From f6c9458b728bba94be276850fdbc7ed5cd3ef405 Mon Sep 17 00:00:00 2001 From: Nils Kneuper Date: Sun, 6 May 2018 13:43:31 +0200 Subject: [PATCH] updated British English translation (cherry-picked from commit d98d711e24eff8ca5b1ccac907901d432974596f) --- po/wesnoth-editor/en_GB.po | 7 +- po/wesnoth-help/en_GB.po | 1066 +++++++++++++++++++++++++--------- po/wesnoth-lib/en_GB.po | 139 ++++- po/wesnoth-manpages/en_GB.po | 28 +- po/wesnoth-sota/en_GB.po | 53 +- po/wesnoth-tutorial/en_GB.po | 49 +- po/wesnoth-units/en_GB.po | 13 +- po/wesnoth-utbs/en_GB.po | 71 ++- po/wesnoth/en_GB.po | 100 +++- 9 files changed, 1172 insertions(+), 354 deletions(-) diff --git a/po/wesnoth-editor/en_GB.po b/po/wesnoth-editor/en_GB.po index 49f4ad098c73..857058fcd746 100644 --- a/po/wesnoth-editor/en_GB.po +++ b/po/wesnoth-editor/en_GB.po @@ -6,7 +6,7 @@ msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 04:26+0300\n" -"PO-Revision-Date: 2018-02-15 13:14+1100\n" +"PO-Revision-Date: 2018-05-06 21:23+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -15,7 +15,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 2.0.6\n" +"X-Generator: Poedit 2.0.7\n" #. [brush]: id=brush-1 #: data/core/editor/brushes.cfg:6 @@ -519,6 +519,9 @@ msgstr "None" msgid "Player $player_number" msgstr "Player $player_number" +#~ msgid "time of day^None" +#~ msgstr "None" + #~ msgid "(New Map)" #~ msgstr "(New Map)" diff --git a/po/wesnoth-help/en_GB.po b/po/wesnoth-help/en_GB.po index 002df7c3029a..4ca4c01414ef 100644 --- a/po/wesnoth-help/en_GB.po +++ b/po/wesnoth-help/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 04:26+0300\n" -"PO-Revision-Date: 2018-03-29 12:02+1100\n" +"PO-Revision-Date: 2018-05-06 21:25+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 2.0.6\n" +"X-Generator: Poedit 2.0.7\n" #. [time]: id=underground #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:495 @@ -327,6 +327,13 @@ msgstr "Map/Scenario Editor" #. [topic]: id=..editor #: data/core/editor/help.cfg:142 +#, fuzzy +#| msgid "" +#| "Wesnoth's Map and Scenario Editor allows users to create and edit the " +#| "maps on which every Wesnoth scenario takes place. It also provides a " +#| "limited set of features for setting up a basic scenario.\n" +#| "\n" +#| "The editor can be launched from the text='Map Editor'" msgid "" "Wesnoth's Map and Scenario Editor allows users to create and edit the maps " "on which every Wesnoth scenario takes place. It also provides a limited set " @@ -338,10 +345,15 @@ msgstr "" "on which every Wesnoth scenario takes place. It also provides a limited set " "of features for setting up a basic scenario.\n" "\n" -"The editor can be launched from the Map Editor" +"The editor can be launched from the text='Map Editor'" #. [topic]: id=..editor #: data/core/editor/help.cfg:144 +#, fuzzy +#| msgid "" +#| " option at the title screen.\n" +#| "\n" +#| "
text='What you get'
" msgid "" " option at the title screen.\n" "\n" @@ -349,7 +361,7 @@ msgid "" msgstr "" " option at the title screen.\n" "\n" -"What you get" +"
text='What you get'
" #. [topic]: id=..editor #: data/core/editor/help.cfg:146 @@ -452,6 +464,11 @@ msgstr "Editing Modes" #. [topic]: id=editor_modes #: data/core/editor/help.cfg:185 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "
text='Pure Map Mode'
" msgid "" "\n" "\n" @@ -459,7 +476,7 @@ msgid "" msgstr "" "\n" "\n" -"Pure Map Mode" +"
text='Pure Map Mode'
" #. [topic]: id=editor_modes #: data/core/editor/help.cfg:185 @@ -481,6 +498,12 @@ msgstr "" #. [topic]: id=editor_modes #: data/core/editor/help.cfg:189 +#, fuzzy +#| msgid "" +#| "\n" +#| "How the information is saved depends on the loaded file:\n" +#| "\n" +#| "text='Native'" msgid "" "\n" "How the information is saved depends on the loaded file:\n" @@ -490,10 +513,20 @@ msgstr "" "\n" "How the information is saved depends on the loaded file:\n" "\n" -"Native" +"text='Native'" #. [topic]: id=editor_modes #: data/core/editor/help.cfg:192 +#, fuzzy +#| msgid "" +#| "\n" +#| "A new map or file containing only the arguments to the map_data " +#| "attribute.\n" +#| "\n" +#| "The produced map can be played in the “User Maps” game type at the create " +#| "multiplayer game dialog if saved to the default directory.\n" +#| "\n" +#| "text='Embedded'" msgid "" "\n" "A new map or file containing only the arguments to the map_data attribute.\n" @@ -509,7 +542,7 @@ msgstr "" "The produced map can be played in the “User Maps” game type at the create " "multiplayer game dialog if saved to the default directory.\n" "\n" -"Embedded" +"text='Embedded'" #. [topic]: id=editor_modes #: data/core/editor/help.cfg:197 @@ -528,6 +561,11 @@ msgstr "" #. [topic]: id=editor_modes #: data/core/editor/help.cfg:198 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "
text='Scenario Mode'
" msgid "" "\n" "\n" @@ -535,7 +573,7 @@ msgid "" msgstr "" "\n" "\n" -"Scenario Mode" +"
text='Scenario Mode'
" #. [topic]: id=editor_modes #: data/core/editor/help.cfg:200 @@ -969,23 +1007,8 @@ msgstr "" "
text='Notable cities:'
\n" " • Elensefar: The capital, located on an island in the " "dst='great_river' text='Great River' delta.\n" -"Elensefar is at times a province of dst='kingdom_wesnoth' " -"text='Wesnoth', at times an independent country, and at times in a " -"treaty federation with Wesnoth. Its borders are the Great River to the " -"north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to " -"the south, and the dst='great_ocean' text='ocean' to the west. " -"More information is found in the historical narrative of Wesnoth.\n" -"\n" -"
text='Notable cities:'
\n" -" • Elensefar: The capital, located on an island in the " -"dst='great_river' text='Great River' delta.\n" -" • Carcyn: City on the Wesnoth–Elensefar border, disputed with Wesnoth.\n" -" \n" -"
text='Notable land features:'
\n" -" • dst='great_river' text='Great River': It is very wide at " -"this point, and only ships can cross it.\n" " • Carcyn: City on the Wesnoth–Elensefar border, disputed with Wesnoth.\n" -" \n" +"\n" "
text='Notable land features:'
\n" " • dst='great_river' text='Great River': It is very wide at " "this point, and only ships can cross it." @@ -1275,6 +1298,21 @@ msgstr "Commands" #. [topic]: id=..introduction #: data/core/help.cfg:97 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "text='Battle for Wesnoth' is a turn-based fantasy " +#| "strategy game somewhat unusual among modern strategy games. While other " +#| "games strive for complexity, text='Battle for Wesnoth' " +#| "strives for simplicity of both rules and gameplay. This does not make the " +#| "game simple, however — from these simple rules arise a wealth of " +#| "strategy, making the game easy to learn but a challenge to master.\n" +#| "\n" +#| "The following pages outline all you need to know to play Wesnoth. As you " +#| "play, new information is added to the various categories as you come " +#| "across new aspects of the game. For more detailed information on special " +#| "situations and exceptions, follow the included links." msgid "" "\n" "\n" @@ -1292,12 +1330,12 @@ msgid "" msgstr "" "\n" "\n" -"Battle for Wesnoth is a turn-based fantasy strategy game somewhat " -"unusual among modern strategy games. While other games strive for " -"complexity, Battle for Wesnoth strives for simplicity of both rules " -"and gameplay. This does not make the game simple, however — from these " -"simple rules arise a wealth of strategy, making the game easy to learn but a " -"challenge to master.\n" +"text='Battle for Wesnoth' is a turn-based fantasy strategy " +"game somewhat unusual among modern strategy games. While other games strive " +"for complexity, text='Battle for Wesnoth' strives for " +"simplicity of both rules and gameplay. This does not make the game simple, " +"however — from these simple rules arise a wealth of strategy, making the " +"game easy to learn but a challenge to master.\n" "\n" "The following pages outline all you need to know to play Wesnoth. As you " "play, new information is added to the various categories as you come across " @@ -1311,6 +1349,26 @@ msgstr "About the Game" #. [topic]: id=about_game #: data/core/help.cfg:108 +#, fuzzy +#| msgid "" +#| "The game takes place on a hex-based game field, where your units battle " +#| "against those controlled by the computer, friends who each take turns on " +#| "the same computer (hotseat play), other players on the same network, or " +#| "players worldwide in multiplayer mode.\n" +#| "\n" +#| "Each of these battles is called a text='scenario', which " +#| "can be strung together to make text='campaigns'. Besides " +#| "the campaigns that ship with the game, Wesnoth supports user-made " +#| "content, and the add-on server boasts hundreds of custom maps, campaigns, " +#| "eras, factions, and resources.\n" +#| "\n" +#| "The game also features a human-readable markup called Wesnoth Markup " +#| "Language (WML) to easily allow users to create their own content, as well " +#| "as a fully-featured Map and Scenario Editor for designing your own " +#| "battlefields.\n" +#| "\n" +#| "The text='Battle for Wesnoth' project was begun in 2003, " +#| "and has been worked on by a multitude of volunteers ever since." msgid "" "The game takes place on a hex-based game field, where your units battle " "against those controlled by the computer, friends who each take turns on the " @@ -1332,21 +1390,22 @@ msgid "" msgstr "" "The game takes place on a hex-based game field, where your units battle " "against those controlled by the computer, friends who each take turns on the " -"same computer (hot-seat play), other players on the same network, or players " +"same computer (hot seat play), other players on the same network, or players " "worldwide in multiplayer mode.\n" "\n" -"Each of these battles is called a scenario, which can be strung " -"together to make campaigns. Besides the campaigns that ship with the " -"game, Wesnoth supports user-made content, and the add-on server boasts " -"hundreds of custom maps, campaigns, eras, factions, and resources.\n" +"Each of these battles is called a text='scenario', which " +"can be strung together to make text='campaigns'. Besides " +"the campaigns that ship with the game, Wesnoth supports user-made content, " +"and the add-on server boasts hundreds of custom maps, campaigns, eras, " +"factions, and resources.\n" "\n" "The game also features a human-readable mark-up called Wesnoth Mark-up " "Language (WML) to easily allow users to create their own content, as well as " "a fully-featured Map and Scenario Editor for designing your own " "battlefields.\n" "\n" -"The Battle for Wesnoth project was begun in 2003, and has been worked " -"on by a multitude of volunteers ever since." +"The text='Battle for Wesnoth' project was begun in 2003, " +"and has been worked on by a multitude of volunteers ever since." #. [topic]: id=..units #: data/core/help.cfg:120 @@ -1443,6 +1502,26 @@ msgstr "" #. [topic]: id=..gameplay #: data/core/help.cfg:169 +#, fuzzy +#| msgid "" +#| "Wesnoth is comprised of a series of battles, called " +#| "text='scenarios', that pit your troops against the " +#| "troops of one or more adversaries. Multiple scenarios that follow on from " +#| "each other, telling a story, make up text='campaigns'. " +#| "In a campaign, you often need to play more carefully, preserving your " +#| "best troops for use again in later scenarios.\n" +#| "\n" +#| "The interactive text='Tutorial' introduces the basics of " +#| "Wesnoth gameplay in the context of a scenario. Most material covered in " +#| "the tutorial is explained more in-depth in these pages, so you can always " +#| "refer back here if you forget something.\n" +#| "\n" +#| "After you master the basics, try out a beginner campaign, such as " +#| "text='Heir to the Throne' or text='The South " +#| "Guard'. A full list of installed campaigns can be found via the " +#| "text='Campaign' option on the main menu. As Wesnoth can be " +#| "quite challenging, you may wish to start on easy before progressing to " +#| "higher difficulties." msgid "" "Wesnoth is comprised of a series of battles, called scenarios, that " "pit your troops against the troops of one or more adversaries. Multiple " @@ -1461,35 +1540,35 @@ msgid "" "be quite challenging, you may wish to start on easy before progressing to " "higher difficulties." msgstr "" -"Wesnoth is comprised of a series of battles, called scenarios, that " -"pit your troops against the troops of one or more adversaries. Multiple " -"scenarios that follow on from each other, telling a story, make up " -"campaigns. In a campaign, you often need to play more carefully, " -"preserving your best troops for use again in later scenarios.\n" -"\n" -"The interactive Tutorial introduces the basics of Wesnoth gameplay in " -"the context of a scenario. Most material covered in the tutorial is " -"explained more in-depth in these pages, so you can always refer back here if " -"you forget something.