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Units' haloes are not removed on death after an animation is played #3509
I'm playing Wesnoth 1.14.4 on Windows 10
The mage's halo will remain where it is. Reloading the map will remove it.
Another way to reproduce this bug is the one that follows:
His halo won't be undrawn. You can try with other units with haloes, like Elvish Shydes: the result will be the same