diff --git a/data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg b/data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg index aac639a92f4d..2aff33ddcfe4 100644 --- a/data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg +++ b/data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg @@ -13,10 +13,10 @@ {campaigns/The_South_Guard/utils/sg_deaths.cfg} {campaigns/The_South_Guard/utils/sg_help.cfg} - {DEFAULT_SCHEDULE} + {DEFAULT_SCHEDULE_MORNING} victory_when_enemies_defeated=no - {TURNS 40 32 24} + {TURNS 24 20 16} # Scenario Introduction - Summer @@ -39,14 +39,14 @@ controller=human {CUSTOM_SG_FLAG} - {GOLD 120 100 80} - {INCOME 4 1 0} + {GOLD 70 60 50} + {INCOME 4 2 0} canrecruit=yes recruit=Peasant [/side] # wmllint: validate-on - {STARTING_VILLAGES 1 4} + {STARTING_VILLAGES 1 5} # The Bandit Armies @@ -60,7 +60,8 @@ user_team_name=_"Bandits" controller=ai - {GOLD 40 70 90} + {GOLD 20 25 30} + {INCOME -2 0 2} canrecruit=yes #ifdef EASY @@ -89,10 +90,10 @@ {FLAG_VARIANT6 ragged} [/side] - {STARTING_VILLAGES 2 14} + {STARTING_VILLAGES 2 9} [label] - x,y=13,10 + x,y=9,10 text= _ "The River Fort" [/label] @@ -154,21 +155,12 @@ # Add a useful village on 'trivial' difficulty'. #ifdef EASY - {MODIFY_TERRAIN Gg^Vh 13 23} + {MODIFY_TERRAIN Gg^Vh 10 18} [capture_village] side=2 - x,y=13,23 + x,y=10,18 [/capture_village] #endif - - # Modify the size of the keep of the enemy on 'simple' and 'easy' difficulties. -#ifdef NORMAL - {MODIFY_TERRAIN Ce 20 22} -#endif -#ifdef HARD - {MODIFY_TERRAIN Ce 20 22} - {MODIFY_TERRAIN Ce 19 24} -#endif [/event] # Scenario Start @@ -182,19 +174,19 @@ [/message] [move_unit_fake] - {QUANTITY type Pikeman Spearman Peasant} + {QUANTITY type Pikeman Spearman Spearman} side=1 - x=18,18,18,19 - y=7,6,5,5 + x=13,13,13,14 + y=8,7,6,5 [/move_unit_fake] [unit] - {QUANTITY type Pikeman Spearman Peasant} + {QUANTITY type Pikeman Spearman Spearman} id=Moreth name= _ "Moreth" unrenamable=yes side=1 - x,y=19,5 + x,y=14,5 [modifications] {TRAIT_LOYAL} {TRAIT_RESILIENT} @@ -228,7 +220,7 @@ message= _ "Then we must head to the river fort! Sir Gerrick is guarding the armory there!" [/message] - {HIGHLIGHT_IMAGE 13 10 items/gohere.png ()} + {HIGHLIGHT_IMAGE 9 10 items/gohere.png ()} #ifdef EASY [message] @@ -251,11 +243,11 @@ [filter] side=1 - x,y=13,10 + x,y=9,10 [/filter] [remove_item] - x,y=13,10 + x,y=9,10 [/remove_item] [unit] @@ -266,7 +258,7 @@ unrenamable=yes profile=portraits/sir-gerrick.png {IS_HERO} - x,y=14,9 + x,y=10,9 [modifications] {TRAIT_LOYAL} {TRAIT_RESILIENT} @@ -323,12 +315,12 @@ [if] [not] [have_unit] - x,y=20,4 + x,y=15,5 id=Deoran [/have_unit] [/not] [then] - {HIGHLIGHT_IMAGE 20 4 items/gohere.png ()} + {HIGHLIGHT_IMAGE 15 5 items/gohere.png ()} [message] speaker=narrator @@ -339,7 +331,7 @@ [event] name=moveto [filter] - x,y=20,4 + x,y=15,5 id=Deoran [/filter] @@ -371,11 +363,11 @@ name=encamped [remove_item] - x,y=20,4 + x,y=15,5 [/remove_item] [scroll_to] - x,y=20,4 + x,y=15,5 [/scroll_to] [message] @@ -401,65 +393,13 @@ [/event] #endif - # Dusk - Sir Gerrick suggests that you should hold the north banks of the river. - -#ifdef EASY - [event] - name=turn 4 - - [if] - [have_unit] - id=Sir Gerrick - [/have_unit] - [then] - [message] - speaker=Sir Gerrick - message= _ "Bandits are most dangerous at night, Sir Deoran. Let us hold the north bank of the river until dawn and press our attack in the morning!" - [/message] - - [message] - speaker=narrator - image=misc/time-schedules/default/schedule-firstwatch.png - message= _ "All of your units are lawful. This means that they receive a combat bonus during the day and a penalty at night. Urza Mathin’s units are all chaotic, which means that they receive a bonus at night and a penalty during the day. You will be much more effective fighting during the day." - [/message] - [/then] - [/if] - [/event] -#endif - - # Dawn - Sir Gerrick suggests that you should attack now! - -#ifdef EASY - [event] - name=turn 7 - - [if] - [have_unit] - id=Sir Gerrick - [/have_unit] - [then] - [message] - speaker=Sir Gerrick - message= _ "The dawn breaks — now is the time for us to attack and drive these bandits from our lands. To me, men of the South Guard!" - [/message] - - [message] - speaker=narrator - image=misc/time-schedules/default/schedule-dawn.png - message= _ "During the