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MP: Viewing team of a client that controls two non-allied sides #4438

jostephd opened this issue Oct 8, 2019 · 1 comment


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commented Oct 8, 2019

Suppose there's a 3-way MP match and sides 2 and 3 are controlled by the same player, but are not allied. While it's side 1's turn, the player will have side 3's vision (and will speak in the chat with side 3's color).

It'll be better to give the player side 2's vision while it's side 1's turn, so he can plan his next moves. That is:

  • As soon as the side turn of a remote (or AI) side starts, change wesnoth's view to the view of the next side controller by the local player, rather than the previous one.

That should be relatively easy, and I'm labeling this as a good first issue. There is also another possible change, which is both more invasive and (I guess) more controversial:

  • It might even make sense to let the player controlling sides 2 and 3 have the combined vision of side 2 and side 3 while it's not his turn. (However, it's probably neither possible nor practical to give him that vision during his own turns.)

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commented Oct 8, 2019

This is especially problematic when one of the sides is dead.

@jostephd jostephd removed the Question label Oct 8, 2019
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