A simple-ish deferred shading system for Panda3d, meant as a drop-in replacement for the ShaderGenerator
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
models
presets
sample_assets
shaders
tex
.gitignore
camera.py
deferred_render.py
license.md
main.py
options.py
readme.md

readme.md

A simple-ish deferred shading system for Panda3d, meant as a drop-in replacement for the ShaderGenerator (with a bit of tinkering)

The current implementation uses a roughness-metallic pipeline, but is not PRB!