\n" -"\n" -"After you master the basics, try out a beginner campaign, such as Heir to " -"the Throne or The South Guard. A full list of installed campaigns " -"can be found via the Campaign option on the main menu. As Wesnoth can " -"be quite challenging, you may wish to start on easy before progressing to " +"Wesnoth is comprised of a series of battles, called " +"text='scenarios', that pit your troops against the troops " +"of one or more adversaries. Multiple scenarios that follow on from each " +"other, telling a story, make up text='campaigns'. In a " +"campaign, you often need to play more carefully, preserving your best troops " +"for use again in later scenarios.\n" +"\n" +"The interactive text='Tutorial' introduces the basics of " +"Wesnoth game-play in the context of a scenario. Most material covered in the " +"tutorial is explained more in-depth in these pages, so you can always refer " +"back here if you forget something.\n" +"\n" +"After you master the basics, try out a beginner campaign, such as " +"text='Heir to the Throne' or text='The South " +"Guard'. A full list of installed campaigns can be found via the " +"text='Campaign' option on the main menu. As Wesnoth can be " +"quite challenging, you may wish to start on easy before progressing to " "higher difficulties." #. [topic]: id=..gameplay #: data/core/help.cfg:176 +#, fuzzy +#| msgid "Fundamentals of Gameplay" msgid "" "\n" "\n" "Fundamentals of Gameplay\n" "\n" -msgstr "" -"\n" -"\n" -"Fundamentals of Gameplay\n" -"\n" +msgstr "Fundamentals of Gameplay" #. [topic]: id=..gameplay #: data/core/help.cfg:176 @@ -1513,6 +1592,15 @@ msgstr "Victory and Defeat" #. [topic]: id=victory_and_defeat #: data/core/help.cfg:189 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "When you win a scenario, the map grays over and the text='End " +#| "Turn' button changes to text='End Scenario'. You can " +#| "now do things like changing your save options or (if you are in a " +#| "multiplayer game) chatting with other players before pressing that button " +#| "to advance." msgid "" "\n" "\n" @@ -1523,13 +1611,22 @@ msgid "" msgstr "" "\n" "\n" -"When you win a scenario, the map greys over and the End Turn button " -"changes to End Scenario. You can now do things like changing your " -"save options or (if you are in a multiplayer game) chatting with other " -"players before pressing that button to advance." +"When you win a scenario, the map greys over and the text='End Turn' button changes to text='End Scenario'. You can now do " +"things like changing your save options or (if you are in a multiplayer game) " +"chatting with other players before pressing that button to advance." #. [topic]: id=victory_and_defeat #: data/core/help.cfg:189 +#, fuzzy +#| msgid "" +#| "Pay careful attention to the text='Objectives' pop-up box at " +#| "the beginning of each scenario. In most scenarios, you will achieve " +#| "victory by killing all enemy leaders ; likewise, the death of your own " +#| "leader generally results in defeat. However, some scenarios may have " +#| "other victory objectives, such as getting your leader to a designated " +#| "point, rescuing an ally, solving a puzzle, or holding out against a siege " +#| "until a certain number of turns have elapsed." msgid "" "Pay careful attention to the Objectives pop-up box at the beginning " "of each scenario. In most scenarios, you will achieve victory by killing all " @@ -1539,13 +1636,13 @@ msgid "" "puzzle, or holding out against a siege until a certain number of turns have " "elapsed." msgstr "" -"Pay careful attention to the Objectives pop-up box at the beginning " -"of each scenario. In most scenarios, you will achieve victory by killing all " -"enemy leaders; likewise, the death of your own leader generally results in " -"defeat. However, some scenarios may have other victory objectives, such as " -"getting your leader to a designated point, rescuing an ally, solving a " -"puzzle, or holding out against a siege until a certain number of turns have " -"elapsed." +"Pay careful attention to the text='Objectives' pop-up box at " +"the beginning of each scenario. In most scenarios, you will achieve victory " +"by killing all enemy leaders ; likewise, the death of your own leader " +"generally results in defeat. However, some scenarios may have other victory " +"objectives, such as getting your leader to a designated point, rescuing an " +"ally, solving a puzzle, or holding out against a siege until a certain " +"number of turns have elapsed." #. [topic]: id=recruit_and_recall #: data/core/help.cfg:198 @@ -1571,6 +1668,19 @@ msgstr "" #. [topic]: id=recruit_and_recall #: data/core/help.cfg:199 +#, fuzzy +#| msgid "" +#| "Each side begins with one leader in their keep. At the start of any " +#| "battle, and at times during it, you will need to recruit dst='.." +#| "units' text='units' into your army. To recruit, you must have your " +#| "leader (for instance, Konrad in the text='Heir to the Throne' campaign) on the keep hex of a dst='terrain_castle' " +#| "text='castle'. Then you may recruit by either choosing " +#| "text='Recruit' from the menu or right-clicking on a hex and " +#| "selecting text='Recruit'. This brings up the recruit menu, " +#| "which lists units available for recruitment, along with their gold cost. " +#| "Click on a unit to see its statistics, then press the OK button to " +#| "recruit it." msgid "" "Each side begins with one leader in their keep. At the start of any battle, " "and at times during it, you will need to recruit dst='..units' " @@ -1585,12 +1695,13 @@ msgstr "" "Each side begins with one leader in their keep. At the start of any battle, " "and at times during it, you will need to recruit dst='..units' " "text='units' into your army. To recruit, you must have your leader " -"(for instance, Konrad in the Heir to the Throne campaign) on the keep " -"hex of a dst='terrain_castle' text='castle'. Then you may recruit " -"by either choosing Recruit from the menu or right-clicking on a hex " -"and selecting Recruit. This brings up the recruit menu, which lists " -"units available for recruitment, along with their gold cost. Click on a unit " -"to see its statistics, then press the OK button to recruit it." +"(for instance, Konrad in the text='Heir to the Throne' " +"campaign) on the keep hex of a dst='terrain_castle' text='castle'. Then you may recruit by either choosing text='Recruit' " +"from the menu or right-clicking on a hex and selecting text='Recruit'. This brings up the recruit menu, which lists units available for " +"recruitment, along with their gold cost. Click on a unit to see its " +"statistics, then press the OK button to recruit it." #. [topic]: id=recruit_and_recall #: data/core/help.cfg:201 @@ -1663,6 +1774,12 @@ msgstr "" #. [topic]: id=income_and_upkeep #: data/core/help.cfg:215 +#, fuzzy +#| msgid "" +#| "In Wesnoth, it is not enough simply to recruit units and fight. You must " +#| "watch your gold as well, especially in campaigns, where you can carry " +#| "extra gold over from one scenario to the next. There are two aspects to " +#| "this; text='income' and text='upkeep'." msgid "" "In Wesnoth, it is not enough simply to recruit units and fight. You must " "watch your gold as well, especially in campaigns, where you can carry extra " @@ -1672,7 +1789,7 @@ msgstr "" "In Wesnoth, it is not enough simply to recruit units and fight. You must " "watch your gold as well, especially in campaigns, where you can carry extra " "gold over from one scenario to the next. There are two aspects to this; " -"income and upkeep." +"text='income' and text='upkeep'." #. [topic]: id=income_and_upkeep #: data/core/help.cfg:217 @@ -1712,6 +1829,16 @@ msgstr "" #. [topic]: id=income_and_upkeep #: data/core/help.cfg:221 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "There are two important exceptions to upkeep: units with the loyal trait " +#| "and leaders never incur upkeep. Units you begin the scenario with (such " +#| "as Delfador), or units who join you during a scenario (such as the " +#| "horseman in the second scenario of text='Heir to the Throne') will usually have the text='loyal' trait. The " +#| "unit you are playing (such as Konrad) will almost always be a leader." msgid "" "\n" "\n" @@ -1727,9 +1854,9 @@ msgstr "" "There are two important exceptions to upkeep: units with the loyal trait and " "leaders never incur upkeep. Units you begin the scenario with (such as " "Delfador), or units who join you during a scenario (such as the horseman in " -"the second scenario of Heir to the Throne) will usually have the " -"loyal trait. The unit you are playing (such as Konrad) will almost " -"always be a leader." +"the second scenario of text='Heir to the Throne') will " +"usually have the text='loyal' trait. The unit you are " +"playing (such as Konrad) will almost always be a leader." #. [topic]: id=hitpoints #: data/core/help.cfg:230 @@ -1738,16 +1865,24 @@ msgstr "Hit-Points and Experience" #. [topic]: id=hitpoints #: data/core/help.cfg:231 +#, fuzzy +#| msgid "" +#| "Each unit has a certain number of text='hitpoints' (HP). " +#| "If the hitpoints of a unit drop below 1, the unit dies. Each unit also " +#| "has a certain number of text='experience points' (XP). A " +#| "freshly recruited unit starts with no experience points, and gains " +#| "experience by fighting enemies." msgid "" "Each unit has a certain number of hitpoints (HP). If the hitpoints of " "a unit drop below 1, the unit dies. Each unit also has a certain number of " "experience points (XP). A freshly recruited unit starts with no " "experience points, and gains experience by fighting enemies." msgstr "" -"Each unit has a certain number of hit-points (HP). If the hit-points " -"of a unit drop below 1, the unit dies. Each unit also has a certain number " -"of experience points (XP). A freshly recruited unit starts with no " -"experience points, and gains experience by fighting enemies." +"Each unit has a certain number of text='hit-points' (HP). " +"If the hit-points of a unit drop below 1, the unit dies. Each unit also has " +"a certain number of text='experience points' (XP). A " +"freshly recruited unit starts with no experience points, and gains " +"experience by fighting enemies." #. [topic]: id=hitpoints #: data/core/help.cfg:235 @@ -1810,6 +1945,21 @@ msgstr "" #. [topic]: id=advancement #: data/core/help.cfg:247 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "While most units have three levels, not all do. Occasional units (such as " +#| "dst='unit_Mage' text='magi') may have four. Once a unit has " +#| "reached its maximum level, it may have an text='After Maximum " +#| "Level Advancement' (AMLA) available to it. The AMLA will modify " +#| "the unit each time the unit reaches the experience goal, but the unit " +#| "will remain the same level. The typical AMLA effect is for the unit to " +#| "raise the maximum HP by 3 and full-heal it. The first AMLA will normally " +#| "be reached with 150 XP gained (120 XP for intelligent units). However, " +#| "gaining an AMLA becomes progressively harder for each AMLA the unit " +#| "receives, and so it is usually more useful to try to advance your lower " +#| "level units." msgid "" "\n" "\n" @@ -1828,12 +1978,12 @@ msgstr "" "\n" "While most units have three levels, not all do. Occasional units (such as " "dst='unit_Mage' text='magi') may have four. Once a unit has " -"reached its maximum level, it may have an After Maximum Level " -"Advancement (AMLA) available to it. The AMLA will modify the unit each " -"time the unit reaches the experience goal, but the unit will remain the same " -"level. The typical AMLA effect is for the unit to raise the maximum HP by 3 " -"and full-heal it. The first AMLA will normally be reached with 150 XP gained " -"(120 XP for intelligent units). However, gaining an AMLA becomes " +"reached its maximum level, it may have an text='After Maximum Level " +"Advancement' (AMLA) available to it. The AMLA will modify the unit " +"each time the unit reaches the experience goal, but the unit will remain the " +"same level. The typical AMLA effect is for the unit to raise the maximum HP " +"by 3 and full-heal it. The first AMLA will normally be reached with 150 XP " +"gained (120 XP for intelligent units). However, gaining an AMLA becomes " "progressively harder for each AMLA the unit receives, and so it is usually " "more useful to try to advance your lower level units." @@ -1844,6 +1994,19 @@ msgstr "Movement" #. [topic]: id=movement #: data/core/help.cfg:257 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "Each unit has a certain number of movement points which are used up when " +#| "moving into a new hex, depending on the Terrain of that particular hex. " +#| "For instance, grassland nearly always costs 1 movement point to enter. " +#| "Exactly how many movement points are spent entering a hex depends on the " +#| "unit type — in forest, elvish units only spend 1 movement point, most " +#| "human and orc