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MP: Viewing team of a client that controls two non-allied sides #4438
Suppose there's a 3-way MP match and sides 2 and 3 are controlled by the same player, but are not allied. While it's side 1's turn, the player will have side 3's vision (and will speak in the chat with side 3's color).
It'll be better to give the player side 2's vision while it's side 1's turn, so he can plan his next moves. That is:
That should be relatively easy, and I'm labeling this as a good first issue. There is also another possible change, which is both more invasive and (I guess) more controversial: