From fe89b8816211c078e7c6bedc3df2dd89124a6058 Mon Sep 17 00:00:00 2001 From: josteph Date: Wed, 9 Oct 2019 01:37:13 +0000 Subject: [PATCH] changelog: Edit recent additions --- changelog.md | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/changelog.md b/changelog.md index 63ade2bed203..00e00388a928 100644 --- a/changelog.md +++ b/changelog.md @@ -55,11 +55,11 @@ * In `[effect]apply_to=profile`, `[special_note]` is now supported to add/remove special notes. * Support for the deprecated "&image.png=text" syntax has been removed in all contexts - use the DescriptionWML attributes instead. * Fix infinite recursion in SUF with [hides] and [filter_vision]. (Issue#1389) - * the {TRAIT_LOYAL} trait now adds the loyal overlay. - * the ellipse, overlay & image_mods attributes of units are now reset when a unit advances, this means those - attributes should now be default changed via [effect]. - * new tag [modify_unit_type] that goes into [campaign]/[era]/[modification] and can change some - unit type properties like advancement and recruitcosts. + * The {TRAIT_LOYAL} trait now adds the loyal overlay. + * The ellipse, overlay & image_mods attributes of units are now reset when a unit advances. This means those + attributes should now by default changed via [effect]. + * New tag [modify_unit_type] that goes into [campaign]/[era]/[modification] and can change some + unit type properties like advancement and recruit costs. ### Miscellaneous and bug fixes * Fixed :droid's arguments not all being optional (Issue#4308) * Ported the "expand-terrain-macros", "wmlflip", "wmlparser", "umc-dev/build/update_version", @@ -70,8 +70,8 @@ * New help topic outlining common (and less commons) reasons for losing a scenario. (PR#4217) * Add help text for some debug commands (part of Issue#2500) * Improve the terrain code's encapsulation and documentation (PR#4411) - * Fix duration=scenario for units on the recall list. - * fix maps with scenario_generation= unavailable in the editor. + * Fix duration=scenario objects expiry for units on the recall list at scenario end. + * Fix maps with scenario_generation= were unavailable in the editor. ## Version 1.15.1 ### Editor @@ -166,9 +166,9 @@ Similar to standard location filters. * The lua map generators can now access (read, not write) game variables, from the end of the previous scenario in campaigns - * The [lua] tag now supports a name= attribute, that is used a a name for the lua code in in stacktraces - * add wesnoth.generate_default_map to be usabel in lua map generators which just invokes the default map generator. - * added game_config.combat experience + * The [lua] tag now supports a name= attribute, that is used a a name for the lua code in in stack traces + * Add wesnoth.generate_default_map to be usable in lua map generators which just invokes the default map generator. + * Add game_config.combat_experience ### User Interface * Don't show in the sidebar the time of day schedule of a shrouded hex. (issue #3638) * Make unit_weapons report display weapon specials as active/inactive correctly. (issue #4071) @@ -225,7 +225,7 @@ * Support [unit]jamming= * Support [movetype]flying= and deprecate [movetype]flies=, for consistency with [unit]flying= * Add [set_menu_item] persistent=yes/no. - * [modify_unit] has now a faster lua implementaion for the most common cases. + * [modify_unit] now has a faster lua implementaion for the most common cases. * [unit] moves=-1 no longer removes attacks. * [item] supports a z_order attribute that describes in which order the items are drawn. * New terrain_mask implementation, adds alignment= attibute to terrain_mask.