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Do we have two separate issues here? Mini-map and black screens? When I started working again on Wesnoth a few weeks ago I noted that MSVC projects had switched to 64-bit compilation. I don't know if I've mucked something up there or if I've stuffed something up in terms of libraries/dependencies but I had also noticed problems with the mini-map - but only on my own Windows builds, not in my Linux builds (which were already 64-bit), nor the official 1.14.7 Windows build.
I actually first noticed it from the Editor, not the story screens but have since confirmed it on the story screens too (so I'm inclined to label it Confirmed but jostephd has already said Works for me) - I hadn't reported it yet because I'm still reviewing the issue back-log and didn't want to make new issues until I've done that (which may take some time).
I can't speak for the black screen though.
Edit: My issues with the mini-map are on both master and 1.14, though, so I don't know if it could be a separate issue from this one.
Related to the mini-map elements being shown in story scenes, I also have something similar with the editor:
On top of that, I also have a repeat of #2742 which, back then, I didn't have an issue with.
The only similarity I have with #4245 is where it does and does not happen. Copying the report from there...
Git code repository pulled as at 2019-09-13 ~09:00 UTC (but problem appears to be have started well before this time)
Where I find the problem does occur:
Where I find the problem does not occur:
Not 1.15. exclusive. Not Windows exclusive. Not happening 100% – although I can currently reproduce it always.
I got it always when I was specifically testing, using
I tried all the 1st scenarios of campaigns:
This confirms that the cutscene theme behaves differently.
What I did not see:
Second thing I figured out, quoting Konrad from 1st post:
The story screen of this HttT S4 draws red markers on the map (the ones which show that there is a fight). Thus one doesn't notice the issue, but if one looks very carefully: The issue still applies there, for a very short moment one can see it, but it's "fixed" as the red drawing starts.