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m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_Constraints: 122
m_CollisionDetection: 0
--- !u!65 &65020498578591214
BoxCollider:
@@ -361,7 +362,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Size: {x: 0.75, y: 0.75, z: 0.75}
m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &65549672260546694
BoxCollider:
@@ -373,7 +374,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Size: {x: 0.75, y: 0.75, z: 0.75}
m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &65650832458769764
BoxCollider:
@@ -385,7 +386,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Size: {x: 0.75, y: 0.75, z: 0.75}
m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &65667254144239482
BoxCollider:
@@ -397,5 +398,16 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Size: {x: 0.75, y: 0.75, z: 0.75}
m_Center: {x: 0, y: 0, z: 0}
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MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1998438770512598}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3506dca036d2af24c9ac145103bd900e, type: 3}
m_Name:
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@@ -20,9 +20,10 @@ GameObject:
m_Component:
- component: {fileID: 4664966025086088}
- component: {fileID: 54010972804778598}
- component: {fileID: 114665517765134060}
m_Layer: 0
m_Name: U shape
m_TagString: Untagged
m_TagString: Block
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -163,7 +164,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1009789387065898}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.27673915, y: 0.19225778, z: -0.48277566}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_Children:
- {fileID: 4409324980671060}
@@ -423,7 +424,7 @@ Rigidbody:
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_Constraints: 122
m_CollisionDetection: 0
--- !u!65 &65038430922800798
BoxCollider:
@@ -435,7 +436,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Size: {x: 0.75, y: 0.75, z: 0.75}
m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &65373002525700348
BoxCollider:
@@ -447,7 +448,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Size: {x: 0.75, y: 0.75, z: 0.75}
m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &65697178196951522
BoxCollider:
@@ -459,7 +460,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Size: {x: 0.75, y: 0.75, z: 0.75}
m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &65757052536603702
BoxCollider:
@@ -471,7 +472,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Size: {x: 0.75, y: 0.75, z: 0.75}
m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &65852006542043688
BoxCollider:
@@ -483,5 +484,16 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Size: {x: 0.75, y: 0.75, z: 0.75}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &114665517765134060
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1009789387065898}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3506dca036d2af24c9ac145103bd900e, type: 3}
m_Name:
m_EditorClassIdentifier:

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This file was deleted.

This file was deleted.