units spend 2, while horsemen spend 3. You can learn how " +#| "many movement points a unit requires to enter a certain terrain type by " +#| "right-clicking on it, selecting text='Unit Description', and " +#| "then looking at text='Terrain Modifiers'." msgid "" "\n" "\n" @@ -1866,11 +2029,26 @@ msgstr "" "in forest, elvish units only spend 1 movement point, most human and orc " "units spend 2, while horsemen spend 3. You can learn how many movement " "points a unit requires to enter a certain terrain type by right-clicking on " -"it, selecting Unit Description, and then looking at Terrain " -"Modifiers." +"it, selecting text='Unit Description', and then looking at " +"text='Terrain Modifiers'." #. [topic]: id=movement #: data/core/help.cfg:257 +#, fuzzy +#| msgid "" +#| "Movement in text='Battle for Wesnoth' is simple. Click " +#| "on the unit you wish to move to select it, then click on the hex you wish " +#| "to move it to. When a unit is selected, everywhere it can move this turn " +#| "will be highlighted, and all other hexes on the map are made dull. " +#| "Mousing over a highlighted hex shows the defense rating the unit would " +#| "have if you moved it to that hex. Mousing over a dull hex will also show " +#| "the number of turns required to reach it, and clicking will cause the " +#| "unit to move towards it by the fastest route over this and subsequent " +#| "turns. If you don’t use up all of a unit’s movement when you first move a " +#| "unit, you may move it again. This is useful when having two units switch " +#| "places. Attacking with a unit will use up its movement. Ending a move in " +#| "a village you don’t already own will also use up a unit’s movement, but " +#| "will still allow it to attack." msgid "" "Movement in Battle for Wesnoth is simple. Click on the unit you wish " "to move to select it, then click on the hex you wish to move it to. When a " @@ -1885,21 +2063,33 @@ msgid "" "movement. Ending a move in a village you don’t already own will also use up " "a unit’s movement, but will still allow it to attack." msgstr "" -"Movement in Battle for Wesnoth is simple. Click on the unit you wish " -"to move to select it, then click on the hex you wish to move it to. When a " -"unit is selected, everywhere it can move this turn will be highlighted, and " -"all other hexes on the map are made dull. Mousing over a highlighted hex " -"shows the defence rating the unit would have if you moved it to that hex. " -"Mousing over a dull hex will also show the number of turns required to reach " -"it, and clicking will cause the unit to move towards it by the fastest route " -"over this and subsequent turns. If you don’t use up all of a unit’s movement " -"when you first move a unit, you may move it again. This is useful when " -"having two units switch places. Attacking with a unit will use up its " -"movement. Ending a move in a village you don’t already own will also use up " -"a unit’s movement, but will still allow it to attack." +"Movement in text='Battle for Wesnoth' is simple. Click on " +"the unit you wish to move to select it, then click on the hex you wish to " +"move it to. When a unit is selected, everywhere it can move this turn will " +"be highlighted, and all other hexes on the map are made dull. Hovering the " +"mouse cursor over a highlighted hex shows the defence rating the unit would " +"have if you moved it to that hex. Hovering the mouse cursor over a dull hex " +"will also show the number of turns required to reach it, and clicking will " +"cause the unit to move towards it by the fastest route over this and " +"subsequent turns. If you don’t use up all of a unit’s movement when you " +"first move a unit, you may move it again. This is useful when having two " +"units switch places. Attacking with a unit will use up its movement. Ending " +"a move in a village you don’t already own will also use up a unit’s " +"movement, but will still allow it to attack." #. [topic]: id=movement #: data/core/help.cfg:259 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "Another thing to keep in mind while moving is text='zones of " +#| "control'. Each unit — except for level 0 units — generates a " +#| "zone of control in the hexes immediately surrounding it, and any enemy " +#| "unit entering those hexes immediately ends its movement. Learning how to " +#| "use zones of control to your advantage is an important part of Wesnoth, " +#| "as only dst='ability_skirmisher' text='skirmishers' can ignore " +#| "zones of control." msgid "" "\n" "\n" @@ -1913,11 +2103,11 @@ msgid "" msgstr "" "\n" "\n" -"Another thing to keep in mind while moving is zones of control. Each " -"unit — except for level 0 units — generates a zone of control in the hexes " -"immediately surrounding it, and any enemy unit entering those hexes " -"immediately ends its movement. Learning how to use zones of control to your " -"advantage is an important part of Wesnoth, as only " +"Another thing to keep in mind while moving is text='zones of " +"control'. Each unit — except for level 0 units — generates a zone " +"of control in the hexes immediately surrounding it, and any enemy unit " +"entering those hexes immediately ends its movement. Learning how to use " +"zones of control to your advantage is an important part of Wesnoth, as only " "dst='ability_skirmisher' text='skirmishers' can ignore zones of " "control." @@ -1943,6 +2133,28 @@ msgstr "Shroud and Fog of War" #. [topic]: id=shroud_and_fog #: data/core/help.cfg:271 +#, fuzzy +#| msgid "" +#| "In some scenarios, parts of the map will be hidden from you. There are " +#| "two mechanisms that can be used separately or together. The " +#| "text='shroud' hides both the terrain and any units at a " +#| "location. However, once it is cleared, you can always see that location. " +#| "The text='fog of war' only hides units and ownership of " +#| "villages (other than by you or your allies). The fog of war is cleared " +#| "temporarily when you have units nearby, but returns when they leave. Both " +#| "the shroud and the fog of war are cleared by units. Each unit clears " +#| "locations adjacent to those within one turn’s move (ignoring zones of " +#| "control and enemy units).\n" +#| "\n" +#| "Normally you can undo a unit’s movement, as long as an event with a " +#| "randomized result has not occurred, such as combat or recruitment (as " +#| "most units receive random traits when recruited). Exploring hidden " +#| "terrain by clearing shroud or fog will also prevent undos to a previous " +#| "state. You may wish to activate text='Delay Shroud Updates' " +#| "in the actions menu. This will prevent units from clearing shroud or fog " +#| "until the next randomized event or a manual update via text='Update " +#| "Shroud Now' (or the end of your turn) and thereby preserve your " +#| "ability to undo movement." msgid "" "In some scenarios, parts of the map will be hidden from you. There are two " "mechanisms that can be used separately or together. The shroud hides " @@ -1964,12 +2176,13 @@ msgid "" "thereby preserve your ability to undo movement." msgstr "" "In some scenarios, parts of the map will be hidden from you. There are two " -"mechanisms that can be used separately or together. The shroud hides " -"both the terrain and any units at a location. However, once it is cleared, " -"you can always see that location. The fog of war only hides units and " -"ownership of villages (other than by you or your allies). The fog of war is " -"cleared temporarily when you have units nearby, but returns when they leave. " -"Both the shroud and the fog of war are cleared by units. Each unit clears " +"mechanisms that can be used separately or together. The " +"text='shroud' hides both the terrain and any units at a " +"location. However, once it is cleared, you can always see that location. The " +"text='fog of war' only hides units and ownership of " +"villages (other than by you or your allies). The fog of war is cleared " +"temporarily when you have units nearby, but returns when they leave. Both " +"the shroud and the fog of war are cleared by units. Each unit clears " "locations adjacent to those within one turn’s move (ignoring zones of " "control and enemy units).\n" "\n" @@ -1977,10 +2190,11 @@ msgstr "" "randomized result has not occurred, such as combat or recruitment (as most " "units receive random traits when recruited). Exploring hidden terrain by " "clearing shroud or fog will also prevent undos to a previous state. You may " -"wish to activate Delay Shroud Updates in the actions menu. This will " -"prevent units from clearing shroud or fog until the next randomized event or " -"a manual update via Update Shroud Now (or the end of your turn) and " -"thereby preserve your ability to undo movement." +"wish to activate text='Delay Shroud Updates' in the actions " +"menu. This will prevent units from clearing shroud or fog until the next " +"randomized event or a manual update via text='Update Shroud Now' (or the end of your turn) and thereby preserve your ability to undo " +"movement." #. [topic]: id=combat #: data/core/help.cfg:280 @@ -1989,6 +2203,11 @@ msgstr "Combat" #. [topic]: id=combat #: data/core/help.cfg:281 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "
text='Order and Number of Strikes'
" msgid "" "\n" "\n" @@ -1996,10 +2215,23 @@ msgid "" msgstr "" "\n" "\n" -"Order and Number of Strikes" +"
text='Order and Number of Strikes'
" #. [topic]: id=combat #: data/core/help.cfg:281 +#, fuzzy +#| msgid "" +#| "Combat in text='Battle for Wesnoth' always takes place " +#| "between units in adjacent hexes. Click on your unit, and click on the " +#| "enemy you want to attack: your unit will move towards the enemy unit, and " +#| "when they are next to each other, combat will begin. The attacker and " +#| "defender alternate strikes until each has used their allotted number of " +#| "strikes. The attacker chooses one of its weapons to attack with, and the " +#| "defender retaliates with one of its attacks of the same type. There are " +#| "two types of attacks: text='melee', which usually " +#| "involves weapons such as swords, axes or fangs; and " +#| "text='ranged', which usually involves weapons such as " +#| "bows, spears and fireballs." msgid "" "Combat in Battle for Wesnoth always takes place between units in " "adjacent hexes. Click on your unit, and click on the enemy you want to " @@ -2012,16 +2244,16 @@ msgid "" "and ranged, which usually involves weapons such as bows, spears and " "fireballs." msgstr "" -"Combat in Battle for Wesnoth always takes place between units in " -"adjacent hexes. Click on your unit, and click on the enemy you want to " -"attack: your unit will move towards the enemy unit, and when they are next " -"to each other, combat will begin. The attacker and defender alternate " -"strikes until each has used their allotted number of strikes. The attacker " -"chooses one of its weapons to attack with, and the defender retaliates with " -"one of its attacks of the same type. There are two types of attacks: " -"melee, which usually involves weapons such as swords, axes or fangs; " -"and ranged, which usually involves weapons such as bows, spears and " -"fireballs." +"Combat in text='Battle for Wesnoth' always takes place " +"between units in adjacent hexes. Click on your unit, and click on the enemy " +"you want to attack: your unit will move towards the enemy unit, and when " +"they are next to each other, combat will begin. The attacker and defender " +"alternate strikes until each has used their allotted number of strikes. The " +"attacker chooses one of its weapons to attack with, and the defender " +"retaliates with one of its attacks of the same type. There are two types of " +"attacks: text='melee', which usually involves weapons such " +"as swords, axes or fangs; and text='ranged', which usually " +"involves weapons such as bows, spears and fireballs." #. [topic]: id=combat #: data/core/help.cfg:283 @@ -2048,6 +2280,11 @@ msgstr "" #. [topic]: id=combat #: data/core/help.cfg:285 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "
text='Chance to Hit'
" msgid "" "\n" "\n" @@ -2055,10 +2292,22 @@ msgid "" msgstr "" "\n" "\n" -"Chance to Hit" +"
text='Chance to Hit'
