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[macOS] Rebuild all dependencies of SDL2 with OS X 10.8 compatibility #4064

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hrubymar10 opened this issue May 7, 2019 · 0 comments

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commented May 7, 2019

Description

We had this issue already. Apple changed way of handling code signatures between OS X 10.10 and OS X 10.11 . Whole problem is described here.

How to fix that

While building SDL2 frameworks, I have to also rebuild SDL2's dependencies which are builded for macOS 10.13 right now.

Personal sigh

Apple doesn't make it easy for developers... Because of Mac AppStore we have to change many things which still causes problem now (renaming, moving saves) and it isn't still enough... See #3455 for more info 🙄🙃. And there will be new macOS release soon which could cause many more new troubles 🙄 🐞.

@hrubymar10 hrubymar10 added this to the 1.14.9 milestone May 7, 2019

@hrubymar10 hrubymar10 self-assigned this May 7, 2019

@hrubymar10 hrubymar10 changed the title [macOS] Rebuild all dependencies of SDL2 with OS X 10.9 compatibility [macOS] Rebuild all dependencies of SDL2 with OS X 10.8 compatibility May 8, 2019

hrubymar10 added a commit to hrubymar10/wesmere that referenced this issue May 8, 2019

macOS package updated to 1.14.8a
This new version contains fix for: wesnoth/wesnoth#4064

hrubymar10 added a commit to hrubymar10/wesmere that referenced this issue May 8, 2019

macOS package updated to 1.14.8a
This new version contains fix for: wesnoth/wesnoth#4064

shikadiqueen added a commit to wesnoth/wesmere that referenced this issue May 8, 2019

macOS package updated to 1.14.8a
This new version contains fix for: wesnoth/wesnoth#4064
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