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@@ -56,9 +56,10 @@ GameObject:
m_Component:
- component: {fileID: 4292782474191872}
- component: {fileID: 54504808089947360}
- component: {fileID: 114305097010423810}
m_Layer: 0
m_Name: small T
m_TagString: Untagged
m_TagString: Block
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -119,7 +120,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1363108431483726}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.07642433, y: 0.1239122, z: -0.48319054}
m_LocalPosition: {x: -3.497662, y: -3.3110359, z: -2.1299295}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_Children:
- {fileID: 4353764422718096}
@@ -349,7 +350,7 @@ Rigidbody:
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_Constraints: 122
m_CollisionDetection: 0
--- !u!65 &65204028795610654
BoxCollider:
@@ -361,7 +362,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Size: {x: 0.75, y: 0.75, z: 0.75}
m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &65409054210748264
BoxCollider:
@@ -373,7 +374,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Size: {x: 0.75, y: 0.75, z: 0.75}
m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &65438405339077854
BoxCollider:
@@ -385,7 +386,7 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Size: {x: 0.75, y: 0.75, z: 0.75}
m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &65446346727652868
BoxCollider:
@@ -397,5 +398,16 @@ BoxCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Size: {x: 0.75, y: 0.75, z: 0.75}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &114305097010423810
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1363108431483726}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3506dca036d2af24c9ac145103bd900e, type: 3}
m_Name:
m_EditorClassIdentifier:
@@ -11804,7 +11804,8 @@ Prefab:
propertyPath: m_RootOrder
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedComponents:
- {fileID: 114502397957770694, guid: 64d3021105eacd74394a80955e48dd3c, type: 2}
m_ParentPrefab: {fileID: 100100000, guid: 64d3021105eacd74394a80955e48dd3c, type: 2}
m_IsPrefabParent: 0
--- !u!1001 &443600185
@@ -26465,6 +26466,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
MovementSpeed: 0.5
MovementDir: {x: 0, y: 0, z: 0}
CurrRestriction: 0
--- !u!1001 &977044838
Prefab:
m_ObjectHideFlags: 0
@@ -37870,29 +37873,13 @@ GameObject:
serializedVersion: 5
m_Component:
- component: {fileID: 1394986080}
- component: {fileID: 1394986079}
m_Layer: 0
m_Name: GameObject
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1394986078}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fb7ae973e93983d478b7fb12a03180c0, type: 3}
m_Name:
m_EditorClassIdentifier:
degreesPerSecond: 15
amplitude: 0.5
frequency: 1
b: {fileID: 1588397619}
--- !u!4 &1394986080
Transform:
m_ObjectHideFlags: 0
@@ -54081,7 +54068,6 @@ GameObject:
- component: {fileID: 2019787154}
- component: {fileID: 2019787153}
- component: {fileID: 2019787152}
- component: {fileID: 2019787151}
- component: {fileID: 2019787150}
m_Layer: 0
m_Name: Cube (1)
@@ -54102,17 +54088,6 @@ BoxCollider:
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
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MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
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m_GameObject: {fileID: 2019787149}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1e538336e19268c42b2376896cea7194, type: 3}
m_Name:
m_EditorClassIdentifier:
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MeshRenderer:
m_ObjectHideFlags: 0
@@ -55793,7 +55768,6 @@ GameObject:
- component: {fileID: 2110348719}
- component: {fileID: 2110348718}
- component: {fileID: 2110348717}
- component: {fileID: 2110348720}
- component: {fileID: 2110348716}
m_Layer: 0
m_Name: Cube
@@ -55869,17 +55843,6 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2110348720
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2110348715}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1e538336e19268c42b2376896cea7194, type: 3}
m_Name:
m_EditorClassIdentifier:
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GameObject:
m_ObjectHideFlags: 0
@@ -56061,7 +56024,6 @@ GameObject:
- component: {fileID: 2119619361}
- component: {fileID: 2119619360}
- component: {fileID: 2119619359}
- component: {fileID: 2119619363}
m_Layer: 0
m_Name: trigger
m_TagString: Untagged
@@ -56136,18 +56098,6 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Name:
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Prefab:
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Large diffs are not rendered by default.

@@ -0,0 +1,61 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TETRISbehaviour : MonoBehaviour {

private bool maystop;
private bool once;
// Use this for initialization
void Start () {
maystop = false;
once = false;
}

// Update is called once per frame
void Update () {
if (!maystop)
{
// this.gameObject.transform.Translate(transform.position + Vector3.down * 0.01f * Time.deltaTime);
GetComponent<Rigidbody>().MovePosition(transform.position + Vector3.down * 0.5f * Time.deltaTime);

}
else if(!once)
{
enditalr();
}

}

private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Block"))
{
maystop = true;
//Debug.Log("I AM GAY" + collision.gameObject.name);
}
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.CompareTag("Block"))
{
maystop = true;
//Debug.Log("I AM GAY" + collision.gameObject.name);
}
}

void enditalr()
{
once = true;
float mypos = this.gameObject.transform.position.y;
// Debug.Log(mypos);
float fix;
fix = Mathf.Round(this.gameObject.transform.position.y * 10f) / 10f;
float mynewpos = fix - mypos;
//Debug.Log("HEEELLLLOOOO " + mypos);
this.gameObject.transform.Translate( 0, mynewpos,0,Space.World);
// Debug.Log(this.gameObject.transform.position.y);
}


}
@@ -0,0 +1,284 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class blockspawner : MonoBehaviour {

public GameObject aref;
int myrotation;//select which rotation
Vector3 a;
Vector3 b;
Vector3 c;
Vector3 d;
Vector3 e;
Vector3 f;
Vector3 g;
Vector3 h;
Vector3 i;
Vector3 j;
Vector3 k;
Vector3 l;
float scaleof;

bool Transnegx;
bool Transposx;
bool Transnegz;
bool Transposz;
Quaternion RotationOFF;

Vector3 temp;
List<Vector3> HoliestGrail = new List<Vector3>();
Vector3 myfinaltranslation;
private void Start()
{
scaleof = 0.1f;
ResetmyBool();
a = new Vector3(90f, 90f, 0f); //1 1
b = new Vector3(90f, 0f, 90f); //2 2
c = new Vector3(90f, 0f, 0f); //3 3
d = new Vector3(90f, 0f, 180f); //4 4
e = new Vector3(0f , 90f, 0f); //5 1,2
f = new Vector3(0f , 90f, 180f); //6 1,2
g = new Vector3(0f , 0f, 0f); //7 3,4
h = new Vector3(0f , 0f, 180f); //8 3,4
i = new Vector3(0f , 90f, 90f); //9 1,2,3
j = new Vector3(0f , 90f, 270f); //10 1,2, 4
k = new Vector3(0f , 0f, 270f); //11 1, 3,4
l = new Vector3(0f , 0f, 90f); //12 2,3,4
SetmyGrail();
StartCoroutine(Example());

}

private void Update()
{

Example();
}

IEnumerator Example()
{
float gamex = Random.Range(-0.84f, 0.95f);
float gamez = Random.Range(-0.84f, 0.95f);
Vector3 currpos = this.gameObject.transform.position;
this.gameObject.transform.Translate(-currpos.x,0,-currpos.z,Space.World);
this.gameObject.transform.Translate(gamex, 0, gamez, Space.World);
//print(Time.time);
//setposnrot();
MoreRegret();
//Instantiate(a, this.gameObject.transform.position + OFFs,rotOFFS);
//Instantiate(a, this.gameObject.transform.position + OFFs,rotOFFS);
// Debug.Log("inexample");
yield return new WaitForSeconds(3);
// print(Time.time);
StartCoroutine(Example());
}
void SetmyGrail()
{
HoliestGrail.Add(a);
HoliestGrail.Add(b);
HoliestGrail.Add(c);
HoliestGrail.Add(d);
HoliestGrail.Add(e);
HoliestGrail.Add(f);
HoliestGrail.Add(g);
HoliestGrail.Add(h);
HoliestGrail.Add(i);
HoliestGrail.Add(j);
HoliestGrail.Add(k);
HoliestGrail.Add(l);

}

void MoreRegret()
{
myrotation = Random.Range(0, 12);
switch (myrotation)
{
//Vector3 a = new Vector3(90, 90, 0); //1 1
//Vector3 b = new Vector3(90, 0, 90); //2 2
//Vector3 c = new Vector3(90, 0, 0); //3 3
//Vector3 d = new Vector3(90, 0, 180); //4 4
//Vector3 e = new Vector3(0, 90, 0); //5 1,2
//Vector3 f = new Vector3(0, 90, 180); //6 1,2
//Vector3 g = new Vector3(0, 0, 0); //7 3,4
//Vector3 h = new Vector3(0, 0, 180); //8 3,4
//Vector3 i = new Vector3(0, 90, 90); //9 1,2,3
//Vector3 j = new Vector3(0, 90, 270); //10 1,2, 4
//Vector3 k = new Vector3(0, 0, 270); //11 1, 3,4
//Vector3 l = new Vector3(0, 0, 90); //12 2,3,4
case 0: //1
// a;
ResetmyBool();
Transnegx = true;
break;
case 1: //2
//b;
ResetmyBool();
Transposx = true;
break;
case 2: //3
//c;
ResetmyBool();
Transnegz = true;
break;
case 3: //4
//d;
ResetmyBool();
Transposz = true;
break;
case 4: //1,2
//e;
ResetmyBool();
Transnegx = true;
Transposx = true;
break;
case 5: //1,2
//f;
ResetmyBool();
Transnegx = true;
Transposx = true;
break;
case 6: //3,4
//g;
ResetmyBool();
Transnegz = true;
Transposz = true;
break;
case 7: //3,4
//h;
ResetmyBool();
Transnegz = true;
Transposz = true;
break;
case 8: //1,2,3
//i;
ResetmyBool();
Transnegx = true;
Transposx = true;
Transnegz = true;
break;
case 9: //1,2,4
//j;
ResetmyBool();
Transnegx = true;
Transposx = true;