" #. [topic]: id=combat #: data/core/help.cfg:287 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "Every unit has a chance of being hit, based on the " +#| "text='terrain' it is in. This is shown in the status " +#| "pane, and may also be found by right-clicking a unit, selecting " +#| "text='Unit Description', and then looking at " +#| "text='Terrain Modifiers'. For instance, many elves have a " +#| "defense rating of 70% in forest, so a unit attacking them has only a 30% " +#| "chance of hitting. Conversely, the elf’s chance of hitting the attacker " +#| "in return depends on what terrain the attacker is in." msgid "" "\n" "\n" @@ -2072,13 +2321,13 @@ msgid "" msgstr "" "\n" "\n" -"Every unit has a chance of being hit, based on the terrain it is in. " -"This is shown in the status pane, and may also be found by right-clicking a " -"unit, selecting Unit Description, and then looking at Terrain " -"Modifiers. For instance, many elves have a defence rating of 70% in " -"forest, so a unit attacking them has only a 30% chance of hitting. " -"Conversely, the elf’s chance of hitting the attacker in return depends on " -"what terrain the attacker is in." +"Every unit has a chance of being hit, based on the text='terrain' it is in. This is shown in the status pane, and may also be found by " +"right-clicking a unit, selecting text='Unit Description', and " +"then looking at text='Terrain Modifiers'. For instance, many " +"elves have a defence rating of 70% in forest, so a unit attacking them has " +"only a 30% chance of hitting. Conversely, the elf’s chance of hitting the " +"attacker in return depends on what terrain the attacker is in." #. [topic]: id=combat #: data/core/help.cfg:289 @@ -2112,6 +2361,17 @@ msgstr "" #. [topic]: id=combat #: data/core/help.cfg:293 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "Each strike which hits causes a base amount of damage depending on the " +#| "attack type. For instance, an elvish fighter with a 5×4 attack does 5 " +#| "base damage. This is usually modified by two things: " +#| "dst='damage_types_and_resistance' text='resistance' and " +#| "dst='time_of_day' text='time of day'. To see how base damage " +#| "is modified by the circumstances, select text='Damage " +#| "Calculations' in the attack selection menu." msgid "" "\n" "\n" @@ -2130,8 +2390,8 @@ msgstr "" "damage. This is usually modified by two things: " "dst='damage_types_and_resistance' text='resistance' and " "dst='time_of_day' text='time of day'. To see how base damage is " -"modified by the circumstances, select Damage Calculations in the " -"attack selection menu." +"modified by the circumstances, select text='Damage Calculations' in the attack selection menu." #. [topic]: id=combat #: data/core/help.cfg:295 @@ -2176,6 +2436,14 @@ msgstr "" #. [topic]: id=damage_types_and_resistance #: data/core/help.cfg:304 +#, fuzzy +#| msgid "" +#| "In Wesnoth, there are three types of damage usually associated with " +#| "physical attacks: text='blade, pierce, and impact damage'. Additionally, there are three further types of damage usually " +#| "associated with magical attacks: text='fire, cold, and arcane " +#| "attacks'. Different units may have resistances which alter the " +#| "damage which they take from certain damage types." msgid "" "In Wesnoth, there are three types of damage usually associated with physical " "attacks: blade, pierce, and impact damage. Additionally, there are " @@ -2184,10 +2452,11 @@ msgid "" "which alter the damage which they take from certain damage types." msgstr "" "In Wesnoth, there are three types of damage usually associated with physical " -"attacks: blade, pierce, and impact damage. Additionally, there are " -"three further types of damage usually associated with magical attacks: " -"fire, cold, and arcane attacks. Different units may have resistances " -"which alter the damage which they take from certain damage types." +"attacks: text='blade, pierce, and impact damage'. " +"Additionally, there are three further types of damage usually associated " +"with magical attacks: text='fire, cold, and arcane attacks'. Different units may have resistances which alter the damage which " +"they take from certain damage types." #. [topic]: id=damage_types_and_resistance #: data/core/help.cfg:306 @@ -2267,6 +2536,17 @@ msgstr "Time of Day" #. [topic]: id=time_of_day #: data/core/help.cfg:331 +#, fuzzy +#| msgid "" +#| "The time of day affects the damage of certain units as follows:\n" +#| "\n" +#| "• text='Lawful' units get +25% damage in daytime, and −25% " +#| "damage at night.\n" +#| "• text='Chaotic' units get +25% damage at night, and −25% in " +#| "daytime.\n" +#| "• text='Neutral' units are unaffected by the time of day.\n" +#| "• text='Liminal' units get −25% damage during both night and " +#| "daytime." msgid "" "The time of day affects the damage of certain units as follows:\n" "\n" @@ -2277,10 +2557,13 @@ msgid "" msgstr "" "The time of day affects the damage of certain units as follows:\n" "\n" -"• Lawful units get +25% damage in daytime, and −25% damage at night.\n" -"• Chaotic units get +25% damage at night, and −25% in daytime.\n" -"• Neutral units are unaffected by the time of day.\n" -"• Liminal units get −25% damage during both night and daytime." +"• text='Lawful' units get +25% damage in daytime, and −25% " +"damage at night.\n" +"• text='Chaotic' units get +25% damage at night, and −25% in " +"daytime.\n" +"• text='Neutral' units are unaffected by the time of day.\n" +"• text='Liminal' units get −25% damage during both night and " +"daytime." #. [topic]: id=time_of_day #: data/core/help.cfg:336 @@ -2377,6 +2660,12 @@ msgstr "Healing" #. [topic]: id=healing #: data/core/help.cfg:359 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "• text='Resting': A unit which neither moves, attacks, nor " +#| "is attacked will heal 2 HP in its next turn." msgid "" "\n" "\n" @@ -2385,8 +2674,8 @@ msgid "" msgstr "" "\n" "\n" -"• Resting: A unit which neither moves, attacks, nor is attacked will " -"heal 2 HP in its next turn." +"• text='Resting': A unit which neither moves, attacks, nor is " +"attacked will heal 2 HP in its next turn." #. [topic]: id=healing #: data/core/help.cfg:359 @@ -2401,14 +2690,21 @@ msgstr "" #. [topic]: id=healing #: data/core/help.cfg:361 +#, fuzzy +#| msgid "" +#| "\n" +#| "• text='Villages': A unit which starts a turn in a village " +#| "or oasis will heal 8HP. If the unit is poisoned, the poison will be cured " +#| "instead." msgid "" "\n" "• Villages: A unit which starts a turn in a village or oasis will " "heal 8HP. If the unit is poisoned, the poison will be cured instead." msgstr "" "\n" -"• Villages: A unit which starts a turn in a village or oasis will " -"heal 8HP. If the unit is poisoned, the poison will be cured instead." +"• text='Villages': A unit which starts a turn in a village or " +"oasis will heal 8HP. If the unit is poisoned, the poison will be cured " +"instead." #. [topic]: id=healing #: data/core/help.cfg:362 @@ -2425,6 +2721,14 @@ msgstr "" #. [topic]: id=healing #: data/core/help.cfg:363 +#, fuzzy +#| msgid "" +#| "\n" +#| "• text='Healing units': Units with the " +#| "dst='ability_heals +4' text='Heals' ability will heal each " +#| "allied adjacent unit, usually dst='ability_heals +4' text='4HP' or dst='ability_heals +8' text='8HP' per turn, or prevent " +#| "Poison from causing that unit damage." msgid "" "\n" "• Healing units: Units with the dst='ability_heals +4' " @@ -2433,13 +2737,20 @@ msgid "" "text='8HP' per turn, or prevent Poison from causing that unit damage." msgstr "" "\n" -"• Healing units: Units with the dst='ability_heals +4' " -"text='Heals' ability will heal each allied adjacent unit, usually " +"• text='Healing units': Units with the dst='ability_heals " +"+4' text='Heals' ability will heal each allied adjacent unit, usually " "dst='ability_heals +4' text='4HP' or dst='ability_heals +8' " "text='8HP' per turn, or prevent Poison from causing that unit damage." #. [topic]: id=healing #: data/core/help.cfg:364 +#, fuzzy +#| msgid "" +#| "\n" +#| "• text='Curing units': Units with the " +#| "dst='ability_cures' text='cures' ability will cure Poison in " +#| "all allied adjacent units (in preference to healing, if it has that " +#| "ability as well)." msgid "" "\n" "• Curing units: Units with the dst='ability_cures' text='cures'Curing units: Units with the dst='ability_cures' text='cures' ability will cure Poison in all allied adjacent units (in preference to " -"healing, if it has that ability as well)." +"• text='Curing units': Units with the dst='ability_cures' " +"text='cures' ability will cure Poison in all allied adjacent units (in " +"preference to healing, if it has that ability as well)." #. [topic]: id=healing #: data/core/help.cfg:365 +#, fuzzy +#| msgid "" +#| "\n" +#| "• text='Advancement': When a unit dst='advancement' " +#| "text='advances', it will heal fully. This can happen as soon as " +#| "your unit gains enough experience, whether it is your turn or not." msgid "" "\n" "• Advancement: When a unit dst='advancement' text='advances'Advancement: When a unit dst='advancement' text='advances', it will heal fully. This can happen as soon as your unit gains enough " -"experience, whether it is your turn or not." +"• text='Advancement': When a unit dst='advancement' " +"text='advances', it will heal fully. This can happen as soon as your " +"unit gains enough experience, whether it is your turn or not." #. [topic]: id=healing #: data/core/help.cfg:366 @@ -2481,6 +2798,11 @@ msgstr "" #. [topic]: id=healing #: data/core/help.cfg:368 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "text='Advanced'" msgid "" "\n" "\n" @@ -2488,7 +2810,7 @@ msgid "" msgstr "" "\n" "\n" -"Advanced" +"text='Advanced'" #. [topic]: id=healing #: data/core/help.cfg:370 @@ -2516,6 +2838,14 @@ msgstr "Wrap Up" #. [topic]: id=wrap_up #: data/core/help.cfg:379 +#, fuzzy +#| msgid "" +#| "This concludes the fundamentals of Wesnoth. You might want to read up on " +#| "basic strategy, or familiarize yourself with dst='..traits_section' " +#| "text='traits' and dst='..abilities_section' text='abilities', but you now know everything you need to know to play the " +#| "text='Heir to the Throne' campaign. Have fun, and good " +#| "luck!" msgid "" "This concludes the fundamentals of Wesnoth. You might want to read up on " "basic strategy, or familiarize yourself with dst='..traits_section' " @@ -2523,11 +2853,11 @@ msgid "" "ref>, but you now know everything you need to know to play the Heir to " "the Throne campaign. Have fun, and good luck!" msgstr "" -"This concludes the fundamentals of Wesnoth. You might want to read about " +"This concludes the fundamentals of Wesnoth. You might want to read up on " "basic strategy, or familiarize yourself with dst='..traits_section' " "text='traits' and dst='..abilities_section' text='abilities', but you now know everything you need to know to play the Heir to " -"the Throne campaign. Have fun, and good luck!" +"ref>, but you now know everything you need to know to play the " +"text='Heir to the Throne' campaign. Have fun, and good luck!" #. [topic]: id=license #: data/core/help.cfg:384 @@ -2536,6 +2866,14 @@ msgstr "Licence" #. [topic]: id=..traits_section #: data/core/help.cfg:393 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "Most units have two traits. However, goblins have only one trait, undead " +#| "units are always assigned the single trait text='undead' " +#| "and in some cases text='fearless', and woses do not " +#| "receive any traits. " msgid "" "\n" "\n" @@ -2546,11 +2884,18 @@ msgstr "" "\n" "\n" "Most units have two traits. However, goblins have only one trait, undead " -"units are always assigned the single trait undead and in some cases " -"fearless, and woses do not receive any traits. " +"units are always assigned the single trait text='undead' " +"and in some cases text='fearless', and woses do not receive " +"any traits. " #. [topic]: id=..traits_section #: data/core/help.cfg:393 +#, fuzzy +#| msgid "" +#| "Traits are modifications that change a unit’s attributes slightly. They " +#| "are usually randomly assigned to a unit when it is recruited. The traits " +#| "available to a unit are largely determined by its text='race'." msgid "" "Traits are modifications that change a unit’s attributes slightly. They are " "usually randomly assigned to a unit when it is recruited. The traits " @@ -2558,7 +2903,8 @@ msgid "" msgstr "" "Traits are modifications that change a unit’s attributes slightly. They are " "usually randomly assigned to a unit when it is recruited. The traits " -"available to a unit are largely determined by its race." +"available to a unit are largely determined by its text='race'." #. [topic]: id=..traits_section #: data/core/help.cfg:395 @@ -2602,6 +2948,12 @@ msgstr "" #. [topic]: id=..terrains_section #: data/core/help.cfg:407 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "Terrains come in two types: text='basic' and " +#| "text='mixed'." msgid "" "\n" "\n" @@ -2609,7 +2961,8 @@ msgid "" msgstr "" "\n" "\n" -"Terrains come in two types: basic and mixed." +"Terrains come in two types: text='basic' and " +"text='mixed'." #. [topic]: id=..terrains_section #: data/core/help.cfg:407 @@ -2622,6 +2975,11 @@ msgstr "" #. [topic]: id=..terrains_section #: data/core/help.cfg:409 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "
text='Basic Terrain Types'
" msgid "" "\n" "\n" @@ -2629,7 +2987,7 @@ msgid "" msgstr "" "\n" "\n" -"Basic Terrain Types" +"
text='Basic Terrain Types'
" #. [topic]: id=..terrains_section #: data/core/help.cfg:411 @@ -2665,6 +3023,11 @@ msgstr "" #. [topic]: id=..terrains_section #: data/core/help.cfg:417 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "
text='Mixed Terrain Types'
" msgid "" "\n" "\n" @@ -2672,10 +3035,21 @@ msgid "" msgstr "" "\n" "\n" -"Mixed Terrain Types" +"
text='Mixed Terrain Types'
" #. [topic]: id=..terrains_section #: data/core/help.cfg:419 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "Mixed terrain types share the properties of multiple basic terrain types " +#| "— units generally receive the text='best defense' and " +#| "text='worst movement' of the underlying basic types when " +#| "they move onto a mixed type. For example, this is the case with " +#| "text='forested hills', text='sand hills', and text='cave hills'.\n" +#| "\n" msgid "" "\n" "\n" @@ -2689,14 +3063,27 @@ msgstr "" "\n" "\n" "Mixed terrain types share the properties of multiple basic terrain types — " -"units generally receive the best defence and worst movement of " -"the underlying basic types when they move on to a mixed type. For example, " -"this is the case with forested hills, sand hills, and cave " -"hills.\n" +"units generally receive the text='best defence' and " +"text='worst movement' of the underlying basic types when " +"they move on to a mixed type. For example, this is the case with " +"text='forested hills', text='sand hills', " +"and text='cave hills'.\n" "\n" #. [topic]: id=..terrains_section #: data/core/help.cfg:423 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "One notable exception is bridge terrains, such as text='bridges " +#| "over shallow water', text='fords', and " +#| "text='bridges over chasms'. Fords are easily passable to " +#| "both merfolk and humans — all units moving on a ford enjoy the best " +#| "defense and best movement out of flat and shallow water, rather than the " +#| "worse movement of the two. Similarly, bridges over chasms are passable to " +#| "nonfliers (unsurprisingly).\n" +#| "\n" msgid "" "\n" "\n" @@ -2710,12 +3097,13 @@ msgid "" msgstr "" "\n" "\n" -"One notable exception is bridge terrains, such as bridges over shallow " -"water, fords, and bridges over chasms. Fords are easily " -"passable to both merfolk and humans — all units moving on a ford enjoy the " -"best defence and best movement out of flat and shallow water, rather than " -"the worse movement of the two. Similarly, bridges over chasms are passable " -"to non-fliers (unsurprisingly).\n" +"One notable exception is bridge terrains, such as text='bridges over " +"shallow water', text='fords', and " +"text='bridges over chasms'. Fords are easily passable to " +"both merfolk and humans — all units moving on a ford enjoy the best defence " +"and best movement out of flat and shallow water, rather than the worse " +"movement of the two. Similarly, bridges over chasms are passable to non-" +"fliers (unsurprisingly).\n" "\n" #. [topic]: id=..terrains_section @@ -2769,6 +3157,14 @@ msgstr "" #. [topic]: id=..terrains_section #: data/core/help.cfg:437 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "You can see what type of behavior the mixed terrain gives by mousing over " +#| "its hex and viewing the text='terrain description' by " +#| "either pressing the hotkey, or right clicking and selecting from the " +#| "context menu." msgid "" "\n" "\n" @@ -2778,12 +3174,18 @@ msgid "" msgstr "" "\n" "\n" -"You can see what type of behaviour the mixed terrain gives by moving the " -"cursor over its hex and viewing the terrain description by either " -"pressing the hot-key, or right-clicking and selecting from the context menu." +"You can see what type of behaviour the mixed terrain gives by hovering the " +"mouse over its hex and viewing the text='terrain description' by either pressing the hotkey, or right-clicking and selecting from " +"the context menu." #. [topic]: id=..terrains_section #: data/core/help.cfg:439 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "
text='Defense Caps'
" msgid "" "\n" "\n" @@ -2791,10 +3193,17 @@ msgid "" msgstr "" "\n" "\n" -"Defence Caps" +"
text='Defence Caps'
" #. [topic]: id=..terrains_section #: data/core/help.cfg:441 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "Some units have text='defense caps' for a particular " +#| "basic terrain type. These units suffer a penalty on mixed terrains with " +#| "that type — their defense cannot exceed the cap." msgid "" "\n" "\n" @@ -2804,9 +3213,9 @@ msgid "" msgstr "" "\n" "\n" -"Some units have defence caps for a particular basic terrain type. " -"These units suffer a penalty on mixed terrains with that type — their " -"defence cannot exceed the cap." +"Some units have text='defence caps' for a particular basic " +"terrain type. These units suffer a penalty on mixed terrains with that type " +"— their defence cannot exceed the cap." #. [topic]: id=..terrains_section #: data/core/help.cfg:443 @@ -2840,6 +3249,12 @@ msgstr "" #. [topic]: id=..terrains_section #: data/core/help.cfg:447 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "
text='Basic Terrain Types'
\n" +#| "\n" msgid "" "\n" "\n" @@ -2848,7 +3263,7 @@ msgid "" msgstr "" "\n" "\n" -"Basic Terrain Types\n" +"
text='Basic Terrain Types'
\n" "\n" #. [topic]: id=..addons @@ -2871,6 +3286,11 @@ msgstr "Using Add-ons" #. [topic]: id=using_addons #: data/core/help.cfg:471 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "
text='Campaigns and Scenarios'
" msgid "" "\n" "\n" @@ -2878,7 +3298,7 @@ msgid "" msgstr "" "\n" "\n" -"Campaigns and Scenarios" +"
text='Campaigns and Scenarios'
" #. [topic]: id=using_addons #: data/core/help.cfg:471 @@ -2891,6 +3311,14 @@ msgstr "" #. [topic]: id=using_addons #: data/core/help.cfg:473 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "Single-player campaigns are collections of scenarios that fit together to " +#| "tell a story. Both stand-alone scenarios—if intended to be played as such—" +#| "and regular campaigns are available from the text='Campaigns' menu at the title screen." msgid "" "\n" "\n" @@ -2903,11 +3331,16 @@ msgstr "" "\n" "Single-player campaigns are collections of scenarios that fit together to " "tell a story. Both stand-alone scenarios—if intended to be played as such—" -"and regular campaigns are available from the Campaigns menu at the " -"title screen." +"and regular campaigns are available from the text='Campaigns' menu at the title screen." #. [topic]: id=using_addons #: data/core/help.cfg:475 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "
text='Multiplayer Campaigns, Scenarios, and Map Packs'
" msgid "" "\n" "\n" @@ -2915,10 +3348,17 @@ msgid "" msgstr "" "\n" "\n" -"Multiplayer Campaigns, Scenarios, and Map Packs" +"
text='Multiplayer Campaigns, Scenarios, and Map Packs'
" #. [topic]: id=using_addons #: data/core/help.cfg:477 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "text='Multiplayer' games can be played in fully " +#| "customized, scripted scenarios or even specially designed campaigns. " +#| "There are also packs providing sets of individual multiplayer scenarios." msgid "" "\n" "\n" @@ -2928,12 +3368,17 @@ msgid "" msgstr "" "\n" "\n" -"Multiplayer games can be played in fully customized, scripted " -"scenarios or even specially designed campaigns. There are also packs " -"providing sets of individual multiplayer scenarios." +"text='Multiplayer' games can be played in fully customized, " +"scripted scenarios or even specially designed campaigns. There are also " +"packs providing sets of individual multiplayer scenarios." #. [topic]: id=using_addons #: data/core/help.cfg:479 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "
text='Multiplayer Eras and Factions'
" msgid "" "\n" "\n" @@ -2941,10 +3386,22 @@ msgid "" msgstr "" "\n" "\n" -"Multiplayer Eras and Factions" +"
text='Multiplayer Eras and Factions'
" #. [topic]: id=using_addons #: data/core/help.cfg:481 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "For gameplay purposes, various races of creatures in the world cooperate " +#| "with each other in factions. Factions are grouped in balanced sets with a " +#| "common theme; for example, the main factions of Wesnoth can be found in " +#| "the included Default Era.\n" +#| "\n" +#| "In text='Multiplayer' mode, you can choose an era when " +#| "creating a new game, and players can pick from the available factions for " +#| "that era when setting up their sides and teams." msgid "" "\n" "\n" @@ -2964,9 +3421,9 @@ msgstr "" "common theme; for example, the main factions of Wesnoth can be found in the " "included Default Era.\n" "\n" -"In Multiplayer mode, you can choose an era when creating a new game, " -"and players can pick from the available factions for that era when setting " -"up their sides and teams." +"In text='Multiplayer' mode, you can choose an era when " +"creating a new game, and players can pick from the available factions for " +"that era when setting up their sides and teams." #. [topic]: id=using_addons #: data/core/help.cfg:485 @@ -2983,6 +3440,11 @@ msgstr "" #. [topic]: id=using_addons #: data/core/help.cfg:487 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "
text='Multiplayer Modifications'
" msgid "" "\n" "\n" @@ -2990,10 +3452,18 @@ msgid "" msgstr "" "\n" "\n" -"Multiplayer Modifications" +"
text='Multiplayer Modifications'
" #. [topic]: id=using_addons #: data/core/help.cfg:489 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "Modifications are optional scenario- and era-independent scripts for " +#| "text='Multiplayer' games that can alter the default " +#| "ruleset in various ways. You can choose and configure modifications when " +#| "creating a new game." msgid "" "\n" "\n" @@ -3004,11 +3474,17 @@ msgstr "" "\n" "\n" "Modifications are optional scenario- and era-independent scripts for " -"Multiplayer games that can alter the default rule-set in various " -"ways. You can choose and configure modifications when creating a new game." +"text='Multiplayer' games that can alter the default rule-" +"set in various ways. You can choose and configure modifications when " +"creating a new game." #. [topic]: id=using_addons #: data/core/help.cfg:491 +#, fuzzy +#| msgid "" +#| "\n" +#| "\n" +#| "
text='Creator Resources'
" msgid "" "\n" "\n" @@ -3016,7 +3492,7 @@ msgid "" msgstr "" "\n" "\n" -"Creator Resources" +"
text='Creator Resources'
" #. [topic]: id=using_addons #: data/core/help.cfg:493 @@ -3044,6 +3520,31 @@ msgstr "Installing Add-ons" #. [topic]: id=installing_addons #: data/core/help.cfg:503 +#, fuzzy +#| msgid "" +#| "User-made add-ons can be obtained and updated through the " +#| "text='Add-ons' option in the main menu. After connecting " +#| "to the add-ons server (by default text='add-ons.wesnoth.org'), you will be presented with a list of add-ons available on the " +#| "server for downloading.\n" +#| "\n" +#| "The installation status for each add-on is shown below each entry. For " +#| "add-ons that are text='upgradable' or " +#| "text='outdated' on the server, their installed and " +#| "published versions will be shown in the text='Version' " +#| "column.\n" +#| "\n" +#| "To search for add-ons by keywords, type any relevant terms in any order " +#| "in the text='Filter' box, separated by spaces. You can also " +#| "sort the add-on list by clicking the column headers. It is also possible " +#| "to choose to only display add-ons of specific categories by clicking on " +#| "the text='Options' button in the top-right corner.\n" +#| "\n" +#| "To install an add-on, select it from the list and click text='OK', or simply double-click on the add-on’s title. The " +#| "text='Description' button provides you with additional " +#| "details about the add-on, such as its full description, installation " +#| "status, and available languages." msgid "" "User-made add-ons can be obtained and updated through the Add-ons " "option in the main menu. After connecting to the add-ons server (by default " @@ -3066,26 +3567,27 @@ msgid "" "you with additional details about the add-on, such as its full description, " "installation status, and available languages." msgstr "" -"User-made add-ons can be obtained and updated through the Add-ons " -"option in the main menu. After connecting to the add-ons server (by default " -"add-ons.wesnoth.org), you will be presented with a list of add-ons " -"available on the server for downloading.\n" +"User-made add-ons can be obtained and updated through the text='Add-" +"ons' option in the main menu. After connecting to the add-ons " +"server (by default text='add-ons.wesnoth.org'), you will be " +"presented with a list of add-ons available on the server for downloading.\n" "\n" "The installation status for each add-on is shown below each entry. For add-" -"ons that are upgradable or outdated on the server, their " -"installed and published versions will be shown in the Version " -"column.\n" +"ons that are text='upgradable' or text='outdated' on the server, their installed and published versions will be shown " +"in the text='Version' column.