese/Traditional \n" @@ -24,7 +24,7 @@ msgstr "" #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 -#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366 +#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "深水區" @@ -48,7 +48,7 @@ msgstr "熱帶型深水區" #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 -#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325 +#: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "淺水區" @@ -91,7 +91,7 @@ msgstr "" #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 -#: data/core/terrain.cfg:2279 data/core/terrain.cfg:2280 +#: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "沿海礁石" @@ -114,7 +114,7 @@ msgstr "熱帶型礁石" #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 -#: data/core/terrain.cfg:2308 data/core/terrain.cfg:2309 +#: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "沼澤區" @@ -186,8 +186,8 @@ msgstr "乾旱土地" #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 -#: data/core/terrain.cfg:255 data/core/terrain.cfg:826 -#: data/core/terrain.cfg:836 +#: data/core/terrain.cfg:255 data/core/terrain.cfg:825 +#: data/core/terrain.cfg:835 msgid "Road" msgstr "道路" @@ -248,7 +248,7 @@ msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:302 data/core/terrain.cfg:2266 +#: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "沙地" @@ -259,7 +259,7 @@ msgstr "沙灘" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach -#: data/core/terrain.cfg:307 data/core/terrain.cfg:2270 +#: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " @@ -274,104 +274,104 @@ msgstr "" "大多數單位在沙地上的回避率只有20%至40%。" #. [terrain_type]: id=oasis -#: data/core/terrain.cfg:315 data/core/terrain.cfg:316 +#: data/core/terrain.cfg:315 msgid "Oasis" msgstr "綠洲" #. [terrain_type]: id=sand_rubble -#: data/core/terrain.cfg:328 +#: data/core/terrain.cfg:327 msgid "Rubble" msgstr "碎石" #. [terrain_type]: id=crater -#: data/core/terrain.cfg:338 +#: data/core/terrain.cfg:337 msgid "Crater" msgstr "沙坑" #. [terrain_type]: id=flowers_mixed -#: data/core/terrain.cfg:352 +#: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "花朵" #. [terrain_type]: id=farm -#: data/core/terrain.cfg:361 +#: data/core/terrain.cfg:360 msgid "Farmland" msgstr "農作物" #. [terrain_type]: id=stones_small -#: data/core/terrain.cfg:370 +#: data/core/terrain.cfg:369 msgid "Stones" msgstr "石頭" #. [terrain_type]: id=mushrooms_small -#: data/core/terrain.cfg:379 +#: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "小蘑菇" #. [terrain_type]: id=mushrooms_farm -#: data/core/terrain.cfg:388 +#: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "蘑菇林" #. [terrain_type]: id=desert_plants -#: data/core/terrain.cfg:397 +#: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "沙漠植物" #. [terrain_type]: id=desert_plants_sans_bones -#: data/core/terrain.cfg:406 +#: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "沒有屍骨的沙漠植物" #. [terrain_type]: id=windmill -#: data/core/terrain.cfg:415 +#: data/core/terrain.cfg:414 msgid "Windmill" msgstr "風車" #. [terrain_type]: id=campfire -#: data/core/terrain.cfg:424 +#: data/core/terrain.cfg:423 msgid "Campfire" msgstr "火堆" #. [terrain_type]: id=fence -#: data/core/terrain.cfg:433 +#: data/core/terrain.cfg:432 msgid "Fence" msgstr "圍籬" #. [terrain_type]: id=sand_drifts -#: data/core/terrain.cfg:442 +#: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "石礫" #. [terrain_type]: id=water-lilies -#: data/core/terrain.cfg:451 +#: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "睡蓮" #. [terrain_type]: id=water-lilies-flower -#: data/core/terrain.cfg:461 +#: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "盛開的睡蓮" #. [terrain_type]: id=detritus_trash -#: data/core/terrain.cfg:472 +#: data/core/terrain.cfg:471 msgid "Trash" msgstr "垃圾" #. [terrain_type]: id=detritus_bones -#: data/core/terrain.cfg:481 +#: data/core/terrain.cfg:480 msgid "Remains" msgstr "殘骸" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:494 data/core/terrain.cfg:495 -#: data/core/terrain.cfg:506 +#: data/core/terrain.cfg:493 data/core/terrain.cfg:494 +#: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "大樹" #. [terrain_type]: id=great_tree_dead -#: data/core/terrain.cfg:507 +#: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "枯萎的大樹" @@ -391,90 +391,90 @@ msgstr "枯萎的大樹" #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:518 data/core/terrain.cfg:530 -#: data/core/terrain.cfg:542 data/core/terrain.cfg:554 -#: data/core/terrain.cfg:566 data/core/terrain.cfg:578 -#: data/core/terrain.cfg:590 data/core/terrain.cfg:602 -#: data/core/terrain.cfg:614 data/core/terrain.cfg:626 -#: data/core/terrain.cfg:638 data/core/terrain.cfg:650 -#: data/core/terrain.cfg:662 data/core/terrain.cfg:674 -#: data/core/terrain.cfg:686 data/core/terrain.cfg:2391 -#: data/core/terrain.cfg:2392 +#: data/core/terrain.cfg:517 data/core/terrain.cfg:529 +#: data/core/terrain.cfg:541 data/core/terrain.cfg:553 +#: data/core/terrain.cfg:565 data/core/terrain.cfg:577 +#: data/core/terrain.cfg:589 data/core/terrain.cfg:601 +#: data/core/terrain.cfg:613 data/core/terrain.cfg:625 +#: data/core/terrain.cfg:637 data/core/terrain.cfg:649 +#: data/core/terrain.cfg:661 data/core/terrain.cfg:673 +#: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 +#: data/core/terrain.cfg:2391 msgid "Forest" msgstr "森林" #. [terrain_type]: id=tropical_forest -#: data/core/terrain.cfg:519 +#: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "熱帶林" #. [terrain_type]: id=rainforest -#: data/core/terrain.cfg:531 +#: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "雨林" #. [terrain_type]: id=palm_desert_forest -#: data/core/terrain.cfg:543 +#: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "棕櫚樹林" #. [terrain_type]: id=palm_forest -#: data/core/terrain.cfg:555 +#: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "棕櫚密林" #. [terrain_type]: id=savanna_forest -#: data/core/terrain.cfg:567 +#: data/core/terrain.cfg:566 msgid "Savanna" msgstr "稀樹草原" #. [terrain_type]: id=pine_forest -#: data/core/terrain.cfg:579 +#: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "松樹林" #. [terrain_type]: id=snow_forest -#: data/core/terrain.cfg:591 +#: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "雪地裡的松樹林" #. [terrain_type]: id=deciduous_forest_summer -#: data/core/terrain.cfg:603 +#: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "夏季落葉林" #. [terrain_type]: id=deciduous_forest_fall -#: data/core/terrain.cfg:615 +#: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "秋季落葉林" #. [terrain_type]: id=deciduous_forest_winter -#: data/core/terrain.cfg:627 +#: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "冬季落葉林" #. [terrain_type]: id=deciduous_forest_winter_snow -#: data/core/terrain.cfg:639 +#: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "雪地裡的落葉林" #. [terrain_type]: id=mixed_forest_summer -#: data/core/terrain.cfg:651 +#: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "夏季混合林" #. [terrain_type]: id=mixed_forest_fall -#: data/core/terrain.cfg:663 +#: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "秋季混合林" #. [terrain_type]: id=mixed_forest_winter -#: data/core/terrain.cfg:675 +#: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "冬季混合林" #. [terrain_type]: id=mixed_forest_winter_snow -#: data/core/terrain.cfg:687 +#: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "雪地裡的混合林" @@ -482,29 +482,29 @@ msgstr "雪地裡的混合林" #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:702 data/core/terrain.cfg:712 -#: data/core/terrain.cfg:732 data/core/terrain.cfg:2294 -#: data/core/terrain.cfg:2295 +#: data/core/terrain.cfg:701 data/core/terrain.cfg:711 +#: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 +#: data/core/terrain.cfg:2294 msgid "Hills" msgstr "丘陵" #. [terrain_type]: id=hills_regular -#: data/core/terrain.cfg:703 +#: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "丘陵" #. [terrain_type]: id=hills_dry -#: data/core/terrain.cfg:713 +#: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "乾燥的丘陵" #. [terrain_type]: id=desert_hills -#: data/core/terrain.cfg:722 +#: data/core/terrain.cfg:721 msgid "Dunes" msgstr "沙丘" #. [terrain_type]: id=snow_hills -#: data/core/terrain.cfg:733 +#: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "雪丘" @@ -515,95 +515,95 @@ msgstr "雪丘" #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:747 data/core/terrain.cfg:757 -#: data/core/terrain.cfg:767 data/core/terrain.cfg:1002 -#: data/core/terrain.cfg:1012 data/core/terrain.cfg:1023 -#: data/core/terrain.cfg:2351 data/core/terrain.cfg:2352 +#: data/core/terrain.cfg:746 data/core/terrain.cfg:756 +#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 +#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 +#: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "山脈" #. [terrain_type]: id=regular_mountains -#: data/core/terrain.cfg:748 +#: data/core/terrain.cfg:747 msgid "Regular Mountains" msgstr "山脈" #. [terrain_type]: id=desert_mountains -#: data/core/terrain.cfg:758 +#: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "乾燥的山嶺" #. [terrain_type]: id=snow_mountains -#: data/core/terrain.cfg:768 +#: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "雪地裡的山嶺" #. [terrain_type] -#: data/core/terrain.cfg:780 +#: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "木質地板" #. [terrain_type] -#: data/core/terrain.cfg:782 +#: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "木頭地板" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:795 +#: data/core/terrain.cfg:794 msgid "Lit" msgstr "光" #. [terrain_type]: id=lit -#: data/core/terrain.cfg:796 +#: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "光芒" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:806 data/core/terrain.cfg:816 -#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2252 +#: data/core/terrain.cfg:805 data/core/terrain.cfg:815 +#: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "洞穴" #. [terrain_type]: id=cave_floor -#: data/core/terrain.cfg:807 +#: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "洞穴土地" #. [terrain_type]: id=cave_earthy -#: data/core/terrain.cfg:817 +#: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "洞穴泥地" #. [terrain_type]: id=flagstones_dark -#: data/core/terrain.cfg:827 +#: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "深色石頭路" #. [terrain_type]: id=cave_path -#: data/core/terrain.cfg:837 +#: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "洞穴道路" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove -#: data/core/terrain.cfg:846 data/core/terrain.cfg:847 -#: data/core/terrain.cfg:857 +#: data/core/terrain.cfg:845 data/core/terrain.cfg:846 +#: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "蘑菇林" #. [terrain_type]: id=fungus_beam -#: data/core/terrain.cfg:858 +#: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "有光芒的蘑菇林" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:869 data/core/terrain.cfg:870 +#: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "岩石洞穴" #. [terrain_type]: id=rocky_cave -#: data/core/terrain.cfg:875 +#: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " @@ -629,8 +629,8 @@ msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 -#: data/core/terrain.cfg:885 data/core/terrain.cfg:897 -#: data/core/terrain.cfg:910 +#: data/core/terrain.cfg:884 data/core/terrain.cfg:896 +#: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "礦道鐵軌" @@ -638,38 +638,38 @@ msgstr "礦道鐵軌" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:928 data/core/terrain.cfg:939 -#: data/core/terrain.cfg:950 data/core/terrain.cfg:961 +#: data/core/terrain.cfg:927 data/core/terrain.cfg:938 +#: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "深淵" #. [terrain_type]: id=canyon -#: data/core/terrain.cfg:929 +#: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "深淵" #. [terrain_type]: id=chasm_earthy -#: data/core/terrain.cfg:940 +#: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "泥地深淵" #. [terrain_type]: id=abyss -#: data/core/terrain.cfg:951 +#: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "無盡深淵" #. [terrain_type]: id=lava_chasm -#: data/core/terrain.cfg:962 +#: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "熔岩深淵" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:973 data/core/terrain.cfg:974 +#: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "熔岩" #. [terrain_type]: id=lava -#: data/core/terrain.cfg:980 +#: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " @@ -685,22 +685,22 @@ msgstr "" "守序單位的攻擊力並且降低渾沌單位的加成。" #. [terrain_type]: id=volcano -#: data/core/terrain.cfg:987 +#: data/core/terrain.cfg:986 msgid "Volcano" msgstr "火山口" #. [terrain_type]: id=cloud -#: data/core/terrain.cfg:1003 +#: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "高不可攀的山脈" #. [terrain_type]: id=clouddesert -#: data/core/terrain.cfg:1013 +#: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "沙漠裡高不可攀的山脈" #. [terrain_type]: id=cloud_snow -#: data/core/terrain.cfg:1024 +#: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "雪地裡高不可攀的山脈" @@ -708,57 +708,57 @@ msgstr "雪地裡高不可攀的山脈" #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1034 data/core/terrain.cfg:1045 -#: data/core/terrain.cfg:1056 data/core/terrain.cfg:1067 +#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 +#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "洞穴牆壁" #. [terrain_type]: id=cavewall -#: data/core/terrain.cfg:1035 +#: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "天然的洞穴牆壁" #. [terrain_type]: id=cavewall_hewn -#: data/core/terrain.cfg:1046 +#: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "人工的洞穴墻壁" #. [terrain_type]: id=cavewall_earthy -#: data/core/terrain.cfg:1057 +#: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "洞穴泥牆" #. [terrain_type]: id=cavewall_earthy_hewn -#: data/core/terrain.cfg:1068 +#: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "強化的洞穴泥牆" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1078 data/core/terrain.cfg:1088 +#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "石磚壁" #. [terrain_type]: id=wall_stone_lit -#: data/core/terrain.cfg:1089 +#: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "點燈的石磚壁" #. [terrain_type]: id=impassable_overlay -#: data/core/terrain.cfg:1098 +#: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "無法通行的覆蓋層" #. [terrain_type]: id=unwalkable_overlay -#: data/core/terrain.cfg:1111 +#: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "無法步行的覆蓋層" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void -#: data/core/terrain.cfg:1123 data/core/terrain.cfg:2191 -#: data/core/terrain.cfg:2202 +#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 +#: data/core/terrain.cfg:2201 msgid "Void" msgstr "無" @@ -792,167 +792,167 @@ msgstr "無" #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1152 -#: data/core/terrain.cfg:1165 data/core/terrain.cfg:1180 -#: data/core/terrain.cfg:1193 data/core/terrain.cfg:1208 -#: data/core/terrain.cfg:1221 data/core/terrain.cfg:1236 -#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 -#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1288 -#: data/core/terrain.cfg:1301 data/core/terrain.cfg:1314 -#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1340 -#: data/core/terrain.cfg:1353 data/core/terrain.cfg:1366 -#: data/core/terrain.cfg:1379 data/core/terrain.cfg:1394 -#: data/core/terrain.cfg:1407 data/core/terrain.cfg:1420 -#: data/core/terrain.cfg:1433 data/core/terrain.cfg:1446 -#: data/core/terrain.cfg:1459 data/core/terrain.cfg:1472 -#: data/core/terrain.cfg:1487 data/core/terrain.cfg:1500 -#: data/core/terrain.cfg:1518 data/core/terrain.cfg:2416 -#: data/core/terrain.cfg:2417 +#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 +#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 +#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 +#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 +#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 +#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 +#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 +#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 +#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 +#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 +#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 +#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 +#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 +#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 +#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 +#: data/core/terrain.cfg:2416 msgid "Village" msgstr "村莊" #. [terrain_type]: id=desert_village -#: data/core/terrain.cfg:1140 +#: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "磚造村莊" #. [terrain_type]: id=desert_village_tent -#: data/core/terrain.cfg:1153 +#: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "沙漠中的帳篷" #. [terrain_type]: id=camp_village -#: data/core/terrain.cfg:1166 +#: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "帳篷村莊" #. [terrain_type]: id=orcish_village -#: data/core/terrain.cfg:1181 +#: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "獸人部落" #. [terrain_type]: id=orcish_snow_village -#: data/core/terrain.cfg:1194 +#: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "雪地裡的獸人部落" #. [terrain_type]: id=elven_snow_village -#: data/core/terrain.cfg:1209 +#: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "雪地裡的精靈村莊" #. [terrain_type]: id=elven_village -#: data/core/terrain.cfg:1222 +#: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "精靈村莊" #. [terrain_type]: id=human_village -#: data/core/terrain.cfg:1237 +#: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "農舍" #. [terrain_type]: id=snow_village -#: data/core/terrain.cfg:1250 +#: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "雪地裡的農舍" #. [terrain_type]: id=human_village_ruin -#: data/core/terrain.cfg:1263 +#: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "荒廢的農舍" #. [terrain_type]: id=city_village -#: data/core/terrain.cfg:1276 +#: data/core/terrain.cfg:1275 msgid "Human City" msgstr "人類的城鎮" #. [terrain_type]: id=windmill_village -#: data/core/terrain.cfg:1289 +#: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "風車村莊" #. [terrain_type]: id=city_village_wno -#: data/core/terrain.cfg:1302 +#: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "雪地裡的人類城鎮" #. [terrain_type]: id=city_village_ruin -#: data/core/terrain.cfg:1315 +#: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "荒廢的人類城鎮" #. [terrain_type]: id=hill_village -#: data/core/terrain.cfg:1328 +#: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "石建村落" #. [terrain_type]: id=snow-hill_village -#: data/core/terrain.cfg:1341 +#: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "雪地裡的石建村落" #. [terrain_type]: id=hill_village_ruin -#: data/core/terrain.cfg:1354 +#: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "荒廢的石建村落" #. [terrain_type]: id=tropical_forest_village -#: data/core/terrain.cfg:1367 +#: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "熱帶村莊" #. [terrain_type]: id=drake_village -#: data/core/terrain.cfg:1380 +#: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "龍族部落" #. [terrain_type]: id=underground_village -#: data/core/terrain.cfg:1395 +#: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "洞穴部落" #. [terrain_type]: id=dwarven_village -#: data/core/terrain.cfg:1408 +#: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "矮人部落" #. [terrain_type]: id=hut_village -#: data/core/terrain.cfg:1421 +#: data/core/terrain.cfg:1420 msgid "Hut" msgstr "小屋" #. [terrain_type]: id=hut_snow_village -#: data/core/terrain.cfg:1434 +#: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "雪地裡的小屋" #. [terrain_type]: id=logcabin_village -#: data/core/terrain.cfg:1447 +#: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "木屋" #. [terrain_type]: id=logcabin_snow_village -#: data/core/terrain.cfg:1460 +#: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "雪地裡的木屋" #. [terrain_type]: id=igloo -#: