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[Feature request] Lua: define wesnoth.game_config's mp difficulty_define for singleplayer too #4077
Currently in Lua's wesnoth.game_config the chosen difficulty is only available under mp_settings as difficulty_define. mattsc assured me this is probably an oversight, and it should be defined for single player use as well.
I suppose we could expose the list of defined preprocessor macros, but I don't think game_config is the right place for that, it's a mix of configuration settings that UMC needs to know (recall cost) and that UMC has no business knowing (list of servers, which may include private servers).