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Try to create a new MP game and select custom maps from the drop-down menu
wesnoth: /usr/include/boost/dynamic_bitset/dynamic_bitset.hpp:701: boost::dynamic_bitset<Block, Allocator>::~dynamic_bitset() [with Block = long unsigned int; Allocator = std::allocator]: Assertion `m_check_invariants()' failed.
Program terminated with signal SIGABRT
It's apparently related to having a map in that directory with this content:
Gg^Dc is an invalid terrain code. ( ^Dc is not an overlay and Dd^Dc is a single terrain)
It does crash as described above if having this and at least another map.