data/core/terrain.cfg:1473 +#: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "雪屋" #. [terrain_type]: id=swamp_village -#: data/core/terrain.cfg:1488 +#: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "沼澤村莊" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1501 +#: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "漁人村莊" #. [terrain_type]: id=mermen-village -#: data/core/terrain.cfg:1502 +#: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " @@ -972,19 +972,19 @@ msgstr "" "人魚跟納迦族在被淹沒的村莊擁有60%的閃避率,但陸地單位的回避率通常會這低。" #. [terrain_type]: id=village_overlay -#: data/core/terrain.cfg:1519 +#: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "村莊覆蓋層" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1535 data/core/terrain.cfg:1536 -#: data/core/terrain.cfg:1547 +#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 +#: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "營地" #. [terrain_type]: id=encampment_snow -#: data/core/terrain.cfg:1548 +#: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "雪地裡的營地" @@ -997,41 +997,41 @@ msgstr "雪地裡的營地" #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1559 data/core/terrain.cfg:1571 -#: data/core/terrain.cfg:1583 data/core/terrain.cfg:1595 -#: data/core/terrain.cfg:1606 data/core/terrain.cfg:1618 -#: data/core/terrain.cfg:1668 data/core/terrain.cfg:1878 -#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2336 +#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 +#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 +#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 +#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 +#: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "城堡" #. [terrain_type]: id=orcish_fort -#: data/core/terrain.cfg:1560 +#: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "獸人城寨" #. [terrain_type]: id=snow_orcish_fort -#: data/core/terrain.cfg:1572 +#: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "雪地裡的獸人城寨" #. [terrain_type]: id=human_castle -#: data/core/terrain.cfg:1584 +#: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "人類城堡" #. [terrain_type]: id=snow_castle -#: data/core/terrain.cfg:1596 +#: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "雪地裡的人類城堡" #. [terrain_type]: id=elven_castle -#: data/core/terrain.cfg:1607 +#: data/core/terrain.cfg:1606 msgid "Elven Castle" msgstr "精靈城堡" #. [terrain_type]: id=dwarven_castle -#: data/core/terrain.cfg:1619 +#: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "矮人城堡" @@ -1039,51 +1039,51 @@ msgstr "矮人城堡" #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1630 data/core/terrain.cfg:1642 -#: data/core/terrain.cfg:1655 data/core/terrain.cfg:1680 +#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 +#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "荒廢的城堡" #. [terrain_type]: id=ruin -#: data/core/terrain.cfg:1631 +#: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "荒廢的人類城堡" #. [terrain_type]: id=sunkenruin -#: data/core/terrain.cfg:1643 +#: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "下陷的人類城堡" #. [terrain_type]: id=swampruin -#: data/core/terrain.cfg:1656 +#: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "沼澤人類城堡" #. [terrain_type]: id=sand_castle -#: data/core/terrain.cfg:1669 +#: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "沙漠城堡" #. [terrain_type]: id=sand_castle_ruin -#: data/core/terrain.cfg:1681 +#: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "廢棄的沙漠城堡" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1696 data/core/terrain.cfg:1708 -#: data/core/terrain.cfg:1721 +#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 +#: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "營地主堡" #. [terrain_type]: id=encampment_keep_tall -#: data/core/terrain.cfg:1709 +#: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "高聳的營地主堡" #. [terrain_type]: id=encampment_snow_keep -#: data/core/terrain.cfg:1722 +#: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "雪地裡的營地主堡" @@ -1095,40 +1095,40 @@ msgstr "雪地裡的營地主堡" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1734 data/core/terrain.cfg:1747 -#: data/core/terrain.cfg:1760 data/core/terrain.cfg:1773 -#: data/core/terrain.cfg:1786 data/core/terrain.cfg:1799 -#: data/core/terrain.cfg:1851 data/core/terrain.cfg:1891 +#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 +#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 +#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 +#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "主堡" #. [terrain_type]: id=orcish_keep -#: data/core/terrain.cfg:1735 +#: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "獸人主寨" #. [terrain_type]: id=snow_orcish_keep -#: data/core/terrain.cfg:1748 +#: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "雪地裡的獸人主寨" #. [terrain_type]: id=human_keep -#: data/core/terrain.cfg:1761 +#: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "人類主堡" #. [terrain_type]: id=snow_keep -#: data/core/terrain.cfg:1774 +#: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "雪地裡的人類主堡" #. [terrain_type]: id=elven_keep -#: data/core/terrain.cfg:1787 +#: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "精靈主堡" #. [terrain_type]: id=dwarven_keep -#: data/core/terrain.cfg:1800 +#: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "矮人主堡" @@ -1136,43 +1136,43 @@ msgstr "矮人主堡" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1812 data/core/terrain.cfg:1825 -#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1864 +#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 +#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "荒廢的主堡" #. [terrain_type]: id=ruined_keep -#: data/core/terrain.cfg:1813 +#: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "荒廢的人類主堡" #. [terrain_type]: id=sunken_keep -#: data/core/terrain.cfg:1826 +#: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "水底裡的人類主堡" #. [terrain_type]: id=swamp_keep -#: data/core/terrain.cfg:1839 +#: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "沼澤裡的人類主堡" #. [terrain_type]: id=desert_keep -#: data/core/terrain.cfg:1852 +#: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "沙漠主堡" #. [terrain_type]: id=desert_keep_ruined -#: data/core/terrain.cfg:1865 +#: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "荒廢的沙漠主堡" #. [terrain_type]: id=castle_overlay -#: data/core/terrain.cfg:1879 +#: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "城堡覆蓋層" #. [terrain_type]: id=keep_overlay -#: data/core/terrain.cfg:1892 +#: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "主堡覆蓋層" @@ -1197,30 +1197,30 @@ msgstr "主堡覆蓋層" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 -#: data/core/terrain.cfg:1938 data/core/terrain.cfg:1951 -#: data/core/terrain.cfg:1963 data/core/terrain.cfg:1976 -#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 -#: data/core/terrain.cfg:2016 data/core/terrain.cfg:2031 -#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2055 -#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 -#: data/core/terrain.cfg:2097 data/core/terrain.cfg:2110 -#: data/core/terrain.cfg:2123 data/core/terrain.cfg:2136 -#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 -#: data/core/terrain.cfg:2175 +#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 +#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 +#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 +#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 +#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 +#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 +#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 +#: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 +#: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 +#: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 +#: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "橋梁" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 -#: data/core/terrain.cfg:1911 data/core/terrain.cfg:1926 -#: data/core/terrain.cfg:1939 +#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 +#: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "木橋" #. [terrain_type]: id=bridge -#: data/core/terrain.cfg:1917 +#: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " @@ -1245,80 +1245,80 @@ msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 -#: data/core/terrain.cfg:1952 data/core/terrain.cfg:1964 -#: data/core/terrain.cfg:1977 +#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 +#: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "損壞的橋梁" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 -#: data/core/terrain.cfg:1992 data/core/terrain.cfg:2004 -#: data/core/terrain.cfg:2017 +#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 +#: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "石橋" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 -#: data/core/terrain.cfg:2032 data/core/terrain.cfg:2043 -#: data/core/terrain.cfg:2056 +#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 +#: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "洞穴上的橋樑" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 -#: data/core/terrain.cfg:2072 data/core/terrain.cfg:2085 -#: data/core/terrain.cfg:2098 +#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 +#: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "吊橋" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 -#: data/core/terrain.cfg:2111 data/core/terrain.cfg:2124 -#: data/core/terrain.cfg:2137 +#: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 +#: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "洞穴上的石橋" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 -#: data/core/terrain.cfg:2150 data/core/terrain.cfg:2163 -#: data/core/terrain.cfg:2176 +#: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 +#: data/core/terrain.cfg:2175 msgid "Plank Bridge" msgstr "洞穴上的便橋" #. [terrain_type]: id=off_map -#: data/core/terrain.cfg:2192 +#: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "移除地圖" #. [terrain_type]: id=off_map2 -#: data/core/terrain.cfg:2203 +#: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "地圖邊緣" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud -#: data/core/terrain.cfg:2213 data/gui/default/window/editor_edit_side.cfg:176 +#: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "戰場黑霧" #. [terrain_type]: id=fog -#: data/core/terrain.cfg:2223 +#: data/core/terrain.cfg:2222 msgid "Fog" msgstr "戰場迷霧" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239 +#: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "真菌類" #. [terrain_type]: id=fungus -#: data/core/terrain.cfg:2242 +#: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" @@ -1340,7 +1340,7 @@ msgstr "" "大多數的單位在蘑菇群中有50%至60%的回避率,但乘騎單位只有20%。" #. [terrain_type]: id=cave -#: data/core/terrain.cfg:2254 +#: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" @@ -1372,12 +1372,12 @@ msgstr "" "大多數的單位在洞穴的回避率為20%至40%,矮人則有50%的回避率。" #. [terrain_type]: id=sand -#: data/core/terrain.cfg:2267 +#: data/core/terrain.cfg:2266 msgid "Sands" msgstr "沙地" #. [terrain_type]: id=reef -#: data/core/terrain.cfg:2284 +#: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1394,7 +1394,7 @@ msgstr "" "人魚跟納迦族在礁石地形都有70%的回避率。" #. [terrain_type]: id=hills -#: data/core/terrain.cfg:2298 +#: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " @@ -1415,7 +1415,7 @@ msgstr "" "避率。" #. [terrain_type]: id=swamp_water -#: data/core/terrain.cfg:2313 +#: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1435,7 +1435,7 @@ msgstr "" "大多數的單位在沼澤只有30%的回避率。人魚、納迦族及蜥蜴人都享有60%的回避率。" #. [terrain_type]: id=shallow_water -#: data/core/terrain.cfg:2326 +#: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1456,7 +1456,7 @@ msgstr "" "大多數的單位在淺水區只有20%至30%的回避率,而人魚和納迦族享有60%的回避率。" #. [terrain_type]: id=castle -#: data/core/terrain.cfg:2341 +#: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " @@ -1475,7 +1475,7 @@ msgstr "" "大多數的單位在城堡中都有60%的回避率。" #. [terrain_type]: id=mountains -#: data/core/terrain.cfg:2355 +#: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" @@ -1495,7 +1495,7 @@ msgstr "" "大多數的單位在山脈上都有60%的回避率,而矮人享有70%的回避率。" #. [terrain_type]: id=deep_water -#: data/core/terrain.cfg:2367 +#: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1510,12 +1510,12 @@ msgstr "" "人魚和納迦族在深水區有50%的回避率,且可以全速移動。" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2378 data/core/terrain.cfg:2379 +#: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "平地" #. [terrain_type]: id=flat -#: data/core/terrain.cfg:2380 +#: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" @@ -1533,7 +1533,7 @@ msgstr "" "大多數的單位在平原都有30%至40%的回避率。" #. [terrain_type]: id=forest -#: data/core/terrain.cfg:2393 +#: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " @@ -1560,12 +1560,12 @@ msgstr "" "70%的回避率,甚至斥侯也有。而矮人在森林只有30%的回避率。" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2403 data/core/terrain.cfg:2404 +#: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "雪地" #. [terrain_type]: id=frozen -#: data/core/terrain.cfg:2406 +#: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" @@ -1582,7 +1582,7 @@ msgstr "" "大多數的單位在雪地只有20%至40%的回避率。" #. [terrain_type]: id=village -#: data/core/terrain.cfg:2419 +#: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" @@ -1603,12 +1603,12 @@ msgstr "" "大多數的單位在村莊都有50%至60%的回避率,乘騎單位則只有40%。" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2429 data/core/terrain.cfg:2430 +#: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "無法通行" #. [terrain_type]: id=impassable -#: data/core/terrain.cfg:2432 +#: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " @@ -1620,12 +1620,12 @@ msgstr "" "的高度飛越山峰,甚至連暴躁的巨魔也無法粉碎那厚厚的石牆。" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2439 data/core/terrain.cfg:2440 +#: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "無法步行" #. [terrain_type]: id=unwalkable -#: data/core/terrain.cfg:2442 +#: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " @@ -1637,12 +1637,12 @@ msgstr "" "飛行單位能過通過此地形。" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2449 data/core/terrain.cfg:2450 +#: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "鐵軌" #. [terrain_type]: id=rails -#: data/core/terrain.cfg:2452 +#: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "text='鐵軌'大部份的都被矮人拿來運輸礦石用。" diff --git a/po/wesnoth-low/wesnoth-low.pot b/po/wesnoth-low/wesnoth-low.pot index 5ba89eb4f33f..f9e18d3a33bf 100644 --- a/po/wesnoth-low/wesnoth-low.pot +++ b/po/wesnoth-low/wesnoth-low.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-low.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-low.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-manual/wesnoth-manual.pot b/po/wesnoth-manual/wesnoth-manual.pot index b5d0bb6e18af..0e2b5049d9af 100644 --- a/po/wesnoth-manual/wesnoth-manual.pot +++ b/po/wesnoth-manual/wesnoth-manual.pot @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-multiplayer/wesnoth-multiplayer.pot b/po/wesnoth-multiplayer/wesnoth-multiplayer.pot index d54f58a402fa..aaf63c8fc224 100644 --- a/po/wesnoth-multiplayer/wesnoth-multiplayer.pot +++ b/po/wesnoth-multiplayer/wesnoth-multiplayer.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-multiplayer.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-multiplayer.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-nr/wesnoth-nr.pot b/po/wesnoth-nr/wesnoth-nr.pot index 8618d0e26558..41c8f32270ed 100644 --- a/po/wesnoth-nr/wesnoth-nr.pot +++ b/po/wesnoth-nr/wesnoth-nr.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-nr.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-nr.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-sof/wesnoth-sof.pot b/po/wesnoth-sof/wesnoth-sof.pot index c32d29dfa504..6cfdc3b60623 100644 --- a/po/wesnoth-sof/wesnoth-sof.pot +++ b/po/wesnoth-sof/wesnoth-sof.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-sof.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-sof.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-sotbe/wesnoth-sotbe.pot b/po/wesnoth-sotbe/wesnoth-sotbe.pot index 3608c270ee4f..c0a5f31661eb 100644 --- a/po/wesnoth-sotbe/wesnoth-sotbe.pot +++ b/po/wesnoth-sotbe/wesnoth-sotbe.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-sotbe.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-sotbe.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-tb/wesnoth-tb.pot b/po/wesnoth-tb/wesnoth-tb.pot index 6f70c74aee52..f02664fd30e0 100644 --- a/po/wesnoth-tb/wesnoth-tb.pot +++ b/po/wesnoth-tb/wesnoth-tb.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-tb.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-tb.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-test/wesnoth-test.pot b/po/wesnoth-test/wesnoth-test.pot index 3911ad477c92..e12c100e14c4 100644 --- a/po/wesnoth-test/wesnoth-test.pot +++ b/po/wesnoth-test/wesnoth-test.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-test.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-test.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-thot/wesnoth-thot.pot b/po/wesnoth-thot/wesnoth-thot.pot index d17943fb9e89..ae2b47d2c684 100644 --- a/po/wesnoth-thot/wesnoth-thot.pot +++ b/po/wesnoth-thot/wesnoth-thot.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-thot.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-thot.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-trow/wesnoth-trow.pot b/po/wesnoth-trow/wesnoth-trow.pot index 3245f4e25634..cf5c51065af9 100644 --- a/po/wesnoth-trow/wesnoth-trow.pot +++ b/po/wesnoth-trow/wesnoth-trow.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-trow.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-trow.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-tsg/wesnoth-tsg.pot b/po/wesnoth-tsg/wesnoth-tsg.pot index 7e9e5c8706c5..4e4574b20499 100644 --- a/po/wesnoth-tsg/wesnoth-tsg.pot +++ b/po/wesnoth-tsg/wesnoth-tsg.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-tsg.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-tsg.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-tutorial/wesnoth-tutorial.pot b/po/wesnoth-tutorial/wesnoth-tutorial.pot index 77cf937b9d30..c42479abf7b8 100644 --- a/po/wesnoth-tutorial/wesnoth-tutorial.pot +++ b/po/wesnoth-tutorial/wesnoth-tutorial.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-tutorial.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-tutorial.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-units/wesnoth-units.pot b/po/wesnoth-units/wesnoth-units.pot index 0871104ade13..e93e0ad8395f 100644 --- a/po/wesnoth-units/wesnoth-units.pot +++ b/po/wesnoth-units/wesnoth-units.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-units.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:46-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-units.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth-utbs/wesnoth-utbs.pot b/po/wesnoth-utbs/wesnoth-utbs.pot index 78cf7b143b04..4c3c54ea0c7a 100644 --- a/po/wesnoth-utbs/wesnoth-utbs.pot +++ b/po/wesnoth-utbs/wesnoth-utbs.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth-utbs.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgstr "" "#-#-#-#-# wesnoth-utbs.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/po/wesnoth/af.po b/po/wesnoth/af.po index 0525dac37354..132de30863ed 100644 --- a/po/wesnoth/af.po +++ b/po/wesnoth/af.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2011-04-30 20:33-0000\n" "Last-Translator: Len vanDalsen \n" "Language-Team: Afrikaans\n" @@ -8090,27 +8090,27 @@ msgstr "vroumens^" msgid "female^neutral" msgstr "vroumens^neutraal" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "Wys weer" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "Vervang met $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/ang.po b/po/wesnoth/ang.po index b9f108e9ad56..2c37f0aeb4ae 100644 --- a/po/wesnoth/ang.po +++ b/po/wesnoth/ang.