diff --git a/data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg b/data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg
index aac639a92f4d..2aff33ddcfe4 100644
--- a/data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg
+++ b/data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg
@@ -13,10 +13,10 @@
{campaigns/The_South_Guard/utils/sg_deaths.cfg}
{campaigns/The_South_Guard/utils/sg_help.cfg}
- {DEFAULT_SCHEDULE}
+ {DEFAULT_SCHEDULE_MORNING}
victory_when_enemies_defeated=no
- {TURNS 40 32 24}
+ {TURNS 24 20 16}
# Scenario Introduction - Summer
@@ -39,14 +39,14 @@
controller=human
{CUSTOM_SG_FLAG}
- {GOLD 120 100 80}
- {INCOME 4 1 0}
+ {GOLD 70 60 50}
+ {INCOME 4 2 0}
canrecruit=yes
recruit=Peasant
[/side] # wmllint: validate-on
- {STARTING_VILLAGES 1 4}
+ {STARTING_VILLAGES 1 5}
# The Bandit Armies
@@ -60,7 +60,8 @@
user_team_name=_"Bandits"
controller=ai
- {GOLD 40 70 90}
+ {GOLD 20 25 30}
+ {INCOME -2 0 2}
canrecruit=yes
#ifdef EASY
@@ -89,10 +90,10 @@
{FLAG_VARIANT6 ragged}
[/side]
- {STARTING_VILLAGES 2 14}
+ {STARTING_VILLAGES 2 9}
[label]
- x,y=13,10
+ x,y=9,10
text= _ "The River Fort"
[/label]
@@ -154,21 +155,12 @@
# Add a useful village on 'trivial' difficulty'.
#ifdef EASY
- {MODIFY_TERRAIN Gg^Vh 13 23}
+ {MODIFY_TERRAIN Gg^Vh 10 18}
[capture_village]
side=2
- x,y=13,23
+ x,y=10,18
[/capture_village]
#endif
-
- # Modify the size of the keep of the enemy on 'simple' and 'easy' difficulties.
-#ifdef NORMAL
- {MODIFY_TERRAIN Ce 20 22}
-#endif
-#ifdef HARD
- {MODIFY_TERRAIN Ce 20 22}
- {MODIFY_TERRAIN Ce 19 24}
-#endif
[/event]
# Scenario Start
@@ -182,19 +174,19 @@
[/message]
[move_unit_fake]
- {QUANTITY type Pikeman Spearman Peasant}
+ {QUANTITY type Pikeman Spearman Spearman}
side=1
- x=18,18,18,19
- y=7,6,5,5
+ x=13,13,13,14
+ y=8,7,6,5
[/move_unit_fake]
[unit]
- {QUANTITY type Pikeman Spearman Peasant}
+ {QUANTITY type Pikeman Spearman Spearman}
id=Moreth
name= _ "Moreth"
unrenamable=yes
side=1
- x,y=19,5
+ x,y=14,5
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
@@ -228,7 +220,7 @@
message= _ "Then we must head to the river fort! Sir Gerrick is guarding the armory there!"
[/message]
- {HIGHLIGHT_IMAGE 13 10 items/gohere.png ()}
+ {HIGHLIGHT_IMAGE 9 10 items/gohere.png ()}
#ifdef EASY
[message]
@@ -251,11 +243,11 @@
[filter]
side=1
- x,y=13,10
+ x,y=9,10
[/filter]
[remove_item]
- x,y=13,10
+ x,y=9,10
[/remove_item]
[unit]
@@ -266,7 +258,7 @@
unrenamable=yes
profile=portraits/sir-gerrick.png
{IS_HERO}
- x,y=14,9
+ x,y=10,9
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
@@ -323,12 +315,12 @@
[if]
[not]
[have_unit]
- x,y=20,4
+ x,y=15,5
id=Deoran
[/have_unit]
[/not]
[then]
- {HIGHLIGHT_IMAGE 20 4 items/gohere.png ()}
+ {HIGHLIGHT_IMAGE 15 5 items/gohere.png ()}
[message]
speaker=narrator
@@ -339,7 +331,7 @@
[event]
name=moveto
[filter]
- x,y=20,4
+ x,y=15,5
id=Deoran
[/filter]
@@ -371,11 +363,11 @@
name=encamped
[remove_item]
- x,y=20,4
+ x,y=15,5
[/remove_item]
[scroll_to]
- x,y=20,4
+ x,y=15,5
[/scroll_to]
[message]
@@ -401,65 +393,13 @@
[/event]
#endif
- # Dusk - Sir Gerrick suggests that you should hold the north banks of the river.
-
-#ifdef EASY
- [event]
- name=turn 4
-
- [if]
- [have_unit]
- id=Sir Gerrick
- [/have_unit]
- [then]
- [message]
- speaker=Sir Gerrick
- message= _ "Bandits are most dangerous at night, Sir Deoran. Let us hold the north bank of the river until dawn and press our attack in the morning!"
- [/message]
-
- [message]
- speaker=narrator
- image=misc/time-schedules/default/schedule-firstwatch.png
- message= _ "All of your units are lawful. This means that they receive a combat bonus during the day and a penalty at night. Urza Mathin’s units are all chaotic, which means that they receive a bonus at night and a penalty during the day. You will be much more effective fighting during the day."
- [/message]
- [/then]
- [/if]
- [/event]
-#endif
-
- # Dawn - Sir Gerrick suggests that you should attack now!
-
-#ifdef EASY
- [event]
- name=turn 7
-
- [if]
- [have_unit]
- id=Sir Gerrick
- [/have_unit]
- [then]
- [message]
- speaker=Sir Gerrick
- message= _ "The dawn breaks — now is the time for us to attack and drive these bandits from our lands. To me, men of the South Guard!"