day, your units will deal more damage and the bandits will deal less. The more of Urza Mathin's troops you can defeat during the day, the better." - [/message] - [/then] - [/if] - [/event] -#endif - # Mermen - You find mermen who will become allies and protect your waterways. [event] name=moveto [filter] side=1 - x,y=6,10 + x,y=4,10 [/filter] [unit] side=1 @@ -478,7 +418,7 @@ {TRAIT_LOYAL} {TRAIT_INTELLIGENT} [/modifications] - x,y=7,11 + x,y=5,11 {IS_LOYAL} [/unit] [unit] @@ -527,13 +467,80 @@ {VARIABLE has_mermen "yes"} [/event] + # Activate side 2 a little late so they don't send everything at you before dawn breaks + + [event] + name=turn 4 + + [gold] + side=2 + amount={ON_DIFFICULTY 30 35 40} + [/gold] + [/event] + + # Dusk - Sir Gerrick suggests that you should hold the north banks of the river. + +#ifdef EASY + [event] + name=turn 3 + + [if] + [have_unit] + id=Sir Gerrick + [/have_unit] + [then] + [message] + speaker=Sir Gerrick + message= _ "Bandits are most dangerous at night, Sir Deoran. Let us hold the north bank of the river until dawn and press our attack in the morning!" + [/message] + + [message] + speaker=narrator + image=misc/time-schedules/default/schedule-firstwatch.png + message= _ "All of your units are lawful. This means that they receive a combat bonus during the day and a penalty at night. Urza Mathin’s units are all chaotic, which means that they receive a bonus at night and a penalty during the day. You will be much more effective fighting during the day." + [/message] + [/then] + [/if] + [/event] +#endif + + # Dawn - Sir Gerrick suggests that you should attack now! + + [event] + name=turn 6 + + [if] + [have_unit] + id=Sir Gerrick + [/have_unit] + [then] + [message] + speaker=Sir Gerrick + message= _ "The dawn breaks — now is the time for us to attack and drive these bandits from our lands. To me, men of the South Guard!" + [/message] + [/then] + [/if] + [message] + speaker=Urza Mathin + message= _ "Curses! They actually managed to survive the night! I must hold out until my brothers send more men my way." + [/message] + +#ifdef EASY + [message] + speaker=narrator + image=misc/time-schedules/default/schedule-dawn.png + message= _ "During the day, your units will deal more damage and the bandits will deal less. The more of Urza Mathin's troops you can defeat during the day, the better." + [/message] +#endif + [/event] + # Village Ambush - You find something unexpected in one of the villages. [event] name=moveto [filter] side=1 - x,y=15,12 + x,y=11,12 [/filter] #ifdef EASY @@ -542,7 +549,7 @@ type=Longbowman id=Aleron name= _ "Aleron" - x,y=16,12 + x,y=12,12 [modifications] {TRAIT_LOYAL} {TRAIT_QUICK} @@ -579,7 +586,7 @@ type=Peasant id=Aleron name= _ "Aleron" - x,y=16,12 + x,y=12,12 [modifications] {TRAIT_LOYAL} {TRAIT_STRONG} @@ -608,12 +615,12 @@ random_traits=yes id=Glasar name= _ "Glasar" - x,y=16,12 + x,y=12,12 [/unit] [message] speaker=Glasar - message= _ "This village is ours to plunder! Leave now or die by my hand!" + message= _ "This village is ours to plunder! Leave now or perish!" [/message] [message] speaker=unit @@ -627,7 +634,7 @@ #ifdef EASY [event] - name=turn 5 + name=turn 4 [if] [not] [have_unit] @@ -635,7 +642,7 @@ [/have_unit] [/not] [then] - {HIGHLIGHT_IMAGE 13 10 items/gohere.png ()} + {HIGHLIGHT_IMAGE 9 10 items/gohere.png ()} [message] speaker=narrator @@ -660,7 +667,7 @@ [/event] [event] - name=turn 18 + name=turn 12 [if] [variable] name=leader_attacked @@ -686,6 +693,26 @@ [/event] #endif + [event] + name=time over + + {GENERIC_UNIT 2 (Thug) 14 18} + {GENERIC_UNIT 2 (Footpad) 15 20} + {GENERIC_UNIT 2 (Thug) 14 19} + {GENERIC_UNIT 2 (Poacher) 16 18} + + [message] + speaker=Urza Mathin + message= _ "Reinforcements from my brothers! Excellent. Let us go and crush this vermin boy who fancies himself a knight. These lands belong to the brothers Urza!" + [/message] + [message] + speaker=Deoran + message= _ "There are too many of them! I have no choice but to abandon the villagers here and retreat..." + [/message] + [/event] + + + # Victory - The bandits are defeated. [event] @@ -696,7 +723,7 @@ [message] speaker=Urza Mathin - message= _ "Ack, my days of pillage and plunder are over! Avenge me, my brothers..." + message= _ "My days of pillage and plunder are over! Avenge me, my brothers..." [/message] [kill]