\n" "\n" "To search for add-ons by keywords, type any relevant terms in any order in " -"the Filter box, separated by spaces. You can also sort the add-on " -"list by clicking the column headers. It is also possible to choose to only " -"display add-ons of specific categories by clicking on the Options " -"button in the top-right corner.\n" +"the text='Filter' box, separated by spaces. You can also sort " +"the add-on list by clicking the column headers. It is also possible to " +"choose to only display add-ons of specific categories by clicking on the " +"text='Options' button in the top-right corner.\n" "\n" -"To install an add-on, select it from the list and click OK, or simply " -"double-click on the add-on’s title. The Description button provides " -"you with additional details about the add-on, such as its full description, " -"installation status, and available languages." +"To install an add-on, select it from the list and click text='OK', or simply double-click on the add-on’s title. The " +"text='Description' button provides you with additional details " +"about the add-on, such as its full description, installation status, and " +"available languages." #. [topic]: id=removing_addons #: data/core/help.cfg:516 @@ -3094,6 +3596,17 @@ msgstr "Removing Add-ons" #. [topic]: id=removing_addons #: data/core/help.cfg:517 +#, fuzzy +#| msgid "" +#| "To remove add-ons, choose text='Remove Add-ons' in the add-" +#| "ons server connection dialog. You will be presented with options to " +#| "remove any number of add-ons you currently have installed.\n" +#| "\n" +#| "It is not possible to remove add-ons for which there is publishing " +#| "information (text='.pbl' files) attached, in order to " +#| "prevent its accidental loss. If necessary, you must manually delete the " +#| "information files or the add-ons themselves using a file manager provided " +#| "by your platform." msgid "" "To remove add-ons, choose Remove Add-ons in the add-ons server " "connection dialog. You will be presented with options to remove any number " @@ -3104,14 +3617,15 @@ msgid "" "loss. If necessary, you must manually delete the information files or the " "add-ons themselves using a file manager provided by your platform." msgstr "" -"To remove add-ons, choose Remove Add-ons in the add-ons server " -"connection dialog. You will be presented with options to remove any number " -"of add-ons you currently have installed.\n" +"To remove add-ons, choose text='Remove Add-ons' in the add-ons " +"server connection dialog. You will be presented with options to remove any " +"number of add-ons you currently have installed.\n" "\n" "It is not possible to remove add-ons for which there is publishing " -"information (.pbl files) attached, in order to prevent its accidental " -"loss. If necessary, you must manually delete the information files or the " -"add-ons themselves using a file manager provided by your platform." +"information (text='.pbl' files) attached, in order to " +"prevent its accidental loss. If necessary, you must manually delete the " +"information files or the add-ons themselves using a file manager provided by " +"your platform." #. [topic]: id=general_commands #: data/core/help.cfg:532 @@ -3284,6 +3798,16 @@ msgstr "" # 2 full stops #. [topic]: id=mp_commands #: data/core/help.cfg:582 +#, fuzzy +#| msgid "" +#| "\n" +#| "Change the controller for side (write here the number of the side) to " +#| "username (write here the nickname of the player or observer). You can " +#| "check what side belongs to which player in the text='Scenario " +#| "Settings' dialog (Press the text='More' button in the " +#| "text='Status Table' (alt+s by default) to get there.). The " +#| "host can change control of any side.\n" +#| "\n" msgid "" "\n" "Change the controller for side (write here the number of the side) to " @@ -3294,11 +3818,12 @@ msgid "" "\n" msgstr "" "\n" -"Change the controller for side (write here the number of the side) to user " -"name (write here the nickname of the player or observer). You can check what " -"side belongs to which player in the Scenario Settings dialog (Press " -"the More button in the Status Table (alt+s by default) to get " -"there.). The host can change control of any side.\n" +"Change the controller for side (write here the number of the side) to " +"username (write here the nickname of the player or observer). You can check " +"what side belongs to which player in the text='Scenario Settings' dialog (Press the text='More' button in the " +"text='Status Table' (alt+s by default) to get there.). The host " +"can change control of any side.\n" "\n" #. [topic]: id=mp_commands @@ -5614,59 +6139,6 @@ msgid "" "The origins of this tradition likely lie in the heritage of the Dunefolk's " "distant past in the exotic far corners of Irdya." msgstr "" -"An offshoot of a forgotten nomadic civilization, the Dunefolk lay claim to " -"the river valleys and oases of the Sandy Wastes. How they came to inhabit " -"this far corner of the Great Continent is unknown. Their legends tell of " -"many long and perilous travels through far-flung lands, but the true origin " -"of their people is a topic of endless and heated debate among even the most " -"erudite of their scholars.\n" -"\n" -"Whatever their origin, the Dunefolk have thrived. Bustling cities stand " -"proudly in the largest fertile regions. Skilled artisans, fine smiths, and " -"wealthy merchants form the backbone of the urban economy. Each of these " -"cities also enjoys a degree of independence less common in the more " -"centralized nations to the north, many even maintaining their own standing " -"armies. In times of need, however, each and all rally to a higher authority " -"designated to protect the superior interest of the nation.\n" -"\n" -"Those who have not settled in these urban centres still adhere to the " -"lifestyle of their ancestors, roaming the dunes and leading their herds from " -"one watering hole to another. They are most active during the early hours of " -"dawn and the onset of dusk, when the wastelands are neither too hot nor too " -"cold. Their skill at moving through the sands is excellent even by Dunefolk " -"standards. Although sometimes regarded with contempt by their city " -"counterparts, they provide an invaluable service as mobile, light troops in " -"war, or as escorts for trading caravans during times of peace.\n" -"\n" -"The Dunefolk's inclination towards trade and exploration has allowed their " -"cities to amass immense fortunes, a fact regarded both with admiration and " -"envy by other races. Mutual interests have fostered cordial relations with " -"neighbouring Naga tribes, but more secretive races such as Drakes and Elves " -"have always considered Dunefolk expeditions to be too intrusive, especially " -"when they venture close to territorial boundaries. It is not uncommon for " -"caravans to fall prey to troll ambushes in the mountains, something that has " -"given rise to countless tales of unimaginable treasure amassed in hidden " -"caves.\n" -"\n" -"As a result of living in hostile environments for centuries, the Dunefolk " -"have developed rational methods of enquiry through which they continue to " -"improve their understanding of the world. Their study of herbal medicine " -"keeps their warriors and workers fresh and healthy. Their knowledge of " -"alchemy allows them to tame fire and wield it as a deadly weapon in battle. " -"At the same time, this analytical mindset has distanced them from magical " -"arts; to the rational mind, magic is uncontrollable, unpredictable, and " -"hence unreliable. For this reason, the Dunefolk especially loathe the " -"perversions of necromancy and the dark arts, even more so than other races.\n" -"\n" -"The Dunefolk's inquisitive and exploratory nature does not preclude military " -"strength. Not only do they field nimble light troops, cataphracts, and " -"heavily armoured infantry, but their keen knowledge of technology grants " -"them a decisive advantage over their opponents. When facing the Dunefolk in " -"battle, however, the most fearsome sight is certainly their deployment of " -"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, " -"their synergy with these creatures allows for great versatility in combat. " -"The origins of this tradition likely lie in the heritage of the Dunefolk's " -"distant past in the exotic far corners of Irdya." #. [race]: id=lizard, description= #: data/core/units.cfg:231 @@ -6102,6 +6574,32 @@ msgstr "Undead" # it'stext='Geography'\n" +#| "While undead lords arrived on the Great Continent in considerable numbers " +#| "only in the wake of Haldric I, they were not completely unheard of by " +#| "elves and dwarves before that." msgid "" "Undead are not really a single race of creatures, although often treated as " "such. Almost any dead creature can, by a sufficiently skilled necromancer, " @@ -6140,8 +6638,8 @@ msgstr "" "need to maintain his creation.\n" "\n" "Necromancy is almost solely limited to humans. Even the legends of magically " -"apt races like elves and mermen tell of very few of their kind who have ever " -"delved in the dark arts. It is surmised that necromantic magic requires " +"apt races like elves and merfolk tell of very few of their kind who have " +"ever delved in the dark arts. It is surmised that necromantic magic requires " "great adaptability and a flexible mind, extremes of which are most commonly " "found in humans. The ultimate goal of most necromancers is to turn the same " "art of preserving and imbuing life upon themselves, to alter themselves at " @@ -6284,6 +6782,10 @@ msgstr "+1 max HP" #~ msgid "This race does not have a description yet." #~ msgstr "This race does not have a description yet." +#~| msgid "race^Troll" +#~ msgid "race^Merfolk" +#~ msgstr "Merfolk" + #~ msgid "Close" #~ msgstr "Close" diff --git a/po/wesnoth-lib/en_GB.po b/po/wesnoth-lib/en_GB.po index 3ea6424ce4a2..ecee4e31fab7 100644 --- a/po/wesnoth-lib/en_GB.po +++ b/po/wesnoth-lib/en_GB.po @@ -8,7 +8,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 04:26+0300\n" -"PO-Revision-Date: 2018-03-29 12:10+1100\n" +"PO-Revision-Date: 2018-05-06 21:28+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 2.0.6\n" +"X-Generator: Poedit 2.0.7\n" #. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario #. [terrain_type]: id=fence @@ -1651,6 +1651,15 @@ msgstr "Sands" #. [terrain_type]: id=reef #: data/core/terrain.cfg:2824 +#, fuzzy +#| msgid "" +#| "text='Coastal reefs' are shallows formed by stone, coral " +#| "and sand.\n" +#| "This provides most land units with a more steady footing and defensive " +#| "positions than wading in shallow water normally would and also grants " +#| "most water-dwelling races an exceptionally high defense.\n" +#| "\n" +#| "Merfolk and Naga both receive 70% defense on coastal reefs." msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" @@ -1666,7 +1675,7 @@ msgstr "" "positions than wading in shallow water normally would and also grants most " "water-dwelling races an exceptionally high defence.\n" "\n" -"Mermen and Naga both receive 70% defence on coastal reefs." +"Merfolk and Naga both receive 70% defence on coastal reefs." #. [terrain_type]: id=hills #: data/core/terrain.cfg:2838 @@ -1693,6 +1702,17 @@ msgstr "" #. [terrain_type]: id=swamp_water #: data/core/terrain.cfg:2853 +#, fuzzy +#| msgid "" +#| "text='Swamps' represent any sort of wetlands.\n" +#| "Swamps slow down nearly everyone, and inhibit their ability to defend " +#| "themselves. An exception to this is any race bodily skilled in navigating " +#| "water; these receive both full movement and a defensive bonus. Those that " +#| "make their living in the wetlands are also adept at using this terrain " +#| "for cover.\n" +#| "\n" +#| "Most units make do with 30% defense in swamps. Merfolk, naga, and " +#| "saurians all generally enjoy 60%." msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " @@ -1711,11 +1731,23 @@ msgstr "" "make their living in the wetlands are also adept at using this terrain for " "cover.\n" "\n" -"Most units make do with 30% defence in swamps. Mermen, naga, and saurians " +"Most units make do with 30% defence in swamps. Merfolk, naga, and saurians " "all generally enjoy 60%." #. [terrain_type]: id=shallow_water #: data/core/terrain.cfg:2866 +#, fuzzy +#| msgid "" +#| "text='Shallow water' represents any body of water deep " +#| "enough to come up to roughly a man’s waist. This is enough to slow down " +#| "nearly anyone and leave them wide open to attack. Dwarves, given that the " +#| "water reaches up almost to their heads, have an extremely hard time of " +#| "this. The exception is any race whose bodies naturally lend themselves to " +#| "swimming, for which they receive a considerable defensive bonus and full " +#| "movement.\n" +#| "\n" +#| "Most units make do with 20 to 30% defense in shallow water, whereas both " +#| "naga and merfolk enjoy 60%." msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " @@ -1737,7 +1769,7 @@ msgstr "" "movement.