Transposz = true;
break;
case 10: //1,3,4
//k;
ResetmyBool();
Transnegx = true;
Transnegz = true;
Transposz = true;
break;
case 11: //2,3,4
//l;
ResetmyBool();
Transposx = true;
Transnegz = true;
Transposz = true;
break;
}
temp = HoliestGrail[myrotation];
RotationOFF = Quaternion.Euler(temp);
//Debug.Log("myrot " + temp);
Instantiatemyblock();
}

void ResetmyBool()
{
Transnegx = false;
Transposx = false;
Transnegz = false;
Transposz = false;
}

void Instantiatemyblock()
{
SetmyTranslations();
float myposx = this.gameObject.transform.position.x;
float fixx;
fixx = Mathf.Round(this.gameObject.transform.position.x * 10f) / 10f;
float mynewposx = fixx - myposx;

float myposz = this.gameObject.transform.position.z;
float fixz;
fixz = Mathf.Round(this.gameObject.transform.position.z * 10f) / 10f;
float mynewposz = fixz - myposz;
this.gameObject.transform.Translate( mynewposx,0, mynewposz, Space.World);
// this.gameObject.transform.Translate(mynewpos, 0, 0, Space.World);
Instantiate(aref, this.gameObject.transform.position + myfinaltranslation, RotationOFF);
}


void SetmyTranslations()
{
Vector3 trantonegx = new Vector3(-1 * scaleof, 0, 0);
Vector3 trantoposx = new Vector3(1 * scaleof, 0, 0);
Vector3 nomove = new Vector3(0, 0, 0);
Vector3 trantonegz = new Vector3(0,0,-1 * scaleof);
Vector3 trantoposz = new Vector3(0,0,1 * scaleof);

Vector3 tempx = new Vector3(0, 0, 0);
Vector3 tempz = new Vector3(0, 0, 0);
if (Transnegx && Transposx)
{

int leftorright = Random.Range(0, 3);
switch (leftorright)
{

case 0: //move left
tempx = trantonegx;
break;
case 1://stay center
tempx = nomove;
break;
case 2://move right
tempx = trantoposx;
break;
}

}
else if (Transposx)
{
tempx = trantoposx;
}
else if(Transnegx)
{
tempx = trantonegx;
}

if (Transnegz && Transposz)
{
int forwardorback = Random.Range(0, 3);
switch (forwardorback)
{

case 0: //move forward
tempz = trantonegz;
break;
case 1://stay center
tempz = nomove;
break;
case 2://move back
tempz = trantoposz;
break;
}
}
else if(Transnegz)
{
tempz = trantonegz;
}
else if (Transposz)
{
tempz = trantoposz;
}



myfinaltranslation = tempx + tempz;
}
}
@@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class myowntetrisscriptbehaviour : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}
@@ -0,0 +1,45 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class spawnFloor : MonoBehaviour {

public GameObject blockgameobject;
public int mapsize;

private float offset;

private float XOffset;
private float YOffset;
private float ZOffset;

private float xrot;
private float yrot;
private float zrot;
private float wrot;

private Vector3 locator;
private Quaternion rotaterlocater;
// Use this for initialization
void Start () {
offset = 0.1f;
//locator = new Vector3(XOffset,YOffset,ZOffset);
//rotaterlocater = new Quaternion(xrot, yrot, zrot, wrot);

for(int i=0;i<mapsize;i++)
{
for(int j = 0; j < mapsize; j++)
{
Instantiate(blockgameobject, new Vector3(gameObject.transform.position.x +i*offset, gameObject.transform.position.y , gameObject.transform.position.z + j * offset), gameObject.transform.rotation);

}
}


}

// Update is called once per frame
void Update () {

}
}
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