Join GitHub today
GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.Sign up
Game and System Information
master and 1.14 on Windows 7 and Linux with SDL 2.0.10.
Describe the bug
Aside from the default batched renders introduced with SDL 2.0.10 (see #4237 and #4245), it looks like Wesnoth is still using SDL in a way that may not be intended by SDL developers and so we have graphical artefacts like #2742 returning.
There are many ways to find errors, including the aforementioned #2742, but scrolling seems to be a good way to achieve this. One way is:
Normal rendering behaviour as it stands with SDL 2.0.9 or earlier.