diff --git a/src/gui/core/event/handler.cpp b/src/gui/core/event/handler.cpp index 531f09aa96da..d2097efe1141 100644 --- a/src/gui/core/event/handler.cpp +++ b/src/gui/core/event/handler.cpp @@ -522,7 +522,7 @@ void sdl_event_handler::activate() } } -void sdl_event_handler::draw(const bool force) +void sdl_event_handler::draw(const bool /*force*/) { // Don't display this event since it floods the screen // DBG_GUI_E << "Firing " << DRAW << ".\n"; diff --git a/src/gui/dialogs/lua_interpreter.cpp b/src/gui/dialogs/lua_interpreter.cpp index 2b1f5622a2c8..a54bf27251ed 100644 --- a/src/gui/dialogs/lua_interpreter.cpp +++ b/src/gui/dialogs/lua_interpreter.cpp @@ -396,8 +396,7 @@ class lua_interpreter::controller { void input_keypress_callback(bool& handled, bool& halt, - const SDL_Keycode key, - window& window); + const SDL_Keycode key); void update_view(); ///< Update the view based on the model @@ -461,8 +460,7 @@ void lua_interpreter::controller::bind(window& window) this, _3, _4, - _5, - std::ref(window))); + _5)); copy_button = &find_widget