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Duo Leader with experimental AI #4117

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sevu opened this issue Jun 12, 2019 · 3 comments

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@sevu
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commented Jun 12, 2019

Classical AI is splitting it's resources among both leaders.
Experimental one spends all gold on one leader.

Not sure to treat this as a bug. I'm not aware of anybody using duo leaders with separate castles. In some way the behaviour could also be advantageous, by having a backup castle + leader for a side.

@gfgtdf

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commented Jun 12, 2019

I'm not aware of anybody using duo leaders with separate castles

Iirc low does this, but it was just a workaround for 1.12 not supporting more than 9 sides in mp which was fixed.

@Konrad22

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commented Jun 13, 2019

There are some SP campaigns add-ons which use duo (or trio) leaders with separate castles, e.g. Captured by a Nightmare.

@mschoeck-zz

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commented Jun 14, 2019

I'm not sure whether this should be considered a bug either (but I think that is independent of whether it is actually used anywhere). The AI is specifically set up to recruit using only one leader, so in that sense this is a feature. However, which leader is chosen is (semi)random, so that could be considered a bug.

In any case, extending the ExpAI to be able to deal with multiple leaders is a perfectly reasonable feature request. I'll have to have a look at the code to see how this could be done in a way consistent with the evaluations used. I likely won't get around to that immediately though, so if somebody else wants to beat me to it, please do so.

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