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Improve UI for enabling experimental PRNG combat #4021
Experimental PRNG combat presented in this thread https://forums.wesnoth.org/viewtopic.php?f=6&t=48160 looks very promising. However, it is hard to find that option (it is the last item in the advanced preferences) and it is not user friendly to enable it (both checkboxes "Use experimental PRNG combat" in advanced preferences and "Save random seed" in the campaign selection menu must be enabled).
The feature is currently available only for singleplayer campaigns. In order to promote it to more players I propose to:
That's probably too early to talk about that, but since I already spent some time thinking about this "Experimental PRNG combat" I would like to share my thought with developers. In my opinion this feature is too deterministic. What if the experimental RNG falls back to the default RNG in, for example, 5% of attacks? Once again - just wanted to share this thought, no need to discuss it now.