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Duo Leader with experimental AI #4117
Classical AI is splitting it's resources among both leaders.
Not sure to treat this as a bug. I'm not aware of anybody using duo leaders with separate castles. In some way the behaviour could also be advantageous, by having a backup castle + leader for a side.
I'm not sure whether this should be considered a bug either (but I think that is independent of whether it is actually used anywhere). The AI is specifically set up to recruit using only one leader, so in that sense this is a feature. However, which leader is chosen is (semi)random, so that could be considered a bug.
In any case, extending the ExpAI to be able to deal with multiple leaders is a perfectly reasonable feature request. I'll have to have a look at the code to see how this could be done in a way consistent with the evaluations used. I likely won't get around to that immediately though, so if somebody else wants to beat me to it, please do so.