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Dune Falconer/Sky Hunter diversion animation not happening in specific cases
#5446
opened Jan 16, 2021 by
Konrad22
Dune Cataphract sprite being 'chonky' on the right
Graphics
Units
#5445
opened Jan 16, 2021 by
Konrad22
DiD S09 uses [modify_unit] to set vision without an [effect], and moves without max_moves
Campaign
#5440
opened Jan 16, 2021 by
stevecotton
Terrain graphics background layer
Enhancement
Graphics
Terrain
#5416
opened Jan 10, 2021 by
doofus-01
Dune Raider sprite facing the wrong direction after being attacked
#5412
opened Jan 8, 2021 by
Konrad22
MULTIPLAYER is defined in the main screen context.
Bug
Engine
#5403
opened Dec 31, 2020 by
virtualghetto
NR S13, please switch Hamels (AI) and Krashs (player) sides
Campaign
Enhancement
Good first issue
#5396
opened Dec 28, 2020 by
Konrad22
simple_wml::node_to_string can cause the document to become invalid
Bug
#5390
opened Dec 26, 2020 by
Pentarctagon
NR S12, inconsistent teamcolors for Krash and Eryssa
Campaign
Enhancement
#5375
opened Dec 19, 2020 by
Konrad22
NR S9, Eryssa is created with a loyal marker instead of a silver crown
Bug
Campaign
#5374
opened Dec 19, 2020 by
Konrad22
Using config instead of simple_wml in wesnothd and campaignd
Question
#5368
opened Dec 16, 2020 by
Pentarctagon
Using "Back to..." on MP server after winning or losing causes crash.
Bug
MP
#5362
opened Dec 15, 2020 by
Hejnewar
Segfault when using lua's find_path and the source location has no unit
Bug
Lua API
#5354
opened Dec 13, 2020 by
Pentarctagon
SotA: Zombie dialog interrupts replays
Blocker: New Stable
Bug
Campaign
#5334
opened Dec 3, 2020 by
stevecotton
FR: print a warning if a terrain image is not found
Engine
Enhancement
Graphics
#5332
opened Dec 2, 2020 by
sevu
jamming: could do with better documentation
Docs
Enhancement
Low Priority
Units
#5325
opened Nov 30, 2020 by
stevecotton
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