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: ang\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-08-15 12:37-0500\n" "Last-Translator: Steven Panek (Espreon) \n" "Language-Team: Old English \n" @@ -7130,22 +7130,22 @@ msgstr "" msgid "female^neutral" msgstr "" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/ang@latin.po b/po/wesnoth/ang@latin.po index a83e56d6b47e..6c11a451132b 100644 --- a/po/wesnoth/ang@latin.po +++ b/po/wesnoth/ang@latin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: ang@latin\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2013-05-28 17:39-0500\n" "Last-Translator: Steven Panek (Espreon) \n" "Language-Team: Old English \n" @@ -7270,23 +7270,23 @@ msgstr "glomlicu" msgid "female^neutral" msgstr "efenu" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/ar.po b/po/wesnoth/ar.po index 462c7fb27822..558854fb75b3 100644 --- a/po/wesnoth/ar.po +++ b/po/wesnoth/ar.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.4.2+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2008-05-31 16:55-0000\n" "Last-Translator: amnay \n" "Language-Team: none\n" @@ -7180,22 +7180,22 @@ msgstr "" msgid "female^neutral" msgstr "" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/bg.po b/po/wesnoth/bg.po index 154a8a7da56c..1d26dee6e5e0 100644 --- a/po/wesnoth/bg.po +++ b/po/wesnoth/bg.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: bg\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2007-08-21 17:39+0300\n" "Last-Translator: Denica \n" "Language-Team: Bulgarian \n" @@ -7858,26 +7858,26 @@ msgstr "лоялна" msgid "female^neutral" msgstr "немъртва" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "Повторение" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy msgid "Hide plans for $player" msgstr "Замяна с локален играч" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/ca.po b/po/wesnoth/ca.po index a374ebb9ccb0..f05c434ee77e 100644 --- a/po/wesnoth/ca.po +++ b/po/wesnoth/ca.po @@ -14,7 +14,7 @@ msgid "" msgstr "" "Project-Id-Version: 1.6.0+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2009-03-21 20:49+0100\n" "Last-Translator: Jordà Polo \n" "Language-Team: Catalan \n" @@ -8231,27 +8231,27 @@ msgstr "lleial" msgid "female^neutral" msgstr "neutral" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "Mostra la repetició" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "Reemplaça amb $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/ca_ES@valencia.po b/po/wesnoth/ca_ES@valencia.po index 5b156491ead2..226c38187848 100644 --- a/po/wesnoth/ca_ES@valencia.po +++ b/po/wesnoth/ca_ES@valencia.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: 1.5.8+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2009-01-31 21:25+0100\n" "Last-Translator: Robert Millan \n" "Language-Team: Catalan \n" @@ -8195,27 +8195,27 @@ msgstr "lleial" msgid "female^neutral" msgstr "neutral" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "Mostra la repetició" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "Reemplaça amb $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/cs.po b/po/wesnoth/cs.po index 6aa6b4282208..69dabd55643c 100644 --- a/po/wesnoth/cs.po +++ b/po/wesnoth/cs.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2014-10-07 14:37+0100\n" "Last-Translator: Jan Dědič \n" "Language-Team: Český \n" @@ -8047,23 +8047,23 @@ msgstr "šerá" msgid "female^neutral" msgstr "neutrální" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "ZOBRAZIT VŠECHNY plány spojenců" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "SKRÝT VŠECHNY plány spojenců" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Ukaž plány pro hráče $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Skryj plány pro hráče $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Nastavení plánovacího módu" diff --git a/po/wesnoth/da.po b/po/wesnoth/da.po index 431106b5dfd9..1c097374af13 100644 --- a/po/wesnoth/da.po +++ b/po/wesnoth/da.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5+CVS\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2008-11-04 13:44+0200\n" "Last-Translator: Joe Hansen \n" "Language-Team: Danish \n" @@ -8327,27 +8327,27 @@ msgstr "loyal" msgid "female^neutral" msgstr "udød" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "Vis omspil" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "Erstat med $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/de.po b/po/wesnoth/de.po index 140ef0b36c4f..41aedac964d8 100644 --- a/po/wesnoth/de.po +++ b/po/wesnoth/de.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.12\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2014-11-08 17:38+0100\n" "Last-Translator: Christoph Berg \n" "Language-Team: irc://irc.freenode.net/#wesnoth-de\n" @@ -8339,22 +8339,22 @@ msgstr "zwielichtig" msgid "female^neutral" msgstr "neutral" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "ZEIGE ALLE Pläne der Verbündeten" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "VERBERGE ALLE Pläne der Verbündeten" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Pläne für Spieler $player anzeigen" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Pläne für Spieler $player verbergen" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Reißbrett Optionen" diff --git a/po/wesnoth/el.po b/po/wesnoth/el.po index a1449bf6e4ba..ed08c34128ae 100644 --- a/po/wesnoth/el.po +++ b/po/wesnoth/el.po @@ -29,7 +29,7 @@ msgid "" msgstr "" "Project-Id-Version: el_gr\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2013-08-30 15:57+0300\n" "Last-Translator: Antonis Geralis \n" "Language-Team: Greek \n" @@ -7537,27 +7537,27 @@ msgstr "" msgid "female^neutral" msgstr "ουδέτερη" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "Δείτε το replay" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "Αντικατάσταση με $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Επιλογές Πίνακα" diff --git a/po/wesnoth/en@shaw.po b/po/wesnoth/en@shaw.po index f4886bc65ca7..9e703e1846c0 100644 --- a/po/wesnoth/en@shaw.po +++ b/po/wesnoth/en@shaw.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2009-10-11 21:15-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" @@ -8257,27 +8257,27 @@ msgstr "𐑤𐑶𐑩𐑤" msgid "female^neutral" msgstr "𐑯𐑵𐑑𐑮𐑩𐑤" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "𐑖𐑴 𐑮𐑰𐑐𐑤𐑱" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "𐑮𐑦𐑐𐑤𐑱𐑕 𐑢𐑦𐑞 $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/en_GB.po b/po/wesnoth/en_GB.po index 97234678df66..4184d7f0a565 100644 --- a/po/wesnoth/en_GB.po +++ b/po/wesnoth/en_GB.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-10-31 12:23+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language-Team: \n" @@ -8101,27 +8101,27 @@ msgstr "lojala" msgid "female^neutral" msgstr "nemortinta" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "Montru registron" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "Anstataŭi per $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/es.po b/po/wesnoth/es.po index ea9383b2c30e..a607a86dfc0d 100644 --- a/po/wesnoth/es.po +++ b/po/wesnoth/es.po @@ -21,7 +21,7 @@ msgid "" msgstr "" "Project-Id-Version: es\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-10-31 16:17+0100\n" "Last-Translator: Pepe \n" "Language-Team: Spanish \n" @@ -8117,23 +8117,23 @@ msgstr "crepuscular" msgid "female^neutral" msgstr "neutral" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "Mostrar TODOS los planes de los aliados" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "Ocultar TODOS los planes de los aliados" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Mostrar planes de $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Ocultar planes de $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Opciones del modo pizarra" diff --git a/po/wesnoth/et.po b/po/wesnoth/et.po index 0a394c0d43ea..31f564cf1f4e 100644 --- a/po/wesnoth/et.po +++ b/po/wesnoth/et.po @@ -11,7 +11,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.4 Estonian translation\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2013-03-09 13:27+0300\n" "Last-Translator: Kaido Kikkas \n" "Language-Team: Kaido Kikkas \n" @@ -8214,23 +8214,23 @@ msgstr "kahetine" msgid "female^neutral" msgstr "ükskõikne" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "NÄITA kõiki liitlaste plaane" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "PEIDA kõik liitlaste plaanid" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Näita plaane mängijale $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Peida plaanid mängija $player eest" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Tahvli sätted" diff --git a/po/wesnoth/eu.po b/po/wesnoth/eu.po index e0f0bcc9760a..dc493f3a52be 100644 --- a/po/wesnoth/eu.po +++ b/po/wesnoth/eu.po @@ -11,7 +11,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.0\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2005-08-23 11:08+0100\n" "Last-Translator: Alfredo Beaumont \n" "Language-Team: Basque \n" @@ -7726,26 +7726,26 @@ msgstr "Iheslaria" msgid "female^neutral" msgstr "Andretxarra" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "Errepikapena erakutsi" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy msgid "Hide plans for $player" msgstr "Jokalari lokalarekin ordezkatu" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/fi.po b/po/wesnoth/fi.po index 4116f4d88f73..6f2e909d49d7 100644 --- a/po/wesnoth/fi.po +++ b/po/wesnoth/fi.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-05-15 03:21+0300\n" "Last-Translator: Jarkko Patteri \n" "Language-Team: Finnish \n" @@ -8293,23 +8293,23 @@ msgstr "liminaali" msgid "female^neutral" msgstr "neutraali" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "NÄYTÄ liittolaisten suunnitelmat" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "PIILOTA liittolaisten suunnitelmat" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Näytä pelaajan $player suunnitelmat" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Piilota pelaajan $player suunnitelmat" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Valkotaulun asetukset" diff --git a/po/wesnoth/fr.po b/po/wesnoth/fr.po index 7b41f0e930d9..c166bf70db24 100644 --- a/po/wesnoth/fr.po +++ b/po/wesnoth/fr.