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wip fix float_label too fast in some cases #4429
If you're going to be doing a lot more on this, would it be a sensible refactor to drop the whole "undraw" logic first?
IIUC the undrawing is an optimisation from the time that few things were moving on screen - now that Wesnoth has lots of animated terrain and units doing idle animation, it might make more sense to just redraw the whole screen each frame. All of those can be turned off in the display settings, but so can the floating text.
i really hope i don't.
yes i really don't intend to do such huge changes right now, there is a reason why people are working on godot port rn, and the main reason for that is afaik noone really likes our current drawing engine anymore.