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wesnoth.game_events.on_save firing every local side turn #3150

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ghost opened this issue May 21, 2018 · 0 comments

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commented May 21, 2018

The on_save lua function fires every side turn in local games, even if the maximum amount of autosaves is set to 0, no saves exist on the hard drive and the in-game command nosaves is invoked.
https://forums.wesnoth.org/viewtopic.php?f=58&t=48211#p628437

gfgtdf added a commit that referenced this issue May 21, 2018

@Vultraz Vultraz closed this in 7eec132 May 22, 2018

jostephd added a commit to jostephd/wesnoth that referenced this issue Oct 6, 2018

jostephd pushed a commit to jostephd/wesnoth that referenced this issue Oct 7, 2018

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