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Wesnoth-1.12\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-01-17 23:56+0100\n" "Last-Translator: Émile Enguehard \n" "Language-Team: French \n" @@ -8166,23 +8166,23 @@ msgstr "liminale" msgid "female^neutral" msgstr "neutre" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "AFFICHER les planifications de TOUS les alliés" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "MASQUER les planifications de TOUS les alliés" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Afficher les planifications de $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Masquer les planifications de $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Options de planification" diff --git a/po/wesnoth/fur_IT.po b/po/wesnoth/fur_IT.po index 4d49a71185b9..c565a4ace5f5 100644 --- a/po/wesnoth/fur_IT.po +++ b/po/wesnoth/fur_IT.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5.1\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2008-06-06 11:34+0200\n" "Last-Translator: noone\n" "Language-Team: fur_IT\n" @@ -7132,22 +7132,22 @@ msgstr "" msgid "female^neutral" msgstr "" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/ga.po b/po/wesnoth/ga.po index 563ddad97b08..675e8776b4be 100644 --- a/po/wesnoth/ga.po +++ b/po/wesnoth/ga.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: ga\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-02-20 16:40-0800\n" "Last-Translator: Carson Callis aka Mountian_King \n" @@ -7987,25 +7987,25 @@ msgstr "le clapsholas" msgid "female^neutral" msgstr "neodrach" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 #, fuzzy msgid "SHOW ALL allies’ plans" msgstr "Taispeáin pleananna do $player" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 #, fuzzy msgid "HIDE ALL allies’ plans" msgstr "Folaigh pleananna do $player" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Taispeáin pleananna do $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Folaigh pleananna do $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Roghanna Cláir Bháin" diff --git a/po/wesnoth/gd.po b/po/wesnoth/gd.po index 0f40540831b0..f1552d9a269d 100644 --- a/po/wesnoth/gd.po +++ b/po/wesnoth/gd.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Wesnoth 1.10\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-10-30 10:16+0100\n" "Last-Translator: GunChleoc \n" "Language-Team: Fòram na Gàidhlig\n" @@ -8350,23 +8350,23 @@ msgstr "stairsnich" msgid "female^neutral" msgstr "neodrach" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "SEALL A H-UILE plana nan caidreabhach" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "FALAICH A H-UILE plana nan caidreabhach" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Seall planaichean airson $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Falaich planaichean airson $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Roghainnean a’ bhùird-ghil" diff --git a/po/wesnoth/gl.po b/po/wesnoth/gl.po index f2db9726eec5..60fa93811a25 100644 --- a/po/wesnoth/gl.po +++ b/po/wesnoth/gl.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-06-06 16:22+0200\n" "Last-Translator: Adrián Chaves Fernández \n" "Language-Team: Galician \n" @@ -8186,23 +8186,23 @@ msgstr "crepuscular" msgid "female^neutral" msgstr "neutral" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "Mostrar os plans dos aliados" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "Agochar os plans dos aliados" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Mostrar os plans de $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Agochar os plans de $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Opcións de planificación" diff --git a/po/wesnoth/he.po b/po/wesnoth/he.po index b17e72e8f075..90ed342bc43c 100644 --- a/po/wesnoth/he.po +++ b/po/wesnoth/he.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: he\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2011-08-29 14:25+0300\n" "Last-Translator: \n" "Language-Team: American English \n" @@ -7818,23 +7818,23 @@ msgstr "ספית" msgid "female^neutral" msgstr "ניטרלי" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "הצג את תוכניות בעלי-הברית" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "הסתר את תוכניות בעלי-הברית" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "הצג את תוכניות $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "הסתר את תוכניות $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "אפשריויות לוח" diff --git a/po/wesnoth/hr.po b/po/wesnoth/hr.po index 8d842a604e0e..2543b0d1422e 100644 --- a/po/wesnoth/hr.po +++ b/po/wesnoth/hr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.4+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-09-03 17:35+0100\n" "Last-Translator: \n" "Language-Team: none\n" @@ -7307,23 +7307,23 @@ msgstr "liminalna" msgid "female^neutral" msgstr "" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/hu.po b/po/wesnoth/hu.po index 4c2a13e9df8b..fd6173dded7d 100644 --- a/po/wesnoth/hu.po +++ b/po/wesnoth/hu.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: hu-wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2014-10-29 22:20+0100\n" "Last-Translator: Kádár-Németh Krisztián \n" "Language-Team: Hungarian \n" @@ -8070,23 +8070,23 @@ msgstr "ingatag" msgid "female^neutral" msgstr "semleges" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "A szövetségesek összes tervének MUTATÁSA" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "A szövetségesek összes tervének ELREJTÉSE" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "$player terveinek mutatása" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "$player terveinek elrejtése" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Lépéstervező beállítása" diff --git a/po/wesnoth/id.po b/po/wesnoth/id.po index 0db9997f2668..df50a686fc00 100644 --- a/po/wesnoth/id.po +++ b/po/wesnoth/id.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.3-svn\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2013-09-09 11:47+0700\n" "Last-Translator: Yuristyawan Pambudi Wicaksana \n" "Language-Team: none\n" @@ -8297,23 +8297,23 @@ msgstr "liminal wanita" msgid "female^neutral" msgstr "netral" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "TUNJUKKAN SEMUA rencana sekutu" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "SEMBUNYIKAN SEMUA rencana sekutu" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Tunjukkan rencana untuk $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Sembunyikan rencana untuk $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Pilihan Papan Tulis Putih" diff --git a/po/wesnoth/is.po b/po/wesnoth/is.po index be8bfe4a7e08..3ec1f59c0aa9 100644 --- a/po/wesnoth/is.po +++ b/po/wesnoth/is.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.7.0-dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2009-06-15 15:08-0000\n" "Last-Translator: Gabríel A. Pétursson \n" "Language-Team: \n" @@ -8283,27 +8283,27 @@ msgstr "dygg" msgid "female^neutral" msgstr "hlutlaus" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "Sýna endurinningu" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "Skipta út fyrir $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/it.po b/po/wesnoth/it.po index bbc8f1d96b10..7516ea2236a8 100644 --- a/po/wesnoth/it.po +++ b/po/wesnoth/it.po @@ -14,7 +14,7 @@ msgid "" msgstr "" "Project-Id-Version: it\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-08-24 15:15-0000\n" "Last-Translator: Antonio Rosella \n" "Language-Team: Italian \n" @@ -8112,23 +8112,23 @@ msgstr "liminale" msgid "female^neutral" msgstr "neutrale" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "MOSTRA TUTTI i piani degli alleati" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "NASCONDI TUTTI i piani degli alleati" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Mostra i piani di $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Nascondi i piani di $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Opzioni della lavagna" diff --git a/po/wesnoth/ja.po b/po/wesnoth/ja.po index e0ed41e1a444..7f1d2f17ee53 100644 --- a/po/wesnoth/ja.po +++ b/po/wesnoth/ja.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Wesnoth1.12\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-11-04 04:39+0000\n" "Last-Translator: RatArmy \n" "Language-Team: Japanese (Japan) (http://www.transifex.com/wesnoth-jp/" @@ -7906,22 +7906,22 @@ msgstr "薄明" msgid "female^neutral" msgstr "中立" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "全ての友軍の計画を表示" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "全ての友軍の計画を隠す" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "$player のプランを見る" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "$player と交代する" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "行動予定オプション" diff --git a/po/wesnoth/ko.po b/po/wesnoth/ko.po index c033c1c5dc41..13aa4d7db80d 100644 --- a/po/wesnoth/ko.po +++ b/po/wesnoth/ko.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.1.1+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2013-10-25 16:21+0900\n" "Last-Translator: mistzone \n" "Language-Team: none\n" @@ -7886,27 +7886,27 @@ msgstr "" msgid "female^neutral" msgstr "시간대 중성" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "로드시 리플레이만 본다" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "$player 로 교체" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/la.po b/po/wesnoth/la.po index a12e6f3291e8..fd0d17aeba3a 100644 --- a/po/wesnoth/la.po +++ b/po/wesnoth/la.