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Status table 'scroll to' malfunctions with hidden sides #4029

Konrad22 opened this issue Apr 17, 2019 · 2 comments


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commented Apr 17, 2019

(I'm talking about this thing in the status table.)
Using 'scroll to' for side 2 does nothing and using 'scroll to' for side n > 2 scrolls to side n - 1.
HttT-The Sceptre of Fire-Auto-Save1.gz

@jostephd jostephd added Campaign and removed Engine labels May 7, 2019


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commented May 7, 2019

Probably because of this part:

{VARIABLE_OP side_kill rand "2..3"}
{ERASE_CASTLE $side_kill Uu}
{CLEAR_VARIABLE side_kill}

I can reproduce it in S1 with:

diff --git a/data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg b/data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg
index 805f25cc679..34c018280bb 100644
--- a/data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg
+++ b/data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg
@@ -25,6 +25,10 @@
+        [modify_side]
+            side=5
+            hidden=yes
+        [/modify_side]
         {VARIABLE besieged_enemies_killed 0}
         {NEED_DELFADOR (x,y=19,23)}

@jostephd jostephd added Engine and removed Campaign labels May 7, 2019

@jostephd jostephd changed the title HttT - S17, 'scroll to' seems to be malfunctionating Status table 'scroll to' malfunctions with hidden sides May 7, 2019


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commented May 7, 2019

Okay, it's pretty simple.


Lines 162 to 164 in 74c1f20

int selected_index;
if(gui2::dialogs::game_stats::execute(board(), gui_->viewing_team(), selected_index)) {

game_stats(const display_context& board, const int viewing_team, int& selected_index);

selected_index_ = find_widget<listbox>(&window, list_id, false).get_selected_row();


selected_index is passed by reference. game_stats sets it to a row index into the table, but menu_events interprets it as an index into the teams() vector, which doesn't work because the row index doesn't count hidden teams. The easiest fix is probably to make game_stats return a reference to the team. (Note that "Scroll To" is the "OK" button of that dialog.)

@jostephd jostephd added this to the 1.14.9 milestone May 7, 2019

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