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Undoing a recall only partially undraws the unit #3325

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jostephd opened this issue Jul 6, 2018 · 2 comments

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commented Jul 6, 2018

In The Siege of Elensefar, I recalled a Horseman and pressed undo. The tip of the Horseman's lance was left behind:

screenshot_2018-07-06_10-11-48

I ran into a similar issue a few days ago, I don't know if it's the same: https://forums.wesnoth.org/viewtopic.php?f=21&t=39771&start=30#p630763

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commented Feb 26, 2019

As in #3026, happens in undoing planned moves too.

jostephd added a commit that referenced this issue Feb 27, 2019

Fix undo recall action leaving behind parts of the sprite that extend…
… beyond the unit's hex (fixes #3325)

The Fire Dragon sprite extends to two hexes away so invalidating only
the adjacent locations wouldn't have been enough.

jostephd added a commit that referenced this issue Feb 27, 2019

@jostephd jostephd closed this in 1a7f9cc Feb 27, 2019

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commented Feb 27, 2019

Fixed in the case of undoing recalls. Filed #3950 for undonig planned moves. Are there any other variants?

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