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Wesnoth 1.8\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2013-06-23 02:22-0000\n" "Last-Translator: Thomas Hockings \n" "Language-Team: Latin \n" @@ -7953,23 +7953,23 @@ msgstr "anceps" msgid "female^neutral" msgstr "media" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "Omnia consilia socia edere" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "Omnia consilia socia abdere" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Consilia $player edere" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Consilia $player abdere" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Electiones Tabulae Commentationum" diff --git a/po/wesnoth/lt.po b/po/wesnoth/lt.po index 88ce44cb870e..cfe992fd3dd9 100644 --- a/po/wesnoth/lt.po +++ b/po/wesnoth/lt.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.11\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2010-01-01 00:00+0300\n" "Last-Translator: Andrius Štikonas \n" "Language-Team: Lithuanian \n" @@ -7967,22 +7967,22 @@ msgstr "prieblandos" msgid "female^neutral" msgstr "neutrali" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "RODYTI VISUS sąjungininkų planus" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "SLĖPTI VISUS sąjungininkų planus" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Rodyti žaidėjo $player planus" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Slėpti žaidėjo $player planus" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/lv.po b/po/wesnoth/lv.po index 1b4c784f69a0..4d3c5ea97cbf 100644 --- a/po/wesnoth/lv.po +++ b/po/wesnoth/lv.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.9.10+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-08-08 13:56+0300\n" "Last-Translator: Gvido Bruveris \n" "Language-Team: none\n" @@ -7966,22 +7966,22 @@ msgstr "ēnota" msgid "female^neutral" msgstr "neitrāla" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "PARĀDĪT VISU sabiedroto plānus" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "PASLĒPT VISU sabiedroto plānus" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Parādīt $player plānus" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Paslēpt $player plānus" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Plānotāja iespējas" diff --git a/po/wesnoth/mk.po b/po/wesnoth/mk.po index 354bcb4d687e..3bb495ddc216 100644 --- a/po/wesnoth/mk.po +++ b/po/wesnoth/mk.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5.1\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2008-06-03 05:13+0100\n" "Last-Translator: Dimitar Ilccov \n" "Language-Team: mk\n" @@ -7223,23 +7223,23 @@ msgstr "" msgid "female^neutral" msgstr "" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/mr.po b/po/wesnoth/mr.po index 2f1eb2230324..78a4580a5031 100644 --- a/po/wesnoth/mr.po +++ b/po/wesnoth/mr.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.6\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2009-02-05 00:22+0530\n" "Last-Translator: Sujit R Jadhav \n" "Language-Team: Marathi \n" @@ -7325,23 +7325,23 @@ msgstr "" msgid "female^neutral" msgstr "" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/nb_NO.po b/po/wesnoth/nb_NO.po index 082eedcb0167..63af8085266c 100644 --- a/po/wesnoth/nb_NO.po +++ b/po/wesnoth/nb_NO.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Wesnoth 1.1.1\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2011-12-28 23:31+0100\n" "Last-Translator: Bjørn Håvard Stokke \n" "Language-Team: None\n" @@ -8238,27 +8238,27 @@ msgstr "lojal" msgid "female^neutral" msgstr "Nøytral" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "Vis reprise" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "Erstatt med $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/nl.po b/po/wesnoth/nl.po index 3d2d738372c0..42d5daa8523f 100644 --- a/po/wesnoth/nl.po +++ b/po/wesnoth/nl.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2013-12-03 18:18+0100\n" "Last-Translator: Foppe Benedictus \n" "Language-Team: Dutch \n" @@ -8237,23 +8237,23 @@ msgstr "schemeringseenheid" msgid "female^neutral" msgstr "neutraal" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "TOON ALLE plannen van bondgenoten" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "VERBERG ALLE plannen van bondgenoten" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Toon plannen voor $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Verberg plannen voor $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Whiteboard Opties" diff --git a/po/wesnoth/pl.po b/po/wesnoth/pl.po index 3d288a988f82..d4e8066c186f 100644 --- a/po/wesnoth/pl.po +++ b/po/wesnoth/pl.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: pl\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-03-01 22:58+0100\n" "Last-Translator: Paweł Jackowski \n" "Language-Team: none\n" @@ -8256,23 +8256,23 @@ msgstr "półmroczna" msgid "female^neutral" msgstr "neutralna" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "POKAŻ wszystkie plany sojuszników" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "UKRYJ wszystkie plany sojuszników" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Pokaż plany gracza $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Ukryj plany gracza $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Opcje planowania" diff --git a/po/wesnoth/pt.po b/po/wesnoth/pt.po index ba4874ab0c76..a0ccdf242408 100644 --- a/po/wesnoth/pt.po +++ b/po/wesnoth/pt.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.12 (wesnoth)\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-11-03 13:30+0000\n" "Last-Translator: trewe \n" "Language-Team: wesn-pt-trans \n" @@ -9186,27 +9186,27 @@ msgid "female^neutral" msgstr "neutra" # -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "MOSTRAR os planos de TODOS os aliados" # -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "ESCONDER os planos de TODOS os aliados" # -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Mostrar os planos para $player" # -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Esconder os planos de $player" # -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Opções do modo de planificação" diff --git a/po/wesnoth/pt_BR.po b/po/wesnoth/pt_BR.po index b72460e3ad50..b50b6dbfec41 100644 --- a/po/wesnoth/pt_BR.po +++ b/po/wesnoth/pt_BR.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-10-29 18:41-0300\n" "Last-Translator: gilberto dos santos alves \n" "Language-Team: Portuguese - Brasil\n" @@ -14301,7 +14301,7 @@ msgstr "neutra" # File: src/whiteboard/manager.cpp, line: 1094 # File: src/whiteboard/manager.cpp, line: 1094 # File: src/whiteboard/manager.cpp, line: 1094 -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "MOSTRAR planos de TODOS aliados" @@ -14309,7 +14309,7 @@ msgstr "MOSTRAR planos de TODOS aliados" # File: src/whiteboard/manager.cpp, line: 1095 # File: src/whiteboard/manager.cpp, line: 1095 # File: src/whiteboard/manager.cpp, line: 1095 -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "ESCONDER planos de TODOS aliados" @@ -14317,7 +14317,7 @@ msgstr "ESCONDER planos de TODOS aliados" # File: src/whiteboard/manager.cpp, line: 1109 # File: src/whiteboard/manager.cpp, line: 1109 # File: src/whiteboard/manager.cpp, line: 1109 -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Mostrar planos para $player" @@ -14325,7 +14325,7 @@ msgstr "Mostrar planos para $player" # File: src/whiteboard/manager.cpp, line: 1111 # File: src/whiteboard/manager.cpp, line: 1111 # File: src/whiteboard/manager.cpp, line: 1111 -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Esconder planos de $player" @@ -14333,7 +14333,7 @@ msgstr "Esconder planos de $player" # File: src/whiteboard/manager.cpp, line: 1114 # File: src/whiteboard/manager.cpp, line: 1114 # File: src/whiteboard/manager.cpp, line: 1114 -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Opções do Quadro-Branco" diff --git a/po/wesnoth/racv.po b/po/wesnoth/racv.po index 81d09f168144..00f01082807c 100644 --- a/po/wesnoth/racv.po +++ b/po/wesnoth/racv.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.3-dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2008-09-24 02:09+0100\n" "Last-Translator: Mavorte \n" "Language-Team: none\n" @@ -8369,27 +8369,27 @@ msgstr "lleal" msgid "female^neutral" msgstr "no morta" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "Mostra la repetició" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "Reemplaçar ab $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/ro.po b/po/wesnoth/ro.po index ba132b384328..c5bf88a12061 100644 --- a/po/wesnoth/ro.po +++ b/po/wesnoth/ro.po @@ -2,7 +2,7 @@ msgid "" msgstr "" "Project-Id-Version: Romana 0\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2006-04-10 20:02+0100\n" "Last-Translator: Dex Stewart\n" "Language-Team: \n" @@ -7352,24 +7352,24 @@ msgstr "ilumineaza" msgid "female^neutral" msgstr "neutru" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy msgid "Hide plans for $player" msgstr "Inlocuiti cu jucator" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/ru.po b/po/wesnoth/ru.po index 721fe6c7af21..b1373e6d4c0a 100644 --- a/po/wesnoth/ru.po +++ b/po/wesnoth/ru.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth.po\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2014-11-27 12:07+0300\n" "Last-Translator: Fedor Khod'kov \n" "Language-Team: LANGUAGE \n" @@ -8039,22 +8039,22 @@ msgstr "теневая" msgid "female^neutral" msgstr "нейтральная" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "Показать планы всех союзников" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "Скрыть планы всех союзников" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Показать план $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Скрыть план $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Настройки планировщика" diff --git a/po/wesnoth/sk.po b/po/wesnoth/sk.po index 5868d57ecab8..37a0f91ba2b3 100644 --- a/po/wesnoth/sk.po +++ b/po/wesnoth/sk.