Join GitHub today
GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.Sign up
[color_adjust] no longer allows setting the screen to a single colour with ToD #3144
In 1.14, the RGB values passed to the
For example, if the ToD shift is 100,100,100, using
This regression affects a huge number of cutscenes in my campaigns and I'd greatly prefer to see it fixed in the engine without having to resort to the alternative of manipulating the ToD schedule of the scenario every single time I need to have the screen painted a full solid colour.
It could be considered for 1.16 to leave it to the author to specify whether the