\n" "\n" "Most units make do with 20 to 30% defence in shallow water, whereas both " -"naga and mermen enjoy 60%." +"naga and merfolk enjoy 60%." #. [terrain_type]: id=castle #: data/core/terrain.cfg:2881 @@ -1785,6 +1817,15 @@ msgstr "" #. [terrain_type]: id=deep_water #: data/core/terrain.cfg:2907 +#, fuzzy +#| msgid "" +#| "text='Deep water' represents any body of water deep " +#| "enough to cover a man’s head.\n" +#| "Most units cannot enter deep water: it is the domain of units which can " +#| "either fly, or are exceptionally strong swimmers.\n" +#| "\n" +#| "Merfolk and naga both receive 50% defense in deep water, with full " +#| "movement." msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" @@ -1798,7 +1839,7 @@ msgstr "" "Most units cannot enter deep water: it is the domain of units which can " "either fly, or are exceptionally strong swimmers.\n" "\n" -"Mermen and naga both receive 50% defence in deep water, with full movement." +"Merfolk and naga both receive 50% defence in deep water, with full movement." #. [terrain_type]: id=flat #: data/core/terrain.cfg:2918 data/core/terrain.cfg:2919 @@ -1969,12 +2010,12 @@ msgstr "Search" #. [label]: id=no_options_notice #: data/gui/macros/custom_options_tree.cfg:26 +#, fuzzy +#| msgid "Configure settings for the selected custom modifications." msgid "" "There are no custom options available for the selected era, game, or " "modification." -msgstr "" -"There are no custom options available for the selected era, game, or " -"modification." +msgstr "Configure settings for the selected custom modifications." #. [button]: id=reset_option_values #. [button]: id=btn_reset_hotkeys @@ -6782,8 +6823,10 @@ msgid "Continue Network Game" msgstr "Continue Network Game" #: src/hotkey/hotkey_command.cpp:106 +#, fuzzy +#| msgid "Available at titlescreen" msgid "Quit to Titlescreen" -msgstr "Quit to Title Screen" +msgstr "Available at title screen" #: src/hotkey/hotkey_command.cpp:107 msgid "Set Team Label" @@ -7496,15 +7539,85 @@ msgstr "" "The key '$deprecated_key' has been renamed to '$key'. Support for " "'$deprecated_key' will be removed in version $removal_version." +#~ msgid "Open saves folder" +#~ msgstr "Open saves folder" + +#~ msgid "Debug level logging: maximum information" +#~ msgstr "Debug level logging: maximum information" + +#~ msgid "Info level logging: more information" +#~ msgstr "Info level logging: more information" + +#~ msgid "Warning level logging: less information" +#~ msgstr "Warning level logging: less information" + +#~ msgid "Error level logging: minimum information" +#~ msgstr "Error level logging: minimum information" + +#~| msgid "Visible in fog" +#~ msgid "Disable logging" +#~ msgstr "Disable logging" + +#~ msgid "" +#~ "A registered account on the Wesnoth forums is required to join the " +#~ "official server." +#~ msgstr "" +#~ "A registered account on the Wesnoth forums is required to join the " +#~ "official server." + +#~ msgid "Sign Up" +#~ msgstr "Sign Up" + +#~| msgid "Available in game" +#~ msgid "Available at main menu" +#~ msgstr "Available at main menu" + +#~| msgid "unlimited" +#~ msgid "FPS limiter" +#~ msgstr "FPS limiter" + +#~ msgid "" +#~ "Disabling this increases CPU usage to 100 % but may slightly improve " +#~ "performance at high resolutions" +#~ msgstr "" +#~ "Disabling this increases CPU usage to 100 % but may slightly improve " +#~ "performance at high resolutions" + +#~ msgid "The maximum text width is less than 1." +#~ msgstr "The maximum text width is less than 1." + +#~| msgid "Modifications" +#~ msgid "active_modifications^None" +#~ msgstr "None" + +#~ msgid "$game_name (Era: $era_name)" +#~ msgstr "$game_name (Era: $era_name)" + +#~ msgid "era^missing" +#~ msgstr "missing" + +#~ msgid "$min to $max" +#~ msgstr "$min to $max" + +#~ msgid "" +#~ "Unsupported image format.\n" +#~ "\n" +#~ "Try to save the screenshot as PNG instead." +#~ msgstr "" +#~ "Unsupported image format.\n" +#~ "\n" +#~ "Try to save the screenshot as PNG instead." + +#~| msgid "Quit to Titlescreen" +#~ msgid "Quit to Main Menu" +#~ msgstr "Quit to Main Menu" + #~ msgid "Password Reminder" #~ msgstr "Password Reminder" #~ msgid "feature^Growl notifications back end" #~ msgstr "Growl notifications back-end" -#~ msgid "The maximum text width is less than 1." -#~ msgstr "The maximum text width is less than 1." - #~ msgid "Rooms" #~ msgstr "Rooms" diff --git a/po/wesnoth-manpages/en_GB.po b/po/wesnoth-manpages/en_GB.po index a28ebd5fabef..fe4fb7250937 100644 --- a/po/wesnoth-manpages/en_GB.po +++ b/po/wesnoth-manpages/en_GB.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" "POT-Creation-Date: 2018-02-12 20:02+0300\n" -"PO-Revision-Date: 2018-02-15 13:53+1100\n" +"PO-Revision-Date: 2018-05-06 21:30+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -19,7 +19,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 2.0.6\n" +"X-Generator: Poedit 2.0.7\n" #. type: TH #: doc/man/wesnoth.6:16 @@ -356,6 +356,12 @@ msgstr "B<--log->IB<=>IB<,>IB<,>I<...>" #. type: Plain text #: doc/man/wesnoth.6:138 +#, fuzzy +#| msgid "" +#| "sets the severity level of the log domains. B can be used to match " +#| "any log domain. Available levels: B,\\ B,\\ B,\\ " +#| "B. By default the B level is used and the B level " +#| "for the B domain." msgid "" "sets the severity level of the log domains. B can be used to match any " "log domain. Available levels: B,\\ B,\\ B,\\ " @@ -363,7 +369,8 @@ msgid "" msgstr "" "sets the severity level of the log domains. B can be used to match any " "log domain. Available levels: B,\\ B,\\ B,\\ " -"B. By default the B level is used." +"B. By default the B level is used and the B level for " +"the B domain." #. type: TP #: doc/man/wesnoth.6:138 @@ -1998,6 +2005,21 @@ msgstr "" msgid "B(6)." msgstr "B(6)." +#~| msgid "" +#~| "sets the severity level of the log domains. B can be used to match " +#~| "any log domain. Available levels: B,\\ B,\\ B,\\ " +#~| "B. By default the B level is used." +#~ msgid "" +#~ "sets the severity level of the log domains. B can be used to match " +#~ "any log domain. Available levels: B,\\ B,\\ B,\\ " +#~ "B,\\ B. By default the B level is used for most " +#~ "domains, but B defaults to none." +#~ msgstr "" +#~ "sets the severity level of the log domains. B can be used to match " +#~ "any log domain. Available levels: B,\\ B,\\ B,\\ " +#~ "B,\\ B. By default the B level is used for most " +#~ "domains, but B is none by default." + #~ msgid "2017" #~ msgstr "2017" diff --git a/po/wesnoth-sota/en_GB.po b/po/wesnoth-sota/en_GB.po index 12b7b701b185..08e429fb7cc9 100644 --- a/po/wesnoth-sota/en_GB.po +++ b/po/wesnoth-sota/en_GB.po @@ -10,7 +10,7 @@ msgstr "" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"X-Generator: Poedit 2.0.6\n" +"X-Generator: Poedit 2.0.7\n" #. [campaign]: id=Secrets of the Ancients #. [editor_group]: id=sota @@ -1592,8 +1592,10 @@ msgstr "Capture every village" #. [unit]: type=Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:92 +#, fuzzy +#| msgid "Vash-Gorn" msgid "Vash Gorn" -msgstr "Vash Gorn" +msgstr "Vash-Gorn" #. [unit]: type=Mage, id=Wynran #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:114 @@ -2052,14 +2054,19 @@ msgstr "" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:507 +#, fuzzy +#| msgid "" +#| "This is going to cost us, but I want to keep some gold around for " +#| "emergencies — I think 50 is about right. Help me collect some. (Cough, " +#| "cough)" msgid "" "This is going to cost us, but I want to keep some gold around for " "emergencies — I think 50 is about right. You kids help me collect some. " "(Cough, cough)" msgstr "" "This is going to cost us, but I want to keep some gold around for " -"emergencies — I think 50 is about right. You kids help me collect some. " -"(Cough, cough)" +"emergencies — I think 50 is about right. Help me collect some. (Cough, " +"cough)" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:511 @@ -4382,6 +4389,44 @@ msgstr "Void Overlay" msgid "Half Void" msgstr "Half Void" +#~| msgid "Syrillin" +#~ msgid "Gwyllin" +#~ msgstr "Gwyllin" + +#~| msgid "You may watch." +#~ msgid "plural^You may watch." +#~ msgstr "You may watch." + +#~| msgid "As you wish. (Cough, cough)" +#~ msgid "plural^As you wish. (Cough, cough)" +#~ msgstr "As you wish. (Cough, cough)" + +#~| msgid "Can I help?" +#~ msgid "self_female^Can I help?" +#~ msgstr "Can I help?" + +#~| msgid "" +#~| "This is going to cost us, but I want to keep some gold around for " +#~| "emergencies — I think 50 is about right. You kids help me collect some. " +#~| "(Cough, cough)" +#~ msgid "" +#~ "addressed_plural^This is going to cost us, but I want to keep some gold " +#~ "around for emergencies — I think 50 is about right. You help me collect " +#~ "some. (Cough, cough)" +#~ msgstr "" +#~ "This is going to cost us, but I want to keep some gold around for " +#~ "emergencies — I think 50 is about right. You help me collect some. " +#~ "(Cough, cough)" + +#~| msgid "Have you never been fishing before? With bait of course." +#~ msgid "" +#~ "addressed_plural^Have you never been fishing before? With bait of course." +#~ msgstr "Have you never been fishing before? With bait of course." + +#~| msgid "I don’t fancy wading in the water to fight these things." +#~ msgid "self_female^I don’t fancy wading in the water to fight these things." +#~ msgstr "I don’t fancy wading in the water to fight these things." + #~ msgid "Khalif" #~ msgstr "Khalif" diff --git a/po/wesnoth-tutorial/en_GB.po b/po/wesnoth-tutorial/en_GB.po index 1fcf87c04ae4..84850d0668e4 100644 --- a/po/wesnoth-tutorial/en_GB.po +++ b/po/wesnoth-tutorial/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-17 18:31 UTC\n" -"PO-Revision-Date: 2018-02-10 01:36+1100\n" +"PO-Revision-Date: 2018-05-06 21:32+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 2.0.6\n" +"X-Generator: Poedit 2.0.7\n" #. [lua]: wml_actions.select_character #: data/campaigns/tutorial/lua/character_selection.lua:26 @@ -186,13 +186,17 @@ msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:230 +#, fuzzy +#| msgid "Move Konrad next to Delfador" msgid "Move Konrad next to Delfador." -msgstr "Move Konrad next to Delfador." +msgstr "Move Konrad next to Delfador" #. [event] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:232 +#, fuzzy +#| msgid "Move Li’sar next to Delfador" msgid "Move Li’sar next to Delfador." -msgstr "Move Li’sar next to Delfador." +msgstr "Move Li’sar next to Delfador" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:249 @@ -265,25 +269,35 @@ msgstr "Attacking" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:340 +#, fuzzy +#| msgid "" +#| "To attack the quintain, first select the attacker (Konrad), then the " +#| "target (the quintain). You will see an attack description. Click " +#| "Attack when you’re ready." msgid "" "To attack the quintain, first select the attacker (Konrad), then the target " "(the quintain). You will see an attack description. When you click OK, Konrad will attack." msgstr "" "To attack the quintain, first select the attacker (Konrad), then the target " -"(the quintain). You will see an attack description. When you click OK, Konrad will attack." +"(the quintain). You will see an attack description. Click Attack when " +"you’re ready." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:347 +#, fuzzy +#| msgid "" +#| "To attack the quintain, first select the attacker (Li’sar), then the " +#| "target (the quintain). You will see an attack description. Click " +#| "Attack when you’re ready." msgid "" "To attack the quintain, first select the attacker (Li’sar), then the target " "(the quintain). You will see an attack description. When you click OK, Li’sar will attack." msgstr "" "To attack the quintain, first select the attacker (Li’sar), then the target " -"(the quintain). You will see an attack description. When you click OK, Li’sar will attack." +"(the quintain). You will see an attack description. Click Attack when " +"you’re ready." #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:362 @@ -1661,14 +1675,19 @@ msgstr "Victory Conditions" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:703 +#, fuzzy +#| msgid "" +#| "In this scenario, you only need to defeat the orc leader to win. Victory " +#| "conditions for a scenario are given under Scenario Objectives in " +#| "Menu." msgid "" "In this scenario, you only need to defeat the orc leader to win. Victory " "conditions for a scenario are given under Scenario Objectives in " "Menu)." msgstr "" "In this scenario, you only need to defeat the orc leader to win. Victory " -"conditions for a scenario are given under Scenario Objectives in " -"Menu)." +"conditions for a scenario are given under Scenario Objectives in " +"Menu." