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Game and System Information
1.14.9 release on Windows (though I expect this to be an issue on master and 1.14 on any OS)
Describe the bug
Low priority, since players are unlikely to change languages that frequently. Loading a save game that was saved under a certain language will always initially display the objectives dialogue in that language.
Initial display of objectives dialogue should be in the currently selected language (assuming translated text is available). I think this is reasonable even if the file name is in the original language.
Both this and #3375 appear to be linked to the fact that if you look into the save file, you'll find that
I think it might not be possible to make that massive text mosaic be a translatable string, since it uses
On the other hand, I wonder if calling