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.2\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-01-17 20:46+0100\n" "Last-Translator: aceman \n" "Language-Team: none\n" @@ -7987,23 +7987,23 @@ msgstr "na rozhraní" msgid "female^neutral" msgstr "neutrálna" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "ZOBRAZIŤ VŠETKY plány spojencov" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "SKRYŤ VŠETKY plány spojencov" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Ukáž plán pre $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Skryť plán pre $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Nastavenia tabule" diff --git a/po/wesnoth/sl.po b/po/wesnoth/sl.po index 3fc094f8dbb8..6abf67ba8a2a 100644 --- a/po/wesnoth/sl.po +++ b/po/wesnoth/sl.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: sl\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2010-10-04 14:32+0100\n" "Last-Translator: Klemen Košir \n" "Language-Team: Slovenian\n" @@ -8355,26 +8355,26 @@ msgstr "zvesta" msgid "female^neutral" msgstr "nevtralna" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy msgid "Show plans for $player" msgstr "Pokaži posnetek igre" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "Zamenjaj z $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/sr.po b/po/wesnoth/sr.po index 786f55184413..7d67de12005d 100644 --- a/po/wesnoth/sr.po +++ b/po/wesnoth/sr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-04-01 16:53+0200\n" "Last-Translator: Chusslove Illich \n" "Language-Team: Serbian\n" @@ -8345,23 +8345,23 @@ msgstr "двојствена" msgid "female^neutral" msgstr "неутрална" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "ПРИКАЖИ СВЕ планове савезника" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "САКРИЈ СВЕ планове савезника" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Прикажи планове играча $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Сакриј планове играча $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Опције блокчета" diff --git a/po/wesnoth/sr@ijekavian.po b/po/wesnoth/sr@ijekavian.po index 68f33d6e787d..8629a4ec52eb 100644 --- a/po/wesnoth/sr@ijekavian.po +++ b/po/wesnoth/sr@ijekavian.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-04-01 16:53+0200\n" "Last-Translator: Chusslove Illich \n" "Language-Team: Serbian\n" @@ -8347,23 +8347,23 @@ msgstr "двојствена" msgid "female^neutral" msgstr "неутрална" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "ПРИКАЖИ СВЕ планове савезника" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "САКРИЈ СВЕ планове савезника" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Прикажи планове играча $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Сакриј планове играча $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Опције блокчета" diff --git a/po/wesnoth/sr@ijekavianlatin.po b/po/wesnoth/sr@ijekavianlatin.po index 5f03a8479219..9c54da4afbbc 100644 --- a/po/wesnoth/sr@ijekavianlatin.po +++ b/po/wesnoth/sr@ijekavianlatin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-04-01 16:53+0200\n" "Last-Translator: Chusslove Illich \n" "Language-Team: Serbian\n" @@ -8355,23 +8355,23 @@ msgstr "dvojstvena" msgid "female^neutral" msgstr "neutralna" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "PRIKAŽI SVE planove saveznika" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "SAKRIJ SVE planove saveznika" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Prikaži planove igrača $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Sakrij planove igrača $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Opcije blokčeta" diff --git a/po/wesnoth/sr@latin.po b/po/wesnoth/sr@latin.po index cbb04353ccf2..8561f59ce024 100644 --- a/po/wesnoth/sr@latin.po +++ b/po/wesnoth/sr@latin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-04-01 16:53+0200\n" "Last-Translator: Chusslove Illich \n" "Language-Team: Serbian\n" @@ -8354,23 +8354,23 @@ msgstr "dvojstvena" msgid "female^neutral" msgstr "neutralna" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "PRIKAŽI SVE planove saveznika" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "SAKRIJ SVE planove saveznika" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Prikaži planove igrača $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Sakrij planove igrača $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Opcije blokčeta" diff --git a/po/wesnoth/sv.po b/po/wesnoth/sv.po index 40cb5716decc..5cea5f15242d 100644 --- a/po/wesnoth/sv.po +++ b/po/wesnoth/sv.po @@ -4,7 +4,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2011-09-13 14:03+0100\n" "Last-Translator: Andreas Tyrberg \n" "Language-Team: Swedish\n" @@ -8414,23 +8414,23 @@ msgstr "perifer" msgid "female^neutral" msgstr "neutral" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "VISA ALL alierad planering" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "DÖLJ ALL allierad planering" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Visa planering $player genomför" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Dölj planering genomför $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/tl.po b/po/wesnoth/tl.po index 8dedfac7b7d0..0304fec77f09 100644 --- a/po/wesnoth/tl.po +++ b/po/wesnoth/tl.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: \n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2008-02-21 10:21+0800\n" "Last-Translator: eve \n" "Language-Team: \n" @@ -7847,25 +7847,25 @@ msgstr "matapat" msgid "female^neutral" msgstr "malusog" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "Palitan kay $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/tr.po b/po/wesnoth/tr.po index 3592f3cde9ca..d00aaba443e9 100644 --- a/po/wesnoth/tr.po +++ b/po/wesnoth/tr.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2009-04-12 14:56+0300\n" "Last-Translator: Nilgün Belma Bugüner \n" "Language-Team: Turkish \n" @@ -8334,27 +8334,27 @@ msgstr "sadık" msgid "female^neutral" msgstr "tarafsız" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "Tekrar göster" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "$player ile yer değiş" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/uk.po b/po/wesnoth/uk.po index 65075d5c5ac0..bd717fdb1392 100644 --- a/po/wesnoth/uk.po +++ b/po/wesnoth/uk.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: 1.11\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2012-10-31 12:37+0200\n" "Last-Translator: Igor Paliychuk \n" "Language-Team: LANGUAGE \n" @@ -8163,23 +8163,23 @@ msgstr "тіньова" msgid "female^neutral" msgstr "найтральна" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "Показати плани всіх союзників" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "Сховати плани всіх союзників" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Показати плани $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Сховати плани $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Параметри планувальника" diff --git a/po/wesnoth/vi.po b/po/wesnoth/vi.po index 33f41077ad50..4585a53eb99a 100644 --- a/po/wesnoth/vi.po +++ b/po/wesnoth/vi.po @@ -4,7 +4,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2014-06-05 22:13+0700\n" "Last-Translator: \n" "Language-Team: Vietnamese \n" @@ -7961,23 +7961,23 @@ msgstr "tính ngưỡng" msgid "female^neutral" msgstr "trung lập" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "HIỆN TẤT CẢ kế hoạch của đồng minh" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "ẨN TẤT CẢ kế hoạch của đồng minh" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "Hiện kế hoạch cho $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "Ẩn kế hoạch đối với $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "Tùy chọn bảng trắng" diff --git a/po/wesnoth/wesnoth.pot b/po/wesnoth/wesnoth.pot index 88a5786013a1..ff3f0323d433 100644 --- a/po/wesnoth/wesnoth.pot +++ b/po/wesnoth/wesnoth.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,7 +22,7 @@ msgstr "" "#-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -7142,22 +7142,22 @@ msgstr "" msgid "female^neutral" msgstr "" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" diff --git a/po/wesnoth/zh_CN.po b/po/wesnoth/zh_CN.po index df7b0b2e7ce8..c2985c7c811f 100644 --- a/po/wesnoth/zh_CN.po +++ b/po/wesnoth/zh_CN.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-1.12\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-06-06 15:27+0800\n" "Last-Translator: CloudiDust \n" "Language-Team: Wesnoth Simplified Chinese Team\n" @@ -7814,22 +7814,22 @@ msgstr "边缘" msgid "female^neutral" msgstr "中立" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "显示所有盟友的计划" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "隐藏所有盟友的计划" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "显示 $player 的计划" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "隐藏 $player 的计划" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "白板选项" diff --git a/po/wesnoth/zh_TW.po b/po/wesnoth/zh_TW.po index 36174e9d2ff6..f1e851c1972a 100644 --- a/po/wesnoth/zh_TW.po +++ b/po/wesnoth/zh_TW.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth 1.12.1\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2015-10-30 01:45-0300\n" +"POT-Creation-Date: 2015-11-05 21:31-0300\n" "PO-Revision-Date: 2015-02-07 23:56+0300\n" "Last-Translator: 楊綮銘 \n" "Language-Team: Chinese/Traditional \n" @@ -7758,23 +7758,23 @@ msgstr "邊緣" msgid "female^neutral" msgstr "中立" -#: src/whiteboard/manager.cpp:1084 +#: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL allies’ plans" msgstr "顯示所有盟友" -#: src/whiteboard/manager.cpp:1085 +#: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL allies’ plans" msgstr "隱藏所有盟友" -#: src/whiteboard/manager.cpp:1099 +#: src/whiteboard/manager.cpp:1101 msgid "Show plans for $player" msgstr "顯示 $player" -#: src/whiteboard/manager.cpp:1101 +#: src/whiteboard/manager.cpp:1103 msgid "Hide plans for $player" msgstr "隱藏 $player" -#: src/whiteboard/manager.cpp:1104 +#: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "選項"