diff --git a/src/tests/test_mp_connect.cpp b/src/tests/test_mp_connect.cpp index c9e61c200275..33820583f8a5 100644 --- a/src/tests/test_mp_connect.cpp +++ b/src/tests/test_mp_connect.cpp @@ -82,7 +82,7 @@ struct mp_connect_fixture { state->mp_settings().saved_game = false; state->set_scenario(config_manager-> - game_config().find_child(std::to_string(game_classification::CAMPAIGN_TYPE::MULTIPLAYER), "id", state->mp_settings().name)); + game_config().find_child("multiplayer", "id", state->mp_settings().name)); state->mp_settings().num_turns = state->get_starting_pos()["turns"];