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:712 @@ -2001,6 +2020,16 @@ msgstr "" "\n" "Click a mouse button or press the spacebar to continue..." +#~| msgid "" +#~| "Hang on! You need to gather your forces. Or do you intend to fight the " +#~| "orcs single-handedly?" +#~ msgid "" +#~ "female^Hang on! You need to gather your forces. Or do you intend to fight " +#~ "the orcs single-handedly?" +#~ msgstr "" +#~ "Hang on! You need to gather your forces. Or do you intend to fight the " +#~ "orcs single-handedly?" + # TODO: maybe move this out of this textdomain #~ msgid "End Scenario" #~ msgstr "End Scenario" diff --git a/po/wesnoth-units/en_GB.po b/po/wesnoth-units/en_GB.po index 206539032a99..c83534340752 100644 --- a/po/wesnoth-units/en_GB.po +++ b/po/wesnoth-units/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 01:27 UTC\n" -"PO-Revision-Date: 2018-03-29 12:16+1100\n" +"PO-Revision-Date: 2018-05-06 21:32+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 2.0.6\n" +"X-Generator: Poedit 2.0.7\n" #. [attack]: type=impact #. [attack]: type=arcane @@ -4586,6 +4586,13 @@ msgstr "Mermaid Priestess" #. [unit_type]: id=Mermaid Priestess, race=merman #: data/core/units/merfolk/Priestess.cfg:21 +#, fuzzy +#| msgid "" +#| "Among merfolk, mysticism is generally left to the mermaids, who are more " +#| "inclined to it. It is they who dedicate themselves to the ideal of " +#| "bringing peace and life to the world, and to the arts which make that " +#| "possible. Their piety also grants them certain powers, allowing them to " +#| "guard their people against magical or unnatural things." msgid "" "Among mermen, mysticism is generally left to the mermaids, who are more " "inclined to it. It is they who dedicate themselves to the ideal of bringing " @@ -4593,7 +4600,7 @@ msgid "" "piety also grants them certain powers, allowing them to guard their people " "against magical or unnatural things." msgstr "" -"Among mermen, mysticism is generally left to the mermaids, who are more " +"Among merfolk, mysticism is generally left to the mermaids, who are more " "inclined to it. It is they who dedicate themselves to the ideal of bringing " "peace and life to the world, and to the arts which make that possible. Their " "piety also grants them certain powers, allowing them to guard their people " diff --git a/po/wesnoth-utbs/en_GB.po b/po/wesnoth-utbs/en_GB.po index 1be4e2900552..867131594086 100644 --- a/po/wesnoth-utbs/en_GB.po +++ b/po/wesnoth-utbs/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-02-12 17:02 UTC\n" -"PO-Revision-Date: 2018-02-10 02:43+1100\n" +"PO-Revision-Date: 2018-05-06 21:33+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 2.0.6\n" +"X-Generator: Poedit 2.0.7\n" #. [campaign]: id=Under_the_Burning_Suns #. [editor_group]: id=utbs @@ -672,8 +672,10 @@ msgstr "Eloshi" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:408 #: data/campaigns/Under_the_Burning_Suns/scenarios_old/01_The_Morning_After.cfg:413 +#, fuzzy +#| msgid "Illuvin" msgid "Illuvia" -msgstr "Illuvia" +msgstr "Illuvin" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:413 @@ -698,8 +700,10 @@ msgstr "Jorazan" #. [event]: role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:519 #: data/campaigns/Under_the_Burning_Suns/scenarios_old/01_The_Morning_After.cfg:524 +#, fuzzy +#| msgid "Zyar" msgid "Zyara" -msgstr "Zyara" +msgstr "Zyar" #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:526 @@ -950,8 +954,10 @@ msgstr "We can only hope that hunting party returns soon." #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:849 #: data/campaigns/Under_the_Burning_Suns/scenarios_old/01_The_Morning_After.cfg:854 +#, fuzzy +#| msgid "Hey, Nisen, the rocks have stopped falling. You can come out now!" msgid "Hey, Nisa, the rocks have stopped falling. You can come out now!" -msgstr "Hey, Nisa, the rocks have stopped falling. You can come out now!" +msgstr "Hey, Nisen, the rocks have stopped falling. You can come out now!" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:852 @@ -1036,12 +1042,16 @@ msgstr "" #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1080 #: data/campaigns/Under_the_Burning_Suns/scenarios_old/01_The_Morning_After.cfg:1084 +#, fuzzy +#| msgid "" +#| "Bah, I’ve fought these dark cultists before. They can be killed just like " +#| "anyone else, and our riders can easily defeat their skeleton armies." msgid "" "Bah, I’ve fought these dark cultists before. They can be killed just like " "anyone else, and our elvish hunters can easily defeat their skeleton armies." msgstr "" "Bah, I’ve fought these dark cultists before. They can be killed just like " -"anyone else, and our elvish hunters can easily defeat their skeleton armies." +"anyone else, and our riders can easily defeat their skeleton armies." #. [message]: speaker=Kaleh #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1085 @@ -2760,14 +2770,19 @@ msgstr "" #. [message]: speaker=Zhul #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:634 #: data/campaigns/Under_the_Burning_Suns/scenarios_old/03_Stirring_in_the_Night.cfg:632 +#, fuzzy +#| msgid "" +#| "I bless you with the light that will come, I bless you with the memory " +#| "and the promise. Lay down your shield, champion, and let your blade shine " +#| "in the dark." msgid "" "I bless you champion with the light that will come, I bless you with the " "memory and the promise. Lay down your bow, champion, and let your sword " "shine in the dark." msgstr "" -"I bless you champion with the light that will come, I bless you with the " -"memory and the promise. Lay down your bow, champion, and let your sword " -"shine in the dark." +"I bless you with the light that will come, I bless you with the memory and " +"the promise. Lay down your shield, champion, and let your blade shine in the " +"dark." #. [message]: speaker=Garak #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:737 @@ -5045,8 +5060,10 @@ msgstr "What by the names of my forefathers are they?" #. [message]: speaker=first_dwarf #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1266 #: data/campaigns/Under_the_Burning_Suns/scenarios_old/05_A_Subterranean_Struggle.cfg:1265 +#, fuzzy +#| msgid "Wait a minute... Vacuous eyes, pointy ears — they must be elves." msgid "Wait a minute... Blond hair, pointy ears — they must be elves." -msgstr "Wait a minute... Blond hair, pointy ears — they must be elves." +msgstr "Wait a minute... Vacuous eyes, pointy ears — they must be elves." #. [message]: speaker=second_dwarf #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1271 @@ -8387,14 +8404,19 @@ msgstr "Huh? Elves?" #. [message]: speaker=Bellerin #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:953 #: data/campaigns/Under_the_Burning_Suns/scenarios_old/08_Out_of_the_Frying_Pan.cfg:951 +#, fuzzy +#| msgid "" +#| "Yeah, just like my old grandmam used to tell us: pointy ears, those " +#| "shifty eyes, hearts as hard as a hermit crab’s shell. It must be an " +#| "invasion! They must have started the flood!" msgid "" "Yeah, just like my old grandmam used to tell us: pointy ears, pale hair, " "those shifty eyes, hearts as hard as a hermit crab’s shell. It must be an " "invasion! They must have started the flood!" msgstr "" -"Yeah, just like my old grandmam used to tell us: pointy ears, pale hair, " -"those shifty eyes, hearts as hard as a hermit crab’s shell. It must be an " -"invasion! They must have started the flood!" +"Yeah, just like my old grandmam used to tell us: pointy ears, those shifty " +"eyes, hearts as hard as a hermit crab’s shell. It must be an invasion! They " +"must have started the flood!" #. [set_variable] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:958 @@ -18892,8 +18914,10 @@ msgstr "stunned" #. [unstore_unit] #: data/campaigns/Under_the_Burning_Suns/utils/kaleh-abilities.cfg:29 +#, fuzzy +#| msgid "female^Desert Hunter" msgid "female^stunned" -msgstr "stunned" +msgstr "Desert Hunter" #. [part] #: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:6 @@ -19853,6 +19877,25 @@ msgstr "Phantom Castle" msgid "Phantom Keep" msgstr "Phantom Keep" +#~ msgid "Lreu" +#~ msgstr "Lreu" + +#~ msgid "Feru" +#~ msgstr "Feru" + +#~ msgid "Seil" +#~ msgstr "Seil" + +#~ msgid "Nisen" +#~ msgstr "Nisen" + +#~ msgid "Lyer" +#~ msgstr "Lyer" + +#~| msgid "female^stunned" +#~ msgid "female^dazed" +#~ msgstr "dazed" + #~ msgid "Normal, redesigned elf units" #~ msgstr "Normal, redesigned elf units" diff --git a/po/wesnoth/en_GB.po b/po/wesnoth/en_GB.po index f989f152c9a2..0c11e4649c51 100644 --- a/po/wesnoth/en_GB.po +++ b/po/wesnoth/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 04:27+0300\n" -"PO-Revision-Date: 2018-03-29 11:38+1100\n" +"PO-Revision-Date: 2018-05-06 21:22+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 2.0.6\n" +"X-Generator: Poedit 2.0.7\n" #. [multiplayer_side]: id=Custom #: data/_main.cfg:22 @@ -7449,8 +7449,14 @@ msgid "Save and abort game" msgstr "Save and abort game" #: src/playturn.cpp:283 +#, fuzzy +#| msgid "" +#| "$player who controlled side $side_drop has left the game. What do you " +#| "want to do?" msgid "$player has left the game. What do you want to do?" -msgstr "$player has left the game. What do you want to do?" +msgstr "" +"$player who controlled side $side_drop has left the game. What do you want " +"to do?" #: src/quit_confirmation.cpp:59 msgid "Quit" @@ -8028,8 +8034,11 @@ msgid "A unit was created using debug mode during $player’s turn" msgstr "A unit was created using debug mode during $player’s turn" #: src/synced_user_choice.cpp:326 +#, fuzzy +#| msgid "waiting for $desc from side $sides" +#| msgid_plural "waiting for $desc from sides $sides" msgid "waiting for $desc from side(s) $sides" -msgstr "waiting for $desc from side(s) $sides" +msgstr "waiting for $desc from side $sides" #: src/terrain/terrain.cpp:181 msgid "Allied village" @@ -8233,6 +8242,12 @@ msgstr "Hide plans for $player" msgid "Whiteboard Options" msgstr "Whiteboard Options" +#~ msgid "Trailers" +#~ msgstr "Trailers" + +#~ msgid "The standard Wesnoth core." +#~ msgstr "The standard Wesnoth core." + #~ msgid "" #~ "There are no custom options available for the selected era, game, or " #~ "modification." @@ -8246,6 +8261,64 @@ msgstr "Whiteboard Options" #~ msgid "Connected Players" #~ msgstr "Connected Players" +#~ msgid "" +#~ "Lato-Regular.ttf,DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf," +#~ "DroidSansFallbackFull.ttf,Junicode-Regular.ttf" +#~ msgstr "" +#~ "Lato-Regular.ttf,DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf," +#~ "DroidSansFallbackFull.ttf,Junicode-Regular.ttf" + +#~ msgid "mp_game_available_slots^Full" +#~ msgstr "Full" + +#~| msgid "vision" +#~ msgid "vision^none" +#~ msgstr "none" + +#~| msgid "Time limit" +#~ msgid "time limit^none" +#~ msgstr "none" + +#~| msgid "The nickname ‘$nick’ is registered on this server." +#~ msgid "The nickname ‘$nick’ is banned on this server’s forums." +#~ msgstr "The nickname ‘$nick’ is banned on this server’s forums." + +#~ msgid "Your IP address is banned on this server’s forums." +#~ msgstr "Your IP address is banned on this server’s forums." + +#~| msgid "The nickname ‘$nick’ is registered on this server." +#~ msgid "" +#~ "The email address for the nickname ‘$nick’ is banned on this server’s " +#~ "forums." +#~ msgstr "" +#~ "The email address for the nickname ‘$nick’ is banned on this server’s " +#~ "forums." + +#~| msgid "Connection timed out" +#~ msgid "Connection failed: " +#~ msgstr "Connection failed: " + +#~ msgid "Reference to unknown topic: " +#~ msgstr "Reference to unknown topic: " + +#~ msgid "weapon^None" +#~ msgstr "None" + +#~ msgid "(unknown player)" +#~ msgstr "(unknown player)" + +#~| msgid "$number_or_percent move" +#~| msgid_plural "$number_or_percent moves" +#~ msgid "$number_or_percent movement point" +#~ msgid_plural "" +#~ "$number_or_percent movement points" +#~ msgstr[0] "$number_or_percent movement point" +#~ msgstr[1] "$number_or_percent movement points" + +#~| msgid "Connecting to Server..." +#~ msgid "Disconnected from server." +#~ msgstr "Disconnected from server." + #, fuzzy #~| msgid "Size: " #~ msgid "Size:" @@ -8264,16 +8337,6 @@ msgstr "Whiteboard Options" #~ msgid "Close" #~ msgstr "Close" -#~ msgid "" -#~ "Lato-Regular.ttf,DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf," -#~ "DroidSansFallbackFull.ttf,Junicode-Regular.ttf" -#~ msgstr "" -#~ "Lato-Regular.ttf,DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf," -#~ "DroidSansFallbackFull.ttf,Junicode-Regular.ttf" - -#~ msgid "Reference to unknown topic: " -#~ msgstr "Reference to unknown topic: " - #~ msgid "wesnoth" #~ msgstr "wesnoth" @@ -8584,9 +8647,6 @@ msgstr "Whiteboard Options" #~ msgid "Configure Game" #~ msgstr "Configure Game" -#~ msgid "Time limit" -#~ msgstr "Time limit" - #~ msgid "Name of game:" #~ msgstr "Name of game:" @@ -9183,9 +9243,6 @@ msgstr "Whiteboard Options" #~ msgstr[0] "move" #~ msgstr[1] "moves" -#~ msgid "vision" -#~ msgstr "vision" - #~ msgid "jamming" #~ msgstr "jamming" @@ -9398,9 +9455,6 @@ msgstr "Whiteboard Options" #~ msgid "Connecting" #~ msgstr "Connecting" -#~ msgid "Connecting to Server..." -#~ msgstr "Connecting to Server..." - #~ msgid "Leader: " #~ msgstr "Leader: "