Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Units - Dunefolk Nagas - first revisions #4701

Open
wants to merge 3 commits into
base: master
from

Conversation

@doofus-01
Copy link
Member

doofus-01 commented Jan 13, 2020

The Naga line of the Dunefolk didn't make much sense to me, but I realize it may have been done with an eye to MP balance, so I tried to be conservative in revisions. The biggest issue was that the bow seemed to be a reason to use the hunter naga portrait, but was very forced. Maybe it was for MP balance as well?

In any case, I plan to get basic animation (defense at the very least) for these, but that's not started yet.

@Hejnewar

This comment has been minimized.

Copy link
Contributor

Hejnewar commented Jan 13, 2020

Well, water control is necessary in order to have a chance of winning on some maps. There were 3 main candidates for it, lizard, naga nad wyvern. Lizard got rejected - not everyone liked this concept, wyvern was too big for lvl 1 (and hard to animate), so we were left with naga. Also lvl 2 and 3 nagas do very well on sand with 50%/1 and 60%/1 respectively.

I believe bow is there just to make it more different from regular naga.

About sprites:
They are great! Some people might have problems with 10-4 melee attack on a unit with ranged weapon on its sprite but for that I would just suggest renaming melee attack to "hidden blade" from "curved blade".

@Earth-Cake

This comment has been minimized.

Copy link
Contributor

Earth-Cake commented Jan 13, 2020

Great sprites!

One remark: I have noticed that none of the nagas have quivers to carry arrows or chakri (is chakri supposed to be a throwing chakram?).

@doofus-01

This comment has been minimized.

Copy link
Member Author

doofus-01 commented Jan 18, 2020

Well, water control is necessary in order to have a chance of winning on some maps. There were 3 main candidates for it, lizard, naga nad wyvern. Lizard got rejected - not everyone liked this concept, wyvern was too big for lvl 1 (and hard to animate), so we were left with naga. Also lvl 2 and 3 nagas do very well on sand with 50%/1 and 60%/1 respectively.
I believe bow is there just to make it more different from regular naga.

That's cool, I wasn't question the whole naga concept, just the advancement tree and the role the bow played in the whole thing. If there's not some central reason for that bow, then my change to the level 1 won't break anything. And the 10-4 melee attack can also be changed.

One remark: I have noticed that none of the nagas have quivers to carry arrows or chakri (is chakri supposed to be a throwing chakram?).

Chakri is a small chakram, according to Wikipedia (I wouldn't really know otherwise). For now, they carry the arrows in hammerspace, in the interest of not cluttering the image. Maybe quivers can be added if we ever do north-facing frames.

@doofus-01

This comment has been minimized.

Copy link
Member Author

doofus-01 commented Jan 20, 2020

There's always room for improvement, but I think the dirkfang animations are enough to qualify it as "animated". The stat changes I made probably need some review:

  • I tried to use the fluff and general idea of the Ophidian, but I thought there were some inconsistencies, including the name "dervish". The replacement name I chose might not be the best, but it sort of fits with a unit named "Ophidian" and the concept of a mercenary.
  • Rather than a melee & range branching, I went with both branches mixed fighter, but one is more strikes, the other is more damage (per strike). The nagas already have a melee unit.
  • I made the alignment "neutral", rather than "liminal", since that is what the regular nagas are, and there is no obvious reason why these nagas should be different. I also added a minimal (WML-wise) female variation, like the regular nagas.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
3 participants
You can’t perform that action at this time.