- [/message]
-
- [message]
- speaker=narrator
- image=misc/time-schedules/default/schedule-dawn.png
- message= _ "During the day, your units will deal more damage and the bandits will deal less. The more of Urza Mathin's troops you can defeat during the day, the better."
- [/message]
- [/then]
- [/if]
- [/event]
-#endif
-
# Mermen - You find mermen who will become allies and protect your waterways.
[event]
name=moveto
[filter]
side=1
- x,y=6,10
+ x,y=4,10
[/filter]
[unit]
side=1
@@ -478,7 +418,7 @@
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
- x,y=7,11
+ x,y=5,11
{IS_LOYAL}
[/unit]
[unit]
@@ -527,13 +467,80 @@
{VARIABLE has_mermen "yes"}
[/event]
+ # Activate side 2 a little late so they don't send everything at you before dawn breaks
+
+ [event]
+ name=turn 4
+
+ [gold]
+ side=2
+ amount={ON_DIFFICULTY 30 35 40}
+ [/gold]
+ [/event]
+
+ # Dusk - Sir Gerrick suggests that you should hold the north banks of the river.
+
+#ifdef EASY
+ [event]
+ name=turn 3
+
+ [if]
+ [have_unit]
+ id=Sir Gerrick
+ [/have_unit]
+ [then]
+ [message]
+ speaker=Sir Gerrick
+ message= _ "Bandits are most dangerous at night, Sir Deoran. Let us hold the north bank of the river until dawn and press our attack in the morning!"
+ [/message]
+
+ [message]
+ speaker=narrator
+ image=misc/time-schedules/default/schedule-firstwatch.png
+ message= _ "All of your units are lawful. This means that they receive a combat bonus during the day and a penalty at night. Urza Mathin’s units are all chaotic, which means that they receive a bonus at night and a penalty during the day. You will be much more effective fighting during the day."
+ [/message]
+ [/then]
+ [/if]
+ [/event]
+#endif
+
+ # Dawn - Sir Gerrick suggests that you should attack now!
+
+ [event]
+ name=turn 6
+
+ [if]
+ [have_unit]
+ id=Sir Gerrick
+ [/have_unit]
+ [then]
+ [message]
+ speaker=Sir Gerrick
+ message= _ "The dawn breaks — now is the time for us to attack and drive these bandits from our lands. To me, men of the South Guard!"
+ [/message]
+ [/then]
+ [/if]
+ [message]
+ speaker=Urza Mathin
+ message= _ "Curses! They actually managed to survive the night! I must hold out until my brothers send more men my way."
+ [/message]
+
+#ifdef EASY
+ [message]
+ speaker=narrator
+ image=misc/time-schedules/default/schedule-dawn.png
+ message= _ "During the day, your units will deal more damage and the bandits will deal less. The more of Urza Mathin's troops you can defeat during the day, the better."
+ [/message]
+#endif
+ [/event]
+
# Village Ambush - You find something unexpected in one of the villages.
[event]
name=moveto
[filter]
side=1
- x,y=15,12
+ x,y=11,12
[/filter]
#ifdef EASY
@@ -542,7 +549,7 @@
type=Longbowman
id=Aleron
name= _ "Aleron"
- x,y=16,12
+ x,y=12,12
[modifications]
{TRAIT_LOYAL}
{TRAIT_QUICK}
@@ -579,7 +586,7 @@
type=Peasant
id=Aleron
name= _ "Aleron"
- x,y=16,12
+ x,y=12,12
[modifications]
{TRAIT_LOYAL}
{TRAIT_STRONG}
@@ -608,12 +615,12 @@
random_traits=yes
id=Glasar
name= _ "Glasar"
- x,y=16,12
+ x,y=12,12
[/unit]
[message]
speaker=Glasar
- message= _ "This village is ours to plunder! Leave now or die by my hand!"
+ message= _ "This village is ours to plunder! Leave now or perish!"
[/message]
[message]
speaker=unit
@@ -627,7 +634,7 @@
#ifdef EASY
[event]
- name=turn 5
+ name=turn 4
[if]
[not]
[have_unit]
@@ -635,7 +642,7 @@
[/have_unit]
[/not]
[then]
- {HIGHLIGHT_IMAGE 13 10 items/gohere.png ()}
+ {HIGHLIGHT_IMAGE 9 10 items/gohere.png ()}
[message]
speaker=narrator
@@ -660,7 +667,7 @@
[/event]
[event]
- name=turn 18
+ name=turn 12
[if]
[variable]
name=leader_attacked
@@ -686,6 +693,26 @@
[/event]
#endif
+ [event]
+ name=time over
+
+ {GENERIC_UNIT 2 (Thug) 14 18}
+ {GENERIC_UNIT 2 (Footpad) 15 20}
+ {GENERIC_UNIT 2 (Thug) 14 19}
+ {GENERIC_UNIT 2 (Poacher) 16 18}
+
+ [message]
+ speaker=Urza Mathin
+ message= _ "Reinforcements from my brothers! Excellent. Let us go and crush this vermin boy who fancies himself a knight. These lands belong to the brothers Urza!"
+ [/message]
+ [message]
+ speaker=Deoran
+ message= _ "There are too many of them! I have no choice but to abandon the villagers here and retreat..."
+ [/message]
+ [/event]
+
+
+
# Victory - The bandits are defeated.
[event]
@@ -696,7 +723,7 @@
[message]
speaker=Urza Mathin
- message= _ "Ack, my days of pillage and plunder are over! Avenge me, my brothers..."
+ message= _ "My days of pillage and plunder are over! Avenge me, my brothers..."
[/message]
[kill]